• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:53
CEST 09:53
KST 16:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers13Maestros of the Game 2 announced72026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Maestros of the Game 2 announced Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Data needed Any progamer "explanation" videos like this one? ASL21 Strategy, Pimpest Plays Discussions
Tourneys
[ASL21] Ro16 Group D [ASL21] Ro16 Group C [ASL21] Ro16 Group B [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Dawn of War IV Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Battle Aces/David Kim RTS Megathread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1993 users

HotS balance update #8 - Page 64

Forum Index > StarCraft 2 HotS
2296 CommentsPost a Reply
Prev 1 62 63 64 65 66 115 Next
A.Alm
Profile Joined September 2012
Sweden535 Posts
December 06 2012 12:48 GMT
#1261
Is the patch live?
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
December 06 2012 12:49 GMT
#1262
On December 06 2012 21:45 BeeNu wrote:
Show nested quote +
On December 06 2012 21:39 Qikz wrote:
On December 06 2012 21:33 Grendel wrote:
On December 06 2012 19:35 Everlong wrote:
On December 06 2012 19:31 Existor wrote:
On December 06 2012 19:27 Everlong wrote:
Oh wow editor works so you can test all units and see how they works..

It's not works for me, gives error


Really?

I just tested 5 Thors vs 5 Broodlords and Thors won with 3 left, 1 half healt lol.. :D


Great. Except for the Viper, there is now not a single zerg unit that can beat Thors. And no, ultralisks don't beat them cost effectively, and lings get raped already by hellbats..


I think you've overestimating how weak zerg is.

Binding cloud shuts down thors, neural can really own thors completely and broodlords will still do well against thors unless you get a bunch of them firing at the same time which will be hard in a tight space.


I think you highly overestimate how strong Zerg is, they have [had] the Infestor, that's about it.

Blinding cloud is great but against units like Thors and Vikings enjoy losing at least a couple Vipers every single time you want to use Cloud. HP buff may help a bit but I doubt it will mean anything.

In the past Broodlords were only "just ok" when fighting Thors, now I see no reason why Thors should ever lose to Broods.

Neural is still a total joke, it's an ability you only use if you want to free up supply by sacrificing an Infestor.

Also not to mention, good luck relying on Hive Tech to fight Thors when you'll probably die to a midgame push before that.



BLs were ok when fighting Thors? They rape thor except if you get like 6 thors and shot at clumped BLs.
BeeNu
Profile Joined June 2011
615 Posts
December 06 2012 12:49 GMT
#1263
On December 06 2012 21:44 doggy wrote:
I can just speak for Zergs.. and seriously, thats too much. Im okay with changing the way fungal works, but reduce the range to 8 and make it a projectile despite ultras having no burrow charge anymore? Oh, i forgot the crazy new healing rate on bio. Seriously, its dumb. Mmm is way too effective properly microed against lategameunits such as the ultras. It always was okay because of fungal and/or burrow charge. But to overnerf the infestors AND remove burrowcharge is just dumb.
Buffing the ultradmg to 35 may seems good for some people. But dmg was never their problems, its being unable to connect properly with the bioforce.

Soo.. Hydraspeed to Lair? I like it, but it wont change anything. You really need a ton of upgrades to make them efficient, you simply cant afford lair + upgrades + range upgrade + speed upgrade at the early midgame. And all those things are desperately needed to make hydras viable.

On the first thought i like the muta buff too, but seriously, given the buffs the other races got its more a nerf than a buff. 0.25 speed to compensate even more phoenix range and ultra strong medivacs? The problem in going muta was always that you need to transition out of them really soon before P/T is too upgrade heavy or has splash damage or a dozen medivacs. Thats the reason (and not the movementspeed) that people just dont go muta anymore. Buffing bio and phoenixes will make mutas even more weak


I also feel like, especially regarding the medivac changes, that zerg really needs an anticaster spell like feedback or emp. but it seems like blizzard doesnt feel that way, they rather keep stupid things like neural parasite



I totally agree, Zerg gonna be a joke to try and play for a while, nothing they have will be able to beat just a plain ol' Bio/Medi/Tank push. I don't see Zerg needing an anti-caster unit, if they just had some unit that was a reliable form of anti-light that'd be enough. Terran gets Siege Tanks, Protoss gets Colossus, Zerg used to have Infestors [yay] and now they only have Banelings which drastically lose utility in the midgame.
i)awn
Profile Joined October 2011
United States189 Posts
December 06 2012 12:49 GMT
#1264
Armory
The Armory now only has one weapon and one armor upgrade for both air and ground upgrades for both Factory and Starport units.


I don't like this.
Evangelist
Profile Blog Joined June 2011
1246 Posts
December 06 2012 12:50 GMT
#1265
On December 06 2012 21:23 Rabiator wrote:
Show nested quote +
On December 06 2012 21:21 Zane wrote:
Isn't the new Seeker Missile basically Yamato Cannon? I really like the oracle change and mech/air upgrades. Reaper and medivac look interesting, but they could become a problem.

Why they changed the medivac healing is beyond me. There have been enough games already where bio refuses to die once the "1 Medivac for each bio unit" ratio has been reached and now they heal even better for less energy?

Show nested quote +
On December 06 2012 21:22 BeeNu wrote:
On December 06 2012 21:19 DemigodcelpH wrote:
On December 06 2012 09:17 rpgalon wrote:
VOIDRAY

DPS vs light
Before: 10 dps Uncharged / 13.33 dps Charged
Now: 12 dps

DPS vs Armored
Before: 16.67 dps Uncharged / 26.67 dps Charged
Now: 32 dps (~92% damage increase for the standard attack O.o)

OBS: I'm counting that the new ability is activated...


That is... a really large buff. Along with how ridiculous the new oracle is after this patch, and the other buffs, I don't know why the Protoss players on BNET are crying so much.


I don't know, despite all the amazing Terran buffs I'm still shocked to not see tons of terrans crying. Bad low league players will always be bad and low league for a reason.

Easy to answer ... because Terrans know how to PLAY WITH STYLE. They have the Siege Tank, the best designed unit in the game, and yet that unit didnt get buffed one single bit and its "replacement" (the Widow Mine) only satisfies the people who think "powerful = fun".


Medivacs didn't need a buff but I think Blizzard want to push late game drop play much harder than it currently is. Also, the whole "1 medivac per bio" is a bit of an exaggeration and similarly, a bit of wasted supply. The buff will let terrans operate with a much smaller number of medivacs than they currently have to achieve similar levels of effectiveness, or operate with the same number of medivacs with increased effectiveness.
KimJongChill
Profile Joined January 2011
United States6429 Posts
December 06 2012 12:52 GMT
#1266
On December 06 2012 21:47 Everlong wrote:
Show nested quote +
On December 06 2012 21:45 BeeNu wrote:
On December 06 2012 21:39 Qikz wrote:
On December 06 2012 21:33 Grendel wrote:
On December 06 2012 19:35 Everlong wrote:
On December 06 2012 19:31 Existor wrote:
On December 06 2012 19:27 Everlong wrote:
Oh wow editor works so you can test all units and see how they works..

It's not works for me, gives error


Really?

I just tested 5 Thors vs 5 Broodlords and Thors won with 3 left, 1 half healt lol.. :D


Great. Except for the Viper, there is now not a single zerg unit that can beat Thors. And no, ultralisks don't beat them cost effectively, and lings get raped already by hellbats..


I think you've overestimating how weak zerg is.

Binding cloud shuts down thors, neural can really own thors completely and broodlords will still do well against thors unless you get a bunch of them firing at the same time which will be hard in a tight space.


I think you highly overestimate how strong Zerg is, they have [had] the Infestor, that's about it.

Blinding cloud is great but against units like Thors and Vikings enjoy losing at least a couple Vipers every single time you want to use Cloud. HP buff may help a bit but I doubt it will mean anything.

In the past Broodlords were only "just ok" when fighting Thors, now I see no reason why Thors should ever lose to Broods.

Neural is still a total joke, it's an ability you only use if you want to free up supply by sacrificing an Infestor.


Ahahaaa, Zerg crying no more Broodlord/Infestor/Corruptor defwin... LOVE IT!! :D


well when everything else sucks lategame and you can't rely on t1 units to win...
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
BeeNu
Profile Joined June 2011
615 Posts
December 06 2012 12:52 GMT
#1267
On December 06 2012 21:49 Wildmoon wrote:
Show nested quote +
On December 06 2012 21:45 BeeNu wrote:
On December 06 2012 21:39 Qikz wrote:
On December 06 2012 21:33 Grendel wrote:
On December 06 2012 19:35 Everlong wrote:
On December 06 2012 19:31 Existor wrote:
On December 06 2012 19:27 Everlong wrote:
Oh wow editor works so you can test all units and see how they works..

It's not works for me, gives error


Really?

I just tested 5 Thors vs 5 Broodlords and Thors won with 3 left, 1 half healt lol.. :D


Great. Except for the Viper, there is now not a single zerg unit that can beat Thors. And no, ultralisks don't beat them cost effectively, and lings get raped already by hellbats..


I think you've overestimating how weak zerg is.

Binding cloud shuts down thors, neural can really own thors completely and broodlords will still do well against thors unless you get a bunch of them firing at the same time which will be hard in a tight space.


I think you highly overestimate how strong Zerg is, they have [had] the Infestor, that's about it.

Blinding cloud is great but against units like Thors and Vikings enjoy losing at least a couple Vipers every single time you want to use Cloud. HP buff may help a bit but I doubt it will mean anything.

In the past Broodlords were only "just ok" when fighting Thors, now I see no reason why Thors should ever lose to Broods.

Neural is still a total joke, it's an ability you only use if you want to free up supply by sacrificing an Infestor.

Also not to mention, good luck relying on Hive Tech to fight Thors when you'll probably die to a midgame push before that.



BLs were ok when fighting Thors? They rape thor except if you get like 6 thors and shot at clumped BLs.


Nope, you never needed clumped up Broods. As long as your upgrades are decent and you aren't fighting overwhelming odds, Thors hold their own against Brood. The bigger difficulty was getting enough of your Thors in range since only the front line would be able to strike before you get stuck behind Broodlings, but if you have enough anti-broodling shit like Hellion you could press up and Thor/Viking kills Brood decently.
Evangelist
Profile Blog Joined June 2011
1246 Posts
December 06 2012 12:54 GMT
#1268
On December 06 2012 21:49 Wildmoon wrote:
Show nested quote +
On December 06 2012 21:45 BeeNu wrote:
On December 06 2012 21:39 Qikz wrote:
On December 06 2012 21:33 Grendel wrote:
On December 06 2012 19:35 Everlong wrote:
On December 06 2012 19:31 Existor wrote:
On December 06 2012 19:27 Everlong wrote:
Oh wow editor works so you can test all units and see how they works..

It's not works for me, gives error


Really?

I just tested 5 Thors vs 5 Broodlords and Thors won with 3 left, 1 half healt lol.. :D


Great. Except for the Viper, there is now not a single zerg unit that can beat Thors. And no, ultralisks don't beat them cost effectively, and lings get raped already by hellbats..


I think you've overestimating how weak zerg is.

Binding cloud shuts down thors, neural can really own thors completely and broodlords will still do well against thors unless you get a bunch of them firing at the same time which will be hard in a tight space.


I think you highly overestimate how strong Zerg is, they have [had] the Infestor, that's about it.

Blinding cloud is great but against units like Thors and Vikings enjoy losing at least a couple Vipers every single time you want to use Cloud. HP buff may help a bit but I doubt it will mean anything.

In the past Broodlords were only "just ok" when fighting Thors, now I see no reason why Thors should ever lose to Broods.

Neural is still a total joke, it's an ability you only use if you want to free up supply by sacrificing an Infestor.

Also not to mention, good luck relying on Hive Tech to fight Thors when you'll probably die to a midgame push before that.



BLs were ok when fighting Thors? They rape thor except if you get like 6 thors and shot at clumped BLs.


Yeah. Thors were only really good for dealing with a clumped up Corruptor screen but the main problem with that is you're taking constant damage from the BLs and also damage from the broodlings which kind of melted Thors far quicker than it had a right to.

Thors still aren't going to be the go to unit for dealing with large numbers of heavy air units but they will be able to contribute better than they currently do. To put it into perspective - although 24 damage a shot every 2s sounds like a lot, in terms of DPS it's about half the damage of a battlecruiser.
BeeNu
Profile Joined June 2011
615 Posts
Last Edited: 2012-12-06 12:57:14
December 06 2012 12:55 GMT
#1269
On December 06 2012 21:47 Everlong wrote:
Show nested quote +
On December 06 2012 21:45 BeeNu wrote:
On December 06 2012 21:39 Qikz wrote:
On December 06 2012 21:33 Grendel wrote:
On December 06 2012 19:35 Everlong wrote:
On December 06 2012 19:31 Existor wrote:
On December 06 2012 19:27 Everlong wrote:
Oh wow editor works so you can test all units and see how they works..

It's not works for me, gives error


Really?

I just tested 5 Thors vs 5 Broodlords and Thors won with 3 left, 1 half healt lol.. :D


Great. Except for the Viper, there is now not a single zerg unit that can beat Thors. And no, ultralisks don't beat them cost effectively, and lings get raped already by hellbats..


I think you've overestimating how weak zerg is.

Binding cloud shuts down thors, neural can really own thors completely and broodlords will still do well against thors unless you get a bunch of them firing at the same time which will be hard in a tight space.


I think you highly overestimate how strong Zerg is, they have [had] the Infestor, that's about it.

Blinding cloud is great but against units like Thors and Vikings enjoy losing at least a couple Vipers every single time you want to use Cloud. HP buff may help a bit but I doubt it will mean anything.

In the past Broodlords were only "just ok" when fighting Thors, now I see no reason why Thors should ever lose to Broods.

Neural is still a total joke, it's an ability you only use if you want to free up supply by sacrificing an Infestor.


Ahahaaa, Zerg crying no more Broodlord/Infestor/Corruptor defwin... LOVE IT!! :D


Well that's nice input, but sadly I play Random and not Zerg. I have 0 complaints about nerfing Infestors and making BL/Inf a lot weaker, but any scrub on the ladder knows that if you do something like that you have to compensate Zerg properly somehow or they're fucked, Blizzard made Zerg overly rely on Infestor, now that Infestor is nerfed what does Zerg get? Oh slightly faster Muta and Hydra, well that's nice.

But that's ok you sound like a gold league who blamed his loss on balance, rofl.
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
December 06 2012 12:55 GMT
#1270
On December 06 2012 21:52 BeeNu wrote:
Show nested quote +
On December 06 2012 21:49 Wildmoon wrote:
On December 06 2012 21:45 BeeNu wrote:
On December 06 2012 21:39 Qikz wrote:
On December 06 2012 21:33 Grendel wrote:
On December 06 2012 19:35 Everlong wrote:
On December 06 2012 19:31 Existor wrote:
On December 06 2012 19:27 Everlong wrote:
Oh wow editor works so you can test all units and see how they works..

It's not works for me, gives error


Really?

I just tested 5 Thors vs 5 Broodlords and Thors won with 3 left, 1 half healt lol.. :D


Great. Except for the Viper, there is now not a single zerg unit that can beat Thors. And no, ultralisks don't beat them cost effectively, and lings get raped already by hellbats..


I think you've overestimating how weak zerg is.

Binding cloud shuts down thors, neural can really own thors completely and broodlords will still do well against thors unless you get a bunch of them firing at the same time which will be hard in a tight space.


I think you highly overestimate how strong Zerg is, they have [had] the Infestor, that's about it.

Blinding cloud is great but against units like Thors and Vikings enjoy losing at least a couple Vipers every single time you want to use Cloud. HP buff may help a bit but I doubt it will mean anything.

In the past Broodlords were only "just ok" when fighting Thors, now I see no reason why Thors should ever lose to Broods.

Neural is still a total joke, it's an ability you only use if you want to free up supply by sacrificing an Infestor.

Also not to mention, good luck relying on Hive Tech to fight Thors when you'll probably die to a midgame push before that.



BLs were ok when fighting Thors? They rape thor except if you get like 6 thors and shot at clumped BLs.


Nope, you never needed clumped up Broods. As long as your upgrades are decent and you aren't fighting overwhelming odds, Thors hold their own against Brood. The bigger difficulty was getting enough of your Thors in range since only the front line would be able to strike before you get stuck behind Broodlings, but if you have enough anti-broodling shit like Hellion you could press up and Thor/Viking kills Brood decently.


Thors can't hold their own against BLs cost effectively at all. I don't know what you are talking about. Zerg will always have infestors and corruptors with their BLs too.
Prog455
Profile Joined April 2012
Denmark970 Posts
December 06 2012 12:56 GMT
#1271
On December 06 2012 21:49 BeeNu wrote:
Show nested quote +
On December 06 2012 21:44 doggy wrote:
I can just speak for Zergs.. and seriously, thats too much. Im okay with changing the way fungal works, but reduce the range to 8 and make it a projectile despite ultras having no burrow charge anymore? Oh, i forgot the crazy new healing rate on bio. Seriously, its dumb. Mmm is way too effective properly microed against lategameunits such as the ultras. It always was okay because of fungal and/or burrow charge. But to overnerf the infestors AND remove burrowcharge is just dumb.
Buffing the ultradmg to 35 may seems good for some people. But dmg was never their problems, its being unable to connect properly with the bioforce.

Soo.. Hydraspeed to Lair? I like it, but it wont change anything. You really need a ton of upgrades to make them efficient, you simply cant afford lair + upgrades + range upgrade + speed upgrade at the early midgame. And all those things are desperately needed to make hydras viable.

On the first thought i like the muta buff too, but seriously, given the buffs the other races got its more a nerf than a buff. 0.25 speed to compensate even more phoenix range and ultra strong medivacs? The problem in going muta was always that you need to transition out of them really soon before P/T is too upgrade heavy or has splash damage or a dozen medivacs. Thats the reason (and not the movementspeed) that people just dont go muta anymore. Buffing bio and phoenixes will make mutas even more weak


I also feel like, especially regarding the medivac changes, that zerg really needs an anticaster spell like feedback or emp. but it seems like blizzard doesnt feel that way, they rather keep stupid things like neural parasite



I totally agree, Zerg gonna be a joke to try and play for a while, nothing they have will be able to beat just a plain ol' Bio/Medi/Tank push. I don't see Zerg needing an anti-caster unit, if they just had some unit that was a reliable form of anti-light that'd be enough. Terran gets Siege Tanks, Protoss gets Colossus, Zerg used to have Infestors [yay] and now they only have Banelings which drastically lose utility in the midgame.


Did they remove Infestors? Because i am quite sure that they only nerfed Infestors slightly. 8 range is still very long and honestly, i don't think that you are going to see anyone lower than Master League being able to dodge Fungals. It is going to be about as hard as it is to dodge EMP
Deleted User 261926
Profile Joined April 2012
960 Posts
December 06 2012 12:57 GMT
#1272
Zerg treated like the mothership :D
BeeNu
Profile Joined June 2011
615 Posts
Last Edited: 2012-12-06 12:59:19
December 06 2012 12:58 GMT
#1273
On December 06 2012 21:56 Prog455 wrote:
Show nested quote +
On December 06 2012 21:49 BeeNu wrote:
On December 06 2012 21:44 doggy wrote:
I can just speak for Zergs.. and seriously, thats too much. Im okay with changing the way fungal works, but reduce the range to 8 and make it a projectile despite ultras having no burrow charge anymore? Oh, i forgot the crazy new healing rate on bio. Seriously, its dumb. Mmm is way too effective properly microed against lategameunits such as the ultras. It always was okay because of fungal and/or burrow charge. But to overnerf the infestors AND remove burrowcharge is just dumb.
Buffing the ultradmg to 35 may seems good for some people. But dmg was never their problems, its being unable to connect properly with the bioforce.

Soo.. Hydraspeed to Lair? I like it, but it wont change anything. You really need a ton of upgrades to make them efficient, you simply cant afford lair + upgrades + range upgrade + speed upgrade at the early midgame. And all those things are desperately needed to make hydras viable.

On the first thought i like the muta buff too, but seriously, given the buffs the other races got its more a nerf than a buff. 0.25 speed to compensate even more phoenix range and ultra strong medivacs? The problem in going muta was always that you need to transition out of them really soon before P/T is too upgrade heavy or has splash damage or a dozen medivacs. Thats the reason (and not the movementspeed) that people just dont go muta anymore. Buffing bio and phoenixes will make mutas even more weak


I also feel like, especially regarding the medivac changes, that zerg really needs an anticaster spell like feedback or emp. but it seems like blizzard doesnt feel that way, they rather keep stupid things like neural parasite



I totally agree, Zerg gonna be a joke to try and play for a while, nothing they have will be able to beat just a plain ol' Bio/Medi/Tank push. I don't see Zerg needing an anti-caster unit, if they just had some unit that was a reliable form of anti-light that'd be enough. Terran gets Siege Tanks, Protoss gets Colossus, Zerg used to have Infestors [yay] and now they only have Banelings which drastically lose utility in the midgame.


Did they remove Infestors? Because i am quite sure that they only nerfed Infestors slightly. 8 range is still very long and honestly, i don't think that you are going to see anyone lower than Master League being able to dodge Fungals. It is going to be about as hard as it is to dodge EMP


Oh I see, to make Infestors strong again I should just derank myself so I can play people below masters, it all makes sense now thanks. XD


On December 06 2012 21:55 Wildmoon wrote:
Show nested quote +
On December 06 2012 21:52 BeeNu wrote:
On December 06 2012 21:49 Wildmoon wrote:
On December 06 2012 21:45 BeeNu wrote:
On December 06 2012 21:39 Qikz wrote:
On December 06 2012 21:33 Grendel wrote:
On December 06 2012 19:35 Everlong wrote:
On December 06 2012 19:31 Existor wrote:
On December 06 2012 19:27 Everlong wrote:
Oh wow editor works so you can test all units and see how they works..

It's not works for me, gives error


Really?

I just tested 5 Thors vs 5 Broodlords and Thors won with 3 left, 1 half healt lol.. :D


Great. Except for the Viper, there is now not a single zerg unit that can beat Thors. And no, ultralisks don't beat them cost effectively, and lings get raped already by hellbats..


I think you've overestimating how weak zerg is.

Binding cloud shuts down thors, neural can really own thors completely and broodlords will still do well against thors unless you get a bunch of them firing at the same time which will be hard in a tight space.


I think you highly overestimate how strong Zerg is, they have [had] the Infestor, that's about it.

Blinding cloud is great but against units like Thors and Vikings enjoy losing at least a couple Vipers every single time you want to use Cloud. HP buff may help a bit but I doubt it will mean anything.

In the past Broodlords were only "just ok" when fighting Thors, now I see no reason why Thors should ever lose to Broods.

Neural is still a total joke, it's an ability you only use if you want to free up supply by sacrificing an Infestor.

Also not to mention, good luck relying on Hive Tech to fight Thors when you'll probably die to a midgame push before that.



BLs were ok when fighting Thors? They rape thor except if you get like 6 thors and shot at clumped BLs.


Nope, you never needed clumped up Broods. As long as your upgrades are decent and you aren't fighting overwhelming odds, Thors hold their own against Brood. The bigger difficulty was getting enough of your Thors in range since only the front line would be able to strike before you get stuck behind Broodlings, but if you have enough anti-broodling shit like Hellion you could press up and Thor/Viking kills Brood decently.


Thors can't hold their own against BLs cost effectively at all. I don't know what you are talking about. Zerg will always have infestors and corruptors with their BLs too.


Yes they can, there is a reason why 3-3 maxed out Mech with mostly Thor is borderline unbeatable.
DemigodcelpH
Profile Joined August 2011
1138 Posts
Last Edited: 2012-12-06 12:59:37
December 06 2012 12:59 GMT
#1274
On December 06 2012 21:23 Rabiator wrote:
Show nested quote +
On December 06 2012 21:21 Zane wrote:
Isn't the new Seeker Missile basically Yamato Cannon? I really like the oracle change and mech/air upgrades. Reaper and medivac look interesting, but they could become a problem.

Why they changed the medivac healing is beyond me. There have been enough games already where bio refuses to die once the "1 Medivac for each bio unit" ratio has been reached and now they heal even better for less energy?


Because without this buff bio wouldn't be viable past 15 minutes. Protoss and Zerg AoE already rape bio, and Ultralisks are getting 35 base damage in their fast AoE. Oh did I mention binding cloud?
Killmouse
Profile Joined August 2010
Austria5700 Posts
December 06 2012 12:59 GMT
#1275
On December 06 2012 21:44 doggy wrote:
-snip


you do realize that zerg has a new spellcaster called viper? blinding cloud is pretty good dude
yo
InoyouS2
Profile Joined December 2011
1005 Posts
December 06 2012 13:00 GMT
#1276
On December 06 2012 21:52 KimJongChill wrote:
Show nested quote +
On December 06 2012 21:47 Everlong wrote:
On December 06 2012 21:45 BeeNu wrote:
On December 06 2012 21:39 Qikz wrote:
On December 06 2012 21:33 Grendel wrote:
On December 06 2012 19:35 Everlong wrote:
On December 06 2012 19:31 Existor wrote:
On December 06 2012 19:27 Everlong wrote:
Oh wow editor works so you can test all units and see how they works..

It's not works for me, gives error


Really?

I just tested 5 Thors vs 5 Broodlords and Thors won with 3 left, 1 half healt lol.. :D


Great. Except for the Viper, there is now not a single zerg unit that can beat Thors. And no, ultralisks don't beat them cost effectively, and lings get raped already by hellbats..


I think you've overestimating how weak zerg is.

Binding cloud shuts down thors, neural can really own thors completely and broodlords will still do well against thors unless you get a bunch of them firing at the same time which will be hard in a tight space.


I think you highly overestimate how strong Zerg is, they have [had] the Infestor, that's about it.

Blinding cloud is great but against units like Thors and Vikings enjoy losing at least a couple Vipers every single time you want to use Cloud. HP buff may help a bit but I doubt it will mean anything.

In the past Broodlords were only "just ok" when fighting Thors, now I see no reason why Thors should ever lose to Broods.

Neural is still a total joke, it's an ability you only use if you want to free up supply by sacrificing an Infestor.


Ahahaaa, Zerg crying no more Broodlord/Infestor/Corruptor defwin... LOVE IT!! :D


well when everything else sucks lategame and you can't rely on t1 units to win...


The fact that the composition was an i-win button for Zerg for almost 2 years is just ridiculous, now at least we will see other compositions in the game.
IMMvp|fOrGG|IMNesTea|oGsMC|Liquid`Hero|DongRaeGu|Slayers_MMA|Liquid`TLO|MarineKingPrime|IMSeed
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
December 06 2012 13:01 GMT
#1277
Yes they can, there is a reason why 3-3 maxed out Mech with mostly Thor is borderline unbeatable.
[/quote]

That's BS. 3-3 doesn't stand a chance against BL/infestor/Corruptor deathball. There's a reason why that's compsoition need to be dealt with huge amount of vikings and ravens.
Prog455
Profile Joined April 2012
Denmark970 Posts
December 06 2012 13:01 GMT
#1278
On December 06 2012 21:58 BeeNu wrote:
Show nested quote +
On December 06 2012 21:56 Prog455 wrote:
On December 06 2012 21:49 BeeNu wrote:
On December 06 2012 21:44 doggy wrote:
I can just speak for Zergs.. and seriously, thats too much. Im okay with changing the way fungal works, but reduce the range to 8 and make it a projectile despite ultras having no burrow charge anymore? Oh, i forgot the crazy new healing rate on bio. Seriously, its dumb. Mmm is way too effective properly microed against lategameunits such as the ultras. It always was okay because of fungal and/or burrow charge. But to overnerf the infestors AND remove burrowcharge is just dumb.
Buffing the ultradmg to 35 may seems good for some people. But dmg was never their problems, its being unable to connect properly with the bioforce.

Soo.. Hydraspeed to Lair? I like it, but it wont change anything. You really need a ton of upgrades to make them efficient, you simply cant afford lair + upgrades + range upgrade + speed upgrade at the early midgame. And all those things are desperately needed to make hydras viable.

On the first thought i like the muta buff too, but seriously, given the buffs the other races got its more a nerf than a buff. 0.25 speed to compensate even more phoenix range and ultra strong medivacs? The problem in going muta was always that you need to transition out of them really soon before P/T is too upgrade heavy or has splash damage or a dozen medivacs. Thats the reason (and not the movementspeed) that people just dont go muta anymore. Buffing bio and phoenixes will make mutas even more weak


I also feel like, especially regarding the medivac changes, that zerg really needs an anticaster spell like feedback or emp. but it seems like blizzard doesnt feel that way, they rather keep stupid things like neural parasite



I totally agree, Zerg gonna be a joke to try and play for a while, nothing they have will be able to beat just a plain ol' Bio/Medi/Tank push. I don't see Zerg needing an anti-caster unit, if they just had some unit that was a reliable form of anti-light that'd be enough. Terran gets Siege Tanks, Protoss gets Colossus, Zerg used to have Infestors [yay] and now they only have Banelings which drastically lose utility in the midgame.


Did they remove Infestors? Because i am quite sure that they only nerfed Infestors slightly. 8 range is still very long and honestly, i don't think that you are going to see anyone lower than Master League being able to dodge Fungals. It is going to be about as hard as it is to dodge EMP


Oh I see, to make Infestors strong again I should just derank myself so I can play people below masters, it all makes sense now thanks. XD


Show nested quote +
On December 06 2012 21:55 Wildmoon wrote:
On December 06 2012 21:52 BeeNu wrote:
On December 06 2012 21:49 Wildmoon wrote:
On December 06 2012 21:45 BeeNu wrote:
On December 06 2012 21:39 Qikz wrote:
On December 06 2012 21:33 Grendel wrote:
On December 06 2012 19:35 Everlong wrote:
On December 06 2012 19:31 Existor wrote:
On December 06 2012 19:27 Everlong wrote:
Oh wow editor works so you can test all units and see how they works..

It's not works for me, gives error


Really?

I just tested 5 Thors vs 5 Broodlords and Thors won with 3 left, 1 half healt lol.. :D


Great. Except for the Viper, there is now not a single zerg unit that can beat Thors. And no, ultralisks don't beat them cost effectively, and lings get raped already by hellbats..


I think you've overestimating how weak zerg is.

Binding cloud shuts down thors, neural can really own thors completely and broodlords will still do well against thors unless you get a bunch of them firing at the same time which will be hard in a tight space.


I think you highly overestimate how strong Zerg is, they have [had] the Infestor, that's about it.

Blinding cloud is great but against units like Thors and Vikings enjoy losing at least a couple Vipers every single time you want to use Cloud. HP buff may help a bit but I doubt it will mean anything.

In the past Broodlords were only "just ok" when fighting Thors, now I see no reason why Thors should ever lose to Broods.

Neural is still a total joke, it's an ability you only use if you want to free up supply by sacrificing an Infestor.

Also not to mention, good luck relying on Hive Tech to fight Thors when you'll probably die to a midgame push before that.



BLs were ok when fighting Thors? They rape thor except if you get like 6 thors and shot at clumped BLs.


Nope, you never needed clumped up Broods. As long as your upgrades are decent and you aren't fighting overwhelming odds, Thors hold their own against Brood. The bigger difficulty was getting enough of your Thors in range since only the front line would be able to strike before you get stuck behind Broodlings, but if you have enough anti-broodling shit like Hellion you could press up and Thor/Viking kills Brood decently.


Thors can't hold their own against BLs cost effectively at all. I don't know what you are talking about. Zerg will always have infestors and corruptors with their BLs too.


Yes they can, there is a reason why 3-3 maxed out Mech with mostly Thor is borderline unbeatable.


Dude - Infestors were stupidly OP. Even though they have been nerfed it is not like they are useless. And if you manage to hit with one Fungal they can't dodge the next
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
December 06 2012 13:01 GMT
#1279
On December 06 2012 20:55 MegaFonzie wrote:
Show nested quote +
On December 06 2012 20:34 -Archangel- wrote:
WTF?! Wow, way to make Medivacs OP LOL.

And where is the redesign of Infestors?! They only nerf them lol
And why the Ultra nerf?! Ultra charge was the best Zerg change in HotS, and now they return Ultra back to its useless boring WoL version?! I am soo losing the will to spend money on this exp..


How is the ultra change a nerf? Ultras are scary as fuck now, which is how it should be!

You are kidding right?! Ultra is same as WoL ultra only will do more damage. Same pathfinding problems, same slowness outside creep, same problem with lings blocking them.
When Zerg goes Mass Ultra enemies should fear them and move to air to combat them. With Charge they were like that, now they will go back to suck mode again.
Evangelist
Profile Blog Joined June 2011
1246 Posts
December 06 2012 13:02 GMT
#1280
On December 06 2012 21:55 BeeNu wrote:
Show nested quote +
On December 06 2012 21:47 Everlong wrote:
On December 06 2012 21:45 BeeNu wrote:
On December 06 2012 21:39 Qikz wrote:
On December 06 2012 21:33 Grendel wrote:
On December 06 2012 19:35 Everlong wrote:
On December 06 2012 19:31 Existor wrote:
On December 06 2012 19:27 Everlong wrote:
Oh wow editor works so you can test all units and see how they works..

It's not works for me, gives error


Really?

I just tested 5 Thors vs 5 Broodlords and Thors won with 3 left, 1 half healt lol.. :D


Great. Except for the Viper, there is now not a single zerg unit that can beat Thors. And no, ultralisks don't beat them cost effectively, and lings get raped already by hellbats..


I think you've overestimating how weak zerg is.

Binding cloud shuts down thors, neural can really own thors completely and broodlords will still do well against thors unless you get a bunch of them firing at the same time which will be hard in a tight space.


I think you highly overestimate how strong Zerg is, they have [had] the Infestor, that's about it.

Blinding cloud is great but against units like Thors and Vikings enjoy losing at least a couple Vipers every single time you want to use Cloud. HP buff may help a bit but I doubt it will mean anything.

In the past Broodlords were only "just ok" when fighting Thors, now I see no reason why Thors should ever lose to Broods.

Neural is still a total joke, it's an ability you only use if you want to free up supply by sacrificing an Infestor.


Ahahaaa, Zerg crying no more Broodlord/Infestor/Corruptor defwin... LOVE IT!! :D


Well that's nice input, but sadly I play Random and not Zerg. I have 0 complaints about nerfing Infestors and making BL/Inf a lot weaker, but any scrub on the ladder knows that if you do something like that you have to compensate Zerg properly somehow or they're fucked, Blizzard made Zerg overly rely on Infestor, now that Infestor is nerfed what does Zerg get? Oh slightly faster Muta and Hydra, well that's nice.

But that's ok you sound like a gold league who blamed his loss on balance, rofl.


They didn't "rely" on infestors. They used infestors because they were the strongest unit in the entire game bar none. The current strategies zerg have only rely on infestors because infestors were far, far too strong.

Now they aren't so strong, they'll find another lynchpin to focus their efforts on since an infestor based army is not going to be cost effective anymore, especially in late game.
Prev 1 62 63 64 65 66 115 Next
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#78
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 122
StarCraft: Brood War
Dewaltoss 63
sSak 47
ggaemo 28
yabsab 19
NotJumperer 14
Bale 11
Dota 2
XaKoH 63
Counter-Strike
shoxiejesuss962
Stewie2K910
Super Smash Bros
Mew2King205
Other Games
summit1g8434
WinterStarcraft492
ceh9484
Happy208
Trikslyr127
Organizations
Dota 2
PGL Dota 2 - Main Stream8417
Other Games
gamesdonequick864
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH265
• 3DClanTV 45
• LUISG 27
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt517
• TFBlade417
• Jankos107
Upcoming Events
RSL Revival
2h 7m
Replay Cast
16h 7m
The PondCast
1d 2h
KCM Race Survival
1d 2h
WardiTV Map Contest Tou…
1d 3h
Gerald vs TBD
Clem vs TBD
ByuN vs TBD
Rogue vs MaxPax
ShoWTimE vs TBD
OSC
1d 7h
CranKy Ducklings
1d 16h
Escore
2 days
RSL Revival
2 days
Replay Cast
2 days
[ Show More ]
WardiTV Map Contest Tou…
3 days
Universe Titan Cup
3 days
Rogue vs Percival
Ladder Legends
3 days
uThermal 2v2 Circuit
3 days
BSL
3 days
Sparkling Tuna Cup
4 days
WardiTV Map Contest Tou…
4 days
Ladder Legends
4 days
BSL
4 days
Replay Cast
4 days
Replay Cast
5 days
Wardi Open
5 days
Afreeca Starleague
5 days
Soma vs TBD
Monday Night Weeklies
5 days
Replay Cast
5 days
Afreeca Starleague
6 days
TBD vs YSC
Liquipedia Results

Completed

Proleague 2026-04-20
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.