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HotS balance update #8 - Page 97

Forum Index > StarCraft 2 HotS
2296 CommentsPost a Reply
Prev 1 95 96 97 98 99 115 Next
washikie
Profile Joined February 2011
United States752 Posts
December 07 2012 18:18 GMT
#1921
"300 single target damage." Is the seeker missile now like an anti t3 unit, designed to do massive dmg to high profile units rather than its old role as an aoe machine during air engaments?
"when life gives Hero lemons he makes carriers" -Artosis
washikie
Profile Joined February 2011
United States752 Posts
December 07 2012 18:19 GMT
#1922
Also thank you bliz for this patch, this will make the game so much better.
"when life gives Hero lemons he makes carriers" -Artosis
InoyouS2
Profile Joined December 2011
1005 Posts
December 07 2012 18:44 GMT
#1923
On December 08 2012 03:18 washikie wrote:
"300 single target damage." Is the seeker missile now like an anti t3 unit, designed to do massive dmg to high profile units rather than its old role as an aoe machine during air engaments?


It was never an AoE machine, because most of the time it died before it could cast HSM.

But HSM is basically the exact same as Yamato cannon now, which means Blizzard is going to have to work on their design some more.
IMMvp|fOrGG|IMNesTea|oGsMC|Liquid`Hero|DongRaeGu|Slayers_MMA|Liquid`TLO|MarineKingPrime|IMSeed
kaokentake
Profile Joined July 2012
383 Posts
Last Edited: 2012-12-07 18:47:40
December 07 2012 18:45 GMT
#1924
I think this could be a great spell for the mothership


50 energy cost, increases mothership maxspeed to 4.0 and accell to 3.5 and doubles mothership damage for 30 seconds

would turn the mothership into a cool slowmoving nice army cloaker that also has 30 seconds of superpower if energy allows for some extreme harassment. a mothership with double damage and highspeed kills a worker line pretty quickly or deals with a fleeting opponent


also the following change should probably happen to snipe. snipe should be 100 damage for 100 energy, refunding 25 energy when used against psionic. and to top it off, ghosts should be permacloaked like DT's with the upgrade (no energy cost)
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
December 07 2012 18:53 GMT
#1925
On December 08 2012 03:44 InoyouS2 wrote:
Show nested quote +
On December 08 2012 03:18 washikie wrote:
"300 single target damage." Is the seeker missile now like an anti t3 unit, designed to do massive dmg to high profile units rather than its old role as an aoe machine during air engaments?


It was never an AoE machine, because most of the time it died before it could cast HSM.

But HSM is basically the exact same as Yamato cannon now, which means Blizzard is going to have to work on their design some more.


Yeah it seems rather silly. Also, the SM as an alternative splash source to tanks, which forced the enemy to micro was a good idea, just not well implemented. If they change it back to splash with adjusted damage, then hell yeah.

Otherwise this patch looks just crazy. More power to everybody!
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
December 07 2012 18:57 GMT
#1926
On December 08 2012 03:18 washikie wrote:
"300 single target damage." Is the seeker missile now like an anti t3 unit, designed to do massive dmg to high profile units rather than its old role as an aoe machine during air engaments?


it definitely is in TvZ, where sniping Broods is gonna be badass. In TvP it might be useful against Colossi, but it won't kill them...but it will kill Immortals outright in one shot.
He drone drone drone. Me win. - ogsMC
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
December 07 2012 19:02 GMT
#1927
On December 08 2012 03:57 awesomoecalypse wrote:
Show nested quote +
On December 08 2012 03:18 washikie wrote:
"300 single target damage." Is the seeker missile now like an anti t3 unit, designed to do massive dmg to high profile units rather than its old role as an aoe machine during air engaments?


it definitely is in TvZ, where sniping Broods is gonna be badass. In TvP it might be useful against Colossi, but it won't kill them...but it will kill Immortals outright in one shot.



EMP first to get rid off all feedbacks and collsi shields then HSM will one shot
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
Last Edited: 2012-12-07 20:09:28
December 07 2012 19:03 GMT
#1928
This is why MM is OP in drops


As long as the medivac has energy, no amount of lings will kill the drop if they get into a good position.

EDIT: Updated to new vid
Breach_hu
Profile Joined August 2009
Hungary2431 Posts
December 07 2012 19:08 GMT
#1929
On December 08 2012 04:03 TheRabidDeer wrote:
This is why MM is OP in drops


As long as the medivac has energy, no amount of lings will kill the drop if they get into a good position.


That position is really strong yes, but the maps doesnt have this tight area behind the mineral lines.
Give thanks and praise!
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
December 07 2012 19:13 GMT
#1930
You know, I know blizzard doesn't care about anything besides 1v1 that much, but I think the medivac change made the ZT race combo very overpowered. I don't know if anything can really handle a zerg army being healed by the new buffed medivacs.
TimENT
Profile Joined November 2012
United States1425 Posts
December 07 2012 19:15 GMT
#1931
On December 08 2012 04:03 TheRabidDeer wrote:
This is why MM is OP in drops
http://www.youtube.com/watch?v=wF1X2xK6p5k&feature=youtu.be

As long as the medivac has energy, no amount of lings will kill the drop if they get into a good position.


Wow...what a terrible example. Some people just don't understand :/

1. The lings were attacking so only 1 ling was hitting.
2. Don't let them get into that position.
3. Use other units to defend drops.
4. Use static defense to defend drops.
5. DON'T let them get into that position!!!! Same as 2...
Barcelona / Arsenal Fan!
Twilight Sparkle
Profile Joined August 2012
Australia235 Posts
December 07 2012 19:18 GMT
#1932
On December 08 2012 04:03 TheRabidDeer wrote:
This is why MM is OP in drops
http://www.youtube.com/watch?v=wF1X2xK6p5k&feature=youtu.be

As long as the medivac has energy, no amount of lings will kill the drop if they get into a good position.

Even on a map that does have such a small area behind the mineral line, if you had just used the tiniest bit of micro to send a pack of lings through the top and left entrances you could have been dealing constant damage to 3 marines rather than 1 and cleaned them all up. Maybe caduceus reactor is overpowered, maybe it isn't, but you won't prove anything either way by using such contrived and unreasonable examples.
Killmouse
Profile Joined August 2010
Austria5700 Posts
Last Edited: 2012-12-07 19:28:37
December 07 2012 19:28 GMT
#1933
same as with the old medivac lol

the position is just stronk against lings
yo
CycoDude
Profile Joined November 2010
United States326 Posts
December 07 2012 19:30 GMT
#1934
what that hell are they doing with this expansion? broodwar didn't change things this drastically, it just added cool new units and abilities. it's like they're redefining the entire game, and i don't like it. it makes the transition harder than it really should be.
convention
Profile Joined October 2011
United States622 Posts
Last Edited: 2012-12-07 19:41:00
December 07 2012 19:38 GMT
#1935
On December 08 2012 04:18 Twilight Sparkle wrote:
Show nested quote +
On December 08 2012 04:03 TheRabidDeer wrote:
This is why MM is OP in drops
http://www.youtube.com/watch?v=wF1X2xK6p5k&feature=youtu.be

As long as the medivac has energy, no amount of lings will kill the drop if they get into a good position.

Even on a map that does have such a small area behind the mineral line, if you had just used the tiniest bit of micro to send a pack of lings through the top and left entrances you could have been dealing constant damage to 3 marines rather than 1 and cleaned them all up. Maybe caduceus reactor is overpowered, maybe it isn't, but you won't prove anything either way by using such contrived and unreasonable examples.

This is exactly what I was thinking watching the video. If the zerg player used 3 actions instead of 1 action, he cleans up the drop, which has almost always been true (if you do the same video without the medivac upgrade, it looks almost the exact same). Plus, lategame when it is 3/3 v 3/3, lings have adrenal glands (they don't in this video), which counteracts the medivac upgrade.
phodacbiet
Profile Joined August 2010
United States1740 Posts
December 07 2012 19:41 GMT
#1936
On December 08 2012 04:03 TheRabidDeer wrote:
This is why MM is OP in drops
http://www.youtube.com/watch?v=wF1X2xK6p5k&feature=youtu.be

As long as the medivac has energy, no amount of lings will kill the drop if they get into a good position.


Its okay, there was no reason to make zerglings anyways, firebats slaughter them in brutal fashion.
Rigorous
Profile Joined August 2011
74 Posts
December 07 2012 19:41 GMT
#1937
Toss changes seem dismally disappointing. Buffed medivacs? What? Toss already has a hard enough time killing MMMG bio ball.
udgnim
Profile Blog Joined April 2009
United States8024 Posts
December 07 2012 19:41 GMT
#1938
On December 08 2012 04:30 CycoDude wrote:
what that hell are they doing with this expansion? broodwar didn't change things this drastically, it just added cool new units and abilities. it's like they're redefining the entire game, and i don't like it. it makes the transition harder than it really should be.


it's a beta

it's obvious Blizzard is experimenting with the drastic changes and seeing how they play out

most people also don't want WoL to be HotS-lite

they want HotS to transform SC2 like BW transformed SC1
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
The_Darkness
Profile Joined December 2011
United States910 Posts
December 07 2012 19:46 GMT
#1939
On December 07 2012 11:40 WniO wrote:
ok. even if this is balanced. i still find as zerg and even protoss when you dont have a critical amount of units to defend a drop from terran you just die, since the units just get instantly healed. with this change it will be even more annoying.


I think this is part of the point -- to make drops more feasible (and thus annoying). Having buffed bio means you'll need to think a bit more about how to split up your army and splitting up the dreaded deathball is something that's been consistently called for in these forums.
To be is to be the value of a bound variable.
DMZ
Profile Joined November 2011
Canada51 Posts
December 07 2012 19:48 GMT
#1940
On December 08 2012 04:38 convention wrote:
Show nested quote +
On December 08 2012 04:18 Twilight Sparkle wrote:
On December 08 2012 04:03 TheRabidDeer wrote:
This is why MM is OP in drops
http://www.youtube.com/watch?v=wF1X2xK6p5k&feature=youtu.be

As long as the medivac has energy, no amount of lings will kill the drop if they get into a good position.

Even on a map that does have such a small area behind the mineral line, if you had just used the tiniest bit of micro to send a pack of lings through the top and left entrances you could have been dealing constant damage to 3 marines rather than 1 and cleaned them all up. Maybe caduceus reactor is overpowered, maybe it isn't, but you won't prove anything either way by using such contrived and unreasonable examples.

This is exactly what I was thinking watching the video. If the zerg player used 3 actions instead of 1 action, he cleans up the drop, which has almost always been true (if you do the same video without the medivac upgrade, it looks almost the exact same). Plus, lategame when it is 3/3 v 3/3, lings have adrenal glands (they don't in this video), which counteracts the medivac upgrade.


But didn't adrenal glands only counteract medivac healing when it did 9hp/sec though? With the healing buff I'm pretty sure the medivac outpaces ling damage.

Source: http://wiki.teamliquid.net/starcraft2/Zergling
“May God have mercy for my enemies because I won't.”- George S. Patton
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