• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:55
CEST 00:55
KST 07:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror4[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)77Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? [Old] StarCraft 3 Reportedly in Development StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) Weekly Cups Results (Sep 28-Oct 4) SC4ALL: II SC2 Complete Invited Player Lineup
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
Sagi.gg Launcher Released BW General Discussion SC4ALL II Brood War Complete Invited Player Lineup 20-year-old Valorant player starting StarCraft Bot on ladder
Tourneys
[ASL22] Semifinal B [ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Ro8 Day 4
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Artificial Intelligence Thread US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Dating: How's your luck?
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6584 users

HotS balance update #8 - Page 66

Forum Index > StarCraft 2 HotS
2296 CommentsPost a Reply
Prev 1 64 65 66 67 68 115 Next
Grendel
Profile Joined November 2010
Belgium126 Posts
December 06 2012 13:18 GMT
#1301
On December 06 2012 21:47 Everlong wrote:
Show nested quote +
On December 06 2012 21:45 BeeNu wrote:
On December 06 2012 21:39 Qikz wrote:
On December 06 2012 21:33 Grendel wrote:
On December 06 2012 19:35 Everlong wrote:
On December 06 2012 19:31 Existor wrote:
On December 06 2012 19:27 Everlong wrote:
Oh wow editor works so you can test all units and see how they works..

It's not works for me, gives error


Really?

I just tested 5 Thors vs 5 Broodlords and Thors won with 3 left, 1 half healt lol.. :D


Great. Except for the Viper, there is now not a single zerg unit that can beat Thors. And no, ultralisks don't beat them cost effectively, and lings get raped already by hellbats..


I think you've overestimating how weak zerg is.

Binding cloud shuts down thors, neural can really own thors completely and broodlords will still do well against thors unless you get a bunch of them firing at the same time which will be hard in a tight space.


I think you highly overestimate how strong Zerg is, they have [had] the Infestor, that's about it.

Blinding cloud is great but against units like Thors and Vikings enjoy losing at least a couple Vipers every single time you want to use Cloud. HP buff may help a bit but I doubt it will mean anything.

In the past Broodlords were only "just ok" when fighting Thors, now I see no reason why Thors should ever lose to Broods.

Neural is still a total joke, it's an ability you only use if you want to free up supply by sacrificing an Infestor.


Ahahaaa, Zerg crying no more Broodlord/Infestor/Corruptor defwin... LOVE IT!! :D


Your post is just stupid. You really want to see another few years of one dimensional play? There are now close to no counters to a Thor except for the viper. Let's see how long it'll take terrans to prepare a little bit for that with either free fully upgraded vikings or some Ghosts. This isn't about anyone crying. Further, I don't think any Zerg in here liked playing infestor broodlord. It's just plain boring and incredibly bad for the game.

So stop it.. Seriously, stop.
Killmouse
Profile Joined August 2010
Austria5700 Posts
December 06 2012 13:18 GMT
#1302
On December 06 2012 22:17 BeeNu wrote:
Show nested quote +
On December 06 2012 22:11 Evangelist wrote:
On December 06 2012 22:04 BeeNu wrote:
On December 06 2012 22:03 Everlong wrote:
On December 06 2012 21:55 BeeNu wrote:
On December 06 2012 21:47 Everlong wrote:
On December 06 2012 21:45 BeeNu wrote:
On December 06 2012 21:39 Qikz wrote:
On December 06 2012 21:33 Grendel wrote:
On December 06 2012 19:35 Everlong wrote:
[quote]

Really?

I just tested 5 Thors vs 5 Broodlords and Thors won with 3 left, 1 half healt lol.. :D


Great. Except for the Viper, there is now not a single zerg unit that can beat Thors. And no, ultralisks don't beat them cost effectively, and lings get raped already by hellbats..


I think you've overestimating how weak zerg is.

Binding cloud shuts down thors, neural can really own thors completely and broodlords will still do well against thors unless you get a bunch of them firing at the same time which will be hard in a tight space.


I think you highly overestimate how strong Zerg is, they have [had] the Infestor, that's about it.

Blinding cloud is great but against units like Thors and Vikings enjoy losing at least a couple Vipers every single time you want to use Cloud. HP buff may help a bit but I doubt it will mean anything.

In the past Broodlords were only "just ok" when fighting Thors, now I see no reason why Thors should ever lose to Broods.

Neural is still a total joke, it's an ability you only use if you want to free up supply by sacrificing an Infestor.


Ahahaaa, Zerg crying no more Broodlord/Infestor/Corruptor defwin... LOVE IT!! :D


Well that's nice input, but sadly I play Random and not Zerg. I have 0 complaints about nerfing Infestors and making BL/Inf a lot weaker, but any scrub on the ladder knows that if you do something like that you have to compensate Zerg properly somehow or they're fucked, Blizzard made Zerg overly rely on Infestor, now that Infestor is nerfed what does Zerg get? Oh slightly faster Muta and Hydra, well that's nice.

But that's ok you sound like a gold league who blamed his loss on balance, rofl.


Infestor is nerfed, so you HAVE TO immidiately buff everything else without even trying things out, right? I'm pretty sure Zerg will do more then fine late-game vs Terran (silly statement, right?).. You have several new tools to deal with mech army before Broodlords now, so don't act like they just nerfed infestor and thats it - Zerg is doomed.. Actually I got destroyed in beta playing mech against basic Roach/Hydra army with just a few Vipers mixed in..



Mech is how Terran can still lose, it's Bio vs Zerg that will not lose.

And yes, if Infestors are heavily nerfed then Zerg needs buffs in other places. If I cut your right arm off you would probably want some compensation of strength in your left arm instead of "Well that right hook of yours was really something...so much for that!"


Bio is still every bit as weak against zerg splash as it always has been. It'll still get mauled by infestor/ling/bling and still get overrun by huge numbers of cracklings mixed in with ultras and a few infestors. You still need tanks to take either composition out.

Yes, late game medivacs will make it a little easier for terran to cope with the huge swarms of cracklings and fungals and everything else that rains down on a late game terran army but it's not that big a change.


Yeah but what you're not understanding here is that the Medivac buff is not a buff to Terran late game, it's a buff to Medivacs at any point in the game. No Terran is gonna make Medivacs before they have this upgrade started because there is no reason not to and it's very strong. If Blizzard keeps this upgrade in the game they will need to move it to higher tech than just a Tech lab, put it at Fusion Core or something.


Show nested quote +
On December 06 2012 22:16 Killmouse wrote:
On December 06 2012 22:12 doggy wrote:
On December 06 2012 22:05 Killmouse wrote:
On December 06 2012 22:02 doggy wrote:
On December 06 2012 21:59 Killmouse wrote:
On December 06 2012 21:44 doggy wrote:
-snip


you do realize that zerg has a new spellcaster called viper? blinding cloud is pretty good dude



I dont get what youre quoting. I didnt say that zerg needs more spellcasters, i said that zerg needs a anticaster spell like emp/feedback on either the infestor or the viper

im talking about that

"I can just speak for Zergs.. and seriously, thats too much. Im okay with changing the way fungal works, but reduce the range to 8 and make it a projectile despite ultras having no burrow charge anymore? Oh, i forgot the crazy new healing rate on bio. Seriously, its dumb. Mmm is way too effective properly microed against lategameunits such as the ultras. It always was okay because of fungal and/or burrow charge. But to overnerf the infestors AND remove burrowcharge is just dumb.
Buffing the ultradmg to 35 may seems good for some people. But dmg was never their problems, its being unable to connect properly with the bioforce.
"

when u cast blinding cloud marines marauders have melee range, they will automaticly move towards your ultras if you dont move out of the cloud, and ultras will kill the whole bio force

so u cant efficient kite the ultras , understand?



What youre saying is not true for most of battles. Imagine a usual battlefield on any map where MMM is not cornered. Zerg tries to get good angles and flanks to crush the terran. What does the terran do? He doesnt run in direction to the zerg (which is where the blinding cloud could land), he runs back, away from the ultras, away from the blinding cloud.

What youre saying might be true if a zerg is defending and the terran attacks, and regards that you cant kite ultras efficient. You cant go with your vipers BEHIND the terran army and spam blinding cloud there, that he cant kite you.


viper can go anywhere its a flying unit, as u said u want to flank the terran army just get some viper behind too GG


You do realize Terran pretty much always has Vikings out by the time Zerg has Hive tech, right?

you do realize terran wont go for vikings when zerg doesnt go for brood corruptors???
yo
Deleted User 261926
Profile Joined April 2012
960 Posts
December 06 2012 13:18 GMT
#1303
On December 06 2012 22:17 Qikz wrote:
Show nested quote +
On December 06 2012 22:13 Karpfen wrote:
On December 06 2012 22:11 Evangelist wrote:
On December 06 2012 22:04 BeeNu wrote:
On December 06 2012 22:03 Everlong wrote:
On December 06 2012 21:55 BeeNu wrote:
On December 06 2012 21:47 Everlong wrote:
On December 06 2012 21:45 BeeNu wrote:
On December 06 2012 21:39 Qikz wrote:
On December 06 2012 21:33 Grendel wrote:
[quote]

Great. Except for the Viper, there is now not a single zerg unit that can beat Thors. And no, ultralisks don't beat them cost effectively, and lings get raped already by hellbats..


I think you've overestimating how weak zerg is.

Binding cloud shuts down thors, neural can really own thors completely and broodlords will still do well against thors unless you get a bunch of them firing at the same time which will be hard in a tight space.


I think you highly overestimate how strong Zerg is, they have [had] the Infestor, that's about it.

Blinding cloud is great but against units like Thors and Vikings enjoy losing at least a couple Vipers every single time you want to use Cloud. HP buff may help a bit but I doubt it will mean anything.

In the past Broodlords were only "just ok" when fighting Thors, now I see no reason why Thors should ever lose to Broods.

Neural is still a total joke, it's an ability you only use if you want to free up supply by sacrificing an Infestor.


Ahahaaa, Zerg crying no more Broodlord/Infestor/Corruptor defwin... LOVE IT!! :D


Well that's nice input, but sadly I play Random and not Zerg. I have 0 complaints about nerfing Infestors and making BL/Inf a lot weaker, but any scrub on the ladder knows that if you do something like that you have to compensate Zerg properly somehow or they're fucked, Blizzard made Zerg overly rely on Infestor, now that Infestor is nerfed what does Zerg get? Oh slightly faster Muta and Hydra, well that's nice.

But that's ok you sound like a gold league who blamed his loss on balance, rofl.


Infestor is nerfed, so you HAVE TO immidiately buff everything else without even trying things out, right? I'm pretty sure Zerg will do more then fine late-game vs Terran (silly statement, right?).. You have several new tools to deal with mech army before Broodlords now, so don't act like they just nerfed infestor and thats it - Zerg is doomed.. Actually I got destroyed in beta playing mech against basic Roach/Hydra army with just a few Vipers mixed in..



Mech is how Terran can still lose, it's Bio vs Zerg that will not lose.

And yes, if Infestors are heavily nerfed then Zerg needs buffs in other places. If I cut your right arm off you would probably want some compensation of strength in your left arm instead of "Well that right hook of yours was really something...so much for that!"


Bio is still every bit as weak against zerg splash as it always has been. It'll still get mauled by infestor/ling/bling and still get overrun by huge numbers of cracklings mixed in with ultras and a few infestors. You still need tanks to take either composition out.

Yes, late game medivacs will make it a little easier for terran to cope with the huge swarms of cracklings and fungals and everything else that rains down on a late game terran army but it's not that big a change.


You cannot just forget drops entirely. you say "bio" but not take them into account. So i can say that infestor ling bane is terrible in a direct engagement because i don't fungal.

Not to mention that zerglings don't even exist anymore with firebats (which still got buffed ahah)


Why do people keep saying stuff like this? Banelings are really, really, really good against both bio and hellions.


because battle hellions just burn them before they get reached ? and if not they tank the few remaining ones? seriously...
BeeNu
Profile Joined June 2011
615 Posts
December 06 2012 13:18 GMT
#1304
On December 06 2012 22:17 Qikz wrote:
Show nested quote +
On December 06 2012 22:13 Karpfen wrote:
On December 06 2012 22:11 Evangelist wrote:
On December 06 2012 22:04 BeeNu wrote:
On December 06 2012 22:03 Everlong wrote:
On December 06 2012 21:55 BeeNu wrote:
On December 06 2012 21:47 Everlong wrote:
On December 06 2012 21:45 BeeNu wrote:
On December 06 2012 21:39 Qikz wrote:
On December 06 2012 21:33 Grendel wrote:
[quote]

Great. Except for the Viper, there is now not a single zerg unit that can beat Thors. And no, ultralisks don't beat them cost effectively, and lings get raped already by hellbats..


I think you've overestimating how weak zerg is.

Binding cloud shuts down thors, neural can really own thors completely and broodlords will still do well against thors unless you get a bunch of them firing at the same time which will be hard in a tight space.


I think you highly overestimate how strong Zerg is, they have [had] the Infestor, that's about it.

Blinding cloud is great but against units like Thors and Vikings enjoy losing at least a couple Vipers every single time you want to use Cloud. HP buff may help a bit but I doubt it will mean anything.

In the past Broodlords were only "just ok" when fighting Thors, now I see no reason why Thors should ever lose to Broods.

Neural is still a total joke, it's an ability you only use if you want to free up supply by sacrificing an Infestor.


Ahahaaa, Zerg crying no more Broodlord/Infestor/Corruptor defwin... LOVE IT!! :D


Well that's nice input, but sadly I play Random and not Zerg. I have 0 complaints about nerfing Infestors and making BL/Inf a lot weaker, but any scrub on the ladder knows that if you do something like that you have to compensate Zerg properly somehow or they're fucked, Blizzard made Zerg overly rely on Infestor, now that Infestor is nerfed what does Zerg get? Oh slightly faster Muta and Hydra, well that's nice.

But that's ok you sound like a gold league who blamed his loss on balance, rofl.


Infestor is nerfed, so you HAVE TO immidiately buff everything else without even trying things out, right? I'm pretty sure Zerg will do more then fine late-game vs Terran (silly statement, right?).. You have several new tools to deal with mech army before Broodlords now, so don't act like they just nerfed infestor and thats it - Zerg is doomed.. Actually I got destroyed in beta playing mech against basic Roach/Hydra army with just a few Vipers mixed in..



Mech is how Terran can still lose, it's Bio vs Zerg that will not lose.

And yes, if Infestors are heavily nerfed then Zerg needs buffs in other places. If I cut your right arm off you would probably want some compensation of strength in your left arm instead of "Well that right hook of yours was really something...so much for that!"


Bio is still every bit as weak against zerg splash as it always has been. It'll still get mauled by infestor/ling/bling and still get overrun by huge numbers of cracklings mixed in with ultras and a few infestors. You still need tanks to take either composition out.

Yes, late game medivacs will make it a little easier for terran to cope with the huge swarms of cracklings and fungals and everything else that rains down on a late game terran army but it's not that big a change.


You cannot just forget drops entirely. you say "bio" but not take them into account. So i can say that infestor ling bane is terrible in a direct engagement because i don't fungal.

Not to mention that zerglings don't even exist anymore with firebats (which still got buffed ahah)


Why do people keep saying stuff like this? Banelings are really, really, really good against both bio and hellions.


Sure if your opponent can't micro and doesn't build tanks.
BeeNu
Profile Joined June 2011
615 Posts
December 06 2012 13:19 GMT
#1305
On December 06 2012 22:18 Killmouse wrote:
Show nested quote +
On December 06 2012 22:17 BeeNu wrote:
On December 06 2012 22:11 Evangelist wrote:
On December 06 2012 22:04 BeeNu wrote:
On December 06 2012 22:03 Everlong wrote:
On December 06 2012 21:55 BeeNu wrote:
On December 06 2012 21:47 Everlong wrote:
On December 06 2012 21:45 BeeNu wrote:
On December 06 2012 21:39 Qikz wrote:
On December 06 2012 21:33 Grendel wrote:
[quote]

Great. Except for the Viper, there is now not a single zerg unit that can beat Thors. And no, ultralisks don't beat them cost effectively, and lings get raped already by hellbats..


I think you've overestimating how weak zerg is.

Binding cloud shuts down thors, neural can really own thors completely and broodlords will still do well against thors unless you get a bunch of them firing at the same time which will be hard in a tight space.


I think you highly overestimate how strong Zerg is, they have [had] the Infestor, that's about it.

Blinding cloud is great but against units like Thors and Vikings enjoy losing at least a couple Vipers every single time you want to use Cloud. HP buff may help a bit but I doubt it will mean anything.

In the past Broodlords were only "just ok" when fighting Thors, now I see no reason why Thors should ever lose to Broods.

Neural is still a total joke, it's an ability you only use if you want to free up supply by sacrificing an Infestor.


Ahahaaa, Zerg crying no more Broodlord/Infestor/Corruptor defwin... LOVE IT!! :D


Well that's nice input, but sadly I play Random and not Zerg. I have 0 complaints about nerfing Infestors and making BL/Inf a lot weaker, but any scrub on the ladder knows that if you do something like that you have to compensate Zerg properly somehow or they're fucked, Blizzard made Zerg overly rely on Infestor, now that Infestor is nerfed what does Zerg get? Oh slightly faster Muta and Hydra, well that's nice.

But that's ok you sound like a gold league who blamed his loss on balance, rofl.


Infestor is nerfed, so you HAVE TO immidiately buff everything else without even trying things out, right? I'm pretty sure Zerg will do more then fine late-game vs Terran (silly statement, right?).. You have several new tools to deal with mech army before Broodlords now, so don't act like they just nerfed infestor and thats it - Zerg is doomed.. Actually I got destroyed in beta playing mech against basic Roach/Hydra army with just a few Vipers mixed in..



Mech is how Terran can still lose, it's Bio vs Zerg that will not lose.

And yes, if Infestors are heavily nerfed then Zerg needs buffs in other places. If I cut your right arm off you would probably want some compensation of strength in your left arm instead of "Well that right hook of yours was really something...so much for that!"


Bio is still every bit as weak against zerg splash as it always has been. It'll still get mauled by infestor/ling/bling and still get overrun by huge numbers of cracklings mixed in with ultras and a few infestors. You still need tanks to take either composition out.

Yes, late game medivacs will make it a little easier for terran to cope with the huge swarms of cracklings and fungals and everything else that rains down on a late game terran army but it's not that big a change.


Yeah but what you're not understanding here is that the Medivac buff is not a buff to Terran late game, it's a buff to Medivacs at any point in the game. No Terran is gonna make Medivacs before they have this upgrade started because there is no reason not to and it's very strong. If Blizzard keeps this upgrade in the game they will need to move it to higher tech than just a Tech lab, put it at Fusion Core or something.


On December 06 2012 22:16 Killmouse wrote:
On December 06 2012 22:12 doggy wrote:
On December 06 2012 22:05 Killmouse wrote:
On December 06 2012 22:02 doggy wrote:
On December 06 2012 21:59 Killmouse wrote:
On December 06 2012 21:44 doggy wrote:
-snip


you do realize that zerg has a new spellcaster called viper? blinding cloud is pretty good dude



I dont get what youre quoting. I didnt say that zerg needs more spellcasters, i said that zerg needs a anticaster spell like emp/feedback on either the infestor or the viper

im talking about that

"I can just speak for Zergs.. and seriously, thats too much. Im okay with changing the way fungal works, but reduce the range to 8 and make it a projectile despite ultras having no burrow charge anymore? Oh, i forgot the crazy new healing rate on bio. Seriously, its dumb. Mmm is way too effective properly microed against lategameunits such as the ultras. It always was okay because of fungal and/or burrow charge. But to overnerf the infestors AND remove burrowcharge is just dumb.
Buffing the ultradmg to 35 may seems good for some people. But dmg was never their problems, its being unable to connect properly with the bioforce.
"

when u cast blinding cloud marines marauders have melee range, they will automaticly move towards your ultras if you dont move out of the cloud, and ultras will kill the whole bio force

so u cant efficient kite the ultras , understand?



What youre saying is not true for most of battles. Imagine a usual battlefield on any map where MMM is not cornered. Zerg tries to get good angles and flanks to crush the terran. What does the terran do? He doesnt run in direction to the zerg (which is where the blinding cloud could land), he runs back, away from the ultras, away from the blinding cloud.

What youre saying might be true if a zerg is defending and the terran attacks, and regards that you cant kite ultras efficient. You cant go with your vipers BEHIND the terran army and spam blinding cloud there, that he cant kite you.


viper can go anywhere its a flying unit, as u said u want to flank the terran army just get some viper behind too GG


You do realize Terran pretty much always has Vikings out by the time Zerg has Hive tech, right?

you do realize terran wont go for vikings when zerg doesnt go for brood corruptors???


Yes they will, they will make some anyways. Ultras are still a joke and Bio can kill it just fine especially with new Healing buff, no reason to tech switch at all to deal with Ultras so the only risk is Brood or Vipers, make a few Vikings early and ez pz.
doggy
Profile Joined May 2010
Germany306 Posts
December 06 2012 13:20 GMT
#1306
On December 06 2012 22:16 Killmouse wrote:
Show nested quote +
On December 06 2012 22:12 doggy wrote:
On December 06 2012 22:05 Killmouse wrote:
On December 06 2012 22:02 doggy wrote:
On December 06 2012 21:59 Killmouse wrote:
On December 06 2012 21:44 doggy wrote:
-snip


you do realize that zerg has a new spellcaster called viper? blinding cloud is pretty good dude



I dont get what youre quoting. I didnt say that zerg needs more spellcasters, i said that zerg needs a anticaster spell like emp/feedback on either the infestor or the viper

im talking about that

"I can just speak for Zergs.. and seriously, thats too much. Im okay with changing the way fungal works, but reduce the range to 8 and make it a projectile despite ultras having no burrow charge anymore? Oh, i forgot the crazy new healing rate on bio. Seriously, its dumb. Mmm is way too effective properly microed against lategameunits such as the ultras. It always was okay because of fungal and/or burrow charge. But to overnerf the infestors AND remove burrowcharge is just dumb.
Buffing the ultradmg to 35 may seems good for some people. But dmg was never their problems, its being unable to connect properly with the bioforce.
"

when u cast blinding cloud marines marauders have melee range, they will automaticly move towards your ultras if you dont move out of the cloud, and ultras will kill the whole bio force

so u cant efficient kite the ultras , understand?



What youre saying is not true for most of battles. Imagine a usual battlefield on any map where MMM is not cornered. Zerg tries to get good angles and flanks to crush the terran. What does the terran do? He doesnt run in direction to the zerg (which is where the blinding cloud could land), he runs back, away from the ultras, away from the blinding cloud.

What youre saying might be true if a zerg is defending and the terran attacks, and regards that you cant kite ultras efficient. You cant go with your vipers BEHIND the terran army and spam blinding cloud there, that he cant kite you.


viper can go anywhere its a flying unit, as u said u want to flank the terran army just get some viper behind too GG



Please dont understand that question wrong. But in what league are you playing in? I cant imagine any decent terran to not have a few vikings or ghosts to deal with that.
Cosmos
Profile Joined March 2010
Belgium1077 Posts
December 06 2012 13:21 GMT
#1307
Wowowowowo, nice work blizzard, a lot of change is always excellent, we'll see how it turns out but it's better to take amssive changes than reduce later than only very small changes that are just boring
http://www.twitch.tv/becosmos
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2012-12-06 13:24:12
December 06 2012 13:21 GMT
#1308
On December 06 2012 21:56 Prog455 wrote:
Show nested quote +
On December 06 2012 21:49 BeeNu wrote:
On December 06 2012 21:44 doggy wrote:
I can just speak for Zergs.. and seriously, thats too much. Im okay with changing the way fungal works, but reduce the range to 8 and make it a projectile despite ultras having no burrow charge anymore? Oh, i forgot the crazy new healing rate on bio. Seriously, its dumb. Mmm is way too effective properly microed against lategameunits such as the ultras. It always was okay because of fungal and/or burrow charge. But to overnerf the infestors AND remove burrowcharge is just dumb.
Buffing the ultradmg to 35 may seems good for some people. But dmg was never their problems, its being unable to connect properly with the bioforce.

Soo.. Hydraspeed to Lair? I like it, but it wont change anything. You really need a ton of upgrades to make them efficient, you simply cant afford lair + upgrades + range upgrade + speed upgrade at the early midgame. And all those things are desperately needed to make hydras viable.

On the first thought i like the muta buff too, but seriously, given the buffs the other races got its more a nerf than a buff. 0.25 speed to compensate even more phoenix range and ultra strong medivacs? The problem in going muta was always that you need to transition out of them really soon before P/T is too upgrade heavy or has splash damage or a dozen medivacs. Thats the reason (and not the movementspeed) that people just dont go muta anymore. Buffing bio and phoenixes will make mutas even more weak

I also feel like, especially regarding the medivac changes, that zerg really needs an anticaster spell like feedback or emp. but it seems like blizzard doesnt feel that way, they rather keep stupid things like neural parasite
I totally agree, Zerg gonna be a joke to try and play for a while, nothing they have will be able to beat just a plain ol' Bio/Medi/Tank push. I don't see Zerg needing an anti-caster unit, if they just had some unit that was a reliable form of anti-light that'd be enough. Terran gets Siege Tanks, Protoss gets Colossus, Zerg used to have Infestors [yay] and now they only have Banelings which drastically lose utility in the midgame.

Did they remove Infestors? Because i am quite sure that they only nerfed Infestors slightly. 8 range is still very long and honestly, i don't think that you are going to see anyone lower than Master League being able to dodge Fungals. It is going to be about as hard as it is to dodge EMP
Neural parasite is nearly useless, so it's as good as non-existant. Infested terrans deal 40% less damage in the late game, and 3 less armor (now take 50–100% more damage vs low damage targets in the late game).
Targets of a fungal growth at max range can now dodge the blast in an ideal scenario(I haven't tested the exact effects) for units like mutalisks, reapers, hellions, phoenix, or medivacs. Aside from that fact, even if the target is moving in a relatively straight line, it takes lots of prediction to be able to hit a target now, and will be unable to hit a fleeing target within a certain range. The range to hit a fleeing mutalisk/medivac travelling in a straight line will now be 4.6 (if I did my math correctly); If it's trying to dodge the FG(not travelling in a straight line), it may not hit altogether. Stalkers are nearly immune to FG now if they have blink. This is not a SMALL change, this is a HUGE nerf.
Blizzard tried changing FG to a projectile before, and went against it (why they're trying it again is unknown to me).

For the record, I'm not against the possibility of it being a projectile, it's just that as a projectile, it should have a longer range (at least 10) and/or should be faster.

On December 06 2012 22:18 Killmouse wrote:
Show nested quote +
On December 06 2012 22:17 BeeNu wrote:
On December 06 2012 22:11 Evangelist wrote:
On December 06 2012 22:04 BeeNu wrote:
On December 06 2012 22:03 Everlong wrote:
On December 06 2012 21:55 BeeNu wrote:
On December 06 2012 21:47 Everlong wrote:
On December 06 2012 21:45 BeeNu wrote:
On December 06 2012 21:39 Qikz wrote:
On December 06 2012 21:33 Grendel wrote:
[quote]

Great. Except for the Viper, there is now not a single zerg unit that can beat Thors. And no, ultralisks don't beat them cost effectively, and lings get raped already by hellbats..


I think you've overestimating how weak zerg is.

Binding cloud shuts down thors, neural can really own thors completely and broodlords will still do well against thors unless you get a bunch of them firing at the same time which will be hard in a tight space.


I think you highly overestimate how strong Zerg is, they have [had] the Infestor, that's about it.

Blinding cloud is great but against units like Thors and Vikings enjoy losing at least a couple Vipers every single time you want to use Cloud. HP buff may help a bit but I doubt it will mean anything.

In the past Broodlords were only "just ok" when fighting Thors, now I see no reason why Thors should ever lose to Broods.

Neural is still a total joke, it's an ability you only use if you want to free up supply by sacrificing an Infestor.


Ahahaaa, Zerg crying no more Broodlord/Infestor/Corruptor defwin... LOVE IT!! :D


Well that's nice input, but sadly I play Random and not Zerg. I have 0 complaints about nerfing Infestors and making BL/Inf a lot weaker, but any scrub on the ladder knows that if you do something like that you have to compensate Zerg properly somehow or they're fucked, Blizzard made Zerg overly rely on Infestor, now that Infestor is nerfed what does Zerg get? Oh slightly faster Muta and Hydra, well that's nice.

But that's ok you sound like a gold league who blamed his loss on balance, rofl.


Infestor is nerfed, so you HAVE TO immidiately buff everything else without even trying things out, right? I'm pretty sure Zerg will do more then fine late-game vs Terran (silly statement, right?).. You have several new tools to deal with mech army before Broodlords now, so don't act like they just nerfed infestor and thats it - Zerg is doomed.. Actually I got destroyed in beta playing mech against basic Roach/Hydra army with just a few Vipers mixed in..



Mech is how Terran can still lose, it's Bio vs Zerg that will not lose.

And yes, if Infestors are heavily nerfed then Zerg needs buffs in other places. If I cut your right arm off you would probably want some compensation of strength in your left arm instead of "Well that right hook of yours was really something...so much for that!"


Bio is still every bit as weak against zerg splash as it always has been. It'll still get mauled by infestor/ling/bling and still get overrun by huge numbers of cracklings mixed in with ultras and a few infestors. You still need tanks to take either composition out.

Yes, late game medivacs will make it a little easier for terran to cope with the huge swarms of cracklings and fungals and everything else that rains down on a late game terran army but it's not that big a change.


Yeah but what you're not understanding here is that the Medivac buff is not a buff to Terran late game, it's a buff to Medivacs at any point in the game. No Terran is gonna make Medivacs before they have this upgrade started because there is no reason not to and it's very strong. If Blizzard keeps this upgrade in the game they will need to move it to higher tech than just a Tech lab, put it at Fusion Core or something.


On December 06 2012 22:16 Killmouse wrote:
On December 06 2012 22:12 doggy wrote:
On December 06 2012 22:05 Killmouse wrote:
On December 06 2012 22:02 doggy wrote:
On December 06 2012 21:59 Killmouse wrote:
On December 06 2012 21:44 doggy wrote:
-snip


you do realize that zerg has a new spellcaster called viper? blinding cloud is pretty good dude



I dont get what youre quoting. I didnt say that zerg needs more spellcasters, i said that zerg needs a anticaster spell like emp/feedback on either the infestor or the viper

im talking about that

"I can just speak for Zergs.. and seriously, thats too much. Im okay with changing the way fungal works, but reduce the range to 8 and make it a projectile despite ultras having no burrow charge anymore? Oh, i forgot the crazy new healing rate on bio. Seriously, its dumb. Mmm is way too effective properly microed against lategameunits such as the ultras. It always was okay because of fungal and/or burrow charge. But to overnerf the infestors AND remove burrowcharge is just dumb.
Buffing the ultradmg to 35 may seems good for some people. But dmg was never their problems, its being unable to connect properly with the bioforce.
"

when u cast blinding cloud marines marauders have melee range, they will automaticly move towards your ultras if you dont move out of the cloud, and ultras will kill the whole bio force

so u cant efficient kite the ultras , understand?



What youre saying is not true for most of battles. Imagine a usual battlefield on any map where MMM is not cornered. Zerg tries to get good angles and flanks to crush the terran. What does the terran do? He doesnt run in direction to the zerg (which is where the blinding cloud could land), he runs back, away from the ultras, away from the blinding cloud.

What youre saying might be true if a zerg is defending and the terran attacks, and regards that you cant kite ultras efficient. You cant go with your vipers BEHIND the terran army and spam blinding cloud there, that he cant kite you.


viper can go anywhere its a flying unit, as u said u want to flank the terran army just get some viper behind too GG


You do realize Terran pretty much always has Vikings out by the time Zerg has Hive tech, right?

you do realize terran wont go for vikings when zerg doesnt go for brood corruptors???
Yeah it's not like they're good against vipers or overlords or corruptors or anything.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Qikz
Profile Blog Joined November 2009
United Kingdom12058 Posts
December 06 2012 13:21 GMT
#1309
On December 06 2012 22:18 BeeNu wrote:
Show nested quote +
On December 06 2012 22:17 Qikz wrote:
On December 06 2012 22:13 Karpfen wrote:
On December 06 2012 22:11 Evangelist wrote:
On December 06 2012 22:04 BeeNu wrote:
On December 06 2012 22:03 Everlong wrote:
On December 06 2012 21:55 BeeNu wrote:
On December 06 2012 21:47 Everlong wrote:
On December 06 2012 21:45 BeeNu wrote:
On December 06 2012 21:39 Qikz wrote:
[quote]

I think you've overestimating how weak zerg is.

Binding cloud shuts down thors, neural can really own thors completely and broodlords will still do well against thors unless you get a bunch of them firing at the same time which will be hard in a tight space.


I think you highly overestimate how strong Zerg is, they have [had] the Infestor, that's about it.

Blinding cloud is great but against units like Thors and Vikings enjoy losing at least a couple Vipers every single time you want to use Cloud. HP buff may help a bit but I doubt it will mean anything.

In the past Broodlords were only "just ok" when fighting Thors, now I see no reason why Thors should ever lose to Broods.

Neural is still a total joke, it's an ability you only use if you want to free up supply by sacrificing an Infestor.


Ahahaaa, Zerg crying no more Broodlord/Infestor/Corruptor defwin... LOVE IT!! :D


Well that's nice input, but sadly I play Random and not Zerg. I have 0 complaints about nerfing Infestors and making BL/Inf a lot weaker, but any scrub on the ladder knows that if you do something like that you have to compensate Zerg properly somehow or they're fucked, Blizzard made Zerg overly rely on Infestor, now that Infestor is nerfed what does Zerg get? Oh slightly faster Muta and Hydra, well that's nice.

But that's ok you sound like a gold league who blamed his loss on balance, rofl.


Infestor is nerfed, so you HAVE TO immidiately buff everything else without even trying things out, right? I'm pretty sure Zerg will do more then fine late-game vs Terran (silly statement, right?).. You have several new tools to deal with mech army before Broodlords now, so don't act like they just nerfed infestor and thats it - Zerg is doomed.. Actually I got destroyed in beta playing mech against basic Roach/Hydra army with just a few Vipers mixed in..



Mech is how Terran can still lose, it's Bio vs Zerg that will not lose.

And yes, if Infestors are heavily nerfed then Zerg needs buffs in other places. If I cut your right arm off you would probably want some compensation of strength in your left arm instead of "Well that right hook of yours was really something...so much for that!"


Bio is still every bit as weak against zerg splash as it always has been. It'll still get mauled by infestor/ling/bling and still get overrun by huge numbers of cracklings mixed in with ultras and a few infestors. You still need tanks to take either composition out.

Yes, late game medivacs will make it a little easier for terran to cope with the huge swarms of cracklings and fungals and everything else that rains down on a late game terran army but it's not that big a change.


You cannot just forget drops entirely. you say "bio" but not take them into account. So i can say that infestor ling bane is terrible in a direct engagement because i don't fungal.

Not to mention that zerglings don't even exist anymore with firebats (which still got buffed ahah)


Why do people keep saying stuff like this? Banelings are really, really, really good against both bio and hellions.


Sure if your opponent can't micro and doesn't build tanks.


This is people talking about drops behind mineral lines and stuff.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
December 06 2012 13:21 GMT
#1310
Good to see people immediately claiming things being over/underpowered not even 12 hours after the changes hit the server. These changes change the game as we know it ENTIRELY. Give it some time to play out before you start screaming for nerfs/buffs z_z
MoonCricket
Profile Joined September 2011
222 Posts
December 06 2012 13:21 GMT
#1311
Combining the ground and air vehicle upgrades I think is going to be the most surprisingly relevant balance decision in this patch, Viking Assault Mode is no longer a joke with 3/3 upgrades and Vikings have a clear end game advantage vs Corrupters now. Even Banshees are suprisingly relevant if they survive past the mid-game, they kill off Roaches at an alarming rate and trade more cost effectively vs Hydralisks.
RandomAccount#106470
Profile Joined September 2010
Lithuania1506 Posts
December 06 2012 13:21 GMT
#1312
--- Nuked ---
Big J
Profile Joined March 2011
Austria16289 Posts
December 06 2012 13:22 GMT
#1313
On December 06 2012 22:18 Evangelist wrote:
Show nested quote +
On December 06 2012 22:10 BeeNu wrote:
On December 06 2012 22:06 Wildmoon wrote:
On December 06 2012 22:04 BeeNu wrote:
On December 06 2012 22:03 Everlong wrote:
On December 06 2012 21:55 BeeNu wrote:
On December 06 2012 21:47 Everlong wrote:
On December 06 2012 21:45 BeeNu wrote:
On December 06 2012 21:39 Qikz wrote:
On December 06 2012 21:33 Grendel wrote:
[quote]

Great. Except for the Viper, there is now not a single zerg unit that can beat Thors. And no, ultralisks don't beat them cost effectively, and lings get raped already by hellbats..


I think you've overestimating how weak zerg is.

Binding cloud shuts down thors, neural can really own thors completely and broodlords will still do well against thors unless you get a bunch of them firing at the same time which will be hard in a tight space.


I think you highly overestimate how strong Zerg is, they have [had] the Infestor, that's about it.

Blinding cloud is great but against units like Thors and Vikings enjoy losing at least a couple Vipers every single time you want to use Cloud. HP buff may help a bit but I doubt it will mean anything.

In the past Broodlords were only "just ok" when fighting Thors, now I see no reason why Thors should ever lose to Broods.

Neural is still a total joke, it's an ability you only use if you want to free up supply by sacrificing an Infestor.


Ahahaaa, Zerg crying no more Broodlord/Infestor/Corruptor defwin... LOVE IT!! :D


Well that's nice input, but sadly I play Random and not Zerg. I have 0 complaints about nerfing Infestors and making BL/Inf a lot weaker, but any scrub on the ladder knows that if you do something like that you have to compensate Zerg properly somehow or they're fucked, Blizzard made Zerg overly rely on Infestor, now that Infestor is nerfed what does Zerg get? Oh slightly faster Muta and Hydra, well that's nice.

But that's ok you sound like a gold league who blamed his loss on balance, rofl.


Infestor is nerfed, so you HAVE TO immidiately buff everything else without even trying things out, right? I'm pretty sure Zerg will do more then fine late-game vs Terran (silly statement, right?).. You have several new tools to deal with mech army before Broodlords now, so don't act like they just nerfed infestor and thats it - Zerg is doomed.. Actually I got destroyed in beta playing mech against basic Roach/Hydra army with just a few Vipers mixed in..



Mech is how Terran can still lose, it's Bio vs Zerg that will not lose.

And yes, if Infestors are heavily nerfed then Zerg needs buffs in other places. If I cut your right arm off you would probably want some compensation of strength in your left arm.


Are you sure Zerg bio will not lose vs zerg? I don't think are that good at this game to call that.


Yeah, I'm very positive actually. I only got to play about 3 real games before server shut down but I got to play with Terran a little. Every Terran will just go ahead and get the Medivac upgrade before switching the Starport to a Reactor, the buff to healing is insane. If Infestors had 0 nerfs it *might* be balanced out since you can nearly heal straight through Fungal, forget about the range and being able to dodge them. Add in all the other massive Terran buffs and the fact Zerg got basically nothing that will help in ZvT, yeah I think it's pretty safe to say Zerg is fucked.


The mathematics of it don't work out like that I'm afraid. The upgrade makes a medivac worth around 1.6 medivacs in pure healing power. The upgrade itself costs 150/150 and requires 110 seconds to work. Given that most reactors on an early game starport go down as the starport is building or are already built, there is no latent addon building time so you can assume an instant swap.

Since the upgrade is 110s you can undergo a full 3 building cycles before your medivacs are actually ready, meaning that for most early game timings you are actually better off having the 6 medivacs you will have out from your starport than the 3 upgraded medivacs. No only are they capable of more healing but they also have more hitpoints and can heal more bio at a given time.

Not every day a Masters player gets schooled by a Gold leaguer :p


Well, you are right, but I'd guess that it could make sense to get the upgrade first in a lot of scenarios, like for banshee (raven?!?) first openings and just use the techlab first.

But yeah, for example for "classic" bio PvT play, you need the reactor against two base colossus play as well. Though I think that in the end we will just see different BOs (f.e. 2starports instead of one reactored), so I guess it's quite to early for real predcitions.
Evangelist
Profile Blog Joined June 2011
1246 Posts
December 06 2012 13:23 GMT
#1314
On December 06 2012 22:18 Grendel wrote:
Show nested quote +
On December 06 2012 21:47 Everlong wrote:
On December 06 2012 21:45 BeeNu wrote:
On December 06 2012 21:39 Qikz wrote:
On December 06 2012 21:33 Grendel wrote:
On December 06 2012 19:35 Everlong wrote:
On December 06 2012 19:31 Existor wrote:
On December 06 2012 19:27 Everlong wrote:
Oh wow editor works so you can test all units and see how they works..

It's not works for me, gives error


Really?

I just tested 5 Thors vs 5 Broodlords and Thors won with 3 left, 1 half healt lol.. :D


Great. Except for the Viper, there is now not a single zerg unit that can beat Thors. And no, ultralisks don't beat them cost effectively, and lings get raped already by hellbats..


I think you've overestimating how weak zerg is.

Binding cloud shuts down thors, neural can really own thors completely and broodlords will still do well against thors unless you get a bunch of them firing at the same time which will be hard in a tight space.


I think you highly overestimate how strong Zerg is, they have [had] the Infestor, that's about it.

Blinding cloud is great but against units like Thors and Vikings enjoy losing at least a couple Vipers every single time you want to use Cloud. HP buff may help a bit but I doubt it will mean anything.

In the past Broodlords were only "just ok" when fighting Thors, now I see no reason why Thors should ever lose to Broods.

Neural is still a total joke, it's an ability you only use if you want to free up supply by sacrificing an Infestor.


Ahahaaa, Zerg crying no more Broodlord/Infestor/Corruptor defwin... LOVE IT!! :D


Your post is just stupid. You really want to see another few years of one dimensional play? There are now close to no counters to a Thor except for the viper. Let's see how long it'll take terrans to prepare a little bit for that with either free fully upgraded vikings or some Ghosts. This isn't about anyone crying. Further, I don't think any Zerg in here liked playing infestor broodlord. It's just plain boring and incredibly bad for the game.

So stop it.. Seriously, stop.


Uhm. The thor hasn't been given nuclear missiles. It's been given an attack which doesn't get too badly mauled by armour compared to its current attack and fires slightly faster. In most cases the thor is actually better off using its current attack due to splash! However, for sniping overlords, dealing with aerial spell casters, unclumped vikings, void rays, broodlords and those suicidal moments you want to go toe to toe with a battlecruiser (have fun getting yamatoed!), the new mode is much improved.

You will find most terran players will have a few thors set to air battle mode but most will remain in splash mode because of sheer efficiency.
BeeNu
Profile Joined June 2011
615 Posts
Last Edited: 2012-12-06 13:26:29
December 06 2012 13:24 GMT
#1315
On December 06 2012 22:18 Evangelist wrote:
Show nested quote +
On December 06 2012 22:10 BeeNu wrote:
On December 06 2012 22:06 Wildmoon wrote:
On December 06 2012 22:04 BeeNu wrote:
On December 06 2012 22:03 Everlong wrote:
On December 06 2012 21:55 BeeNu wrote:
On December 06 2012 21:47 Everlong wrote:
On December 06 2012 21:45 BeeNu wrote:
On December 06 2012 21:39 Qikz wrote:
On December 06 2012 21:33 Grendel wrote:
[quote]

Great. Except for the Viper, there is now not a single zerg unit that can beat Thors. And no, ultralisks don't beat them cost effectively, and lings get raped already by hellbats..


I think you've overestimating how weak zerg is.

Binding cloud shuts down thors, neural can really own thors completely and broodlords will still do well against thors unless you get a bunch of them firing at the same time which will be hard in a tight space.


I think you highly overestimate how strong Zerg is, they have [had] the Infestor, that's about it.

Blinding cloud is great but against units like Thors and Vikings enjoy losing at least a couple Vipers every single time you want to use Cloud. HP buff may help a bit but I doubt it will mean anything.

In the past Broodlords were only "just ok" when fighting Thors, now I see no reason why Thors should ever lose to Broods.

Neural is still a total joke, it's an ability you only use if you want to free up supply by sacrificing an Infestor.


Ahahaaa, Zerg crying no more Broodlord/Infestor/Corruptor defwin... LOVE IT!! :D


Well that's nice input, but sadly I play Random and not Zerg. I have 0 complaints about nerfing Infestors and making BL/Inf a lot weaker, but any scrub on the ladder knows that if you do something like that you have to compensate Zerg properly somehow or they're fucked, Blizzard made Zerg overly rely on Infestor, now that Infestor is nerfed what does Zerg get? Oh slightly faster Muta and Hydra, well that's nice.

But that's ok you sound like a gold league who blamed his loss on balance, rofl.


Infestor is nerfed, so you HAVE TO immidiately buff everything else without even trying things out, right? I'm pretty sure Zerg will do more then fine late-game vs Terran (silly statement, right?).. You have several new tools to deal with mech army before Broodlords now, so don't act like they just nerfed infestor and thats it - Zerg is doomed.. Actually I got destroyed in beta playing mech against basic Roach/Hydra army with just a few Vipers mixed in..



Mech is how Terran can still lose, it's Bio vs Zerg that will not lose.

And yes, if Infestors are heavily nerfed then Zerg needs buffs in other places. If I cut your right arm off you would probably want some compensation of strength in your left arm.


Are you sure Zerg bio will not lose vs zerg? I don't think are that good at this game to call that.


Yeah, I'm very positive actually. I only got to play about 3 real games before server shut down but I got to play with Terran a little. Every Terran will just go ahead and get the Medivac upgrade before switching the Starport to a Reactor, the buff to healing is insane. If Infestors had 0 nerfs it *might* be balanced out since you can nearly heal straight through Fungal, forget about the range and being able to dodge them. Add in all the other massive Terran buffs and the fact Zerg got basically nothing that will help in ZvT, yeah I think it's pretty safe to say Zerg is fucked.


The mathematics of it don't work out like that I'm afraid. The upgrade makes a medivac worth around 1.6 medivacs in pure healing power. The upgrade itself costs 150/150 and requires 110 seconds to work. Given that most reactors on an early game starport go down as the starport is building or are already built, there is no latent addon building time so you can assume an instant swap.

Since the upgrade is 110s you can undergo a full 3 building cycles before your medivacs are actually ready, meaning that for most early game timings you are actually better off having the 6 medivacs you will have out from your starport than the 3 upgraded medivacs. No only are they capable of more healing but they also have more hitpoints and can heal more bio at a given time.

Not every day a Masters player gets schooled by a Gold leaguer :p


Except you fail to take into account that your example only really works for a very specific timing window. Terrans won't NEED to cripple their enemy in the early-midgame now and hitting that specific timing as strong as humanly possible isn't so required, why not just set yourself up for an even stronger timing a little bit later and just switch your build order around a bit so you can macro harder till your Medivac timing, you could even just work 2 Starports into your build if hitting that 6 Medivac timing is so truly important.

Also, arbitrarily declaring yourself as "owning" me is pretty sad when your argument is so weak.
Killmouse
Profile Joined August 2010
Austria5700 Posts
Last Edited: 2012-12-06 13:28:58
December 06 2012 13:25 GMT
#1316
On December 06 2012 22:20 doggy wrote:
Show nested quote +
On December 06 2012 22:16 Killmouse wrote:
On December 06 2012 22:12 doggy wrote:
On December 06 2012 22:05 Killmouse wrote:
On December 06 2012 22:02 doggy wrote:
On December 06 2012 21:59 Killmouse wrote:
On December 06 2012 21:44 doggy wrote:
-snip


you do realize that zerg has a new spellcaster called viper? blinding cloud is pretty good dude



I dont get what youre quoting. I didnt say that zerg needs more spellcasters, i said that zerg needs a anticaster spell like emp/feedback on either the infestor or the viper

im talking about that

"I can just speak for Zergs.. and seriously, thats too much. Im okay with changing the way fungal works, but reduce the range to 8 and make it a projectile despite ultras having no burrow charge anymore? Oh, i forgot the crazy new healing rate on bio. Seriously, its dumb. Mmm is way too effective properly microed against lategameunits such as the ultras. It always was okay because of fungal and/or burrow charge. But to overnerf the infestors AND remove burrowcharge is just dumb.
Buffing the ultradmg to 35 may seems good for some people. But dmg was never their problems, its being unable to connect properly with the bioforce.
"

when u cast blinding cloud marines marauders have melee range, they will automaticly move towards your ultras if you dont move out of the cloud, and ultras will kill the whole bio force

so u cant efficient kite the ultras , understand?



What youre saying is not true for most of battles. Imagine a usual battlefield on any map where MMM is not cornered. Zerg tries to get good angles and flanks to crush the terran. What does the terran do? He doesnt run in direction to the zerg (which is where the blinding cloud could land), he runs back, away from the ultras, away from the blinding cloud.

What youre saying might be true if a zerg is defending and the terran attacks, and regards that you cant kite ultras efficient. You cant go with your vipers BEHIND the terran army and spam blinding cloud there, that he cant kite you.


viper can go anywhere its a flying unit, as u said u want to flank the terran army just get some viper behind too GG



Please dont understand that question wrong. But in what league are you playing in? I cant imagine any decent terran to not have a few vikings or ghosts to deal with that.


mid master wol ,50-19 diamod hots right now



i could talk with ya guys 100 houRs , but i havnt played the new patch yet ,since i was sleepin when the servers were open, and theorycraFfting is usually da shit , gotta play to talk more
yo
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
December 06 2012 13:25 GMT
#1317
On December 06 2012 22:18 Grendel wrote:
Show nested quote +
On December 06 2012 21:47 Everlong wrote:
On December 06 2012 21:45 BeeNu wrote:
On December 06 2012 21:39 Qikz wrote:
On December 06 2012 21:33 Grendel wrote:
On December 06 2012 19:35 Everlong wrote:
On December 06 2012 19:31 Existor wrote:
On December 06 2012 19:27 Everlong wrote:
Oh wow editor works so you can test all units and see how they works..

It's not works for me, gives error


Really?

I just tested 5 Thors vs 5 Broodlords and Thors won with 3 left, 1 half healt lol.. :D


Great. Except for the Viper, there is now not a single zerg unit that can beat Thors. And no, ultralisks don't beat them cost effectively, and lings get raped already by hellbats..


I think you've overestimating how weak zerg is.

Binding cloud shuts down thors, neural can really own thors completely and broodlords will still do well against thors unless you get a bunch of them firing at the same time which will be hard in a tight space.


I think you highly overestimate how strong Zerg is, they have [had] the Infestor, that's about it.

Blinding cloud is great but against units like Thors and Vikings enjoy losing at least a couple Vipers every single time you want to use Cloud. HP buff may help a bit but I doubt it will mean anything.

In the past Broodlords were only "just ok" when fighting Thors, now I see no reason why Thors should ever lose to Broods.

Neural is still a total joke, it's an ability you only use if you want to free up supply by sacrificing an Infestor.


Ahahaaa, Zerg crying no more Broodlord/Infestor/Corruptor defwin... LOVE IT!! :D


Your post is just stupid. You really want to see another few years of one dimensional play? There are now close to no counters to a Thor except for the viper. Let's see how long it'll take terrans to prepare a little bit for that with either free fully upgraded vikings or some Ghosts. This isn't about anyone crying. Further, I don't think any Zerg in here liked playing infestor broodlord. It's just plain boring and incredibly bad for the game.

So stop it.. Seriously, stop.


They just dismantled 2-year 1-dimensional boring bl/infestor turtlefest and you cry like little baby.. Haha, not even worth a comment, not a single game in a new patch and we already know we got new 1-dimensional terran playstyle, lol.. Like, what? :D

There are so counters to Thor - Lings, Roaches, Vipers, NP, Magic box muta, jesus christ this is funny.. :-)
Evangelist
Profile Blog Joined June 2011
1246 Posts
December 06 2012 13:26 GMT
#1318
On December 06 2012 22:22 Big J wrote:
Show nested quote +
On December 06 2012 22:18 Evangelist wrote:
On December 06 2012 22:10 BeeNu wrote:
On December 06 2012 22:06 Wildmoon wrote:
On December 06 2012 22:04 BeeNu wrote:
On December 06 2012 22:03 Everlong wrote:
On December 06 2012 21:55 BeeNu wrote:
On December 06 2012 21:47 Everlong wrote:
On December 06 2012 21:45 BeeNu wrote:
On December 06 2012 21:39 Qikz wrote:
[quote]

I think you've overestimating how weak zerg is.

Binding cloud shuts down thors, neural can really own thors completely and broodlords will still do well against thors unless you get a bunch of them firing at the same time which will be hard in a tight space.


I think you highly overestimate how strong Zerg is, they have [had] the Infestor, that's about it.

Blinding cloud is great but against units like Thors and Vikings enjoy losing at least a couple Vipers every single time you want to use Cloud. HP buff may help a bit but I doubt it will mean anything.

In the past Broodlords were only "just ok" when fighting Thors, now I see no reason why Thors should ever lose to Broods.

Neural is still a total joke, it's an ability you only use if you want to free up supply by sacrificing an Infestor.


Ahahaaa, Zerg crying no more Broodlord/Infestor/Corruptor defwin... LOVE IT!! :D


Well that's nice input, but sadly I play Random and not Zerg. I have 0 complaints about nerfing Infestors and making BL/Inf a lot weaker, but any scrub on the ladder knows that if you do something like that you have to compensate Zerg properly somehow or they're fucked, Blizzard made Zerg overly rely on Infestor, now that Infestor is nerfed what does Zerg get? Oh slightly faster Muta and Hydra, well that's nice.

But that's ok you sound like a gold league who blamed his loss on balance, rofl.


Infestor is nerfed, so you HAVE TO immidiately buff everything else without even trying things out, right? I'm pretty sure Zerg will do more then fine late-game vs Terran (silly statement, right?).. You have several new tools to deal with mech army before Broodlords now, so don't act like they just nerfed infestor and thats it - Zerg is doomed.. Actually I got destroyed in beta playing mech against basic Roach/Hydra army with just a few Vipers mixed in..



Mech is how Terran can still lose, it's Bio vs Zerg that will not lose.

And yes, if Infestors are heavily nerfed then Zerg needs buffs in other places. If I cut your right arm off you would probably want some compensation of strength in your left arm.


Are you sure Zerg bio will not lose vs zerg? I don't think are that good at this game to call that.


Yeah, I'm very positive actually. I only got to play about 3 real games before server shut down but I got to play with Terran a little. Every Terran will just go ahead and get the Medivac upgrade before switching the Starport to a Reactor, the buff to healing is insane. If Infestors had 0 nerfs it *might* be balanced out since you can nearly heal straight through Fungal, forget about the range and being able to dodge them. Add in all the other massive Terran buffs and the fact Zerg got basically nothing that will help in ZvT, yeah I think it's pretty safe to say Zerg is fucked.


The mathematics of it don't work out like that I'm afraid. The upgrade makes a medivac worth around 1.6 medivacs in pure healing power. The upgrade itself costs 150/150 and requires 110 seconds to work. Given that most reactors on an early game starport go down as the starport is building or are already built, there is no latent addon building time so you can assume an instant swap.

Since the upgrade is 110s you can undergo a full 3 building cycles before your medivacs are actually ready, meaning that for most early game timings you are actually better off having the 6 medivacs you will have out from your starport than the 3 upgraded medivacs. No only are they capable of more healing but they also have more hitpoints and can heal more bio at a given time.

Not every day a Masters player gets schooled by a Gold leaguer :p


Well, you are right, but I'd guess that it could make sense to get the upgrade first in a lot of scenarios, like for banshee (raven?!?) first openings and just use the techlab first.

But yeah, for example for "classic" bio PvT play, you need the reactor against two base colossus play as well. Though I think that in the end we will just see different BOs (f.e. 2starports instead of one reactored), so I guess it's quite to early for real predcitions.


Your main problem at that point is gas. Going such an offensive medivac play is basically admitting you aren't going to get tanks and you are hugely cutting down on your early game medivac count until at least 14-15 minutes in order to get that upgrade.

That also means you're cutting down on your drops.

Now personally I'd be happy to have it on the fusion core just to add another minute or so to it just to put off those problems, but even then it's not going to make a huge difference because you still need to invest in a starport with a tech lab and you're probably only going to do that if you get a 3rd.

If you go early game starport tech lab then you're probably not focusing early game on medivacs so the problem he's complaining about doesn't occur. If you are going early tech starport then yes, it makes sense to maximize the return on your medivacs but it isn't the most efficient way to do it.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10382 Posts
December 06 2012 13:27 GMT
#1319
HOLY FUCK PDD BLOCKS FUNGAL? amazing!
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
December 06 2012 13:27 GMT
#1320
On December 06 2012 22:27 Yoshi Kirishima wrote:
HOLY FUCK PDD BLOCKS FUNGAL? amazing!


No it doesn't.. I tested it in editor.
Prev 1 64 65 66 67 68 115 Next
Please log in or register to reply.
Live Events Refresh
Next event in 11h 5m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 218
Nina 153
SpeCial 82
ViBE77
Nathanias 35
StarCraft: Brood War
Britney 12429
Artosis 539
NaDa 29
Bale 13
Dota 2
monkeys_forever318
Super Smash Bros
hungrybox599
Mew2King96
Other Games
summit1g5453
Grubby2695
Liquid`RaSZi1834
shahzam748
WinterStarcraft447
C9.Mang0264
JimRising 264
Trikslyr29
JuggernautJason5
Organizations
Other Games
gamesdonequick109
Dota 2
PGL Dota 2 - Main Stream39
[ Show 11 non-featured ]
StarCraft 2
• Hupsaiya 87
• musti20045 24
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie781
Upcoming Events
The PondCast
11h 5m
INu's Battles
12h 5m
Percival vs SHIN
Zoun vs herO
OSC
14h 5m
OSC
23h 20m
Replay Cast
1d
OSC
2 days
Big Brain Bouts
2 days
Rex vs INexorable
GgMaChine vs HeRoMaRinE
Reynor vs herO
AI Arena Tournament
2 days
BSL: Ladder Tournament
2 days
Sparkling Tuna Cup
3 days
[ Show More ]
Patches Events
3 days
BSL Open Qualifier
3 days
BSL Open Qualifier
3 days
WardiTV Weekly
5 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
HCC Season 3
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.