• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:56
CEST 12:56
KST 19:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 234ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon415.0.16 Hotfix (June 30) - Balance + Bug Fixes40Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation0
StarCraft 2
General
Most successful SC2 players of Q2 2026 Serral wins Maestros of the Game 2 Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) 5.0.16 Hotfix (June 30) - Balance + Bug Fixes
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) Crank Gathers Season 4: BW vs SC2 Team League GSL CK #5 Race War HomeStory Cup 29 RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
Starcraft vs Retro Category on Twitch ASL 22 Proposed Map Pool 60% Keyboards Viable for Starcraft? Snow On New ASL S22 Map, Zerg Nerf BW General Discussion
Tourneys
Escore Tournament StarCraft Season 2 Small VOD Thread 2.0 IPSL Spring 2026 Top 4! CSLAN 4 is Coming!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Stormgate/Frost Giant Megathread Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6153 users

HotS balance update #8 - Page 33

Forum Index > StarCraft 2 HotS
2296 CommentsPost a Reply
Prev 1 31 32 33 34 35 115 Next
WombaT
Profile Blog Joined May 2010
Northern Ireland27196 Posts
December 06 2012 03:02 GMT
#641
On December 06 2012 11:59 playa wrote:
I personally wish the carrier was done away with. I always thought the arbiter was imbalanced in BW and thought it was silly for there to not be a limit to how many you could make. Now, given the troll change to vortex, I'm curious as to what the game would either look like with a limit on arbiters or the mothership having stasis, plus moving a lot faster than it currently does.

Fix the Carrier's microability and you have a good unit.

The approach to Stargate tech and synergy is excellent even if the specifics aren't 100% balanced regarding to testing.

At least it's an attempt to really properly flesh out Stargate tech and make all its parts both useful, but less overlapping. It's the one clear thematic idea I can actually see with these changes. Benefits would include smoothing say, a Stargate transition in PvZ by letting you keep your Stargate units out a bit longer.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
HappyTimePANDA
Profile Joined March 2012
United States167 Posts
December 06 2012 03:05 GMT
#642
The fungal change makes sense but taking away IT's upgrades seems a bit much. I guess we will see
Violet | Leenock | Life | Symbol | Jaedong | DRG
Nightshade_
Profile Blog Joined August 2011
United States549 Posts
December 06 2012 03:06 GMT
#643
On December 06 2012 12:05 HappyTimePANDA wrote:
The fungal change makes sense but taking away IT's upgrades seems a bit much. I guess we will see

the whole point of nerfing that was because zerg could get max army and energy and make a free upgraded army as well
Lil' Joey, Master of the A-Move Stalker Strike Force
Hall0wed
Profile Blog Joined January 2011
United States8486 Posts
Last Edited: 2012-12-06 03:09:50
December 06 2012 03:09 GMT
#644
Obviously all this will change still but I definitely don't see all those Terran changes staying. Some, but definitely not all. Seems like too much atm.

Also finally they take away ITs getting upgrades, that was such bs.
♦ My Life for BESTie ♦ 류세라 = 배 ♦
playa
Profile Blog Joined December 2010
United States1284 Posts
December 06 2012 03:12 GMT
#645
On December 06 2012 12:02 Wombat_NI wrote:
Show nested quote +
On December 06 2012 11:59 playa wrote:
I personally wish the carrier was done away with. I always thought the arbiter was imbalanced in BW and thought it was silly for there to not be a limit to how many you could make. Now, given the troll change to vortex, I'm curious as to what the game would either look like with a limit on arbiters or the mothership having stasis, plus moving a lot faster than it currently does.

Fix the Carrier's microability and you have a good unit.

The approach to Stargate tech and synergy is excellent even if the specifics aren't 100% balanced regarding to testing.

At least it's an attempt to really properly flesh out Stargate tech and make all its parts both useful, but less overlapping. It's the one clear thematic idea I can actually see with these changes. Benefits would include smoothing say, a Stargate transition in PvZ by letting you keep your Stargate units out a bit longer.


I don't see any use for the carrier in p vs z, given the tempest specializing against broodlords. In p vs t, with terran sharing upgrades between air and ground units, I don't know why it should work even if you had the ability to micro in insane ways. I just hate the carrier and don't miss having to spend money on "ammo" for my units. Like it's already costly enough and takes long enough to get, and is weak without the proper air upgrades. Starting behind in upgrades to vikings, when they can quickly be pumped out, doesn't sound like a fun proposition. For all of the clamoring to have the carrier put back in the game, you would think that perhaps you might actually see it used in a game here and there. It's like there's 1 guy out there that actually uses it. He made a lot of accounts to petition for it, to give a sense of people actually caring about using it.

Blizzard got trolled or... you guys need to face it, whether a micro trick was added or not for the carrier, you aren't going to use it. Ever. So... stop talking as if it matters what happens with it.
Alex1Sun
Profile Blog Joined April 2010
494 Posts
December 06 2012 03:13 GMT
#646
wow!

The best changes ever!

the only question: what's the cost of vortex? I guess it's either a filler spell right now (while they figure out the redesign) or it shouldn't cost more than 50 energy.
This is not Warcraft in space!
HappyTimePANDA
Profile Joined March 2012
United States167 Posts
December 06 2012 03:14 GMT
#647
On December 06 2012 12:06 Nightshade_ wrote:
Show nested quote +
On December 06 2012 12:05 HappyTimePANDA wrote:
The fungal change makes sense but taking away IT's upgrades seems a bit much. I guess we will see

the whole point of nerfing that was because zerg could get max army and energy and make a free upgraded army as well


But with that nerf zerg didnt get enough buffs to make up for that loss, especially with terran being buffed into god mode.
Violet | Leenock | Life | Symbol | Jaedong | DRG
WombaT
Profile Blog Joined May 2010
Northern Ireland27196 Posts
Last Edited: 2012-12-06 03:17:25
December 06 2012 03:16 GMT
#648
On December 06 2012 12:12 playa wrote:
Show nested quote +
On December 06 2012 12:02 Wombat_NI wrote:
On December 06 2012 11:59 playa wrote:
I personally wish the carrier was done away with. I always thought the arbiter was imbalanced in BW and thought it was silly for there to not be a limit to how many you could make. Now, given the troll change to vortex, I'm curious as to what the game would either look like with a limit on arbiters or the mothership having stasis, plus moving a lot faster than it currently does.

Fix the Carrier's microability and you have a good unit.

The approach to Stargate tech and synergy is excellent even if the specifics aren't 100% balanced regarding to testing.

At least it's an attempt to really properly flesh out Stargate tech and make all its parts both useful, but less overlapping. It's the one clear thematic idea I can actually see with these changes. Benefits would include smoothing say, a Stargate transition in PvZ by letting you keep your Stargate units out a bit longer.


I don't see any use for the carrier in p vs z, given the tempest specializing against broodlords. In p vs t, with terran sharing upgrades between air and ground units, I don't know why it should work even if you had the ability to micro in insane ways. I just hate the carrier and don't miss having to spend money on "ammo" for my units. Like it's already costly enough and takes long enough to get, and is weak without the proper air upgrades. Starting behind in upgrades to vikings, when they can quickly be pumped out, doesn't sound like a fun proposition. For all of the clamoring to have the carrier put back in the game, you would think that perhaps you might actually see it used in a game here and there. It's like there's 1 guy out there that actually uses it. He made a lot of accounts to petition for it, to give a sense of people actually caring about using it.

Blizzard got trolled or... you guys need to face it, whether a micro trick was added or not for the carrier, you aren't going to use it. Ever. So... stop talking as if it matters what happens with it.

You misunderstand. Carriers were only as good as they were in BW because of the micro potential they had. Their pure beefiness helped, but wasn't why.

I like the Carrier for being iconic, however Blizzard were right in removing it, at least in terms of it not being used. However it's close to the only unit they never once buffed or changed to encourage viability.

Tyler's video showed them why its microability was good, really clearly. This sadly lead to 'SaveTheCarrier' which just for some reason let Blizzard bring back the Carrier without adding the fix that could make it good It's actually why I hate this patch, despite finding things that are good in it. Where is the consistency in the overall approach?

I'd rather have no Carrier and other options in terms of design explored, than a Carrier that is there because it's iconic, without the changes that would make it potentially be viable being implemented.

It's fucking retarded, really.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Doc Daneeka
Profile Joined March 2010
United States577 Posts
December 06 2012 03:17 GMT
#649
woooooah. alright. dunno how to feel about most of this. there's quite a few things i imagine will need to be tweaked. not sure it's worth writing a tldr about all of this before seeing how it affects everything, and i imagine that will take some time cos all kinds of shiz has the potential to work differently now. mostly i'm just glad they put something this big out before beta ends.
payed off security
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
December 06 2012 03:17 GMT
#650
wow, this is a fun, dynamic patch.

i like the armory buff, makes lategame terran a lot stronger imo. it might be too much along with the MMM buff though
ModeratorRetired LR Bonjwa
TL+ Member
bLo0d
Profile Joined June 2011
58 Posts
December 06 2012 03:19 GMT
#651
Medivac cost nerf seems too much just for a 8 second speed boost? Sure later in the game you can utilize the speed bonus extensively as well as the healing upgrade, but nerfing the core early game build order for that sake doesn't really make sense. Starport build time is so important, extra 30 seconds on medivacs cripples production by so much.
LOLItsRyann
Profile Joined April 2011
England551 Posts
December 06 2012 03:20 GMT
#652
Patch downloaded but still can't log on wtf? D:
EG<3
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
December 06 2012 03:21 GMT
#653
On December 06 2012 12:19 bLo0d wrote:
Medivac cost nerf seems too much just for a 8 second speed boost? Sure later in the game you can utilize the speed bonus extensively as well as the healing upgrade, but nerfing the core early game build order for that sake doesn't really make sense. Starport build time is so important, extra 30 seconds on medivacs cripples production by so much.

the cost of the upgrade is up, not the cost of the medivac itself haha
ModeratorRetired LR Bonjwa
TL+ Member
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
December 06 2012 03:22 GMT
#654
On December 06 2012 12:19 bLo0d wrote:
Medivac cost nerf seems too much just for a 8 second speed boost? Sure later in the game you can utilize the speed bonus extensively as well as the healing upgrade, but nerfing the core early game build order for that sake doesn't really make sense. Starport build time is so important, extra 30 seconds on medivacs cripples production by so much.


Actually, the cost/production nerf are part of the Caduceus Reactor. The upgrade basically makes the medvac the same, at less supply(but same cost).

everything bellow the caduceus reactor on the OP are part of it.
♥ The world needs more hearts! ♥
mythandier
Profile Joined January 2011
United States828 Posts
December 06 2012 03:23 GMT
#655
This is such a great patch to have during beta. Perfect time to test out a bunch of funky stuff and see how it evolves. +1 to you blizz
Nightshade_
Profile Blog Joined August 2011
United States549 Posts
December 06 2012 03:23 GMT
#656
is it up yet?
Lil' Joey, Master of the A-Move Stalker Strike Force
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
December 06 2012 03:23 GMT
#657
HSM will nearly 1 shot a Colossus now, and the new Thor attack will badly mess them up as well. Since Tempests remain crazy effective vs Colossi, it now looks like PvZ will be the only matchup where Colossi remain viable and consistently used, and even there Vipers help reduce strats that rely on too many Colossi.

Given that everyone hates Colossi and wanted them taken out of the game, this seems like an indirect approach. Just make their counters so strong they stop being viable.
He drone drone drone. Me win. - ogsMC
JDub
Profile Joined December 2010
United States976 Posts
December 06 2012 03:23 GMT
#658
On December 06 2012 12:22 Zephirdd wrote:
Show nested quote +
On December 06 2012 12:19 bLo0d wrote:
Medivac cost nerf seems too much just for a 8 second speed boost? Sure later in the game you can utilize the speed bonus extensively as well as the healing upgrade, but nerfing the core early game build order for that sake doesn't really make sense. Starport build time is so important, extra 30 seconds on medivacs cripples production by so much.


Actually, the cost/production nerf are part of the Caduceus Reactor. The upgrade basically makes the medvac the same, at less supply(but same cost).

everything bellow the caduceus reactor on the OP are part of it.

Caduceus Reactor is now a legitimate upgrade. This is awesome.

It's funny b/c there was a thread recently debating how to possibly work caduceus reactor in its WoL form into a build, and the only thing people could come up with his getting it while faking cloak in the hellion/banshee opener that transitions into marine/tank. And even then people were like "this still isn't worth it". Really great change in my opinion.
justinpal
Profile Joined September 2010
United States3810 Posts
December 06 2012 03:24 GMT
#659
Infested Terrans no longer gain weapon and armor upgrades. I always thought this was stupid. Now fungal will look cool I hope. The Viper is going to more than make up for the slight Infestor changes. I'm excited to play tonight.

I knew Burrow Charge wouldn't stick. It was very poorly implemented and not worth it's cost.
Never make a hydralisk.
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
December 06 2012 03:25 GMT
#660
HotS is finally looking like it will do for SC2 what BW did for SC--totally change the game. This is the kind of stuff I wanted from Blizzard.
He drone drone drone. Me win. - ogsMC
Prev 1 31 32 33 34 35 115 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
10:00
HSC 29: Playoffs
CranKy Ducklings64
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 261
Lowko190
Livibee 74
SortOf 57
StarCraft: Brood War
Shuttle 798
Jaedong 627
BeSt 537
Horang2 470
Hyuk 447
Hyun 361
Mini 314
Larva 306
actioN 271
Soulkey 226
[ Show more ]
Soma 218
EffOrt 142
Light 131
Snow 107
Dewaltoss 92
Mong 89
Mind 78
ZerO 68
Rush 66
ggaemo 65
Hm[arnc] 50
hero 36
Sharp 34
scan(afreeca) 33
soO 31
ToSsGirL 30
Movie 28
JYJ 26
sSak 25
[sc1f]eonzerg 20
HiyA 19
Shine 18
Sacsri 17
sorry 14
zelot 13
Sexy 11
Noble 11
ajuk12(nOOB) 11
IntoTheRainbow 9
Dota 2
Gorgc5032
XaKoH 345
League of Legends
JimRising 473
Counter-Strike
olofmeister1454
markeloff90
Super Smash Bros
Mew2King63
Other Games
gofns2872
FrodaN1800
Hui .162
B2W.Neo69
Happy54
ZerO(Twitch)10
Organizations
Other Games
gamesdonequick14603
StarCraft: Brood War
UltimateBattle 32
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP127
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• escodisco3474
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2871
Upcoming Events
CrankTV Team League
4m
OSC
2h 4m
Big Brain Bouts
5h 4m
Replay Cast
13h 4m
RSL Revival
22h 4m
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
23h 4m
Afreeca Starleague
23h 4m
Snow vs Jaedong
YSC vs hero
IPSL
1d 5h
Dragon vs Ret
RSL Revival
1d 22h
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
1d 23h
[ Show More ]
IPSL
2 days
Bonyth vs Hawk
GSL
3 days
Replay Cast
3 days
WardiTV Weekly
4 days
The PondCast
4 days
Replay Cast
5 days
CrankTV Team League
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
Escore Tournament S3: W2
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Heroes Pulsing #3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.