• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:11
CET 11:11
KST 19:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Clem wins HomeStory Cup 284HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
Clem wins HomeStory Cup 28 HomeStory Cup 28 - Info & Preview Stellar Fest "01" Jersey Charity Auction StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win
Tourneys
HomeStory Cup 28 $5,000 WardiTV Winter Championship 2026 RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
[ASL21] Potential Map Candidates Can someone share very abbreviated BW cliffnotes? 2024 BoxeR's birthday message Liquipedia.net NEEDS editors for Brood War BSL Season 21 - Complete Results
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread YouTube Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Quickbooks Payroll Service Official Guide Quickbooks Customer Service Official Guide
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1299 users

Some performance numbers for the new Void Ray

Forum Index > StarCraft 2 HotS
Post a Reply
1 2 3 4 5 Next All
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
Last Edited: 2012-12-10 03:53:54
December 07 2012 22:22 GMT
#1
The Void Ray received a major redesign in the latest patch. But exactly how much impact will this have? Here's how, with their new cooldown and charge ability, Void Rays now perform vs. various units and structures they commonly engage with:

Void Ray vs Stalker: This is a huge difference. If they use their charge power, Void Rays now kill Stalkers in 5.5 seconds, and only take 42 damage in response. In fact, Voids can easily take on and kill 2 Stalkers at once now. Previously, killing a Stalker took a Void Ray 10.2 seconds, and it would take 98 damage in return—and 2 Stalkers could kill a Void Ray in a direct fight. I repeat: this is huge. New Void Rays kill Stalkers almost twice as quickly. If the Void doesn’t use charge, it will take 8.5 seconds to kill the Stalker and will take 84 damage in return—not as dominant as with charge, but still a step up from the pre-patch Void.

Void Ray vs. Viking: With their new power, Void Rays kill Vikings in about 4 seconds, in which time they’ll take 40 return damage. Voids can actually take on 3 Vikings at once and win now. Compared to before, where they took 7.8 seconds to kill Vikings and would take 60-80 return damage. Void Rays now kill Vikings about twice as quickly. If they don’t use charge, Voids instead take 6.5 seconds to kill Vikings, so still a decent step up from pre-patch.

Void Ray vs Corruptor: Using their charge power, Void Rays can now kill Corruptors in 7.5 seconds, during which the Void Ray will take 42 damage in return fire. In fact, Void Rays can now take on a couple Corruptors at once and win pretty comfortably. Previously unless they were somehow precharged, Void Rays took 12 seconds to kill Corruptors and would take 84 damage over that time—yes, with their new ability and cooldown, Void Rays now kill Corruptors in nearly half the time. If they don’t use charge, it will take them 12.5 seconds to kill Corruptors, which is about the same as pre-patch

Void Ray vs Queen: Void Rays will now kill Queens in 17.5 seconds, during which the Queen will deal about 162 damage to the Void and leave them with just under 90 health. 2 Queens at once, or a Queen using transfuse, can still take on a Void Ray. Previously, Void Ray vs. Queen was something Void Rays would win just barely, so comfortably beating queens is a big bump in effectiveness.

Void Ray vs. Static Defense:
A Void Ray can now kill a Photon Cannon in 10 seconds if it triggers charge before engaging--in that time, the Photon Cannon will knock off about 160 hp from the Void Ray, leaving it with 90 health. Previously, a Void Ray facing a Cannon would take 15 seconds to kill it, and would deal 240 damage to the Void leaving it with just 10 health (and since Cannons outrange Voids and generally strike first, they often simply killed the Void outright)
A Void Ray can now kill a Missile Turret in 8 seconds, and will take 216 damage in return . Previously it would take 12.6 seconds to kill a Turret...except Turret dps is high enough that it would win the fight outright before that ever happened.
A Void Ray will now kill a Spore Crawler in 13.5 seconds, during which it will take 225 damage in return and end up with 35 health remaining. Previously it would have taken a Void 18.9 to kill a Spore...except Spores only needs 14.6 seconds to kill Voids.
In a nutshell, prior to the patch, any static defense was capable of taking a Void Ray in a straight up fight, unless the Void was somehow precharged. Post patch, if you trigger the charge then engage, Void Rays can beat any static defense in a direct fight.

Void Ray vs. Worker: kills probes in 3.5 seconds (down from 4.2 before) and scvs and drones in 4 seconds (down from 4.8 before). A marginal bump, but you’re still better off using the new Oracle if you want to kill workers.

Void Ray vs Marine: Void Rays now take 4 seconds to kill marines, previously they took about 5. In that time, one Marine will deal 24 damage to the Void. This means that a Void can take on 3 marines at once and win pretty comfortable, and can almost win against 4 marines at once—honestly this isn’t a gigantic shift (although when fighting 3 marines the new Void finishes with way more health than the old one).

Void Ray vs. Phoenix: Void Rays now take 15 seconds to kill Phoenixes, and will take about 130 damage in return. Previously, it took them 15.6 seconds. So a very slight bump, but basically negligible.

Against massive units, the Void has actually been slightly nerfed when charged—the new version deals 32 dps, the old one dealt 31 dps vs massive, but the old version had slightly higher damage/longer cooldown, which made it better at punching through armor. The faster cooldown on the new Void Ray means armor makes a bigger impact, and most massive units have decent armor. However, this is only when charged, which could be tricky to get in engagements—the new Void can do its peak dps much more reliably. The net effect is that Voids are probably more or less as effective as they’ve always been against massive…which is to say, ok, but not as good as Tempests.


Edit:

by request,

Void Rays vs. Bunker with 1, 2, 3 or 4 marines. A charged Void Ray takes 13.5 seconds to kill a bunker--marines will each deal 90 damage in that time, so Voids will take a bunker with 1 marine with 160 health left, a bunker with 2 marines with 70 health left, and 3 or 4 marines in a bunker will kill the Void. If an SCV can arrive to repair though, that will significantly swing things in the Terran's favor, reducing the Void Ray's dps by 10 and extending the life if the bunker to 20 seconds, during which each marine will deal 138 damage, meaning even 2 marines in a bunker being repaired will be sufficient to kill the Void. Interesting, in WoL Voids took 19.8 seconds to kill a Bunker that wasn't being prepared. Meaning that effectively, the new Voids are as good vs a bunker being repaired by an SCV as the old Voids were vs an unrepaired bunker. And vs unrepaired bunkers, the new Voids kill them 6.3 seconds faster, a significant jump if you're frantically trying to send more marines or SCVs to help defend an early push before your bunker goes down.
He drone drone drone. Me win. - ogsMC
Rnevermore
Profile Joined October 2012
23 Posts
Last Edited: 2012-12-07 22:25:07
December 07 2012 22:24 GMT
#2
I worry about the power of mass void rays vs Terran mech now. I am not completely sure what a meching Terran can do to stop it.
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
December 07 2012 22:26 GMT
#3
On December 08 2012 07:24 Rnevermore wrote:
I worry about the power of mass void rays vs Terran mech now. I am not completely sure what a meching Terran can do to stop it.


the new Thor completely wrecks Void Rays.
He drone drone drone. Me win. - ogsMC
Basileus
Profile Joined October 2010
United States103 Posts
December 07 2012 22:28 GMT
#4
micro the vikings rnevermore
HardlyNever
Profile Blog Joined July 2011
United States1258 Posts
December 07 2012 22:28 GMT
#5
The void ray needed a buff. Frankly, it sucked for its cost. It was generally useless after about the first 10 min in any match-up (with some rare exceptions). Now it might have multiple purposes. It might actually be too good even, but they can always reduce its damage.

At least it might see some play again in standard games.
Out there, the Kid learned to fend for himself. Learned to build. Learned to break.
Empirimancer
Profile Joined July 2011
Canada1024 Posts
December 07 2012 22:37 GMT
#6
The only thing that worries me about this is PvP. Mass void ray is actually really strong already in WoL, and now it's much stronger.

Of course, microed phoenixes with the range upgrade will destroy void rays without taking any damage. I'm more worried about build order wins.

Treehead
Profile Blog Joined November 2010
999 Posts
December 07 2012 22:45 GMT
#7
On December 08 2012 07:22 awesomoecalypse wrote:
Void Ray vs Stalker: This is a huge difference. If they use their charge power, Void Rays now kill Stalkers in 5.5 seconds, and only take 42 damage in response. In fact, Voids can easily take on and kill 2 Stalkers at once now. Previously, killing a Stalker took a Void Ray 10.2 seconds, and it would take 98 damage in return—and 2 Stalkers could kill a Void Ray in a direct fight. I repeat: this is huge. New Void Rays kill Stalkers almost twice as quickly. If the Void doesn’t use charge, it will take 8.5 seconds to kill the Stalker and will take 84 damage in return—not as dominant as with charge, but still a step up from the pre-patch Void.


Yay, another air unit that the stalker has a really difficult time fighting. I mean, if you compare Stalker/Void per resources (ignoring that gas is more scarce early because the harvesting rates are about the same) 2 stalkers cost about the same (if you factor in pylon cost) as one Void. I'm betting that in large numbers, this means the only unit in PvP capable of handling large numbers of voids are phoenixes (and... maybe HT/Archon because of splash?).

Stalkers are so bad in straight up fights it's painful.... perhaps blink will have a role to play here?

On December 08 2012 07:22 awesomoecalypse wrote:
Void Ray vs. Viking: With their new power, Void Rays kill Vikings in about 4 seconds, in which time they’ll take 40 return damage. Voids can actually take on 3 Vikings at once and win now. Compared to before, where they took 7.8 seconds to kill Vikings and would take 60-80 return damage. Void Rays now kill Vikings about twice as quickly. If they don’t use charge, Voids instead take 6.5 seconds to kill Vikings, so still a decent step up from pre-patch.


This is slightly moot, because Vikings never have to actually fight Voids a-move-style.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
Last Edited: 2012-12-07 22:51:44
December 07 2012 22:46 GMT
#8
Thanks a lot for this data!

Loving the new changes.

@Treehead

Remember stalkers can out run void rays, meaning if you're in big trouble you cooould run your stalkers and then probes around until more stalkers come out.

Actually you could micro against them to help pass the 20 seconds right? Since void ray attacks in fast intervals and stalkers attacks in bigger intervals, you can attack, and run a little. If they keep chasing, then keep attacking (they won't be attacking all the time because you run faster). If they try to just kill a pylon or probe or such, you turn back around and get a quick shot off, and back off again.


@OP I was going to think that, since phoenixes already only barely beat void rays, that this vs phoenix buff might be too much, however small it is. But then I remembered now that phoenixes can kite void rays forever :D
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
CrazyRah
Profile Joined December 2012
Sweden8 Posts
December 07 2012 22:49 GMT
#9
Thanks for the information! Some rather interesting changes, will love to try this out myself and feel the difference and adapt to it.
It could always be worse
Skyro
Profile Joined May 2010
United States1823 Posts
Last Edited: 2012-12-07 23:03:05
December 07 2012 23:00 GMT
#10
Out of all the things you pointed out I am only concerned in PvP vs Stalkers. Everything else is either still cost efficient vs VRs or can be mitigated with micro.

In PvP however Stalkers will be the only mobile form of defense unless you went stargate yourself, and Photon Cannons are the least cost effective defensive structure of the 3 races. If Stalkers are not cost effective vs VRs by at least a sizable margin (2 stalkers is only 50 less gas than a VR) then stargate openers will be the de facto opening in that matchup. As I mentioned in another thread I believe with all the buffs air units (plus some new air units) are getting in HotS (Medivacs, VRs, Phoenix, Mutas, etc.) Stalkers need to have a stronger AtG attack.

On December 08 2012 07:46 Yoshi Kirishima wrote:
Thanks a lot for this data!

Loving the new changes.

@Treehead

Remember stalkers can out run void rays, meaning if you're in big trouble you cooould run your stalkers and then probes around until more stalkers come out.

Actually you could micro against them to help pass the 20 seconds right? Since void ray attacks in fast intervals and stalkers attacks in bigger intervals, you can attack, and run a little. If they keep chasing, then keep attacking (they won't be attacking all the time because you run faster). If they try to just kill a pylon or probe or such, you turn back around and get a quick shot off, and back off again.


@OP I was going to think that, since phoenixes already only barely beat void rays, that this vs phoenix buff might be too much, however small it is. But then I remembered now that phoenixes can kite void rays forever :D


While yes Stalkers can outrun VRs you have to remember the VR beam also "locks-on" the target for quite a bit outside VRs range of 6. If 1 VR kills a Stalker when charged in 5.5s then if they hit you with 3 charged VRs early running away won't be an option as it will just die before it can run out of range.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
December 07 2012 23:02 GMT
#11
On December 08 2012 07:37 Empirimancer wrote:
The only thing that worries me about this is PvP. Mass void ray is actually really strong already in WoL, and now it's much stronger.

Of course, microed phoenixes with the range upgrade will destroy void rays without taking any damage. I'm more worried about build order wins.


Whaaa? Mass VR loses to anyone in low Masters or above.

It's likely a non-stargate vs stargate PvP match will have stalkers using blink to retreat from fights where the VR has used the charge ability, and then blinking to catch up and shoot down running VRs.
Knowing is half the battle... the other half is lasers.
phodacbiet
Profile Joined August 2010
United States1740 Posts
December 07 2012 23:04 GMT
#12
On December 08 2012 07:37 Empirimancer wrote:
The only thing that worries me about this is PvP. Mass void ray is actually really strong already in WoL, and now it's much stronger.

Of course, microed phoenixes with the range upgrade will destroy void rays without taking any damage. I'm more worried about build order wins.



I think mass void rays arent that strong in WoL. The only time you can afford mass void rays is end game and by that time infestors + corruptor should demolish the void rays
Pookie Monster
Profile Joined October 2010
United States303 Posts
December 07 2012 23:04 GMT
#13
mass void rays? i mean really thats like mass battlecruisers, good luck getting there.
??
link0
Profile Joined March 2010
United States1071 Posts
December 07 2012 23:05 GMT
#14
On December 08 2012 07:26 awesomoecalypse wrote:
Show nested quote +
On December 08 2012 07:24 Rnevermore wrote:
I worry about the power of mass void rays vs Terran mech now. I am not completely sure what a meching Terran can do to stop it.


the new Thor completely wrecks Void Rays.


Proof?
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
unteqair
Profile Joined November 2011
United States308 Posts
December 07 2012 23:09 GMT
#15
On December 08 2012 08:00 Skyro wrote:
Out of all the things you pointed out I am only concerned in PvP vs Stalkers. Everything else is either still cost efficient vs VRs or can be mitigated with micro.

In PvP however Stalkers will be the only mobile form of defense unless you went stargate yourself, and Photon Cannons are the least cost effective defensive structure of the 3 races. If Stalkers are not cost effective vs VRs by at least a sizable margin (2 stalkers is only 50 less gas than a VR) then stargate openers will be the de facto opening in that matchup. As I mentioned in another thread I believe with all the buffs air units (plus some new air units) are getting in HotS (Medivacs, VRs, Phoenix, Mutas, etc.) Stalkers need to have a stronger AtG attack.

Show nested quote +
On December 08 2012 07:46 Yoshi Kirishima wrote:
Thanks a lot for this data!

Loving the new changes.

@Treehead

Remember stalkers can out run void rays, meaning if you're in big trouble you cooould run your stalkers and then probes around until more stalkers come out.

Actually you could micro against them to help pass the 20 seconds right? Since void ray attacks in fast intervals and stalkers attacks in bigger intervals, you can attack, and run a little. If they keep chasing, then keep attacking (they won't be attacking all the time because you run faster). If they try to just kill a pylon or probe or such, you turn back around and get a quick shot off, and back off again.


@OP I was going to think that, since phoenixes already only barely beat void rays, that this vs phoenix buff might be too much, however small it is. But then I remembered now that phoenixes can kite void rays forever :D


While yes Stalkers can outrun VRs you have to remember the VR beam also "locks-on" the target for quite a bit outside VRs range of 6. If 1 VR kills a Stalker when charged in 5.5s then if they hit you with 3 charged VRs early running away won't be an option as it will just die before it can run out of range.

I'm ok with all of that because I think watching stargate units is more exciting than gateway units. There really is a lot more room for battles around the map with this, and the dynamic between the five stargate units should bring some needed flavor to this matchup. I always found Stalkers to be one of the more boring units of the game.
PVJ
Profile Blog Joined July 2012
Hungary5221 Posts
December 07 2012 23:26 GMT
#16
On December 08 2012 08:09 unteqair wrote:
Show nested quote +
On December 08 2012 08:00 Skyro wrote:
Out of all the things you pointed out I am only concerned in PvP vs Stalkers. Everything else is either still cost efficient vs VRs or can be mitigated with micro.

In PvP however Stalkers will be the only mobile form of defense unless you went stargate yourself, and Photon Cannons are the least cost effective defensive structure of the 3 races. If Stalkers are not cost effective vs VRs by at least a sizable margin (2 stalkers is only 50 less gas than a VR) then stargate openers will be the de facto opening in that matchup. As I mentioned in another thread I believe with all the buffs air units (plus some new air units) are getting in HotS (Medivacs, VRs, Phoenix, Mutas, etc.) Stalkers need to have a stronger AtG attack.

On December 08 2012 07:46 Yoshi Kirishima wrote:
Thanks a lot for this data!

Loving the new changes.

@Treehead

Remember stalkers can out run void rays, meaning if you're in big trouble you cooould run your stalkers and then probes around until more stalkers come out.

Actually you could micro against them to help pass the 20 seconds right? Since void ray attacks in fast intervals and stalkers attacks in bigger intervals, you can attack, and run a little. If they keep chasing, then keep attacking (they won't be attacking all the time because you run faster). If they try to just kill a pylon or probe or such, you turn back around and get a quick shot off, and back off again.


@OP I was going to think that, since phoenixes already only barely beat void rays, that this vs phoenix buff might be too much, however small it is. But then I remembered now that phoenixes can kite void rays forever :D


While yes Stalkers can outrun VRs you have to remember the VR beam also "locks-on" the target for quite a bit outside VRs range of 6. If 1 VR kills a Stalker when charged in 5.5s then if they hit you with 3 charged VRs early running away won't be an option as it will just die before it can run out of range.

I'm ok with all of that because I think watching stargate units is more exciting than gateway units. There really is a lot more room for battles around the map with this, and the dynamic between the five stargate units should bring some needed flavor to this matchup. I always found Stalkers to be one of the more boring units of the game.


Really? I always thought that Stalkers were one of the better-than-the-BW-counterpart units of the game. Even the bad upgrade scaling fits them well. I think it's the gateway units / mechanics designed around them which might made them boring but hopefully that will change with HotS. (I for one always like units with multiple attack directions more than specialised hard counters which can only shoot vs air, or vs ground, or whatever. Multifunctional units were what made BW so good for me.)
The heart's eternal vow
Skyro
Profile Joined May 2010
United States1823 Posts
December 07 2012 23:29 GMT
#17
On December 08 2012 08:09 unteqair wrote:
Show nested quote +
On December 08 2012 08:00 Skyro wrote:
Out of all the things you pointed out I am only concerned in PvP vs Stalkers. Everything else is either still cost efficient vs VRs or can be mitigated with micro.

In PvP however Stalkers will be the only mobile form of defense unless you went stargate yourself, and Photon Cannons are the least cost effective defensive structure of the 3 races. If Stalkers are not cost effective vs VRs by at least a sizable margin (2 stalkers is only 50 less gas than a VR) then stargate openers will be the de facto opening in that matchup. As I mentioned in another thread I believe with all the buffs air units (plus some new air units) are getting in HotS (Medivacs, VRs, Phoenix, Mutas, etc.) Stalkers need to have a stronger AtG attack.

On December 08 2012 07:46 Yoshi Kirishima wrote:
Thanks a lot for this data!

Loving the new changes.

@Treehead

Remember stalkers can out run void rays, meaning if you're in big trouble you cooould run your stalkers and then probes around until more stalkers come out.

Actually you could micro against them to help pass the 20 seconds right? Since void ray attacks in fast intervals and stalkers attacks in bigger intervals, you can attack, and run a little. If they keep chasing, then keep attacking (they won't be attacking all the time because you run faster). If they try to just kill a pylon or probe or such, you turn back around and get a quick shot off, and back off again.


@OP I was going to think that, since phoenixes already only barely beat void rays, that this vs phoenix buff might be too much, however small it is. But then I remembered now that phoenixes can kite void rays forever :D


While yes Stalkers can outrun VRs you have to remember the VR beam also "locks-on" the target for quite a bit outside VRs range of 6. If 1 VR kills a Stalker when charged in 5.5s then if they hit you with 3 charged VRs early running away won't be an option as it will just die before it can run out of range.

I'm ok with all of that because I think watching stargate units is more exciting than gateway units. There really is a lot more room for battles around the map with this, and the dynamic between the five stargate units should bring some needed flavor to this matchup. I always found Stalkers to be one of the more boring units of the game.


First of all regardless how "exciting" you think it may be, having 1 dominant strategy that is going to be used the vast majority of the time will eventually make it boring. The much hated 4-gate, while much hated by the community at large, was actually quite an exciting micro battle involving tight timings and slim margins of victory.

Second of all I do not think you understand the dynamics of PvP air play. It basically boils down to who can make more Phoenixes faster and then just go and win one engagement and proceed to win the game. There is a huge "avalanche" effect with Phoenix vs Phoenix air battles. The only viable solution to this and the potential VR issue is, as I stated above, buffing Stalkers AtG attack so that they can actually function to counter VRs and Phoenixes cost effectively.
Grendel
Profile Joined November 2010
Belgium126 Posts
December 07 2012 23:39 GMT
#18
I suppose you mean ground to air attack (GtA), and not AtG..
Skyro
Profile Joined May 2010
United States1823 Posts
December 07 2012 23:41 GMT
#19
On December 08 2012 08:39 Grendel wrote:
I suppose you mean ground to air attack (GtA), and not AtG..


Oops lol yeah obviously that's what I meant

Actually flying Stalkers would be kinda cool LMAO
unteqair
Profile Joined November 2011
United States308 Posts
December 07 2012 23:45 GMT
#20
On December 08 2012 08:29 Skyro wrote:
Show nested quote +
On December 08 2012 08:09 unteqair wrote:
On December 08 2012 08:00 Skyro wrote:
Out of all the things you pointed out I am only concerned in PvP vs Stalkers. Everything else is either still cost efficient vs VRs or can be mitigated with micro.

In PvP however Stalkers will be the only mobile form of defense unless you went stargate yourself, and Photon Cannons are the least cost effective defensive structure of the 3 races. If Stalkers are not cost effective vs VRs by at least a sizable margin (2 stalkers is only 50 less gas than a VR) then stargate openers will be the de facto opening in that matchup. As I mentioned in another thread I believe with all the buffs air units (plus some new air units) are getting in HotS (Medivacs, VRs, Phoenix, Mutas, etc.) Stalkers need to have a stronger AtG attack.

On December 08 2012 07:46 Yoshi Kirishima wrote:
Thanks a lot for this data!

Loving the new changes.

@Treehead

Remember stalkers can out run void rays, meaning if you're in big trouble you cooould run your stalkers and then probes around until more stalkers come out.

Actually you could micro against them to help pass the 20 seconds right? Since void ray attacks in fast intervals and stalkers attacks in bigger intervals, you can attack, and run a little. If they keep chasing, then keep attacking (they won't be attacking all the time because you run faster). If they try to just kill a pylon or probe or such, you turn back around and get a quick shot off, and back off again.


@OP I was going to think that, since phoenixes already only barely beat void rays, that this vs phoenix buff might be too much, however small it is. But then I remembered now that phoenixes can kite void rays forever :D


While yes Stalkers can outrun VRs you have to remember the VR beam also "locks-on" the target for quite a bit outside VRs range of 6. If 1 VR kills a Stalker when charged in 5.5s then if they hit you with 3 charged VRs early running away won't be an option as it will just die before it can run out of range.

I'm ok with all of that because I think watching stargate units is more exciting than gateway units. There really is a lot more room for battles around the map with this, and the dynamic between the five stargate units should bring some needed flavor to this matchup. I always found Stalkers to be one of the more boring units of the game.


First of all regardless how "exciting" you think it may be, having 1 dominant strategy that is going to be used the vast majority of the time will eventually make it boring. The much hated 4-gate, while much hated by the community at large, was actually quite an exciting micro battle involving tight timings and slim margins of victory.

Second of all I do not think you understand the dynamics of PvP air play. It basically boils down to who can make more Phoenixes faster and then just go and win one engagement and proceed to win the game. There is a huge "avalanche" effect with Phoenix vs Phoenix air battles. The only viable solution to this and the potential VR issue is, as I stated above, buffing Stalkers AtG attack so that they can actually function to counter VRs and Phoenixes cost effectively.


If this is what you think, then I don't think you understand the matchup, nor the utility that Stalkers still have. 4-gate is not "exciting."

And what is the point of putting "exciting" in quotations?
1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 49m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 167
ProTech133
StarCraft: Brood War
GuemChi 1369
Hyuk 1055
Rain 868
PianO 515
Jaedong 385
Bisu 315
Shuttle 186
Leta 164
Stork 154
actioN 142
[ Show more ]
Larva 139
Light 125
EffOrt 117
ZerO 76
Backho 72
Mong 65
hero 65
Pusan 54
Mind 46
ToSsGirL 44
BeSt 43
Sharp 40
Snow 39
Soulkey 36
Soma 32
ggaemo 29
Shinee 27
Rush 23
GoRush 21
Bale 17
Movie 17
zelot 16
Free 15
soO 13
Sacsri 12
scan(afreeca) 9
sorry 9
SilentControl 8
JYJ 8
Sea.KH 6
Dota 2
XaKoH 567
Fuzer 137
NeuroSwarm93
XcaliburYe55
League of Legends
JimRising 494
Counter-Strike
shoxiejesuss853
allub276
Other Games
gofns12131
Mew2King118
KnowMe44
ZerO(Twitch)12
Organizations
Other Games
gamesdonequick983
BasetradeTV269
StarCraft: Brood War
lovetv 11
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH176
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• escodisco100
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota239
League of Legends
• Jankos1488
Upcoming Events
Big Brain Bouts
6h 49m
goblin vs Kelazhur
TriGGeR vs Krystianer
Replay Cast
13h 49m
RongYI Cup
1d
herO vs Maru
Replay Cast
1d 13h
uThermal 2v2 Circuit
2 days
Replay Cast
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
3 days
The PondCast
5 days
Liquipedia Results

Completed

Proleague 2026-02-05
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Escore Tournament S1: W7
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.