HotS balance update #8 - Page 31
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Stow.Wif
France67 Posts
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Emzeeshady
Canada4203 Posts
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LOLItsRyann
England551 Posts
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Seven_Sins
Netherlands4 Posts
On December 06 2012 11:32 eviltomahawk wrote: Bullshit. Nothing compares to Neural Parasiting a Peon and building the Town Hall of a different race and perhaps even rebuilding entire tech trees. Can't wait to vortex an SCV @w@ | ||
Buchan
Canada184 Posts
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Emzeeshady
Canada4203 Posts
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Herect
Brazil216 Posts
On December 06 2012 11:34 sitromit wrote: Yeah, Terran can afford to put a tech lab on a starport and research 200/200 cloak for Banshees in the first 5 minutes of a game, but they will wait till endgame for this upgrade... right.... makes perfect sense... And endgame, upgraded bio drops with this will be just murder, say goodbye to all your expansions, there's nothing you can do. The thing is, besides starport's techlab, the only one other building higher in the tech tree is the Fusion Core. | ||
MyNameIsAlex
Greece827 Posts
On December 06 2012 11:32 eviltomahawk wrote: Bullshit. Nothing compares to Neural Parasiting a Peon and building the Town Hall of a different race and perhaps even rebuilding entire tech trees. moon vs tod back in wc3... good times ! | ||
WombaT
Northern Ireland23756 Posts
Some good changes, some bad and no coherent design philosophy underpinning them does not give me hope. There are cool ideas, individually but they're not consistently applied at all. | ||
Arco
United States2090 Posts
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TheFrankOne
United States667 Posts
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Jasiwel
United States146 Posts
![]() However, a lot of those changes are CRAZY. They are absolutely game-changing in a lot of ways. I love how the Reaper is still getting some love. I think it's great they're tinkering with the Raven. I'm glad the Infestor and Infested Terrans have been nerfed/redesigned a bit. Thor looks like it could be more useful and worth the investment now. Phoenix have been buffed to compensate against Mutalisk speed increase! I'm glad Hydra speed is at Lair tech now. I'm so glad they are finally tinkering with Void Ray and it looks like it'll now do more against Corruptors. I'm not sure I understand Pulsar Beam now. Is it now used against Light infantry? But the Oracle is really fragile, why use it against any infantry, especially for a stationary attack? Vortex is really weird though as it kills one non-massive unit. That's really weird to me. I'm also not sure how I feel about the Tempest now. I wish they'd give splash damage to one of those firing modes. | ||
MyNameIsAlex
Greece827 Posts
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Nightshade_
United States549 Posts
On December 06 2012 11:27 Liquid`Jinro wrote: Good point. But dont you usually have vikings anyway TvT? If not maybe something weird like can't hit mechanic units. Then it's useless in TvP unless you want to kill HTs or zealots | ||
Yoshi Kirishima
United States10292 Posts
On December 06 2012 11:31 awesomoecalypse wrote: Phoenixes with the range buff have 7 range--which combined with its 4.25 speed, means that in addition to hardcountering mutas and every air to ground or drop ship, they can now infinitely kite corruptors, void rays and battlecruisers (all of whom have 6 range and much slower speed than the Phoenix). With top tier control its a perfect counter to every air units except vikings, tempests and carriers. The fully upgraded Phoenix is now a serious force to be reckoned with as far as air superiority units go. The new Void Ray mechanic does two things: 1. Opens up harass possibilities with Voids since they deal better damage vs all units (including workers, marines and queens), and can choose to deal better damage vs armored (which includes both stalkers and buildings) upfront. Before, the Void Ray's mechanics inevitably gave the opponent time to react before you started dealing real damage. Now Voids can fly in and lay down better upfront damage, then get out. 2. Incentivizes getting Tempests, as weird as that sounds given how they previously overlapped. The high "charge" damage and long cooldown provide a strong incentive for opponents to bait the Protoss, then retreat as soon as the Voids trigger their ability--its basically like an anti-armored stim, but with no movement speed boost, which means opponents can just run away and wait for it to wear off. Except, Tempests are the ultimate engagement forcer. They really punish an opponent who tries to spend too much time baiting abilities like this. The new Oracle ability is damn powerful. 2 Oracles will kill 1 probe per .86 seconds--4 Oracles can wipe out 24 workers in 10 seconds, spending only 40 energy apiece. And their range is still low enough that with their low health they won't really be much use at all in a deathball, sticking to Blizzard's goal of a harass unit that would be controlled separately from the main army and pull supply out of the deathball. Protoss air is gonna be really outstanding after this patch. Easily the strongest of the 3 races' air tech imo, which fits right in with their history of air dominance from BW. Thank you for the post. Good insight and analysis! Holy fuck LOOOL | ||
L0L
United States176 Posts
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Markwerf
Netherlands3728 Posts
On December 06 2012 11:44 Nightshade_ wrote: Then it's useless in TvP unless you want to kill HTs or zealots Kill colossi, archons or immortals with it? If you can force those to walk back that's a win in itself in a big fight. | ||
Nightshade_
United States549 Posts
On December 06 2012 11:49 Markwerf wrote: Kill colossi, archons or immortals with it? If you can force those to walk back that's a win in itself in a big fight. Those are uh, mechanical bro.... Minus the archon | ||
-TesteR-
Canada1165 Posts
On December 06 2012 11:29 SarcasmMonster wrote: Just think of them as Spawn Broodling ability from BW, vs tanks anways. It's probably not that big of a deal but we'll see. It's not that big of a deal at all. SINGLE target, for that much energy; not like they will be massing 15 ravens. + Show Spoiler + or will they? | ||
Yoshi Kirishima
United States10292 Posts
this void ray is SICKER than i thought! | ||
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