And at this point Tempests should just say "+50 damage vs. Broodlords." Talk about a niche unit. Yikes. It also makes Carriers and BCs completely useless vs P now. IMO they should just make Tempests do AoE damage and adjust the damage/range/speed accordingly. This will make it so it still counters mass Broodlords (which is the problem, nobody has issues vs 1 or 2 Broodlords alone), but make Broodlords, BCs, and Carriers still viable units.
Beta Balance Update #9 - Page 29
Forum Index > StarCraft 2 HotS |
Skyro
United States1823 Posts
And at this point Tempests should just say "+50 damage vs. Broodlords." Talk about a niche unit. Yikes. It also makes Carriers and BCs completely useless vs P now. IMO they should just make Tempests do AoE damage and adjust the damage/range/speed accordingly. This will make it so it still counters mass Broodlords (which is the problem, nobody has issues vs 1 or 2 Broodlords alone), but make Broodlords, BCs, and Carriers still viable units. | ||
Hider
Denmark9341 Posts
On December 14 2012 03:22 Skyro wrote: Why not just making mutas more microable instead of giving them speed/regen? And at this point Tempests should just say "+50 damage vs. Broodlords." Talk about a niche unit. Yikes. It also makes Carriers and BCs completely useless vs P now. IMO they should just make Tempests do AoE damage and adjust the damage/range/speed accordingly. This will make it so it still counters mass Broodlords (which is the problem, nobody has issues vs 1 or 2 Broodlords alone), but make Broodlords, BCs, and Carriers still viable units. they should just remove widow mine anti air. Absolutely unplayable. Any change to mutas doesn't matter for tvz except the widow mine change. | ||
mannerless
Brazil86 Posts
On December 14 2012 03:22 Skyro wrote: Why not just making mutas more microable instead of giving them speed/regen? And at this point Tempests should just say "+50 damage vs. Broodlords." Talk about a niche unit. Yikes. It also makes Carriers and BCs completely useless vs P now. IMO they should just make Tempests do AoE damage and adjust the damage/range/speed accordingly. This will make it so it still counters mass Broodlords (which is the problem, nobody has issues vs 1 or 2 Broodlords alone), but make Broodlords, BCs, and Carriers still viable units. The Tempest was an AOE anti-mutalisk unit before it got changed to a long range siege anti-massive type of unit. | ||
ZjiublingZ
United Arab Emirates439 Posts
On December 14 2012 03:22 Skyro wrote: Why not just making mutas more microable instead of giving them speed/regen? And at this point Tempests should just say "+50 damage vs. Broodlords." Talk about a niche unit. Yikes. It also makes Carriers and BCs completely useless vs P now. IMO they should just make Tempests do AoE damage and adjust the damage/range/speed accordingly. This will make it so it still counters mass Broodlords (which is the problem, nobody has issues vs 1 or 2 Broodlords alone), but make Broodlords, BCs, and Carriers still viable units. BC's, yeah, I totally agree. Carriers, no, that's not true. Right now Void Ray>Tempest>Carrier>Void Ray. | ||
freetgy
1720 Posts
Stalker already only do 6.9 dps to mutas this will be now further reduced to 5.9 dps due to the healing. | ||
SarcasmMonster
3136 Posts
On December 14 2012 03:38 freetgy wrote: mutas will be so OP in PvZ Stalker already only do 6.9 dps to mutas this will be now further reduced to 5.9 dps due to the healing. Micro the hell out of those Phoenixes lol | ||
Xanbatou
United States805 Posts
On December 14 2012 03:38 freetgy wrote: mutas will be so OP in PvZ Stalker already only do 6.9 dps to mutas this will be now further reduced to 5.9 dps due to the healing. Easily fixable. They could just make it so they don't start this higher regen unless they have been out of combat for a while. That being said, I'm not too convinced this is the best idea. As other posters have said, mutalisks will still never be used in ZvT unless widow mines are made to not attack air. | ||
DifuntO
Greece2376 Posts
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-Archangel-
Croatia7457 Posts
On December 14 2012 02:31 MilesTeg wrote: That's true. In fact although I'm Zerg I wonder if hydra speed at Lair isn't actually too strong. You liked 3 base roach timings? You'll love the speed hydra version.... especially when you go Stargate. This is very different then 3 base roach. Hydra are too expensive and you need to get 2 upgrades for them. Also hydra have good dps but low HP and armor. Maybe there will be a timing for pure stargate play but smart players will just switch into a hybrid stargate/robotics or stargate/templars | ||
Ewok
United States26 Posts
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CYFAWS
Sweden275 Posts
On December 14 2012 03:38 freetgy wrote: mutas will be so OP in PvZ Stalker already only do 6.9 dps to mutas this will be now further reduced to 5.9 dps due to the healing. whoa, that was really the dumbest possible reinterpretation of a regen. big up man, impressive | ||
ZjiublingZ
United Arab Emirates439 Posts
On December 14 2012 03:38 freetgy wrote: mutas will be so OP in PvZ Stalker already only do 6.9 dps to mutas this will be now further reduced to 5.9 dps due to the healing. lol... umm... maybe if you had every individual Stalker hitting every individual Muta that would make sense. And never had more Stalkers than Mutas. If that was the case, you were probably losing in WoL vs Mutas though :D | ||
SarcasmMonster
3136 Posts
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xCherubiMx
United States25 Posts
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eviltomahawk
United States11133 Posts
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Fig
United States1324 Posts
On December 14 2012 03:43 SarcasmMonster wrote: Micro the hell out of those Phoenixes lol Exactly! This is actually a blessing in disguise for the PvZ matchup. It creates a greater incentive for mutalisks vs protoss, and at the same time creates more incentive to go phoenixes, which absolutely destroy mutas now. The +1 range encourages more people to use the micro, because it is now doable without the extra range upgrade. Plus the new passive healing doesn't change how fast mutas get eaten alive by phoenixes. And while most other toss options don't do well against mutas, this means that there are more times when toss will want to go for air units in the matchup, which is good news in my opinion, especially with the fungal change to a projectile. Now the whole air tech path is no longer instantly countered when infestors come out. It again plays to the strengths of people with good multitask and micro, who can keep an eye on their phoenixes all the time. And finally, active units like the mutalisk and the phoenix are just more interesting units, and make the matchup much more fun to watch and play than turtle into colossus, or turtle into broodlord/infestor. | ||
RinconH
United States512 Posts
Air Units could just clear them from every choke with no risk. | ||
freetgy
1720 Posts
On December 14 2012 05:15 eviltomahawk wrote: Looks like warp-in on ramps is back. thank god, that was always so annoying | ||
Fig
United States1324 Posts
On December 14 2012 05:15 eviltomahawk wrote: Looks like warp-in on ramps is back. ![]() ![]() and THAT IS AWESOME! | ||
Hider
Denmark9341 Posts
On December 14 2012 05:20 RinconH wrote: I agree Widow Mine vs. air is annoying but if Blizzard removes air attack how will Widow Mines being able to zone up the map? Air Units could just clear them from every choke with no risk. First of all one needs to detection (which against we don't see that often with mutas). Secondly terrans could consider combining them with turrets. Right now their role also overlaps too much with turrets i think. But anyway remove anti air and make them 1 food and everybody is happy. | ||
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