Lava on Maps - Page 3
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Machine leg
Sweden52 Posts
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geegee1
United States618 Posts
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n00bonicPlague
United States197 Posts
On August 19 2009 03:10 StorrZerg wrote: and stone zealotseverything being swept away but colossus and thors and ultras.... and ents lol | ||
Spanxxx
United States408 Posts
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floor exercise
Canada5847 Posts
On August 19 2009 03:25 Spanxxx wrote: i think it would be fun for the campaigns, but this won't show up in proleague that's for sure. Given the hilariously bad maps that have made it into proleague I would not make any such claims about lava maps | ||
anch
United States5457 Posts
Just like WC3. The lava or tides are probably disabled in melee maps. I think the static changes/randomness of the map could fuck people up. I could be wrong, depend how Blizzard wants this. | ||
StorrZerg
United States13910 Posts
forgot about those! | ||
StalkerSC
Canada378 Posts
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EchOne
United States2906 Posts
As long as it's predictable (the lava rises at predetermined time intervals, for instance), it can be acceptable in a competitive environment. I don't think it's a necessary avenue in improving depth as it will complicate balancing, and the last thing the designers need is another factor to consider when balancing. It definitely should be a map making option, though, if at least to help UMS. If balance or playability issues arise in competition, bad maps will be phased out and demonized as they have always been. | ||
Kaniol
Poland5551 Posts
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StorrZerg
United States13910 Posts
On August 19 2009 04:37 Kaniol wrote: Why is only option against this idea named "No, this sucks i cant move all my SCV/Probes out of all the expos." ? IIRC there are no UMS maps in SC1 proleague even though it IS doable in sc1, so why would this be part of SC2 proleague? Thats actually good question to the OP, what does make you think that in SC2's proleague UMS maps will be popular unlike in SC1's proleague? Cause SC1 does have trigger that destroys everything on designated area. so it wasn't LAVA! | ||
Pyrrhuloxia
United States6700 Posts
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Archaic
United States4024 Posts
On August 19 2009 04:45 Pyrrhuloxia wrote: It doesn't have to just block mining, it could be used to block check points periodically or small parts of the map, it could even be controlled by a switch that could be fought over. Which would bring a whole new meaning for timing attack... focusing not only on opponent's tech and army size, etc., but on chokepoint openings. | ||
StorrZerg
United States13910 Posts
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dcttr66
United States555 Posts
On August 19 2009 01:10 Mutaahh wrote: Are we getting new topics for every new thing that the sc2 engine can offer us? It has no use speculating on all those new cool things, because we don't know what will be normal in the maps that are available at launch. And after we played 1 year battle.net. The 1st year of sc2 will just be knowing the game, this mechanic delays the game. Do we need that? Nobody knows, so speculating about that in topics like these, is useless until the game is actually released.... -oh and, isn't luck something like this? I think this is unfair for some situations we still have to figure out. So this is a bad mechanic. Luck mechanic = bad! ok now, i'm going to stay out of useless topics the sc2 forum has. actually if the game is being delayed anyway then we got nothing better to do than to debate it. well, unless we wanna not join in on the forums. On August 19 2009 03:07 aseq wrote: I think it can make for interesting strategies, and if shown to be unbalanced/ annoying map makers will leave it out in time. What kind of lava rises and falls every couple minutes? dude, it's an ash world...it's like our world is a water world. the gravity of the satellite and star is pulling the lava into the shore and back again...it's just a tide. and the couple of minutes or whatever is just how it appears to the player. it doesn't really take only a few esconds for an scv to finish carving away some minerals and bring them back to the command center...you gotta realize that the time is scaled. | ||
Bosu
United States3247 Posts
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Leeto
United States1320 Posts
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Liquid`Jinro
Sweden33719 Posts
On August 19 2009 04:37 Kaniol wrote: Why is only option against this idea named "No, this sucks i cant move all my SCV/Probes out of all the expos." ? IIRC there are no UMS maps in SC1 proleague even though it IS doable in sc1, so why would this be part of SC2 proleague? Thats actually good question to the OP, what does make you think that in SC2's proleague UMS maps will be popular unlike in SC1's proleague? Cause SC1 does have trigger that destroys everything on designated area. There is no such thing as an UMS map in WC3, triggers work in "melee" maps. | ||
JiYan
United States3668 Posts
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Liquid`Jinro
Sweden33719 Posts
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