• Log InLog In
  • Register
Liquid`
TeamLiquid Liquipedia LiquidDota LiquidLegends
EST 14:37
CET 20:37
KST 04:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASTL2] Finals - eSport.fund vs LOGINmedia1[TQ] Best of the Best Tour W3 Recap6IEM Katowice RO24 - Group D Preview7IEM Katowice - A Totally Unbiased Trap Preview53IEM Katowice - RO24 Group B Preview9
Community News
BSL Season 11 - RO16 Group Stage0ASL11 set to start 28/0319New Worlds Map Contest: 1st Edition7IEM Katowice 2021- Final four head to sunday showdown24IEM Katowice 2021 - 4 players advance to the RO830
StarCraft 2
General
2021 GSL Season 1 (Qualifiers) New ladder maps for first season of 2021? Unofficial World Champion GTC to start in March - TL, Afreeca, NV, Shopify possibly joining Zest, the Meta Changer
Tourneys
$1,000 WardiTV We Sold Out #2 [IEM 2021] Katowice World Championship - Championship Sunday ITaX Trovo Weekly#23 - Stats, ByuN, DRG & INno ITaX Ultimate Battles#6 - INnoVation vs Zest Alpha Scrims w RagnaroK Dream Zoun Patience
Strategy
Simple Questions Simple Answers [G] PvZ Cheese: PartinG's "Adios Amigo" Build HuShang Tutorials
Custom Maps
Nexus Wars 2021 GUIDE Re-created map Ghost Tower Re-created map Wasteland
External Content
The StarCraft Observer Podcast Episode #4 Drogos Recap of 2020 Mutation #254 Flipping Out Mutation # 253 World on Fire
Brood War
General
BW General Discussion ASL11 set to start 28/03 2021 ACS Season 1 Announced Truth Behind "Miracle" Sparkyz Run to 2008 Finals [R] Highest legit APM rep
Tourneys
[BWCL] Season 53 - Preview and Registration [BWCL] Season 52 - Main Page Rogue City Rumble - Round of 8 - Day 1 New Worlds Map Contest: 1st Edition
Strategy
Sorry's TvP lategame Ghost strategies? How many drones to a base? Simple Questions, Simple Answers Defusion by terrain – interesting Mine behaviour
Other Games
Heroes of the Storm
HotS: WP and Funny Moments Welcome to the Heroes of the Storm forum! [HotS] 2020: A Year in the Nexus
General Games
Diablo 2 thread Final Fantasy XIV Baldurs Gate 3 announced Genshin Impact - Coop RPG Star Wars games
TL Mafia
TL Mafia Community Thread [M][N] Mafia Mafia: Mafia Edition {FlaSh}[Mini] Raceday [M][N] I'm a cop you idiot! - Round 4
Hearthstone
Is Hearthstone Gambling?
LoL General
LoL Tournaments
LoL Strategy
Community
General
Coronavirus and You The Games Industry And ATVI US Politics Mega-thread YouTube Thread NASA and the Private Sector
Fan Clubs
The Scarlett Fan Club The TY Fan Club INnoVation Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Korean Music Discussion Comic Books [Manga] Shingeki no Kyojin
Sports
2020 - 2021 Football Thread NHL 21: Tony DeActivito Did Nazi That Coming 2020 NFL and College Football Corona Season UFC/MMA Discussion Thread Formula1 2019
Tech Support
Best Gaming Headset? Computer Build, Upgrade & Buying Resource Thread How do you decide if mobo/cpu dead?
TL Community
Ask TL Staff Anything Recent Gifted Posts The Automated Ban List
Blogs
The StarCraft O…
TheStarCraftObserver
Some notes on Reynor vs Zest…
Teoita
Semonkong's Maletsunyane Falls…
Tak3r
Have it your way: a …
waywardstrategy
Balance Discussion
NonY
Singing "publically" for the…
JieXian
A Look Back At GSL Sea…
TheRealNanMan
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1123 users

Safe way to expand -PvT

Forum Index > StarCraft 2 HotS
Post a Reply
1 2 Next All
sWs
Profile Blog Joined December 2010
United States408 Posts
February 12 2013 21:03 GMT
#1
Hi -- I'm todeskampf a grand-master Protoss, and although i think the state of PvT is pretty fucked right now this is the build I've felt the safest with. Figured I'd share it with my Protoss brothers.

Build Order:
+ Show Spoiler +
9 pylon
12 gate
14 gas
17 pylon
17 cyber
19 Zealot
22 pylon
24 sentry (CB)
26 Nexus
27 Stalker (CB)
31 add on 2 gates
31 2nd gas
31 MSC (CB)
34 Robo

All other chrono-boosts(CB) to be used on probes*


Execution
+ Show Spoiler +
The execution to this opening is pretty simple. First of all, there is no point in probe scouting unless its a 4p map. Next use your first 3 pylons to make sure you have entire view of your main, and rally your zealot/sentry to your mineral-line in case of reapers. They will be able to delay long enough for your stalker to pop- don't panic. At 5:45-5:50 when your sentry hits 100 energy it is very important that you hallucinate a phoenix and scout what the terran is throwing at you. Most of the time in hots it is some form of drop play, and this scout will give you adequate time to get into position.


Why this variant of a 1g expand?!
+ Show Spoiler +
The reason I particularly favor this build order, is because it seems to be safe against almost anything. MSC will have enough energy to stop bio pushes, the halu scout will let you know if anything gimmicky is coming your way, and versus a standard 1 rax expand you are not behind.


Replay:
+ Show Spoiler +
In case you're still feeling skeptical, and/or my description wasn't very clear here is an example of me executing the expand versus NSHgolem.

http://drop.sc/304269


About me:
+ Show Spoiler +
If you like the post, feel free to follow me on twitter @todeskampf. I will be participating in the ipl6 hots open bracket, keep your eyes open for me ^^


Final thoughts
+ Show Spoiler +
Although with this build, you will be in great position to defend anything terran can throw at you- due to medivac boost you are still likely to take damage against hellbat-drops even if you have 3-4 stalkers ready. This can be frustrating, but I have no doubt the game dev's will fix this problem soon enough.
@swsc2
Fencar
Profile Blog Joined August 2011
United States1663 Posts
Last Edited: 2013-02-12 21:12:35
February 12 2013 21:11 GMT
#2
What do you do if you get hit by a 3 Reaper rush? Assuming perfect execution the third Reaper finishes around 4:05-4:10, hitting at roughly 4:30-4:45 or so depending on the map.
This is my signature. There are many like it, but this one is mine.
sWs
Profile Blog Joined December 2010
United States408 Posts
February 12 2013 21:17 GMT
#3
On February 13 2013 06:11 Fencar wrote:
What do you do if you get hit by a 3 Reaper rush? Assuming perfect execution the third Reaper finishes around 4:05-4:10, hitting at roughly 4:30-4:45 or so depending on the map.


Stalker comes out with my build around 5:00, the Zealot and sentry will be able to delay until then as long as they are placed in the mineral line as I described.
@swsc2
Fencar
Profile Blog Joined August 2011
United States1663 Posts
February 12 2013 21:43 GMT
#4
On February 13 2013 06:17 TOdesKaMpF wrote:
Show nested quote +
On February 13 2013 06:11 Fencar wrote:
What do you do if you get hit by a 3 Reaper rush? Assuming perfect execution the third Reaper finishes around 4:05-4:10, hitting at roughly 4:30-4:45 or so depending on the map.


Stalker comes out with my build around 5:00, the Zealot and sentry will be able to delay until then as long as they are placed in the mineral line as I described.
With the low DPS of the Sentry and high move speed of the Reaper compared to the Zealot, couldn't the Reapers just ignore the Zealot and Sentry while getting a bunch of probe kills?
This is my signature. There are many like it, but this one is mine.
sWs
Profile Blog Joined December 2010
United States408 Posts
Last Edited: 2013-02-12 21:55:03
February 12 2013 21:49 GMT
#5
On February 13 2013 06:43 Fencar wrote:
Show nested quote +
On February 13 2013 06:17 TOdesKaMpF wrote:
On February 13 2013 06:11 Fencar wrote:
What do you do if you get hit by a 3 Reaper rush? Assuming perfect execution the third Reaper finishes around 4:05-4:10, hitting at roughly 4:30-4:45 or so depending on the map.


Stalker comes out with my build around 5:00, the Zealot and sentry will be able to delay until then as long as they are placed in the mineral line as I described.
With the low DPS of the Sentry and high move speed of the Reaper compared to the Zealot, couldn't the Reapers just ignore the Zealot and Sentry while getting a bunch of probe kills?


Nope, the low DPS of the reaper would easily allow you to run away the injured probe while your zealot and sentry due dmg to the reaper. Also i really doubt three*** reapers could make it into my main before the stalker is out.

/Edit: Even if you lose 1-2 probes, three reapers is a high gas investment and it wouldn't be the end of the world. tbh widow mines, and hell-bats are much more threatening.
@swsc2
Fencar
Profile Blog Joined August 2011
United States1663 Posts
Last Edited: 2013-02-12 22:07:34
February 12 2013 22:03 GMT
#6
On February 13 2013 06:49 TOdesKaMpF wrote:
Show nested quote +
On February 13 2013 06:43 Fencar wrote:
On February 13 2013 06:17 TOdesKaMpF wrote:
On February 13 2013 06:11 Fencar wrote:
What do you do if you get hit by a 3 Reaper rush? Assuming perfect execution the third Reaper finishes around 4:05-4:10, hitting at roughly 4:30-4:45 or so depending on the map.


Stalker comes out with my build around 5:00, the Zealot and sentry will be able to delay until then as long as they are placed in the mineral line as I described.
With the low DPS of the Sentry and high move speed of the Reaper compared to the Zealot, couldn't the Reapers just ignore the Zealot and Sentry while getting a bunch of probe kills?


Nope, the low DPS of the reaper would easily allow you to run away the injured probe while your zealot and sentry due dmg to the reaper. Also i really doubt three*** reapers could make it into my main before the stalker is out.

/Edit: Even if you lose 1-2 probes, three reapers is a high gas investment and it wouldn't be the end of the world. tbh widow mines, and hell-bats are much more threatening.

Well, 3 Reapers two-shot Probes and have 60 HP now, so despite the low DPS per cost (still slightly higher than a marine) they do have okay burst so I doubt you would be able to run away the damaged Probe.
This is my signature. There are many like it, but this one is mine.
Mugya
Profile Joined March 2011
36 Posts
Last Edited: 2013-02-12 22:21:44
February 12 2013 22:20 GMT
#7
Would you be able to hold a 2 Barracks all-in with this build? I feel not sending the Probe scout at some point will leave you in the dark and not enough time to react to it until it comes into your main base.

Edit: Also, my exposure to strategy in HotS is pretty limited, so I don't know if the MSC essentially prevents that push from ever being effective. Let me know!
sWs
Profile Blog Joined December 2010
United States408 Posts
February 12 2013 23:00 GMT
#8
On February 13 2013 07:20 Mugya wrote:
Would you be able to hold a 2 Barracks all-in with this build? I feel not sending the Probe scout at some point will leave you in the dark and not enough time to react to it until it comes into your main base.

Edit: Also, my exposure to strategy in HotS is pretty limited, so I don't know if the MSC essentially prevents that push from ever being effective. Let me know!


you would be fine! the quick three g's + planetary nexus is more than enough

On February 13 2013 07:03 Fencar wrote:
Show nested quote +
On February 13 2013 06:49 TOdesKaMpF wrote:
On February 13 2013 06:43 Fencar wrote:
On February 13 2013 06:17 TOdesKaMpF wrote:
On February 13 2013 06:11 Fencar wrote:
What do you do if you get hit by a 3 Reaper rush? Assuming perfect execution the third Reaper finishes around 4:05-4:10, hitting at roughly 4:30-4:45 or so depending on the map.


Stalker comes out with my build around 5:00, the Zealot and sentry will be able to delay until then as long as they are placed in the mineral line as I described.
With the low DPS of the Sentry and high move speed of the Reaper compared to the Zealot, couldn't the Reapers just ignore the Zealot and Sentry while getting a bunch of probe kills?


Nope, the low DPS of the reaper would easily allow you to run away the injured probe while your zealot and sentry due dmg to the reaper. Also i really doubt three*** reapers could make it into my main before the stalker is out.

/Edit: Even if you lose 1-2 probes, three reapers is a high gas investment and it wouldn't be the end of the world. tbh widow mines, and hell-bats are much more threatening.

Well, 3 Reapers two-shot Probes and have 60 HP now, so despite the low DPS per cost (still slightly higher than a marine) they do have okay burst so I doubt you would be able to run away the damaged Probe.


By the time three reapers make it to your base the stalker would be out, and you would be fine..
@swsc2
Fencar
Profile Blog Joined August 2011
United States1663 Posts
Last Edited: 2013-02-12 23:43:21
February 12 2013 23:43 GMT
#9
Show nested quote +
On February 13 2013 07:03 Fencar wrote:
On February 13 2013 06:49 TOdesKaMpF wrote:
On February 13 2013 06:43 Fencar wrote:
On February 13 2013 06:17 TOdesKaMpF wrote:
On February 13 2013 06:11 Fencar wrote:
What do you do if you get hit by a 3 Reaper rush? Assuming perfect execution the third Reaper finishes around 4:05-4:10, hitting at roughly 4:30-4:45 or so depending on the map.


Stalker comes out with my build around 5:00, the Zealot and sentry will be able to delay until then as long as they are placed in the mineral line as I described.
With the low DPS of the Sentry and high move speed of the Reaper compared to the Zealot, couldn't the Reapers just ignore the Zealot and Sentry while getting a bunch of probe kills?


Nope, the low DPS of the reaper would easily allow you to run away the injured probe while your zealot and sentry due dmg to the reaper. Also i really doubt three*** reapers could make it into my main before the stalker is out.

/Edit: Even if you lose 1-2 probes, three reapers is a high gas investment and it wouldn't be the end of the world. tbh widow mines, and hell-bats are much more threatening.

Well, 3 Reapers two-shot Probes and have 60 HP now, so despite the low DPS per cost (still slightly higher than a marine) they do have okay burst so I doubt you would be able to run away the damaged Probe.


By the time three reapers make it to your base the stalker would be out, and you would be fine..

I thought you said that the stalker finishes at 5:00? With 3.75 move speed I'm positive that with finishing around 4:10, the Reapers will be there 10-20 seconds before 5:00 on Cloud Kingdom, considering it takes around 45 seconds for a worker to go cross map.

+ Show Spoiler +
Source: http://www.teamliquid.net/forum/viewmessage.php?topic_id=324475

Also I don't meant to be rude, and I apologize if I am.
This is my signature. There are many like it, but this one is mine.
sWs
Profile Blog Joined December 2010
United States408 Posts
February 13 2013 00:11 GMT
#10
On February 13 2013 08:43 Fencar wrote:
Show nested quote +
On February 13 2013 07:03 Fencar wrote:
On February 13 2013 06:49 TOdesKaMpF wrote:
On February 13 2013 06:43 Fencar wrote:
On February 13 2013 06:17 TOdesKaMpF wrote:
On February 13 2013 06:11 Fencar wrote:
What do you do if you get hit by a 3 Reaper rush? Assuming perfect execution the third Reaper finishes around 4:05-4:10, hitting at roughly 4:30-4:45 or so depending on the map.


Stalker comes out with my build around 5:00, the Zealot and sentry will be able to delay until then as long as they are placed in the mineral line as I described.
With the low DPS of the Sentry and high move speed of the Reaper compared to the Zealot, couldn't the Reapers just ignore the Zealot and Sentry while getting a bunch of probe kills?


Nope, the low DPS of the reaper would easily allow you to run away the injured probe while your zealot and sentry due dmg to the reaper. Also i really doubt three*** reapers could make it into my main before the stalker is out.

/Edit: Even if you lose 1-2 probes, three reapers is a high gas investment and it wouldn't be the end of the world. tbh widow mines, and hell-bats are much more threatening.

Well, 3 Reapers two-shot Probes and have 60 HP now, so despite the low DPS per cost (still slightly higher than a marine) they do have okay burst so I doubt you would be able to run away the damaged Probe.


By the time three reapers make it to your base the stalker would be out, and you would be fine..

I thought you said that the stalker finishes at 5:00? With 3.75 move speed I'm positive that with finishing around 4:10, the Reapers will be there 10-20 seconds before 5:00 on Cloud Kingdom, considering it takes around 45 seconds for a worker to go cross map.

+ Show Spoiler +
Source: http://www.teamliquid.net/forum/viewmessage.php?topic_id=324475

Also I don't meant to be rude, and I apologize if I am.


its fine, i just dont think you realize that three reapers in your base for twenty-thirty in game seconds cant do much while being contested by a zealot, and a sentry.
@swsc2
Fencar
Profile Blog Joined August 2011
United States1663 Posts
February 13 2013 00:23 GMT
#11
On February 13 2013 09:11 TOdesKaMpF wrote:
Show nested quote +
On February 13 2013 08:43 Fencar wrote:
On February 13 2013 07:03 Fencar wrote:
On February 13 2013 06:49 TOdesKaMpF wrote:
On February 13 2013 06:43 Fencar wrote:
On February 13 2013 06:17 TOdesKaMpF wrote:
On February 13 2013 06:11 Fencar wrote:
What do you do if you get hit by a 3 Reaper rush? Assuming perfect execution the third Reaper finishes around 4:05-4:10, hitting at roughly 4:30-4:45 or so depending on the map.


Stalker comes out with my build around 5:00, the Zealot and sentry will be able to delay until then as long as they are placed in the mineral line as I described.
With the low DPS of the Sentry and high move speed of the Reaper compared to the Zealot, couldn't the Reapers just ignore the Zealot and Sentry while getting a bunch of probe kills?


Nope, the low DPS of the reaper would easily allow you to run away the injured probe while your zealot and sentry due dmg to the reaper. Also i really doubt three*** reapers could make it into my main before the stalker is out.

/Edit: Even if you lose 1-2 probes, three reapers is a high gas investment and it wouldn't be the end of the world. tbh widow mines, and hell-bats are much more threatening.

Well, 3 Reapers two-shot Probes and have 60 HP now, so despite the low DPS per cost (still slightly higher than a marine) they do have okay burst so I doubt you would be able to run away the damaged Probe.


By the time three reapers make it to your base the stalker would be out, and you would be fine..

I thought you said that the stalker finishes at 5:00? With 3.75 move speed I'm positive that with finishing around 4:10, the Reapers will be there 10-20 seconds before 5:00 on Cloud Kingdom, considering it takes around 45 seconds for a worker to go cross map.

+ Show Spoiler +
Source: http://www.teamliquid.net/forum/viewmessage.php?topic_id=324475

Also I don't meant to be rude, and I apologize if I am.


its fine, i just dont think you realize that three reapers in your base for twenty-thirty in game seconds cant do much while being contested by a zealot, and a sentry.

Well, assuming rougly 1.3 in-game seconds between Reaper attacks (1.1 seconds is the c/d between attacks, the .2 or so is to account for avoiding Zealot hits) and perfect focus firing from both the sentry and the Reapers, that's three dead Probes before one Reaper has to retreat, then another two before the second Reaper has to retreat since Sentries take 10 seconds to kill one Reaper.
This is my signature. There are many like it, but this one is mine.
sWs
Profile Blog Joined December 2010
United States408 Posts
Last Edited: 2013-02-13 00:52:26
February 13 2013 00:41 GMT
#12
On February 13 2013 09:23 Fencar wrote:
Show nested quote +
On February 13 2013 09:11 TOdesKaMpF wrote:
On February 13 2013 08:43 Fencar wrote:
On February 13 2013 07:03 Fencar wrote:
On February 13 2013 06:49 TOdesKaMpF wrote:
On February 13 2013 06:43 Fencar wrote:
On February 13 2013 06:17 TOdesKaMpF wrote:
On February 13 2013 06:11 Fencar wrote:
What do you do if you get hit by a 3 Reaper rush? Assuming perfect execution the third Reaper finishes around 4:05-4:10, hitting at roughly 4:30-4:45 or so depending on the map.


Stalker comes out with my build around 5:00, the Zealot and sentry will be able to delay until then as long as they are placed in the mineral line as I described.
With the low DPS of the Sentry and high move speed of the Reaper compared to the Zealot, couldn't the Reapers just ignore the Zealot and Sentry while getting a bunch of probe kills?


Nope, the low DPS of the reaper would easily allow you to run away the injured probe while your zealot and sentry due dmg to the reaper. Also i really doubt three*** reapers could make it into my main before the stalker is out.

/Edit: Even if you lose 1-2 probes, three reapers is a high gas investment and it wouldn't be the end of the world. tbh widow mines, and hell-bats are much more threatening.

Well, 3 Reapers two-shot Probes and have 60 HP now, so despite the low DPS per cost (still slightly higher than a marine) they do have okay burst so I doubt you would be able to run away the damaged Probe.


By the time three reapers make it to your base the stalker would be out, and you would be fine..

I thought you said that the stalker finishes at 5:00? With 3.75 move speed I'm positive that with finishing around 4:10, the Reapers will be there 10-20 seconds before 5:00 on Cloud Kingdom, considering it takes around 45 seconds for a worker to go cross map.

+ Show Spoiler +
Source: http://www.teamliquid.net/forum/viewmessage.php?topic_id=324475

Also I don't meant to be rude, and I apologize if I am.


its fine, i just dont think you realize that three reapers in your base for twenty-thirty in game seconds cant do much while being contested by a zealot, and a sentry.

Well, assuming rougly 1.3 in-game seconds between Reaper attacks (1.1 seconds is the c/d between attacks, the .2 or so is to account for avoiding Zealot hits) and perfect focus firing from both the sentry and the Reapers, that's three dead Probes before one Reaper has to retreat, then another two before the second Reaper has to retreat since Sentries take 10 seconds to kill one Reaper.


ok, fine. You win, assuming perfect micro and decision making from the terran he can kill tons of probes!!!!

If the possibility of losing 3 probes to a 3 reaper rush, is that big of a concern to you maybe this isn't the opening for you lol. Frankly, most PvT's i've played terran will make 1reaper, 2 reapers max.
@swsc2
Fencar
Profile Blog Joined August 2011
United States1663 Posts
February 13 2013 01:01 GMT
#13
On February 13 2013 09:41 TOdesKaMpF wrote:
Show nested quote +
On February 13 2013 09:23 Fencar wrote:
On February 13 2013 09:11 TOdesKaMpF wrote:
On February 13 2013 08:43 Fencar wrote:
On February 13 2013 07:03 Fencar wrote:
On February 13 2013 06:49 TOdesKaMpF wrote:
On February 13 2013 06:43 Fencar wrote:
On February 13 2013 06:17 TOdesKaMpF wrote:
On February 13 2013 06:11 Fencar wrote:
What do you do if you get hit by a 3 Reaper rush? Assuming perfect execution the third Reaper finishes around 4:05-4:10, hitting at roughly 4:30-4:45 or so depending on the map.


Stalker comes out with my build around 5:00, the Zealot and sentry will be able to delay until then as long as they are placed in the mineral line as I described.
With the low DPS of the Sentry and high move speed of the Reaper compared to the Zealot, couldn't the Reapers just ignore the Zealot and Sentry while getting a bunch of probe kills?


Nope, the low DPS of the reaper would easily allow you to run away the injured probe while your zealot and sentry due dmg to the reaper. Also i really doubt three*** reapers could make it into my main before the stalker is out.

/Edit: Even if you lose 1-2 probes, three reapers is a high gas investment and it wouldn't be the end of the world. tbh widow mines, and hell-bats are much more threatening.

Well, 3 Reapers two-shot Probes and have 60 HP now, so despite the low DPS per cost (still slightly higher than a marine) they do have okay burst so I doubt you would be able to run away the damaged Probe.


By the time three reapers make it to your base the stalker would be out, and you would be fine..

I thought you said that the stalker finishes at 5:00? With 3.75 move speed I'm positive that with finishing around 4:10, the Reapers will be there 10-20 seconds before 5:00 on Cloud Kingdom, considering it takes around 45 seconds for a worker to go cross map.

+ Show Spoiler +
Source: http://www.teamliquid.net/forum/viewmessage.php?topic_id=324475

Also I don't meant to be rude, and I apologize if I am.


its fine, i just dont think you realize that three reapers in your base for twenty-thirty in game seconds cant do much while being contested by a zealot, and a sentry.

Well, assuming rougly 1.3 in-game seconds between Reaper attacks (1.1 seconds is the c/d between attacks, the .2 or so is to account for avoiding Zealot hits) and perfect focus firing from both the sentry and the Reapers, that's three dead Probes before one Reaper has to retreat, then another two before the second Reaper has to retreat since Sentries take 10 seconds to kill one Reaper.


ok, fine. You win, assuming perfect micro and decision making from the terran he can kill tons of probes!!!!

If the possibility of losing 3 probes to a 3 reaper rush, is that big of a concern to you maybe this isn't the opening for you lol. Frankly, most PvT's i've played terran will make 1reaper, 2 reapers max.
I thought that relatively perfect micro and decision making was standard for GM? :/
I'm just wondering because it seems like a weakness to me. I don't mean that you should stop doing the opening, just saying that it could have a weakness that I am asking about.

Again, I don't mean to be rude or anything.
This is my signature. There are many like it, but this one is mine.
Pookie Monster
Profile Joined October 2010
United States303 Posts
February 13 2013 02:10 GMT
#14
On February 13 2013 10:01 Fencar wrote:
Show nested quote +
On February 13 2013 09:41 TOdesKaMpF wrote:
On February 13 2013 09:23 Fencar wrote:
On February 13 2013 09:11 TOdesKaMpF wrote:
On February 13 2013 08:43 Fencar wrote:
On February 13 2013 07:03 Fencar wrote:
On February 13 2013 06:49 TOdesKaMpF wrote:
On February 13 2013 06:43 Fencar wrote:
On February 13 2013 06:17 TOdesKaMpF wrote:
[quote]

Stalker comes out with my build around 5:00, the Zealot and sentry will be able to delay until then as long as they are placed in the mineral line as I described.
With the low DPS of the Sentry and high move speed of the Reaper compared to the Zealot, couldn't the Reapers just ignore the Zealot and Sentry while getting a bunch of probe kills?


Nope, the low DPS of the reaper would easily allow you to run away the injured probe while your zealot and sentry due dmg to the reaper. Also i really doubt three*** reapers could make it into my main before the stalker is out.

/Edit: Even if you lose 1-2 probes, three reapers is a high gas investment and it wouldn't be the end of the world. tbh widow mines, and hell-bats are much more threatening.

Well, 3 Reapers two-shot Probes and have 60 HP now, so despite the low DPS per cost (still slightly higher than a marine) they do have okay burst so I doubt you would be able to run away the damaged Probe.


By the time three reapers make it to your base the stalker would be out, and you would be fine..

I thought you said that the stalker finishes at 5:00? With 3.75 move speed I'm positive that with finishing around 4:10, the Reapers will be there 10-20 seconds before 5:00 on Cloud Kingdom, considering it takes around 45 seconds for a worker to go cross map.

+ Show Spoiler +
Source: http://www.teamliquid.net/forum/viewmessage.php?topic_id=324475

Also I don't meant to be rude, and I apologize if I am.


its fine, i just dont think you realize that three reapers in your base for twenty-thirty in game seconds cant do much while being contested by a zealot, and a sentry.

Well, assuming rougly 1.3 in-game seconds between Reaper attacks (1.1 seconds is the c/d between attacks, the .2 or so is to account for avoiding Zealot hits) and perfect focus firing from both the sentry and the Reapers, that's three dead Probes before one Reaper has to retreat, then another two before the second Reaper has to retreat since Sentries take 10 seconds to kill one Reaper.


ok, fine. You win, assuming perfect micro and decision making from the terran he can kill tons of probes!!!!

If the possibility of losing 3 probes to a 3 reaper rush, is that big of a concern to you maybe this isn't the opening for you lol. Frankly, most PvT's i've played terran will make 1reaper, 2 reapers max.
I thought that relatively perfect micro and decision making was standard for GM? :/
I'm just wondering because it seems like a weakness to me. I don't mean that you should stop doing the opening, just saying that it could have a weakness that I am asking about.

Again, I don't mean to be rude or anything.


I can assure you there is nothing perfect about Grandmasters especially low to mid grandmasters, My APM rarely exceeds 150, i dont use building hotkeys for Macro or hotkey screen areas. And i still beat Grandmasters about 30% of the time (#1 master).
??
Fencar
Profile Blog Joined August 2011
United States1663 Posts
February 13 2013 02:23 GMT
#15
On February 13 2013 11:10 Pookie Monster wrote:
Show nested quote +
On February 13 2013 10:01 Fencar wrote:
On February 13 2013 09:41 TOdesKaMpF wrote:
On February 13 2013 09:23 Fencar wrote:
On February 13 2013 09:11 TOdesKaMpF wrote:
On February 13 2013 08:43 Fencar wrote:
On February 13 2013 07:03 Fencar wrote:
On February 13 2013 06:49 TOdesKaMpF wrote:
On February 13 2013 06:43 Fencar wrote:
[quote]With the low DPS of the Sentry and high move speed of the Reaper compared to the Zealot, couldn't the Reapers just ignore the Zealot and Sentry while getting a bunch of probe kills?


Nope, the low DPS of the reaper would easily allow you to run away the injured probe while your zealot and sentry due dmg to the reaper. Also i really doubt three*** reapers could make it into my main before the stalker is out.

/Edit: Even if you lose 1-2 probes, three reapers is a high gas investment and it wouldn't be the end of the world. tbh widow mines, and hell-bats are much more threatening.

Well, 3 Reapers two-shot Probes and have 60 HP now, so despite the low DPS per cost (still slightly higher than a marine) they do have okay burst so I doubt you would be able to run away the damaged Probe.


By the time three reapers make it to your base the stalker would be out, and you would be fine..

I thought you said that the stalker finishes at 5:00? With 3.75 move speed I'm positive that with finishing around 4:10, the Reapers will be there 10-20 seconds before 5:00 on Cloud Kingdom, considering it takes around 45 seconds for a worker to go cross map.

+ Show Spoiler +
Source: http://www.teamliquid.net/forum/viewmessage.php?topic_id=324475

Also I don't meant to be rude, and I apologize if I am.


its fine, i just dont think you realize that three reapers in your base for twenty-thirty in game seconds cant do much while being contested by a zealot, and a sentry.

Well, assuming rougly 1.3 in-game seconds between Reaper attacks (1.1 seconds is the c/d between attacks, the .2 or so is to account for avoiding Zealot hits) and perfect focus firing from both the sentry and the Reapers, that's three dead Probes before one Reaper has to retreat, then another two before the second Reaper has to retreat since Sentries take 10 seconds to kill one Reaper.


ok, fine. You win, assuming perfect micro and decision making from the terran he can kill tons of probes!!!!

If the possibility of losing 3 probes to a 3 reaper rush, is that big of a concern to you maybe this isn't the opening for you lol. Frankly, most PvT's i've played terran will make 1reaper, 2 reapers max.
I thought that relatively perfect micro and decision making was standard for GM? :/
I'm just wondering because it seems like a weakness to me. I don't mean that you should stop doing the opening, just saying that it could have a weakness that I am asking about.

Again, I don't mean to be rude or anything.


I can assure you there is nothing perfect about Grandmasters especially low to mid grandmasters, My APM rarely exceeds 150, i dont use building hotkeys for Macro or hotkey screen areas. And i still beat Grandmasters about 30% of the time (#1 master).

I said relatively aka much, much better than most mid-masters players. I see your point, though.
This is my signature. There are many like it, but this one is mine.
sWs
Profile Blog Joined December 2010
United States408 Posts
February 13 2013 03:00 GMT
#16
On February 13 2013 11:23 Fencar wrote:
Show nested quote +
On February 13 2013 11:10 Pookie Monster wrote:
On February 13 2013 10:01 Fencar wrote:
On February 13 2013 09:41 TOdesKaMpF wrote:
On February 13 2013 09:23 Fencar wrote:
On February 13 2013 09:11 TOdesKaMpF wrote:
On February 13 2013 08:43 Fencar wrote:
On February 13 2013 07:03 Fencar wrote:
On February 13 2013 06:49 TOdesKaMpF wrote:
[quote]

Nope, the low DPS of the reaper would easily allow you to run away the injured probe while your zealot and sentry due dmg to the reaper. Also i really doubt three*** reapers could make it into my main before the stalker is out.

/Edit: Even if you lose 1-2 probes, three reapers is a high gas investment and it wouldn't be the end of the world. tbh widow mines, and hell-bats are much more threatening.

Well, 3 Reapers two-shot Probes and have 60 HP now, so despite the low DPS per cost (still slightly higher than a marine) they do have okay burst so I doubt you would be able to run away the damaged Probe.


By the time three reapers make it to your base the stalker would be out, and you would be fine..

I thought you said that the stalker finishes at 5:00? With 3.75 move speed I'm positive that with finishing around 4:10, the Reapers will be there 10-20 seconds before 5:00 on Cloud Kingdom, considering it takes around 45 seconds for a worker to go cross map.

+ Show Spoiler +
Source: http://www.teamliquid.net/forum/viewmessage.php?topic_id=324475

Also I don't meant to be rude, and I apologize if I am.


its fine, i just dont think you realize that three reapers in your base for twenty-thirty in game seconds cant do much while being contested by a zealot, and a sentry.

Well, assuming rougly 1.3 in-game seconds between Reaper attacks (1.1 seconds is the c/d between attacks, the .2 or so is to account for avoiding Zealot hits) and perfect focus firing from both the sentry and the Reapers, that's three dead Probes before one Reaper has to retreat, then another two before the second Reaper has to retreat since Sentries take 10 seconds to kill one Reaper.


ok, fine. You win, assuming perfect micro and decision making from the terran he can kill tons of probes!!!!

If the possibility of losing 3 probes to a 3 reaper rush, is that big of a concern to you maybe this isn't the opening for you lol. Frankly, most PvT's i've played terran will make 1reaper, 2 reapers max.
I thought that relatively perfect micro and decision making was standard for GM? :/
I'm just wondering because it seems like a weakness to me. I don't mean that you should stop doing the opening, just saying that it could have a weakness that I am asking about.

Again, I don't mean to be rude or anything.


I can assure you there is nothing perfect about Grandmasters especially low to mid grandmasters, My APM rarely exceeds 150, i dont use building hotkeys for Macro or hotkey screen areas. And i still beat Grandmasters about 30% of the time (#1 master).

I said relatively aka much, much better than most mid-masters players. I see your point, though.


yeah.. I mean, we see Code S level koreans, and Code A level players lose games to such simple things as micro mistakes.. believe me Grand-master players do not play anywhere near perfectly
@swsc2
Fencar
Profile Blog Joined August 2011
United States1663 Posts
Last Edited: 2013-02-13 04:57:29
February 13 2013 04:22 GMT
#17
On February 13 2013 12:00 TOdesKaMpF wrote:
Show nested quote +
On February 13 2013 11:23 Fencar wrote:
On February 13 2013 11:10 Pookie Monster wrote:
On February 13 2013 10:01 Fencar wrote:
On February 13 2013 09:41 TOdesKaMpF wrote:
On February 13 2013 09:23 Fencar wrote:
On February 13 2013 09:11 TOdesKaMpF wrote:
On February 13 2013 08:43 Fencar wrote:
On February 13 2013 07:03 Fencar wrote:
[quote]
Well, 3 Reapers two-shot Probes and have 60 HP now, so despite the low DPS per cost (still slightly higher than a marine) they do have okay burst so I doubt you would be able to run away the damaged Probe.


By the time three reapers make it to your base the stalker would be out, and you would be fine..

I thought you said that the stalker finishes at 5:00? With 3.75 move speed I'm positive that with finishing around 4:10, the Reapers will be there 10-20 seconds before 5:00 on Cloud Kingdom, considering it takes around 45 seconds for a worker to go cross map.

+ Show Spoiler +
Source: http://www.teamliquid.net/forum/viewmessage.php?topic_id=324475

Also I don't meant to be rude, and I apologize if I am.


its fine, i just dont think you realize that three reapers in your base for twenty-thirty in game seconds cant do much while being contested by a zealot, and a sentry.

Well, assuming rougly 1.3 in-game seconds between Reaper attacks (1.1 seconds is the c/d between attacks, the .2 or so is to account for avoiding Zealot hits) and perfect focus firing from both the sentry and the Reapers, that's three dead Probes before one Reaper has to retreat, then another two before the second Reaper has to retreat since Sentries take 10 seconds to kill one Reaper.


ok, fine. You win, assuming perfect micro and decision making from the terran he can kill tons of probes!!!!

If the possibility of losing 3 probes to a 3 reaper rush, is that big of a concern to you maybe this isn't the opening for you lol. Frankly, most PvT's i've played terran will make 1reaper, 2 reapers max.
I thought that relatively perfect micro and decision making was standard for GM? :/
I'm just wondering because it seems like a weakness to me. I don't mean that you should stop doing the opening, just saying that it could have a weakness that I am asking about.

Again, I don't mean to be rude or anything.


I can assure you there is nothing perfect about Grandmasters especially low to mid grandmasters, My APM rarely exceeds 150, i dont use building hotkeys for Macro or hotkey screen areas. And i still beat Grandmasters about 30% of the time (#1 master).

I said relatively aka much, much better than most mid-masters players. I see your point, though.


yeah.. I mean, we see Code S level koreans, and Code A level players lose games to such simple things as micro mistakes.. believe me Grand-master players do not play anywhere near perfectly

Yeah.

To clarify on my stance, first I in no way mean to offend you or the build order which apparently sees much success. However it still seems to me that a 3 Reaper rush is still a potential way to exploit your build order of sentry first, despite not being quite as strong as I thought it could be.

I would suppose that if fast Reapers ever caught on people may have to mix up Sentry first and Stalker first. It's almost a shame that Reaper heavy builds are negated by the Mothership Core, stifling Reaper play in TvP.
This is my signature. There are many like it, but this one is mine.
ant-1
Profile Blog Joined November 2010
Canada148 Posts
February 13 2013 04:27 GMT
#18
Nice build! Lines up very well to pressure, even pre-medivac bio pushes (thanks, planetary nexus). I was beaten badly by a hellbat drop though, did not have enough units. Scary thing is you don't really know the threat level before hallu (which in fact happens quite late, almost at the same time as the robo finishes), but I guess that's an issue with the hellbat drops, not your build.

Oh and I scout after gate, because I'm not brave like a grandmaster ^^
The Days Run Away Like Wild Horses Over the Hills
sWs
Profile Blog Joined December 2010
United States408 Posts
Last Edited: 2013-02-13 05:42:18
February 13 2013 05:37 GMT
#19
On February 13 2013 13:27 ant-1 wrote:
Nice build! Lines up very well to pressure, even pre-medivac bio pushes (thanks, planetary nexus). I was beaten badly by a hellbat drop though, did not have enough units. Scary thing is you don't really know the threat level before hallu (which in fact happens quite late, almost at the same time as the robo finishes), but I guess that's an issue with the hellbat drops, not your build.

Oh and I scout after gate, because I'm not brave like a grandmaster ^^


ye halu is rather late but it does at least give you some amount of time to get in position. And as for your low unit count it's to be expected with any variation of a 1g expand, it just feels wrong right now because of how ridiculous strong hellbats are.

Oh, and as a grand-master even I generally die to a hellbat drop. Scout it, get stalkers into position and he boosts over them lol. Most the time i end up pulling all my probes and running to where my third would be but if my reaction time isnt like .5 second to run with my probes when i see the medivac on the edge of the minimap im screwed.
@swsc2
StaraCroft
Profile Joined April 2012
Austria235 Posts
Last Edited: 2013-02-13 20:49:07
February 13 2013 20:44 GMT
#20
reaper opening seems pretty bad TvP anyway. Whenever I see a reaper opening I rush them with msc and my second stalker and go straight into stargate. If they don't rush out a widow mine they just seem to die.
So reapers wouldn't be my main concern. My main concern would be playing past 7:30 pvt with the current state of hellbats, mines and medivacs. I guess this looks pretty good for a macro opening.
Although you should fix the title to: A masochists guide PvT... because the safest opening right now is clearly a 1base void ray all-in.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
17:00
Qualifier
WardiTV1610
TaKeTV 531
IndyStarCraft 483
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 621
LamboSC2 508
IndyStarCraft 483
Hui .286
elazer 249
JimRising 131
BRAT_OK 125
UpATree 101
Ketroc 52
DisKSc2 23
Mackintac 13
StarCraft: Brood War
Horang2 1131
Calm 1112
Shuttle 967
Larva 940
EffOrt 754
Mini 412
Stork 287
ggaemo 153
Hyuk 101
[sc1f]eonzerg 42
[ Show more ]
PianO 29
Counter-Strike: Global Offensive
FalleN 14393
fl0m2816
pashabiceps2690
x6flipin2022
flusha1538
Fnx 1053
Super Smash Bros
Mew2King277
Other Games
hiko32815
Grubby1324
MaximusBlack992
Happy474
ToD469
nookyyy 399
ArmadaUGS368
crisheroes276
Nathanias51
EmSc Tv 35
Organizations
Counter-Strike: Global Offensive
ESL CS:GO2616
Other Games
B2W.Neo1246
BasetradeTV689
StarCraft 2
OGamingTV SC2 482
SC2 Vod Archives61
Other Games
EmSc Tv 35
StarCraft 2
EmSc2Tv 35
Blizzard YouTube
[ Show 26 non-featured ]
StarCraft 2
• 3DClanTV 180
• LilbowSC 121
• HolyHit 36
• KingCobra90 34
• Robzki 7
• LTJ 7
• BadBorz1 1
• Plecto 1
• LaughNgamez Trovo
• Tree_Stump
• AlphaB_SC2
• Matiz_pl
• Laughngamez YouTube
• Genesis Gaming
• IndyKCrew
• Kozan
• intothetv
• aXEnki
• Alpha X_
SC2: Legacy of the Void
• KarlJayG
StarCraft: Brood War
• blackmanpl 44
• Michael_bg 13
• Evilbringer5
• sscaitournament4
• radley 1
• AfreecaTV YouTube
Upcoming Events
OSC
6h 23m
SpeCial vs Nice
Nina vs Cham
Alpha X Series
9h 23m
Zest vs Cure
Alpha Pro Series
12h 23m
Patience vs ByuN
OSC
13h 23m
KCM Race Survival
14h 23m
AfreecaTV BJ Destructio…
14h 23m
WardiTV Invitational
16h 23m
ITaX Trovo Weekly
17h 23m
INnoVation vs DongRaeGu
Stats vs ByuN
Underdogs
22h 23m
Clem vs DnS
Denver vs MarineLorD
Underdogs
1d
PtitDrogo vs Stephano
Arrogfire vs Uzikoti
[ Show More ]
The NA Apprentice
1d 4h
PSISTORM Gaming Misc
1d 4h
eXoN event
1d 6h
AfreecaTV BJ Destructio…
1d 14h
OSC
1d 22h
Alpha Scrims
2 days
Dream vs Zoun
Patience vs RagnaroK
Dream vs Patience
Zoun vs RagnaroK
Patience vs Zoun
RagnaroK vs Dream
KCM Ladies Race Survival
2 days
AfreecaTV BJ Destructio…
2 days
Online Event
2 days
ITaX Ultimate Battle
2 days
INnoVation vs Zest
Team GP event
2 days
Best of the Best Tour
2 days
OyAji vs kogeT
Cross vs vOddy
DragOn vs Bonyth
PSISTORM Gaming Misc
3 days
The NA Apprentice
3 days
Alpha X vs PSISTORM Gaming
TBD vs Team eXon
Team eXon vs Risen from the Gosu
Grand Platypus Open
3 days
BW Jeez Weekly
3 days
BSL
3 days
BeAsT Cup
3 days
Alpha X Junior Champion…
3 days
Best of the Best Tour
4 days
Cross vs TerrOr
Dewalt vs kogeT
Bonyth vs Dandy
AfreecaTV BJ Destructio…
4 days
Afreeca Challengers Sta…
4 days
BSL
4 days
Alpha Pro Series
4 days
Starkiller vs Garitos
AfreecaTV BJ Destructio…
5 days
Shinhan Tank Proleague
6 days
AfreecaTV BJ Destructio…
6 days
Liquipedia Results

Completed

ASTL Season 2
IEM Katowice 2021
30k/CM Off-S. Tour
IEM Katowice 2021

Ongoing

Best of the Best Tour
KCM Race Survival 2021 Season 1
Deathfate Pro League
Bombastic StarLeague 11
Rogue City Rumble
Shinhan Tank Proleague S4
BWCL Season 52
BWCL Season 52: Div-A
Masters Clash Champ. 2021
NGS Storm Division S2
ESEA S36 - NA Premier
ESEA S36 - EU Premier
ESEA S36 - AU Premier
Snow Sweet Snow #2

Upcoming

ASL Season 11
BW Jeez Weekly 104
BW Jeez Weekly 103
King of Kings 52
BW Jeez Weekly 102
2021 ACS Season 1
BW Jeez Weekly 101
DH Masters Summer: Finals
StayAtHome Story Cup #3
DHM Summer: China
DHM Summer: NA
DHM Summer: Oceania
DHM Summer: Asia
DHM Summer: LatAm
DHM Summer: Europe
2021 GSL Season 1
IEM Summer 2021
DH Masters Spring 2021
BLAST Premier Spring Showd.
DreamHack Open Mar 2021
ESL Pro League Season 13
Pinnacle Cup
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2021 TLnet. All Rights Reserved.