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1st: I've suggested this a few times over the last couple of years in various threads but since recently seeing the new B.net 2.0 screenshots I have to get more input since my idea wasn't implemented.
Since nobody likes to play random (because you need to learn 9 matchups) it seems underused. So in order to create a more fun, diverse game to play, I am basically suggesting to have more than one random option.
The other options will be like this: (click images to expand)
These are good for the players who want to play a random choice but perhaps suck at the 3rd race. ex; I like zerg and toss but dislike terran. So just on that 33% chance that I'll get terran I won't pick random. Furthermore, some players may do it anyways and just leave if they get the 'bad' race. I'm sure we've all started a game and the player left the game asap. This is not only annoying and angering for both players but it wastes time and server bandwidth.
This is not only better for the player choosing what races he wants, but for the player playing against a random.
Another big reason why no one picks random is because frankly everyone on b.net/iccup are scared to lose and don't want to play versus a random opponent because they rely so heavily on their perfect copy-cat build orders. (this is just the way I've see it, no offense if this is not why you don't like to play randoms). This promotes adaptable players higher into the ladder. (slightly more skilled to defeat randoms)
So this also makes it easier on the race picker who needs to quickly decide on a safe build order. Instead of a build that needs to be safe from any race, it only needs to be safe from the two. ex; Zerg plays vs a R-TP he can safely FE without worrying about getting 5 or 9 pooled.
And yet another element of game play is created as well, If a player who normally chooses R-ZP and the other player also normally chooses R-TZ Then you could have a number of different matchups and pregame deception and tactics going on. You could get ZvZ, ZvT, PvZ, PvT which is still a little easier to practice.
In closing, I think it just adds one more element to competitive gameplay and opens up previously underused abilities in the game. It'll be more fun, it'll be more deceptive, it'll be easier to play with/against randoms.
Extra tidbits- Assuming the match making will be AMM there won't really be a 'boot the random players' anyways but still it is better to have more racial options.
During the load screen it will say Random: Zerg/Terran or whatever the choice was.
Since we start with more workers, scouting will be much faster and will be able to adjust before committing to a specific build usually.
Poll: Add two race randoms? (Vote): Yes (Vote): No (Vote): Yes, but.. (Vote): No, but.. (Vote): Other
PS- Another point brought up on IRC a while back when I was discussing this, is that all random should reveal what race the person randoms to. This is another discussion in itself (I think it is bad idea personally). But this could also be applied to the three new 2 race randoms as well as the standard 3 race random. I am not suggesting this in this thread though, so don't count this in the poll.
2nd Suggestion: I know we all love that replays now include text but it sure is a pain in the ass to read or type amongst it when watching a rep with a friend especially if you are discussing strategy both when you played the game and when you watch the rep.
So my suggestion is a simple one:
Just show the observer chat on the left side of the screen in it's own text box, and have the current live chat among the replayers on the right side.
Or even have the boxes to move around like this other game no one has ever heard of. + Show Spoiler +

So even observers could have their own chat box separate from the players in a live game, and then even in a replay we could have 3 separate boxes for replayers, previous observers, and the players.
Poll: Separate Chat boxes (Vote): Yes (Vote): No (Vote): Other
edit- It would also be nice to have some added options to mute players in game and replays. Often times some observer is spamming or being annoying.
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Yah it would be cool if you can select Protoss/Zerg for random and never worry about Terran (since I do dabble with Zerg on occassion), but I really don't think that people will be encouraged to play random since to be good you typically don't multi-race seriously. People are still not going to want to play against a random opponent either since the game would still be 'imbalanced.' Could you imagine if this random tactic was allowed in SC and your opponent was a random Zerg/Protoss and you're Toss (for example). FE won't work every time, and most standard PvZ relies on the FE build, but your opponent could be 2x gating.
(I'm really not trying to shit all over your thread, don't take it like that )
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First impression was Yes to the 2 race pick but then the more I thought about it; your own reason for why people don't want to play random is still valid for a 50% race pick and therefor doesnt really add anything to the game. I think it's unnessesary to have this option, better to stick with the original choice forcing people to either just practice with one race or play for fun picking random. This 2 race choice adds nothing to the competitive gaming imo, people will still stick to just one race.
As for your other option I don't find it that annoying but yes, separate chat boxes is a good idea.
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doubleupgradeobbies!
Australia1187 Posts
Personally, I think as long as your race is revealed before the game when you random there is no problem.
Being able to truly random with 2 races is slightly imba because it is enough to make starting build orders 50/50 already.
But if races are revealed at the start, then there is no reason that shouldn't be an option to allow people who just want to mess around with more than 1 race without trying to eek out a cheap advantange.
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Ok well if not for competitive gaming then at least for casual and fun gamers, like I said.
Protoss doesn't have to open with FE you know, stop being such a wimp. Half the point of going random is to gain a pregame advantage via keeping intel off of you. The downside of this is that you have to be a better all around gamer to be fluent in more matchups.
I never understood why people are so pussy when it comes to random, I even play zerg and am willing to play any random players. (I just default to 9pool) which is fine for every matchup.
And besides, like you said it is not easy or common for pros to play random. This is because it's a lot harder to master all the extra matchups. Do you think if this was added to begin with that we might actually have had some 2race random pros?
I would have a ton more fun and respect watching pros who were playing random. Wouldn't you? Shit, if that guy was top ranked kespa he'd probably be my all time favorite player.
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btw, since there is a random option already (which is far worse for the random haters) and assuming this will be an AMM ladder you're going to be playing randoms whether you like it or not. You have no choice unless you wanna leave and lose points.
So what difference does it make if we add more random options, THEY ACTUALLY MAKE IT EASIER FOR YOU.
With 22 NO votes (versus 8 yes) I wanna see some valid arguments against this..
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If the loading screen reveals the other players race even if he picked random I would say it could work.
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I'm in favor of this, but with a different interface:
You pick either 1, 2 or 3 of the race buttons. Each one highlights when it's selected. The computer then randoms between the selected options (even when there is only one selected ofc).
What do you guys think about a race button for the opponent? In SC, I frequently encountered games that said '1on1 LT TvZ you Z' or something to that extent. Good for practicing one matchup...
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On September 14 2009 18:43 doubleupgradeobbies! wrote: Personally, I think as long as your race is revealed before the game when you random there is no problem.
Being able to truly random with 2 races is slightly imba because it is enough to make starting build orders 50/50 already.
But if races are revealed at the start, then there is no reason that shouldn't be an option to allow people who just want to mess around with more than 1 race without trying to eek out a cheap advantange. I'm all for races being revealed during the 5 seconds of countdown and in the loading screen.
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You should also be able to set the chance! Like: 24% of getting zerg 15% of getting toss 10% of getting terran 12% of getting random terran or protoss 19% of getting random protoss or zerg 11% of getting random zerg or terran and 8% of getting a random random!
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I personally don't like playing against random characters. In starcraft 2 there will only be one random factor in a game this time around, and that is your initial starting location/initial scouting direction. With random races, you've increased the likelihood that I will lose to a much worse player due to outright bad luck.
Also, and this is purely philosophical, I like that players have race "identities". Jaedong is a zerg. If randomness confers too many benefits, such as no bad third race, many people will start playing random as a strategy. That would make it harder to follow a league and its players. Is jaedong going to beat flash? Well it depends on what race he happens to spawn that game. If he gets zerg he'll win for sure, but if he gets terran he might lose. Oh jaedong lost the finals because he spawned terran 3 out of 4 matches. Bad luck.
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O like de 2 random races.
There is no reason to reveal the race, thats the point, dont know what race the guy is playing.
And if u r a good player, or even a medium one, u ll scout and find what race is or get scout and find what race is.
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On September 14 2009 21:18 aseq wrote: I'm in favor of this, but with a different interface:
You pick either 1, 2 or 3 of the race buttons. Each one highlights when it's selected. The computer then randoms between the selected options (even when there is only one selected ofc). .
I like this idea, and the race of ALL opponents should either be revealed or concealed regardless of whether they pick 1,2, or 3 races
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United States12237 Posts
This isn't gonna happen anyway. There was a big uproar over this before war3's beta dropped. A bunch of players asked why they couldn't just select two or three of the races to random between, and the response was "if you select random, you have an innate advantage in that they don't know your race, but that's counterbalanced by you possibly drawing your weaker race". Revealing the race beforehand would really kill the surprise factor of random, you should just pick your race in that situation anyway.
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I dont like the idea of adding more stats of this kind. (Win/loss with: Z/P/T/Random/RandomZT/RandomZP/Random/PT) The purpose of random is to be random, not "random but not this or that..."
If you want 2 races, just flip a coin :p
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I've often thought of the two race random thing, because I am absolutely horrendous at zerg. I want the advantage of them not knowing if I'm T or P, but still have it randomized ^^
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On September 15 2009 05:23 Icks wrote: I dont like the idea of adding more stats of this kind. (Win/loss with: Z/P/T/Random/RandomZT/RandomZP/Random/PT) The purpose of random is to be random, not "random but not this or that..."
If you want 2 races, just flip a coin :p
You wouldn't need v. "Random" stats.... if You pick random and get Protoss and I pick Random and get Zerg, that is a PvZ game for you and a ZvP game for me.
especially if Random + "Picked" are either Both concealed from the opponent (my opponent Picked Protoss, but I don't know it, just like he doesn't know I randomed Zerg) OR Both revealed to the opponent (my opponent Picked Protoss, and I know it, just like he knows I randomed Zerg)
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i'd say i'd want it, but i think it falls along the lines of cheating...heh heh. so i shouldn't want it and neither should they make it this way. i did vote yes, though, haha. but thinking back on it...it's not the same as random and you'd have another 3 races marked as you're playing...because random counts as a race when recording your wins or whatever in war3 bnet...if they don't record any random race wins at all instead just your race that you randomed, i suppose that's ok...but i don't expect them to do this so adding 3 more random race options would be a bad idea overall.
not saying i don't want the option, but i don't think it's right to have it.
chat box thing kinda sounds like a good idea. why not put saved chat from the replay on the right side of the screen or something like that? anyway draggable boxes are fine too, i suppose...
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Yeah I like both suggestions, as long as the random race thing is shown there shouldn't be any problem with it.
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No... random is supposed to be random, you either play it all and face the consequences or play your two good races alternating every now and then.
face it, random = coward.
unless the race you got appears in the loading screen, its not cool.
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i say yes to having that option
maybe not in ladder leagues, since the competitive players around here seem so adamant about having two-race randoms, but for casual players and leagues, i dont see why not. i go through periods where i play all three races but get tired of one for a time. while im willing to play random still, there are times when i would rather play either two and not the third
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Furthermore, some players may do it anyways and just leave if they get the 'bad' race. I'm sure we've all started a game and the player left the game asap. This is not only annoying and angering for both players but it wastes time and server bandwidth
There won't be a 2 minute grace period, so it does give the other person a free win (and you a loss), so I doubt this will happen often. Certainly never come across it in War3.
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On September 14 2009 23:34 lololol wrote: You should also be able to set the chance! Like: 24% of getting zerg 15% of getting toss 10% of getting terran 12% of getting random terran or protoss 19% of getting random protoss or zerg 11% of getting random zerg or terran and 8% of getting a random random! I hope you are joking, because this is retarded. (you could set T and P to 1% each and it'd still say random). Unless of course it reveals your race to the opponent before the match.
On September 15 2009 07:04 D10 wrote: No... random is supposed to be random, you either play it all and face the consequences or play your two good races alternating every now and then.
face it, random = coward.
unless the race you got appears in the loading screen, its not cool. How is random cowardly? If anything it's the opposite because you show more courage playing 3x the matchups as most other players.
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I like your random idea. In its defense: Why the fuck not? Add all the easy to add extraneous features you can unless they start fucking up gameplay.
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On September 15 2009 07:33 thopol wrote: I like your random idea. In its defense: Why the fuck not? Add all the easy to add extraneous features you can unless they start fucking up gameplay. exactly, if you're good you should be able to defeat weaker players regardless of their race.
PS- I'm sure the top level players will all stick to one race anyways, so this probably won't even effect high level competitive play really.
The only possible negative thing I can see from this is if there turns out to be a banned 2v2 team combo again (like ZZv ). It will make it easier to receive banned teams if one goes Z and other Z=50%. But if this is the case, they could possibly just ban random all together from team games.
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On September 15 2009 07:47 CharlieMurphy wrote:Show nested quote +On September 15 2009 07:33 thopol wrote: I like your random idea. In its defense: Why the fuck not? Add all the easy to add extraneous features you can unless they start fucking up gameplay. exactly, if you're good you should be able to defeat weaker players regardless of their race. PS- I'm sure the top level players will all stick to one race anyways, so this probably won't even effect high level competitive play really. The only possible negative thing I can see from this is if there turns out to be a banned 2v2 team combo again (like ZZv ). It will make it easier to receive banned teams if one goes Z and other Z=50%. But if this is the case, they could possibly just ban random all together from team games.
I disagree.
Random will be rampant in SC2. The advantage offered by random in BW is enormous. The obvious reason no one abuses this advantage is because of the sheer scope and difficulty of being able to play all three races. This "difficulty" will obviously be reduced significantly in SC2, especially if the metagame continues to involve low econ gameplay, meaning more players will be able to achieve the same level of play they are capable with one race with all the others, and then being able to "abuse" the advantage of picking random. Which is of course making the other player use a suboptimal build order vs that specific race that they randomed.
I haven't played any SC2 so I can't comment on build orders, so it depends on whether or not there are more optimal race-specific build orders used before being scouted as to the degree of advantage gained through random.
And if you're going to "allow" players to choose more than one race for random, it would make more sense to just click the "random dice" button and then the other 3 races become highlighted and u select or deselect the random races with it requiring you to play at least 2 instead of silly "RANDOM ZERG TERRAN" and multiple buttons.
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On September 15 2009 07:47 CharlieMurphy wrote:
exactly, if you're good you should be able to defeat weaker players regardless of their race.
I would guess the build order "metagame" of certain match-ups is far too significant to give one player the knowledge of their opponents race, while not the other. I think it would be interesting if no one ever knew their opponents race and therefore people would have to use much safer standard builds. But in tournaments and serious competition people will quickly get to know eachother, and it wouldn't matter if the game revealed it or not, so the best thing is to just reveal it. This will make the competitive style (build orders based on match ups) the standard for standard games. Making the competitive scene more accessible.
On September 14 2009 23:49 onmach wrote: Also, and this is purely philosophical, I like that players have race "identities". Jaedong is a zerg. If randomness confers too many benefits, such as no bad third race, many people will start playing random as a strategy. That would make it harder to follow a league and its players. Is jaedong going to beat flash? Well it depends on what race he happens to spawn that game. If he gets zerg he'll win for sure, but if he gets terran he might lose. Oh jaedong lost the finals because he spawned terran 3 out of 4 matches. Bad luck.
I think this is also a very good reason to have matches reveal race once the match starts, so that it takes away randoms advantage and keeps it out of competitive matches. (much less make random even better by having random between two races, and not reveal race)
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On September 15 2009 08:45 PokePill wrote:Show nested quote +On September 15 2009 07:47 CharlieMurphy wrote:On September 15 2009 07:33 thopol wrote: I like your random idea. In its defense: Why the fuck not? Add all the easy to add extraneous features you can unless they start fucking up gameplay. exactly, if you're good you should be able to defeat weaker players regardless of their race. PS- I'm sure the top level players will all stick to one race anyways, so this probably won't even effect high level competitive play really. The only possible negative thing I can see from this is if there turns out to be a banned 2v2 team combo again (like ZZv ). It will make it easier to receive banned teams if one goes Z and other Z=50%. But if this is the case, they could possibly just ban random all together from team games. I disagree. Random will be rampant in SC2. The advantage offered by random in BW is enormous. The obvious reason no one abuses this advantage is because of the sheer scope and difficulty of being able to play all three races. This "difficulty" will obviously be reduced significantly in SC2, especially if the metagame continues to involve low econ gameplay, meaning more players will be able to achieve the same level of play they are capable with one race with all the others, and then being able to "abuse" the advantage of picking random. Which is of course making the other player use a suboptimal build order vs that specific race that they randomed. I haven't played any SC2 so I can't comment on build orders, so it depends on whether or not there are more optimal race-specific build orders used before being scouted as to the degree of advantage gained through random. And if you're going to "allow" players to choose more than one race for random, it would make more sense to just click the "random dice" button and then the other 3 races become highlighted and u select or deselect the random races with it requiring you to play at least 2 instead of silly "RANDOM ZERG TERRAN" and multiple buttons.
you brought up a good point about build orders being effected. But the fact is the are constantly changing (every week in alpha and probably will continue to change in beta). But from others and my experiences at blizzcon there is no other build for Z other than 13 pool/queen (you will surely have scouted opponent by then) . Well maybe 6pool but workers are so much more efficient fighters now that I think it sucks. Toss had the same old kind of builds, 1 or 2 gate is pretty standard and safe. FE Terran same stuff, Wall in or 1/2 rax builds. I'm sure there is an FE build possible.
Anyways, you start with more workers. So this makes it a lot easier to scout as well, you scout earlier and the game moves along quicker. So your scouting on 2-3rd worker created is most likely going to see what they do or don't have in time to adjust accordingly before you have committed to one specific tech.
Example for me would be bloodbath. Now I know this is a small map and it scouts relatively fast but with T versus random I like to wall vs protoss and semi wall versus terran. And versus zerg I do something completely different where I make bunker and buildings near CC. So, what I do when in the dark in make my barracks in between the two areas and lift accordingly when it's done.
So scouting faster due to more workers faster = more time to adjust build and adapt. Random is less effective this way. And even more so by knowing that only 2 possible races need to be accounted for.
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For the chat boxes, I'd have it as an option to have them in seperate boxes or in the same. In some replays I watch with friends, we have some hilarious 'conversations' with players in game.
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On September 15 2009 04:46 Krikkitone wrote:Show nested quote +On September 14 2009 21:18 aseq wrote: I'm in favor of this, but with a different interface:
You pick either 1, 2 or 3 of the race buttons. Each one highlights when it's selected. The computer then randoms between the selected options (even when there is only one selected ofc). . I like this idea, and the race of ALL opponents should either be revealed or concealed regardless of whether they pick 1,2, or 3 races No fucking way. That gives a massive advantage to players who choose one race. Those players already have the advantage of only having to know one race. Your suggestion is ridiculous.
edit: I like the 2 race random option. I have suggested it myself before.
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For the first point, i strongly disagree. Not many people play random, and random between 2 races? pff, i dont know if there are seriously so many people interested in this.
2nd idea id suggest its better to just put a checkbox for ingame chat or not if u want to see rep text.
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On September 19 2009 05:54 ZeroCartin wrote: For the first point, i strongly disagree. Not many people play random, and random between 2 races? pff, i dont know if there are seriously so many people interested in this.
2nd idea id suggest its better to just put a checkbox for ingame chat or not if u want to see rep text. perhaps they don't random because of the reasons stated in the op.. And with 45% of the vote going to yes (as of today), what the hell are you talking about no one is interested?
How is your second idea better?, that is worse lol
And I totally agree with Mastermind
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On September 14 2009 23:34 lololol wrote: You should also be able to set the chance! Like: 24% of getting zerg 15% of getting toss 10% of getting terran 12% of getting random terran or protoss 19% of getting random protoss or zerg 11% of getting random zerg or terran and 8% of getting a random random!
I could see setting the percentages, but 4-7 are redundant and can be incorporated into the first 3. I mean what you wrote is exactly equal to: 24 + 5,5 + 9,5 + 8/3 = Zerg (41,67 %) 15 + 6 + 9,5 + 8/3 = Protoss (33,17 %) 10 + 6 + 5,5 + 8/3 = Terran (24,17 %)
Edit: Besides it would be a huge advantage to the random player just set it to 99.99 for your favourite race and play with the BO advantage.
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On September 19 2009 05:02 Mastermind wrote:Show nested quote +On September 15 2009 04:46 Krikkitone wrote:On September 14 2009 21:18 aseq wrote: I'm in favor of this, but with a different interface:
You pick either 1, 2 or 3 of the race buttons. Each one highlights when it's selected. The computer then randoms between the selected options (even when there is only one selected ofc). . I like this idea, and the race of ALL opponents should either be revealed or concealed regardless of whether they pick 1,2, or 3 races No fucking way. That gives a massive advantage to players who choose one race. Those players already have the advantage of only having to know one race. Your suggestion is ridiculous. edit: I like the 2 race random option. I have suggested it myself before.
What advantages does it give one race pickers?
The fact that they only have to know one race... wel that's the idea, if you want to play competitively, you list the races that you are competent in.
If you can't be competent in 3 races don't choose all 3. If you are competent in 2 then choose those 2 If you are competent in 1, then choose that 1.
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I don't see how a random choice of 2 races could be a bad thing
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I support the double chat boxes idea. I don't know why Blizz didn't do that years ago. Doesn't seem technically challenging ... maybe issues with file size?
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Just look at the resent maps in progameing especially for PvZ. You can see that on maps that you can't forge fast expand it's like 10% PvZ and FFE is suicidal in PvP and PvT. So basicly you have a build order that you absolutely have to use in one machup and is impossible to use in any other machup. You can learn 2 races and if you play T/Z V P or P/Z V P and your opponent is about your skill level you have 50% chance of autowin. Sounds pretty imba to me. So if SC2 works the same way this gives you enormous advantage it basically lets you enjoy all the benefits of randoming without having to fear that 3rd race you hate so much. The other thing is that this makes races imbalanced as someone mentioned 9 pool is a decent start against any race but P does not have such build order. Even 2 gate can not be used because if you play against Z early game you need zealots and against T goons. So if there are a lot of people playing random this will make the race with the most different buildorders against different races suck. Random is to imba as it is so I see no reason to make it even stronger. All my thoughts are based on SCBW because I've not played SC2 yet
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Why don't they just add a setting to the random option to allow you to adjust the probability of each race popping up? You could easily set it to be random just to T/P or Z/T or whatever. You could even set it to 50%P 25%Z 25%T if you wanted. I'm thinking of a triangle shaped area where you move a slider around to determine the odds of getting whatever race. Heck, you could replace the whole race selection area with just this if you wanted.
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I dont agree with OP about his random-players opinion But his sugestions are pretty good. +1 to both
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On September 30 2009 16:29 ELESSAR wrote: Just look at the resent maps in progameing especially for PvZ. You can see that on maps that you can't forge fast expand it's like 10% PvZ and FFE is suicidal in PvP and PvT. So basicly you have a build order that you absolutely have to use in one machup and is impossible to use in any other machup. You can learn 2 races and if you play T/Z V P or P/Z V P and your opponent is about your skill level you have 50% chance of autowin. Sounds pretty imba to me. So if SC2 works the same way this gives you enormous advantage it basically lets you enjoy all the benefits of randoming without having to fear that 3rd race you hate so much. The other thing is that this makes races imbalanced as someone mentioned 9 pool is a decent start against any race but P does not have such build order. Even 2 gate can not be used because if you play against Z early game you need zealots and against T goons. So if there are a lot of people playing random this will make the race with the most different buildorders against different races suck. Random is to imba as it is so I see no reason to make it even stronger. All my thoughts are based on SCBW because I've not played SC2 yet
The problem is the map imbalance , not the random races.
In the same way if a map is too good for your protoss, if the random drop the other race the random guy is in a bad position.
This is only change the start until the scout arrives. All races ll have a start build agains random, what is a good thing to diversify the game.
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Ellessar, don't be so naive. You start with more workers, you can scout sooner (their build would be further along aswell but you get more options). And protoss has a few pretty standard builds. For ramped maps, 1 gate core - You can build a zeal and cancel it or harass with it early game by the time your scout finds them. Proxy 2 gate is always a decent option as well.
Terran can always mech by default. But in sc2 M&M is pretty standard vs everything in the same way.
Zerg 9pool or FE ofc. but in sc2 13pool queen seems op.
And like the hinted before, map balance can play a pretty big factor in your build anyways. Not only your build and/or counter build to a specific race's build. But the enemy may have a 50% chance of getting a 30/70 matchup with one race and a 50/50 matchup with another.
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not sure if this has already been discussed, but how about the ability for both people to either agree to, or just be able to hide their races, so you are playing ? v ?, the secrecy thing would be a fun twist and make the start of games a lot more exciting.
Of course pro matches would be predictable, but maybe every now and then, JD would secretly go Terran, and BBS! I can dream...
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As a very casual Starcraft gamer, I do love the "Two race random", as I enjoy both toss and zerg far more than I enjoy Terran.
I can, however, see the arguments regarding competitive play.
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The arguments people are making on competitive play don't really make much sense considering that people can still '3-random' anyways. Your FE build won't work there either, "oh noes I auto lost".
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I don't understand why people hate playing *against* random. Someone enlighten me.
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You will start the game at a huge disadvantage because there's no strong opening that will fit all three matchups.
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I dont mind playing vs random. I just do a safe BO and send a early drone scout if its a 4 player map.
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On October 24 2009 15:13 ven wrote: You will start the game at a huge disadvantage because there's no strong opening that will fit all three matchups.
Which is why Knowledge of your opponent's race should Always be the same on both sides
Both sides should know the enemy's race (even if they both picked random) OR Both sides should not know the enemy's race (even if they both picked protoss)
Knowledge of your opponents race should be a game setting not a player choice
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