On December 07 2012 02:49 SHODAN wrote:
This was my reaction to patch update #8
This was my reaction to patch update #8
oh my god i can't stop laughing :D
thank you good sir!
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and i remember that i played vs you, you are mid-master terran on EU :p
Forum Index > StarCraft 2 HotS |
osmanic
Germany200 Posts
On December 07 2012 02:49 SHODAN wrote: This was my reaction to patch update #8 oh my god i can't stop laughing :D thank you good sir! ![]() and i remember that i played vs you, you are mid-master terran on EU :p | ||
NeonFox
2373 Posts
On December 07 2012 02:53 LOLItsRyann wrote: Show nested quote + On December 07 2012 01:32 Rabiator wrote: On December 07 2012 01:16 -Archangel- wrote: On December 07 2012 01:09 Rabiator wrote: On December 07 2012 01:05 ddrddrddrddr wrote: On December 07 2012 00:47 Everlong wrote: On December 07 2012 00:41 ddrddrddrddr wrote: On December 07 2012 00:36 Everlong wrote: On December 07 2012 00:30 BeeNu wrote: On December 07 2012 00:27 ZjiublingZ wrote: [quote] Yes you might just have to pressure in the mid-game to slow down the Mech army *gasp* Yes, and Terran might just have to sit back and turtle till they're maxed on their ideal composition with full upgrades. Now it's gonna be the Zerg who has to somehow cripple Terran in the early-midgame. Hurray for Blizzard just flipping the problem around instead of really fixing things. :D Oh my god, get over it finally, you are no more fucking allowed to sit back and than 1a your Broodlords/Infestors.. THIS IS A GOOD THING, period. Go figure out how to slow terran down. Jesus those patchzergs.. You do realize you're being a total hypocrite by being okay with it just because the situation is flipped? Now zerg can't just sit back and 1a; that's the terran's job. That was the point of the previous posters. The situation then isn't improved overall if the dynamics didn't change, only flip. Can you please tell me how exactly is it flipped? What is the composition for Terran he is going for on 3 bases while Zerg takes whole map and then Terran just kills everything while floating cc with army? That sounds like the slowest base trading ever as the slow broodlord army trudges along avoiding a slower terran army dragging a floating cc around. But I was entirely going with the scope from the previous posts. One poster argues that the pvz matchup flips with terran turtling while zerg being required to slow terran down versus terran right now needing to slow/kill zerg before end game composition. Limited to only this information, the response was hypocritical in nature because nothing was improved. I could hardly know how this would work out in reality since I don't play the beta. Who will be building Broodlords in HotS? You get Ultralisks and Vipers instead ... grab the Siege Tanks and have Ultralisks trample them and then maul any bio forces around the Ultra with the splash from 35 damage against everything. Lots of Queens in the background provide AA and healing for the Ultralisk and you are done with the new ultimate Zerg army. Maybe an Infestor or two for Fungals to control pesky bio or medivacs, but thats basically it. You are kidding right? The same slow WoL Ultras that get raped by stimmed Marauders and even enough stimmed marines?! What is the point of extra damage when they still cannot reach targets in time to be useful?! Maybe Zerg learn to pull their Ultras with Vipers into the Marines instead? Marauders cant shoot air and if the Marines rather shoot the Vipers instead ... Are you insanely retarded? So we have marines to the left, and ultra viper to the right okay? So what we want to do is yank our ultras into the marines. Okay, so first we move our vipers towards the mar..... DEAD. Well that went spiffingly. Please suggest another marvelous idea. Don't be so harsh that's actually a great idea, in fact I would do it with banelings, you just need to get around 20 vipers and yank them all at once. Or grab swarm hosts to burrow directly on top of the terran army. And to ensure your zerg army closes on the terran one rapidly you can also cast blinding clown on your own army, that way no need to micro they hug the opponent's army by themselves! | ||
HelloSon
United States456 Posts
On December 07 2012 02:56 smilingblade wrote: did anyone notice that blizz rapes toss? file:///C:/Users/Karim/Desktop/toilet-puke.gif i can't remember the last time i saw something like this | ||
Plansix
United States60190 Posts
On December 07 2012 03:07 Harbinger631 wrote: Is anyone else not stunned by the ramifications of range 7 phoenixes vs Zerg? Wait, the protoss unit that can't shoot at the ground and is mounted with flashlights that only hurt light units? Haven't really thought about it that much since I have been worrying about the utras that do 35 damage to everything, all the time.(not really, its an awesome buff, I love utras) | ||
Yoshi Kirishima
United States10292 Posts
On December 06 2012 22:42 monkybone wrote: Are people forgetting that the medievac buff makes you require strictly less medievacs for the same purpose? That means a larger maxed army, which is the real impact of the upgrade, and also blizzards intention. Never again will we hear a "each marine has a personal healer", because that many medievacs is not necessary, it's a huge waste of supply. Pre-max timing builds will never incorporate the medievac upgrade, or at the very least such builds will probably not be any more effective by researching it. Oh wow, didn't think of it that way, very nice input! On December 07 2012 03:09 NeonFox wrote: Show nested quote + On December 07 2012 02:53 LOLItsRyann wrote: On December 07 2012 01:32 Rabiator wrote: On December 07 2012 01:16 -Archangel- wrote: On December 07 2012 01:09 Rabiator wrote: On December 07 2012 01:05 ddrddrddrddr wrote: On December 07 2012 00:47 Everlong wrote: On December 07 2012 00:41 ddrddrddrddr wrote: On December 07 2012 00:36 Everlong wrote: On December 07 2012 00:30 BeeNu wrote: [quote] Yes, and Terran might just have to sit back and turtle till they're maxed on their ideal composition with full upgrades. Now it's gonna be the Zerg who has to somehow cripple Terran in the early-midgame. Hurray for Blizzard just flipping the problem around instead of really fixing things. :D Oh my god, get over it finally, you are no more fucking allowed to sit back and than 1a your Broodlords/Infestors.. THIS IS A GOOD THING, period. Go figure out how to slow terran down. Jesus those patchzergs.. You do realize you're being a total hypocrite by being okay with it just because the situation is flipped? Now zerg can't just sit back and 1a; that's the terran's job. That was the point of the previous posters. The situation then isn't improved overall if the dynamics didn't change, only flip. Can you please tell me how exactly is it flipped? What is the composition for Terran he is going for on 3 bases while Zerg takes whole map and then Terran just kills everything while floating cc with army? That sounds like the slowest base trading ever as the slow broodlord army trudges along avoiding a slower terran army dragging a floating cc around. But I was entirely going with the scope from the previous posts. One poster argues that the pvz matchup flips with terran turtling while zerg being required to slow terran down versus terran right now needing to slow/kill zerg before end game composition. Limited to only this information, the response was hypocritical in nature because nothing was improved. I could hardly know how this would work out in reality since I don't play the beta. Who will be building Broodlords in HotS? You get Ultralisks and Vipers instead ... grab the Siege Tanks and have Ultralisks trample them and then maul any bio forces around the Ultra with the splash from 35 damage against everything. Lots of Queens in the background provide AA and healing for the Ultralisk and you are done with the new ultimate Zerg army. Maybe an Infestor or two for Fungals to control pesky bio or medivacs, but thats basically it. You are kidding right? The same slow WoL Ultras that get raped by stimmed Marauders and even enough stimmed marines?! What is the point of extra damage when they still cannot reach targets in time to be useful?! Maybe Zerg learn to pull their Ultras with Vipers into the Marines instead? Marauders cant shoot air and if the Marines rather shoot the Vipers instead ... Are you insanely retarded? So we have marines to the left, and ultra viper to the right okay? So what we want to do is yank our ultras into the marines. Okay, so first we move our vipers towards the mar..... DEAD. Well that went spiffingly. Please suggest another marvelous idea. Don't be so harsh that's actually a great idea, in fact I would do it with banelings, you just need to get around 20 vipers and yank them all at once. Or grab swarm hosts to burrow directly on top of the terran army. And to ensure your zerg army closes on the terran one rapidly you can also cast blinding clown on your own army, that way no need to micro they hug the opponent's army by themselves! Wow this could actually be really interesting! It may seem really wasteful to sacrifice a viper just to grab a baneling or ultra, but when you think of it... having a baneling directly hit the army? That's a lot of damage. When there is a low marine count and high marauder/medivac count, and you're going ultra baneling viper, you could punish him by pulling the ultras/banelings in without much damage suffered by the vipers. | ||
Necro)Phagist(
Canada6518 Posts
On December 07 2012 03:09 osmanic wrote: Show nested quote + On December 07 2012 02:49 SHODAN wrote: http://www.youtube.com/watch?feature=player_embedded&v=XQJNIKf-YtM This was my reaction to patch update #8 oh my god i can't stop laughing :D thank you good sir! ![]() and i remember that i played vs you, you are mid-master terran on EU :p Oh my fuck! I haven't laughed at anything this hard in a balance thread probably in my life xD | ||
LockeTazeline
2390 Posts
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Killmouse
Austria5700 Posts
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UnholyRai
720 Posts
On December 07 2012 03:07 Harbinger631 wrote: Is anyone else not stunned by the ramifications of range 7 phoenixes vs Zerg? Why would that stun anyone? | ||
prOpSnuffe
Sweden241 Posts
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Swish 41
Germany154 Posts
On December 07 2012 02:56 smilingblade wrote: did anyone notice that blizz rapes toss? file:///C:/Users/Karim/Desktop/toilet-puke.gif Welcome to the internet! Nice to finally have you here. Don't worry, you will learn how to upload pictures and link them in the future. | ||
tehemperorer
United States2183 Posts
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Dauntless
Norway548 Posts
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Larkin
United Kingdom7161 Posts
Seeker missile change... meh. Prefer the splash, but I like the idea of it. Reapers seem ludicrously fast now. But they're still not used so why not. I feel the Dark Shrine is now a little TOO cheap. 150 gas would be better. Tempest changes are cool. Void Ray ones less so. Not sure how I feel about Vortex. Does it still work as a vortex, but just kills a unit? Or does it do nothing BUT kill a unit? Zerg changes are generally fine, save for the health of the swarm host... I feel a unit that makes free units should be quite soft itself! | ||
Tif
Germany19 Posts
On December 07 2012 02:58 Plansix wrote: Show nested quote + On December 07 2012 02:53 LOLItsRyann wrote: On December 07 2012 01:32 Rabiator wrote: On December 07 2012 01:16 -Archangel- wrote: On December 07 2012 01:09 Rabiator wrote: On December 07 2012 01:05 ddrddrddrddr wrote: On December 07 2012 00:47 Everlong wrote: On December 07 2012 00:41 ddrddrddrddr wrote: On December 07 2012 00:36 Everlong wrote: On December 07 2012 00:30 BeeNu wrote: [quote] Yes, and Terran might just have to sit back and turtle till they're maxed on their ideal composition with full upgrades. Now it's gonna be the Zerg who has to somehow cripple Terran in the early-midgame. Hurray for Blizzard just flipping the problem around instead of really fixing things. :D Oh my god, get over it finally, you are no more fucking allowed to sit back and than 1a your Broodlords/Infestors.. THIS IS A GOOD THING, period. Go figure out how to slow terran down. Jesus those patchzergs.. You do realize you're being a total hypocrite by being okay with it just because the situation is flipped? Now zerg can't just sit back and 1a; that's the terran's job. That was the point of the previous posters. The situation then isn't improved overall if the dynamics didn't change, only flip. Can you please tell me how exactly is it flipped? What is the composition for Terran he is going for on 3 bases while Zerg takes whole map and then Terran just kills everything while floating cc with army? That sounds like the slowest base trading ever as the slow broodlord army trudges along avoiding a slower terran army dragging a floating cc around. But I was entirely going with the scope from the previous posts. One poster argues that the pvz matchup flips with terran turtling while zerg being required to slow terran down versus terran right now needing to slow/kill zerg before end game composition. Limited to only this information, the response was hypocritical in nature because nothing was improved. I could hardly know how this would work out in reality since I don't play the beta. Who will be building Broodlords in HotS? You get Ultralisks and Vipers instead ... grab the Siege Tanks and have Ultralisks trample them and then maul any bio forces around the Ultra with the splash from 35 damage against everything. Lots of Queens in the background provide AA and healing for the Ultralisk and you are done with the new ultimate Zerg army. Maybe an Infestor or two for Fungals to control pesky bio or medivacs, but thats basically it. You are kidding right? The same slow WoL Ultras that get raped by stimmed Marauders and even enough stimmed marines?! What is the point of extra damage when they still cannot reach targets in time to be useful?! Maybe Zerg learn to pull their Ultras with Vipers into the Marines instead? Marauders cant shoot air and if the Marines rather shoot the Vipers instead ... Are you insanely retarded? So we have marines to the left, and ultra viper to the right okay? So what we want to do is yank our ultras into the marines. Okay, so first we move our vipers towards the mar..... DEAD. Well that went spiffingly. Please suggest another marvelous idea. Or you could use the viper ability that debuffs all ranged units in the AOE and then charge in with utras and lings? You know, like they did in BW and it was bad ass. I do not think that this would work the same way. The problem is that the cloud has to be castet over the enemy units. So you can not cast this spell withouth taking dmg from anti air units. The Dark Swarm spell was castet over you own units to protect them. | ||
stichtom
Italy695 Posts
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mandingo
25 Posts
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GinDo
3327 Posts
On December 07 2012 03:08 Swish 41 wrote: Show nested quote + On December 07 2012 02:49 SHODAN wrote: http://www.youtube.com/watch?feature=player_embedded&v=XQJNIKf-YtM This was my reaction to patch update #8 Exactly my reaction when I read the patchnotes! Totally Appropriate ^_^. | ||
Lasbike
France2888 Posts
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Heartland
Sweden24578 Posts
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