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HotS balance update #8 - Page 98

Forum Index > StarCraft 2 HotS
2296 CommentsPost a Reply
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TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
December 07 2012 19:48 GMT
#1941
On December 08 2012 04:18 Twilight Sparkle wrote:
Show nested quote +
On December 08 2012 04:03 TheRabidDeer wrote:
This is why MM is OP in drops


As long as the medivac has energy, no amount of lings will kill the drop if they get into a good position.

Even on a map that does have such a small area behind the mineral line, if you had just used the tiniest bit of micro to send a pack of lings through the top and left entrances you could have been dealing constant damage to 3 marines rather than 1 and cleaned them all up. Maybe caduceus reactor is overpowered, maybe it isn't, but you won't prove anything either way by using such contrived and unreasonable examples.

On the test map there is no way to get in the top, I tried to in that clip but lings dont fit. Sending lings around the left side still doesnt clear up the drop either, it does kill a single marine though. I will upload that one.

I agree that the situation isnt realistic, but neither is needing 45 lings to kill a marine drop.
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-12-07 19:50:00
December 07 2012 19:49 GMT
#1942
On December 08 2012 04:30 CycoDude wrote:
what that hell are they doing with this expansion? broodwar didn't change things this drastically, it just added cool new units and abilities. it's like they're redefining the entire game, and i don't like it. it makes the transition harder than it really should be.


I think it should be redefined because the WoL Metagame is stupid as hell. Reminds me alot of Wc3 RoC where everybody was playing mass casters and Undead only Ghouls . Frozen Throne changed the game in a major way and it benefited the game ALOT .
mannerless
Profile Joined May 2010
Brazil86 Posts
Last Edited: 2012-12-07 19:50:48
December 07 2012 19:50 GMT
#1943

On the test map there is no way to get in the top, I tried to in that clip but lings dont fit. Sending lings around the left side still doesnt clear up the drop either, it does kill a single marine though. I will upload that one.

I agree that the situation isnt realistic, but neither is needing 45 lings to kill a marine drop.


Lil zerg boi gonna cwy?



User was temp banned for this post.
lurking the forums since 2003
s3rp
Profile Joined May 2011
Germany3192 Posts
December 07 2012 19:50 GMT
#1944
On December 08 2012 04:48 TheRabidDeer wrote:
Show nested quote +
On December 08 2012 04:18 Twilight Sparkle wrote:
On December 08 2012 04:03 TheRabidDeer wrote:
This is why MM is OP in drops
http://www.youtube.com/watch?v=wF1X2xK6p5k&feature=youtu.be

As long as the medivac has energy, no amount of lings will kill the drop if they get into a good position.

Even on a map that does have such a small area behind the mineral line, if you had just used the tiniest bit of micro to send a pack of lings through the top and left entrances you could have been dealing constant damage to 3 marines rather than 1 and cleaned them all up. Maybe caduceus reactor is overpowered, maybe it isn't, but you won't prove anything either way by using such contrived and unreasonable examples.

On the test map there is no way to get in the top, I tried to in that clip but lings dont fit. Sending lings around the left side still doesnt clear up the drop either, it does kill a single marine though. I will upload that one.

I agree that the situation isnt realistic, but neither is needing 45 lings to kill a marine drop.


Then don't build melee units to clear up entrechned ranged units.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
Last Edited: 2012-12-07 19:56:02
December 07 2012 19:52 GMT
#1945
On December 08 2012 04:50 s3rp wrote:
Show nested quote +
On December 08 2012 04:48 TheRabidDeer wrote:
On December 08 2012 04:18 Twilight Sparkle wrote:
On December 08 2012 04:03 TheRabidDeer wrote:
This is why MM is OP in drops
http://www.youtube.com/watch?v=wF1X2xK6p5k&feature=youtu.be

As long as the medivac has energy, no amount of lings will kill the drop if they get into a good position.

Even on a map that does have such a small area behind the mineral line, if you had just used the tiniest bit of micro to send a pack of lings through the top and left entrances you could have been dealing constant damage to 3 marines rather than 1 and cleaned them all up. Maybe caduceus reactor is overpowered, maybe it isn't, but you won't prove anything either way by using such contrived and unreasonable examples.

On the test map there is no way to get in the top, I tried to in that clip but lings dont fit. Sending lings around the left side still doesnt clear up the drop either, it does kill a single marine though. I will upload that one.

I agree that the situation isnt realistic, but neither is needing 45 lings to kill a marine drop.


Then don't build melee units to clear up entrechned ranged units.

I am sorry that roaches, banelings and hydras are all too slow to run back to the base for every single drop that occurs which will then escape because of an 80% speed boost ability on short cooldown.

PS: Adrenal lings still lose in the map I posted. Have done several tests and the best case was 3 marines killed with 45 3/3 adrenal lings
SuperYo1000
Profile Joined July 2008
United States880 Posts
December 07 2012 20:00 GMT
#1946
On December 08 2012 03:45 kaokentake wrote:
I think this could be a great spell for the mothership


50 energy cost, increases mothership maxspeed to 4.0 and accell to 3.5 and doubles mothership damage for 30 seconds

would turn the mothership into a cool slowmoving nice army cloaker that also has 30 seconds of superpower if energy allows for some extreme harassment. a mothership with double damage and highspeed kills a worker line pretty quickly or deals with a fleeting opponent


also the following change should probably happen to snipe. snipe should be 100 damage for 100 energy, refunding 25 energy when used against psionic. and to top it off, ghosts should be permacloaked like DT's with the upgrade (no energy cost)



Mothership should lose vortex and get "generate pylon energy field" 100 energy, last 60 seconds
Twilight Sparkle
Profile Joined August 2012
Australia235 Posts
December 07 2012 20:05 GMT
#1947
On December 08 2012 04:52 TheRabidDeer wrote:
Show nested quote +
On December 08 2012 04:50 s3rp wrote:
On December 08 2012 04:48 TheRabidDeer wrote:
On December 08 2012 04:18 Twilight Sparkle wrote:
On December 08 2012 04:03 TheRabidDeer wrote:
This is why MM is OP in drops
http://www.youtube.com/watch?v=wF1X2xK6p5k&feature=youtu.be

As long as the medivac has energy, no amount of lings will kill the drop if they get into a good position.

Even on a map that does have such a small area behind the mineral line, if you had just used the tiniest bit of micro to send a pack of lings through the top and left entrances you could have been dealing constant damage to 3 marines rather than 1 and cleaned them all up. Maybe caduceus reactor is overpowered, maybe it isn't, but you won't prove anything either way by using such contrived and unreasonable examples.

On the test map there is no way to get in the top, I tried to in that clip but lings dont fit. Sending lings around the left side still doesnt clear up the drop either, it does kill a single marine though. I will upload that one.

I agree that the situation isnt realistic, but neither is needing 45 lings to kill a marine drop.


Then don't build melee units to clear up entrechned ranged units.

I am sorry that roaches, banelings and hydras are all too slow to run back to the base for every single drop that occurs which will then escape because of an 80% speed boost ability on short cooldown.

PS: Adrenal lings still lose in the map I posted. Have done several tests and the best case was 3 marines killed with 45 3/3 adrenal lings

Queens, spores and spines all do an adequate job though.
nottapro
Profile Joined August 2012
202 Posts
December 07 2012 20:07 GMT
#1948
Protoss Units
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
Last Edited: 2012-12-07 20:11:05
December 07 2012 20:09 GMT
#1949
On December 08 2012 04:50 mannerless wrote:
Show nested quote +

On the test map there is no way to get in the top, I tried to in that clip but lings dont fit. Sending lings around the left side still doesnt clear up the drop either, it does kill a single marine though. I will upload that one.

I agree that the situation isnt realistic, but neither is needing 45 lings to kill a marine drop.


Lil zerg boi gonna cwy?
http://www.youtube.com/watch?v=BrMGPvjPtM8

Oh, sorry. I guess T is just supposed to be blatantly overpowered for the first year of every release.

New vid with adrenal lings going in both sides

EDIT:
On December 08 2012 05:05 Twilight Sparkle wrote:
Show nested quote +
On December 08 2012 04:52 TheRabidDeer wrote:
On December 08 2012 04:50 s3rp wrote:
On December 08 2012 04:48 TheRabidDeer wrote:
On December 08 2012 04:18 Twilight Sparkle wrote:
On December 08 2012 04:03 TheRabidDeer wrote:
This is why MM is OP in drops
http://www.youtube.com/watch?v=wF1X2xK6p5k&feature=youtu.be

As long as the medivac has energy, no amount of lings will kill the drop if they get into a good position.

Even on a map that does have such a small area behind the mineral line, if you had just used the tiniest bit of micro to send a pack of lings through the top and left entrances you could have been dealing constant damage to 3 marines rather than 1 and cleaned them all up. Maybe caduceus reactor is overpowered, maybe it isn't, but you won't prove anything either way by using such contrived and unreasonable examples.

On the test map there is no way to get in the top, I tried to in that clip but lings dont fit. Sending lings around the left side still doesnt clear up the drop either, it does kill a single marine though. I will upload that one.

I agree that the situation isnt realistic, but neither is needing 45 lings to kill a marine drop.


Then don't build melee units to clear up entrechned ranged units.

I am sorry that roaches, banelings and hydras are all too slow to run back to the base for every single drop that occurs which will then escape because of an 80% speed boost ability on short cooldown.

PS: Adrenal lings still lose in the map I posted. Have done several tests and the best case was 3 marines killed with 45 3/3 adrenal lings

Queens, spores and spines all do an adequate job though.

Actually, queens spores and spines all do horribly. They do an adequate job of stalling, but they have to be remade every time and you still have to bring your army back to deal with the drop.
BigAsia
Profile Joined November 2012
Canada451 Posts
December 07 2012 20:14 GMT
#1950
On December 08 2012 05:09 TheRabidDeer wrote:
Show nested quote +
On December 08 2012 04:50 mannerless wrote:

On the test map there is no way to get in the top, I tried to in that clip but lings dont fit. Sending lings around the left side still doesnt clear up the drop either, it does kill a single marine though. I will upload that one.

I agree that the situation isnt realistic, but neither is needing 45 lings to kill a marine drop.


Lil zerg boi gonna cwy?
http://www.youtube.com/watch?v=BrMGPvjPtM8

Oh, sorry. I guess T is just supposed to be blatantly overpowered for the first year of every release.
http://www.youtube.com/watch?v=7YJNB1lBADI&feature=youtu.be
New vid with adrenal lings going in both sides

EDIT:
Show nested quote +
On December 08 2012 05:05 Twilight Sparkle wrote:
On December 08 2012 04:52 TheRabidDeer wrote:
On December 08 2012 04:50 s3rp wrote:
On December 08 2012 04:48 TheRabidDeer wrote:
On December 08 2012 04:18 Twilight Sparkle wrote:
On December 08 2012 04:03 TheRabidDeer wrote:
This is why MM is OP in drops
http://www.youtube.com/watch?v=wF1X2xK6p5k&feature=youtu.be

As long as the medivac has energy, no amount of lings will kill the drop if they get into a good position.

Even on a map that does have such a small area behind the mineral line, if you had just used the tiniest bit of micro to send a pack of lings through the top and left entrances you could have been dealing constant damage to 3 marines rather than 1 and cleaned them all up. Maybe caduceus reactor is overpowered, maybe it isn't, but you won't prove anything either way by using such contrived and unreasonable examples.

On the test map there is no way to get in the top, I tried to in that clip but lings dont fit. Sending lings around the left side still doesnt clear up the drop either, it does kill a single marine though. I will upload that one.

I agree that the situation isnt realistic, but neither is needing 45 lings to kill a marine drop.


Then don't build melee units to clear up entrechned ranged units.

I am sorry that roaches, banelings and hydras are all too slow to run back to the base for every single drop that occurs which will then escape because of an 80% speed boost ability on short cooldown.

PS: Adrenal lings still lose in the map I posted. Have done several tests and the best case was 3 marines killed with 45 3/3 adrenal lings

Queens, spores and spines all do an adequate job though.

Actually, queens spores and spines all do horribly. They do an adequate job of stalling, but they have to be remade every time and you still have to bring your army back to deal with the drop.


1 fungal deals with that drop
YOLO
TimENT
Profile Joined November 2012
United States1425 Posts
Last Edited: 2012-12-07 20:18:02
December 07 2012 20:17 GMT
#1951
On December 08 2012 05:09 TheRabidDeer wrote:
Show nested quote +
On December 08 2012 04:50 mannerless wrote:

On the test map there is no way to get in the top, I tried to in that clip but lings dont fit. Sending lings around the left side still doesnt clear up the drop either, it does kill a single marine though. I will upload that one.

I agree that the situation isnt realistic, but neither is needing 45 lings to kill a marine drop.


Lil zerg boi gonna cwy?
http://www.youtube.com/watch?v=BrMGPvjPtM8

Oh, sorry. I guess T is just supposed to be blatantly overpowered for the first year of every release.
http://www.youtube.com/watch?v=7YJNB1lBADI&feature=youtu.be
New vid with adrenal lings going in both sides

EDIT:
Show nested quote +
On December 08 2012 05:05 Twilight Sparkle wrote:
On December 08 2012 04:52 TheRabidDeer wrote:
On December 08 2012 04:50 s3rp wrote:
On December 08 2012 04:48 TheRabidDeer wrote:
On December 08 2012 04:18 Twilight Sparkle wrote:
On December 08 2012 04:03 TheRabidDeer wrote:
This is why MM is OP in drops
http://www.youtube.com/watch?v=wF1X2xK6p5k&feature=youtu.be

As long as the medivac has energy, no amount of lings will kill the drop if they get into a good position.

Even on a map that does have such a small area behind the mineral line, if you had just used the tiniest bit of micro to send a pack of lings through the top and left entrances you could have been dealing constant damage to 3 marines rather than 1 and cleaned them all up. Maybe caduceus reactor is overpowered, maybe it isn't, but you won't prove anything either way by using such contrived and unreasonable examples.

On the test map there is no way to get in the top, I tried to in that clip but lings dont fit. Sending lings around the left side still doesnt clear up the drop either, it does kill a single marine though. I will upload that one.

I agree that the situation isnt realistic, but neither is needing 45 lings to kill a marine drop.


Then don't build melee units to clear up entrechned ranged units.

I am sorry that roaches, banelings and hydras are all too slow to run back to the base for every single drop that occurs which will then escape because of an 80% speed boost ability on short cooldown.

PS: Adrenal lings still lose in the map I posted. Have done several tests and the best case was 3 marines killed with 45 3/3 adrenal lings

Queens, spores and spines all do an adequate job though.

Actually, queens spores and spines all do horribly. They do an adequate job of stalling, but they have to be remade every time and you still have to bring your army back to deal with the drop.


Sigh..this is just stupid. Let's wait a while to really see. You have medivacs and marines vs lings in a bad position. Where's the viper to use blinding cloud on that position? Where's the viper to abduct the medivac outta there? Where are the mutas when they should be sniping the drop in the air? Where are the hydras? Where are the spores? Where are the banelings? Where are the fungals? Where are the corruptors? Where are the infested terran? So many variables you are just ignoring. I never understood testing things like this, when it's really obvious which will win in that situation...
Barcelona / Arsenal Fan!
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
December 07 2012 20:18 GMT
#1952
On December 08 2012 05:09 TheRabidDeer wrote:
Show nested quote +
On December 08 2012 04:50 mannerless wrote:

On the test map there is no way to get in the top, I tried to in that clip but lings dont fit. Sending lings around the left side still doesnt clear up the drop either, it does kill a single marine though. I will upload that one.

I agree that the situation isnt realistic, but neither is needing 45 lings to kill a marine drop.


Lil zerg boi gonna cwy?
http://www.youtube.com/watch?v=BrMGPvjPtM8

Oh, sorry. I guess T is just supposed to be blatantly overpowered for the first year of every release.
http://www.youtube.com/watch?v=7YJNB1lBADI&feature=youtu.be
New vid with adrenal lings going in both sides

EDIT:
Show nested quote +
On December 08 2012 05:05 Twilight Sparkle wrote:
On December 08 2012 04:52 TheRabidDeer wrote:
On December 08 2012 04:50 s3rp wrote:
On December 08 2012 04:48 TheRabidDeer wrote:
On December 08 2012 04:18 Twilight Sparkle wrote:
On December 08 2012 04:03 TheRabidDeer wrote:
This is why MM is OP in drops
http://www.youtube.com/watch?v=wF1X2xK6p5k&feature=youtu.be

As long as the medivac has energy, no amount of lings will kill the drop if they get into a good position.

Even on a map that does have such a small area behind the mineral line, if you had just used the tiniest bit of micro to send a pack of lings through the top and left entrances you could have been dealing constant damage to 3 marines rather than 1 and cleaned them all up. Maybe caduceus reactor is overpowered, maybe it isn't, but you won't prove anything either way by using such contrived and unreasonable examples.

On the test map there is no way to get in the top, I tried to in that clip but lings dont fit. Sending lings around the left side still doesnt clear up the drop either, it does kill a single marine though. I will upload that one.

I agree that the situation isnt realistic, but neither is needing 45 lings to kill a marine drop.


Then don't build melee units to clear up entrechned ranged units.

I am sorry that roaches, banelings and hydras are all too slow to run back to the base for every single drop that occurs which will then escape because of an 80% speed boost ability on short cooldown.

PS: Adrenal lings still lose in the map I posted. Have done several tests and the best case was 3 marines killed with 45 3/3 adrenal lings

Queens, spores and spines all do an adequate job though.

Actually, queens spores and spines all do horribly. They do an adequate job of stalling, but they have to be remade every time and you still have to bring your army back to deal with the drop.

Queen and spore to kill the medivac. Drops are supposed to do dmg or at least force an investment (spors). There is nothing OP there. It's like having 30 marines with their backs to a wall and dyeing to banelings, and crying OP...it's just stupid.
Head Coach Park: "They should buff tanks!"
Tapppi
Profile Joined July 2011
Finland70 Posts
December 07 2012 20:25 GMT
#1953
Marines not gonna do shit against Ultras now, but I guess that's okay. Overall, seems like a supergood patch!
no thanks
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
Last Edited: 2012-12-07 20:26:57
December 07 2012 20:25 GMT
#1954
On December 08 2012 05:17 TimENT wrote:
Show nested quote +
On December 08 2012 05:09 TheRabidDeer wrote:
On December 08 2012 04:50 mannerless wrote:

On the test map there is no way to get in the top, I tried to in that clip but lings dont fit. Sending lings around the left side still doesnt clear up the drop either, it does kill a single marine though. I will upload that one.

I agree that the situation isnt realistic, but neither is needing 45 lings to kill a marine drop.


Lil zerg boi gonna cwy?
http://www.youtube.com/watch?v=BrMGPvjPtM8

Oh, sorry. I guess T is just supposed to be blatantly overpowered for the first year of every release.
http://www.youtube.com/watch?v=7YJNB1lBADI&feature=youtu.be
New vid with adrenal lings going in both sides

EDIT:
On December 08 2012 05:05 Twilight Sparkle wrote:
On December 08 2012 04:52 TheRabidDeer wrote:
On December 08 2012 04:50 s3rp wrote:
On December 08 2012 04:48 TheRabidDeer wrote:
On December 08 2012 04:18 Twilight Sparkle wrote:
On December 08 2012 04:03 TheRabidDeer wrote:
This is why MM is OP in drops
http://www.youtube.com/watch?v=wF1X2xK6p5k&feature=youtu.be

As long as the medivac has energy, no amount of lings will kill the drop if they get into a good position.

Even on a map that does have such a small area behind the mineral line, if you had just used the tiniest bit of micro to send a pack of lings through the top and left entrances you could have been dealing constant damage to 3 marines rather than 1 and cleaned them all up. Maybe caduceus reactor is overpowered, maybe it isn't, but you won't prove anything either way by using such contrived and unreasonable examples.

On the test map there is no way to get in the top, I tried to in that clip but lings dont fit. Sending lings around the left side still doesnt clear up the drop either, it does kill a single marine though. I will upload that one.

I agree that the situation isnt realistic, but neither is needing 45 lings to kill a marine drop.


Then don't build melee units to clear up entrechned ranged units.

I am sorry that roaches, banelings and hydras are all too slow to run back to the base for every single drop that occurs which will then escape because of an 80% speed boost ability on short cooldown.

PS: Adrenal lings still lose in the map I posted. Have done several tests and the best case was 3 marines killed with 45 3/3 adrenal lings

Queens, spores and spines all do an adequate job though.

Actually, queens spores and spines all do horribly. They do an adequate job of stalling, but they have to be remade every time and you still have to bring your army back to deal with the drop.


Sigh..this is just stupid. Let's wait a while to really see. You have medivacs and marines vs lings in a bad position. Where's the viper to use blinding cloud on that position? Where's the viper to abduct the medivac outta there? Where are the mutas when they should be sniping the drop in the air? Where are the hydras? Where are the spores? Where are the banelings? Where are the fungals? Where are the corruptors? Where are the infested terran? So many variables you are just ignoring. I never understood testing things like this, when it's really obvious which will win in that situation...

The testing is to show a particular situation which has been a common occurrence throughout WoL. Unless you want to imply that you havent seen a marine/medivac drop in WoL in a ZvT?

I just think that it is a bit of a ridiculous change when medivac drops in WoL were already REALLY strong in pretty much every matchup.
Queen and spore to kill the medivac. Drops are supposed to do dmg or at least force an investment (spors). There is nothing OP there. It's like having 30 marines with their backs to a wall and dyeing to banelings, and crying OP...it's just stupid.

Queen and spore wont kill the medivac unless he doesnt pay attention to the drop at all. Historically, they have not stopped drops.
shockaslim
Profile Joined December 2010
United States1104 Posts
December 07 2012 20:27 GMT
#1955
On December 08 2012 05:00 SuperYo1000 wrote:
Show nested quote +
On December 08 2012 03:45 kaokentake wrote:
I think this could be a great spell for the mothership


50 energy cost, increases mothership maxspeed to 4.0 and accell to 3.5 and doubles mothership damage for 30 seconds

would turn the mothership into a cool slowmoving nice army cloaker that also has 30 seconds of superpower if energy allows for some extreme harassment. a mothership with double damage and highspeed kills a worker line pretty quickly or deals with a fleeting opponent


also the following change should probably happen to snipe. snipe should be 100 damage for 100 energy, refunding 25 energy when used against psionic. and to top it off, ghosts should be permacloaked like DT's with the upgrade (no energy cost)



Mothership should lose vortex and get "generate pylon energy field" 100 energy, last 60 seconds



That overlaps with the warp prism.
Dirty Deeds...DONE DIRT CHEAP!!!
BigAsia
Profile Joined November 2012
Canada451 Posts
December 07 2012 20:29 GMT
#1956
On December 08 2012 05:25 TheRabidDeer wrote:
Show nested quote +
On December 08 2012 05:17 TimENT wrote:
On December 08 2012 05:09 TheRabidDeer wrote:
On December 08 2012 04:50 mannerless wrote:

On the test map there is no way to get in the top, I tried to in that clip but lings dont fit. Sending lings around the left side still doesnt clear up the drop either, it does kill a single marine though. I will upload that one.

I agree that the situation isnt realistic, but neither is needing 45 lings to kill a marine drop.


Lil zerg boi gonna cwy?
http://www.youtube.com/watch?v=BrMGPvjPtM8

Oh, sorry. I guess T is just supposed to be blatantly overpowered for the first year of every release.
http://www.youtube.com/watch?v=7YJNB1lBADI&feature=youtu.be
New vid with adrenal lings going in both sides

EDIT:
On December 08 2012 05:05 Twilight Sparkle wrote:
On December 08 2012 04:52 TheRabidDeer wrote:
On December 08 2012 04:50 s3rp wrote:
On December 08 2012 04:48 TheRabidDeer wrote:
On December 08 2012 04:18 Twilight Sparkle wrote:
On December 08 2012 04:03 TheRabidDeer wrote:
This is why MM is OP in drops
http://www.youtube.com/watch?v=wF1X2xK6p5k&feature=youtu.be

As long as the medivac has energy, no amount of lings will kill the drop if they get into a good position.

Even on a map that does have such a small area behind the mineral line, if you had just used the tiniest bit of micro to send a pack of lings through the top and left entrances you could have been dealing constant damage to 3 marines rather than 1 and cleaned them all up. Maybe caduceus reactor is overpowered, maybe it isn't, but you won't prove anything either way by using such contrived and unreasonable examples.

On the test map there is no way to get in the top, I tried to in that clip but lings dont fit. Sending lings around the left side still doesnt clear up the drop either, it does kill a single marine though. I will upload that one.

I agree that the situation isnt realistic, but neither is needing 45 lings to kill a marine drop.


Then don't build melee units to clear up entrechned ranged units.

I am sorry that roaches, banelings and hydras are all too slow to run back to the base for every single drop that occurs which will then escape because of an 80% speed boost ability on short cooldown.

PS: Adrenal lings still lose in the map I posted. Have done several tests and the best case was 3 marines killed with 45 3/3 adrenal lings

Queens, spores and spines all do an adequate job though.

Actually, queens spores and spines all do horribly. They do an adequate job of stalling, but they have to be remade every time and you still have to bring your army back to deal with the drop.


Sigh..this is just stupid. Let's wait a while to really see. You have medivacs and marines vs lings in a bad position. Where's the viper to use blinding cloud on that position? Where's the viper to abduct the medivac outta there? Where are the mutas when they should be sniping the drop in the air? Where are the hydras? Where are the spores? Where are the banelings? Where are the fungals? Where are the corruptors? Where are the infested terran? So many variables you are just ignoring. I never understood testing things like this, when it's really obvious which will win in that situation...

The testing is to show a particular situation which has been a common occurrence throughout WoL. Unless you want to imply that you havent seen a marine/medivac drop in WoL in a ZvT?

I just think that it is a bit of a ridiculous change when medivac drops in WoL were already REALLY strong in pretty much every matchup.
Show nested quote +
Queen and spore to kill the medivac. Drops are supposed to do dmg or at least force an investment (spors). There is nothing OP there. It's like having 30 marines with their backs to a wall and dyeing to banelings, and crying OP...it's just stupid.

Queen and spore wont kill the medivac unless he doesnt pay attention to the drop at all. Historically, they have not stopped drops.


Key word there is "were" really strong. Zerg's started realizing infestors and a few spine crawlers complete shut down drops
YOLO
JDub
Profile Joined December 2010
United States976 Posts
December 07 2012 20:32 GMT
#1957
On December 08 2012 05:25 TheRabidDeer wrote:
Show nested quote +
On December 08 2012 05:17 TimENT wrote:
On December 08 2012 05:09 TheRabidDeer wrote:
On December 08 2012 04:50 mannerless wrote:

On the test map there is no way to get in the top, I tried to in that clip but lings dont fit. Sending lings around the left side still doesnt clear up the drop either, it does kill a single marine though. I will upload that one.

I agree that the situation isnt realistic, but neither is needing 45 lings to kill a marine drop.


Lil zerg boi gonna cwy?
http://www.youtube.com/watch?v=BrMGPvjPtM8

Oh, sorry. I guess T is just supposed to be blatantly overpowered for the first year of every release.
http://www.youtube.com/watch?v=7YJNB1lBADI&feature=youtu.be
New vid with adrenal lings going in both sides

EDIT:
On December 08 2012 05:05 Twilight Sparkle wrote:
On December 08 2012 04:52 TheRabidDeer wrote:
On December 08 2012 04:50 s3rp wrote:
On December 08 2012 04:48 TheRabidDeer wrote:
On December 08 2012 04:18 Twilight Sparkle wrote:
On December 08 2012 04:03 TheRabidDeer wrote:
This is why MM is OP in drops
http://www.youtube.com/watch?v=wF1X2xK6p5k&feature=youtu.be

As long as the medivac has energy, no amount of lings will kill the drop if they get into a good position.

Even on a map that does have such a small area behind the mineral line, if you had just used the tiniest bit of micro to send a pack of lings through the top and left entrances you could have been dealing constant damage to 3 marines rather than 1 and cleaned them all up. Maybe caduceus reactor is overpowered, maybe it isn't, but you won't prove anything either way by using such contrived and unreasonable examples.

On the test map there is no way to get in the top, I tried to in that clip but lings dont fit. Sending lings around the left side still doesnt clear up the drop either, it does kill a single marine though. I will upload that one.

I agree that the situation isnt realistic, but neither is needing 45 lings to kill a marine drop.


Then don't build melee units to clear up entrechned ranged units.

I am sorry that roaches, banelings and hydras are all too slow to run back to the base for every single drop that occurs which will then escape because of an 80% speed boost ability on short cooldown.

PS: Adrenal lings still lose in the map I posted. Have done several tests and the best case was 3 marines killed with 45 3/3 adrenal lings

Queens, spores and spines all do an adequate job though.

Actually, queens spores and spines all do horribly. They do an adequate job of stalling, but they have to be remade every time and you still have to bring your army back to deal with the drop.


Sigh..this is just stupid. Let's wait a while to really see. You have medivacs and marines vs lings in a bad position. Where's the viper to use blinding cloud on that position? Where's the viper to abduct the medivac outta there? Where are the mutas when they should be sniping the drop in the air? Where are the hydras? Where are the spores? Where are the banelings? Where are the fungals? Where are the corruptors? Where are the infested terran? So many variables you are just ignoring. I never understood testing things like this, when it's really obvious which will win in that situation...

The testing is to show a particular situation which has been a common occurrence throughout WoL. Unless you want to imply that you havent seen a marine/medivac drop in WoL in a ZvT?

I just think that it is a bit of a ridiculous change when medivac drops in WoL were already REALLY strong in pretty much every matchup.
Show nested quote +
Queen and spore to kill the medivac. Drops are supposed to do dmg or at least force an investment (spors). There is nothing OP there. It's like having 30 marines with their backs to a wall and dyeing to banelings, and crying OP...it's just stupid.

Queen and spore wont kill the medivac unless he doesnt pay attention to the drop at all. Historically, they have not stopped drops.

Do you want to imply you've never seen Zergs split off a few banelings to help with their drop defense, or an infestor, rather than trying to use pure lings? If you add 2 spine crawlers and a queen to that situation (with the queen targeting down the medivac) then it becomes much more reasonable.

In any case, try dropping 4 hellbats in that spot. Then infinity cracklings won't be able to force the medivac to even use any energy. Zerg can't deal with drops using pure ling in HotS. It's not a big deal.
TurboMaN
Profile Joined October 2005
Germany925 Posts
December 07 2012 20:34 GMT
#1958
On December 08 2012 05:18 Sapphire.lux wrote:
Show nested quote +
On December 08 2012 05:09 TheRabidDeer wrote:
On December 08 2012 04:50 mannerless wrote:

On the test map there is no way to get in the top, I tried to in that clip but lings dont fit. Sending lings around the left side still doesnt clear up the drop either, it does kill a single marine though. I will upload that one.

I agree that the situation isnt realistic, but neither is needing 45 lings to kill a marine drop.


Lil zerg boi gonna cwy?
http://www.youtube.com/watch?v=BrMGPvjPtM8

Oh, sorry. I guess T is just supposed to be blatantly overpowered for the first year of every release.
http://www.youtube.com/watch?v=7YJNB1lBADI&feature=youtu.be
New vid with adrenal lings going in both sides

EDIT:
On December 08 2012 05:05 Twilight Sparkle wrote:
On December 08 2012 04:52 TheRabidDeer wrote:
On December 08 2012 04:50 s3rp wrote:
On December 08 2012 04:48 TheRabidDeer wrote:
On December 08 2012 04:18 Twilight Sparkle wrote:
On December 08 2012 04:03 TheRabidDeer wrote:
This is why MM is OP in drops
http://www.youtube.com/watch?v=wF1X2xK6p5k&feature=youtu.be

As long as the medivac has energy, no amount of lings will kill the drop if they get into a good position.

Even on a map that does have such a small area behind the mineral line, if you had just used the tiniest bit of micro to send a pack of lings through the top and left entrances you could have been dealing constant damage to 3 marines rather than 1 and cleaned them all up. Maybe caduceus reactor is overpowered, maybe it isn't, but you won't prove anything either way by using such contrived and unreasonable examples.

On the test map there is no way to get in the top, I tried to in that clip but lings dont fit. Sending lings around the left side still doesnt clear up the drop either, it does kill a single marine though. I will upload that one.

I agree that the situation isnt realistic, but neither is needing 45 lings to kill a marine drop.


Then don't build melee units to clear up entrechned ranged units.

I am sorry that roaches, banelings and hydras are all too slow to run back to the base for every single drop that occurs which will then escape because of an 80% speed boost ability on short cooldown.

PS: Adrenal lings still lose in the map I posted. Have done several tests and the best case was 3 marines killed with 45 3/3 adrenal lings

Queens, spores and spines all do an adequate job though.

Actually, queens spores and spines all do horribly. They do an adequate job of stalling, but they have to be remade every time and you still have to bring your army back to deal with the drop.

Queen and spore to kill the medivac. Drops are supposed to do dmg or at least force an investment (spors). There is nothing OP there. It's like having 30 marines with their backs to a wall and dyeing to banelings, and crying OP...it's just stupid.


ROFL was that movie done by a bronze league player?
He could also show a fight of SCVs vs banelings and it would be a one sided fight. Oh Zerg must be imba then :D
Anyways I laughed hard when I saw the video.
rpgalon
Profile Joined April 2011
Brazil1069 Posts
December 07 2012 20:37 GMT
#1959
On December 08 2012 05:27 shockaslim wrote:
Show nested quote +
On December 08 2012 05:00 SuperYo1000 wrote:
On December 08 2012 03:45 kaokentake wrote:
I think this could be a great spell for the mothership


50 energy cost, increases mothership maxspeed to 4.0 and accell to 3.5 and doubles mothership damage for 30 seconds

would turn the mothership into a cool slowmoving nice army cloaker that also has 30 seconds of superpower if energy allows for some extreme harassment. a mothership with double damage and highspeed kills a worker line pretty quickly or deals with a fleeting opponent


also the following change should probably happen to snipe. snipe should be 100 damage for 100 energy, refunding 25 energy when used against psionic. and to top it off, ghosts should be permacloaked like DT's with the upgrade (no energy cost)



Mothership should lose vortex and get "generate pylon energy field" 100 energy, last 60 seconds



That overlaps with the warp prism.


warp prism overlaps with the pylon
badog
TimENT
Profile Joined November 2012
United States1425 Posts
Last Edited: 2012-12-07 20:43:29
December 07 2012 20:41 GMT
#1960
On December 08 2012 05:25 TheRabidDeer wrote:
Show nested quote +
On December 08 2012 05:17 TimENT wrote:
On December 08 2012 05:09 TheRabidDeer wrote:
On December 08 2012 04:50 mannerless wrote:

On the test map there is no way to get in the top, I tried to in that clip but lings dont fit. Sending lings around the left side still doesnt clear up the drop either, it does kill a single marine though. I will upload that one.

I agree that the situation isnt realistic, but neither is needing 45 lings to kill a marine drop.


Lil zerg boi gonna cwy?
http://www.youtube.com/watch?v=BrMGPvjPtM8

Oh, sorry. I guess T is just supposed to be blatantly overpowered for the first year of every release.
http://www.youtube.com/watch?v=7YJNB1lBADI&feature=youtu.be
New vid with adrenal lings going in both sides

EDIT:
On December 08 2012 05:05 Twilight Sparkle wrote:
On December 08 2012 04:52 TheRabidDeer wrote:
On December 08 2012 04:50 s3rp wrote:
On December 08 2012 04:48 TheRabidDeer wrote:
On December 08 2012 04:18 Twilight Sparkle wrote:
On December 08 2012 04:03 TheRabidDeer wrote:
This is why MM is OP in drops
http://www.youtube.com/watch?v=wF1X2xK6p5k&feature=youtu.be

As long as the medivac has energy, no amount of lings will kill the drop if they get into a good position.

Even on a map that does have such a small area behind the mineral line, if you had just used the tiniest bit of micro to send a pack of lings through the top and left entrances you could have been dealing constant damage to 3 marines rather than 1 and cleaned them all up. Maybe caduceus reactor is overpowered, maybe it isn't, but you won't prove anything either way by using such contrived and unreasonable examples.

On the test map there is no way to get in the top, I tried to in that clip but lings dont fit. Sending lings around the left side still doesnt clear up the drop either, it does kill a single marine though. I will upload that one.

I agree that the situation isnt realistic, but neither is needing 45 lings to kill a marine drop.


Then don't build melee units to clear up entrechned ranged units.

I am sorry that roaches, banelings and hydras are all too slow to run back to the base for every single drop that occurs which will then escape because of an 80% speed boost ability on short cooldown.

PS: Adrenal lings still lose in the map I posted. Have done several tests and the best case was 3 marines killed with 45 3/3 adrenal lings

Queens, spores and spines all do an adequate job though.

Actually, queens spores and spines all do horribly. They do an adequate job of stalling, but they have to be remade every time and you still have to bring your army back to deal with the drop.


Sigh..this is just stupid. Let's wait a while to really see. You have medivacs and marines vs lings in a bad position. Where's the viper to use blinding cloud on that position? Where's the viper to abduct the medivac outta there? Where are the mutas when they should be sniping the drop in the air? Where are the hydras? Where are the spores? Where are the banelings? Where are the fungals? Where are the corruptors? Where are the infested terran? So many variables you are just ignoring. I never understood testing things like this, when it's really obvious which will win in that situation...

The testing is to show a particular situation which has been a common occurrence throughout WoL. Unless you want to imply that you havent seen a marine/medivac drop in WoL in a ZvT?


No, I am not implying that. In WoL drops were dealt with in the following ways for each race(high level, which you are implying you don't watch):
Z
Mutas
Spores
Queens
Lings+Infestors
Creep spread to spot drops
Etc(but never pure lings, in high level TvZ)

T
Sensor Towers
Missile Turrets
Marines
Scans to spot drops
Vikings
Etc

P
Feedback
Warpins
Blink Stalkers
Observers to spot drops
Etc

And in Hots, drop defense improved for Z: Hydra speed, TWO Viper abilities, faster Mutas. So Blizz buffed later drops. Is it too much of a buff? Who knows atm. The point is to test and see what happens.
Barcelona / Arsenal Fan!
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