Safe way to expand -PvT - Page 2
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Cloudshade
91 Posts
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sWs
United States409 Posts
On February 14 2013 07:59 Cloudshade wrote: Honestly it really depends on the map, I've had several instances where the map is quite big like starstation...and basically they can keep you in your base for a LONG time with 3 reapers because stalkers can't kill them even WITH proper micro...unless you catch them off guard and they don't run away right the second they get hit...on maps with large ledges along your main...basically reapers are a huge pain in the ass... Reapers are a giant pain in the ass, but the issue at hand is would you die to a 3 reaper rush opening sentry into stalker, and i can guarantee you you wont. | ||
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Limniscate
United States84 Posts
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uh-oh
Hong Kong135 Posts
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MoonCricket
222 Posts
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c0sm0naut
United States1229 Posts
On February 13 2013 09:23 Fencar wrote: Well, assuming rougly 1.3 in-game seconds between Reaper attacks (1.1 seconds is the c/d between attacks, the .2 or so is to account for avoiding Zealot hits) and perfect focus firing from both the sentry and the Reapers, that's three dead Probes before one Reaper has to retreat, then another two before the second Reaper has to retreat since Sentries take 10 seconds to kill one Reaper. jesus, back the fuck off fencar and stop apologizing for playing terran idk whats more painful to read, you kissing his ass constantly or you having no idea how much opening 3 reapers sets you behind in both econ and army size compared to normal tvp builds User was warned for this post | ||
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Jasiwel
United States146 Posts
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DarkblueRH
United States144 Posts
I had arrived at this same sort of skeleton opener (1gate expo zealot->sentry->expand->stalker->3gate->robo) in my own games as well. Likely the best build in terms of safety vs economy. The issue is that it's the *only* build which is safe yet economic in PvT. I get the same sort of feeling from PvZ... If I want to be economical and I'm not opening with a Stargate in PvZ I'm just executing an obsolete build. Likewise vs Terran if I want to open economically and I'm not opening with a Robo then I'm just executing an obsolete build. ... In my eyes HoTS was supposed to open doors for all the races to have multiple paths of viability. Just feels like the more choices T and Z obtain, the less options P has to play an economic game. Taking a 2nd/3rd base has never been more difficult. Is it so much to ask to be able to play Protoss without feeling as if all-in's or turtles are my only two options? | ||
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1v1Alpha
33 Posts
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_sQuare_
Germany5 Posts
When i dont see him playing 1rax expand, i cut probes at around 22, build the nexus, add two gates and take my second gas. If he didnt go for an expansion you're safe against a 2rax attack, when you play it correctly. With the first hallucination you can get to know what he is playing, so that you can definitely decide what to do. Did you try this playstyle as well? If yes, why did you change your style? Because i think chronoboosting probes is much more effective in terms of macro than going for faster units. I mean.. how do you wanna break an ebay-block in time, so that it doesnt affect your timing? ^^ I am btw Masters in WoL and Diamond in HotS. | ||
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