On December 08 2012 04:03 TheRabidDeer wrote: This is why MM is OP in drops
As long as the medivac has energy, no amount of lings will kill the drop if they get into a good position.
Even on a map that does have such a small area behind the mineral line, if you had just used the tiniest bit of micro to send a pack of lings through the top and left entrances you could have been dealing constant damage to 3 marines rather than 1 and cleaned them all up. Maybe caduceus reactor is overpowered, maybe it isn't, but you won't prove anything either way by using such contrived and unreasonable examples.
On the test map there is no way to get in the top, I tried to in that clip but lings dont fit. Sending lings around the left side still doesnt clear up the drop either, it does kill a single marine though. I will upload that one.
I agree that the situation isnt realistic, but neither is needing 45 lings to kill a marine drop.
On December 08 2012 04:30 CycoDude wrote: what that hell are they doing with this expansion? broodwar didn't change things this drastically, it just added cool new units and abilities. it's like they're redefining the entire game, and i don't like it. it makes the transition harder than it really should be.
I think it should be redefined because the WoL Metagame is stupid as hell. Reminds me alot of Wc3 RoC where everybody was playing mass casters and Undead only Ghouls . Frozen Throne changed the game in a major way and it benefited the game ALOT .
On the test map there is no way to get in the top, I tried to in that clip but lings dont fit. Sending lings around the left side still doesnt clear up the drop either, it does kill a single marine though. I will upload that one.
I agree that the situation isnt realistic, but neither is needing 45 lings to kill a marine drop.
As long as the medivac has energy, no amount of lings will kill the drop if they get into a good position.
Even on a map that does have such a small area behind the mineral line, if you had just used the tiniest bit of micro to send a pack of lings through the top and left entrances you could have been dealing constant damage to 3 marines rather than 1 and cleaned them all up. Maybe caduceus reactor is overpowered, maybe it isn't, but you won't prove anything either way by using such contrived and unreasonable examples.
On the test map there is no way to get in the top, I tried to in that clip but lings dont fit. Sending lings around the left side still doesnt clear up the drop either, it does kill a single marine though. I will upload that one.
I agree that the situation isnt realistic, but neither is needing 45 lings to kill a marine drop.
Then don't build melee units to clear up entrechned ranged units.
As long as the medivac has energy, no amount of lings will kill the drop if they get into a good position.
Even on a map that does have such a small area behind the mineral line, if you had just used the tiniest bit of micro to send a pack of lings through the top and left entrances you could have been dealing constant damage to 3 marines rather than 1 and cleaned them all up. Maybe caduceus reactor is overpowered, maybe it isn't, but you won't prove anything either way by using such contrived and unreasonable examples.
On the test map there is no way to get in the top, I tried to in that clip but lings dont fit. Sending lings around the left side still doesnt clear up the drop either, it does kill a single marine though. I will upload that one.
I agree that the situation isnt realistic, but neither is needing 45 lings to kill a marine drop.
Then don't build melee units to clear up entrechned ranged units.
I am sorry that roaches, banelings and hydras are all too slow to run back to the base for every single drop that occurs which will then escape because of an 80% speed boost ability on short cooldown.
PS: Adrenal lings still lose in the map I posted. Have done several tests and the best case was 3 marines killed with 45 3/3 adrenal lings
On December 08 2012 03:45 kaokentake wrote: I think this could be a great spell for the mothership
50 energy cost, increases mothership maxspeed to 4.0 and accell to 3.5 and doubles mothership damage for 30 seconds
would turn the mothership into a cool slowmoving nice army cloaker that also has 30 seconds of superpower if energy allows for some extreme harassment. a mothership with double damage and highspeed kills a worker line pretty quickly or deals with a fleeting opponent
also the following change should probably happen to snipe. snipe should be 100 damage for 100 energy, refunding 25 energy when used against psionic. and to top it off, ghosts should be permacloaked like DT's with the upgrade (no energy cost)
Mothership should lose vortex and get "generate pylon energy field" 100 energy, last 60 seconds
As long as the medivac has energy, no amount of lings will kill the drop if they get into a good position.
Even on a map that does have such a small area behind the mineral line, if you had just used the tiniest bit of micro to send a pack of lings through the top and left entrances you could have been dealing constant damage to 3 marines rather than 1 and cleaned them all up. Maybe caduceus reactor is overpowered, maybe it isn't, but you won't prove anything either way by using such contrived and unreasonable examples.
On the test map there is no way to get in the top, I tried to in that clip but lings dont fit. Sending lings around the left side still doesnt clear up the drop either, it does kill a single marine though. I will upload that one.
I agree that the situation isnt realistic, but neither is needing 45 lings to kill a marine drop.
Then don't build melee units to clear up entrechned ranged units.
I am sorry that roaches, banelings and hydras are all too slow to run back to the base for every single drop that occurs which will then escape because of an 80% speed boost ability on short cooldown.
PS: Adrenal lings still lose in the map I posted. Have done several tests and the best case was 3 marines killed with 45 3/3 adrenal lings
Queens, spores and spines all do an adequate job though.
On the test map there is no way to get in the top, I tried to in that clip but lings dont fit. Sending lings around the left side still doesnt clear up the drop either, it does kill a single marine though. I will upload that one.
I agree that the situation isnt realistic, but neither is needing 45 lings to kill a marine drop.
As long as the medivac has energy, no amount of lings will kill the drop if they get into a good position.
Even on a map that does have such a small area behind the mineral line, if you had just used the tiniest bit of micro to send a pack of lings through the top and left entrances you could have been dealing constant damage to 3 marines rather than 1 and cleaned them all up. Maybe caduceus reactor is overpowered, maybe it isn't, but you won't prove anything either way by using such contrived and unreasonable examples.
On the test map there is no way to get in the top, I tried to in that clip but lings dont fit. Sending lings around the left side still doesnt clear up the drop either, it does kill a single marine though. I will upload that one.
I agree that the situation isnt realistic, but neither is needing 45 lings to kill a marine drop.
Then don't build melee units to clear up entrechned ranged units.
I am sorry that roaches, banelings and hydras are all too slow to run back to the base for every single drop that occurs which will then escape because of an 80% speed boost ability on short cooldown.
PS: Adrenal lings still lose in the map I posted. Have done several tests and the best case was 3 marines killed with 45 3/3 adrenal lings
Queens, spores and spines all do an adequate job though.
Actually, queens spores and spines all do horribly. They do an adequate job of stalling, but they have to be remade every time and you still have to bring your army back to deal with the drop.
On the test map there is no way to get in the top, I tried to in that clip but lings dont fit. Sending lings around the left side still doesnt clear up the drop either, it does kill a single marine though. I will upload that one.
I agree that the situation isnt realistic, but neither is needing 45 lings to kill a marine drop.
As long as the medivac has energy, no amount of lings will kill the drop if they get into a good position.
Even on a map that does have such a small area behind the mineral line, if you had just used the tiniest bit of micro to send a pack of lings through the top and left entrances you could have been dealing constant damage to 3 marines rather than 1 and cleaned them all up. Maybe caduceus reactor is overpowered, maybe it isn't, but you won't prove anything either way by using such contrived and unreasonable examples.
On the test map there is no way to get in the top, I tried to in that clip but lings dont fit. Sending lings around the left side still doesnt clear up the drop either, it does kill a single marine though. I will upload that one.
I agree that the situation isnt realistic, but neither is needing 45 lings to kill a marine drop.
Then don't build melee units to clear up entrechned ranged units.
I am sorry that roaches, banelings and hydras are all too slow to run back to the base for every single drop that occurs which will then escape because of an 80% speed boost ability on short cooldown.
PS: Adrenal lings still lose in the map I posted. Have done several tests and the best case was 3 marines killed with 45 3/3 adrenal lings
Queens, spores and spines all do an adequate job though.
Actually, queens spores and spines all do horribly. They do an adequate job of stalling, but they have to be remade every time and you still have to bring your army back to deal with the drop.
On the test map there is no way to get in the top, I tried to in that clip but lings dont fit. Sending lings around the left side still doesnt clear up the drop either, it does kill a single marine though. I will upload that one.
I agree that the situation isnt realistic, but neither is needing 45 lings to kill a marine drop.
As long as the medivac has energy, no amount of lings will kill the drop if they get into a good position.
Even on a map that does have such a small area behind the mineral line, if you had just used the tiniest bit of micro to send a pack of lings through the top and left entrances you could have been dealing constant damage to 3 marines rather than 1 and cleaned them all up. Maybe caduceus reactor is overpowered, maybe it isn't, but you won't prove anything either way by using such contrived and unreasonable examples.
On the test map there is no way to get in the top, I tried to in that clip but lings dont fit. Sending lings around the left side still doesnt clear up the drop either, it does kill a single marine though. I will upload that one.
I agree that the situation isnt realistic, but neither is needing 45 lings to kill a marine drop.
Then don't build melee units to clear up entrechned ranged units.
I am sorry that roaches, banelings and hydras are all too slow to run back to the base for every single drop that occurs which will then escape because of an 80% speed boost ability on short cooldown.
PS: Adrenal lings still lose in the map I posted. Have done several tests and the best case was 3 marines killed with 45 3/3 adrenal lings
Queens, spores and spines all do an adequate job though.
Actually, queens spores and spines all do horribly. They do an adequate job of stalling, but they have to be remade every time and you still have to bring your army back to deal with the drop.
Sigh..this is just stupid. Let's wait a while to really see. You have medivacs and marines vs lings in a bad position. Where's the viper to use blinding cloud on that position? Where's the viper to abduct the medivac outta there? Where are the mutas when they should be sniping the drop in the air? Where are the hydras? Where are the spores? Where are the banelings? Where are the fungals? Where are the corruptors? Where are the infested terran? So many variables you are just ignoring. I never understood testing things like this, when it's really obvious which will win in that situation...
On the test map there is no way to get in the top, I tried to in that clip but lings dont fit. Sending lings around the left side still doesnt clear up the drop either, it does kill a single marine though. I will upload that one.
I agree that the situation isnt realistic, but neither is needing 45 lings to kill a marine drop.
As long as the medivac has energy, no amount of lings will kill the drop if they get into a good position.
Even on a map that does have such a small area behind the mineral line, if you had just used the tiniest bit of micro to send a pack of lings through the top and left entrances you could have been dealing constant damage to 3 marines rather than 1 and cleaned them all up. Maybe caduceus reactor is overpowered, maybe it isn't, but you won't prove anything either way by using such contrived and unreasonable examples.
On the test map there is no way to get in the top, I tried to in that clip but lings dont fit. Sending lings around the left side still doesnt clear up the drop either, it does kill a single marine though. I will upload that one.
I agree that the situation isnt realistic, but neither is needing 45 lings to kill a marine drop.
Then don't build melee units to clear up entrechned ranged units.
I am sorry that roaches, banelings and hydras are all too slow to run back to the base for every single drop that occurs which will then escape because of an 80% speed boost ability on short cooldown.
PS: Adrenal lings still lose in the map I posted. Have done several tests and the best case was 3 marines killed with 45 3/3 adrenal lings
Queens, spores and spines all do an adequate job though.
Actually, queens spores and spines all do horribly. They do an adequate job of stalling, but they have to be remade every time and you still have to bring your army back to deal with the drop.
Queen and spore to kill the medivac. Drops are supposed to do dmg or at least force an investment (spors). There is nothing OP there. It's like having 30 marines with their backs to a wall and dyeing to banelings, and crying OP...it's just stupid.
On the test map there is no way to get in the top, I tried to in that clip but lings dont fit. Sending lings around the left side still doesnt clear up the drop either, it does kill a single marine though. I will upload that one.
I agree that the situation isnt realistic, but neither is needing 45 lings to kill a marine drop.
As long as the medivac has energy, no amount of lings will kill the drop if they get into a good position.
Even on a map that does have such a small area behind the mineral line, if you had just used the tiniest bit of micro to send a pack of lings through the top and left entrances you could have been dealing constant damage to 3 marines rather than 1 and cleaned them all up. Maybe caduceus reactor is overpowered, maybe it isn't, but you won't prove anything either way by using such contrived and unreasonable examples.
On the test map there is no way to get in the top, I tried to in that clip but lings dont fit. Sending lings around the left side still doesnt clear up the drop either, it does kill a single marine though. I will upload that one.
I agree that the situation isnt realistic, but neither is needing 45 lings to kill a marine drop.
Then don't build melee units to clear up entrechned ranged units.
I am sorry that roaches, banelings and hydras are all too slow to run back to the base for every single drop that occurs which will then escape because of an 80% speed boost ability on short cooldown.
PS: Adrenal lings still lose in the map I posted. Have done several tests and the best case was 3 marines killed with 45 3/3 adrenal lings
Queens, spores and spines all do an adequate job though.
Actually, queens spores and spines all do horribly. They do an adequate job of stalling, but they have to be remade every time and you still have to bring your army back to deal with the drop.
Sigh..this is just stupid. Let's wait a while to really see. You have medivacs and marines vs lings in a bad position. Where's the viper to use blinding cloud on that position? Where's the viper to abduct the medivac outta there? Where are the mutas when they should be sniping the drop in the air? Where are the hydras? Where are the spores? Where are the banelings? Where are the fungals? Where are the corruptors? Where are the infested terran? So many variables you are just ignoring. I never understood testing things like this, when it's really obvious which will win in that situation...
The testing is to show a particular situation which has been a common occurrence throughout WoL. Unless you want to imply that you havent seen a marine/medivac drop in WoL in a ZvT?
I just think that it is a bit of a ridiculous change when medivac drops in WoL were already REALLY strong in pretty much every matchup.
Queen and spore to kill the medivac. Drops are supposed to do dmg or at least force an investment (spors). There is nothing OP there. It's like having 30 marines with their backs to a wall and dyeing to banelings, and crying OP...it's just stupid.
Queen and spore wont kill the medivac unless he doesnt pay attention to the drop at all. Historically, they have not stopped drops.
On December 08 2012 03:45 kaokentake wrote: I think this could be a great spell for the mothership
50 energy cost, increases mothership maxspeed to 4.0 and accell to 3.5 and doubles mothership damage for 30 seconds
would turn the mothership into a cool slowmoving nice army cloaker that also has 30 seconds of superpower if energy allows for some extreme harassment. a mothership with double damage and highspeed kills a worker line pretty quickly or deals with a fleeting opponent
also the following change should probably happen to snipe. snipe should be 100 damage for 100 energy, refunding 25 energy when used against psionic. and to top it off, ghosts should be permacloaked like DT's with the upgrade (no energy cost)
Mothership should lose vortex and get "generate pylon energy field" 100 energy, last 60 seconds
On the test map there is no way to get in the top, I tried to in that clip but lings dont fit. Sending lings around the left side still doesnt clear up the drop either, it does kill a single marine though. I will upload that one.
I agree that the situation isnt realistic, but neither is needing 45 lings to kill a marine drop.
As long as the medivac has energy, no amount of lings will kill the drop if they get into a good position.
Even on a map that does have such a small area behind the mineral line, if you had just used the tiniest bit of micro to send a pack of lings through the top and left entrances you could have been dealing constant damage to 3 marines rather than 1 and cleaned them all up. Maybe caduceus reactor is overpowered, maybe it isn't, but you won't prove anything either way by using such contrived and unreasonable examples.
On the test map there is no way to get in the top, I tried to in that clip but lings dont fit. Sending lings around the left side still doesnt clear up the drop either, it does kill a single marine though. I will upload that one.
I agree that the situation isnt realistic, but neither is needing 45 lings to kill a marine drop.
Then don't build melee units to clear up entrechned ranged units.
I am sorry that roaches, banelings and hydras are all too slow to run back to the base for every single drop that occurs which will then escape because of an 80% speed boost ability on short cooldown.
PS: Adrenal lings still lose in the map I posted. Have done several tests and the best case was 3 marines killed with 45 3/3 adrenal lings
Queens, spores and spines all do an adequate job though.
Actually, queens spores and spines all do horribly. They do an adequate job of stalling, but they have to be remade every time and you still have to bring your army back to deal with the drop.
Sigh..this is just stupid. Let's wait a while to really see. You have medivacs and marines vs lings in a bad position. Where's the viper to use blinding cloud on that position? Where's the viper to abduct the medivac outta there? Where are the mutas when they should be sniping the drop in the air? Where are the hydras? Where are the spores? Where are the banelings? Where are the fungals? Where are the corruptors? Where are the infested terran? So many variables you are just ignoring. I never understood testing things like this, when it's really obvious which will win in that situation...
The testing is to show a particular situation which has been a common occurrence throughout WoL. Unless you want to imply that you havent seen a marine/medivac drop in WoL in a ZvT?
I just think that it is a bit of a ridiculous change when medivac drops in WoL were already REALLY strong in pretty much every matchup.
Queen and spore to kill the medivac. Drops are supposed to do dmg or at least force an investment (spors). There is nothing OP there. It's like having 30 marines with their backs to a wall and dyeing to banelings, and crying OP...it's just stupid.
Queen and spore wont kill the medivac unless he doesnt pay attention to the drop at all. Historically, they have not stopped drops.
Key word there is "were" really strong. Zerg's started realizing infestors and a few spine crawlers complete shut down drops
On the test map there is no way to get in the top, I tried to in that clip but lings dont fit. Sending lings around the left side still doesnt clear up the drop either, it does kill a single marine though. I will upload that one.
I agree that the situation isnt realistic, but neither is needing 45 lings to kill a marine drop.
As long as the medivac has energy, no amount of lings will kill the drop if they get into a good position.
Even on a map that does have such a small area behind the mineral line, if you had just used the tiniest bit of micro to send a pack of lings through the top and left entrances you could have been dealing constant damage to 3 marines rather than 1 and cleaned them all up. Maybe caduceus reactor is overpowered, maybe it isn't, but you won't prove anything either way by using such contrived and unreasonable examples.
On the test map there is no way to get in the top, I tried to in that clip but lings dont fit. Sending lings around the left side still doesnt clear up the drop either, it does kill a single marine though. I will upload that one.
I agree that the situation isnt realistic, but neither is needing 45 lings to kill a marine drop.
Then don't build melee units to clear up entrechned ranged units.
I am sorry that roaches, banelings and hydras are all too slow to run back to the base for every single drop that occurs which will then escape because of an 80% speed boost ability on short cooldown.
PS: Adrenal lings still lose in the map I posted. Have done several tests and the best case was 3 marines killed with 45 3/3 adrenal lings
Queens, spores and spines all do an adequate job though.
Actually, queens spores and spines all do horribly. They do an adequate job of stalling, but they have to be remade every time and you still have to bring your army back to deal with the drop.
Sigh..this is just stupid. Let's wait a while to really see. You have medivacs and marines vs lings in a bad position. Where's the viper to use blinding cloud on that position? Where's the viper to abduct the medivac outta there? Where are the mutas when they should be sniping the drop in the air? Where are the hydras? Where are the spores? Where are the banelings? Where are the fungals? Where are the corruptors? Where are the infested terran? So many variables you are just ignoring. I never understood testing things like this, when it's really obvious which will win in that situation...
The testing is to show a particular situation which has been a common occurrence throughout WoL. Unless you want to imply that you havent seen a marine/medivac drop in WoL in a ZvT?
I just think that it is a bit of a ridiculous change when medivac drops in WoL were already REALLY strong in pretty much every matchup.
Queen and spore to kill the medivac. Drops are supposed to do dmg or at least force an investment (spors). There is nothing OP there. It's like having 30 marines with their backs to a wall and dyeing to banelings, and crying OP...it's just stupid.
Queen and spore wont kill the medivac unless he doesnt pay attention to the drop at all. Historically, they have not stopped drops.
Do you want to imply you've never seen Zergs split off a few banelings to help with their drop defense, or an infestor, rather than trying to use pure lings? If you add 2 spine crawlers and a queen to that situation (with the queen targeting down the medivac) then it becomes much more reasonable.
In any case, try dropping 4 hellbats in that spot. Then infinity cracklings won't be able to force the medivac to even use any energy. Zerg can't deal with drops using pure ling in HotS. It's not a big deal.
On the test map there is no way to get in the top, I tried to in that clip but lings dont fit. Sending lings around the left side still doesnt clear up the drop either, it does kill a single marine though. I will upload that one.
I agree that the situation isnt realistic, but neither is needing 45 lings to kill a marine drop.
As long as the medivac has energy, no amount of lings will kill the drop if they get into a good position.
Even on a map that does have such a small area behind the mineral line, if you had just used the tiniest bit of micro to send a pack of lings through the top and left entrances you could have been dealing constant damage to 3 marines rather than 1 and cleaned them all up. Maybe caduceus reactor is overpowered, maybe it isn't, but you won't prove anything either way by using such contrived and unreasonable examples.
On the test map there is no way to get in the top, I tried to in that clip but lings dont fit. Sending lings around the left side still doesnt clear up the drop either, it does kill a single marine though. I will upload that one.
I agree that the situation isnt realistic, but neither is needing 45 lings to kill a marine drop.
Then don't build melee units to clear up entrechned ranged units.
I am sorry that roaches, banelings and hydras are all too slow to run back to the base for every single drop that occurs which will then escape because of an 80% speed boost ability on short cooldown.
PS: Adrenal lings still lose in the map I posted. Have done several tests and the best case was 3 marines killed with 45 3/3 adrenal lings
Queens, spores and spines all do an adequate job though.
Actually, queens spores and spines all do horribly. They do an adequate job of stalling, but they have to be remade every time and you still have to bring your army back to deal with the drop.
Queen and spore to kill the medivac. Drops are supposed to do dmg or at least force an investment (spors). There is nothing OP there. It's like having 30 marines with their backs to a wall and dyeing to banelings, and crying OP...it's just stupid.
ROFL was that movie done by a bronze league player? He could also show a fight of SCVs vs banelings and it would be a one sided fight. Oh Zerg must be imba then :D Anyways I laughed hard when I saw the video.
On December 08 2012 03:45 kaokentake wrote: I think this could be a great spell for the mothership
50 energy cost, increases mothership maxspeed to 4.0 and accell to 3.5 and doubles mothership damage for 30 seconds
would turn the mothership into a cool slowmoving nice army cloaker that also has 30 seconds of superpower if energy allows for some extreme harassment. a mothership with double damage and highspeed kills a worker line pretty quickly or deals with a fleeting opponent
also the following change should probably happen to snipe. snipe should be 100 damage for 100 energy, refunding 25 energy when used against psionic. and to top it off, ghosts should be permacloaked like DT's with the upgrade (no energy cost)
Mothership should lose vortex and get "generate pylon energy field" 100 energy, last 60 seconds
On the test map there is no way to get in the top, I tried to in that clip but lings dont fit. Sending lings around the left side still doesnt clear up the drop either, it does kill a single marine though. I will upload that one.
I agree that the situation isnt realistic, but neither is needing 45 lings to kill a marine drop.
As long as the medivac has energy, no amount of lings will kill the drop if they get into a good position.
Even on a map that does have such a small area behind the mineral line, if you had just used the tiniest bit of micro to send a pack of lings through the top and left entrances you could have been dealing constant damage to 3 marines rather than 1 and cleaned them all up. Maybe caduceus reactor is overpowered, maybe it isn't, but you won't prove anything either way by using such contrived and unreasonable examples.
On the test map there is no way to get in the top, I tried to in that clip but lings dont fit. Sending lings around the left side still doesnt clear up the drop either, it does kill a single marine though. I will upload that one.
I agree that the situation isnt realistic, but neither is needing 45 lings to kill a marine drop.
Then don't build melee units to clear up entrechned ranged units.
I am sorry that roaches, banelings and hydras are all too slow to run back to the base for every single drop that occurs which will then escape because of an 80% speed boost ability on short cooldown.
PS: Adrenal lings still lose in the map I posted. Have done several tests and the best case was 3 marines killed with 45 3/3 adrenal lings
Queens, spores and spines all do an adequate job though.
Actually, queens spores and spines all do horribly. They do an adequate job of stalling, but they have to be remade every time and you still have to bring your army back to deal with the drop.
Sigh..this is just stupid. Let's wait a while to really see. You have medivacs and marines vs lings in a bad position. Where's the viper to use blinding cloud on that position? Where's the viper to abduct the medivac outta there? Where are the mutas when they should be sniping the drop in the air? Where are the hydras? Where are the spores? Where are the banelings? Where are the fungals? Where are the corruptors? Where are the infested terran? So many variables you are just ignoring. I never understood testing things like this, when it's really obvious which will win in that situation...
The testing is to show a particular situation which has been a common occurrence throughout WoL. Unless you want to imply that you havent seen a marine/medivac drop in WoL in a ZvT?
No, I am not implying that. In WoL drops were dealt with in the following ways for each race(high level, which you are implying you don't watch): Z Mutas Spores Queens Lings+Infestors Creep spread to spot drops Etc(but never pure lings, in high level TvZ)
T Sensor Towers Missile Turrets Marines Scans to spot drops Vikings Etc
P Feedback Warpins Blink Stalkers Observers to spot drops Etc
And in Hots, drop defense improved for Z: Hydra speed, TWO Viper abilities, faster Mutas. So Blizz buffed later drops. Is it too much of a buff? Who knows atm. The point is to test and see what happens.