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Beta Balance Update #9 - Page 30

Forum Index > StarCraft 2 HotS
824 CommentsPost a Reply
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adogh345
Profile Joined December 2012
3 Posts
December 13 2012 20:24 GMT
#581
LoL. Blizzard always with these ninja changes and they are often huge.
Warpin on Ramp....wow. What about Highground warpin? Probably still gone.
Blizzard is patching really strangely. Making already op stuff like battle hellion vs lings even more op and and now making tempest vs capital ships/broodlrods broken as hell. Now every zerg has to go ultralisk vs toss for the late game for sure.
Mudkipnick
Profile Blog Joined May 2012
Korea (South)241 Posts
December 13 2012 20:35 GMT
#582
I still don't understand why Dark Shrines are more affordable. Are they trying to make DT harass more viable than it already is? Only thing that's been bothering me with this patch note.
Follow your dreams
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
December 13 2012 20:41 GMT
#583
On December 14 2012 05:19 Fig wrote:
Show nested quote +
On December 14 2012 03:43 SarcasmMonster wrote:
On December 14 2012 03:38 freetgy wrote:
mutas will be so OP in PvZ
Stalker already only do 6.9 dps to mutas this will be now further reduced to 5.9 dps due to the healing.


Micro the hell out of those Phoenixes lol

Exactly! This is actually a blessing in disguise for the PvZ matchup.

It creates a greater incentive for mutalisks vs protoss, and at the same time creates more incentive to go phoenixes, which absolutely destroy mutas now. The +1 range encourages more people to use the micro, because it is now doable without the extra range upgrade. Plus the new passive healing doesn't change how fast mutas get eaten alive by phoenixes.

And while most other toss options don't do well against mutas, this means that there are more times when toss will want to go for air units in the matchup, which is good news in my opinion, especially with the fungal change to a projectile. Now the whole air tech path is no longer instantly countered when infestors come out. It again plays to the strengths of people with good multitask and micro, who can keep an eye on their phoenixes all the time.

And finally, active units like the mutalisk and the phoenix are just more interesting units, and make the matchup much more fun to watch and play than turtle into colossus, or turtle into broodlord/infestor.


Blizzard: Hey Protoss players! We know you hated having to do 2 years of Robo play with Stargate only for some gimmicks, so with the Muta buff, we swapped that for you! Enjoy the next 2 years of Stargate only with little possibility of any variation!
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
a176
Profile Blog Joined August 2009
Canada6688 Posts
December 13 2012 20:46 GMT
#584
Just a heads up. It seems thors are broken. Javelin missiles are not doing splash damage. I thought I was crazy or something when I noticed it in-game but the bug exists in the editor as well.
starleague forever
eviltomahawk
Profile Blog Joined August 2010
United States11133 Posts
December 13 2012 20:50 GMT
#585
On December 14 2012 05:35 Mudkipnick wrote:
I still don't understand why Dark Shrines are more affordable. Are they trying to make DT harass more viable than it already is? Only thing that's been bothering me with this patch note.

They wanted to encourage more DT use in the late game.

3. Buff DTs not necessarily for the DT rush case, but to have DTs more often in the late game.

http://eu.battle.net/sc2/en/forum/topic/5966979955

Dark Shrine cost reduction

We wanted the Dark Shrine to feel like a more desirable tech option for players. By reducing the cost of the Dark Shrine, Dark Templar can be utilized in more late game scenarios.

http://us.battle.net/sc2/en/forum/topic/7320452623
ㅇㅅㅌㅅ
Big J
Profile Joined March 2011
Austria16289 Posts
December 13 2012 20:54 GMT
#586
On December 14 2012 05:41 KrazyTrumpet wrote:
Show nested quote +
On December 14 2012 05:19 Fig wrote:
On December 14 2012 03:43 SarcasmMonster wrote:
On December 14 2012 03:38 freetgy wrote:
mutas will be so OP in PvZ
Stalker already only do 6.9 dps to mutas this will be now further reduced to 5.9 dps due to the healing.


Micro the hell out of those Phoenixes lol

Exactly! This is actually a blessing in disguise for the PvZ matchup.

It creates a greater incentive for mutalisks vs protoss, and at the same time creates more incentive to go phoenixes, which absolutely destroy mutas now. The +1 range encourages more people to use the micro, because it is now doable without the extra range upgrade. Plus the new passive healing doesn't change how fast mutas get eaten alive by phoenixes.

And while most other toss options don't do well against mutas, this means that there are more times when toss will want to go for air units in the matchup, which is good news in my opinion, especially with the fungal change to a projectile. Now the whole air tech path is no longer instantly countered when infestors come out. It again plays to the strengths of people with good multitask and micro, who can keep an eye on their phoenixes all the time.

And finally, active units like the mutalisk and the phoenix are just more interesting units, and make the matchup much more fun to watch and play than turtle into colossus, or turtle into broodlord/infestor.


Blizzard: Hey Protoss players! We know you hated having to do 2 years of Robo play with Stargate only for some gimmicks, so with the Muta buff, we swapped that for you! Enjoy the next 2 years of Stargate only with little possibility of any variation!


Blizzard: Hey Protoss players! We know that you don't like playing against mutalisks, so we keep on buffing phoenixes. We know that you hate playing vs Infestors, so we nerf them. We know that you don't like to play against Broodlords, so you get Tempests. We know that roaches are kind of hard to kill if you don't go robo, so we buff the shit out of voidrays. We know you had a hard time harassing in WoL, so we created the Oracle.

Protoss: WTF, to do those things I have to do something different then mass robo and gateway units?
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
Last Edited: 2012-12-13 20:59:07
December 13 2012 20:58 GMT
#587
On December 14 2012 05:54 Big J wrote:
Show nested quote +
On December 14 2012 05:41 KrazyTrumpet wrote:
On December 14 2012 05:19 Fig wrote:
On December 14 2012 03:43 SarcasmMonster wrote:
On December 14 2012 03:38 freetgy wrote:
mutas will be so OP in PvZ
Stalker already only do 6.9 dps to mutas this will be now further reduced to 5.9 dps due to the healing.


Micro the hell out of those Phoenixes lol

Exactly! This is actually a blessing in disguise for the PvZ matchup.

It creates a greater incentive for mutalisks vs protoss, and at the same time creates more incentive to go phoenixes, which absolutely destroy mutas now. The +1 range encourages more people to use the micro, because it is now doable without the extra range upgrade. Plus the new passive healing doesn't change how fast mutas get eaten alive by phoenixes.

And while most other toss options don't do well against mutas, this means that there are more times when toss will want to go for air units in the matchup, which is good news in my opinion, especially with the fungal change to a projectile. Now the whole air tech path is no longer instantly countered when infestors come out. It again plays to the strengths of people with good multitask and micro, who can keep an eye on their phoenixes all the time.

And finally, active units like the mutalisk and the phoenix are just more interesting units, and make the matchup much more fun to watch and play than turtle into colossus, or turtle into broodlord/infestor.


Blizzard: Hey Protoss players! We know you hated having to do 2 years of Robo play with Stargate only for some gimmicks, so with the Muta buff, we swapped that for you! Enjoy the next 2 years of Stargate only with little possibility of any variation!


Blizzard: Hey Protoss players! We know that you don't like playing against mutalisks, so we keep on buffing phoenixes. We know that you hate playing vs Infestors, so we nerf them. We know that you don't like to play against Broodlords, so you get Tempests. We know that roaches are kind of hard to kill if you don't go robo, so we buff the shit out of voidrays. We know you had a hard time harassing in WoL, so we created the Oracle.

Protoss: WTF, to do those things I have to do something different then mass robo and gateway units?


The point is they are just trading one forced tech tree for another. Between Muta buffs, Vipers, Swarm hosts, Robo play is not nearly as viable as it was before and you pretty much have to go Stargate, now. It's even worse now because with Muta speed + health regen, Storm is about a billion times less effective vs Mutas.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Big J
Profile Joined March 2011
Austria16289 Posts
December 13 2012 21:03 GMT
#588
On December 14 2012 05:58 KrazyTrumpet wrote:
Show nested quote +
On December 14 2012 05:54 Big J wrote:
On December 14 2012 05:41 KrazyTrumpet wrote:
On December 14 2012 05:19 Fig wrote:
On December 14 2012 03:43 SarcasmMonster wrote:
On December 14 2012 03:38 freetgy wrote:
mutas will be so OP in PvZ
Stalker already only do 6.9 dps to mutas this will be now further reduced to 5.9 dps due to the healing.


Micro the hell out of those Phoenixes lol

Exactly! This is actually a blessing in disguise for the PvZ matchup.

It creates a greater incentive for mutalisks vs protoss, and at the same time creates more incentive to go phoenixes, which absolutely destroy mutas now. The +1 range encourages more people to use the micro, because it is now doable without the extra range upgrade. Plus the new passive healing doesn't change how fast mutas get eaten alive by phoenixes.

And while most other toss options don't do well against mutas, this means that there are more times when toss will want to go for air units in the matchup, which is good news in my opinion, especially with the fungal change to a projectile. Now the whole air tech path is no longer instantly countered when infestors come out. It again plays to the strengths of people with good multitask and micro, who can keep an eye on their phoenixes all the time.

And finally, active units like the mutalisk and the phoenix are just more interesting units, and make the matchup much more fun to watch and play than turtle into colossus, or turtle into broodlord/infestor.


Blizzard: Hey Protoss players! We know you hated having to do 2 years of Robo play with Stargate only for some gimmicks, so with the Muta buff, we swapped that for you! Enjoy the next 2 years of Stargate only with little possibility of any variation!


Blizzard: Hey Protoss players! We know that you don't like playing against mutalisks, so we keep on buffing phoenixes. We know that you hate playing vs Infestors, so we nerf them. We know that you don't like to play against Broodlords, so you get Tempests. We know that roaches are kind of hard to kill if you don't go robo, so we buff the shit out of voidrays. We know you had a hard time harassing in WoL, so we created the Oracle.

Protoss: WTF, to do those things I have to do something different then mass robo and gateway units?


The point is they are just trading one forced tech tree for another. Between Muta buffs, Vipers, Swarm hosts, Robo play is not nearly as viable as it was before and you pretty much have to go Stargate, now. It's even worse now because with Muta speed + health regen, Storm is about a billion times less effective vs Mutas.


In WoL, "only" 1-2 Robo (+Archon) play is so viable that Zerg must go full air against it, because there is nothing on the ground to combat it. I really don't think those changes will make it suddenly "not viable".
maniac1122
Profile Blog Joined May 2010
United States111 Posts
December 13 2012 21:28 GMT
#589
Gotta say, these HOTS units are shaping up to be much less well designed than the BW units.

Too many units overlap (in roles) and the matchups already seem like we know whats going to happen.

Will say i do like my plethora of options as a zerg player now, however.
twitch.tv/maniac1122 go follow please
ElMeanYo
Profile Joined March 2011
United States1032 Posts
December 13 2012 21:41 GMT
#590
Just watched a long ZvZ with Machine vs some other Zerg. Mast fast-regen speed muta bonanza. Interesting. The other zerg showed up eventually with some fungal to get the advantage and it was GG.

Well it was nice to not see mass roach at least... I wonder if we will eventually get tired of mass Muta ZvZ...
“The only man who never makes mistakes is the man who never does anything.” ― Theodore Roosevelt
hugman
Profile Joined June 2009
Sweden4644 Posts
December 13 2012 21:57 GMT
#591
On December 14 2012 03:38 freetgy wrote:
mutas will be so OP in PvZ
Stalker already only do 6.9 dps to mutas this will be now further reduced to 5.9 dps due to the healing.


ONE Stalker will do 5.9 DPS. Each additional one attacking the muta will do 6.9.

Think.
Mudkipnick
Profile Blog Joined May 2012
Korea (South)241 Posts
December 13 2012 22:01 GMT
#592
On December 14 2012 05:50 eviltomahawk wrote:
Show nested quote +
On December 14 2012 05:35 Mudkipnick wrote:
I still don't understand why Dark Shrines are more affordable. Are they trying to make DT harass more viable than it already is? Only thing that's been bothering me with this patch note.

They wanted to encourage more DT use in the late game.

Show nested quote +
3. Buff DTs not necessarily for the DT rush case, but to have DTs more often in the late game.

http://eu.battle.net/sc2/en/forum/topic/5966979955

Show nested quote +
Dark Shrine cost reduction

We wanted the Dark Shrine to feel like a more desirable tech option for players. By reducing the cost of the Dark Shrine, Dark Templar can be utilized in more late game scenarios.

http://us.battle.net/sc2/en/forum/topic/7320452623

DTS are already used late game, I don't see why they're encouraging this even more...
Follow your dreams
Elp
Profile Joined September 2010
Netherlands86 Posts
December 13 2012 22:02 GMT
#593
On December 14 2012 05:24 adogh345 wrote:
LoL. Blizzard always with these ninja changes and they are often huge.
Warpin on Ramp....wow. What about Highground warpin? Probably still gone.

The warp in on ramps isn't such a big change since you can only warp in on ramps when you have a pylon on the high ground. So you can't use it offensively (bypassing forcefields), which was the reason it was removed in the first place, afaik.
Acritter
Profile Joined August 2010
Syria7637 Posts
December 13 2012 22:05 GMT
#594
On December 14 2012 06:03 Big J wrote:
Show nested quote +
On December 14 2012 05:58 KrazyTrumpet wrote:
On December 14 2012 05:54 Big J wrote:
On December 14 2012 05:41 KrazyTrumpet wrote:
On December 14 2012 05:19 Fig wrote:
On December 14 2012 03:43 SarcasmMonster wrote:
On December 14 2012 03:38 freetgy wrote:
mutas will be so OP in PvZ
Stalker already only do 6.9 dps to mutas this will be now further reduced to 5.9 dps due to the healing.


Micro the hell out of those Phoenixes lol

Exactly! This is actually a blessing in disguise for the PvZ matchup.

It creates a greater incentive for mutalisks vs protoss, and at the same time creates more incentive to go phoenixes, which absolutely destroy mutas now. The +1 range encourages more people to use the micro, because it is now doable without the extra range upgrade. Plus the new passive healing doesn't change how fast mutas get eaten alive by phoenixes.

And while most other toss options don't do well against mutas, this means that there are more times when toss will want to go for air units in the matchup, which is good news in my opinion, especially with the fungal change to a projectile. Now the whole air tech path is no longer instantly countered when infestors come out. It again plays to the strengths of people with good multitask and micro, who can keep an eye on their phoenixes all the time.

And finally, active units like the mutalisk and the phoenix are just more interesting units, and make the matchup much more fun to watch and play than turtle into colossus, or turtle into broodlord/infestor.


Blizzard: Hey Protoss players! We know you hated having to do 2 years of Robo play with Stargate only for some gimmicks, so with the Muta buff, we swapped that for you! Enjoy the next 2 years of Stargate only with little possibility of any variation!


Blizzard: Hey Protoss players! We know that you don't like playing against mutalisks, so we keep on buffing phoenixes. We know that you hate playing vs Infestors, so we nerf them. We know that you don't like to play against Broodlords, so you get Tempests. We know that roaches are kind of hard to kill if you don't go robo, so we buff the shit out of voidrays. We know you had a hard time harassing in WoL, so we created the Oracle.

Protoss: WTF, to do those things I have to do something different then mass robo and gateway units?


The point is they are just trading one forced tech tree for another. Between Muta buffs, Vipers, Swarm hosts, Robo play is not nearly as viable as it was before and you pretty much have to go Stargate, now. It's even worse now because with Muta speed + health regen, Storm is about a billion times less effective vs Mutas.


In WoL, "only" 1-2 Robo (+Archon) play is so viable that Zerg must go full air against it, because there is nothing on the ground to combat it. I really don't think those changes will make it suddenly "not viable".

If Zerg goes for Mutas and you've opened Robo, you're already in some trouble in WoL. Not an autoloss, but you're definitely playing from behind. If Robo units are significantly weakened against standard Zerg (reducing the benefit of playing Robo) and Mutas are strengthened (increasing the risk of playing Robo), can you be surprised that players will move from Robo to Stargate?

You're also ignoring that Protoss literally can't do anything BUT go Gateway/Robo. What Stargate units are we supposed to use against Zerg? Phoenix are good until Infestors come out. Void Rays are good never. Carriers are only "good" against Infestor/Broodlord. The Mothership is already used. The only units that a Protoss player can possibly bring to the table against a Zerg are Gateway and Robo units. That's nine different units! That's the MAJORITY of the Protoss units! Why are you being so obstinately ignorant?
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Acritter
Profile Joined August 2010
Syria7637 Posts
December 13 2012 22:09 GMT
#595
On December 14 2012 06:57 hugman wrote:
Show nested quote +
On December 14 2012 03:38 freetgy wrote:
mutas will be so OP in PvZ
Stalker already only do 6.9 dps to mutas this will be now further reduced to 5.9 dps due to the healing.


ONE Stalker will do 5.9 DPS. Each additional one attacking the muta will do 6.9.

Think.

Realistically, it's going to be somewhere in the middle because not all the Stalkers will attack the same Muta. It's kind of irrelevant anyway, because this buff is most important against Storm.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
Last Edited: 2012-12-13 22:17:06
December 13 2012 22:14 GMT
#596
reaper-widow-banshee is pretty much the only strat that is viable in TvT now, gonna be awhile before anyone figures out a good counter build. Every single terran player is doing this right now in TvT and its getting pretty absurd. Like you cant even experiment with new builds or you will just die lol...

since tempest own BC's even harder now i think they should remove energy and put yamato and a timer.
savior did nothing wrong
eot
Profile Joined April 2011
146 Posts
December 13 2012 22:15 GMT
#597
30 + 50 vs massive for the Tempest seems a bit silly because that basically means you're just supposed to use it against BCs, BLs and Colossi, so in practice you're only going to use them vs BLs. The unit just seems a little piegon holed. I think it should have a different ground attack, maybe some kind of AoE.
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-12-13 22:33:30
December 13 2012 22:20 GMT
#598
On December 14 2012 07:15 eot wrote:
30 + 50 vs massive for the Tempest seems a bit silly because that basically means you're just supposed to use it against BCs, BLs and Colossi, so in practice you're only going to use them vs BLs. The unit just seems a little piegon holed. I think it should have a different ground attack, maybe some kind of AoE.


Oh hell no this unit should not recive a buff . If they recive a ground attack with Aoe , it should at max be 7 range. Tempest already force engagements with their long range they don't need a stronger one against ground
K_osss
Profile Joined June 2010
United States113 Posts
December 13 2012 22:24 GMT
#599
On December 14 2012 02:54 ShamW0W wrote:
Ignoring balance for a second (hard to do, I know ) it's exciting to me that Blizzard is trying to push the game away from it's current deathball state with the latest series of changes. They're boosting harass options for all races which means slow deathball armies should be able to be fought with competent harass.

Still a lot of work to do but the last 2 patches have me more excited than I was a few short weeks ago.

Well said. I completely agree. These design decisions are what's critical at this point! They can use their balancing tools and win/loss analysis stuff to get the stats/damage/whatever right.
Skyro
Profile Joined May 2010
United States1823 Posts
December 13 2012 22:24 GMT
#600
On December 14 2012 05:54 Big J wrote:
Show nested quote +
On December 14 2012 05:41 KrazyTrumpet wrote:
On December 14 2012 05:19 Fig wrote:
On December 14 2012 03:43 SarcasmMonster wrote:
On December 14 2012 03:38 freetgy wrote:
mutas will be so OP in PvZ
Stalker already only do 6.9 dps to mutas this will be now further reduced to 5.9 dps due to the healing.


Micro the hell out of those Phoenixes lol

Exactly! This is actually a blessing in disguise for the PvZ matchup.

It creates a greater incentive for mutalisks vs protoss, and at the same time creates more incentive to go phoenixes, which absolutely destroy mutas now. The +1 range encourages more people to use the micro, because it is now doable without the extra range upgrade. Plus the new passive healing doesn't change how fast mutas get eaten alive by phoenixes.

And while most other toss options don't do well against mutas, this means that there are more times when toss will want to go for air units in the matchup, which is good news in my opinion, especially with the fungal change to a projectile. Now the whole air tech path is no longer instantly countered when infestors come out. It again plays to the strengths of people with good multitask and micro, who can keep an eye on their phoenixes all the time.

And finally, active units like the mutalisk and the phoenix are just more interesting units, and make the matchup much more fun to watch and play than turtle into colossus, or turtle into broodlord/infestor.


Blizzard: Hey Protoss players! We know you hated having to do 2 years of Robo play with Stargate only for some gimmicks, so with the Muta buff, we swapped that for you! Enjoy the next 2 years of Stargate only with little possibility of any variation!


Blizzard: Hey Protoss players! We know that you don't like playing against mutalisks, so we keep on buffing phoenixes. We know that you hate playing vs Infestors, so we nerf them. We know that you don't like to play against Broodlords, so you get Tempests. We know that roaches are kind of hard to kill if you don't go robo, so we buff the shit out of voidrays. We know you had a hard time harassing in WoL, so we created the Oracle.

Protoss: WTF, to do those things I have to do something different then mass robo and gateway units?



WTF are you even blabbering about. Robo was never good vs muta. The muta vs. blink stalkers/HT dynamic was already very good in WoL, both from a play and spectating standpoint. You ideally want both stargate and twilight tech to be viable vs mutas. HT defense may not even be viable anymore with Muta regen.
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