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Beta Balance Update #9 - Page 29

Forum Index > StarCraft 2 HotS
824 CommentsPost a Reply
Prev 1 27 28 29 30 31 42 Next All
Skyro
Profile Joined May 2010
United States1823 Posts
December 13 2012 18:22 GMT
#561
Why not just making mutas more microable instead of giving them speed/regen?

And at this point Tempests should just say "+50 damage vs. Broodlords." Talk about a niche unit. Yikes. It also makes Carriers and BCs completely useless vs P now. IMO they should just make Tempests do AoE damage and adjust the damage/range/speed accordingly. This will make it so it still counters mass Broodlords (which is the problem, nobody has issues vs 1 or 2 Broodlords alone), but make Broodlords, BCs, and Carriers still viable units.
Hider
Profile Blog Joined May 2010
Denmark9402 Posts
December 13 2012 18:23 GMT
#562
On December 14 2012 03:22 Skyro wrote:
Why not just making mutas more microable instead of giving them speed/regen?

And at this point Tempests should just say "+50 damage vs. Broodlords." Talk about a niche unit. Yikes. It also makes Carriers and BCs completely useless vs P now. IMO they should just make Tempests do AoE damage and adjust the damage/range/speed accordingly. This will make it so it still counters mass Broodlords (which is the problem, nobody has issues vs 1 or 2 Broodlords alone), but make Broodlords, BCs, and Carriers still viable units.


they should just remove widow mine anti air. Absolutely unplayable. Any change to mutas doesn't matter for tvz except the widow mine change.
mannerless
Profile Joined May 2010
Brazil86 Posts
December 13 2012 18:24 GMT
#563
On December 14 2012 03:22 Skyro wrote:
Why not just making mutas more microable instead of giving them speed/regen?

And at this point Tempests should just say "+50 damage vs. Broodlords." Talk about a niche unit. Yikes. It also makes Carriers and BCs completely useless vs P now. IMO they should just make Tempests do AoE damage and adjust the damage/range/speed accordingly. This will make it so it still counters mass Broodlords (which is the problem, nobody has issues vs 1 or 2 Broodlords alone), but make Broodlords, BCs, and Carriers still viable units.


The Tempest was an AOE anti-mutalisk unit before it got changed to a long range siege anti-massive type of unit.
lurking the forums since 2003
ZjiublingZ
Profile Joined September 2011
United Arab Emirates439 Posts
December 13 2012 18:38 GMT
#564
On December 14 2012 03:22 Skyro wrote:
Why not just making mutas more microable instead of giving them speed/regen?

And at this point Tempests should just say "+50 damage vs. Broodlords." Talk about a niche unit. Yikes. It also makes Carriers and BCs completely useless vs P now. IMO they should just make Tempests do AoE damage and adjust the damage/range/speed accordingly. This will make it so it still counters mass Broodlords (which is the problem, nobody has issues vs 1 or 2 Broodlords alone), but make Broodlords, BCs, and Carriers still viable units.


BC's, yeah, I totally agree. Carriers, no, that's not true. Right now Void Ray>Tempest>Carrier>Void Ray.
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2012-12-13 18:41:07
December 13 2012 18:38 GMT
#565
mutas will be so OP in PvZ
Stalker already only do 6.9 dps to mutas this will be now further reduced to 5.9 dps due to the healing.
SarcasmMonster
Profile Joined October 2011
3136 Posts
December 13 2012 18:43 GMT
#566
On December 14 2012 03:38 freetgy wrote:
mutas will be so OP in PvZ
Stalker already only do 6.9 dps to mutas this will be now further reduced to 5.9 dps due to the healing.


Micro the hell out of those Phoenixes lol
MMA: The true King of Wings
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
December 13 2012 18:44 GMT
#567
On December 14 2012 03:38 freetgy wrote:
mutas will be so OP in PvZ
Stalker already only do 6.9 dps to mutas this will be now further reduced to 5.9 dps due to the healing.


Easily fixable. They could just make it so they don't start this higher regen unless they have been out of combat for a while.

That being said, I'm not too convinced this is the best idea. As other posters have said, mutalisks will still never be used in ZvT unless widow mines are made to not attack air.
DifuntO
Profile Joined November 2011
Greece2376 Posts
December 13 2012 18:47 GMT
#568
Interesting changes.Not sure about the new muta buff but we'll see.
All I do is Stim.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
December 13 2012 19:18 GMT
#569
On December 14 2012 02:31 MilesTeg wrote:
Show nested quote +
On December 14 2012 01:41 -Archangel- wrote:
One thing Rossie got right is that now Hydra is a great counter to all this toss air play. Then toss needs to make a AoE damage unit to kill hydras, which will be HT as Colossi can be killed so easy by Vipers (which zerg should build even against Air toss to maximise usage of hydras in the back).
And the result is HT vs Hydras Blizzard finally decided to copy BW, they just needed to do a big round trip and couple of years of figuring it out


That's true. In fact although I'm Zerg I wonder if hydra speed at Lair isn't actually too strong.

You liked 3 base roach timings? You'll love the speed hydra version.... especially when you go Stargate.

This is very different then 3 base roach. Hydra are too expensive and you need to get 2 upgrades for them. Also hydra have good dps but low HP and armor. Maybe there will be a timing for pure stargate play but smart players will just switch into a hybrid stargate/robotics or stargate/templars
Ewok
Profile Joined December 2012
United States26 Posts
December 13 2012 19:19 GMT
#570
Mutas are so good in beta. I constantly die to them if i don't go stargate. Im glad they're useful again.
FFE or die trying!
CYFAWS
Profile Joined October 2012
Sweden275 Posts
December 13 2012 19:19 GMT
#571
On December 14 2012 03:38 freetgy wrote:
mutas will be so OP in PvZ
Stalker already only do 6.9 dps to mutas this will be now further reduced to 5.9 dps due to the healing.


whoa, that was really the dumbest possible reinterpretation of a regen. big up man, impressive
ZjiublingZ
Profile Joined September 2011
United Arab Emirates439 Posts
Last Edited: 2012-12-13 19:41:05
December 13 2012 19:37 GMT
#572
On December 14 2012 03:38 freetgy wrote:
mutas will be so OP in PvZ
Stalker already only do 6.9 dps to mutas this will be now further reduced to 5.9 dps due to the healing.


lol... umm... maybe if you had every individual Stalker hitting every individual Muta that would make sense. And never had more Stalkers than Mutas. If that was the case, you were probably losing in WoL vs Mutas though :D
SarcasmMonster
Profile Joined October 2011
3136 Posts
December 13 2012 19:48 GMT
#573
In the worst case scenario, being forced to open Stargate isn't end of the world. That's how PvZ was in BW
MMA: The true King of Wings
xCherubiMx
Profile Joined July 2012
United States25 Posts
December 13 2012 19:51 GMT
#574
well it was fun while it lasted but I cannot play toss anymore. Hello zerg.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
December 13 2012 20:15 GMT
#575
Looks like warp-in on ramps is back.

[image loading]

[image loading]
ㅇㅅㅌㅅ
Fig
Profile Joined March 2010
United States1324 Posts
December 13 2012 20:19 GMT
#576
On December 14 2012 03:43 SarcasmMonster wrote:
Show nested quote +
On December 14 2012 03:38 freetgy wrote:
mutas will be so OP in PvZ
Stalker already only do 6.9 dps to mutas this will be now further reduced to 5.9 dps due to the healing.


Micro the hell out of those Phoenixes lol

Exactly! This is actually a blessing in disguise for the PvZ matchup.

It creates a greater incentive for mutalisks vs protoss, and at the same time creates more incentive to go phoenixes, which absolutely destroy mutas now. The +1 range encourages more people to use the micro, because it is now doable without the extra range upgrade. Plus the new passive healing doesn't change how fast mutas get eaten alive by phoenixes.

And while most other toss options don't do well against mutas, this means that there are more times when toss will want to go for air units in the matchup, which is good news in my opinion, especially with the fungal change to a projectile. Now the whole air tech path is no longer instantly countered when infestors come out. It again plays to the strengths of people with good multitask and micro, who can keep an eye on their phoenixes all the time.

And finally, active units like the mutalisk and the phoenix are just more interesting units, and make the matchup much more fun to watch and play than turtle into colossus, or turtle into broodlord/infestor.
Can't elope with my cantaloupe
RinconH
Profile Joined April 2010
United States512 Posts
December 13 2012 20:20 GMT
#577
I agree Widow Mine vs. air is annoying but if Blizzard removes air attack how will Widow Mines being able to zone up the map?

Air Units could just clear them from every choke with no risk.
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2012-12-13 20:21:44
December 13 2012 20:21 GMT
#578
On December 14 2012 05:15 eviltomahawk wrote:
Looks like warp-in on ramps is back.


thank god, that was always so annoying
Fig
Profile Joined March 2010
United States1324 Posts
December 13 2012 20:22 GMT
#579
On December 14 2012 05:15 eviltomahawk wrote:
Looks like warp-in on ramps is back.

[image loading]

[image loading]

and THAT IS AWESOME!
Can't elope with my cantaloupe
Hider
Profile Blog Joined May 2010
Denmark9402 Posts
December 13 2012 20:24 GMT
#580
On December 14 2012 05:20 RinconH wrote:
I agree Widow Mine vs. air is annoying but if Blizzard removes air attack how will Widow Mines being able to zone up the map?

Air Units could just clear them from every choke with no risk.


First of all one needs to detection (which against we don't see that often with mutas). Secondly terrans could consider combining them with turrets. Right now their role also overlaps too much with turrets i think.

But anyway remove anti air and make them 1 food and everybody is happy.
Prev 1 27 28 29 30 31 42 Next All
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