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[H][D] ZvT - Proxy Rax/Reaper into mine - Page 2

Forum Index > StarCraft 2 HotS
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Spyridon
Profile Joined April 2010
United States997 Posts
Last Edited: 2013-02-19 03:01:33
February 19 2013 03:00 GMT
#21
I'm going Roach openers 9/10 of the time these days. I suggest that instead of speedlings for the most part.

But early proxy rax/reapers can feel like a nightmare when performed well. If you go 15 hatch 15 pool they can have a few reapers in your base before your roaches are out, even before the queens have spawned! If it's executed well sometimes I even lose my natural.

But my response to this has been to try to sneak some drones out an expand while defending as best I can, and scout the barracks. It's utterly pivotal to make sure you scout and see exactly when your opponent starts to expand so you know when you can ease up on unit production and get the economy going.

Even though the strat feels like a complete nightmare when it happens to you, I end up coming back and winning the game more often than not. Sometime they try to continue harassment but by that point defenses are up. If they try to continue on to a timing push it usually seems like they delayed their push so much that I end up having more units by the time they come. Don't give up or get discouraged. If you survive the harassment you can recover.
TheSwagger
Profile Joined June 2012
United States92 Posts
Last Edited: 2013-02-19 05:18:13
February 19 2013 05:15 GMT
#22
Here are my thoughts in regards to your scouting of your opponents base:

eyeball the amount of workers, harass of this magnitude (depending on how many rax) can be easily identified. The fewer the workers mining minerals (typically) the more all-in it will be (cutting workers for more barracks) I suggest drone scouting (especially if they scout you off the 9depot completion) an early gas can be deceiving, is it banshee play, is it quick tank, etc, I would say if you see an early refinery and only one barracks, stick around as long as you can to find the factory(gas first builds allow for the factory to be made basically immediately after the rax finishes), if no factory, man the anti-cheese guns and sound the alarm. look for the proxy barracks, the sooner you find them and attack them the more pressure they have to lift them (and thus set them behind, a barracks that was invested in, but not being utilized is a dead investment, which is why you'll see some people block the ramp with two barracks and put the third barracks in their base somewhere) Once you've identified its a reaper harass/all in situation, I recommend putting a spine at each hatchery. Just one each, a lot of expand builds afford two at the natural anyways. If this is not your preferred course of action, immediately begin the path of teching for zergling speed. speedlings do great against reapers and limit the harass potential by a shit load.

For widow mine: what can really be said here? Dont move the whole group of lings/units mindlessly, this same action costs terran whole armies against banelings. put a couple in front to tank the mines, if you see one, you obviously need to tech to lair immediately, or, drop spores in the base. Some people have suggested sending overlords to your preferred path in other discussions. (they do a great job of eating mines as well) what I'm assuming is happening here, is that the reapers are giving terran a lot of map control and you get defensive and never take it back. Once you get speedlings its your job to take that back by spreading overlords,creep, and getting the watch towers with your excess lings,

Best of luck


edit- girlfriends computer has autocorrect, just looking for typos, yes I know I didnt get them all
The pessimist complains about the wind; the optimist expects it to change; the realist adjusts the sails.
osiris17
Profile Blog Joined September 2012
United States165 Posts
Last Edited: 2013-02-19 17:20:38
February 19 2013 17:20 GMT
#23
Considering the gas investment and the reaper build time, and then the necessity of following it up with widow mines, I think building ~5-6 roaches and then taking a 3rd and droning for quite a while is an adequate response. Your opponent will not be able to be aggressive for a long time. All his investment is in units that aren't great against roaches, and can't attack. Meanwhile he has to get his economy up, probably by going 3-4 CC. Just deal with it, expand asap, and drone massively.
Be extremely subtle, even to the point of formlessness. Be extremely mysterious, even to the point of soundlessness. Thereby you can be the director of the opponent's fate. - sun tzu
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