[D] Seige upgrade removal
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bri9and
United States246 Posts
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LingBlingBling
United States353 Posts
vs toss, better to do 1/1/1 then hit. | ||
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Ogww
Finland224 Posts
You can also go constant siege tank production with only one gas now(if you don't use gas for anything else), before you had to pool up gas for that being possible. edit: Forgot mothershipcore in TvP, dunno about it edit: I don't like removal of upgrade in TvT, seems like there's sieged tank defending everything all the time t.t | ||
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StaraCroft
Austria292 Posts
The one argument I've heard as to why terrans don't want to do one base (or any early) pushes is the nexus cannon, but it has 1 less range than seige tanks, it has less sight range than attack range and unless the protoss got a mothership core really early he might not even have enough energy when your attack hits. | ||
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Sissors
1395 Posts
On January 24 2013 11:01 bri9and wrote: I have been having a great deal of fun exploiting the new timings available with early siege tank play. There are basicly no new offensive timings. If you attack with 2-3 siege tanks you don't have them anything earlier available, since they are limitted by production speed. Of course you dont have to spend 100/100 on the upgrade, so you can have some more of other stuff, or start combat shield / stim earlier. But the number of siege tanks in your push or how late it comes is exactly the same as in WoL. Where it makes a difference is on defense. For example after a 1 rax expand as soon as you got a siege tank out it can siege up and defend. | ||
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perser84
Germany399 Posts
most of the maps are very large with ramps and even if you proxy your factory you need still cross the distance with marines to reach the toss what takes time and even if you have it the nexus canon revent you do go any further then range of 13 like canon prevent you to getting sight that is enough time for him to get a immotal out and orcale do well against vs small amount of marines i watched yesterday tajyas stream were 3 marines easily got killed by 1 ocrale the only good thing is that you can hold of a 4 gate or a 2 base timing push with it | ||
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ETisME
12698 Posts
I don't have exact build order: he opens 2 gas, 1/1/1. Cannot remember armory timing. Build hellions, marines and medivac. Medivac should come around the time when armory is done with 4 hellions transformed into battle hellions Expand and do battle hellion drops into main. Then move in marines and rally a widow mine into his natural. (sometimes he doesn't move out the widow mine) third gas that finishes around the time the natural finishes. Non stop marine production with raven and tank production into mech/bio mech (not sure about bio mech, I haven't watched that many games) after some number of marines are made to defend a counter push. Obviously the battlehellions drop are to kill off the probes to migrate the delayed expo scv disadvantage. Probe transfer from main to natural to avoid the battlehellions can be killed off by the marines and some map you can get an early widow mine to annoy the Toss. Sometimes losing all battlehellions and medivac after doing a lot of damage will force an all in by Toss, which you will have siege tanks, medivac with battlehellions and marines, a raven and maybe a mine to defend | ||
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MoonCricket
222 Posts
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