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HotS balance update #8 - Page 95

Forum Index > StarCraft 2 HotS
2296 CommentsPost a Reply
Prev 1 93 94 95 96 97 115 Next
Killmouse
Profile Joined August 2010
Austria5700 Posts
December 07 2012 13:49 GMT
#1881
ultras are now stronk omfg
yo
MattBarry
Profile Joined March 2011
United States4006 Posts
December 07 2012 14:14 GMT
#1882
They should reduce the health of Viper by 1 so 3 snipes can kill it
Platinum Support GOD
Nimix
Profile Joined October 2011
France1809 Posts
December 07 2012 14:23 GMT
#1883
The oracles are super crazy. Like, it's basically a crackshee. Faster and more dps. Just run 2 oracles in a mineral line, they will destroy everything light. As terran it might be hard to deal with with marines as only early anti air, gotta play more games to see.
The new seeker missile is not that great in my opinion, it's still a bit of the same problem, you'll kill A unit with A raven, and then the raven will be basically useless as it costs a lot of energy. It also overlaps with yamato. But at least they try things, which is great.
I like the rest of the changes globally. The removal of the ultralisk charge is a good thing I think, the few times people used it against me, it was REALLY strong against bio. With a well spread army composed of mostly marauders, maxed on upgrades and a good number of medivacs, I was getting crushed.
The supersonic medivacs are really fun, although it might be too much. Going back and forth 2 bases is incredibly fast now, so I guess in the hands of a pro player it might really be ridiculous (remember how Fantasy killed nestea with 2 dropships? Yeah, think about 70% faster dropships now \o/)
voltaic
Profile Blog Joined November 2010
1071 Posts
December 07 2012 14:25 GMT
#1884
Servers still down? :OOO didn't work for me
Zealot Lord
Profile Joined May 2010
Hong Kong748 Posts
December 07 2012 14:57 GMT
#1885
On December 07 2012 19:38 FinestHour wrote:
i was watching a stream of a guy who had about 7 oracles floating around in a pack killing workers, the speed at which they kill every single worker in one base is much much faster then a marine drop or hellion drop. that energy beam thing is insane


7 oracles is 1050 minerals and 1050 gas.. of course it should do better than 400minerals worth of marines or hellions + the 100/100 dropship...
voltaic
Profile Blog Joined November 2010
1071 Posts
December 07 2012 15:04 GMT
#1886
Servers are up, but games won't load and i only get an "error" message... am i the only one?
SuperYo1000
Profile Joined July 2008
United States880 Posts
Last Edited: 2012-12-07 15:08:22
December 07 2012 15:07 GMT
#1887
On December 07 2012 23:57 Zealot Lord wrote:
Show nested quote +
On December 07 2012 19:38 FinestHour wrote:
i was watching a stream of a guy who had about 7 oracles floating around in a pack killing workers, the speed at which they kill every single worker in one base is much much faster then a marine drop or hellion drop. that energy beam thing is insane


7 oracles is 1050 minerals and 1050 gas.. of course it should do better than 400minerals worth of marines or hellions + the 100/100 dropship...



so true. Its kinda funny to see terrans complain about this unit. If 7 banshees showed up at my mineral line everything would be dead much faster then a medivac of marines too and 7 banshees is 350 gas cheaper
mannerless
Profile Joined May 2010
Brazil86 Posts
December 07 2012 15:31 GMT
#1888
On December 08 2012 00:07 SuperYo1000 wrote:
Show nested quote +
On December 07 2012 23:57 Zealot Lord wrote:
On December 07 2012 19:38 FinestHour wrote:
i was watching a stream of a guy who had about 7 oracles floating around in a pack killing workers, the speed at which they kill every single worker in one base is much much faster then a marine drop or hellion drop. that energy beam thing is insane


7 oracles is 1050 minerals and 1050 gas.. of course it should do better than 400minerals worth of marines or hellions + the 100/100 dropship...



so true. Its kinda funny to see terrans complain about this unit. If 7 banshees showed up at my mineral line everything would be dead much faster then a medivac of marines too and 7 banshees is 350 gas cheaper


If I recall correctly, Banshees can't AOE Time Warp or grant vision on enemy units, nor do they move at ~4speed.
lurking the forums since 2003
LOLItsRyann
Profile Joined April 2011
England551 Posts
December 07 2012 15:38 GMT
#1889
On December 08 2012 00:31 mannerless wrote:
Show nested quote +
On December 08 2012 00:07 SuperYo1000 wrote:
On December 07 2012 23:57 Zealot Lord wrote:
On December 07 2012 19:38 FinestHour wrote:
i was watching a stream of a guy who had about 7 oracles floating around in a pack killing workers, the speed at which they kill every single worker in one base is much much faster then a marine drop or hellion drop. that energy beam thing is insane


7 oracles is 1050 minerals and 1050 gas.. of course it should do better than 400minerals worth of marines or hellions + the 100/100 dropship...



so true. Its kinda funny to see terrans complain about this unit. If 7 banshees showed up at my mineral line everything would be dead much faster then a medivac of marines too and 7 banshees is 350 gas cheaper


If I recall correctly, Banshees can't AOE Time Warp or grant vision on enemy units, nor do they move at ~4speed.


Nah they're just invisible
EG<3
Captain Peabody
Profile Blog Joined May 2009
United States3136 Posts
December 07 2012 15:39 GMT
#1890
On December 08 2012 00:31 mannerless wrote:
Show nested quote +
On December 08 2012 00:07 SuperYo1000 wrote:
On December 07 2012 23:57 Zealot Lord wrote:
On December 07 2012 19:38 FinestHour wrote:
i was watching a stream of a guy who had about 7 oracles floating around in a pack killing workers, the speed at which they kill every single worker in one base is much much faster then a marine drop or hellion drop. that energy beam thing is insane


7 oracles is 1050 minerals and 1050 gas.. of course it should do better than 400minerals worth of marines or hellions + the 100/100 dropship...



so true. Its kinda funny to see terrans complain about this unit. If 7 banshees showed up at my mineral line everything would be dead much faster then a medivac of marines too and 7 banshees is 350 gas cheaper


If I recall correctly, Banshees can't AOE Time Warp or grant vision on enemy units, nor do they move at ~4speed.

But they can cloak. And they don't need energy both to attack and to cast their abilities as Oracles do. Both have strengths and weaknesses. Which is as it should be.
Dies Irae venit. youtube.com/SnobbinsFilms
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-12-07 15:50:06
December 07 2012 15:46 GMT
#1891
What the hell played yesterday now i get : " This Battle.net Account has does either not include Starcraft II or has run out of gametime " And i can't play anymore . What the hell ? The game and Beta are still in my games List ...

edit: Ok now it works is works , strange stuff.
mannerless
Profile Joined May 2010
Brazil86 Posts
December 07 2012 15:47 GMT
#1892
On December 08 2012 00:39 Captain Peabody wrote:
Show nested quote +
On December 08 2012 00:31 mannerless wrote:
On December 08 2012 00:07 SuperYo1000 wrote:
On December 07 2012 23:57 Zealot Lord wrote:
On December 07 2012 19:38 FinestHour wrote:
i was watching a stream of a guy who had about 7 oracles floating around in a pack killing workers, the speed at which they kill every single worker in one base is much much faster then a marine drop or hellion drop. that energy beam thing is insane


7 oracles is 1050 minerals and 1050 gas.. of course it should do better than 400minerals worth of marines or hellions + the 100/100 dropship...



so true. Its kinda funny to see terrans complain about this unit. If 7 banshees showed up at my mineral line everything would be dead much faster then a medivac of marines too and 7 banshees is 350 gas cheaper


If I recall correctly, Banshees can't AOE Time Warp or grant vision on enemy units, nor do they move at ~4speed.

But they can cloak. And they don't need energy both to attack and to cast their abilities as Oracles do. Both have strengths and weaknesses. Which is as it should be.


Indeed, these comparisons are quite stupid :D , Protoss players should be happy they'll more fun things to do other than move their 1a ball around.
lurking the forums since 2003
InoyouS2
Profile Joined December 2011
1005 Posts
December 07 2012 15:49 GMT
#1893
Oracle is too powerful at the moment, not to say it needs a big nerf, but at the moment you can barely even see the animation of the attack because it kills workers so fast (all you see is a green flash on your worker as it dies).

I think they should change it to 10 (+5 vs light) at the current attack speed, or reduce the attack speed a little bit. But I like how it is now fairly good against ground units in small numbers.
IMMvp|fOrGG|IMNesTea|oGsMC|Liquid`Hero|DongRaeGu|Slayers_MMA|Liquid`TLO|MarineKingPrime|IMSeed
InoyouS2
Profile Joined December 2011
1005 Posts
December 07 2012 15:52 GMT
#1894
On December 07 2012 21:20 lonelyPotato wrote:
As a Zerg... I just can't find my self winning any games in the beta. In WoL I'm fine, but currently I just feel like Terran and Protoss are using all these tools that are incredibly hard to stop. Widow Mines also screw up every thing as well, mutalisk play is so hard against it. I basically have to carry an overseer with me if I want to harrass a mineral line.

My ZvZ is 100% win ratio so far this season while my protoss/terran is something rediculously low xD


Same as the other races feel respectively in WoL, but most of these changes require playstyle adapting than anything else.
IMMvp|fOrGG|IMNesTea|oGsMC|Liquid`Hero|DongRaeGu|Slayers_MMA|Liquid`TLO|MarineKingPrime|IMSeed
MilesTeg
Profile Joined September 2010
France1271 Posts
December 07 2012 16:08 GMT
#1895
After playing for a bit here's what I think:

-Mines are a problem. After the upgrade you can basically walk them in the opponent's army, burrow them... and it works. You can't actually kill them before they kill you. I think:
.they have way too much hp
.they should not be able to target air. Mutas (and possibly those cool phoenix builds people used to do) aren't viable because of them, which makes TvZ a lot less dynamic and fun to play and watch
.the "speed burrow" might need to go away, even if they do the first 2 things I mentionned.

-Oracles kill things way too fast, especially once you start massing them (after getting 4 or 5 of them). The obvious thing would be to lower their damage, but I wonder if there isn't a more fundamental problem with the ability. It overlaps with void rays, except it's much faster and more useful in a clash between armies. I'd like to see the ability replaced with something else.

Other than it's pretty damn exciting! They just need to tweak some units.
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
December 07 2012 16:17 GMT
#1896
Keep getting stuck at "updating setup files" anyone else have same problem?

Finally want to play and I cant lol
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
summerloud
Profile Joined March 2010
Austria1201 Posts
December 07 2012 16:23 GMT
#1897
On December 08 2012 01:08 MilesTeg wrote:
After playing for a bit here's what I think:

-Mines are a problem. After the upgrade you can basically walk them in the opponent's army, burrow them... and it works. You can't actually kill them before they kill you. I think:
.they have way too much hp
.they should not be able to target air. Mutas (and possibly those cool phoenix builds people used to do) aren't viable because of them, which makes TvZ a lot less dynamic and fun to play and watch
.the "speed burrow" might need to go away, even if they do the first 2 things I mentionned.

-Oracles kill things way too fast, especially once you start massing them (after getting 4 or 5 of them). The obvious thing would be to lower their damage, but I wonder if there isn't a more fundamental problem with the ability. It overlaps with void rays, except it's much faster and more useful in a clash between armies. I'd like to see the ability replaced with something else.

Other than it's pretty damn exciting! They just need to tweak some units.


i think at the moment nobody is really happy with mines but blizz kinda ran out of ideas on them and they cant remove them totally cuz it would leave terran with only one new unit
InoyouS2
Profile Joined December 2011
1005 Posts
December 07 2012 16:28 GMT
#1898
On December 08 2012 01:08 MilesTeg wrote:
After playing for a bit here's what I think:

-Mines are a problem. After the upgrade you can basically walk them in the opponent's army, burrow them... and it works. You can't actually kill them before they kill you. I think:
.they have way too much hp
.they should not be able to target air. Mutas (and possibly those cool phoenix builds people used to do) aren't viable because of them, which makes TvZ a lot less dynamic and fun to play and watch
.the "speed burrow" might need to go away, even if they do the first 2 things I mentionned.

-Oracles kill things way too fast, especially once you start massing them (after getting 4 or 5 of them). The obvious thing would be to lower their damage, but I wonder if there isn't a more fundamental problem with the ability. It overlaps with void rays, except it's much faster and more useful in a clash between armies. I'd like to see the ability replaced with something else.

Other than it's pretty damn exciting! They just need to tweak some units.


I just had an idea to fix the mine problem and the mutalisk problem:

Give the mutalisk a passive ability like the immortal, except it can only occur once per 10-30 seconds, which reduces all incoming damage to 10. (Perhaps allow it to last for 1 second?)

That should greatly increase the viability of mutas and reduce the extreme effectiveness of mines and splash anti-air without allowing muta's to go apeshit all over the place.
IMMvp|fOrGG|IMNesTea|oGsMC|Liquid`Hero|DongRaeGu|Slayers_MMA|Liquid`TLO|MarineKingPrime|IMSeed
GattAttack
Profile Blog Joined July 2012
Canada202 Posts
December 07 2012 16:28 GMT
#1899
On December 08 2012 01:23 summerloud wrote:
Show nested quote +
On December 08 2012 01:08 MilesTeg wrote:
After playing for a bit here's what I think:

-Mines are a problem. After the upgrade you can basically walk them in the opponent's army, burrow them... and it works. You can't actually kill them before they kill you. I think:
.they have way too much hp
.they should not be able to target air. Mutas (and possibly those cool phoenix builds people used to do) aren't viable because of them, which makes TvZ a lot less dynamic and fun to play and watch
.the "speed burrow" might need to go away, even if they do the first 2 things I mentionned.

-Oracles kill things way too fast, especially once you start massing them (after getting 4 or 5 of them). The obvious thing would be to lower their damage, but I wonder if there isn't a more fundamental problem with the ability. It overlaps with void rays, except it's much faster and more useful in a clash between armies. I'd like to see the ability replaced with something else.

Other than it's pretty damn exciting! They just need to tweak some units.


i think at the moment nobody is really happy with mines but blizz kinda ran out of ideas on them and they cant remove them totally cuz it would leave terran with only one new unit


Ya they do seem a little confused on how to proceed with mines in general. It really seems that just making them 1 supply, getting rid of their air attack, and nerfing their single target damage for perhaps more splash would be a solid route to test.

With the new crazy quick burrow upgrade, they have more room to play with damage numbers at least, as the mines can be used as both attacking units and defensive units which is nice.

Also they are kind of cute.
InoyouS2
Profile Joined December 2011
1005 Posts
December 07 2012 16:30 GMT
#1900
On December 08 2012 01:23 summerloud wrote:
Show nested quote +
On December 08 2012 01:08 MilesTeg wrote:
After playing for a bit here's what I think:

-Mines are a problem. After the upgrade you can basically walk them in the opponent's army, burrow them... and it works. You can't actually kill them before they kill you. I think:
.they have way too much hp
.they should not be able to target air. Mutas (and possibly those cool phoenix builds people used to do) aren't viable because of them, which makes TvZ a lot less dynamic and fun to play and watch
.the "speed burrow" might need to go away, even if they do the first 2 things I mentionned.

-Oracles kill things way too fast, especially once you start massing them (after getting 4 or 5 of them). The obvious thing would be to lower their damage, but I wonder if there isn't a more fundamental problem with the ability. It overlaps with void rays, except it's much faster and more useful in a clash between armies. I'd like to see the ability replaced with something else.

Other than it's pretty damn exciting! They just need to tweak some units.


i think at the moment nobody is really happy with mines but blizz kinda ran out of ideas on them and they cant remove them totally cuz it would leave terran with only one new unit


Umm, what unit is that?

Terran would have 0 new units if mine was removed...
IMMvp|fOrGG|IMNesTea|oGsMC|Liquid`Hero|DongRaeGu|Slayers_MMA|Liquid`TLO|MarineKingPrime|IMSeed
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