Beta Balance Update #11 (Jan 9, 2013) - Page 36
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BerthaG
France74 Posts
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mannerless
Brazil86 Posts
On January 10 2013 18:48 BerthaG wrote: HOTS order : cancelled. Did they even try the game before lunching patch like that. Free detection lol what is scan for terran?? Scanning costs a MULE which are very very valuable early game. | ||
Sissors
1395 Posts
On January 10 2013 18:44 mannerless wrote: EDIT: It's funny that a lot of people are raging when I bet most of them don't even play mech (or even Terran), I think this is a good patch, I don't think mech is super good now but I think it's way more consistant, especially as far as openings go. I can't wait for Lyyna to put up his thoughts on this. I play mech against toss. I think it is a bad patch. It has some good stuff, but imo blizzard is just really going in the wrong direction. They are boosting thor/hellbat deathballs, not positional tank play. I do like mech openings become better without free detection for toss, but imo siege tanks just need a flat damage boost. HOTS order : cancelled. Did they even try the game before lunching patch like that. Free detection lol what is scan for terran?? Something that costs 270 minerals roughly and detects in one area. Tbh I would have decreased the detection time to something like 10 seconds and kept it on the MsC. But right now casting detection on MsC doesnt cost anything, and lasts so long you can sweep half the map from any cloaked units. | ||
SSVnormandy
France392 Posts
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Hattori_Hanzo
Singapore1229 Posts
On January 10 2013 07:59 BigAsia wrote: Wait, so reapers do 4x2 damage now? lolll Yes, this change is to balance reapers being massable in the late game, this gives Terran a very powerful highspeed re-max army. Similar to mass ling past 30min or mass zealot, at 3.8 speed, it is possible for T that keeps up in his production of barracks, to remax 30 or 40 high movement speed, health regenerating units. | ||
Hattori_Hanzo
Singapore1229 Posts
On January 10 2013 08:07 Gamegene wrote: OH MY GOD. I JUST REALIZED SOMETHING.... REACTOR REAPERS... why blizzard WHY. Because late game, bio-Terrans have no way to quickly spend excess gas. | ||
Sissors
1395 Posts
On January 10 2013 18:52 Hattori_Hanzo wrote: Yes, this change is to balance reapers being massable in the late game, this gives Terran a very powerful highspeed re-max army. Similar to mass ling past 30min or mass zealot, at 3.8 speed, it is possible for T that keeps up in his production of barracks, to remax 30 or 40 high movement speed, health regenerating units. Which cost a ton of gas and are completely useless against buildings and most units. Honestly the situation must be pretty hopeless before I dump 2000 gas on reapers. At least if I do that in WoL I could level the opponents base. | ||
Pookie Monster
United States303 Posts
On January 10 2013 18:33 mannerless wrote: Are you stupid or just in wood league? How is it the return of 1-1-1 when you have a 13range Nexus that can snipe tanks? WOOD LEAGUE! HAHAHAHAHAHA | ||
DemigodcelpH
1138 Posts
On January 10 2013 18:23 neozxa wrote: Then the absurd Siege Tank change. I don't think that removing the tech upgrade is going to address anything, really. It will only make TvT a LOT more absurd with 1 base tank all ins and make tank timings in TvZ come a lot earlier. More or less this. The tank will remain below subpar until it gets a damage and/or supply adjustment. | ||
Ramiz1989
12124 Posts
On January 10 2013 18:54 Hattori_Hanzo wrote: Because late game, bio-Terrans have no way to quickly spend excess gas. Reapers without good damage are not combat units, no matter how fast they are. You won't spend tons of gas and supply on something that is completely useless in the late game. You want few of the at the most in the early/mid/late game. | ||
Novacute
Australia313 Posts
On January 10 2013 18:54 Hattori_Hanzo wrote: Because late game, bio-Terrans have no way to quickly spend excess gas. Lol. Yep and reapers are terrible late game units. I'm not sure why blizzard is giving us an option to spend our late game gas on a unit that loses alot of its effectiveness (no longer has bonus light damage) for 50 gas each. Might as well just inly spend that 50 minerals for better dps (rine) and with survivalbility. In a late game scenario reapers are the worst units u can pump out 4x2 dmg from a rax. | ||
Umpteen
United Kingdom1570 Posts
On January 10 2013 17:01 Asturas wrote:Blizzard, please, understand: Terran does not need changes in early game. We need to have something for late game! Without commenting on the changes themselves, early game changes lead to late-game changes. Queen range? Overlord speed buff? Removing the siege tank upgrade drastically changes your mineral/gas investment early on. Think how big a change gasless openings in ZvX turned out to be - how much more economy Zergs could support. It changes what Terran is capable of in the early game, which imposes new restrictions on your opponent, which feeds through to the rest of the game. TL;DR: we should probably play the game for more than 5 minutes to see how this patch shakes out ![]() Tangential point: the tone of the HotS forum is very offputting right now: one angry, contemptuous, humourless, bitter post after another (not singling out the post I replied to, by the way). And no, it's not 'justified' because you disagree with the changes or you're struggling to play a particular style. It's rude and selfish and it gets everyone down including yourself. If you're on holiday with friends and it's raining out, you don't bitch about the weather all day. Speaking for myself, I'd love to read a bit less "Reaper change retarded; thank's Blizzard another nerf for Terran" and a bit more "A friend and I spent last night trying out reaper openers, and we found that while the scouting is still useful, making more than one doesn't induce a big enough deviation to make it worth diverting minerals into gas or gas away from factory / upgrades. Has anyone else been able to make them work? I think they should maybe get their anti-structure grenades back, now that they don't counter light units so hard. With that, and their increased base speed/regen, and the fact you can reactor them out, late-game reaper raids could be really viable too." Or we can pretend we live in a world where calling people stupid and useless makes them work harder, care more, and listen more closely to what we say. It's never worked before but maybe it will this time. | ||
BerthaG
France74 Posts
User was warned for this post | ||
Kryt0s
Germany209 Posts
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drkcid
Spain196 Posts
On January 10 2013 18:57 Ramiz1989 wrote: Reapers without good damage are not combat units, no matter how fast they are. You won't spend tons of gas and supply on something that is completely useless in the late game. You want few of the at the most in the early/mid/late game. +1 Nobody is going to waste resources to make a reaper when you can make a way more useful marauder for less gas and less time in mid-late game. You can use the gas excess in ravens. If reaper is going to be the scouting unit for terran like observers or overseers then give them some detection skill like deploy a small radius detection device to use against widow-mines, burrowed infestor or swarm host, observer or dts. That way the reapers will be usefull the whole game. | ||
Elp
Netherlands86 Posts
On January 10 2013 18:52 Hattori_Hanzo wrote: Yes, this change is to balance reapers being massable in the late game, this gives Terran a very powerful highspeed re-max army. Similar to mass ling past 30min or mass zealot, at 3.8 speed, it is possible for T that keeps up in his production of barracks, to remax 30 or 40 high movement speed, health regenerating units. Good luck remaxing on reapers, they have a 45 second build time. You can remax on marines twice as fast. As for spending gas late game: If the new HSM is any good, people will spend excess gas on Ravens. | ||
gronnelg
Norway354 Posts
Tangential point: the tone of the HotS forum is very offputting right now: one angry, contemptuous, humourless, bitter post after another (not singling out the post I replied to, by the way). And no, it's not 'justified' because you disagree with the changes or you're struggling to play a particular style. It's rude and selfish and it gets everyone down including yourself. If you're on holiday with friends and it's raining out, you don't bitch about the weather all day. [QUOTE] This. | ||
nomyx
United States2205 Posts
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Sissors
1395 Posts
On January 10 2013 19:02 BerthaG wrote: Give P scan on nexus and ok then, lol a mule, save you the game instant detection anywhere at any time in the game. Whereas P as to teck to robo with slow detection or stargate for oracle consuming mana i guess sure.... Sure, then give terran chronoboost, but then dont complain when we might slightly speed up 1-1-1 and similar strats, while your defense is enormously slowed down. | ||
Everlong
Czech Republic1973 Posts
On January 10 2013 18:59 Umpteen wrote: Without commenting on the changes themselves, early game changes lead to late-game changes. Queen range? Overlord speed buff? Removing the siege tank upgrade drastically changes your mineral/gas investment early on. Think how big a change gasless openings in ZvX turned out to be - how much more economy Zergs could support. It changes what Terran is capable of in the early game, which imposes new restrictions on your opponent, which feeds through to the rest of the game. TL;DR: we should probably play the game for more than 5 minutes to see how this patch shakes out ![]() Tangential point: the tone of the HotS forum is very offputting right now: one angry, contemptuous, humourless, bitter post after another (not singling out the post I replied to, by the way). And no, it's not 'justified' because you disagree with the changes or you're struggling to play a particular style. It's rude and selfish and it gets everyone down including yourself. If you're on holiday with friends and it's raining out, you don't bitch about the weather all day. Speaking for myself, I'd love to read a bit less "Reaper change retarded; thank's Blizzard another nerf for Terran" and a bit more "A friend and I spent last night trying out reaper openers, and we found that while the scouting is still useful, making more than one doesn't induce a big enough deviation to make it worth diverting minerals into gas or gas away from factory / upgrades. Has anyone else been able to make them work? I think they should maybe get their anti-structure grenades back, now that they don't counter light units so hard. With that, and their increased base speed/regen, and the fact you can reactor them out, late-game reaper raids could be really viable too." Or we can pretend we live in a world where calling people stupid and useless makes them work harder, care more, and listen more closely to what we say. It's never worked before but maybe it will this time. You need to realize that tl.net forums is full of kids that just speak their asses off, especially if it's a balance thread. Everyone is upset they didn't implement changes to their liking. Matured people actually play the game, try new stuff, wait with their verdict. It's just a waste of time trying to explain here anything both for you and them. While I appreciate what you said and I absolutely agree, I have to tell you that only option to not lose your mind is just not read threads touching balance. Now let's jump into beta and try some new Terran mech openings with more useful mines, faster armory, faster 3rd base, 2base pressure against air switching Toss, new HSM, buffed Hellbats and other stuff.. :-) | ||
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