• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:36
CET 11:36
KST 19:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Clem wins HomeStory Cup 284HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
Clem wins HomeStory Cup 28 HomeStory Cup 28 - Info & Preview Stellar Fest "01" Jersey Charity Auction StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win
Tourneys
HomeStory Cup 28 $5,000 WardiTV Winter Championship 2026 RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
[ASL21] Potential Map Candidates Can someone share very abbreviated BW cliffnotes? 2024 BoxeR's birthday message Liquipedia.net NEEDS editors for Brood War BSL Season 21 - Complete Results
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread YouTube Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Quickbooks Payroll Service Official Guide Quickbooks Customer Service Official Guide
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1537 users

Lava on Maps - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
Machine leg
Profile Joined July 2009
Sweden52 Posts
August 18 2009 18:18 GMT
#41
I love gimmicks that provide more depth. But I think it should be kept in small doses in MP cuz I don't like the thought of GG cuz of the map settings.
geegee1
Profile Blog Joined April 2009
United States618 Posts
August 18 2009 18:20 GMT
#42
this is only a single player footage campaign most likely we wont have that
pew pew
n00bonicPlague
Profile Joined August 2008
United States197 Posts
August 18 2009 18:23 GMT
#43
On August 19 2009 03:10 StorrZerg wrote:
Show nested quote +
On August 19 2009 03:02 n00bonicPlague wrote:
I can imagine a mission where you have to destroy a Dominion hydroelectric dam in order to shutdown a large factory of some sort. Then you could see the awesome effect of the low land getting flooded with water.

awesome :D


everything being swept away but colossus and thors and ultras....
and stone zealots



and ents lol
Beta = 04/01/10
Spanxxx
Profile Joined February 2009
United States408 Posts
August 18 2009 18:25 GMT
#44
i think it would be fun for the campaigns, but this won't show up in proleague that's for sure.
If people arent trying to pull you down, you arent climbing high enough.
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
August 18 2009 18:29 GMT
#45
On August 19 2009 03:25 Spanxxx wrote:
i think it would be fun for the campaigns, but this won't show up in proleague that's for sure.

Given the hilariously bad maps that have made it into proleague I would not make any such claims about lava maps
anch
Profile Blog Joined June 2006
United States5457 Posts
August 18 2009 18:56 GMT
#46
lol, there is a water castle level.
Just like WC3.

The lava or tides are probably disabled in melee maps. I think the static changes/randomness of the map could fuck people up. I could be wrong, depend how Blizzard wants this.
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
August 18 2009 19:00 GMT
#47
On August 19 2009 03:23 n00bonicPlague wrote:
Show nested quote +
On August 19 2009 03:10 StorrZerg wrote:
On August 19 2009 03:02 n00bonicPlague wrote:
I can imagine a mission where you have to destroy a Dominion hydroelectric dam in order to shutdown a large factory of some sort. Then you could see the awesome effect of the low land getting flooded with water.

awesome :D


everything being swept away but colossus and thors and ultras....
and stone zealots



and ents lol


forgot about those!
Hwaseung Oz fan for life. Swing out, always swing out.
StalkerSC
Profile Blog Joined April 2009
Canada378 Posts
August 18 2009 19:20 GMT
#48
well, obviously its will be UMS so I dont have to worry as I usually just ladder.
IIf your good at Starcraft, Your good at life. - Artosis
EchOne
Profile Blog Joined January 2008
United States2906 Posts
August 18 2009 19:25 GMT
#49
Can't watch the video from work, but here are my thoughts:

As long as it's predictable (the lava rises at predetermined time intervals, for instance), it can be acceptable in a competitive environment. I don't think it's a necessary avenue in improving depth as it will complicate balancing, and the last thing the designers need is another factor to consider when balancing.

It definitely should be a map making option, though, if at least to help UMS. If balance or playability issues arise in competition, bad maps will be phased out and demonized as they have always been.
面白くない世の中, 面白くすればいいさ
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
August 18 2009 19:37 GMT
#50
Why is only option against this idea named "No, this sucks i cant move all my SCV/Probes out of all the expos." ? IIRC there are no UMS maps in SC1 proleague even though it IS doable in sc1, so why would this be part of SC2 proleague? Thats actually good question to the OP, what does make you think that in SC2's proleague UMS maps will be popular unlike in SC1's proleague? Cause SC1 does have trigger that destroys everything on designated area.
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
August 18 2009 19:44 GMT
#51
On August 19 2009 04:37 Kaniol wrote:
Why is only option against this idea named "No, this sucks i cant move all my SCV/Probes out of all the expos." ? IIRC there are no UMS maps in SC1 proleague even though it IS doable in sc1, so why would this be part of SC2 proleague? Thats actually good question to the OP, what does make you think that in SC2's proleague UMS maps will be popular unlike in SC1's proleague? Cause SC1 does have trigger that destroys everything on designated area.


so it wasn't LAVA!
Hwaseung Oz fan for life. Swing out, always swing out.
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
Last Edited: 2009-08-18 19:47:36
August 18 2009 19:45 GMT
#52
It doesn't have to just block mining, it could be used to block check points periodically or small parts of the map, it could even be controlled by a switch that could be fought over.
Archaic
Profile Blog Joined March 2008
United States4024 Posts
August 18 2009 19:56 GMT
#53
On August 19 2009 04:45 Pyrrhuloxia wrote:
It doesn't have to just block mining, it could be used to block check points periodically or small parts of the map, it could even be controlled by a switch that could be fought over.

Which would bring a whole new meaning for timing attack... focusing not only on opponent's tech and army size, etc., but on chokepoint openings.
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
August 18 2009 20:06 GMT
#54
Nice idea coming up, though i don't think we'll see any in competitive play. Ums though this could be wondrous.
Hwaseung Oz fan for life. Swing out, always swing out.
dcttr66
Profile Joined October 2003
United States555 Posts
Last Edited: 2009-08-18 20:26:17
August 18 2009 20:17 GMT
#55
On August 19 2009 01:10 Mutaahh wrote:
Are we getting new topics for every new thing that the sc2 engine can offer us?

It has no use speculating on all those new cool things, because we don't know what will be normal in the maps that are available at launch. And after we played 1 year battle.net.

The 1st year of sc2 will just be knowing the game, this mechanic delays the game. Do we need that? Nobody knows, so speculating about that in topics like these, is useless until the game is actually released....


-oh and, isn't luck something like this? I think this is unfair for some situations we still have to figure out. So this is a bad mechanic. Luck mechanic = bad!

ok now, i'm going to stay out of useless topics the sc2 forum has.


actually if the game is being delayed anyway then we got nothing better to do than to debate it.
well, unless we wanna not join in on the forums.
On August 19 2009 03:07 aseq wrote:
I think it can make for interesting strategies, and if shown to be unbalanced/ annoying map makers will leave it out in time.

What kind of lava rises and falls every couple minutes?

dude, it's an ash world...it's like our world is a water world. the gravity of the satellite and star is pulling the lava into the shore and back again...it's just a tide. and the couple of minutes or whatever is just how it appears to the player. it doesn't really take only a few esconds for an scv to finish carving away some minerals and bring them back to the command center...you gotta realize that the time is scaled.
Bosu
Profile Blog Joined June 2008
United States3247 Posts
August 18 2009 20:55 GMT
#56
I wouldn't mind map makers experimenting with some of the crazier things SC2 has to offer. If it works it works if not take it out after a month or two like battle royal.
#1 Kwanro Fan
Leeto
Profile Joined August 2007
United States1320 Posts
August 18 2009 21:05 GMT
#57
I'm pretty sure it's going to be a single-player only thing. Just like the medics.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
August 18 2009 21:11 GMT
#58
On August 19 2009 04:37 Kaniol wrote:
Why is only option against this idea named "No, this sucks i cant move all my SCV/Probes out of all the expos." ? IIRC there are no UMS maps in SC1 proleague even though it IS doable in sc1, so why would this be part of SC2 proleague? Thats actually good question to the OP, what does make you think that in SC2's proleague UMS maps will be popular unlike in SC1's proleague? Cause SC1 does have trigger that destroys everything on designated area.

There is no such thing as an UMS map in WC3, triggers work in "melee" maps.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
JiYan
Profile Blog Joined February 2009
United States3668 Posts
August 18 2009 21:22 GMT
#59
I dont think this would be good for competition. First of all, would the lava's rising be every "x" seconds or would it be random? Random for all low ground or only certain expos? If its random for different expos then thats an auto-no because it adds a variable of luck to the game. If its random for ALL expos or something like that, i'd still say no, because sometimes players need expos are more important for you than your opponent, for example take any fast expansion build and i think youll get my idea. If its timed and for ALL expos, THEN you might have something interesting, because you would know when the lava will be rising and you can strategize accordingly. Basically, im advocating this idea only if players know at the beginning of the game when the lava will be rising. basically. All in all, i still voted no. Features that are sometimes 'cool' and 'interesting' dont always fit well in a competitive scene. just one opinion though.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
August 18 2009 21:28 GMT
#60
Just have it be like day/night cycle in Wc3, like maybenexttime said (maybe he only said this on msn, didn't look through thread).
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 24m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 246
ProTech144
SortOf 11
StarCraft: Brood War
PianO 1981
Rain 1491
GuemChi 1265
Hyuk 671
Jaedong 596
Shuttle 340
Larva 234
actioN 220
Stork 216
BeSt 208
[ Show more ]
Light 196
Snow 170
EffOrt 164
hero 142
Leta 139
Mong 119
Soulkey 107
Soma 101
ZerO 95
ggaemo 95
Pusan 88
Backho 67
Mind 58
Rush 53
Sharp 44
ToSsGirL 44
JYJ 34
Shinee 32
Hyun 26
Movie 26
GoRush 22
scan(afreeca) 21
sorry 21
soO 18
Sea.KH 18
zelot 17
Free 16
Sacsri 13
Yoon 10
SilentControl 9
Dota 2
XaKoH 589
Fuzer 127
NeuroSwarm86
XcaliburYe77
League of Legends
JimRising 453
Counter-Strike
shoxiejesuss950
allub299
Other Games
gofns14064
Mew2King110
KnowMe40
Organizations
Other Games
gamesdonequick989
BasetradeTV231
StarCraft: Brood War
lovetv 14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH179
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• escodisco200
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota250
League of Legends
• Jankos1452
Upcoming Events
Big Brain Bouts
6h 24m
goblin vs Kelazhur
TriGGeR vs Krystianer
Replay Cast
13h 24m
RongYI Cup
1d
herO vs Maru
Replay Cast
1d 13h
uThermal 2v2 Circuit
2 days
Replay Cast
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
3 days
The PondCast
5 days
Liquipedia Results

Completed

Proleague 2026-02-05
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Escore Tournament S1: W7
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.