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Lava on Maps - Page 3

Forum Index > SC2 General
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Machine leg
Profile Joined July 2009
Sweden52 Posts
August 18 2009 18:18 GMT
#41
I love gimmicks that provide more depth. But I think it should be kept in small doses in MP cuz I don't like the thought of GG cuz of the map settings.
geegee1
Profile Blog Joined April 2009
United States618 Posts
August 18 2009 18:20 GMT
#42
this is only a single player footage campaign most likely we wont have that
pew pew
n00bonicPlague
Profile Joined August 2008
United States197 Posts
August 18 2009 18:23 GMT
#43
On August 19 2009 03:10 StorrZerg wrote:
Show nested quote +
On August 19 2009 03:02 n00bonicPlague wrote:
I can imagine a mission where you have to destroy a Dominion hydroelectric dam in order to shutdown a large factory of some sort. Then you could see the awesome effect of the low land getting flooded with water.

awesome :D


everything being swept away but colossus and thors and ultras....
and stone zealots



and ents lol
Beta = 04/01/10
Spanxxx
Profile Joined February 2009
United States408 Posts
August 18 2009 18:25 GMT
#44
i think it would be fun for the campaigns, but this won't show up in proleague that's for sure.
If people arent trying to pull you down, you arent climbing high enough.
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
August 18 2009 18:29 GMT
#45
On August 19 2009 03:25 Spanxxx wrote:
i think it would be fun for the campaigns, but this won't show up in proleague that's for sure.

Given the hilariously bad maps that have made it into proleague I would not make any such claims about lava maps
anch
Profile Blog Joined June 2006
United States5457 Posts
August 18 2009 18:56 GMT
#46
lol, there is a water castle level.
Just like WC3.

The lava or tides are probably disabled in melee maps. I think the static changes/randomness of the map could fuck people up. I could be wrong, depend how Blizzard wants this.
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
August 18 2009 19:00 GMT
#47
On August 19 2009 03:23 n00bonicPlague wrote:
Show nested quote +
On August 19 2009 03:10 StorrZerg wrote:
On August 19 2009 03:02 n00bonicPlague wrote:
I can imagine a mission where you have to destroy a Dominion hydroelectric dam in order to shutdown a large factory of some sort. Then you could see the awesome effect of the low land getting flooded with water.

awesome :D


everything being swept away but colossus and thors and ultras....
and stone zealots



and ents lol


forgot about those!
Hwaseung Oz fan for life. Swing out, always swing out.
StalkerSC
Profile Blog Joined April 2009
Canada378 Posts
August 18 2009 19:20 GMT
#48
well, obviously its will be UMS so I dont have to worry as I usually just ladder.
IIf your good at Starcraft, Your good at life. - Artosis
EchOne
Profile Blog Joined January 2008
United States2906 Posts
August 18 2009 19:25 GMT
#49
Can't watch the video from work, but here are my thoughts:

As long as it's predictable (the lava rises at predetermined time intervals, for instance), it can be acceptable in a competitive environment. I don't think it's a necessary avenue in improving depth as it will complicate balancing, and the last thing the designers need is another factor to consider when balancing.

It definitely should be a map making option, though, if at least to help UMS. If balance or playability issues arise in competition, bad maps will be phased out and demonized as they have always been.
面白くない世の中, 面白くすればいいさ
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
August 18 2009 19:37 GMT
#50
Why is only option against this idea named "No, this sucks i cant move all my SCV/Probes out of all the expos." ? IIRC there are no UMS maps in SC1 proleague even though it IS doable in sc1, so why would this be part of SC2 proleague? Thats actually good question to the OP, what does make you think that in SC2's proleague UMS maps will be popular unlike in SC1's proleague? Cause SC1 does have trigger that destroys everything on designated area.
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
August 18 2009 19:44 GMT
#51
On August 19 2009 04:37 Kaniol wrote:
Why is only option against this idea named "No, this sucks i cant move all my SCV/Probes out of all the expos." ? IIRC there are no UMS maps in SC1 proleague even though it IS doable in sc1, so why would this be part of SC2 proleague? Thats actually good question to the OP, what does make you think that in SC2's proleague UMS maps will be popular unlike in SC1's proleague? Cause SC1 does have trigger that destroys everything on designated area.


so it wasn't LAVA!
Hwaseung Oz fan for life. Swing out, always swing out.
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
Last Edited: 2009-08-18 19:47:36
August 18 2009 19:45 GMT
#52
It doesn't have to just block mining, it could be used to block check points periodically or small parts of the map, it could even be controlled by a switch that could be fought over.
Archaic
Profile Blog Joined March 2008
United States4024 Posts
August 18 2009 19:56 GMT
#53
On August 19 2009 04:45 Pyrrhuloxia wrote:
It doesn't have to just block mining, it could be used to block check points periodically or small parts of the map, it could even be controlled by a switch that could be fought over.

Which would bring a whole new meaning for timing attack... focusing not only on opponent's tech and army size, etc., but on chokepoint openings.
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
August 18 2009 20:06 GMT
#54
Nice idea coming up, though i don't think we'll see any in competitive play. Ums though this could be wondrous.
Hwaseung Oz fan for life. Swing out, always swing out.
dcttr66
Profile Joined October 2003
United States555 Posts
Last Edited: 2009-08-18 20:26:17
August 18 2009 20:17 GMT
#55
On August 19 2009 01:10 Mutaahh wrote:
Are we getting new topics for every new thing that the sc2 engine can offer us?

It has no use speculating on all those new cool things, because we don't know what will be normal in the maps that are available at launch. And after we played 1 year battle.net.

The 1st year of sc2 will just be knowing the game, this mechanic delays the game. Do we need that? Nobody knows, so speculating about that in topics like these, is useless until the game is actually released....


-oh and, isn't luck something like this? I think this is unfair for some situations we still have to figure out. So this is a bad mechanic. Luck mechanic = bad!

ok now, i'm going to stay out of useless topics the sc2 forum has.


actually if the game is being delayed anyway then we got nothing better to do than to debate it.
well, unless we wanna not join in on the forums.
On August 19 2009 03:07 aseq wrote:
I think it can make for interesting strategies, and if shown to be unbalanced/ annoying map makers will leave it out in time.

What kind of lava rises and falls every couple minutes?

dude, it's an ash world...it's like our world is a water world. the gravity of the satellite and star is pulling the lava into the shore and back again...it's just a tide. and the couple of minutes or whatever is just how it appears to the player. it doesn't really take only a few esconds for an scv to finish carving away some minerals and bring them back to the command center...you gotta realize that the time is scaled.
Bosu
Profile Blog Joined June 2008
United States3247 Posts
August 18 2009 20:55 GMT
#56
I wouldn't mind map makers experimenting with some of the crazier things SC2 has to offer. If it works it works if not take it out after a month or two like battle royal.
#1 Kwanro Fan
Leeto
Profile Joined August 2007
United States1320 Posts
August 18 2009 21:05 GMT
#57
I'm pretty sure it's going to be a single-player only thing. Just like the medics.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
August 18 2009 21:11 GMT
#58
On August 19 2009 04:37 Kaniol wrote:
Why is only option against this idea named "No, this sucks i cant move all my SCV/Probes out of all the expos." ? IIRC there are no UMS maps in SC1 proleague even though it IS doable in sc1, so why would this be part of SC2 proleague? Thats actually good question to the OP, what does make you think that in SC2's proleague UMS maps will be popular unlike in SC1's proleague? Cause SC1 does have trigger that destroys everything on designated area.

There is no such thing as an UMS map in WC3, triggers work in "melee" maps.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
JiYan
Profile Blog Joined February 2009
United States3668 Posts
August 18 2009 21:22 GMT
#59
I dont think this would be good for competition. First of all, would the lava's rising be every "x" seconds or would it be random? Random for all low ground or only certain expos? If its random for different expos then thats an auto-no because it adds a variable of luck to the game. If its random for ALL expos or something like that, i'd still say no, because sometimes players need expos are more important for you than your opponent, for example take any fast expansion build and i think youll get my idea. If its timed and for ALL expos, THEN you might have something interesting, because you would know when the lava will be rising and you can strategize accordingly. Basically, im advocating this idea only if players know at the beginning of the game when the lava will be rising. basically. All in all, i still voted no. Features that are sometimes 'cool' and 'interesting' dont always fit well in a competitive scene. just one opinion though.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
August 18 2009 21:28 GMT
#60
Just have it be like day/night cycle in Wc3, like maybenexttime said (maybe he only said this on msn, didn't look through thread).
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
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