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HotS balance update #8 - Page 63

Forum Index > StarCraft 2 HotS
2296 CommentsPost a Reply
Prev 1 61 62 63 64 65 115 Next
Big J
Profile Joined March 2011
Austria16289 Posts
December 06 2012 12:25 GMT
#1241
Wohoo for Carriers

On a different note: Can PDD block fungal now, has anyone tested this? Because this sounds like... well, let's just say really good, thinking about how few units zerg has to drain/kill PDDs, hence it will exclusively deny high quality shots
Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 06 2012 12:26 GMT
#1242
On December 06 2012 21:25 Big J wrote:
Wohoo for Carriers

On a different note: Can PDD block fungal now, has anyone tested this? Because this sounds like... well, let's just say really good, thinking about how few units zerg has to drain/kill PDDs, hence it will exclusively deny high quality shots

PDD blocks ONLY standart attacks. It does not blocks spells
Rabiator
Profile Joined March 2010
Germany3948 Posts
December 06 2012 12:28 GMT
#1243
On December 06 2012 21:23 SamsLiST wrote:
team.EG-LQD: plz fuck proleague and set up beta streams 24/7 XD

Now is the time to learn all those imbalanced strategies once Blizzard releases HotS and all the tournaments switch over ... but fuck proleague? Nope, because they will need those strategies to win there!
If you cant say what you're meaning, you can never mean what you're saying.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2012-12-06 12:29:59
December 06 2012 12:29 GMT
#1244
On December 06 2012 21:23 Rabiator wrote:
Show nested quote +
On December 06 2012 21:21 Zane wrote:
Isn't the new Seeker Missile basically Yamato Cannon? I really like the oracle change and mech/air upgrades. Reaper and medivac look interesting, but they could become a problem.

Why they changed the medivac healing is beyond me. There have been enough games already where bio refuses to die once the "1 Medivac for each bio unit" ratio has been reached and now they heal even better for less energy?

I think a few changes to the new healing mechanics can happen if it's too powerful right now.

They could increase the cost or research time of the upgrade or perhaps even the cost or build time of the Medivac itself.

They could reduce the healing increase.

They could reduce the health per energy increase, perhaps causing the upgraded healing to cause the energy to drain faster so that there is a slight disadvantage to getting the upgrade.

I think it's a neat idea to give the Medivac upgrade some utility other than as an unused energy upgrade. It buffs bio without buffing the bio units themselves.
ㅇㅅㅌㅅ
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
December 06 2012 12:30 GMT
#1245
Of coures PDD doesn't stop fungal, just tested it.
Deleted User 261926
Profile Joined April 2012
960 Posts
December 06 2012 12:33 GMT
#1246
basicly using mutalisks is even now completely impossible.
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
December 06 2012 12:33 GMT
#1247
Hahahah now mothership vortex is exactly as useful as a phoenix's graviton beam.
Grendel
Profile Joined November 2010
Belgium126 Posts
December 06 2012 12:33 GMT
#1248
On December 06 2012 19:35 Everlong wrote:
Show nested quote +
On December 06 2012 19:31 Existor wrote:
On December 06 2012 19:27 Everlong wrote:
Oh wow editor works so you can test all units and see how they works..

It's not works for me, gives error


Really?

I just tested 5 Thors vs 5 Broodlords and Thors won with 3 left, 1 half healt lol.. :D


Great. Except for the Viper, there is now not a single zerg unit that can beat Thors. And no, ultralisks don't beat them cost effectively, and lings get raped already by hellbats..
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2012-12-06 12:58:10
December 06 2012 12:34 GMT
#1249
Armory change makes vikings crazy stronger, which i don't think is necessary considering they can change to a ground mode, have long range, and already dominate air very well.

I'm kinda clueless about the medivac upgrade; like WTF? maybe mech is popular in HotS, but that doesn't mean biological isn't viable; it seems way too much of a change. I think speed would have certainly been enough; It's really strong, but at least it takes some micro to use well.

Seeker missile is a pretty big buff for most scenarios I'd say. They can Kill thors, siege tanks, broodlords, and othres much more effectively now. A broodlord will take a guaranteed hit if it's within 8.5 range (rounded to the half point) of the casting location. Previously while the seeker missile could potentially deal more damage in the right situation, it generally would not, especially at the higher levels when players can split units up easily.
The one issue: This seems like just a glorified Yamato cannon now.... it's kinda stupid.

Void ray change makes it even more of an a-move unit than it's ever been, although I presume it's saying it has no stage 2 now?. If It's always stage 2 damage now, here's my rant: (strike-through formatting is just to indicate that it's conditional and I'm thinking mostly likely not the situation)
It's 20% increased DPS combined with 33% DPS increase when not pre-charged (even more vs armored) makes it a freaking death machine that seemingly not many units could counter cost-effectively. Because of that, I can only presume that it has stage 1 damage, not stage 2.
I'm not a fan of the VR's special ability, I think it's a silly gimmick like the corruptors, but I guess it adds at least a bit to micro (it's better than nothing). The special ability's damage is going to be in addition to the VR's normal bonus vs. armored I presume?

I really wish a-move units that can hit both air and ground are removed from the game (modified out); at least without some obvious flaw like the hydralisk, marine (low health, very susceptible to splash damage), or tempest have. I guess thor/carrier/BC has slow movement, but I don't know if that's enough.

I'm not a fan of reducing Fungal Growth range in addition to making it a projectile; that's a huge over-nerf. Heck when it's a projectile, I think it's more reasonable to INCREASE the range (which would technically just keep it the same since WoL is -1 without projectile). Blizzard already experimented with FG being a projectile, why are they bringing it back after they had already decided against it? Making FG a projectile adds more skill to the game, but in combination with reducing the range it's just screwing over zerg/infestors too much. On a side note I'm really angry they didn't touch neural parasite, when at this point virtually every unit/ability in Starcraft existence has been fixed/buffed into utility.

Everyone got some buffs, but in my opinion terran came out on top by a large margin,and I think it's quite unwarranted. Zerg had hydralisk and ultralisk buffs, but they were really necessary since those units were so useless/under-used.
Protoss had some good changes as well (I think protoss would have maybe appreciated higher base phoenix damage rather than more range though? that or some sort of variation on that old overlord ability), but nothing particularly strong like with terran. Terran had all buffs (and at least 2 really strong ones), while zerg had the huge infestor nerfs and protoss with somewhat less powerful buffs(?).
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
AXygnus
Profile Blog Joined November 2010
Portugal1008 Posts
Last Edited: 2012-12-06 12:39:14
December 06 2012 12:37 GMT
#1250
HSM seems kinda iffy to me. I think it should be the same as it was, only with bigger range (same as feedback, maybe?), and maybe slightly more AoE (or AoE damage), with energy cost reduced (125 to 100?). I guess we just have to wait and see.

EDIT: Oh, and higher Phoenix range. I'd cut that too.
"To create, to recreate. To create, to recreate. Down to the last seed, I stand with a dark stare. Still silent. Still frighteningly silent."
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
December 06 2012 12:39 GMT
#1251
On December 06 2012 21:33 Grendel wrote:
Show nested quote +
On December 06 2012 19:35 Everlong wrote:
On December 06 2012 19:31 Existor wrote:
On December 06 2012 19:27 Everlong wrote:
Oh wow editor works so you can test all units and see how they works..

It's not works for me, gives error


Really?

I just tested 5 Thors vs 5 Broodlords and Thors won with 3 left, 1 half healt lol.. :D


Great. Except for the Viper, there is now not a single zerg unit that can beat Thors. And no, ultralisks don't beat them cost effectively, and lings get raped already by hellbats..


Yeah, Hellbat/Tank/Thor + few Vikings (+2/+2 from mech upgrades) will be very tough to deal with.. Vipers will play very important role here.. Also, Ultralisks RAPE everything on ground really they do..
Deleted User 261926
Profile Joined April 2012
960 Posts
December 06 2012 12:39 GMT
#1252
Blizzard has applied the "you were a bit OP before so now you get completely useless" logic again. Way to balance.
Qikz
Profile Blog Joined November 2009
United Kingdom12043 Posts
December 06 2012 12:39 GMT
#1253
On December 06 2012 21:33 Grendel wrote:
Show nested quote +
On December 06 2012 19:35 Everlong wrote:
On December 06 2012 19:31 Existor wrote:
On December 06 2012 19:27 Everlong wrote:
Oh wow editor works so you can test all units and see how they works..

It's not works for me, gives error


Really?

I just tested 5 Thors vs 5 Broodlords and Thors won with 3 left, 1 half healt lol.. :D


Great. Except for the Viper, there is now not a single zerg unit that can beat Thors. And no, ultralisks don't beat them cost effectively, and lings get raped already by hellbats..


I think you've overestimating how weak zerg is.

Binding cloud shuts down thors, neural can really own thors completely and broodlords will still do well against thors unless you get a bunch of them firing at the same time which will be hard in a tight space.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
ejozl
Profile Joined October 2010
Denmark3514 Posts
December 06 2012 12:40 GMT
#1254
This is kinda saying to Protoss, go Bisu style vs Zerg.
Will be interesting, however I don't like the merged upgrades for all mechanical units, it's too powerful.
Imagine the current Hellion Banshee opening vs Zerg and then you can just make Thor/BC followup or whatever.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
flexgd
Profile Joined September 2011
183 Posts
December 06 2012 12:41 GMT
#1255
i think Z will get huge buffs with the next patch...
doggy
Profile Joined May 2010
Germany306 Posts
Last Edited: 2012-12-06 12:45:54
December 06 2012 12:44 GMT
#1256
I can just speak for Zergs.. and seriously, thats too much. Im okay with changing the way fungal works, but reduce the range to 8 and make it a projectile despite ultras having no burrow charge anymore? Oh, i forgot the crazy new healing rate on bio. Seriously, its dumb. Mmm is way too effective properly microed against lategameunits such as the ultras. It always was okay because of fungal and/or burrow charge. But to overnerf the infestors AND remove burrowcharge is just dumb.
Buffing the ultradmg to 35 may seems good for some people. But dmg was never their problems, its being unable to connect properly with the bioforce.

Soo.. Hydraspeed to Lair? I like it, but it wont change anything. You really need a ton of upgrades to make them efficient, you simply cant afford lair + upgrades + range upgrade + speed upgrade at the early midgame. And all those things are desperately needed to make hydras viable.

On the first thought i like the muta buff too, but seriously, given the buffs the other races got its more a nerf than a buff. 0.25 speed to compensate even more phoenix range and ultra strong medivacs? The problem in going muta was always that you need to transition out of them really soon before P/T is too upgrade heavy or has splash damage or a dozen medivacs. Thats the reason (and not the movementspeed) that people just dont go muta anymore. Buffing bio and phoenixes will make mutas even more weak


I also feel like, especially regarding the medivac changes, that zerg really needs an anticaster spell like feedback or emp. but it seems like blizzard doesnt feel that way, they rather keep stupid things like neural parasite
BeeNu
Profile Joined June 2011
615 Posts
Last Edited: 2012-12-06 12:46:52
December 06 2012 12:45 GMT
#1257
On December 06 2012 21:39 Qikz wrote:
Show nested quote +
On December 06 2012 21:33 Grendel wrote:
On December 06 2012 19:35 Everlong wrote:
On December 06 2012 19:31 Existor wrote:
On December 06 2012 19:27 Everlong wrote:
Oh wow editor works so you can test all units and see how they works..

It's not works for me, gives error


Really?

I just tested 5 Thors vs 5 Broodlords and Thors won with 3 left, 1 half healt lol.. :D


Great. Except for the Viper, there is now not a single zerg unit that can beat Thors. And no, ultralisks don't beat them cost effectively, and lings get raped already by hellbats..


I think you've overestimating how weak zerg is.

Binding cloud shuts down thors, neural can really own thors completely and broodlords will still do well against thors unless you get a bunch of them firing at the same time which will be hard in a tight space.


I think you highly overestimate how strong Zerg is, they have [had] the Infestor, that's about it.

Blinding cloud is great but against units like Thors and Vikings enjoy losing at least a couple Vipers every single time you want to use Cloud. HP buff may help a bit but I doubt it will mean anything.

In the past Broodlords were only "just ok" when fighting Thors, now I see no reason why Thors should ever lose to Broods.

Neural is still a total joke, it's an ability you only use if you want to free up supply by sacrificing an Infestor.

Also not to mention, good luck relying on Hive Tech to fight Thors when you'll probably die to a midgame push before that.
Big J
Profile Joined March 2011
Austria16289 Posts
December 06 2012 12:46 GMT
#1258
Btw, I'm expecting a LOT of roach/hydra or just hydra/ling busts in the next weeks
Prog455
Profile Joined April 2012
Denmark970 Posts
December 06 2012 12:47 GMT
#1259
On December 06 2012 21:09 Sigmur wrote:
Show nested quote +
On December 06 2012 20:49 Prog455 wrote:
On December 06 2012 20:37 Sigmur wrote:
This patch is bullshit.

Vortex not able to kill massive units, whereas neural parasite can take control over massive.
Faster healing and extreme speed buff for medivacs wtf.
Mutalisk are too slow - lol - and get a speed buff.
Yay dt shrine is cheaper - who cares when gateway units will suck even more with all these buffs to other races' units.


Well first of all you should notice that every race has been buffed significantly. Medivacs have been buffed, but Protoss and Zerg has also been giving the means to deal with stronger bio forces. Same goes for improve Mutalisks. Also it is true that Gateways units may not do quite as well against bio units for instance, but Stargate on the other hand is now much more viable.

Secondly it is very intentional to nerf Vortex into obscurity, since it was very badly designed for competitive play. It was always ment for casuals.


You think stargate compensate for lack of ANY buffs to gateway units? Afterall stargate units are very expensive and you just can't mass them like you can mass bio. Even if you could, marines would just own them.
Good that atleast they try to buff terran, so maybe HotS won't be as forgivable to zerg as it is in WoL.


I can't comment on Gateway units in ZvP, but in HotS pre-2.0.2 patch Gateway units was doing very well against Bio units, since Nexus cannon and Mothership core could fend off most early pressure. Furthermore this is not an early game buff. The medivac upgrade is fairly expensive, and it takes a long time to complete.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
December 06 2012 12:47 GMT
#1260
On December 06 2012 21:45 BeeNu wrote:
Show nested quote +
On December 06 2012 21:39 Qikz wrote:
On December 06 2012 21:33 Grendel wrote:
On December 06 2012 19:35 Everlong wrote:
On December 06 2012 19:31 Existor wrote:
On December 06 2012 19:27 Everlong wrote:
Oh wow editor works so you can test all units and see how they works..

It's not works for me, gives error


Really?

I just tested 5 Thors vs 5 Broodlords and Thors won with 3 left, 1 half healt lol.. :D


Great. Except for the Viper, there is now not a single zerg unit that can beat Thors. And no, ultralisks don't beat them cost effectively, and lings get raped already by hellbats..


I think you've overestimating how weak zerg is.

Binding cloud shuts down thors, neural can really own thors completely and broodlords will still do well against thors unless you get a bunch of them firing at the same time which will be hard in a tight space.


I think you highly overestimate how strong Zerg is, they have [had] the Infestor, that's about it.

Blinding cloud is great but against units like Thors and Vikings enjoy losing at least a couple Vipers every single time you want to use Cloud. HP buff may help a bit but I doubt it will mean anything.

In the past Broodlords were only "just ok" when fighting Thors, now I see no reason why Thors should ever lose to Broods.

Neural is still a total joke, it's an ability you only use if you want to free up supply by sacrificing an Infestor.


Ahahaaa, Zerg crying no more Broodlord/Infestor/Corruptor defwin... LOVE IT!! :D
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