• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:15
CET 12:15
KST 20:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups A & B Preview0TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation10Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation RSL Season 3 - RO16 Groups A & B Preview Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time?
Tourneys
RSL S3 Round of 16 Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle [ASL20] Ask the mapmakers — Drop your questions BW General Discussion Terran 1:35 12 Gas Optimization BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Should offensive tower rushing be viable in RTS games? Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1616 users

Beta Balance Update #9 - Page 25

Forum Index > StarCraft 2 HotS
824 CommentsPost a Reply
Prev 1 23 24 25 26 27 42 Next All
arcane1129
Profile Joined January 2011
United States271 Posts
Last Edited: 2012-12-13 11:01:37
December 13 2012 11:00 GMT
#481
On December 13 2012 19:42 iKill wrote:
All this QQ about mines almost makes me wanna switch to Z just so I can abuse mutas as the only player on ladder to use them, lol.

You can micro mutas vs mines. The mine goes visible shortly before detonating, giving you a short timespan to move away from it. You just have to be on the ball about it.


Have you ever even used mutas? When you're done harassing with mutas, you click them to a safe point and turn your attention to macro as they travel while keeping an eye on the minimap. Mutas ball heavily as they travel and they move much faster than an overseer. Simply moving your mutas around the map is a big risk, and that's not even factoring in the other things I mentioned in my previous post that people like you apparently ignore.
Scila
Profile Joined October 2010
Canada1849 Posts
December 13 2012 11:11 GMT
#482
Good changes overall but I don't get why they didn't give the double upgrade thing any time to play out at all. If you think about it there are no real late-game fixes in HOTS for Terran (energyless thors are a small help and the new seeker is ok but not enough). The free air upgrades was a great way to finally give Terran a truly strong late game by allowing us to get BC/X fleets much faster than in WoL.
All we have to decide is what to do with the time that is given to us.
arcane1129
Profile Joined January 2011
United States271 Posts
Last Edited: 2012-12-13 11:16:34
December 13 2012 11:15 GMT
#483
On December 13 2012 20:11 Scila wrote:
Good changes overall but I don't get why they didn't give the double upgrade thing any time to play out at all. If you think about it there are no real late-game fixes in HOTS for Terran (energyless thors are a small help and the new seeker is ok but not enough). The free air upgrades was a great way to finally give Terran a truly strong late game by allowing us to get BC/X fleets much faster than in WoL.


Well at least for tvz infestors are terrible now and thors a bit better vs bls, so that's a lategame buff. Having 2-2 to 3-3 vikings when 0/0 bls hit the field was ridiculous.
Noizhende
Profile Joined January 2012
Austria328 Posts
December 13 2012 11:27 GMT
#484
This patch came much too soon after the last one. They should have given the game more time to develop around the changes.
The oracle change seems strange, it is a buff in overall dmg, but makes the unit less flexible to use, thus reducing the benefit of spending apm on its usage. I think a better choice would be to just increase the drained energy/s to 5, because this unit shouldn't be doing large amounts of total dmg, it should be used for short surgical strikes and it should be versatile in this role, when babysitted alot.
Also: Tempests do not need a buff, although this buff shouldn't do much. They should be further nerfed vs ground units (maybe by reducing their range vs ground). Lategame protoss air with templar support is already hilariously unbeatably strong.
Die neuen Tempel haben schon Risse - künftige Ruinen - einst wächst Gras auch über diese Stadt - über ihre letzte Schicht
iKill
Profile Blog Joined May 2011
Denmark861 Posts
December 13 2012 11:31 GMT
#485
On December 13 2012 20:00 arcane1129 wrote:
Show nested quote +
On December 13 2012 19:42 iKill wrote:
All this QQ about mines almost makes me wanna switch to Z just so I can abuse mutas as the only player on ladder to use them, lol.

You can micro mutas vs mines. The mine goes visible shortly before detonating, giving you a short timespan to move away from it. You just have to be on the ball about it.


Have you ever even used mutas? When you're done harassing with mutas, you click them to a safe point and turn your attention to macro as they travel while keeping an eye on the minimap. Mutas ball heavily as they travel and they move much faster than an overseer. Simply moving your mutas around the map is a big risk, and that's not even factoring in the other things I mentioned in my previous post that people like you apparently ignore.


We ignore it because good terrans won't randomly spam mines around the map. If it's a big deal, simply facecheck with a speedling first, then bring an overseer and go kill it.
thepuppyassassin: "My god... the deathball's grown wings!"
arcane1129
Profile Joined January 2011
United States271 Posts
Last Edited: 2012-12-13 11:45:12
December 13 2012 11:40 GMT
#486
On December 13 2012 20:31 iKill wrote:
Show nested quote +
On December 13 2012 20:00 arcane1129 wrote:
On December 13 2012 19:42 iKill wrote:
All this QQ about mines almost makes me wanna switch to Z just so I can abuse mutas as the only player on ladder to use them, lol.

You can micro mutas vs mines. The mine goes visible shortly before detonating, giving you a short timespan to move away from it. You just have to be on the ball about it.


Have you ever even used mutas? When you're done harassing with mutas, you click them to a safe point and turn your attention to macro as they travel while keeping an eye on the minimap. Mutas ball heavily as they travel and they move much faster than an overseer. Simply moving your mutas around the map is a big risk, and that's not even factoring in the other things I mentioned in my previous post that people like you apparently ignore.


We ignore it because good terrans won't randomly spam mines around the map. If it's a big deal, simply facecheck with a speedling first, then bring an overseer and go kill it.


I've been putting them in common fly routes and they're almost always worth it to have. You don't even need to kill anything or make all that many as just the threat of them dampens harass and you can always move them to shut down backstabs or give yourself a bit more map control.

Edit: Plus, mutas can no longer fly in one side of your base and harass through to the other side to safety.

The part I was talking about ignoring had nothing to do with random mines around the map.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2012-12-13 11:41:37
December 13 2012 11:41 GMT
#487
ups, wrong thread ^^
EpicShroom
Profile Joined May 2011
Netherlands81 Posts
December 13 2012 11:43 GMT
#488
oh... joy.... TvT so fun right now... you have to open reaper... and when both open reapers. you need more reapers.. and it will turn into a 5rax vs 5rax all tech lab reaper battle

ffs
HAh .. i suck
Hylirion
Profile Joined March 2012
Netherlands968 Posts
December 13 2012 11:43 GMT
#489
Wow, so in one week they decided the terran shared attack upgrades should be removed...really lame, it can never have been tested thoroughly..

And muta's with high regen is just gg.
Breach_hu
Profile Joined August 2009
Hungary2431 Posts
December 13 2012 11:51 GMT
#490
On December 13 2012 20:43 EpicShroom wrote:
oh... joy.... TvT so fun right now... you have to open reaper... and when both open reapers. you need more reapers.. and it will turn into a 5rax vs 5rax all tech lab reaper battle

ffs


High level TvT is not even close to that.
Give thanks and praise!
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2012-12-13 11:55:48
December 13 2012 11:55 GMT
#491
On December 13 2012 20:43 EpicShroom wrote:
oh... joy.... TvT so fun right now... you have to open reaper... and when both open reapers. you need more reapers.. and it will turn into a 5rax vs 5rax all tech lab reaper battle

ffs


Open Marauder? Or transition into marauder? Last time I checked, marauders owned reapers pretty hard and with concussive shells in the picture...

I know a lot of people are complaining about this these days, but shouldn't a 1rax+techlab marauder + indoor CC be possible?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 13 2012 11:56 GMT
#492
Corruptors now must be able to slow down enemy air units. Every unit that they supposed to counter, now got a buff with range, speed, regeneration, etc. Corruptors suck now even more -_-
Arco
Profile Joined September 2009
United States2090 Posts
Last Edited: 2012-12-13 11:57:36
December 13 2012 11:56 GMT
#493
On December 13 2012 20:11 Scila wrote:
If you think about it there are no real late-game fixes in HOTS for Terran

Cadecus Reactor and Emergency Boosters are pretty good in late game. Cadecus Reactor for increased viability of Bio into lategame, and Emergency Boosters to make lategame doom drops even scarier (think TvZ vs Broodlord compositions). Even against non-Broodlord compositions, one drop can change an entire game. Emergency Boosters help with that.
d00p
Profile Blog Joined May 2011
711 Posts
December 13 2012 11:59 GMT
#494
Awww yeeeaah muta health regen is so good. Blizzard is doing a good job trying to steer people away from infestor-centric play. It's just ZvZ I'm a little concerned about since it looks like you have to go muta all the way.
SSVnormandy
Profile Joined July 2012
France392 Posts
December 13 2012 12:01 GMT
#495
On December 13 2012 20:43 EpicShroom wrote:
oh... joy.... TvT so fun right now... you have to open reaper... and when both open reapers. you need more reapers.. and it will turn into a 5rax vs 5rax all tech lab reaper battle

ffs


in TvT people are figuring out how to counter reaper. Nice solutions have been posted in a thread on liquipedia and other forums. But basically very fast helions or tanks can pretty much counter reaper harass.

and there is nothing about reaper in this patchnote....
Battlecruisers.... Just Battlecruisers...
Sissors
Profile Joined March 2012
1395 Posts
December 13 2012 12:30 GMT
#496
On December 13 2012 21:01 SSVnormandy wrote:
Show nested quote +
On December 13 2012 20:43 EpicShroom wrote:
oh... joy.... TvT so fun right now... you have to open reaper... and when both open reapers. you need more reapers.. and it will turn into a 5rax vs 5rax all tech lab reaper battle

ffs


in TvT people are figuring out how to counter reaper. Nice solutions have been posted in a thread on liquipedia and other forums. But basically very fast helions or tanks can pretty much counter reaper harass.

and there is nothing about reaper in this patchnote....

Countering reapers is fairly easy, that isnt the problem. The issue is countering them while maintaining an advantage compared to the player who went reapers. Sure you can make marauders for example, but then the reaper guy still has complete map control and his CC just as fast.
herMan
Profile Joined November 2010
Japan2054 Posts
December 13 2012 12:34 GMT
#497
On December 13 2012 16:50 Fragile51 wrote:
Show nested quote +
On December 13 2012 16:46 a176 wrote:
On December 13 2012 16:42 herMan wrote:
On December 13 2012 16:33 WeaponX.7 wrote:
Id like point out that muta openings are going to be insanely effective against mech now because of how awful thors are against them already and now they will just heal the splash dmg much more quickly.


Maybe in hots you can go mech with mines to defend, they're aoe right?

I love the muta change since they make TvZ so much more exciting and they really are a core unit in the game.


have mines sitting in my base and expos taking up 10, 20 supply doing nothing :\


Having 10-20 supply defending your bases lategame isn't that big of an anomaly, last time i checked.. And i'm pretty sure widow mines are more cost effective than most things defending bases.


Yeah I meant the zerg mutalisk threat window from early to midgame when terran is meching, before thors. It would be no problem to deflect mutas lategame since going mech gives you tons of minerals to use on static defense.
Rossie
Profile Joined November 2012
136 Posts
Last Edited: 2012-12-13 12:46:57
December 13 2012 12:39 GMT
#498
It's painfully obvious now that David Kim is out of his depth as far as balancing this game goes. Look at his changes. Rewarding Terran for spamming marines and making bio even more of a no-brainer than it was in WoL. Buffing mutas, which are already some of the most badly designed units in the game because of how hard it is for Protoss to counter them versus how much damage they can do -- and they're probably going to be overpowered anyway on the huge maps of HotS (and even Idra said so). Giving Protoss a harass unit for which the hard counter is a spore crawler or two on the mineral line -- the exact same hard counter to DTs and phoenix harassment.

Seriously...how fucking STUPID is it to give Protoss a harass unit that is hard-counterd in exactly the same way as DTs and stargate play in general?

The main complaint against Zerg in WoL is that it's a low skill race that just has to A-move its units. So what do we get in HoTS? More of the same -- except now they get the easiest caster in the game, whose "micro" is no more demanding than clicking on the big units, and the easiest artillery unit in the game that has the mechanics of a burrowed brood lord with further range and higher DPS.

Just compare for a second the difficulty of the PvZ counter for mutas with the ZvP counter to oracle harass. That is the game that David Kim is giving us.
Decendos
Profile Joined August 2011
Germany1341 Posts
December 13 2012 12:43 GMT
#499
On December 13 2012 21:39 Rossie wrote:
It's painfully obvious now that David Kim is out of his depth as far as balancing this game goes. Look at his changes. Rewarding Terran for spamming marines and making bio even more of a no-brainer than it was in WoL. Buffing mutas, which are already some of the most badly designed units in the game because of how hard it is for Protoss to counter them versus how much damage they can do -- and they're probably going to be overpowered anyway on the huge maps of HotS (and even Idra said so). Giving Protoss a harass unit for which the hard counter is a spore crawler or two on the mineral line -- the exact same hard counter to phoenix harassment and DTs.

The main complaint against Zerg in WoL is that it's a low skill race that just has to A-move its units. So what do we get in HoTS? More of the same -- except now they get the easiest caster in the game, whose "micro" is no more demanding than clicking on the big units, and the easiest artillery unit in the game that has the mechanics of a burrowed brood lord with further range and higher DPS.

Just compare for a second the difficulty of the PvZ counter for mutas with the ZvP counter to oracle harass. That is the game that David Kim is giving us.


so you complain as a toss player which might be the strongest race right now. and you complain about mutas although in patch 8 they got worse vs toss because 7% speedbuff was much worse than 25% rangebuff. oh and you say zerg is easy to play and dont want mutas in the game which are probably the most microrewarding unit zerg has...wow.
RenZan
Profile Joined February 2011
France35 Posts
December 13 2012 12:48 GMT
#500
On December 13 2012 21:39 Rossie wrote:
It's painfully obvious now that David Kim is out of his depth as far as balancing this game goes. Look at his changes. Rewarding Terran for spamming marines and making bio even more of a no-brainer than it was in WoL. Buffing mutas, which are already some of the most badly designed units in the game because of how hard it is for Protoss to counter them versus how much damage they can do -- and they're probably going to be overpowered anyway on the huge maps of HotS (and even Idra said so). Giving Protoss a harass unit for which the hard counter is a spore crawler or two on the mineral line -- the exact same hard counter to phoenix harassment and DTs.

The main complaint against Zerg in WoL is that it's a low skill race that just has to A-move its units. So what do we get in HoTS? More of the same -- except now they get the easiest caster in the game, whose "micro" is no more demanding than clicking on the big units, and the easiest artillery unit in the game that has the mechanics of a burrowed brood lord with further range and higher DPS.

Just compare for a second the difficulty of the PvZ counter for mutas with the ZvP counter to oracle harass. That is the game that David Kim is giving us.


It's obvious you are a protoss player just whining about your loses and that you have absolutely no idea of what is good or not for balancing this game...

The balance changes are in the right direction, they have to do some tweaks but clearly zerg is going to have somes buffs like protoss and terran got because they need them in T2.

For your information, Protoss is actually quite fine and very fun to play (you can ask progamers like white-ra or babyknight)
and NO : other races are not only played by noobs who A+click and are spamming units...
Prev 1 23 24 25 26 27 42 Next All
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Group A
MaxPax vs BunnyLIVE!
Solar vs TBD
Zoun vs TBD
Crank 1057
Tasteless500
ComeBackTV 447
IndyStarCraft 101
Rex93
3DClanTV 46
Liquipedia
The PondCast
10:00
Episode 71
CranKy Ducklings32
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Crank 1057
Tasteless 500
SortOf 149
IndyStarCraft 101
Rex 93
RotterdaM 23
StarCraft: Brood War
Rain 5771
Calm 5279
Bisu 2345
Sea 1822
Horang2 1194
Flash 671
Free 584
Pusan 503
Leta 173
Last 160
[ Show more ]
Rush 114
JulyZerg 82
sSak 82
ZerO 68
ToSsGirL 62
Barracks 52
hero 49
Backho 47
Aegong 46
Yoon 30
NaDa 17
Icarus 11
ajuk12(nOOB) 10
Sea.KH 8
Terrorterran 7
Dota 2
BananaSlamJamma271
XcaliburYe195
League of Legends
Reynor72
Counter-Strike
olofmeister750
zeus464
shoxiejesuss343
x6flipin233
Other Games
summit1g13896
crisheroes301
B2W.Neo293
ZerO(Twitch)6
Organizations
Other Games
gamesdonequick513
StarCraft: Brood War
lovetv 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Noizen36
League of Legends
• Stunt619
Upcoming Events
Kung Fu Cup
45m
ByuN vs ShoWTimE
Classic vs Cure
Reynor vs TBD
WardiTV Korean Royale
45m
PiGosaur Monday
13h 45m
RSL Revival
22h 45m
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
1d
herO vs TBD
CranKy Ducklings
1d 22h
RSL Revival
1d 22h
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
2 days
IPSL
2 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
2 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
[ Show More ]
Sparkling Tuna Cup
2 days
RSL Revival
2 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
BSL 21
3 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
3 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
WardiTV Korean Royale
5 days
The PondCast
5 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
RSL Revival: Season 3
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.