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HotS balance update #8 - Page 41

Forum Index > StarCraft 2 HotS
2296 CommentsPost a Reply
Prev 1 39 40 41 42 43 115 Next
KingAce
Profile Joined September 2010
United States471 Posts
Last Edited: 2012-12-06 05:04:42
December 06 2012 05:04 GMT
#801
Why in the hell would they touch the Medivac?

And the fact that these people want to so badly make thors and reapers work. But shit on the Carrier and Mothership is beyond me. What is wrong with blizzard and balancing protoss?

You people need to stop rejoicing over having your race buffed and start demanding overall game balance.
"You're defined by the WORST of your group..." Bill Burr
Sazuru
Profile Joined October 2012
United States3 Posts
December 06 2012 05:04 GMT
#802
Will the Tempest target the colossus as though it is an air unit? That would be best. Otherwise the current tempest change would make pvp devolve back into colossus vs colossus in the late game. That would be bad.

Widow mines not seeing cloaked units is something I've been looking for since they were introduced.
Reapers with speed are almost as fast as zerglings with speed now? Interesting for zvt. Buffing mech/air for terran in the ways that they did was brilliant though the upgrades might prove to be a bit much in tvt. The medivac changes are interesting but might be overboard concerning pvt when considered in addition to all of the other changes. We'll see.

If they let it target massive and cut the energy cost in half the new vortex might be interesting, fun to watch, less gimmicky, and still enough to make mothership worth building.

I'm a fan of literally all of the zerg changes, with the one exception being the swarm host hp buff just because I don't understand it. Was the swarm host having some kind of trouble? What are they accomplishing? Is it just an attempt at foresight to combat the infestor nerf? Weren't all of the other changes enough for that? That's a little confusing.

Blizzard seems to have this thing where they see a situation that is not good, and then make sufficient changes to one of the races to make it better, and then sufficient changes to the other race to make it better... but then doing both is too much. Time will tell. (and math, math can probably tell too)
Basically,
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2012-12-06 05:06:09
December 06 2012 05:06 GMT
#803
wrong thread
ㅇㅅㅌㅅ
kabar
Profile Joined November 2010
United States616 Posts
December 06 2012 05:06 GMT
#804
On December 06 2012 14:04 TheDraken wrote:
is this patch real? like wtf. blizz has never made one this big in... ever.


blizz likes to make their big patches in beta.
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-12-06 05:07:16
December 06 2012 05:06 GMT
#805
--- Nuked ---
DarkPlasmaBall
Profile Blog Joined March 2010
United States45203 Posts
December 06 2012 05:07 GMT
#806
1. Too many Medivac buffs I think. What was inherently wrong with them in the first place?

2. 5rax Reaper is back!

3. Will anyone bother to upgrade Drilling Claws for Widow Mine?

4. Glad to see they're redesigning the Thor.

5. Longer Raven range is good, but single target damage that is avoidable is not-so-good, even if it's decent damage.

6. Vortex has changed. Uh oh.

7. Dark Shrine is way too cheap now (and I'm a Protoss player). I'd rather have the Dark Shrine have other abilities or not be a dead end tech path. Or just allow us to build Dark Templar off the Templar Archives, like in BW. I can see tons of Dark Templar rushes now, especially in PvP.

8. Faster Mutalisks? Seriously? To nerf Infestors, every other fucking Zerg unit had to be buffed? Really?
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Rabiator
Profile Joined March 2010
Germany3948 Posts
December 06 2012 05:07 GMT
#807
On December 06 2012 08:23 Cracy wrote:
Thor
250mm Strike Cannons has been removed.
The Thor can now switch between two modes: High-Impact Payload and Explosive Payload. The mode shift takes 4 seconds.
When in High-Impact Payload mode, the Thor switches to a different anti-air gun (250mm Punisher Cannons) that has 10 range and deals 24 flat damage.
Thor radius, inner radius, and separation radius increased from 0.8215 to 1.

Whoopdeedoo ... gigantic 24 damage on a single target ... thats FOUR more than the Goliath did (for only 2 supply and less resources).
If you cant say what you're meaning, you can never mean what you're saying.
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
December 06 2012 05:10 GMT
#808
^Dude, it attacks like twice per second. Thors destroy any protoss air cost effectively from 10 range with no issues whatsoever.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
RinconH
Profile Joined April 2010
United States512 Posts
December 06 2012 05:10 GMT
#809
On December 06 2012 13:48 Qwyn wrote:
Playing it now.

You know what I'm most excited with right now? 2v2.


You can play 2v2 in beta now?
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
December 06 2012 05:11 GMT
#810
Muta speed buff is confusing though, they are now faster than stimmed marines and its flat out impossible to trap them anywhere
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
SarcasmMonster
Profile Joined October 2011
3136 Posts
December 06 2012 05:11 GMT
#811
On December 06 2012 14:10 Cyro wrote:
^Dude, it attacks like twice per second. Thors destroy any protoss air cost effectively from 10 range with no issues whatsoever.


Can you make a Youtube video? Super curious right now.
MMA: The true King of Wings
WombaT
Profile Blog Joined May 2010
Northern Ireland26225 Posts
December 06 2012 05:15 GMT
#812
On December 06 2012 14:11 Cyro wrote:
Muta speed buff is confusing though, they are now faster than stimmed marines and its flat out impossible to trap them anywhere

Doesn't make sense. Bad change that's why. The Marine/Muta dynamic and general viability of Mutas had nothing to do with them not being fast enough anyway.

Also ruins the already delicate stalker/muta dynamic by emphasising the mutas speed. Stalkers as it is don't have the raw DPS and kind of rely on surprise blinks to actually do any kind of damage to the mutaball. It's possible to deflect it perfectly, but you will find it harder to punish a Muta player for screwing up.

I don't mind though, making say the Muta way more microable by changing its acceleration, that would kind of fit into 'harass-improving' changes
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
DarkPlasmaBall
Profile Blog Joined March 2010
United States45203 Posts
December 06 2012 05:16 GMT
#813
On December 06 2012 14:15 Wombat_NI wrote:
Show nested quote +
On December 06 2012 14:11 Cyro wrote:
Muta speed buff is confusing though, they are now faster than stimmed marines and its flat out impossible to trap them anywhere

Doesn't make sense. Bad change that's why. The Marine/Muta dynamic and general viability of Mutas had nothing to do with them not being fast enough anyway.

Also ruins the already delicate stalker/muta dynamic by emphasising the mutas speed. Stalkers as it is don't have the raw DPS and kind of rely on surprise blinks to actually do any kind of damage to the mutaball. It's possible to deflect it perfectly, but you will find it harder to punish a Muta player for screwing up.

I don't mind though, making say the Muta way more microable by changing its acceleration, that would kind of fit into 'harass-improving' changes


Are mutalisks faster than phoenix now too? plzsaynoplzsaynoplzsaynoplzsayno...
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
GorGor
Profile Joined September 2012
78 Posts
December 06 2012 05:17 GMT
#814
On December 06 2012 12:37 Discarder wrote:
THIS is cool:

Armory
The Armory now only has one weapon and one armor upgrade for both air and ground upgrades for both Factory and Starport units.

If you go mech, you can readily produce 3/3 battlecruisers.. is this for real?

Right. Once you have built 2 armories, researched 6 upgrades, built starports with tech labs and then completed a fusion core you may begin building 8 supply battlecruisers. Is that surprising to you?
harperwillis
Profile Joined December 2010
United States2 Posts
December 06 2012 05:17 GMT
#815
I think its the fact that terran is the human race and deep down none of the Blizzard creators can bear giving the alien races an edge. It goes against some primordial survival instinct.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2012-12-06 05:19:41
December 06 2012 05:18 GMT
#816
On December 06 2012 14:16 DarkPlasmaBall wrote:
Show nested quote +
On December 06 2012 14:15 Wombat_NI wrote:
On December 06 2012 14:11 Cyro wrote:
Muta speed buff is confusing though, they are now faster than stimmed marines and its flat out impossible to trap them anywhere

Doesn't make sense. Bad change that's why. The Marine/Muta dynamic and general viability of Mutas had nothing to do with them not being fast enough anyway.

Also ruins the already delicate stalker/muta dynamic by emphasising the mutas speed. Stalkers as it is don't have the raw DPS and kind of rely on surprise blinks to actually do any kind of damage to the mutaball. It's possible to deflect it perfectly, but you will find it harder to punish a Muta player for screwing up.

I don't mind though, making say the Muta way more microable by changing its acceleration, that would kind of fit into 'harass-improving' changes


Are mutalisks faster than phoenix now too? plzsaynoplzsaynoplzsaynoplzsayno...

Nope.

Mutas are 4 speed.

Phoenixes are 4.25 speed.

Just for comparison, a Medivac is 2.5 speed and a Viking is 2.75 speed in WoL.
ㅇㅅㅌㅅ
WombaT
Profile Blog Joined May 2010
Northern Ireland26225 Posts
December 06 2012 05:18 GMT
#817
On December 06 2012 14:16 DarkPlasmaBall wrote:
Show nested quote +
On December 06 2012 14:15 Wombat_NI wrote:
On December 06 2012 14:11 Cyro wrote:
Muta speed buff is confusing though, they are now faster than stimmed marines and its flat out impossible to trap them anywhere

Doesn't make sense. Bad change that's why. The Marine/Muta dynamic and general viability of Mutas had nothing to do with them not being fast enough anyway.

Also ruins the already delicate stalker/muta dynamic by emphasising the mutas speed. Stalkers as it is don't have the raw DPS and kind of rely on surprise blinks to actually do any kind of damage to the mutaball. It's possible to deflect it perfectly, but you will find it harder to punish a Muta player for screwing up.

I don't mind though, making say the Muta way more microable by changing its acceleration, that would kind of fit into 'harass-improving' changes


Are mutalisks faster than phoenix now too? plzsaynoplzsaynoplzsaynoplzsayno...

Well I mean that would be fully retarded lol. Don't even want to consider that possibility.

There are benefits to mutas being faster in terms of say, dealing with speed prisms or the new speedy medivacs. However, I thought they were made faster to be better harass units i.e offensively, and with perhaps incidental benefits from that speed defensively?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Nightshade_
Profile Blog Joined August 2011
United States549 Posts
December 06 2012 05:20 GMT
#818
anyone else getting dropped from games?
Lil' Joey, Master of the A-Move Stalker Strike Force
convention
Profile Joined October 2011
United States622 Posts
December 06 2012 05:23 GMT
#819
Call me lame, but I absolutely love the new AI system. There are levels of difficulty, and you can select how the computer plays (econ focus, all out rush, timing attack, aggressive, fast tech). With their 10-level difficulty system, I can really actually see having fun playing against the computer when I don't feel like laddering.
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
Last Edited: 2012-12-06 05:25:32
December 06 2012 05:23 GMT
#820
Holy shit,

Dat patch notes.

Finally going to play some HoTs, the Thor change is very very very interesting. Ambigous tho, do we get 4 rockets at 24 each lol??????

I just saw more than 1 Terran buff without a nerf to bunker.

May finally be able to enjoy sc2 for a minute again.

Seeker missle one hits a Brood lord............ o sheets.
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
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