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Lava on Maps - Page 5

Forum Index > SC2 General
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Husky
Profile Blog Joined May 2009
United States3362 Posts
August 19 2009 02:42 GMT
#81
On August 19 2009 11:22 Shade692003 wrote:
Show nested quote +
On August 19 2009 10:31 Craigerson wrote:
this really looks more like red alert than anything else

starcraft 2 is going to disappoint : (


No, just, no.


ow.

My head.

If red alert 2 looked anything like this I would be in heaven because I would have been playing Red Alert 2 nonstop.
Commentaries: youtube.com/HuskyStarcraft
Polyphasic
Profile Blog Joined March 2008
United States841 Posts
August 19 2009 03:00 GMT
#82
On August 19 2009 00:36 StorrZerg wrote:
i think it would be great for on paths to battle. not so much for halting mining ect.

chasing someone into a lava pool seeing them all melt and die lol


you're right, this would be very fun. i can see lava rising and what not be more of a battle element than a mining element.

maybe certain key pathways are usually overflowed with lava, but during certain time periods, open up, allowing a shorter route into an enemy's base.

perhaps the whole center area never has lava, but the sides of the map get overflowed every now and then. in large engagements when for example, terran pushes the protoss to the edges, the protoss need to attack within a certain time period or have to retreat from the central platform area.

the possibilities are pretty cool.
can't making a relationship last longer than 2 weeks, since 1984 :thumbs:
Virtuoso
Profile Joined December 2008
United States119 Posts
August 19 2009 03:15 GMT
#83
i think the main thing here is that this takes away from the most important thing PLAYING THE GAME this isn't micro or macro its tedious and annoying especially if this was in all maps omg that would be so so so so so terrible.
fan of the top 3 terrans Flash Fantasy leta GOGO TERRANS
Simple
Profile Blog Joined February 2009
United States801 Posts
August 19 2009 04:20 GMT
#84
the great thing about this idea is that it doesnt have to touch the mineral lines. those could all be on higher ground, leaving the battlefield vulnerable. or it could touch vital expos. whatever.
MK
Profile Blog Joined March 2009
United States496 Posts
August 19 2009 04:44 GMT
#85
It could enhance the macro, imo.
The highest knowledge is to know that we are surrounded by mystery
ArvickHero
Profile Blog Joined October 2007
10387 Posts
August 19 2009 06:32 GMT
#86
if this is done on mineral lines where if you dont move away your peons they die, it'll just be like the stupid gas mechanic but more extreme. Lava draining to reveal new expos later on in the game, lava going away to turn an island expo into a normal expo, blocking off some pathways temporarily are all fine.
Writerptrk
skypacer
Profile Joined July 2003
China174 Posts
August 19 2009 08:54 GMT
#87
I deem this mechanic positive in multi player games, yet we don't have to put all the expos in the threat of lava tide. It is good if several expos, especially that with yellow mineral patches, have conerns of lava issues, but not all of them.
Besides, several strategic points on the map can also be connected with this type of mechanic, if so, we can have roads that passable occasionally, X-naga towers you can only held for a period of time, etc.
by.Fantasy
HeaDStrong
Profile Blog Joined January 2009
Scotland785 Posts
August 19 2009 09:33 GMT
#88
i think its horrible... if they start to put a lot of random features like this into maps, then the suddenly the concentration from gameplay and your opponent moves to some little annoying and tedious features like this and as hard as I try cant see how this could be fun.

in single player ok
in ums ok
static lava which can be removed by destroying some rocks/buildings ok. (just the same as destroying a building just the effect becomes bigger or smth...)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-08-19 11:05:09
August 19 2009 11:03 GMT
#89
Shit like this is already possible with BW, just not in melee maps. And rightly so imo, if you add too many gimmicky things like this the game becomes totally crazy and the balance from maps is just ridiculous. No one would ever join random custom maps online because noobs would just abuse things like this and rig maps to basically make you lose half way into the mid game or something.

In summation, anything to spice up gameplay to prevent stagnation and keep the game fresh is always good, but we don't need it to start off with. Maybe later when the meta game develops a little more it would be nice. For now, just leave it to UMS maps.

PS- there are some blizzard maps like 'black hole' (i think it was called) where every couple of minutes the middle of the map would kill anything.

It's basically just a natural disaster/map obstacle. I don't really want to play against the map, I wanna play against a player. This isn't sim city.


PPS- there should be a poll option for Maybe good idea at some point, don't want it in every map though
..and then I would, ya know, check em'. (Aka SpoR)
lepape
Profile Joined November 2005
Canada557 Posts
Last Edited: 2009-08-19 16:32:39
August 19 2009 13:05 GMT
#90
On August 19 2009 20:03 CharlieMurphy wrote:
Shit like this is already possible with BW, just not in melee maps. And rightly so imo, if you add too many gimmicky things like this the game becomes totally crazy and the balance from maps is just ridiculous. No one would ever join random custom maps online because noobs would just abuse things like this and rig maps to basically make you lose half way into the mid game or something.

In summation, anything to spice up gameplay to prevent stagnation and keep the game fresh is always good, but we don't need it to start off with. Maybe later when the meta game develops a little more it would be nice. For now, just leave it to UMS maps.

PS- there are some blizzard maps like 'black hole' (i think it was called) where every couple of minutes the middle of the map would kill anything.

It's basically just a natural disaster/map obstacle. I don't really want to play against the map, I wanna play against a player. This isn't sim city.


PPS- there should be a poll option for Maybe good idea at some point, don't want it in every map though


I disagree, I don't think lava is much different from destructible temples, and certainly less gimmicky than destructible assimilators on some SC maps, or even stacked temples on Medusa. It's much easier for a new player to understand that "in 15 mins, you'll be able to use that path to reach the enemy's base" than "if one assimilator is destroyed, only bio units are gonna be able to get through this choke". Also, if newbs were to abuse this all the time, I don't see how this could be any worse than backdoor mineral patches in Destination and Heartbreak Ridge.

I see the point that SC evolved into this after 5 years, maps didnt start with fancy mineral patches and destructible buildings here and there, and if they had, we'd probably have three times more of that stuff on maps today.

At the same time, I like the idea of dynamic maps better than neutral Xel'Naga tower (which never seemed to fit right with SC imo), or the yellow crystals, because there's so many new possibilities with dynamic maps.

The main problem I would see with lava is that it's a mechanic controlled by the game instead of being player controlled (like rocks for exemple). Lava would force the players to adapt to the map over time, which is something that never was introduced in any Blizzard RTS, and time could become a too big factor in the game.
BBS
Profile Joined September 2008
Germany204 Posts
August 19 2009 13:05 GMT
#91
Oh yeah, that would be so cool and would make timing even more important like "okay, if i am too late with my units, i can't make them walk over the lava" cool stuff! definetely want it!
lepape
Profile Joined November 2005
Canada557 Posts
Last Edited: 2009-08-19 13:24:01
August 19 2009 13:12 GMT
#92
On August 19 2009 22:05 BBS wrote:
Oh yeah, that would be so cool and would make timing even more important like "okay, if i am too late with my units, i can't make them walk over the lava" cool stuff! definetely want it!


If you're too late with your units, you end up being killed anyway. Or it could easily be the other way around, if you wait long enough, you can make units walk over this old lava pit.
Lancaster
Profile Joined August 2009
Canada12 Posts
August 19 2009 13:22 GMT
#93
Gee. This lava could be used for a few strategic reasons, otherwise it would just impede your progress. It would be interesting in multiplayer.
We do what we must because we can.
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
August 19 2009 13:56 GMT
#94
On August 19 2009 00:41 prOxi.Beater wrote:
I don't think rising lava will make for a very good game element, as losing a lot of units to something else than your opponent's units is pretty lame. Falling lava that unlocks different part of the map after a set amount of time sounds like a very nice idea though, and is probably how they plan to make "newbie friendly" maps work.


This
"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
bubblegumbo
Profile Blog Joined July 2008
Taiwan1296 Posts
August 19 2009 15:03 GMT
#95
single player gimmick
"I honestly think that whoever invented toilet paper is a genius. For man to survive, they need toilet paper!"- Nal_rA
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
August 19 2009 15:42 GMT
#96
i think lava protecting a 3rd expo would be very interesting if the expo have those "magical yellow minerals".

what i hope that doesnt happen is that the map makers end up overusing things like that.
"When the geyser died, a probe came out" - SirJolt
Myst-
Profile Joined May 2009
United States96 Posts
August 19 2009 16:16 GMT
#97
Keep the gimmicks in single player, puhlease!
lepape
Profile Joined November 2005
Canada557 Posts
August 19 2009 16:34 GMT
#98
Come on guys, think about how many gimmicks there are in the current SC map pool, you'll realize this one isnt too different.
Toxiferous
Profile Joined June 2009
United States388 Posts
August 19 2009 18:17 GMT
#99
arguing balance issues on this is pointless, no one knows. I'm sure it will be implemented in at the very least community made maps, which would be interesting. If it ends up being unbalanced, just stop playing that map. Simple.
yarders
Profile Joined August 2009
United Kingdom194 Posts
Last Edited: 2009-08-19 19:35:02
August 19 2009 19:33 GMT
#100
On August 19 2009 22:05 lepape wrote:
The main problem I would see with lava is that it's a mechanic controlled by the game instead of being player controlled (like rocks for exemple). Lava would force the players to adapt to the map over time, which is something that never was introduced in any Blizzard RTS, and time could become a too big factor in the game.


How about combining the rocks and lava together. For example destroying some rocks could cause lava to flow into your opponents base. This lava can only be a good thing it gives more options. If it doesnt work so be it, no ones going to be forced to use it.
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