HotS balance update #8 - Page 97
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washikie
United States752 Posts
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washikie
United States752 Posts
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InoyouS2
1005 Posts
On December 08 2012 03:18 washikie wrote: "300 single target damage." Is the seeker missile now like an anti t3 unit, designed to do massive dmg to high profile units rather than its old role as an aoe machine during air engaments? It was never an AoE machine, because most of the time it died before it could cast HSM. But HSM is basically the exact same as Yamato cannon now, which means Blizzard is going to have to work on their design some more. | ||
kaokentake
383 Posts
50 energy cost, increases mothership maxspeed to 4.0 and accell to 3.5 and doubles mothership damage for 30 seconds would turn the mothership into a cool slowmoving nice army cloaker that also has 30 seconds of superpower if energy allows for some extreme harassment. a mothership with double damage and highspeed kills a worker line pretty quickly or deals with a fleeting opponent also the following change should probably happen to snipe. snipe should be 100 damage for 100 energy, refunding 25 energy when used against psionic. and to top it off, ghosts should be permacloaked like DT's with the upgrade (no energy cost) | ||
Daswollvieh
5553 Posts
On December 08 2012 03:44 InoyouS2 wrote: It was never an AoE machine, because most of the time it died before it could cast HSM. But HSM is basically the exact same as Yamato cannon now, which means Blizzard is going to have to work on their design some more. Yeah it seems rather silly. Also, the SM as an alternative splash source to tanks, which forced the enemy to micro was a good idea, just not well implemented. If they change it back to splash with adjusted damage, then hell yeah. Otherwise this patch looks just crazy. More power to everybody! ![]() | ||
awesomoecalypse
United States2235 Posts
On December 08 2012 03:18 washikie wrote: "300 single target damage." Is the seeker missile now like an anti t3 unit, designed to do massive dmg to high profile units rather than its old role as an aoe machine during air engaments? it definitely is in TvZ, where sniping Broods is gonna be badass. In TvP it might be useful against Colossi, but it won't kill them...but it will kill Immortals outright in one shot. | ||
XXXSmOke
United States1333 Posts
On December 08 2012 03:57 awesomoecalypse wrote: it definitely is in TvZ, where sniping Broods is gonna be badass. In TvP it might be useful against Colossi, but it won't kill them...but it will kill Immortals outright in one shot. EMP first to get rid off all feedbacks and collsi shields then HSM will one shot | ||
TheRabidDeer
United States3806 Posts
As long as the medivac has energy, no amount of lings will kill the drop if they get into a good position. EDIT: Updated to new vid | ||
Breach_hu
Hungary2431 Posts
On December 08 2012 04:03 TheRabidDeer wrote: This is why MM is OP in drops As long as the medivac has energy, no amount of lings will kill the drop if they get into a good position. That position is really strong yes, but the maps doesnt have this tight area behind the mineral lines. | ||
Xanbatou
United States805 Posts
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TimENT
United States1425 Posts
On December 08 2012 04:03 TheRabidDeer wrote: This is why MM is OP in drops http://www.youtube.com/watch?v=wF1X2xK6p5k&feature=youtu.be As long as the medivac has energy, no amount of lings will kill the drop if they get into a good position. Wow...what a terrible example. Some people just don't understand :/ 1. The lings were attacking so only 1 ling was hitting. 2. Don't let them get into that position. 3. Use other units to defend drops. 4. Use static defense to defend drops. 5. DON'T let them get into that position!!!! Same as 2... | ||
Twilight Sparkle
Australia235 Posts
On December 08 2012 04:03 TheRabidDeer wrote: This is why MM is OP in drops http://www.youtube.com/watch?v=wF1X2xK6p5k&feature=youtu.be As long as the medivac has energy, no amount of lings will kill the drop if they get into a good position. Even on a map that does have such a small area behind the mineral line, if you had just used the tiniest bit of micro to send a pack of lings through the top and left entrances you could have been dealing constant damage to 3 marines rather than 1 and cleaned them all up. Maybe caduceus reactor is overpowered, maybe it isn't, but you won't prove anything either way by using such contrived and unreasonable examples. | ||
Killmouse
Austria5700 Posts
the position is just stronk against lings | ||
CycoDude
United States326 Posts
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convention
United States622 Posts
On December 08 2012 04:18 Twilight Sparkle wrote: Even on a map that does have such a small area behind the mineral line, if you had just used the tiniest bit of micro to send a pack of lings through the top and left entrances you could have been dealing constant damage to 3 marines rather than 1 and cleaned them all up. Maybe caduceus reactor is overpowered, maybe it isn't, but you won't prove anything either way by using such contrived and unreasonable examples. This is exactly what I was thinking watching the video. If the zerg player used 3 actions instead of 1 action, he cleans up the drop, which has almost always been true (if you do the same video without the medivac upgrade, it looks almost the exact same). Plus, lategame when it is 3/3 v 3/3, lings have adrenal glands (they don't in this video), which counteracts the medivac upgrade. | ||
phodacbiet
United States1739 Posts
On December 08 2012 04:03 TheRabidDeer wrote: This is why MM is OP in drops http://www.youtube.com/watch?v=wF1X2xK6p5k&feature=youtu.be As long as the medivac has energy, no amount of lings will kill the drop if they get into a good position. Its okay, there was no reason to make zerglings anyways, firebats slaughter them in brutal fashion. | ||
Rigorous
74 Posts
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udgnim
United States8024 Posts
On December 08 2012 04:30 CycoDude wrote: what that hell are they doing with this expansion? broodwar didn't change things this drastically, it just added cool new units and abilities. it's like they're redefining the entire game, and i don't like it. it makes the transition harder than it really should be. it's a beta it's obvious Blizzard is experimenting with the drastic changes and seeing how they play out most people also don't want WoL to be HotS-lite they want HotS to transform SC2 like BW transformed SC1 | ||
The_Darkness
United States910 Posts
On December 07 2012 11:40 WniO wrote: ok. even if this is balanced. i still find as zerg and even protoss when you dont have a critical amount of units to defend a drop from terran you just die, since the units just get instantly healed. with this change it will be even more annoying. I think this is part of the point -- to make drops more feasible (and thus annoying). Having buffed bio means you'll need to think a bit more about how to split up your army and splitting up the dreaded deathball is something that's been consistently called for in these forums. | ||
DMZ
Canada51 Posts
On December 08 2012 04:38 convention wrote: This is exactly what I was thinking watching the video. If the zerg player used 3 actions instead of 1 action, he cleans up the drop, which has almost always been true (if you do the same video without the medivac upgrade, it looks almost the exact same). Plus, lategame when it is 3/3 v 3/3, lings have adrenal glands (they don't in this video), which counteracts the medivac upgrade. But didn't adrenal glands only counteract medivac healing when it did 9hp/sec though? With the healing buff I'm pretty sure the medivac outpaces ling damage. Source: http://wiki.teamliquid.net/starcraft2/Zergling | ||
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