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HotS balance update #8 - Page 31

Forum Index > StarCraft 2 HotS
2296 CommentsPost a Reply
Prev 1 29 30 31 32 33 115 Next
Stow.Wif
Profile Joined April 2011
France67 Posts
December 06 2012 02:35 GMT
#601
I bet the medivac upgrade will only free supply for terran : less medivac same healing, no point in getting too much. But the raven may become too easy to tech to.
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
December 06 2012 02:37 GMT
#602
--- Nuked ---
LOLItsRyann
Profile Joined April 2011
England551 Posts
December 06 2012 02:37 GMT
#603
DOWNLOADING PATCH NOW
EG<3
Seven_Sins
Profile Joined September 2012
Netherlands4 Posts
December 06 2012 02:37 GMT
#604
On December 06 2012 11:32 eviltomahawk wrote:
Show nested quote +
On December 06 2012 11:30 See.Blue wrote:
People missing the point that with the new vortex, Protoss now has the single best BM in-game ceremony of any race

Bullshit. Nothing compares to Neural Parasiting a Peon and building the Town Hall of a different race and perhaps even rebuilding entire tech trees.

Can't wait to vortex an SCV @w@
I feel you watching me!
Buchan
Profile Joined July 2011
Canada184 Posts
December 06 2012 02:38 GMT
#605
The medivac healing upgrade is a smart way to buff bio without directly buffing marines and marauders which would be dumb. With the way medivacs come on to the field it means that bio will become a bit stronger the later the game goes on. Which is good since alot of new HoTS abilities crap all over bio.
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
December 06 2012 02:40 GMT
#606
--- Nuked ---
Herect
Profile Joined January 2012
Brazil216 Posts
December 06 2012 02:40 GMT
#607
On December 06 2012 11:34 sitromit wrote:
Show nested quote +
On December 06 2012 11:07 Fullback wrote:
On December 06 2012 10:42 shin_toss wrote:
Idk why blizzard is buffing medivac when bio drops are already too damn effective. Terran needs a higher tier late game unit. Not a buff on early/mid game where in terran is already the strongest.


It IS a late game buff. You need an UPGRADE in order to have that juicy healing buff. And in order to upgrade it you need a TECH LAB (we all know midgame starports usually have reactors attached to them) in your starport AND wait 110 in-game seconds..


Yeah, Terran can afford to put a tech lab on a starport and research 200/200 cloak for Banshees in the first 5 minutes of a game, but they will wait till endgame for this upgrade... right.... makes perfect sense...

And endgame, upgraded bio drops with this will be just murder, say goodbye to all your expansions, there's nothing you can do.


The thing is, besides starport's techlab, the only one other building higher in the tech tree is the Fusion Core.
MyNameIsAlex
Profile Joined March 2011
Greece827 Posts
December 06 2012 02:41 GMT
#608
On December 06 2012 11:32 eviltomahawk wrote:
Show nested quote +
On December 06 2012 11:30 See.Blue wrote:
People missing the point that with the new vortex, Protoss now has the single best BM in-game ceremony of any race

Bullshit. Nothing compares to Neural Parasiting a Peon and building the Town Hall of a different race and perhaps even rebuilding entire tech trees.


moon vs tod back in wc3... good times !
WombaT
Profile Blog Joined May 2010
Northern Ireland25760 Posts
December 06 2012 02:41 GMT
#609
Well, not a happy bunny in short.

Some good changes, some bad and no coherent design philosophy underpinning them does not give me hope. There are cool ideas, individually but they're not consistently applied at all.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Arco
Profile Joined September 2009
United States2090 Posts
December 06 2012 02:42 GMT
#610
Can someone post in this thread when the server actually goes up? HotS Beta is streamed, which means we can start playing before the patch even finishes downloading. The problem is the server is down right now.
TheFrankOne
Profile Joined December 2010
United States667 Posts
December 06 2012 02:43 GMT
#611
I love the wild and almost always incorrect theorycrafting that goes on after a patch. Gives me something to read while I download this beast of a patch.
Jasiwel
Profile Joined June 2012
United States146 Posts
Last Edited: 2012-12-06 02:43:56
December 06 2012 02:43 GMT
#612
Widow Mines can't hit cloaked automatically? Dark Shrine 100/100?

However, a lot of those changes are CRAZY. They are absolutely game-changing in a lot of ways. I love how the Reaper is still getting some love. I think it's great they're tinkering with the Raven. I'm glad the Infestor and Infested Terrans have been nerfed/redesigned a bit. Thor looks like it could be more useful and worth the investment now. Phoenix have been buffed to compensate against Mutalisk speed increase! I'm glad Hydra speed is at Lair tech now. I'm so glad they are finally tinkering with Void Ray and it looks like it'll now do more against Corruptors.

I'm not sure I understand Pulsar Beam now. Is it now used against Light infantry? But the Oracle is really fragile, why use it against any infantry, especially for a stationary attack?

Vortex is really weird though as it kills one non-massive unit. That's really weird to me. I'm also not sure how I feel about the Tempest now. I wish they'd give splash damage to one of those firing modes.
MyNameIsAlex
Profile Joined March 2011
Greece827 Posts
Last Edited: 2012-12-06 02:44:07
December 06 2012 02:43 GMT
#613
on a more serious note: drops are gonna be instagg if they implement all the medivac changes.
Nightshade_
Profile Blog Joined August 2011
United States549 Posts
December 06 2012 02:44 GMT
#614
On December 06 2012 11:27 Liquid`Jinro wrote:
Show nested quote +
On December 06 2012 10:55 CelestialX wrote:
Lmfao this is so stupid, now terrans just get ravens in tvt and snipe every tank and there goes the use of positional play in tvt.

Good point. But dont you usually have vikings anyway TvT? If not maybe something weird like can't hit mechanic units.

Then it's useless in TvP unless you want to kill HTs or zealots
Lil' Joey, Master of the A-Move Stalker Strike Force
Yoshi Kirishima
Profile Blog Joined July 2009
United States10352 Posts
Last Edited: 2012-12-06 02:48:43
December 06 2012 02:47 GMT
#615
On December 06 2012 11:31 awesomoecalypse wrote:
Phoenixes with the range buff have 7 range--which combined with its 4.25 speed, means that in addition to hardcountering mutas and every air to ground or drop ship, they can now infinitely kite corruptors, void rays and battlecruisers (all of whom have 6 range and much slower speed than the Phoenix). With top tier control its a perfect counter to every air units except vikings, tempests and carriers. The fully upgraded Phoenix is now a serious force to be reckoned with as far as air superiority units go.

The new Void Ray mechanic does two things:

1. Opens up harass possibilities with Voids since they deal better damage vs all units (including workers, marines and queens), and can choose to deal better damage vs armored (which includes both stalkers and buildings) upfront. Before, the Void Ray's mechanics inevitably gave the opponent time to react before you started dealing real damage. Now Voids can fly in and lay down better upfront damage, then get out.

2. Incentivizes getting Tempests, as weird as that sounds given how they previously overlapped. The high "charge" damage and long cooldown provide a strong incentive for opponents to bait the Protoss, then retreat as soon as the Voids trigger their ability--its basically like an anti-armored stim, but with no movement speed boost, which means opponents can just run away and wait for it to wear off. Except, Tempests are the ultimate engagement forcer. They really punish an opponent who tries to spend too much time baiting abilities like this.

The new Oracle ability is damn powerful. 2 Oracles will kill 1 probe per .86 seconds--4 Oracles can wipe out 24 workers in 10 seconds, spending only 40 energy apiece. And their range is still low enough that with their low health they won't really be much use at all in a deathball, sticking to Blizzard's goal of a harass unit that would be controlled separately from the main army and pull supply out of the deathball.

Protoss air is gonna be really outstanding after this patch. Easily the strongest of the 3 races' air tech imo, which fits right in with their history of air dominance from BW.


Thank you for the post. Good insight and analysis!

On December 06 2012 11:37 Seven_Sins wrote:
Show nested quote +
On December 06 2012 11:32 eviltomahawk wrote:
On December 06 2012 11:30 See.Blue wrote:
People missing the point that with the new vortex, Protoss now has the single best BM in-game ceremony of any race

Bullshit. Nothing compares to Neural Parasiting a Peon and building the Town Hall of a different race and perhaps even rebuilding entire tech trees.

Can't wait to vortex an SCV @w@



Holy fuck LOOOL
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
L0L
Profile Joined August 2012
United States176 Posts
December 06 2012 02:48 GMT
#616
The medivac heal upgrade is to help bio in the late game. Pretty much everything David Kim addressed recently has been patched now.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
December 06 2012 02:49 GMT
#617
On December 06 2012 11:44 Nightshade_ wrote:
Show nested quote +
On December 06 2012 11:27 Liquid`Jinro wrote:
On December 06 2012 10:55 CelestialX wrote:
Lmfao this is so stupid, now terrans just get ravens in tvt and snipe every tank and there goes the use of positional play in tvt.

Good point. But dont you usually have vikings anyway TvT? If not maybe something weird like can't hit mechanic units.

Then it's useless in TvP unless you want to kill HTs or zealots


Kill colossi, archons or immortals with it? If you can force those to walk back that's a win in itself in a big fight.
Nightshade_
Profile Blog Joined August 2011
United States549 Posts
Last Edited: 2012-12-06 02:50:54
December 06 2012 02:50 GMT
#618
On December 06 2012 11:49 Markwerf wrote:
Show nested quote +
On December 06 2012 11:44 Nightshade_ wrote:
On December 06 2012 11:27 Liquid`Jinro wrote:
On December 06 2012 10:55 CelestialX wrote:
Lmfao this is so stupid, now terrans just get ravens in tvt and snipe every tank and there goes the use of positional play in tvt.

Good point. But dont you usually have vikings anyway TvT? If not maybe something weird like can't hit mechanic units.

Then it's useless in TvP unless you want to kill HTs or zealots


Kill colossi, archons or immortals with it? If you can force those to walk back that's a win in itself in a big fight.

Those are uh, mechanical bro.... Minus the archon
Lil' Joey, Master of the A-Move Stalker Strike Force
-TesteR-
Profile Joined August 2010
Canada1165 Posts
December 06 2012 02:50 GMT
#619
On December 06 2012 11:29 SarcasmMonster wrote:
Show nested quote +
On December 06 2012 11:27 Liquid`Jinro wrote:
On December 06 2012 10:55 CelestialX wrote:
Lmfao this is so stupid, now terrans just get ravens in tvt and snipe every tank and there goes the use of positional play in tvt.

Good point. But dont you usually have vikings anyway TvT? If not maybe something weird like can't hit mechanic units.


Just think of them as Spawn Broodling ability from BW, vs tanks anways. It's probably not that big of a deal but we'll see.


It's not that big of a deal at all. SINGLE target, for that much energy; not like they will be massing 15 ravens.

+ Show Spoiler +
or will they?
Yoshi Kirishima
Profile Blog Joined July 2009
United States10352 Posts
December 06 2012 02:51 GMT
#620
Holy eff, somehow I thought void ray's ability was only 8 seconds long and that their armored bonus was removed too!

this void ray is SICKER than i thought!
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
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