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Beta Balance Update #9 - Page 26

Forum Index > StarCraft 2 HotS
824 CommentsPost a Reply
Prev 1 24 25 26 27 28 42 Next All
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
December 13 2012 12:50 GMT
#501
Im pretty sure Blizzard is doing a very nice job now :D
Stop procrastinating
Wertheron
Profile Joined October 2011
France439 Posts
December 13 2012 12:54 GMT
#502
On December 13 2012 21:39 Rossie wrote:
....The main complaint against Zerg in WoL is that it's a low skill race that just has to A-move its units...


Haha, you never played Zerg, but yes, i understand that you miss the time where P just did a death ball, click A and raped the Z ^^.
InVerno
Profile Joined May 2011
258 Posts
December 13 2012 12:56 GMT
#503
Nothing is worth against defensive widow mines, is simply bad design and there's no way in the hell they can release the widow mine hitting air in a esport, it's truly damn random and i hope progamers shortly will feedaback in this direction.

Ok split mutas, and what about oneshotting an oracle? what about a prism with 2 immortals\ht\dt\lossi even with speed? what about a voidray? what about medivacks? split a single unit? what about all air units with decent speed (harasser) what you need to do? give the follow command on a observer or an overseer or use a scan everytime you want to land a medivack? Oh cmon.. Terran players please stop defending this shit and be more fair, it's totally random and scares harassment a lot... burrowed turrets...lol
Rossie
Profile Joined November 2012
136 Posts
December 13 2012 12:59 GMT
#504
On December 13 2012 21:43 Decendos wrote:
so you complain as a toss player which might be the strongest race right now. and you complain about mutas although in patch 8 they got worse vs toss because 7% speedbuff was much worse than 25% rangebuff. oh and you say zerg is easy to play and dont want mutas in the game which are probably the most microrewarding unit zerg has...wow.
Seriously, this unsupported bullshit about how Toss "might be the strongest race right now" will be the death of this game if it continues unchecked.

It's painfully obvious that top level Terran and Toss players are simply so much better than ANY Zerg player. Their micro, their multitasking, their delicate timings, the refinement and creativity of the metagame versus the stagnant Zerg metagame (where figuring out that zergling run-bys are a good idea is hailed as the epitome of creativity). Compare that with Zerg A-moving their ling-roaches and beating 400 APM, 7 base Protoss off 3 base infestor-brood.

And you seriously don't have a clue what micro is if you think mutas are at all "micro-rewarding". They're fundamentally "spam and A-move" units. The only "micro" is making sure they don't get killed, which applies to every unit -- even roaches and lings.
K9GM3
Profile Joined January 2011
Netherlands116 Posts
December 13 2012 12:59 GMT
#505
I really don't like the change to Tempests. Considering how little use Carriers and Battlecruisers already see against Protoss, introducing an even harder counter seems like the wrong move.
No, I don't want your number.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 13 2012 13:07 GMT
#506
New healing color

[image loading]
Decendos
Profile Joined August 2011
Germany1338 Posts
December 13 2012 13:09 GMT
#507
On December 13 2012 21:59 Rossie wrote:
Show nested quote +
On December 13 2012 21:43 Decendos wrote:
so you complain as a toss player which might be the strongest race right now. and you complain about mutas although in patch 8 they got worse vs toss because 7% speedbuff was much worse than 25% rangebuff. oh and you say zerg is easy to play and dont want mutas in the game which are probably the most microrewarding unit zerg has...wow.
Seriously, this unsupported bullshit about how Toss "might be the strongest race right now" will be the death of this game if it continues unchecked.

It's painfully obvious that top level Terran and Toss players are simply so much better than ANY Zerg player. Their micro, their multitasking, their delicate timings, the refinement and creativity of the metagame versus the stagnant Zerg metagame (where figuring out that zergling run-bys are a good idea is hailed as the epitome of creativity). Compare that with Zerg A-moving their ling-roaches and beating 400 APM, 7 base Protoss off 3 base infestor-brood.

And you seriously don't have a clue what micro is if you think mutas are at all "micro-rewarding". They're fundamentally "spam and A-move" units. The only "micro" is making sure they don't get killed, which applies to every unit -- even roaches and lings.


hahaha you made me laugh so hard :D
Evangelist
Profile Blog Joined June 2011
1246 Posts
Last Edited: 2012-12-13 13:13:55
December 13 2012 13:10 GMT
#508
I don't really think Tempests need a huge buff to massive. They're pretty dominant as is and basically kill late game battlecruisers completely which is a bit rubbish given how long BCs take to come out and how vulnerable they are to templar.

They're also far too strong hitpoint wise. 450HP to a BC's 550HP with 2 armour for 4 supply is over the top.
Prog455
Profile Joined April 2012
Denmark970 Posts
December 13 2012 13:14 GMT
#509
On December 13 2012 21:59 Rossie wrote:
Show nested quote +
On December 13 2012 21:43 Decendos wrote:
so you complain as a toss player which might be the strongest race right now. and you complain about mutas although in patch 8 they got worse vs toss because 7% speedbuff was much worse than 25% rangebuff. oh and you say zerg is easy to play and dont want mutas in the game which are probably the most microrewarding unit zerg has...wow.
Seriously, this unsupported bullshit about how Toss "might be the strongest race right now" will be the death of this game if it continues unchecked.

It's painfully obvious that top level Terran and Toss players are simply so much better than ANY Zerg player. Their micro, their multitasking, their delicate timings, the refinement and creativity of the metagame versus the stagnant Zerg metagame (where figuring out that zergling run-bys are a good idea is hailed as the epitome of creativity). Compare that with Zerg A-moving their ling-roaches and beating 400 APM, 7 base Protoss off 3 base infestor-brood.

And you seriously don't have a clue what micro is if you think mutas are at all "micro-rewarding". They're fundamentally "spam and A-move" units. The only "micro" is making sure they don't get killed, which applies to every unit -- even roaches and lings.


The way Protoss players feel right now is the same as Terran players have felt all the time... End the game before late game or see yourself die to an a-moved Deathball. Indeed Zerg was OP, but Protoss is badly designed and i don't think that it is going to change... I think Qxc mentioned this already, but strong units whose only weakness is that they are slow is going to encourage deathball play, that is just the way it is. Tempest is slow and furthermore it deal single target damage. There is no way that it is ever going to be used for something else than deathballs.
Rossie
Profile Joined November 2012
136 Posts
Last Edited: 2012-12-13 13:19:17
December 13 2012 13:16 GMT
#510
On December 13 2012 21:54 Wertheron wrote:
Haha, you never played Zerg, but yes, i understand that you miss the time where P just did a death ball, click A and raped the Z ^^.
Actually, it made me stop playing for a long while. But at least even during that period the Protoss players couldn't A-move their units and lived or died by their force fields. Which are a good deal harder than fungals. And I'm afraid ultimately the fault was with Zerg players. The few Zerg players like NesTea that showed some creativity won trophies.The ultimate solution wasn't insane, Rain-like playing skill, but merely figuring out that you had infestors.
Wertheron
Profile Joined October 2011
France439 Posts
December 13 2012 13:25 GMT
#511
Rossie, just play Zergs and you will see if it's simple: stop debate.
Rossie
Profile Joined November 2012
136 Posts
December 13 2012 13:26 GMT
#512
On December 13 2012 22:14 Prog455 wrote:
The way Protoss players feel right now is the same as Terran players have felt all the time... End the game before late game or see yourself die to an a-moved Deathball.
For like two years, most Terran players didn't realize they had ghosts. They seemed to think they had a right to win matches doing nothing but spam marines.

Not really surprising, if you think about it, that a race designed to cater to the "Modern Warfare demographic" isn't likely to produce the best minds for strategy on the planet...

I say once again that the "coalition of morons against Protoss" will be the death of this game if they're allowed to continue unchecked.
Evangelist
Profile Blog Joined June 2011
1246 Posts
December 13 2012 13:27 GMT
#513
On December 13 2012 22:26 Rossie wrote:
Show nested quote +
On December 13 2012 22:14 Prog455 wrote:
The way Protoss players feel right now is the same as Terran players have felt all the time... End the game before late game or see yourself die to an a-moved Deathball.
For like two years, most Terran players didn't realize they had ghosts. They seemed to think they had a right to win matches doing nothing but spam marines.

Not really surprising, if you think about it, that a race designed to cater to the "Modern Warfare demographic" isn't likely to produce the best minds for strategy on the planet...

I say once again that the "coalition of morons against Protoss" will be the death of this game if they're allowed to continue unchecked.


Uh.

Terrans used ghosts so much they got them nerfed. What are you on?
Wertheron
Profile Joined October 2011
France439 Posts
December 13 2012 13:29 GMT
#514
On December 13 2012 22:26 Rossie wrote:
Show nested quote +
On December 13 2012 22:14 Prog455 wrote:
The way Protoss players feel right now is the same as Terran players have felt all the time... End the game before late game or see yourself die to an a-moved Deathball.
For like two years, most Terran players didn't realize they had ghosts. They seemed to think they had a right to win matches doing nothing but spam marines.

Not really surprising, if you think about it, that a race designed to cater to the "Modern Warfare demographic" isn't likely to produce the best minds for strategy on the planet...

I say once again that the "coalition of morons against Protoss" will be the death of this game if they're allowed to continue unchecked.


No what could kill the game is "the coalition of morons against Zergs", and you are maybe the commander of the morons XD
D4V3Z02
Profile Joined April 2011
Germany693 Posts
December 13 2012 13:32 GMT
#515
Dark Shrine should be 200/200. Mutalisk change is awesome because they actually only were oracles who trade worse than oracles with timezonecrap.
http://www.twitch.tv/d4v3z02 all your base are belong to overlord
Ameisenmann
Profile Joined April 2012
Albania296 Posts
December 13 2012 13:35 GMT
#516
On December 13 2012 21:59 Rossie wrote:
Show nested quote +
On December 13 2012 21:43 Decendos wrote:
so you complain as a toss player which might be the strongest race right now. and you complain about mutas although in patch 8 they got worse vs toss because 7% speedbuff was much worse than 25% rangebuff. oh and you say zerg is easy to play and dont want mutas in the game which are probably the most microrewarding unit zerg has...wow.
Seriously, this unsupported bullshit about how Toss "might be the strongest race right now" will be the death of this game if it continues unchecked.

It's painfully obvious that top level Terran and Toss players are simply so much better than ANY Zerg player. Their micro, their multitasking, their delicate timings, the refinement and creativity of the metagame versus the stagnant Zerg metagame (where figuring out that zergling run-bys are a good idea is hailed as the epitome of creativity). Compare that with Zerg A-moving their ling-roaches and beating 400 APM, 7 base Protoss off 3 base infestor-brood.

And you seriously don't have a clue what micro is if you think mutas are at all "micro-rewarding". They're fundamentally "spam and A-move" units. The only "micro" is making sure they don't get killed, which applies to every unit -- even roaches and lings.

Haha there we go again with the completely baseless assumption that all terran and toss players are more skilled than zerg players. Do you seriously believe that? What would a player like life or leenock have to do to actually be considered skilled in your eyes? I think people just see multipronged drops and instantly assume the terrans are much better than anyone else. The thing is, zergs don't have a move like that (well, not one that makes sense) or they would already be doing it.
Uni1987
Profile Joined September 2010
Netherlands642 Posts
December 13 2012 13:44 GMT
#517
On December 13 2012 21:59 Rossie wrote:
Show nested quote +
On December 13 2012 21:43 Decendos wrote:
so you complain as a toss player which might be the strongest race right now. and you complain about mutas although in patch 8 they got worse vs toss because 7% speedbuff was much worse than 25% rangebuff. oh and you say zerg is easy to play and dont want mutas in the game which are probably the most microrewarding unit zerg has...wow.
Seriously, this unsupported bullshit about how Toss "might be the strongest race right now" will be the death of this game if it continues unchecked.

It's painfully obvious that top level Terran and Toss players are simply so much better than ANY Zerg player. Their micro, their multitasking, their delicate timings, the refinement and creativity of the metagame versus the stagnant Zerg metagame (where figuring out that zergling run-bys are a good idea is hailed as the epitome of creativity). Compare that with Zerg A-moving their ling-roaches and beating 400 APM, 7 base Protoss off 3 base infestor-brood.

And you seriously don't have a clue what micro is if you think mutas are at all "micro-rewarding". They're fundamentally "spam and A-move" units. The only "micro" is making sure they don't get killed, which applies to every unit -- even roaches and lings.


It's so painfully obvious that you are biased.
.............
SamsLiST
Profile Joined May 2011
Germany184 Posts
December 13 2012 14:01 GMT
#518
Its painfully obvious indeed,

-and its killing me if it continues unchecked
Rossie
Profile Joined November 2012
136 Posts
Last Edited: 2012-12-13 14:05:53
December 13 2012 14:05 GMT
#519
On December 13 2012 22:35 Ameisenmann wrote:
Haha there we go again with the completely baseless assumption that all terran and toss players are more skilled than zerg players. Do you seriously believe that?
No. "Baseless" is not giving your reasons. I already gave mine. Stephano is nearly as good as Life and Leenock, and he simply doesn't practice. Zerg is a low skill race, and that is exactly why the game is becoming boring.
shangul
Profile Joined March 2011
Switzerland27 Posts
December 13 2012 14:07 GMT
#520
I think that changing the distance between units, making deathballs less powerfull, would be a good start to balancing this game.
More space between the UNITS. Please.
Thank you Blizzard.

(Make Thors and Ultalisks smaller.)
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