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Levels and rewards - Page 3

Forum Index > StarCraft 2 HotS
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Existor
Profile Joined July 2010
Russian Federation4295 Posts
February 23 2013 01:43 GMT
#41
On February 23 2013 10:35 Infernal_dream wrote:
Show nested quote +
On February 23 2013 08:56 Existor wrote:
On February 23 2013 08:37 Beakyboo wrote:
On February 23 2013 08:32 Nerevar wrote:
So assuming that we get about 50,000 per game (assuming macro games), this means that it would take about 95 games to max out on a race. Assuming that these games are 20 minutes each, this would mean about 32 hours to max out per race, which would make maxing out on all races take at least 95 hours.

However, there are a lot of unrealistic assumptions with these calculations, such as not factoring in cheese games, waiting, and other anomalies. Nevertheless, providing incentives for at least 95 hours of gameplay, regardless of wins or losses, seems like a good move.


The experience per level in beta won't necessarily be the same as at release, or at least I'd hope it's not. I'd find it really strange if you can get the top tier portrait in HotS in 100 games when the WoL ones required 1000 wins.

Agree, they're over-nerfed that progression and hardness for newer players. They should increase amount of experience by 2x or 4x times more than now.

If you're agree, support this thread please
http://us.battle.net/sc2/en/forum/topic/7978988097


Uh, what he's saying is that you're going to get "end game" rewards much sooner than 1000 games. What you're saying is we need even more xp, which would reduce that number even more. Honestly, they should nerf the xp. It only taking probably a max of 300 games to get the equivalent of the 1k win portraits is pretty dumb.

I mean that 25-30 level rewards must be acceptable a bit harder than now, but still easier than 750-1000 wins rewards. Maybe 500 games per each race or 400, but not one hundred macro-games 50k exp each.
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
February 23 2013 02:03 GMT
#42
man I'm loving this leveling system. I so want the level 22 zerg decal. I'll probably stick to the storyline portraits though (even though I don't yet know what they are xD) much like I was always Tychus in WoL
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
RyanRushia
Profile Blog Joined April 2010
United States2748 Posts
February 23 2013 10:26 GMT
#43
damn. once again, the protoss ones look SO SICK

I saw the angel in the marble and carved until I set him free. | coL.Ryan | www.twitter.com/coL_RyanR
Thalandros
Profile Blog Joined July 2012
Netherlands1151 Posts
February 23 2013 12:37 GMT
#44
I really like what they're doing, and even though I'm quite a competative player I enjoy this kind of stuff a lot while I'm trying to get better, so this is definately a motivator for a lot of people!
|| ''I think we have all experienced passion that is not in any sense reasonable.'' ||
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
Last Edited: 2013-02-23 12:44:16
February 23 2013 12:37 GMT
#45
DAMNIT! Do I still have to win 750 team games to unlock Executor Selendis? :'( I don't think I'll ever unlock that portrait.

*EDIT*

Ooo, just realised something, are Lv20 and 30 new skins for in-game units? That’s really cool.
ZenithM
Profile Joined February 2011
France15952 Posts
February 23 2013 12:44 GMT
#46
Level 30 skins are badass.
SoleSteeler
Profile Joined April 2003
Canada5472 Posts
February 23 2013 12:47 GMT
#47
So do you still get the WoL portraits for wins too?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
March 02 2013 08:44 GMT
#48
On February 23 2013 21:47 SoleSteeler wrote:
So do you still get the WoL portraits for wins too?

yes, they still work
Siggeh
Profile Joined January 2012
Norway71 Posts
March 02 2013 08:53 GMT
#49
Oh really wanted the new queen model T_T
Still a lot of awesomeness tho : D
Existor
Profile Joined July 2010
Russian Federation4295 Posts
March 02 2013 08:58 GMT
#50
On March 02 2013 17:53 Siggeh wrote:
Oh really wanted the new queen model T_T
Still a lot of awesomeness tho : D

There is only new queen dance
Proof.
Profile Joined August 2011
535 Posts
March 02 2013 10:46 GMT
#51
I can't wait to see some super sick bm in hots with mule dances.
He who has a why to live can bear almost any how
nomyx
Profile Joined June 2012
United States2205 Posts
March 02 2013 11:31 GMT
#52
On February 23 2013 06:06 Penguinator wrote:
The difference with the leveling system in HotS is that you get experience based on resources mined, united killed, etc., meaning that you will also gain experience from losing games, just not as much. This is to deter people from farming portraits by cheesing every single game, as the amount of wins is no longer a factor. For example: let's say you 6 pooled 5 games in a row, and each game lasts 6 minutes. You would probably gain the same amount of experience from playing a 30 minute long macro game.


Amount of wins still matter because you can still get the WoL version of the portraits.
daralharb
Profile Joined January 2011
United States59 Posts
March 02 2013 12:02 GMT
#53
I think the reward system is awesome, and I like the fact that the wins from WOL will stack with the HOTS leveling system (double portraits and I can work towards the ones I didn't get in WOL)
My only complaint is that there is no leveling system for random. I would love a new Viking portrait.
Scootaloo SC2
Profile Blog Joined March 2011
United States122 Posts
March 02 2013 12:48 GMT
#54
I really like the reward system as well. I know it's not particularly popular amongst "serious" players, but I enjoy seeing numbers indicating a vague sense of progress on my Score Screen. It appeals to my arcade days, and I actually wish all the numbers were arbitrarily scaled up so that I could earn millions of XP per game (ah, pinball scores). : )

At first I thought I was going to disable the in-game earned XP values, but they grew on me really fast, so I'm keeping 'em on. My only hope is that the level cap gets raised at some point. I'm sure it will, but I would rather not be capped for too long. All the wasted XP! : p
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
March 02 2013 14:01 GMT
#55
Dancing is a weird reward.. Who really uses dances in real games except to act like an ass to their opponent. It would be better if after your opponent leaves the game, your units automatically dance or something. Or perhaps if your units are idle for long enough, they randomly start dancing heh. Of course they'd have to fix it so the dancing wouldn't interfere with their responsiveness when action is needed.
ModeratorBlame yourself or God
Infernal_dream
Profile Joined September 2011
United States2359 Posts
March 02 2013 16:17 GMT
#56
On March 02 2013 23:01 Zelniq wrote:
Dancing is a weird reward.. Who really uses dances in real games except to act like an ass to their opponent. It would be better if after your opponent leaves the game, your units automatically dance or something. Or perhaps if your units are idle for long enough, they randomly start dancing heh. Of course they'd have to fix it so the dancing wouldn't interfere with their responsiveness when action is needed.



WHy do you consider dancing to be "bm"? It's fun. If he dances on me he clearly thinks he won and 99% of the time he did, he should get to enjoy that moment. If in tournaments terran can spam scans or mules I think we should all have some sort of manner something.
Noocta
Profile Joined June 2010
France12578 Posts
March 08 2013 02:29 GMT
#57
By the way, if people don't realize, only the zergling model is new.

Marine is the mercenary Marine from the WoL campaign
Zealot is what was used by the Taldarim ( not the map, the bad guy protoss from the WoL campaign )
" I'm not gonna fight you. I'm gonna kick your ass ! "
Noocta
Profile Joined June 2010
France12578 Posts
March 08 2013 02:31 GMT
#58
On February 23 2013 08:46 tg4u wrote:
Dancing colosus ! i must see that




Here you go
" I'm not gonna fight you. I'm gonna kick your ass ! "
Defacer
Profile Blog Joined October 2010
Canada5052 Posts
Last Edited: 2013-03-08 03:16:13
March 08 2013 03:12 GMT
#59
I think this is a step in the right direction towards making the game actually fun, but as I mentioned in another thread, it isn't nearly a dramatic enough feature to widened the audience for SC2, which something the scene and community desperately needs.

There aren't enough rewards, and the rewards themselves are strictly cosmetic. As an addiction loop (a gaming activity that rewards persistent and repetitive play) is isn't very strong.

But at least they're trying. For far too long Blizzard has been relying on the Arcade or free contributions to make their game actually fun.* It's not the community's job to attract new users to their product, it's theirs.

A much stronger loop would be to turn XP into currency, and allow players to trade in XP for minerals/gas at the start of the next game, unlock access to maps, or earn new units or hero characters that you can use in 1v1 or team games. It could exist on a separate ladder, or what I like to call my Imaginary Wood League.

What Blizzard needs to do is open up the creative floodgates, and stop catering strictly to the criticism of professional players and die-hard fans obsessed with balance. The best solution would be an entirely separate online ladder, that they can use as a sandbox to introduce every dream unit (lurkers! Odins! Kerrigan) and ability (vortex! everlasting neural parasite! nydus destroyers!) that they want to include but the hardcore community is too stubborn or elitist to tolerate.

*I just want to clarify I think SC2 is fun as is — but it takes a very specific kind of masochistic personality to enjoy a game as difficult and punishing as SC2. Hardcore gamers from other communities look at SC2 and think to themselves, 'Fuck that shit!' It is not 'fun' by normal standards.

Disengaged
Profile Joined July 2010
United States6994 Posts
March 08 2013 03:22 GMT
#60
On March 08 2013 12:12 Defacer wrote:

A much stronger loop would be to turn XP into currency, and allow players to trade in XP for minerals/gas at the start of the next game, unlock access to maps, or earn new units or hero characters that you can use in 1v1 or team games. It could exist on a separate ladder, or what I like to call my Imaginary Wood League.




I'm sorry but that is pretty stupid.
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