• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:58
CEST 01:58
KST 08:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy0GSL CK: More events planned pending crowdfunding0Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage3Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
$5,000 WardiTV TLMC tournament - Presented by Monster Energy GSL CK: More events planned pending crowdfunding Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion Pros React To: JaeDong vs Queen [BSL22] RO32 Group Stage so ive been playing broodwar for a week straight. Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group F Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group E
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2525 users

HotS balance update #8 - Page 96

Forum Index > StarCraft 2 HotS
2296 CommentsPost a Reply
Prev 1 94 95 96 97 98 115 Next
ddrddrddrddr
Profile Joined August 2010
1344 Posts
December 07 2012 16:33 GMT
#1901
On December 08 2012 01:28 InoyouS2 wrote:
Show nested quote +
On December 08 2012 01:08 MilesTeg wrote:
After playing for a bit here's what I think:

-Mines are a problem. After the upgrade you can basically walk them in the opponent's army, burrow them... and it works. You can't actually kill them before they kill you. I think:
.they have way too much hp
.they should not be able to target air. Mutas (and possibly those cool phoenix builds people used to do) aren't viable because of them, which makes TvZ a lot less dynamic and fun to play and watch
.the "speed burrow" might need to go away, even if they do the first 2 things I mentionned.

-Oracles kill things way too fast, especially once you start massing them (after getting 4 or 5 of them). The obvious thing would be to lower their damage, but I wonder if there isn't a more fundamental problem with the ability. It overlaps with void rays, except it's much faster and more useful in a clash between armies. I'd like to see the ability replaced with something else.

Other than it's pretty damn exciting! They just need to tweak some units.


I just had an idea to fix the mine problem and the mutalisk problem:

Give the mutalisk a passive ability like the immortal, except it can only occur once per 10-30 seconds, which reduces all incoming damage to 10. (Perhaps allow it to last for 1 second?)

That should greatly increase the viability of mutas and reduce the extreme effectiveness of mines and splash anti-air without allowing muta's to go apeshit all over the place.

If it lasts for a time period (1 second as you say), just put 2 mines instead of 1. Set 1 to auto, set 2 to manual. Muta come in, manually aim the second one a second later if muta hasn't run away by then.
InoyouS2
Profile Joined December 2011
1005 Posts
Last Edited: 2012-12-07 16:37:24
December 07 2012 16:35 GMT
#1902
On December 08 2012 01:33 ddrddrddrddr wrote:
Show nested quote +
On December 08 2012 01:28 InoyouS2 wrote:
On December 08 2012 01:08 MilesTeg wrote:
After playing for a bit here's what I think:

-Mines are a problem. After the upgrade you can basically walk them in the opponent's army, burrow them... and it works. You can't actually kill them before they kill you. I think:
.they have way too much hp
.they should not be able to target air. Mutas (and possibly those cool phoenix builds people used to do) aren't viable because of them, which makes TvZ a lot less dynamic and fun to play and watch
.the "speed burrow" might need to go away, even if they do the first 2 things I mentionned.

-Oracles kill things way too fast, especially once you start massing them (after getting 4 or 5 of them). The obvious thing would be to lower their damage, but I wonder if there isn't a more fundamental problem with the ability. It overlaps with void rays, except it's much faster and more useful in a clash between armies. I'd like to see the ability replaced with something else.

Other than it's pretty damn exciting! They just need to tweak some units.


I just had an idea to fix the mine problem and the mutalisk problem:

Give the mutalisk a passive ability like the immortal, except it can only occur once per 10-30 seconds, which reduces all incoming damage to 10. (Perhaps allow it to last for 1 second?)

Also committing 2 mines to multiple locations around the maps to safeguard against mutalisks takes up a lot of supply (with a range of 3 remember, so it's also very awkward for the Terran player to react in time to even attack the mutalisks).

The other option would be to remove mine splash damage which is stupid because Terran don't have any good splash damage dealers at the moment.

That should greatly increase the viability of mutas and reduce the extreme effectiveness of mines and splash anti-air without allowing muta's to go apeshit all over the place.

If it lasts for a time period (1 second as you say), just put 2 mines instead of 1. Set 1 to auto, set 2 to manual. Muta come in, manually aim the second one a second later if muta hasn't run away by then.


That still doesn't completely obliterate mutalisks like before, and requires micro from both players or nothing will happen.
IMMvp|fOrGG|IMNesTea|oGsMC|Liquid`Hero|DongRaeGu|Slayers_MMA|Liquid`TLO|MarineKingPrime|IMSeed
stichtom
Profile Joined March 2011
Italy695 Posts
December 07 2012 16:36 GMT
#1903
Man, the new AI is so so so much better. The easy level now is like the old hardest but more smarter.
It's just beautiful playing with the AI :D
Favourite player: IM.MVP ~ Favorite league: IPL
Warpath
Profile Joined April 2010
Canada1242 Posts
December 07 2012 16:40 GMT
#1904
I really dont understand how the shrine gas buff was supposed to help lategame dt play. Its early DT every TvP i play now lol
LavaLava
Profile Joined January 2012
United States235 Posts
Last Edited: 2012-12-07 16:55:43
December 07 2012 16:54 GMT
#1905
It seems like I'm one of the few people that actually thought Burrow Charge was... stupid. Just stupid.

It looks incredibly ridiculous, you can't tell what's going on, it's hard to balance, it partially negates positioning. It's the umpteenth Siege Tank hard counter.

Why can't Ultralisks simply push units like they're allies?
InoyouS2
Profile Joined December 2011
1005 Posts
December 07 2012 16:56 GMT
#1906
On December 08 2012 01:54 LavaLava wrote:
It seems like I'm one of the few people that actually thought Burrow Charge was... stupid. Just stupid.

It looks incredibly ridiculous, you can't tell what's going on, it's hard to balance, it partially negates positioning.

Why can't Ultralisks simply push units like they're allies?


I also thought this, and I wanted to suggest a straight-line, above ground charge ability that allowed them to cover distance very fast for a short period of time, (maybe also dealt damage), because Ultralisks lack mobility off-creep, especially against Terran bio-balls.
IMMvp|fOrGG|IMNesTea|oGsMC|Liquid`Hero|DongRaeGu|Slayers_MMA|Liquid`TLO|MarineKingPrime|IMSeed
meltingmykohchoo
Profile Blog Joined November 2010
166 Posts
December 07 2012 17:00 GMT
#1907
Since we're buffing everything... can i have my KA back?
"HeRp DeRp"
Killmouse
Profile Joined August 2010
Austria5700 Posts
December 07 2012 17:02 GMT
#1908
i like widow mines
yo
Topdoller
Profile Joined March 2011
United Kingdom3860 Posts
December 07 2012 17:05 GMT
#1909
On December 08 2012 02:00 meltingmykohchoo wrote:
Since we're buffing everything... can i have my KA back?



No you shall not have the pleasure of KA back, but you will enjoy bio drops sniping your Nexus in double quick time. Wasn't there a buff to Command structures health ages ago because Terran Bio rapes buildings so fast?
AXygnus
Profile Blog Joined November 2010
Portugal1008 Posts
December 07 2012 17:08 GMT
#1910
Khaydarin Amulet back would be funny. PLEAAAAAAAAAASSSSEEEEEEEEEE
"To create, to recreate. To create, to recreate. Down to the last seed, I stand with a dark stare. Still silent. Still frighteningly silent."
ddrddrddrddr
Profile Joined August 2010
1344 Posts
December 07 2012 17:09 GMT
#1911
On December 08 2012 02:05 Topdoller wrote:
Show nested quote +
On December 08 2012 02:00 meltingmykohchoo wrote:
Since we're buffing everything... can i have my KA back?



No you shall not have the pleasure of KA back, but you will enjoy bio drops sniping your Nexus in double quick time. Wasn't there a buff to Command structures health ages ago because Terran Bio rapes buildings so fast?

Yeah.. double medivac drop in to snipe tech and get out is going to be pretty popular. Wonder if it will become standard to build two of every tech structure in HOTS.
InoyouS2
Profile Joined December 2011
1005 Posts
December 07 2012 17:09 GMT
#1912
On December 08 2012 02:05 Topdoller wrote:
Show nested quote +
On December 08 2012 02:00 meltingmykohchoo wrote:
Since we're buffing everything... can i have my KA back?



No you shall not have the pleasure of KA back, but you will enjoy bio drops sniping your Nexus in double quick time. Wasn't there a buff to Command structures health ages ago because Terran Bio rapes buildings so fast?


Actually it was instead of nerfing the problem unit, and Blizzard's baby: the marauder.
IMMvp|fOrGG|IMNesTea|oGsMC|Liquid`Hero|DongRaeGu|Slayers_MMA|Liquid`TLO|MarineKingPrime|IMSeed
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
December 07 2012 17:24 GMT
#1913
On December 07 2012 23:57 Zealot Lord wrote:
Show nested quote +
On December 07 2012 19:38 FinestHour wrote:
i was watching a stream of a guy who had about 7 oracles floating around in a pack killing workers, the speed at which they kill every single worker in one base is much much faster then a marine drop or hellion drop. that energy beam thing is insane


7 oracles is 1050 minerals and 1050 gas.. of course it should do better than 400minerals worth of marines or hellions + the 100/100 dropship...


Still not as good as two Sci-Vessels erasing drone lines.
Hark, what baseball through yonder window breaks?
mannerless
Profile Joined May 2010
Brazil86 Posts
December 07 2012 17:30 GMT
#1914
On December 08 2012 02:24 Thieving Magpie wrote:
Show nested quote +
On December 07 2012 23:57 Zealot Lord wrote:
On December 07 2012 19:38 FinestHour wrote:
i was watching a stream of a guy who had about 7 oracles floating around in a pack killing workers, the speed at which they kill every single worker in one base is much much faster then a marine drop or hellion drop. that energy beam thing is insane


7 oracles is 1050 minerals and 1050 gas.. of course it should do better than 400minerals worth of marines or hellions + the 100/100 dropship...


Still not as good as two Sci-Vessels erasing drone lines.


or 2 Lurkers
lurking the forums since 2003
Big J
Profile Joined March 2011
Austria16289 Posts
December 07 2012 17:53 GMT
#1915
On December 08 2012 02:00 meltingmykohchoo wrote:
Since we're buffing everything... can i have my KA back?


Yeah, and 9range fungal Infestors with 100HP IT eggs and 9range NP ( and of course ITs should profit from upgrades)
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
December 07 2012 17:54 GMT
#1916
Damn patch is really good loving my new Terran toys )))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Reapers feel a bit to strong Z getting bad nostalgia of 5 rax reaper, it seems impossible for Z to go ling opening. Forcing roaches is so strong for Terran.
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
Qikz
Profile Blog Joined November 2009
United Kingdom12027 Posts
Last Edited: 2012-12-07 18:08:39
December 07 2012 18:07 GMT
#1917
One thing I will say is I've meched in TvP since the beginning of WoL and although I wanted to try ravens for just the turret, I never bothered.

Today however I tried building a good number of ravens purely for PDD/Turrets and it allowed me to survive so many pushes I should have died to. My god I love Ravens.

Mine is still useless in TvP, but Thor is so much better due to it's anti air actually hurting things and also they don't die instantly to feedback.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
TimENT
Profile Joined November 2012
United States1425 Posts
December 07 2012 18:09 GMT
#1918
Reapers is still impossible to use in TvZ and TvP, and just lame in TvT.
Barcelona / Arsenal Fan!
s3rp
Profile Joined May 2011
Germany3192 Posts
December 07 2012 18:09 GMT
#1919
On December 08 2012 02:54 XXXSmOke wrote:
Damn patch is really good loving my new Terran toys )))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Reapers feel a bit to strong Z getting bad nostalgia of 5 rax reaper, it seems impossible for Z to go ling opening. Forcing roaches is so strong for Terran.


Ling opening can still work but you need to get Speed and/or play defensive. Reaper are not going to kill Spine/Queens
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
December 07 2012 18:13 GMT
#1920
On December 08 2012 03:09 s3rp wrote:
Show nested quote +
On December 08 2012 02:54 XXXSmOke wrote:
Damn patch is really good loving my new Terran toys )))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Reapers feel a bit to strong Z getting bad nostalgia of 5 rax reaper, it seems impossible for Z to go ling opening. Forcing roaches is so strong for Terran.


Ling opening can still work but you need to get Speed and/or play defensive. Reaper are not going to kill Spine/Queens


Yea, but then they have to spend so much on D its ridiculous, at the same time the more you keep harassing the harder it is for them to keep up on mechanics. Also 4 reapers make creep spread a bitch for the Z.


On a side note I just made a Z cry for the first time in a year felt good Did a 4 reaper opening harassed him to hell. Now double drops are very strong with the speed boost. So if you keep the 4 reaps alive you can drop main+nat while your reaps hit there third. Easy to pull off and stupid good.
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
Prev 1 94 95 96 97 98 115 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft392
JuggernautJason83
CosmosSc2 53
StarCraft: Brood War
GuemChi 4032
Artosis 618
Sexy 44
NaDa 23
Dota 2
monkeys_forever486
Counter-Strike
Coldzera 0
Super Smash Bros
hungrybox920
AZ_Axe148
PPMD31
Other Games
summit1g14003
Day[9].tv734
shahzam578
C9.Mang0234
ViBE71
ROOTCatZ19
minikerr9
Maynarde2
Organizations
Other Games
gamesdonequick924
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• RyuSc2 48
• davetesta34
• OhrlRock 2
• IndyKCrew
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• LaughNgamezSOOP
StarCraft: Brood War
• RayReign 31
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV830
• Noizen25
League of Legends
• Doublelift4354
Other Games
• imaqtpie1003
• Scarra860
• Day9tv734
Upcoming Events
PiGosaur Cup
2m
Replay Cast
9h 2m
Kung Fu Cup
11h 2m
Replay Cast
1d
The PondCast
1d 10h
CranKy Ducklings
2 days
WardiTV Team League
2 days
Replay Cast
3 days
CranKy Ducklings
3 days
WardiTV Team League
3 days
[ Show More ]
uThermal 2v2 Circuit
3 days
BSL
3 days
Sparkling Tuna Cup
4 days
WardiTV Team League
4 days
BSL
4 days
Replay Cast
5 days
Replay Cast
5 days
Wardi Open
5 days
GSL
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.