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On December 06 2012 08:33 blade55555 wrote:Also no more vortex makes me so damn happy I now imagine I will no longer see mothership in zvp :D Show nested quote +On December 06 2012 08:32 SuperYo1000 wrote: can someone who has beta explain vortex changes? Seems like it will never be used That's the point they don't want it to be used in competitive play since it's such a shit thing to watch.
sound like my zerg practice partner he probably cam in his pants with the force of 1000 thousand bombs.
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Quite excited by these changes and like most of them. Raven buff is really interesting in making it a high damage spell, which is exactly the direction i like to see it go. With the high range it's even possible that this is good in PvT now, instantly killing immortals or nearly killing colossi/archons is fantastic. I would love it if ravens got some PvT usage as they are the natural lategame transition for bio, seeing those gas stockpiles terran can't use in PvT was always silly. Even better that it sounds to be a ability rewarding good micro as pulling back your units quickly will be quite tough with those slow units but probably possible. Can't wait to see if raven vs ht is worth it now, looks awesome. I like all other terran changes too except the armory upgrade change. That is too big of a buff to mech I think, going for a super ground army and also immediately having 3/3 vikings (best AA in the game) plus thors that do decent damage against non-light now? I always liked how the separate upgrades prohibit mixing every unit later on and provide tactical decisions how to transition etc. Hellbat range buff feels unneccesary too, that unit wasn't weak at all.. It murders lings even more now and get's even more decent against roaches, for zealots it doesn't even matter much..
Protoss changes are quite fine too, mothership nerfed into oblivion is fine with me. That vortex is a stupid ability now I don't care, I rather just never see the mothership in a serious game or at least not in a very important role as it does now. Phoenix change to stay in check with new muta is good, though I wonder what the overlap with oracles is now. Oracles only hit ground or is it just slightly different phoenix now? Voidray change is a bit odd but a huge buff and I think i'll like it, feels to have a good role now and tempest being pushed back clearly set aside the units. Finally DT change with the power of detection there is now is pretty good, can't wait to see zerg just standard going for spores because protoss seems to be forced into air and/or dt play every time now 
The zerg changes are not as interesting as the others but quite possible the best. Especially ultralisk change is great and all other buffs to underpowered units are just awesome.
Overall feels really good, excited to test the new oracle, raven and voidray.
Mothership core remains problematic and needs some fix but rest feels quite good now. I'm sure some of this stuff will proof to be broken but off to find out, for example I wonder if voidrays haven't become crazy strong in PvP now as with the temporary buff they seem to beat stalkers quite handily with it, but perhaps it just introduces a cool micro game.
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On December 06 2012 11:00 jcroisdale wrote:Show nested quote +On December 06 2012 08:33 blade55555 wrote:Also no more vortex makes me so damn happy I now imagine I will no longer see mothership in zvp :D On December 06 2012 08:32 SuperYo1000 wrote: can someone who has beta explain vortex changes? Seems like it will never be used That's the point they don't want it to be used in competitive play since it's such a shit thing to watch. sound like my zerg practice partner he probably cam in his pants with the force of 1000 thousand bombs.
True art.
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Wow, what a huge patch. I'm so happy that Blizz is willing to make big changes.
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Oh my god no more vortex.
What the fuck did not see that.
Blade where are you I'm already ready to play again LOL.
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On December 06 2012 11:00 jcroisdale wrote:Show nested quote +On December 06 2012 08:33 blade55555 wrote:Also no more vortex makes me so damn happy I now imagine I will no longer see mothership in zvp :D On December 06 2012 08:32 SuperYo1000 wrote: can someone who has beta explain vortex changes? Seems like it will never be used That's the point they don't want it to be used in competitive play since it's such a shit thing to watch. sound like my zerg practice partner he probably cam in his pants with the force of 1000 thousand bombs.
I actually liked vortex ;; but it wasn't GREAT of course, there were many games where the tension/activity in the game was low and they just sat back forever. Maybe Vortex's AOE should have just been made much smaller... so instead of devouring half an army with 1 vortex, 2 vortex's would only be able to devour half an army CLUMPED, and with some unclumping 1 Vortex should be like an EMP AOE.
I thought it was exciting to see vortex battles
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On December 06 2012 10:42 shin_toss wrote: Idk why blizzard is buffing medivac when bio drops are already too damn effective. Terran needs a higher tier late game unit. Not a buff on early/mid game where in terran is already the strongest.
It IS a late game buff. You need an UPGRADE in order to have that juicy healing buff. And in order to upgrade it you need a TECH LAB (we all know midgame starports usually have reactors attached to them) in your starport AND wait 110 in-game seconds..
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There are still too many units with activated abilites TT What ever happened to core units just having basic attacks
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On December 06 2012 10:17 Synk wrote: Jesus, I cannot wait to start reading about how broken bio is going to be. It's going to be like the Warhound thing .. times a million. I can't believe it's not being pointed out more. 15 healing from 9? What kind of crazy fucking world are they living in? Their taking probably the most strong thing terran has and buffing it by SEVENTY FIVE PERCENT? What the ? .. I cant even ....
Think about this, a 3 armor marauder, literally will not be able to die against any number of zerglings. 1 marauder will be able to kill infinity zergling in the open it literally cannot die. A 3 armor marine will lose 1 hp per sec, roughly even if it was completely surrounded by zerglings. Bio will simply not be stopped by anything short of Infester+baneling ( with the projectile change i doubt this will be cost effective, plus you give up a lot to drop play ), and Collosi/Archon/HT. Literally no other unit composition can even kill bio units... think about that
bio literally cannot even die to any other unit comp, it's not possible, with the medivac upgrade
What the hell man .... I'm just so confused what the fuck their thinking?
Shoot down the medivac first...
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new hsm looks like it is definitely good enough to handle broods, we'll see soon
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haha more stupid long range attack/ability. Not fun.
Reaper is like a mini vulture from bw.
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hooochie mamma
the times are a-changing
there is no more policy on only doing slight tweaks anymore is it?
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On December 06 2012 11:11 Heinsenzerg wrote: hooochie mamma
the times are a-changing
there is no more policy on only doing slight tweaks anymore is it? they never said slight changes for the beta. they said slight changes for wol.
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I'm liking the changes to the infestor. Feels like that would fix a lot of the problems we're seeing in most match ups, PvZ in particular. The rest of the changes I have mixed feelings about.. Guess we'll see how they play out.
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On December 06 2012 10:55 CelestialX wrote: Lmfao this is so stupid, now terrans just get ravens in tvt and snipe every tank and there goes the use of positional play in tvt. Kinda like Queens in BW, eh?
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BUFF EVERYTHING! except the boring stuff
... ...
YAY
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Finall those chanea with seeker missile are so long coming. I suggested something like This like last year bar the 13 range thing I thought it should Hit no matter what.
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On December 06 2012 11:16 mcmartini wrote: Finall those chanea with seeker missile are so long coming. I suggested something like This like last year bar the 13 range thing I thought it should Hit no matter what. I'd say the 13 range thingy makes it hard to hit a chasing/fast unit, but ensures a slow unit hit. Also opens space for more micro battles, so I LOVE IT.
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