Beta Balance Update #13 - Page 12
Forum Index > StarCraft 2 HotS |
Everlong
Czech Republic1973 Posts
| ||
tshi
United States2495 Posts
On February 08 2013 17:35 Everlong wrote: What the fuck people? So many whiners? HotS is way better than WoL like it's no brainer.. I guess people will ALWAYS complain, my god.. That is like a rule on the internet, isn't it? so many different people, so many different interpretations of reality | ||
Fliparoni
205 Posts
| ||
baldgye
United Kingdom1072 Posts
| ||
Rainling
United States456 Posts
On February 08 2013 16:30 MoonCricket wrote: Does anybody else think Hellbats could be re-balanced by removing Medivac thrusters and the Bio tag? At the very least, Medivac thrusters have failed to enoucrage mass Medivac drop and have exascerbated the lone Medivac drop. Perhaps it's possible that the Medivac's interaction with the Hellbat is what is making the Hellbat overpowered and Hellbat drops could be brought back into line if they weren't rocketed into the opponent's base and then healed endlessly vs Zerglings. I'm also kind of curious of whether or not people are still geting Blue Flame upgrades now that getting an Armory both advances your tech to upgrades, Battlehellions and Thors with all of your previous Hellions getting a damage boost by becoming Battlehellions by default. Maybe the Battlehellion transformation should replace the Blue Flame upgrade so Terrans can't just build an Armory and get access to upgrades and 2 more units so easily? So in short, is the Hellbat inherently OP, or are Medivac boosters, the Bio tag and the access at Armory the real problem? I think ZvT would greatly benefit from both the Siege Tank and the Battlehellion transformation being researched upgrade, that way they'd compete against each other for which upgrade you should get first instead of getting free Siege tech and bonus Battlehellions on your way to upgrades and Thors ... it's a bit much. It'd also add in the benefit of having less retarded ways to roast an entire Drone line, I mean do Terrans really need Blue Flame Hellions and Widow Mines to instantly wipe a worker .line? If the blue flame upgrade did affect hellbats and their attack was consequently made weaker early game, early game hellbat-centric strategies wouldn't be so strong. Blue flame upgrade not affecting battle hellions doesn't really make sense anyway- why would an upgrade affect a unit but not its transformation? I think medivac thrusters should have some sort of drawback. If it drained energy whenever the ability was active, it wouldn't be as strong and ubiquitously used. Hellbats probably shouldn't be bio units, it doesn't really make sense for a unit that evolves from hellions. Additionally, healing makes for some very strong allins, but doesn't have as much of an effect in the mid to late game, because hellbats can't really be microed away from damage to regenerate like bio units can with storm dodging, kiting, etc. If thrusters cost energy and hellbats were not bio units, hellbat drops would occupy a more unique place in the metagame because medivacs could move faster for longer, not consuming energy from healing hellbats, while hellbats would not benefit from regeneration but would still represent an enormous threat due to their ability to quickly evaporate worker lines. | ||
ALPINA
3791 Posts
On February 08 2013 17:35 Everlong wrote: What the fuck people? So many whiners? HotS is way better than WoL like it's no brainer.. I guess people will ALWAYS complain, my god.. Game is not balanced at all, why community should be quiet? ![]() | ||
Dvriel
607 Posts
On February 08 2013 17:07 Everlong wrote: Could anyone make a list what Protoss units widow does mine 1-shots now? Or perhraps just tell me where is the list of Protoss units with health? Probe Zealot Sentry Stalker High Templar Dark Templar Oracle Phoenix and MScore are left with few HP.As we see,no need for turrets now in early game to defend Oracle harass if you go for factory play.I wish mines were only 1 supply,because they arent good late game and to leave them wherever losing 2 supply is too much.Nice patch for Terran.Now I hope Blizz fix the Tanks and SkyToss | ||
Avicularia
540 Posts
Zerg cahnges are lame, and ovi speed makes no sense. For oracle, 60 sec is too long. I guess we'll see one or two more patches before the end of the beta. So I guess it's time to take care of helbats and zerg aa next patch. | ||
baldgye
United Kingdom1072 Posts
On February 08 2013 17:46 Dvriel wrote: Probe Zealot Sentry Stalker High Templar Dark Templar Oracle Phoenix and MScore are left with few HP.As we see,no need for turrets now in early game to defend Oracle harass if you go for factory play.I wish mines were only 1 supply,because they arent good late game and to leave them wherever losing 2 supply is too much.Nice patch for Terran.Now I hope Blizz fix the Tanks and SkyToss Nice patch? More like insane buff... With no siege mode tech and no with super powered mine again there is going to be no way to attack a Terran who's turtling... | ||
![]()
Olli
Austria24417 Posts
On February 08 2013 17:46 Dvriel wrote: Probe Zealot Sentry Stalker High Templar Dark Templar Oracle Phoenix and MScore are left with few HP.As we see,no need for turrets now in early game to defend Oracle harass if you go for factory play.I wish mines were only 1 supply,because they arent good late game and to leave them wherever losing 2 supply is too much.Nice patch for Terran.Now I hope Blizz fix the Tanks and SkyToss This is too much. Oracles, High Templar especially. That thing is too strong especially since protoss detection is extremely fragile. You can just scan observers and keep oracles away with marines. That's just insane. How do you break a siege line with widow mines and mass MMM? Protoss units are too expensive to be one-shotted by anything that's not a T3 ability like Yamato cannon. | ||
drkcid
Spain196 Posts
On February 08 2013 17:49 baldgye wrote: Nice patch? More like insane buff... With no siege mode tech and no with super powered mine again there is going to be no way to attack a Terran who's turtling... Thats true, everyone knows that P dont have any detection against wm right? ¬¬. Maybe is insane if you throw your army blindly into a turtling T. If T play def, P can get map control and then go for the death ball that almos every T fears. | ||
![]()
Olli
Austria24417 Posts
On February 08 2013 17:55 drkcid wrote: Thats true, everyone knows that P dont have any detection against wm right? ¬¬. Maybe is insane if you throw your army blindly into a turtling T. If T play def, P can get map control and then go for the death ball that almos every T fears. What detection do you mean? Observers that can be scanned or oracles that melt to the standard terran unit, the marine? | ||
LF[Media]
United States58 Posts
| ||
![]()
Olli
Austria24417 Posts
This is fucking insane | ||
[F_]aths
Germany3947 Posts
On February 08 2013 09:59 Valon wrote: I like how they asked for our opinion, it was overwhelmingly negative and the put the changes in anyway. Why bother to ask for out input if they don't listen. This is one of the worst patches ever does not address any problems namely sky toss. Maybe they don't only count the numbers of opinions, but also look on the reasoning. | ||
Dvriel
607 Posts
On February 08 2013 17:53 DarkLordOlli wrote: This is too much. Oracles, High Templar especially. That thing is too strong especially since protoss detection is extremely fragile. You can just scan observers and keep oracles away with marines. That's just insane. How do you break a siege line with widow mines and mass MMM? Are you really scared of Widow Mines? They are only 5!!! range man! Orcales give Detection as well as Observers.No decent P will go out without 1-2 Observers and If you want to break siege lines try this: Archon/Immortal/Collosi/Obs.You will see how easy is and if that doesnt works for you go Sky Toss.Siege Lines and Widow Mines will not even touch your units... | ||
![]()
Olli
Austria24417 Posts
On February 08 2013 17:58 Dvriel wrote: Are you really scared of Widow Mines? They are only 5!!! range man! Orcales give Detection as well as Observers.No decent P will go out without 1-2 Observers and If you want to break siege lines try this: Archon/Immortal/Collosi/Obs.You will see how easy is and if that doesnt works for you go Sky Toss.Siege Lines and Widow Mines will not even touch your units... The widow mine can easily be made off one base. You're saying a MASS T3 army is needed to break this. Doesn't something seem off to you? This is a 100% step in the wrong direction. Protoss gateway units are supposed to be stronger, not made completely fucking useless... | ||
LF[Media]
United States58 Posts
| ||
Tppz!
Germany1449 Posts
On February 08 2013 17:57 DarkLordOlli wrote: HOW do you defend a widow mine/marine 1 base all in. This is fucking insane mothershipcore is the answer i like the patch. i see what they are trying to do. but if they wouldnt try to avoid making tanks a useable unit in tvp we could skip all these little tweaks and have a better game pretty soon. also: protoss air should be fixed fast. jsut get rid of the voidray. its a bad unit with a even worse design | ||
blade55555
United States17423 Posts
On February 08 2013 17:57 DarkLordOlli wrote: HOW do you defend a widow mine/marine 1 base all in. This is fucking insane I imagine nexus cannon + gateway units will do fine with maybe a cannon or 2 for detection. No idea how long it takes to get a robo and get detection that way, but I don't see that being overpowered. | ||
| ||