• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:27
CEST 14:27
KST 21:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Preview: Daunting Task28[ASL19] Ro4 Recap : The Peak15DreamHack Dallas 2025 - Info & Preview19herO wins GSL Code S Season 1 (2025)17Code S RO4 & Finals Preview: herO, GuMiho, Classic, Cure6
Community News
[BSL20] RO20 Group Stage2EWC 2025 Regional Qualifiers (May 28-June 1)9Weekly Cups (May 12-18): Clem sweeps WardiTV May3Code S Season 2 (2025) - Qualifier Results212025 GSL Season 2 (Qualifiers)14
StarCraft 2
General
Aligulac.com changelog and feedback thread Interview with oPZesty on Cheeseadelphia/Coaching herO wins GSL Code S Season 1 (2025) DreamHack Dallas 2025 - Info & Preview Power Rank: October 2018
Tourneys
DreamHack Dallas 2025 EWC 2025 Regional Qualifiers (May 28-June 1) Last Chance Qualifiers for OlimoLeague 2024 Winter $5,100+ SEL Season 2 Championship (SC: Evo) StarCraft Evolution League (SC Evo Biweekly)
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed
Brood War
General
BGH auto balance -> http://bghmmr.eu/ [ASL19] Finals Preview: Daunting Task ASL 19 Tickets for foreigners [ASL19] Ro4 Recap : The Peak BW General Discussion
Tourneys
[ASL19] Ro8 Day 4 [ASL19] Grand Finals [BSL20] RO20 Group Stage [BSL20] RO20 Group A - Sunday 20:00 CET
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Yes Sir! How Commanding Impr…
TrAiDoS
Poker
Nebuchad
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
BW PvZ Balance hypothetic…
Vasoline73
Customize Sidebar...

Website Feedback

Closed Threads



Active: 18892 users

Beta Balance Update #9 - Page 24

Forum Index > StarCraft 2 HotS
824 CommentsPost a Reply
Prev 1 22 23 24 25 26 42 Next All
DeCoup
Profile Joined September 2006
Australia1933 Posts
December 13 2012 10:04 GMT
#461
Yep. Mines can definetly be handled to a decent degree with an overseer. As mentioned earlier, even with no detection mines light up and reveal themself briefly before detonation. If you sweep in towards the base you can check for them without detection without taking a hit. Or if you have good reflexes you can even pull away after flying directly at them (if your a mad man).
Pre burrow upgrade you can check the area with ao overseer and keep a close eye for reburrowing. You can even drop changelings to detonate them so you can pick them off with your muta (or just detonate them then harass and ignore the mine).

Yes a there is risk vs reward, but a Terran with defensive mines will more likely have nothing else in position, and have less static defense. So the potential for high skill ceiling damaging harass is there.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Sissors
Profile Joined March 2012
1395 Posts
Last Edited: 2012-12-13 10:06:52
December 13 2012 10:05 GMT
#462
On December 13 2012 19:00 NeWeNiyaLord wrote:
Nothing hurts my feelings more than seeing my 10-20 mutas die to 1-2 widow mines at random places :p

Maybe those 5 other widow mines hurt your feelings more? Since there is absolutely no way on earth that can happen. It is impossible, even if you have them maxed clumped up and fly directly into them it can't happen.

Also I am pretty sure also mutas can pick off detected widow mines before they fire. And as said before, you don't need to take an overseer with you all the time, just keep them hanging around bases and use them when your mutas arrive.
imPermanenCe
Profile Joined July 2011
Netherlands595 Posts
December 13 2012 10:06 GMT
#463
On December 13 2012 07:41 Plansix wrote:
Show nested quote +
On December 13 2012 07:40 -NegativeZero- wrote:
Tempest 80 dmg vs massive air?... I don't think anyone is ever going to make a colossus in a PvP again lol


Yay! My day is made, for I hate them so when they fry my zealots.

But isn't the colossus consider to be more ground than air? So what weapon will the tempest fire on them?

If it really rapes colossus this hard, it will be bad for the game. We'll now have tempest wars instead of colossus war. If tempest didn't hard counter colossus we could have a mix of both collossus and tempest.
Micro at its best is like an elegant dance between two people trying to achieve a similar end.
MilesTeg
Profile Joined September 2010
France1271 Posts
Last Edited: 2012-12-13 10:10:20
December 13 2012 10:07 GMT
#464
On December 13 2012 18:29 Infernal_dream wrote:
Show nested quote +
On December 13 2012 18:20 MilesTeg wrote:
Wow what a disappointing patch, I didn't see that coming. No need to give Mutas something gimmicky; as long as mines shoot up no one is going to make them. The risk is just not worth it.

Not to mention that vipers dying to mines is also problematic. It makes engaging a late game terran army almost impossible.

All this patch does is damage ZvZ a bit, and adding another funky ability as a band aid over more fundamental problems.

Come on Blizzard we all know that mines won't be able to target air units by the time the game comes out. Stop wasting time.

Terrible patch.


Then dont stack all of your mutas together and a move them. This has already been discussed. They are fucking mines. You don't walk your amy into mines. That's called being stupid. Just like terran stims a few marines and runs them forward you can run a muta forward to see if there's any mines.


Saying something completely idiotic and calling someone stupid at the same time... great post.

The trade-off is just ridiculously bad. Just the fact that you risk pretty much losing the game instantly means it is not exactly a good decision to harass. And even if you play perfectly you still usually lose more than you win.

If someone makes a muta in ZvT right now he's an idiot, or not being serious. Blizzard can add as many stupid stuff as they want, I don't know maybe make them shoot a pink lazer next time, it still won't change the fact that they're a really bad tech choice.
Sissors
Profile Joined March 2012
1395 Posts
December 13 2012 10:11 GMT
#465
On December 13 2012 19:07 MilesTeg wrote:
Show nested quote +
On December 13 2012 18:29 Infernal_dream wrote:
On December 13 2012 18:20 MilesTeg wrote:
Wow what a disappointing patch, I didn't see that coming. No need to give Mutas something gimmicky; as long as mines shoot up no one is going to make them. The risk is just not worth it.

Not to mention that vipers dying to mines is also problematic. It makes engaging a late game terran army almost impossible.

All this patch does is damage ZvZ a bit, and adding another funky ability as a band aid over more fundamental problems.

Come on Blizzard we all know that mines won't be able to target air units by the time the game comes out. Stop wasting time.

Terrible patch.


Then dont stack all of your mutas together and a move them. This has already been discussed. They are fucking mines. You don't walk your amy into mines. That's called being stupid. Just like terran stims a few marines and runs them forward you can run a muta forward to see if there's any mines.


Saying something completely idiotic and calling someone stupid at the same time... great post.

The trade-off is just ridiculously bad. Just the fact that you risk pretty much losing the game instantly means it is not exactly a good decision to harass. And even if you play perfectly you still usually lose more than you win.

If someone makes a muta in ZvT right now he's an idiot, or not being serious. Blizzard can add as many stupid stuff as they want, I don't know maybe make them shoot a pink lazer next time, it still won't change the fact that they're a really bad tech choice.

And these people make sure I can gimp my air defense since zerg don't make mutas anyway :D
Decendos
Profile Joined August 2011
Germany1338 Posts
December 13 2012 10:11 GMT
#466
if they really want to keep mines hitting air then they should remove the single target damage. mines would still be a great addition beneath turrets but the zerg wouldnt always lose 100 gas for 25 gas and therefore never again playing mutas.

they should remove single target damage anyway because it is 100% luckbased which is stupid and i honestly dont know why no one seems to care that a luckbased thing is in the strategy game starcraft!?
Sissors
Profile Joined March 2012
1395 Posts
December 13 2012 10:13 GMT
#467
On December 13 2012 19:11 Decendos wrote:
if they really want to keep mines hitting air then they should remove the single target damage. mines would still be a great addition beneath turrets but the zerg wouldnt always lose 100 gas for 25 gas and therefore never again playing mutas.

I don't think removing single target damage is a bad idea. However, saying they lose 100 gas for 25 gas is just stupid. In order to have one widow mine fire you probably have had at least 4 burrowed in different spots, so that is 100 gas for 100 gas + more minerals.
OkStyX
Profile Blog Joined October 2011
Canada1199 Posts
December 13 2012 10:14 GMT
#468
I love ZvZ right now .
actually i always did .
Anyway i like the changes tbh the terran nerf to armory im not to sure about .
Team Overklocked Gaming! That man is the noblest creature may be inferred from the fact that no other creature has contested this claim. - G.C. Lichtenberg
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2012-12-13 10:18:12
December 13 2012 10:17 GMT
#469
On December 13 2012 18:49 Sissors wrote:
Show nested quote +
On December 13 2012 18:46 Big J wrote:
On December 13 2012 18:32 Decendos wrote:
On December 13 2012 18:29 Infernal_dream wrote:
On December 13 2012 18:20 MilesTeg wrote:
Wow what a disappointing patch, I didn't see that coming. No need to give Mutas something gimmicky; as long as mines shoot up no one is going to make them. The risk is just not worth it.

Not to mention that vipers dying to mines is also problematic. It makes engaging a late game terran army almost impossible.

All this patch does is damage ZvZ a bit, and adding another funky ability as a band aid over more fundamental problems.

Come on Blizzard we all know that mines won't be able to target air units by the time the game comes out. Stop wasting time.

Terrible patch.


Then dont stack all of your mutas together and a move them. This has already been discussed. They are fucking mines. You don't walk your amy into mines. That's called being stupid. Just like terran stims a few marines and runs them forward you can run a muta forward to see if there's any mines.


and it has already been discussed that sending in 1 muta for 1 mine is bad because you lose 100 gas for 25 gas. muta doesnt need speed buff nor regeneration buff. it needs mines not hitting air and maybe acceleration buff so you can micro them better --> moving shot.



Not that I think that mines attacking air is needed, after they changed HSM and Thor, so Terran right now has 5(!!!!) burst damage antiair tools (Viking, Thor, HSM, Widow Mine, Yamato Canon) 4 of them being longrange.
[To be honest, I think that Terran right now is completly overranged. It's like anytime you see a high tech Terran unit, it already does damage to you. It forces any combat to be a 1a overrun, as withdrawing or microing in sightrange means a ton of free damage

Of those you mention only the widow mine is new and relevant against mutas. HSM was effectively nerfed against mutas, and HIP on thor is useless against mutas.


Wasn't meant to talk about mutalisks with that, just generally whether Widow Mine shooting air is needed. Without the Thor change, I would very well say so - else opening Mech could be too hard against Stargate openings, as there is nothing that can buy you time to transition into Vikings and the overall damage output will just be extremly low.
With a strong Thor, that can at least be a useful damage support vs Void Rays, Carriers and Tempests I would guess that Mech has a greater chance. (still needs Vikings, which is a good thing, but you don't need to go Tanks into mass vikings, like in WoL)
But yeah, I dislike units that shoot nearly as far as their opponents can see. It makes positioning overly hard and the game being balanced around getting a "perfect overrun", instead of winning a well-controlled engagement. If they keep it like that, I think that Z needs something that guarantees vision of an army (like scan and revelation for T/P), else facing all of those range 9-15 lategame units of P/T might result too much in balancing for blind army clashes. Maybe some changeling/overseer tweaks.
CYFAWS
Profile Joined October 2012
Sweden275 Posts
December 13 2012 10:19 GMT
#470
dayum! new medivac beam looks like garbage:D
Fus
Profile Joined August 2010
Sweden1112 Posts
December 13 2012 10:23 GMT
#471
I like the mutalisk update! Not really sure about the others
NaNiwa | Innovation | Flash | DeMuslim ¯\_(ツ)_/¯
Decendos
Profile Joined August 2011
Germany1338 Posts
December 13 2012 10:28 GMT
#472
On December 13 2012 19:13 Sissors wrote:
Show nested quote +
On December 13 2012 19:11 Decendos wrote:
if they really want to keep mines hitting air then they should remove the single target damage. mines would still be a great addition beneath turrets but the zerg wouldnt always lose 100 gas for 25 gas and therefore never again playing mutas.

I don't think removing single target damage is a bad idea. However, saying they lose 100 gas for 25 gas is just stupid. In order to have one widow mine fire you probably have had at least 4 burrowed in different spots, so that is 100 gas for 100 gas + more minerals.


thats a good and fair point. but ling bling mutaplay got nerfed so hard in ZvT with: mines hitting air, medivac speed buff, medivac healing buff, hellbat raping lings and being bio that even if you trade even with mines the other mentioned buffs in combination with mines hitting air made ling bling muta play a lot worse than in WoL (where it was in a perfect state although even there mass muta was figured out and it was more like 10-15 mutas on pro level).

ling bling muta is almost completely the same as in WoL but their counters got SO MUCH better that even without mines hitting air i am curious if mutas would be/will be played.
TheRooster
Profile Joined February 2011
Sweden719 Posts
December 13 2012 10:30 GMT
#473
On December 13 2012 11:53 wcr.4fun wrote:
I would buy hots if:

- removed thor
- added goliath (possibly with really small splash to air, reason see below)
- add air stacking (not as an ability obvious, but by using an overlord or larvae added to your group or via another method)
- add moving shot to game
- revert passive regeneration on mutalisk
- remove swarm host, make the lurker somehow work
(-remove collussus? Add other more interesting and skill requiring unit)
- remove widow mine
- add spider mine to reaper/hellion/... whatever fits best
- change fungal to plague
- change consume from absorbing builing heatlth to destroying a unit (bw version)
- change blinding cloud to dark swarm (toned down perhaps, percentage based damage reduction? like 80 percent or something)
- Make ultralisks smaller
- change general pathing of units to allow better control (see bw) and destroy deathball
- require less workers per base for saturation meaning less income per base and thus allowing more options (low econ games vs high econ games)
- significantly tone down spawn larvae/mule and chronoboost
- give cooldown advantage to gateways versus warp gates

I think this is everything.
Obviously balance any issues which may arise through these changes


Sooooo you would buy Hots if it was brood war?
<3 Startale <3 Naniwa <3 Squirtle <3 Parting <3 sOs <3 Life <3 Leenock <3 Bomber <3 Mvp <3 Gumiho
Sissors
Profile Joined March 2012
1395 Posts
Last Edited: 2012-12-13 10:41:15
December 13 2012 10:35 GMT
#474
Well you forget one unit, the viper with blinding cloud which really helps your ling/bling when attacking. However I agree, hellbats alone pretty much screw over the pure bling/muta play, add thors against mutas and I don't think tanks are that important.

Btw do widow mines fire when under blinding cloud? On bases next to inaccessible terrain I could see it useful to cast blinding cloud on an expansion before mutas move in, at least takes care of turrets. (Of course you cant keep vipers with your mutas all the time).

Personally I still see a role for the muta, but i guess it wont be as important as in the traditional ling/bling/muta composition. However as anti-drop and light harrasment they still work. Just snipe a supply depot and go back, deny an expansion, etc. If sniping a supply depot makes you lose a muta to widow mines, he probably now has invested lots to cover his entire base in widow mines: win for you.


Honestly right now I consider roach, hydra, viper composition as terran to be really enjoyable both to play against, and to watch in streams. It really forces you to think about your positioning, and you dont have the stupid infestor stuff. Personally a bit afraid that the swarmhost isn't as enjoyable. Not balance wise, but simply because from my (limitted) experience when a zerg starts making swarm hosts, I add in more siege tanks to compensate, and the end result is zerg streaming free units into tank lines, without anything actually happening. They dont do damage since I got then enough siege tanks, but it just gets boring, generally the result is a race who can make siege units faster, him swarm hosts or me siege tanks.

I think I won it everytime for now, so it really isn't that I complain because I lose from them, I just dont consider it fun.
iKill
Profile Blog Joined May 2011
Denmark861 Posts
December 13 2012 10:42 GMT
#475
All this QQ about mines almost makes me wanna switch to Z just so I can abuse mutas as the only player on ladder to use them, lol.

You can micro mutas vs mines. The mine goes visible shortly before detonating, giving you a short timespan to move away from it. You just have to be on the ball about it.
thepuppyassassin: "My god... the deathball's grown wings!"
OkStyX
Profile Blog Joined October 2011
Canada1199 Posts
December 13 2012 10:45 GMT
#476
Wait the thor size got reduced does that mean less SCV's then before can repair ? Ive been using muta's again and the thors die so quickly even when surrounded.
Team Overklocked Gaming! That man is the noblest creature may be inferred from the fact that no other creature has contested this claim. - G.C. Lichtenberg
Destro
Profile Joined September 2009
Netherlands1206 Posts
December 13 2012 10:47 GMT
#477
interesting change. i hope the medivac beam colour is purple, because fuck ya!
bring back weapon of choice for hots!
TCVSMKVSDH
Profile Joined October 2012
China3 Posts
December 13 2012 10:48 GMT
#478
i guess protoss will eventually only go air in pvz/pvp in macro game...
dargul
Profile Joined May 2010
Russian Federation125 Posts
December 13 2012 10:50 GMT
#479
On December 13 2012 19:42 iKill wrote:
All this QQ about mines almost makes me wanna switch to Z just so I can abuse mutas as the only player on ladder to use them, lol.

You can micro mutas vs mines. The mine goes visible shortly before detonating, giving you a short timespan to move away from it. You just have to be on the ball about it.

Even without it mines can't hold mutaharass.

How many mines can terran leave on each base? 2-3? It's only 2-3 dead mutas if magic boxing.
2-3 mines is like 1 thor - soft counter yes, but skilled zerg can easily overcome such defence with muta.
And now with regen it will be easy even without skill.
In Stim We Trust
iKill
Profile Blog Joined May 2011
Denmark861 Posts
December 13 2012 10:50 GMT
#480
On December 13 2012 19:48 TCVSMKVSDH wrote:
i guess protoss will eventually only go air in pvz/pvp in macro game...


Eh, air is already my lategame transition vs Mech T.
thepuppyassassin: "My god... the deathball's grown wings!"
Prev 1 22 23 24 25 26 42 Next All
Please log in or register to reply.
Live Events Refresh
AllThingsProtoss
11:00
Team League - Quarterfinals
Gemini_1970
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 50191
Horang2 9214
EffOrt 1256
Pusan 567
actioN 516
Last 380
Nal_rA 370
ggaemo 178
Dewaltoss 164
Aegong 134
[ Show more ]
Mind 110
PianO 85
Barracks 62
Hyun 61
sSak 42
Shinee 39
Backho 37
soO 29
yabsab 28
Sacsri 24
sorry 21
HiyA 19
Icarus 18
Movie 16
zelot 11
eros_byul 1
Dota 2
Gorgc7554
Dendi2008
XBOCT780
XcaliburYe432
Counter-Strike
edward540
Super Smash Bros
Mew2King153
Heroes of the Storm
Khaldor344
Other Games
B2W.Neo3396
Beastyqt556
DeMusliM349
Fuzer 232
crisheroes180
ArmadaUGS104
ToD74
BRAT_OK 45
MindelVK8
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH333
• Dystopia_ 4
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• RaNgeD 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV854
League of Legends
• Jankos1441
• Stunt783
Upcoming Events
Road to EWC
1h 34m
BSL: ProLeague
5h 34m
Cross vs TT1
spx vs Hawk
JDConan vs TBD
Wardi Open
22h 34m
SOOP
1d 19h
NightMare vs Wayne
Replay Cast
1d 21h
Replay Cast
2 days
GSL Code S
2 days
Cure vs Zoun
Solar vs Creator
The PondCast
2 days
Online Event
3 days
Clem vs ShoWTimE
herO vs MaxPax
HupCup
3 days
[ Show More ]
GSL Code S
3 days
GuMiho vs Bunny
ByuN vs SHIN
Online Event
4 days
Replay Cast
4 days
CranKy Ducklings
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

BSL 2v2 Season 3
2025 GSL S1
Calamity Stars S2

Ongoing

JPL Season 2
YSL S1
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
DreamHack Dallas 2025
Heroes 10 EU
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

CSL 17: 2025 SUMMER
Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.