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Levels and rewards
Forum Index > StarCraft 2 HotS |
Existor
Russian Federation4295 Posts
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FancyCaTSC2
56 Posts
I hope they will add more level in another patch and maybe fill up the ones without rewards, (cause it seems to be a bit strange and random to have no reward every 6th level). Thanks for this makes me look forward to spamming HOTS games. Edit: Look at the cute widow mine, I think I've fallen in love :3 | ||
Qikz
United Kingdom12022 Posts
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Kakaru2
198 Posts
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sweetbabyjesus
Denmark168 Posts
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BisuDagger
Bisutopia19202 Posts
Gotta catch em all! | ||
Ctesias
4595 Posts
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crashpoint
Austria44 Posts
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Blackknight232
United States169 Posts
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HelloSon
United States456 Posts
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Existor
Russian Federation4295 Posts
On February 23 2013 04:02 crashpoint wrote: how can i get the skins there happens nothing when i go with the mouse abovee the pic All new rewards will be available 12th March with HOTS release Also you can't level up in WOL, it's available only for HOTS | ||
FeyFey
Germany10114 Posts
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Tuczniak
1561 Posts
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phodacbiet
United States1739 Posts
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Noizhende
Austria328 Posts
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Existor
Russian Federation4295 Posts
On February 23 2013 05:17 phodacbiet wrote: So how is this leveling system different from the wol system where u get portraits for x wins? I guess you do get exp for losing but its not much so i dont see much difference, maybe save 10-20 games for max level i guess. The difference is that instead cheeses you need to play long macro games to get more experience. If games will be short so you will not be able to produce/kill a lot which will result in less experience at the end of game | ||
MockHamill
Sweden1798 Posts
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Penguinator
United States837 Posts
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Existor
Russian Federation4295 Posts
On February 23 2013 06:06 Penguinator wrote: The difference with the leveling system in HotS is that you get experience based on resources mined, united killed, etc., meaning that you will also gain experience from losing games, just not as much. This is to deter people from farming portraits by cheesing every single game, as the amount of wins is no longer a factor. For example: let's say you 6 pooled 5 games in a row, and each game lasts 6 minutes. You would probably gain the same amount of experience from playing a 30 minute long macro game. The bad thing is that it's similar to 90-100 macro-games as each race to reach maximum level. I prefer to see doubled amount of experience needed for each level. It will be longer to level up than now, but shorter and require less time, than 1k wins for Dark Voice and similar achievements/portraits | ||
Louis8k8
Canada285 Posts
On February 23 2013 05:17 Noizhende wrote: no portraits for random? ![]() No love for the likes of us ;_; What the heck is #8 Terran? My favorite tier is the supply unit models for all 3 races. SoK decal as last terran decal is kind of bleh :S The other races get two completely new decals and terran's is like a reused one. | ||
TheSkunk
82 Posts
On February 23 2013 05:55 MockHamill wrote: So does the number of xp for each level differ compared to the beta version? In beta you max out on levels very fast. For comparison, to get level 30 in the beta you need 125,000 XP. That would be level six for live. Level 30 (for each race) is 100,000 XP higher then in the beta. | ||
tehemperorer
United States2183 Posts
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Existor
Russian Federation4295 Posts
What the heck is #8 Terran? Hellbat SoK decal as last terran decal is kind of bleh :S The other races get two completely new decals and terran's is like a reused one. Reused? I think it's a completely new decal | ||
shid0x
Korea (South)5014 Posts
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Weird
United States832 Posts
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Nerevar
547 Posts
On February 23 2013 06:40 shid0x wrote: disappointed with lvl 29 terran,i mean come on... Jim Raynor is not as legit as Kerrigan or Zeratul? Who else is there to fill his place? Mengsk? DuGalle? | ||
GinDo
3327 Posts
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Infernal_dream
United States2359 Posts
On February 23 2013 06:33 Existor wrote: Hellbat Reused? I think it's a completely new decal I'm leaning way more towards widow mine than hellbat. Hellbat is still a person inside a vehicle. Just like the viking has a different portrait but it's still a person when it transforms. | ||
Beakyboo
United States485 Posts
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imPermanenCe
Netherlands595 Posts
On February 23 2013 08:02 GinDo wrote: I wonder, Do you have to play WOL to unlock the old portraits. Or can we continue in HOTS. Especially considering that each are won in different ways. WOL by how many wins, and HOTs by EXP. It would be sensible to continue in HotS. Lot of people didn't play ladder, but now with unranked you can also earn the portraits. I sure hope they will continue counting wins/achievements from WoL to HotS. | ||
Tuczniak
1561 Posts
On February 23 2013 08:02 GinDo wrote: I think in Hots you would be able to get all portraits except those for WoL campagin.I wonder, Do you have to play WOL to unlock the old portraits. Or can we continue in HOTS. Especially considering that each are won in different ways. WOL by how many wins, and HOTs by EXP. | ||
Novacute
Australia313 Posts
On February 23 2013 06:19 Louis8k8 wrote: No love for the likes of us ;_; What the heck is #8 Terran? My favorite tier is the supply unit models for all 3 races. SoK decal as last terran decal is kind of bleh :S The other races get two completely new decals and terran's is like a reused one. #8 is the hellbat | ||
Nerevar
547 Posts
However, there are a lot of unrealistic assumptions with these calculations, such as not factoring in cheese games, waiting, and other anomalies. Nevertheless, providing incentives for at least 95 hours of gameplay, regardless of wins or losses, seems like a good move. | ||
Beakyboo
United States485 Posts
On February 23 2013 08:32 Nerevar wrote: So assuming that we get about 50,000 per game (assuming macro games), this means that it would take about 95 games to max out on a race. Assuming that these games are 20 minutes each, this would mean about 32 hours to max out per race, which would make maxing out on all races take at least 95 hours. However, there are a lot of unrealistic assumptions with these calculations, such as not factoring in cheese games, waiting, and other anomalies. Nevertheless, providing incentives for at least 95 hours of gameplay, regardless of wins or losses, seems like a good move. The experience per level in beta won't necessarily be the same as at release, or at least I'd hope it's not. I'd find it really strange if you can get the top tier portrait in HotS in 100 games when the WoL ones required 1000 wins. | ||
tg4u
Bulgaria125 Posts
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Existor
Russian Federation4295 Posts
On February 23 2013 08:37 Beakyboo wrote: The experience per level in beta won't necessarily be the same as at release, or at least I'd hope it's not. I'd find it really strange if you can get the top tier portrait in HotS in 100 games when the WoL ones required 1000 wins. Agree, they're over-nerfed that progression and hardness for newer players. They should increase amount of experience by 2x or 4x times more than now. If you're agree, support this thread please http://us.battle.net/sc2/en/forum/topic/7978988097 | ||
DKo
United States187 Posts
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birchman
Sweden393 Posts
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A Wild Sosd
Australia421 Posts
Too bad I play terran | ||
Infernal_dream
United States2359 Posts
On February 23 2013 08:56 Existor wrote: Agree, they're over-nerfed that progression and hardness for newer players. They should increase amount of experience by 2x or 4x times more than now. If you're agree, support this thread please http://us.battle.net/sc2/en/forum/topic/7978988097 Uh, what he's saying is that you're going to get "end game" rewards much sooner than 1000 games. What you're saying is we need even more xp, which would reduce that number even more. Honestly, they should nerf the xp. It only taking probably a max of 300 games to get the equivalent of the 1k win portraits is pretty dumb. | ||
Existor
Russian Federation4295 Posts
On February 23 2013 10:35 Infernal_dream wrote: Uh, what he's saying is that you're going to get "end game" rewards much sooner than 1000 games. What you're saying is we need even more xp, which would reduce that number even more. Honestly, they should nerf the xp. It only taking probably a max of 300 games to get the equivalent of the 1k win portraits is pretty dumb. I mean that 25-30 level rewards must be acceptable a bit harder than now, but still easier than 750-1000 wins rewards. Maybe 500 games per each race or 400, but not one hundred macro-games 50k exp each. | ||
FrostedMiniWheats
United States30730 Posts
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RyanRushia
United States2748 Posts
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Thalandros
Netherlands1151 Posts
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Greendotz
United Kingdom2053 Posts
*EDIT* Ooo, just realised something, are Lv20 and 30 new skins for in-game units? That’s really cool. | ||
ZenithM
France15952 Posts
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SoleSteeler
Canada5410 Posts
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Existor
Russian Federation4295 Posts
On February 23 2013 21:47 SoleSteeler wrote: So do you still get the WoL portraits for wins too? yes, they still work | ||
Siggeh
Norway71 Posts
Still a lot of awesomeness tho : D | ||
Existor
Russian Federation4295 Posts
On March 02 2013 17:53 Siggeh wrote: Oh really wanted the new queen model T_T Still a lot of awesomeness tho : D There is only new queen dance | ||
Proof.
535 Posts
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nomyx
United States2205 Posts
On February 23 2013 06:06 Penguinator wrote: The difference with the leveling system in HotS is that you get experience based on resources mined, united killed, etc., meaning that you will also gain experience from losing games, just not as much. This is to deter people from farming portraits by cheesing every single game, as the amount of wins is no longer a factor. For example: let's say you 6 pooled 5 games in a row, and each game lasts 6 minutes. You would probably gain the same amount of experience from playing a 30 minute long macro game. Amount of wins still matter because you can still get the WoL version of the portraits. | ||
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daralharb
United States59 Posts
My only complaint is that there is no leveling system for random. I would love a new Viking portrait. | ||
Scootaloo SC2
United States122 Posts
At first I thought I was going to disable the in-game earned XP values, but they grew on me really fast, so I'm keeping 'em on. My only hope is that the level cap gets raised at some point. I'm sure it will, but I would rather not be capped for too long. All the wasted XP! : p | ||
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Zelniq
United States7166 Posts
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Infernal_dream
United States2359 Posts
On March 02 2013 23:01 Zelniq wrote: Dancing is a weird reward.. Who really uses dances in real games except to act like an ass to their opponent. It would be better if after your opponent leaves the game, your units automatically dance or something. Or perhaps if your units are idle for long enough, they randomly start dancing heh. Of course they'd have to fix it so the dancing wouldn't interfere with their responsiveness when action is needed. WHy do you consider dancing to be "bm"? It's fun. If he dances on me he clearly thinks he won and 99% of the time he did, he should get to enjoy that moment. If in tournaments terran can spam scans or mules I think we should all have some sort of manner something. | ||
Noocta
France12578 Posts
Marine is the mercenary Marine from the WoL campaign Zealot is what was used by the Taldarim ( not the map, the bad guy protoss from the WoL campaign ) | ||
Noocta
France12578 Posts
On February 23 2013 08:46 tg4u wrote: Dancing colosus ! i must see that Here you go | ||
Defacer
Canada5052 Posts
There aren't enough rewards, and the rewards themselves are strictly cosmetic. As an addiction loop (a gaming activity that rewards persistent and repetitive play) is isn't very strong. But at least they're trying. For far too long Blizzard has been relying on the Arcade or free contributions to make their game actually fun.* It's not the community's job to attract new users to their product, it's theirs. A much stronger loop would be to turn XP into currency, and allow players to trade in XP for minerals/gas at the start of the next game, unlock access to maps, or earn new units or hero characters that you can use in 1v1 or team games. It could exist on a separate ladder, or what I like to call my Imaginary Wood League. What Blizzard needs to do is open up the creative floodgates, and stop catering strictly to the criticism of professional players and die-hard fans obsessed with balance. The best solution would be an entirely separate online ladder, that they can use as a sandbox to introduce every dream unit (lurkers! Odins! Kerrigan) and ability (vortex! everlasting neural parasite! nydus destroyers!) that they want to include but the hardcore community is too stubborn or elitist to tolerate. *I just want to clarify I think SC2 is fun as is — but it takes a very specific kind of masochistic personality to enjoy a game as difficult and punishing as SC2. Hardcore gamers from other communities look at SC2 and think to themselves, 'Fuck that shit!' It is not 'fun' by normal standards. | ||
Disengaged
United States6994 Posts
On March 08 2013 12:12 Defacer wrote: A much stronger loop would be to turn XP into currency, and allow players to trade in XP for minerals/gas at the start of the next game, unlock access to maps, or earn new units or hero characters that you can use in 1v1 or team games. It could exist on a separate ladder, or what I like to call my Imaginary Wood League. I'm sorry but that is pretty stupid. | ||
Defacer
Canada5052 Posts
On March 02 2013 23:01 Zelniq wrote: Dancing is a weird reward.. Who really uses dances in real games except to act like an ass to their opponent. It would be better if after your opponent leaves the game, your units automatically dance or something. Or perhaps if your units are idle for long enough, they randomly start dancing heh. Of course they'd have to fix it so the dancing wouldn't interfere with their responsiveness when action is needed. It's exactly this attitude that is holding the game back from expanding it's audience and being more fun (and profitable)! Zelniq is absolutely right — from a pro perspective. Zelniq is literally in the 97-98th percentile of players that sees no value and has no need for dances. Now, for the millions and millions of potential customers that just might not become a grandmasters, masters, or even a diamond league players, dancing is a cool add-on feature. Hell, customers might even be willing to pay extra for cool and unique animations. | ||
Defacer
Canada5052 Posts
If you knew anything about game development, you would know that it's not. It basically a way of turning the SC2 ladder experience into something closer to WoW, improving the stickiness of the product and given new users reason to continue to playing the game. Most people aren't even capable of playing at a Diamond level, and never will no matter how hard they try. Ask yourself, how do you keep those players interested and addicted to the game for the next five years? | ||
BigRedDog
461 Posts
Though I want to say I will never sit for hours to grind game after game after game to get these award. Then again, I did that for a few times at WOL LOL. We like achievements. Even if it ain't just about improving skills or climbing the ladder or winning. We still enjoy the feeling when we get something for it. These awards means nothing anyways.....it doesn't make me play better or make my race stronger....it is all look and feel. Remind me of what Napoleon said...A soldier will fight long and hard for a bit of colored ribbon. On March 08 2013 12:25 Defacer wrote: If you knew anything about game development, you would know that it's not. It basically a way of turning the SC2 ladder experience into something closer to WoW, improving the stickiness of the product and given new users reason to continue to playing the game. Most people aren't even capable of playing at a Diamond level, and never will no matter how hard they try. Ask yourself, how do you keep those players interested and addicted to the game for the next five years? | ||
Proof.
535 Posts
On March 08 2013 12:25 Defacer wrote: If you knew anything about game development, you would know that it's not. It basically a way of turning the SC2 ladder experience into something closer to WoW, improving the stickiness of the product and given new users reason to continue to playing the game. Most people aren't even capable of playing at a Diamond level, and never will no matter how hard they try. Ask yourself, how do you keep those players interested and addicted to the game for the next five years? Couldn't something similar to that be implemented through a custom map? | ||
Defacer
Canada5052 Posts
On March 08 2013 12:41 Proof. wrote: Couldn't something similar to that be implemented through a custom map? Sure, but I don't know if it would offer enough depth and variety. Just to clarify, I'm not saying there should be any crossover between a fun, 'sandbox' ladder, and a real ladder suitable for esports. It's just that Blizzard is in the best position to implement and integrate meaningful bonus features. Imagine if by playing on 'The Pro Ladder' you could earn XP you can uses to unlock items on 'The Fun Ladder' or the single-player campaign. Hey, if you wanted to provide incentive to play The Pro Ladder maybe the XP is worth more on that ladder. Maybe some items like skins and animations cross over from one Ladder to another, but others (like units) obviously don't. There's a million ways to make SC2 more fun, IF you're able to separate 'the real game' from the fun one. | ||
Defacer
Canada5052 Posts
On March 08 2013 12:40 BigRedDog wrote: Exactly. The idea is to give you some sort of reward if you keep playing. That's the same idea why games like mafia or farmville are so popular. They are nothing but just numbers moving around. They make you do something every now and then and give you reward every now and then. Just like how slot machine works. Though I want to say I will never sit for hours to grind game after game after game to get these award. Then again, I did that for a few times at WOL LOL. We like achievements. Even if it ain't just about improving skills or climbing the ladder or winning. We still enjoy the feeling when we get something for it. These awards means nothing anyways.....it doesn't make me play better or make my race stronger....it is all look and feel. Remind me of what Napoleon said...A soldier will fight long and hard for a bit of colored ribbon. Oh man, imagine a gambling mechanic introduced in SC2? Like if you could bet XP on yourself or other players on the outcome of the game? So many more players would be on Battle.net JUST to gamble. | ||
Disengaged
United States6994 Posts
On March 08 2013 12:25 Defacer wrote: If you knew anything about game development, you would know that it's not. It basically a way of turning the SC2 ladder experience into something closer to WoW, improving the stickiness of the product and given new users reason to continue to playing the game. Most people aren't even capable of playing at a Diamond level, and never will no matter how hard they try. Ask yourself, how do you keep those players interested and addicted to the game for the next five years? Exchanging XP for currency and then turning in said currency in for more minerals and gas at the start of a match would ruin the game because people who play the game for hours and hours on end would have a clear advantage over those who don't. If Blizzard should do something then it cannot affect the game/gameplay. Look at LoL. The things that they have and release is purely cosmetic unless you want to count hero's and it doesn't affect the gameplay. Portraits, new skins, dances, etc, is more then enough to keep people interested. The problem that arises is that if Blizzard doesn't keep adding new skins, dances, portraits, then yes people can lose interest. Now, I can see exchanging xp for currency to get new skins work. Anything that affects the gameplay cannot. | ||
Defacer
Canada5052 Posts
On March 08 2013 12:55 Disengaged wrote: Exchanging XP for currency and then turning in said currency in for more minerals and gas at the start of a match would ruin the game because people who play the game for hours and hours on end would have a clear advantage over those who don't. If Blizzard should do something then it cannot affect the game/gameplay. Look at LoL. The things that they have and release is purely cosmetic unless you want to count hero's and it doesn't affect the gameplay. Portraits, new skins, dances, etc, is more then enough to keep people interested. The problem that arises is that if Blizzard doesn't keep adding new skins, dances, portraits, then yes people can lose interest. Now, I can see exchanging xp for currency to get new skins work. Anything that affects the gameplay cannot. Trading XP for minerals is fucking broken. That's the point. Think about it: the current ladder is really good at measuring and rewarding merit. The best players rise up the ladder and win. But the current ladder is HORRIBLE at rewarding participation. It's absolutely radioactive to new or young players, or even average gamers that want to play for funsies. I would never introduce a currency for The Pro Ladder, but for a separate ladder? Why not? If a poor noob loses six or seven games in a row, give him the power to trade in his crappy experience for a free win. | ||
Disengaged
United States6994 Posts
On March 08 2013 13:01 Defacer wrote: Trading XP for minerals is fucking broken. That's the point. Think about it: the current ladder is really good at measuring and rewarding merit. The best players rise up the ladder and win. But the current ladder is HORRIBLE at rewarding participation. It's absolutely radioactive to new or young players, or even average gamers that want to play for funsies. I would never introduce a currency for The Pro Ladder, but for a separate ladder? Why not? If a poor noob loses six or seven games in a row, give him the power to trade in his crappy experience for a free win. Well, I think thats why Blizzard put in Unranked play so people that are afraid to ladder or for new or young people could play for fun and not fear of losing more then just a game. But it might not be enough but . . yeah | ||
BigRedDog
461 Posts
I like the little badgets, awrads, profiles, dances and unit skins. For those who are laddering seriously, that stuff doesn't matter. But for majority of the crowd, it is fun. It is a nice little touch. | ||
mYiKane
Canada1772 Posts
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Infernal_dream
United States2359 Posts
On March 08 2013 13:01 Defacer wrote: Trading XP for minerals is fucking broken. That's the point. Think about it: the current ladder is really good at measuring and rewarding merit. The best players rise up the ladder and win. But the current ladder is HORRIBLE at rewarding participation. It's absolutely radioactive to new or young players, or even average gamers that want to play for funsies. I would never introduce a currency for The Pro Ladder, but for a separate ladder? Why not? If a poor noob loses six or seven games in a row, give him the power to trade in his crappy experience for a free win. So you want to give the carebears something? At the cost of players who are actually trying to become better? Sorry, that's a retarded idea. You should never give something that gives a statistical advantage in an RTS game. I could just lose a billion games in a row and then get extra minerals at the start of my next 50 games and 6 pool instantaneously and reach masters league. Obviously exaggerated but it displays how broken your idea is. You shouldn't be rewarded for losing. That's purpose defeating. It removes the goal all together. | ||
gingerfluffmuff
Austria4570 Posts
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Targe
United Kingdom14103 Posts
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Existor
Russian Federation4295 Posts
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Defacer
Canada5052 Posts
On March 08 2013 15:58 Infernal_dream wrote: So you want to give the carebears something? At the cost of players who are actually trying to become better? Sorry, that's a retarded idea. You should never give something that gives a statistical advantage in an RTS game. I could just lose a billion games in a row and then get extra minerals at the start of my next 50 games and 6 pool instantaneously and reach masters league. Obviously exaggerated but it displays how broken your idea is. You shouldn't be rewarded for losing. That's purpose defeating. It removes the goal all together. Again, this is exactly the attitude that is hurting the growth of SC2's popularity, the community, and esports. Read my posts. I'm suggesting the 'Pro' Ladder and the 'Fun' Ladder should be two separate things. One should be a ladder with a tightly balanced game, that rewards skill with wins, spectators and recognition. The other should be ladder with awards and achievements outside of winning the game. Have you ever gone to the gym and watched guys play pick up basketball? They're competitive, but they're also trying to have fun. They're not calling every foul or travel. They're not trying to become pro's. They switch players whenever the game is getting out of hand, talk shit, throw behind the back passes out of bounds, and all go out to beer afterwards together— even the losers! The SC2 Community is so diehard about e-sports they are actually forgetting what makes someone want to play a game for fun. | ||
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banjoetheredskin
United States744 Posts
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Zelniq
United States7166 Posts
On March 08 2013 12:22 Defacer wrote: It's exactly this attitude that is holding the game back from expanding it's audience and being more fun (and profitable)! Zelniq is absolutely right — from a pro perspective. Zelniq is literally in the 97-98th percentile of players that sees no value and has no need for dances. Now, for the millions and millions of potential customers that just might not become a grandmasters, masters, or even a diamond league players, dancing is a cool add-on feature. Hell, customers might even be willing to pay extra for cool and unique animations. Didn't say that. Just saying it would be better if there was some other way you'd see the dances except having to type /dance. Even for casual players, I imagine the majority of the players would mostly try out the dances after they unlock them, and in some rare occasions do more /dance, but otherwise seems unlikely it'd be a semi-regular thing they'd type in. I guess when they get bored at times midgame they may try it..still think it would be better if they tried something like I suggested in that post. I like the long-idle unit having a chance to dance, but not effect gameplay/responsiveness. And an option to disable it. | ||
Stefanovich
United States26 Posts
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Existor
Russian Federation4295 Posts
For example I've created macros "press enter - write /dance - press enter". Blizzards disallows macroses which are affecting gameplay, but /dance writing does not affects gameplay so it's okay | ||
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