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HotS balance update #8 - Page 30

Forum Index > StarCraft 2 HotS
2296 CommentsPost a Reply
Prev 1 28 29 30 31 32 115 Next
SarcasmMonster
Profile Joined October 2011
3136 Posts
December 06 2012 02:27 GMT
#581
4GB

That's like an entire season worth of TV shows... I don't have that kind of bandwidth now
MMA: The true King of Wings
YyapSsap
Profile Joined September 2010
New Zealand1511 Posts
December 06 2012 02:27 GMT
#582
On December 06 2012 11:26 monkybone wrote:
Show nested quote +
On December 06 2012 11:25 YyapSsap wrote:
So do thors retain the energy bars?


That would be silly


Well they had it in WoL even with not having any abilities, or I mean 250mm cannon.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
December 06 2012 02:27 GMT
#583
On December 06 2012 10:55 CelestialX wrote:
Lmfao this is so stupid, now terrans just get ravens in tvt and snipe every tank and there goes the use of positional play in tvt.

Good point. But dont you usually have vikings anyway TvT? If not maybe something weird like can't hit mechanic units.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
S_SienZ
Profile Joined September 2011
1878 Posts
December 06 2012 02:29 GMT
#584
Huuuuuuuge Mech buffs. Dayuum,
mcmartini
Profile Blog Joined December 2010
Australia1972 Posts
December 06 2012 02:29 GMT
#585
On December 06 2012 11:17 Zephirdd wrote:
Show nested quote +
On December 06 2012 11:16 mcmartini wrote:
Finall those chanea with seeker missile are so long coming. I suggested something like
This like last year bar the 13 range thing I thought it should
Hit no matter what.

I'd say the 13 range thingy makes it hard to hit a chasing/fast unit, but ensures a slow unit hit. Also opens space for more micro battles, so I LOVE IT.

Haha yeah but it's pretty much irradiate now which will make everything better IMO.
I just want to say I have 370 APM - Liquid'Tyler SotG 14-12-2011 "I mean it's too bad you can't be paid to be, you know, a chicken shit fucking whiny bitch on the internet or we would have lots of rich community members" Nick "Tasteless" Plott
SarcasmMonster
Profile Joined October 2011
3136 Posts
December 06 2012 02:29 GMT
#586
On December 06 2012 11:27 Liquid`Jinro wrote:
Show nested quote +
On December 06 2012 10:55 CelestialX wrote:
Lmfao this is so stupid, now terrans just get ravens in tvt and snipe every tank and there goes the use of positional play in tvt.

Good point. But dont you usually have vikings anyway TvT? If not maybe something weird like can't hit mechanic units.


Just think of them as Spawn Broodling ability from BW, vs tanks anways. It's probably not that big of a deal but we'll see.
MMA: The true King of Wings
Qikz
Profile Blog Joined November 2009
United Kingdom12056 Posts
Last Edited: 2012-12-06 02:29:48
December 06 2012 02:29 GMT
#587
On December 06 2012 11:27 Liquid`Jinro wrote:
Show nested quote +
On December 06 2012 10:55 CelestialX wrote:
Lmfao this is so stupid, now terrans just get ravens in tvt and snipe every tank and there goes the use of positional play in tvt.

Good point. But dont you usually have vikings anyway TvT? If not maybe something weird like can't hit mechanic units.


In TvT Mech vikings are pretty damn important so you can just go snipe the ravens maybe.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
mannerless
Profile Joined May 2010
Brazil86 Posts
December 06 2012 02:30 GMT
#588
On December 06 2012 11:29 SarcasmMonster wrote:
Show nested quote +
On December 06 2012 11:27 Liquid`Jinro wrote:
On December 06 2012 10:55 CelestialX wrote:
Lmfao this is so stupid, now terrans just get ravens in tvt and snipe every tank and there goes the use of positional play in tvt.

Good point. But dont you usually have vikings anyway TvT? If not maybe something weird like can't hit mechanic units.


Just think of them as Spawn Broodling ability from BW, vs tanks anways. It's probably not that big of a deal but we'll see.


Exactly. It still takes a ton of energy (1 Missile max per Raven), Ravens are still expensive and need upgrades.
lurking the forums since 2003
S_SienZ
Profile Joined September 2011
1878 Posts
December 06 2012 02:30 GMT
#589
I think getting quite a few Ravens are actually compulsory now TvZ. That plus a good Viking count essentially gives you air control with mass PDDs working against Queens, Corruptors and Infestors.
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
December 06 2012 02:30 GMT
#590
People missing the point that with the new vortex, Protoss now has the single best BM in-game ceremony of any race
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
December 06 2012 02:31 GMT
#591
Phoenixes with the range buff have 7 range--which combined with its 4.25 speed, means that in addition to hardcountering mutas and every air to ground or drop ship, they can now infinitely kite corruptors, void rays and battlecruisers (all of whom have 6 range and much slower speed than the Phoenix). With top tier control its a perfect counter to every air units except vikings, tempests and carriers. The fully upgraded Phoenix is now a serious force to be reckoned with as far as air superiority units go.

The new Void Ray mechanic does two things:

1. Opens up harass possibilities with Voids since they deal better damage vs all units (including workers, marines and queens), and can choose to deal better damage vs armored (which includes both stalkers and buildings) upfront. Before, the Void Ray's mechanics inevitably gave the opponent time to react before you started dealing real damage. Now Voids can fly in and lay down better upfront damage, then get out.

2. Incentivizes getting Tempests, as weird as that sounds given how they previously overlapped. The high "charge" damage and long cooldown provide a strong incentive for opponents to bait the Protoss, then retreat as soon as the Voids trigger their ability--its basically like an anti-armored stim, but with no movement speed boost, which means opponents can just run away and wait for it to wear off. Except, Tempests are the ultimate engagement forcer. They really punish an opponent who tries to spend too much time baiting abilities like this.

The new Oracle ability is damn powerful. 2 Oracles will kill 1 probe per .86 seconds--4 Oracles can wipe out 24 workers in 10 seconds, spending only 40 energy apiece. And their range is still low enough that with their low health they won't really be much use at all in a deathball, sticking to Blizzard's goal of a harass unit that would be controlled separately from the main army and pull supply out of the deathball.

Protoss air is gonna be really outstanding after this patch. Easily the strongest of the 3 races' air tech imo, which fits right in with their history of air dominance from BW.
He drone drone drone. Me win. - ogsMC
YyapSsap
Profile Joined September 2010
New Zealand1511 Posts
December 06 2012 02:31 GMT
#592
Im just worried about the bio vs mech situation, especially those scenarios where it involves small numbers. The insane healing capability will make it difficult unless you have the bulk of the forces there to clean up the mess the MM is causing..
Seven_Sins
Profile Joined September 2012
Netherlands4 Posts
Last Edited: 2012-12-06 02:31:37
December 06 2012 02:31 GMT
#593
Is colus an air or ground unit?
Since the tempest still does massive dmg versus air.
I'm not sure of this =\

Don't hope the Colus vs Colus wars are coming back now
I feel you watching me!
L0L
Profile Joined August 2012
United States176 Posts
December 06 2012 02:31 GMT
#594
thank god comcast removed the 250gb bandwidth cap
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2012-12-06 02:33:41
December 06 2012 02:32 GMT
#595
On December 06 2012 11:30 See.Blue wrote:
People missing the point that with the new vortex, Protoss now has the single best BM in-game ceremony of any race

Bullshit. Nothing compares to Neural Parasiting a Peon and building the Town Hall of a different race and perhaps even rebuilding entire tech trees.
ㅇㅅㅌㅅ
Qikz
Profile Blog Joined November 2009
United Kingdom12056 Posts
December 06 2012 02:32 GMT
#596
On December 06 2012 11:31 YyapSsap wrote:
Im just worried about the bio vs mech situation, especially those scenarios where it involves small numbers. The insane healing capability will make it difficult unless you have the bulk of the forces there to clean up the mess the MM is causing..


The healing really only helps heal single target burst. I'd say that tanks/mines/hellions will still do pretty good.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
winsause
Profile Joined March 2011
United States65 Posts
December 06 2012 02:33 GMT
#597
Fuck yeah, time to make Vikings!
SarcasmMonster
Profile Joined October 2011
3136 Posts
Last Edited: 2012-12-06 02:34:43
December 06 2012 02:34 GMT
#598
On December 06 2012 11:32 eviltomahawk wrote:
Show nested quote +
On December 06 2012 11:30 See.Blue wrote:
People missing the point that with the new vortex, Protoss now has the single best BM in-game ceremony of any race

Bullshit. Nothing compares to Neural Parasiting a worker and building the Town Hall of a different race and perhaps even rebuilding entire tech trees.


Better yet, neural an enemy drone and rebuild the tech structure you already have from that new hatch, retech to infestors, and continue ad infinitum.
MMA: The true King of Wings
sitromit
Profile Joined June 2011
7051 Posts
December 06 2012 02:34 GMT
#599
On December 06 2012 11:07 Fullback wrote:
Show nested quote +
On December 06 2012 10:42 shin_toss wrote:
Idk why blizzard is buffing medivac when bio drops are already too damn effective. Terran needs a higher tier late game unit. Not a buff on early/mid game where in terran is already the strongest.


It IS a late game buff. You need an UPGRADE in order to have that juicy healing buff. And in order to upgrade it you need a TECH LAB (we all know midgame starports usually have reactors attached to them) in your starport AND wait 110 in-game seconds..


Yeah, Terran can afford to put a tech lab on a starport and research 200/200 cloak for Banshees in the first 5 minutes of a game, but they will wait till endgame for this upgrade... right.... makes perfect sense...

And endgame, upgraded bio drops with this will be just murder, say goodbye to all your expansions, there's nothing you can do.
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-12-06 02:36:51
December 06 2012 02:35 GMT
#600
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