• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:42
CET 07:42
KST 15:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
SC2 All-Star Invitational: Jan 17-1819Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises2Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach ComeBackTV's documentary on Byun's Career !
Tourneys
OSC Season 13 World Championship WardiTV Mondays $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
I would like to say something about StarCraft A cwal.gg Extension - Easily keep track of anyone BGH Auto Balance -> http://bghmmr.eu/ (UMS) SWITCHEROO *New* /Destination Edit/ What monitor do you use for playing Remastered?
Tourneys
[BSL21] Non-Korean Championship - Starts Jan 10 [Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET SLON Grand Finals – Season 2
Strategy
Current Meta [G] How to get started on ladder as a new Z player Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Awesome Games Done Quick 2026! Stormgate/Frost Giant Megathread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread How Panthegel 5 gm Helps Repair the Eye Surface Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1111 users

HotS balance update #8 - Page 64

Forum Index > StarCraft 2 HotS
2296 CommentsPost a Reply
Prev 1 62 63 64 65 66 115 Next
A.Alm
Profile Joined September 2012
Sweden531 Posts
December 06 2012 12:48 GMT
#1261
Is the patch live?
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
December 06 2012 12:49 GMT
#1262
On December 06 2012 21:45 BeeNu wrote:
Show nested quote +
On December 06 2012 21:39 Qikz wrote:
On December 06 2012 21:33 Grendel wrote:
On December 06 2012 19:35 Everlong wrote:
On December 06 2012 19:31 Existor wrote:
On December 06 2012 19:27 Everlong wrote:
Oh wow editor works so you can test all units and see how they works..

It's not works for me, gives error


Really?

I just tested 5 Thors vs 5 Broodlords and Thors won with 3 left, 1 half healt lol.. :D


Great. Except for the Viper, there is now not a single zerg unit that can beat Thors. And no, ultralisks don't beat them cost effectively, and lings get raped already by hellbats..


I think you've overestimating how weak zerg is.

Binding cloud shuts down thors, neural can really own thors completely and broodlords will still do well against thors unless you get a bunch of them firing at the same time which will be hard in a tight space.


I think you highly overestimate how strong Zerg is, they have [had] the Infestor, that's about it.

Blinding cloud is great but against units like Thors and Vikings enjoy losing at least a couple Vipers every single time you want to use Cloud. HP buff may help a bit but I doubt it will mean anything.

In the past Broodlords were only "just ok" when fighting Thors, now I see no reason why Thors should ever lose to Broods.

Neural is still a total joke, it's an ability you only use if you want to free up supply by sacrificing an Infestor.

Also not to mention, good luck relying on Hive Tech to fight Thors when you'll probably die to a midgame push before that.



BLs were ok when fighting Thors? They rape thor except if you get like 6 thors and shot at clumped BLs.
BeeNu
Profile Joined June 2011
615 Posts
December 06 2012 12:49 GMT
#1263
On December 06 2012 21:44 doggy wrote:
I can just speak for Zergs.. and seriously, thats too much. Im okay with changing the way fungal works, but reduce the range to 8 and make it a projectile despite ultras having no burrow charge anymore? Oh, i forgot the crazy new healing rate on bio. Seriously, its dumb. Mmm is way too effective properly microed against lategameunits such as the ultras. It always was okay because of fungal and/or burrow charge. But to overnerf the infestors AND remove burrowcharge is just dumb.
Buffing the ultradmg to 35 may seems good for some people. But dmg was never their problems, its being unable to connect properly with the bioforce.

Soo.. Hydraspeed to Lair? I like it, but it wont change anything. You really need a ton of upgrades to make them efficient, you simply cant afford lair + upgrades + range upgrade + speed upgrade at the early midgame. And all those things are desperately needed to make hydras viable.

On the first thought i like the muta buff too, but seriously, given the buffs the other races got its more a nerf than a buff. 0.25 speed to compensate even more phoenix range and ultra strong medivacs? The problem in going muta was always that you need to transition out of them really soon before P/T is too upgrade heavy or has splash damage or a dozen medivacs. Thats the reason (and not the movementspeed) that people just dont go muta anymore. Buffing bio and phoenixes will make mutas even more weak


I also feel like, especially regarding the medivac changes, that zerg really needs an anticaster spell like feedback or emp. but it seems like blizzard doesnt feel that way, they rather keep stupid things like neural parasite



I totally agree, Zerg gonna be a joke to try and play for a while, nothing they have will be able to beat just a plain ol' Bio/Medi/Tank push. I don't see Zerg needing an anti-caster unit, if they just had some unit that was a reliable form of anti-light that'd be enough. Terran gets Siege Tanks, Protoss gets Colossus, Zerg used to have Infestors [yay] and now they only have Banelings which drastically lose utility in the midgame.
i)awn
Profile Joined October 2011
United States189 Posts
December 06 2012 12:49 GMT
#1264
Armory
The Armory now only has one weapon and one armor upgrade for both air and ground upgrades for both Factory and Starport units.


I don't like this.
Evangelist
Profile Blog Joined June 2011
1246 Posts
December 06 2012 12:50 GMT
#1265
On December 06 2012 21:23 Rabiator wrote:
Show nested quote +
On December 06 2012 21:21 Zane wrote:
Isn't the new Seeker Missile basically Yamato Cannon? I really like the oracle change and mech/air upgrades. Reaper and medivac look interesting, but they could become a problem.

Why they changed the medivac healing is beyond me. There have been enough games already where bio refuses to die once the "1 Medivac for each bio unit" ratio has been reached and now they heal even better for less energy?

Show nested quote +
On December 06 2012 21:22 BeeNu wrote:
On December 06 2012 21:19 DemigodcelpH wrote:
On December 06 2012 09:17 rpgalon wrote:
VOIDRAY

DPS vs light
Before: 10 dps Uncharged / 13.33 dps Charged
Now: 12 dps

DPS vs Armored
Before: 16.67 dps Uncharged / 26.67 dps Charged
Now: 32 dps (~92% damage increase for the standard attack O.o)

OBS: I'm counting that the new ability is activated...


That is... a really large buff. Along with how ridiculous the new oracle is after this patch, and the other buffs, I don't know why the Protoss players on BNET are crying so much.


I don't know, despite all the amazing Terran buffs I'm still shocked to not see tons of terrans crying. Bad low league players will always be bad and low league for a reason.

Easy to answer ... because Terrans know how to PLAY WITH STYLE. They have the Siege Tank, the best designed unit in the game, and yet that unit didnt get buffed one single bit and its "replacement" (the Widow Mine) only satisfies the people who think "powerful = fun".


Medivacs didn't need a buff but I think Blizzard want to push late game drop play much harder than it currently is. Also, the whole "1 medivac per bio" is a bit of an exaggeration and similarly, a bit of wasted supply. The buff will let terrans operate with a much smaller number of medivacs than they currently have to achieve similar levels of effectiveness, or operate with the same number of medivacs with increased effectiveness.
KimJongChill
Profile Joined January 2011
United States6429 Posts
December 06 2012 12:52 GMT
#1266
On December 06 2012 21:47 Everlong wrote:
Show nested quote +
On December 06 2012 21:45 BeeNu wrote:
On December 06 2012 21:39 Qikz wrote:
On December 06 2012 21:33 Grendel wrote:
On December 06 2012 19:35 Everlong wrote:
On December 06 2012 19:31 Existor wrote:
On December 06 2012 19:27 Everlong wrote:
Oh wow editor works so you can test all units and see how they works..

It's not works for me, gives error


Really?

I just tested 5 Thors vs 5 Broodlords and Thors won with 3 left, 1 half healt lol.. :D


Great. Except for the Viper, there is now not a single zerg unit that can beat Thors. And no, ultralisks don't beat them cost effectively, and lings get raped already by hellbats..


I think you've overestimating how weak zerg is.

Binding cloud shuts down thors, neural can really own thors completely and broodlords will still do well against thors unless you get a bunch of them firing at the same time which will be hard in a tight space.


I think you highly overestimate how strong Zerg is, they have [had] the Infestor, that's about it.

Blinding cloud is great but against units like Thors and Vikings enjoy losing at least a couple Vipers every single time you want to use Cloud. HP buff may help a bit but I doubt it will mean anything.

In the past Broodlords were only "just ok" when fighting Thors, now I see no reason why Thors should ever lose to Broods.

Neural is still a total joke, it's an ability you only use if you want to free up supply by sacrificing an Infestor.


Ahahaaa, Zerg crying no more Broodlord/Infestor/Corruptor defwin... LOVE IT!! :D


well when everything else sucks lategame and you can't rely on t1 units to win...
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
BeeNu
Profile Joined June 2011
615 Posts
December 06 2012 12:52 GMT
#1267
On December 06 2012 21:49 Wildmoon wrote:
Show nested quote +
On December 06 2012 21:45 BeeNu wrote:
On December 06 2012 21:39 Qikz wrote:
On December 06 2012 21:33 Grendel wrote:
On December 06 2012 19:35 Everlong wrote:
On December 06 2012 19:31 Existor wrote:
On December 06 2012 19:27 Everlong wrote:
Oh wow editor works so you can test all units and see how they works..

It's not works for me, gives error


Really?

I just tested 5 Thors vs 5 Broodlords and Thors won with 3 left, 1 half healt lol.. :D


Great. Except for the Viper, there is now not a single zerg unit that can beat Thors. And no, ultralisks don't beat them cost effectively, and lings get raped already by hellbats..


I think you've overestimating how weak zerg is.

Binding cloud shuts down thors, neural can really own thors completely and broodlords will still do well against thors unless you get a bunch of them firing at the same time which will be hard in a tight space.


I think you highly overestimate how strong Zerg is, they have [had] the Infestor, that's about it.

Blinding cloud is great but against units like Thors and Vikings enjoy losing at least a couple Vipers every single time you want to use Cloud. HP buff may help a bit but I doubt it will mean anything.

In the past Broodlords were only "just ok" when fighting Thors, now I see no reason why Thors should ever lose to Broods.

Neural is still a total joke, it's an ability you only use if you want to free up supply by sacrificing an Infestor.

Also not to mention, good luck relying on Hive Tech to fight Thors when you'll probably die to a midgame push before that.



BLs were ok when fighting Thors? They rape thor except if you get like 6 thors and shot at clumped BLs.


Nope, you never needed clumped up Broods. As long as your upgrades are decent and you aren't fighting overwhelming odds, Thors hold their own against Brood. The bigger difficulty was getting enough of your Thors in range since only the front line would be able to strike before you get stuck behind Broodlings, but if you have enough anti-broodling shit like Hellion you could press up and Thor/Viking kills Brood decently.
Evangelist
Profile Blog Joined June 2011
1246 Posts
December 06 2012 12:54 GMT
#1268
On December 06 2012 21:49 Wildmoon wrote:
Show nested quote +
On December 06 2012 21:45 BeeNu wrote:
On December 06 2012 21:39 Qikz wrote:
On December 06 2012 21:33 Grendel wrote:
On December 06 2012 19:35 Everlong wrote:
On December 06 2012 19:31 Existor wrote:
On December 06 2012 19:27 Everlong wrote:
Oh wow editor works so you can test all units and see how they works..

It's not works for me, gives error


Really?

I just tested 5 Thors vs 5 Broodlords and Thors won with 3 left, 1 half healt lol.. :D


Great. Except for the Viper, there is now not a single zerg unit that can beat Thors. And no, ultralisks don't beat them cost effectively, and lings get raped already by hellbats..


I think you've overestimating how weak zerg is.

Binding cloud shuts down thors, neural can really own thors completely and broodlords will still do well against thors unless you get a bunch of them firing at the same time which will be hard in a tight space.


I think you highly overestimate how strong Zerg is, they have [had] the Infestor, that's about it.

Blinding cloud is great but against units like Thors and Vikings enjoy losing at least a couple Vipers every single time you want to use Cloud. HP buff may help a bit but I doubt it will mean anything.

In the past Broodlords were only "just ok" when fighting Thors, now I see no reason why Thors should ever lose to Broods.

Neural is still a total joke, it's an ability you only use if you want to free up supply by sacrificing an Infestor.

Also not to mention, good luck relying on Hive Tech to fight Thors when you'll probably die to a midgame push before that.



BLs were ok when fighting Thors? They rape thor except if you get like 6 thors and shot at clumped BLs.


Yeah. Thors were only really good for dealing with a clumped up Corruptor screen but the main problem with that is you're taking constant damage from the BLs and also damage from the broodlings which kind of melted Thors far quicker than it had a right to.

Thors still aren't going to be the go to unit for dealing with large numbers of heavy air units but they will be able to contribute better than they currently do. To put it into perspective - although 24 damage a shot every 2s sounds like a lot, in terms of DPS it's about half the damage of a battlecruiser.
BeeNu
Profile Joined June 2011
615 Posts
Last Edited: 2012-12-06 12:57:14
December 06 2012 12:55 GMT
#1269
On December 06 2012 21:47 Everlong wrote:
Show nested quote +
On December 06 2012 21:45 BeeNu wrote:
On December 06 2012 21:39 Qikz wrote:
On December 06 2012 21:33 Grendel wrote:
On December 06 2012 19:35 Everlong wrote:
On December 06 2012 19:31 Existor wrote:
On December 06 2012 19:27 Everlong wrote:
Oh wow editor works so you can test all units and see how they works..

It's not works for me, gives error


Really?

I just tested 5 Thors vs 5 Broodlords and Thors won with 3 left, 1 half healt lol.. :D


Great. Except for the Viper, there is now not a single zerg unit that can beat Thors. And no, ultralisks don't beat them cost effectively, and lings get raped already by hellbats..


I think you've overestimating how weak zerg is.

Binding cloud shuts down thors, neural can really own thors completely and broodlords will still do well against thors unless you get a bunch of them firing at the same time which will be hard in a tight space.


I think you highly overestimate how strong Zerg is, they have [had] the Infestor, that's about it.

Blinding cloud is great but against units like Thors and Vikings enjoy losing at least a couple Vipers every single time you want to use Cloud. HP buff may help a bit but I doubt it will mean anything.

In the past Broodlords were only "just ok" when fighting Thors, now I see no reason why Thors should ever lose to Broods.

Neural is still a total joke, it's an ability you only use if you want to free up supply by sacrificing an Infestor.


Ahahaaa, Zerg crying no more Broodlord/Infestor/Corruptor defwin... LOVE IT!! :D


Well that's nice input, but sadly I play Random and not Zerg. I have 0 complaints about nerfing Infestors and making BL/Inf a lot weaker, but any scrub on the ladder knows that if you do something like that you have to compensate Zerg properly somehow or they're fucked, Blizzard made Zerg overly rely on Infestor, now that Infestor is nerfed what does Zerg get? Oh slightly faster Muta and Hydra, well that's nice.

But that's ok you sound like a gold league who blamed his loss on balance, rofl.
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
December 06 2012 12:55 GMT
#1270
On December 06 2012 21:52 BeeNu wrote:
Show nested quote +
On December 06 2012 21:49 Wildmoon wrote:
On December 06 2012 21:45 BeeNu wrote:
On December 06 2012 21:39 Qikz wrote:
On December 06 2012 21:33 Grendel wrote:
On December 06 2012 19:35 Everlong wrote:
On December 06 2012 19:31 Existor wrote:
On December 06 2012 19:27 Everlong wrote:
Oh wow editor works so you can test all units and see how they works..

It's not works for me, gives error


Really?

I just tested 5 Thors vs 5 Broodlords and Thors won with 3 left, 1 half healt lol.. :D


Great. Except for the Viper, there is now not a single zerg unit that can beat Thors. And no, ultralisks don't beat them cost effectively, and lings get raped already by hellbats..


I think you've overestimating how weak zerg is.

Binding cloud shuts down thors, neural can really own thors completely and broodlords will still do well against thors unless you get a bunch of them firing at the same time which will be hard in a tight space.


I think you highly overestimate how strong Zerg is, they have [had] the Infestor, that's about it.

Blinding cloud is great but against units like Thors and Vikings enjoy losing at least a couple Vipers every single time you want to use Cloud. HP buff may help a bit but I doubt it will mean anything.

In the past Broodlords were only "just ok" when fighting Thors, now I see no reason why Thors should ever lose to Broods.

Neural is still a total joke, it's an ability you only use if you want to free up supply by sacrificing an Infestor.

Also not to mention, good luck relying on Hive Tech to fight Thors when you'll probably die to a midgame push before that.



BLs were ok when fighting Thors? They rape thor except if you get like 6 thors and shot at clumped BLs.


Nope, you never needed clumped up Broods. As long as your upgrades are decent and you aren't fighting overwhelming odds, Thors hold their own against Brood. The bigger difficulty was getting enough of your Thors in range since only the front line would be able to strike before you get stuck behind Broodlings, but if you have enough anti-broodling shit like Hellion you could press up and Thor/Viking kills Brood decently.


Thors can't hold their own against BLs cost effectively at all. I don't know what you are talking about. Zerg will always have infestors and corruptors with their BLs too.
Prog455
Profile Joined April 2012
Denmark970 Posts
December 06 2012 12:56 GMT
#1271
On December 06 2012 21:49 BeeNu wrote:
Show nested quote +
On December 06 2012 21:44 doggy wrote:
I can just speak for Zergs.. and seriously, thats too much. Im okay with changing the way fungal works, but reduce the range to 8 and make it a projectile despite ultras having no burrow charge anymore? Oh, i forgot the crazy new healing rate on bio. Seriously, its dumb. Mmm is way too effective properly microed against lategameunits such as the ultras. It always was okay because of fungal and/or burrow charge. But to overnerf the infestors AND remove burrowcharge is just dumb.
Buffing the ultradmg to 35 may seems good for some people. But dmg was never their problems, its being unable to connect properly with the bioforce.

Soo.. Hydraspeed to Lair? I like it, but it wont change anything. You really need a ton of upgrades to make them efficient, you simply cant afford lair + upgrades + range upgrade + speed upgrade at the early midgame. And all those things are desperately needed to make hydras viable.

On the first thought i like the muta buff too, but seriously, given the buffs the other races got its more a nerf than a buff. 0.25 speed to compensate even more phoenix range and ultra strong medivacs? The problem in going muta was always that you need to transition out of them really soon before P/T is too upgrade heavy or has splash damage or a dozen medivacs. Thats the reason (and not the movementspeed) that people just dont go muta anymore. Buffing bio and phoenixes will make mutas even more weak


I also feel like, especially regarding the medivac changes, that zerg really needs an anticaster spell like feedback or emp. but it seems like blizzard doesnt feel that way, they rather keep stupid things like neural parasite



I totally agree, Zerg gonna be a joke to try and play for a while, nothing they have will be able to beat just a plain ol' Bio/Medi/Tank push. I don't see Zerg needing an anti-caster unit, if they just had some unit that was a reliable form of anti-light that'd be enough. Terran gets Siege Tanks, Protoss gets Colossus, Zerg used to have Infestors [yay] and now they only have Banelings which drastically lose utility in the midgame.


Did they remove Infestors? Because i am quite sure that they only nerfed Infestors slightly. 8 range is still very long and honestly, i don't think that you are going to see anyone lower than Master League being able to dodge Fungals. It is going to be about as hard as it is to dodge EMP
Deleted User 261926
Profile Joined April 2012
960 Posts
December 06 2012 12:57 GMT
#1272
Zerg treated like the mothership :D
BeeNu
Profile Joined June 2011
615 Posts
Last Edited: 2012-12-06 12:59:19
December 06 2012 12:58 GMT
#1273
On December 06 2012 21:56 Prog455 wrote:
Show nested quote +
On December 06 2012 21:49 BeeNu wrote:
On December 06 2012 21:44 doggy wrote:
I can just speak for Zergs.. and seriously, thats too much. Im okay with changing the way fungal works, but reduce the range to 8 and make it a projectile despite ultras having no burrow charge anymore? Oh, i forgot the crazy new healing rate on bio. Seriously, its dumb. Mmm is way too effective properly microed against lategameunits such as the ultras. It always was okay because of fungal and/or burrow charge. But to overnerf the infestors AND remove burrowcharge is just dumb.
Buffing the ultradmg to 35 may seems good for some people. But dmg was never their problems, its being unable to connect properly with the bioforce.

Soo.. Hydraspeed to Lair? I like it, but it wont change anything. You really need a ton of upgrades to make them efficient, you simply cant afford lair + upgrades + range upgrade + speed upgrade at the early midgame. And all those things are desperately needed to make hydras viable.

On the first thought i like the muta buff too, but seriously, given the buffs the other races got its more a nerf than a buff. 0.25 speed to compensate even more phoenix range and ultra strong medivacs? The problem in going muta was always that you need to transition out of them really soon before P/T is too upgrade heavy or has splash damage or a dozen medivacs. Thats the reason (and not the movementspeed) that people just dont go muta anymore. Buffing bio and phoenixes will make mutas even more weak


I also feel like, especially regarding the medivac changes, that zerg really needs an anticaster spell like feedback or emp. but it seems like blizzard doesnt feel that way, they rather keep stupid things like neural parasite



I totally agree, Zerg gonna be a joke to try and play for a while, nothing they have will be able to beat just a plain ol' Bio/Medi/Tank push. I don't see Zerg needing an anti-caster unit, if they just had some unit that was a reliable form of anti-light that'd be enough. Terran gets Siege Tanks, Protoss gets Colossus, Zerg used to have Infestors [yay] and now they only have Banelings which drastically lose utility in the midgame.


Did they remove Infestors? Because i am quite sure that they only nerfed Infestors slightly. 8 range is still very long and honestly, i don't think that you are going to see anyone lower than Master League being able to dodge Fungals. It is going to be about as hard as it is to dodge EMP


Oh I see, to make Infestors strong again I should just derank myself so I can play people below masters, it all makes sense now thanks. XD


On December 06 2012 21:55 Wildmoon wrote:
Show nested quote +
On December 06 2012 21:52 BeeNu wrote:
On December 06 2012 21:49 Wildmoon wrote:
On December 06 2012 21:45 BeeNu wrote:
On December 06 2012 21:39 Qikz wrote:
On December 06 2012 21:33 Grendel wrote:
On December 06 2012 19:35 Everlong wrote:
On December 06 2012 19:31 Existor wrote:
On December 06 2012 19:27 Everlong wrote:
Oh wow editor works so you can test all units and see how they works..

It's not works for me, gives error


Really?

I just tested 5 Thors vs 5 Broodlords and Thors won with 3 left, 1 half healt lol.. :D


Great. Except for the Viper, there is now not a single zerg unit that can beat Thors. And no, ultralisks don't beat them cost effectively, and lings get raped already by hellbats..


I think you've overestimating how weak zerg is.

Binding cloud shuts down thors, neural can really own thors completely and broodlords will still do well against thors unless you get a bunch of them firing at the same time which will be hard in a tight space.


I think you highly overestimate how strong Zerg is, they have [had] the Infestor, that's about it.

Blinding cloud is great but against units like Thors and Vikings enjoy losing at least a couple Vipers every single time you want to use Cloud. HP buff may help a bit but I doubt it will mean anything.

In the past Broodlords were only "just ok" when fighting Thors, now I see no reason why Thors should ever lose to Broods.

Neural is still a total joke, it's an ability you only use if you want to free up supply by sacrificing an Infestor.

Also not to mention, good luck relying on Hive Tech to fight Thors when you'll probably die to a midgame push before that.



BLs were ok when fighting Thors? They rape thor except if you get like 6 thors and shot at clumped BLs.


Nope, you never needed clumped up Broods. As long as your upgrades are decent and you aren't fighting overwhelming odds, Thors hold their own against Brood. The bigger difficulty was getting enough of your Thors in range since only the front line would be able to strike before you get stuck behind Broodlings, but if you have enough anti-broodling shit like Hellion you could press up and Thor/Viking kills Brood decently.


Thors can't hold their own against BLs cost effectively at all. I don't know what you are talking about. Zerg will always have infestors and corruptors with their BLs too.


Yes they can, there is a reason why 3-3 maxed out Mech with mostly Thor is borderline unbeatable.
DemigodcelpH
Profile Joined August 2011
1138 Posts
Last Edited: 2012-12-06 12:59:37
December 06 2012 12:59 GMT
#1274
On December 06 2012 21:23 Rabiator wrote:
Show nested quote +
On December 06 2012 21:21 Zane wrote:
Isn't the new Seeker Missile basically Yamato Cannon? I really like the oracle change and mech/air upgrades. Reaper and medivac look interesting, but they could become a problem.

Why they changed the medivac healing is beyond me. There have been enough games already where bio refuses to die once the "1 Medivac for each bio unit" ratio has been reached and now they heal even better for less energy?


Because without this buff bio wouldn't be viable past 15 minutes. Protoss and Zerg AoE already rape bio, and Ultralisks are getting 35 base damage in their fast AoE. Oh did I mention binding cloud?
Killmouse
Profile Joined August 2010
Austria5700 Posts
December 06 2012 12:59 GMT
#1275
On December 06 2012 21:44 doggy wrote:
-snip


you do realize that zerg has a new spellcaster called viper? blinding cloud is pretty good dude
yo
InoyouS2
Profile Joined December 2011
1005 Posts
December 06 2012 13:00 GMT
#1276
On December 06 2012 21:52 KimJongChill wrote:
Show nested quote +
On December 06 2012 21:47 Everlong wrote:
On December 06 2012 21:45 BeeNu wrote:
On December 06 2012 21:39 Qikz wrote:
On December 06 2012 21:33 Grendel wrote:
On December 06 2012 19:35 Everlong wrote:
On December 06 2012 19:31 Existor wrote:
On December 06 2012 19:27 Everlong wrote:
Oh wow editor works so you can test all units and see how they works..

It's not works for me, gives error


Really?

I just tested 5 Thors vs 5 Broodlords and Thors won with 3 left, 1 half healt lol.. :D


Great. Except for the Viper, there is now not a single zerg unit that can beat Thors. And no, ultralisks don't beat them cost effectively, and lings get raped already by hellbats..


I think you've overestimating how weak zerg is.

Binding cloud shuts down thors, neural can really own thors completely and broodlords will still do well against thors unless you get a bunch of them firing at the same time which will be hard in a tight space.


I think you highly overestimate how strong Zerg is, they have [had] the Infestor, that's about it.

Blinding cloud is great but against units like Thors and Vikings enjoy losing at least a couple Vipers every single time you want to use Cloud. HP buff may help a bit but I doubt it will mean anything.

In the past Broodlords were only "just ok" when fighting Thors, now I see no reason why Thors should ever lose to Broods.

Neural is still a total joke, it's an ability you only use if you want to free up supply by sacrificing an Infestor.


Ahahaaa, Zerg crying no more Broodlord/Infestor/Corruptor defwin... LOVE IT!! :D


well when everything else sucks lategame and you can't rely on t1 units to win...


The fact that the composition was an i-win button for Zerg for almost 2 years is just ridiculous, now at least we will see other compositions in the game.
IMMvp|fOrGG|IMNesTea|oGsMC|Liquid`Hero|DongRaeGu|Slayers_MMA|Liquid`TLO|MarineKingPrime|IMSeed
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
December 06 2012 13:01 GMT
#1277
Yes they can, there is a reason why 3-3 maxed out Mech with mostly Thor is borderline unbeatable.
[/quote]

That's BS. 3-3 doesn't stand a chance against BL/infestor/Corruptor deathball. There's a reason why that's compsoition need to be dealt with huge amount of vikings and ravens.
Prog455
Profile Joined April 2012
Denmark970 Posts
December 06 2012 13:01 GMT
#1278
On December 06 2012 21:58 BeeNu wrote:
Show nested quote +
On December 06 2012 21:56 Prog455 wrote:
On December 06 2012 21:49 BeeNu wrote:
On December 06 2012 21:44 doggy wrote:
I can just speak for Zergs.. and seriously, thats too much. Im okay with changing the way fungal works, but reduce the range to 8 and make it a projectile despite ultras having no burrow charge anymore? Oh, i forgot the crazy new healing rate on bio. Seriously, its dumb. Mmm is way too effective properly microed against lategameunits such as the ultras. It always was okay because of fungal and/or burrow charge. But to overnerf the infestors AND remove burrowcharge is just dumb.
Buffing the ultradmg to 35 may seems good for some people. But dmg was never their problems, its being unable to connect properly with the bioforce.

Soo.. Hydraspeed to Lair? I like it, but it wont change anything. You really need a ton of upgrades to make them efficient, you simply cant afford lair + upgrades + range upgrade + speed upgrade at the early midgame. And all those things are desperately needed to make hydras viable.

On the first thought i like the muta buff too, but seriously, given the buffs the other races got its more a nerf than a buff. 0.25 speed to compensate even more phoenix range and ultra strong medivacs? The problem in going muta was always that you need to transition out of them really soon before P/T is too upgrade heavy or has splash damage or a dozen medivacs. Thats the reason (and not the movementspeed) that people just dont go muta anymore. Buffing bio and phoenixes will make mutas even more weak


I also feel like, especially regarding the medivac changes, that zerg really needs an anticaster spell like feedback or emp. but it seems like blizzard doesnt feel that way, they rather keep stupid things like neural parasite



I totally agree, Zerg gonna be a joke to try and play for a while, nothing they have will be able to beat just a plain ol' Bio/Medi/Tank push. I don't see Zerg needing an anti-caster unit, if they just had some unit that was a reliable form of anti-light that'd be enough. Terran gets Siege Tanks, Protoss gets Colossus, Zerg used to have Infestors [yay] and now they only have Banelings which drastically lose utility in the midgame.


Did they remove Infestors? Because i am quite sure that they only nerfed Infestors slightly. 8 range is still very long and honestly, i don't think that you are going to see anyone lower than Master League being able to dodge Fungals. It is going to be about as hard as it is to dodge EMP


Oh I see, to make Infestors strong again I should just derank myself so I can play people below masters, it all makes sense now thanks. XD


Show nested quote +
On December 06 2012 21:55 Wildmoon wrote:
On December 06 2012 21:52 BeeNu wrote:
On December 06 2012 21:49 Wildmoon wrote:
On December 06 2012 21:45 BeeNu wrote:
On December 06 2012 21:39 Qikz wrote:
On December 06 2012 21:33 Grendel wrote:
On December 06 2012 19:35 Everlong wrote:
On December 06 2012 19:31 Existor wrote:
On December 06 2012 19:27 Everlong wrote:
Oh wow editor works so you can test all units and see how they works..

It's not works for me, gives error


Really?

I just tested 5 Thors vs 5 Broodlords and Thors won with 3 left, 1 half healt lol.. :D


Great. Except for the Viper, there is now not a single zerg unit that can beat Thors. And no, ultralisks don't beat them cost effectively, and lings get raped already by hellbats..


I think you've overestimating how weak zerg is.

Binding cloud shuts down thors, neural can really own thors completely and broodlords will still do well against thors unless you get a bunch of them firing at the same time which will be hard in a tight space.


I think you highly overestimate how strong Zerg is, they have [had] the Infestor, that's about it.

Blinding cloud is great but against units like Thors and Vikings enjoy losing at least a couple Vipers every single time you want to use Cloud. HP buff may help a bit but I doubt it will mean anything.

In the past Broodlords were only "just ok" when fighting Thors, now I see no reason why Thors should ever lose to Broods.

Neural is still a total joke, it's an ability you only use if you want to free up supply by sacrificing an Infestor.

Also not to mention, good luck relying on Hive Tech to fight Thors when you'll probably die to a midgame push before that.



BLs were ok when fighting Thors? They rape thor except if you get like 6 thors and shot at clumped BLs.


Nope, you never needed clumped up Broods. As long as your upgrades are decent and you aren't fighting overwhelming odds, Thors hold their own against Brood. The bigger difficulty was getting enough of your Thors in range since only the front line would be able to strike before you get stuck behind Broodlings, but if you have enough anti-broodling shit like Hellion you could press up and Thor/Viking kills Brood decently.


Thors can't hold their own against BLs cost effectively at all. I don't know what you are talking about. Zerg will always have infestors and corruptors with their BLs too.


Yes they can, there is a reason why 3-3 maxed out Mech with mostly Thor is borderline unbeatable.


Dude - Infestors were stupidly OP. Even though they have been nerfed it is not like they are useless. And if you manage to hit with one Fungal they can't dodge the next
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
December 06 2012 13:01 GMT
#1279
On December 06 2012 20:55 MegaFonzie wrote:
Show nested quote +
On December 06 2012 20:34 -Archangel- wrote:
WTF?! Wow, way to make Medivacs OP LOL.

And where is the redesign of Infestors?! They only nerf them lol
And why the Ultra nerf?! Ultra charge was the best Zerg change in HotS, and now they return Ultra back to its useless boring WoL version?! I am soo losing the will to spend money on this exp..


How is the ultra change a nerf? Ultras are scary as fuck now, which is how it should be!

You are kidding right?! Ultra is same as WoL ultra only will do more damage. Same pathfinding problems, same slowness outside creep, same problem with lings blocking them.
When Zerg goes Mass Ultra enemies should fear them and move to air to combat them. With Charge they were like that, now they will go back to suck mode again.
Evangelist
Profile Blog Joined June 2011
1246 Posts
December 06 2012 13:02 GMT
#1280
On December 06 2012 21:55 BeeNu wrote:
Show nested quote +
On December 06 2012 21:47 Everlong wrote:
On December 06 2012 21:45 BeeNu wrote:
On December 06 2012 21:39 Qikz wrote:
On December 06 2012 21:33 Grendel wrote:
On December 06 2012 19:35 Everlong wrote:
On December 06 2012 19:31 Existor wrote:
On December 06 2012 19:27 Everlong wrote:
Oh wow editor works so you can test all units and see how they works..

It's not works for me, gives error


Really?

I just tested 5 Thors vs 5 Broodlords and Thors won with 3 left, 1 half healt lol.. :D


Great. Except for the Viper, there is now not a single zerg unit that can beat Thors. And no, ultralisks don't beat them cost effectively, and lings get raped already by hellbats..


I think you've overestimating how weak zerg is.

Binding cloud shuts down thors, neural can really own thors completely and broodlords will still do well against thors unless you get a bunch of them firing at the same time which will be hard in a tight space.


I think you highly overestimate how strong Zerg is, they have [had] the Infestor, that's about it.

Blinding cloud is great but against units like Thors and Vikings enjoy losing at least a couple Vipers every single time you want to use Cloud. HP buff may help a bit but I doubt it will mean anything.

In the past Broodlords were only "just ok" when fighting Thors, now I see no reason why Thors should ever lose to Broods.

Neural is still a total joke, it's an ability you only use if you want to free up supply by sacrificing an Infestor.


Ahahaaa, Zerg crying no more Broodlord/Infestor/Corruptor defwin... LOVE IT!! :D


Well that's nice input, but sadly I play Random and not Zerg. I have 0 complaints about nerfing Infestors and making BL/Inf a lot weaker, but any scrub on the ladder knows that if you do something like that you have to compensate Zerg properly somehow or they're fucked, Blizzard made Zerg overly rely on Infestor, now that Infestor is nerfed what does Zerg get? Oh slightly faster Muta and Hydra, well that's nice.

But that's ok you sound like a gold league who blamed his loss on balance, rofl.


They didn't "rely" on infestors. They used infestors because they were the strongest unit in the entire game bar none. The current strategies zerg have only rely on infestors because infestors were far, far too strong.

Now they aren't so strong, they'll find another lynchpin to focus their efforts on since an infestor based army is not going to be cost effective anymore, especially in late game.
Prev 1 62 63 64 65 66 115 Next
Please log in or register to reply.
Live Events Refresh
Next event in 6h 18m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Leta 478
Snow 211
Shuttle 114
ZergMaN 103
EffOrt 86
Noble 25
Bale 21
Dota 2
NeuroSwarm148
League of Legends
JimRising 810
C9.Mang0576
Counter-Strike
summit1g7605
m0e_tv501
minikerr32
Heroes of the Storm
Khaldor135
Organizations
Other Games
BasetradeTV94
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• practicex 35
• Adnapsc2 7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 12
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1572
• Stunt484
Other Games
• Scarra1540
Upcoming Events
OSC
6h 18m
Korean StarCraft League
20h 18m
OSC
1d 5h
IPSL
1d 7h
Dewalt vs Bonyth
OSC
1d 11h
OSC
2 days
uThermal 2v2 Circuit
2 days
Replay Cast
3 days
Patches Events
3 days
Liquipedia Results

Completed

C-Race Season 1
WardiTV 2025
META Madness #9

Ongoing

IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
Escore Tournament S1: W2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.