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That's like an entire season worth of TV shows... I don't have that kind of bandwidth now
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SarcasmMonster
3136 Posts
![]() That's like an entire season worth of TV shows... I don't have that kind of bandwidth now | ||
YyapSsap
New Zealand1511 Posts
On December 06 2012 11:26 monkybone wrote: That would be silly ![]() Well they had it in WoL even with not having any abilities, or I mean 250mm cannon. | ||
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Liquid`Jinro
Sweden33719 Posts
On December 06 2012 10:55 CelestialX wrote: Lmfao this is so stupid, now terrans just get ravens in tvt and snipe every tank and there goes the use of positional play in tvt. Good point. But dont you usually have vikings anyway TvT? If not maybe something weird like can't hit mechanic units. | ||
S_SienZ
1878 Posts
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mcmartini
Australia1972 Posts
On December 06 2012 11:17 Zephirdd wrote: Show nested quote + On December 06 2012 11:16 mcmartini wrote: Finall those chanea with seeker missile are so long coming. I suggested something like This like last year bar the 13 range thing I thought it should Hit no matter what. I'd say the 13 range thingy makes it hard to hit a chasing/fast unit, but ensures a slow unit hit. Also opens space for more micro battles, so I LOVE IT. Haha yeah but it's pretty much irradiate now which will make everything better IMO. | ||
SarcasmMonster
3136 Posts
On December 06 2012 11:27 Liquid`Jinro wrote: Show nested quote + On December 06 2012 10:55 CelestialX wrote: Lmfao this is so stupid, now terrans just get ravens in tvt and snipe every tank and there goes the use of positional play in tvt. Good point. But dont you usually have vikings anyway TvT? If not maybe something weird like can't hit mechanic units. Just think of them as Spawn Broodling ability from BW, vs tanks anways. It's probably not that big of a deal but we'll see. | ||
Qikz
United Kingdom12022 Posts
On December 06 2012 11:27 Liquid`Jinro wrote: Show nested quote + On December 06 2012 10:55 CelestialX wrote: Lmfao this is so stupid, now terrans just get ravens in tvt and snipe every tank and there goes the use of positional play in tvt. Good point. But dont you usually have vikings anyway TvT? If not maybe something weird like can't hit mechanic units. In TvT Mech vikings are pretty damn important so you can just go snipe the ravens maybe. | ||
mannerless
Brazil86 Posts
On December 06 2012 11:29 SarcasmMonster wrote: Show nested quote + On December 06 2012 11:27 Liquid`Jinro wrote: On December 06 2012 10:55 CelestialX wrote: Lmfao this is so stupid, now terrans just get ravens in tvt and snipe every tank and there goes the use of positional play in tvt. Good point. But dont you usually have vikings anyway TvT? If not maybe something weird like can't hit mechanic units. Just think of them as Spawn Broodling ability from BW, vs tanks anways. It's probably not that big of a deal but we'll see. Exactly. It still takes a ton of energy (1 Missile max per Raven), Ravens are still expensive and need upgrades. | ||
S_SienZ
1878 Posts
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See.Blue
United States2673 Posts
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awesomoecalypse
United States2235 Posts
The new Void Ray mechanic does two things: 1. Opens up harass possibilities with Voids since they deal better damage vs all units (including workers, marines and queens), and can choose to deal better damage vs armored (which includes both stalkers and buildings) upfront. Before, the Void Ray's mechanics inevitably gave the opponent time to react before you started dealing real damage. Now Voids can fly in and lay down better upfront damage, then get out. 2. Incentivizes getting Tempests, as weird as that sounds given how they previously overlapped. The high "charge" damage and long cooldown provide a strong incentive for opponents to bait the Protoss, then retreat as soon as the Voids trigger their ability--its basically like an anti-armored stim, but with no movement speed boost, which means opponents can just run away and wait for it to wear off. Except, Tempests are the ultimate engagement forcer. They really punish an opponent who tries to spend too much time baiting abilities like this. The new Oracle ability is damn powerful. 2 Oracles will kill 1 probe per .86 seconds--4 Oracles can wipe out 24 workers in 10 seconds, spending only 40 energy apiece. And their range is still low enough that with their low health they won't really be much use at all in a deathball, sticking to Blizzard's goal of a harass unit that would be controlled separately from the main army and pull supply out of the deathball. Protoss air is gonna be really outstanding after this patch. Easily the strongest of the 3 races' air tech imo, which fits right in with their history of air dominance from BW. | ||
YyapSsap
New Zealand1511 Posts
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Seven_Sins
Netherlands4 Posts
Since the tempest still does massive dmg versus air. I'm not sure of this =\ Don't hope the Colus vs Colus wars are coming back now ![]() | ||
L0L
United States176 Posts
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eviltomahawk
United States11133 Posts
On December 06 2012 11:30 See.Blue wrote: People missing the point that with the new vortex, Protoss now has the single best BM in-game ceremony of any race Bullshit. Nothing compares to Neural Parasiting a Peon and building the Town Hall of a different race and perhaps even rebuilding entire tech trees. | ||
Qikz
United Kingdom12022 Posts
On December 06 2012 11:31 YyapSsap wrote: Im just worried about the bio vs mech situation, especially those scenarios where it involves small numbers. The insane healing capability will make it difficult unless you have the bulk of the forces there to clean up the mess the MM is causing.. The healing really only helps heal single target burst. I'd say that tanks/mines/hellions will still do pretty good. | ||
winsause
United States65 Posts
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SarcasmMonster
3136 Posts
On December 06 2012 11:32 eviltomahawk wrote: Show nested quote + On December 06 2012 11:30 See.Blue wrote: People missing the point that with the new vortex, Protoss now has the single best BM in-game ceremony of any race Bullshit. Nothing compares to Neural Parasiting a worker and building the Town Hall of a different race and perhaps even rebuilding entire tech trees. Better yet, neural an enemy drone and rebuild the tech structure you already have from that new hatch, retech to infestors, and continue ad infinitum. | ||
sitromit
7051 Posts
On December 06 2012 11:07 Fullback wrote: Show nested quote + On December 06 2012 10:42 shin_toss wrote: Idk why blizzard is buffing medivac when bio drops are already too damn effective. Terran needs a higher tier late game unit. Not a buff on early/mid game where in terran is already the strongest. It IS a late game buff. You need an UPGRADE in order to have that juicy healing buff. And in order to upgrade it you need a TECH LAB (we all know midgame starports usually have reactors attached to them) in your starport AND wait 110 in-game seconds.. Yeah, Terran can afford to put a tech lab on a starport and research 200/200 cloak for Banshees in the first 5 minutes of a game, but they will wait till endgame for this upgrade... right.... makes perfect sense... And endgame, upgraded bio drops with this will be just murder, say goodbye to all your expansions, there's nothing you can do. | ||
Account252508
3454 Posts
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