So i was watching the terran campaign release. Video here!
At 2:25 you'll see that lava rises on part of the map and prevents mining.
I guess that adds a whole new strategic aspect on which expansions to take. i also see a problem for terran/toss who have a lots of probes/scvs. that would reduce mining time like crazy. I'm also assuming if you don't move them out in time they all blow up, if you took multiple expos like this you'd need to stop everything just to move peons.
Poll: Would u like to see lava maps in proleague/SCII? (Vote): Fuck yeah!!! (Vote): Yes, this would add some more depth to the game (Vote): No, this sucks i cant move all my SCV/Probes out of all the expos. (Vote): I dont care... SCII is still so far away
I don't think rising lava will make for a very good game element, as losing a lot of units to something else than your opponent's units is pretty lame. Falling lava that unlocks different part of the map after a set amount of time sounds like a very nice idea though, and is probably how they plan to make "newbie friendly" maps work.
sounds good you could have regualr crystals in non lava places and yellow crystalls in the lava zones + it can protect you base from non flying invaders
Even if the basic "lava kills your units" idea doesn't make for good gameplay, there's a very high chance that someone will think of something creative to do with it. The more, the merrier.
There was the same concept in a UMS map with vanilla SC : scenario\old faithfull except without lava animation. Basically just a trigger that killed all units on low ground.
Are we getting new topics for every new thing that the sc2 engine can offer us?
It has no use speculating on all those new cool things, because we don't know what will be normal in the maps that are available at launch. And after we played 1 year battle.net.
The 1st year of sc2 will just be knowing the game, this mechanic delays the game. Do we need that? Nobody knows, so speculating about that in topics like these, is useless until the game is actually released....
-oh and, isn't luck something like this? I think this is unfair for some situations we still have to figure out. So this is a bad mechanic. Luck mechanic = bad!
ok now, i'm going to stay out of useless topics the sc2 forum has.
I feel like this would be too gimmicky and it would slow games down too much. But who knows, maybe it would serve some purpose that will become clearer once the game comes out.
i could see it being used to restrict areas or block paths like the destructible buildings are now. island expos surrounded by lava but if you destroy some rocks it flows away and you can then access by ground.
i feel like this would be more of a hassle than an interesting update in the game. plus starcraft is a human vs. human game. something like this could majorly change the outcome of the game and it wouldn;t even be determined by your opponent. starcraft never had the same relationship between human and AI that War3 had. I don't think they'll want to start changing it now.