• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:07
CEST 01:07
KST 08:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
SC4ALL: II SC2 Complete Invited Player Lineup3StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)61Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313
StarCraft 2
General
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? Awesome/Confusing SC2 BM SC4ALL: II SC2 Complete Invited Player Lineup [Old] StarCraft 3 Reportedly in Development
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) SC2 INu's Battles#21 [ 3-Days tournament ]
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
JaeDong's ASL S22 Ro. 8 Review Bot on ladder Data analysis on 8 million games BW General Discussion Fantasy returning?
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro8 Day 4 [ASL22] Ro8 Day 3 [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9127 users

HotS balance update #8 - Page 34

Forum Index > StarCraft 2 HotS
2296 CommentsPost a Reply
Prev 1 32 33 34 35 36 115 Next
Discarder
Profile Joined July 2012
Philippines411 Posts
December 06 2012 03:26 GMT
#661
On December 06 2012 08:44 LOLItsRyann wrote:
Show nested quote +
On December 06 2012 08:41 Doodsmack wrote:
So pretty much every single thing in the game just got buffed LOL. I'm excited to see how this plays out. This basically transforms the game completely.

I really can't see the Medivac changes sticking...it's too powerful.


Agreed. When did Medivacs need SUCH a big buff anyway? It's a cool idea sure, but way too much of a buff IMO.

The idea was to give bio a better chance in the late game. I think high level play will suffer for this. With such an ability, imagine how the korean micro terrans will play. This can be abused in so many ways.

I'm happy that terran won't lose to colossus gateway armies that easy in the mid-late game.
You can take the lion out of the jungle, but you can't take the jungle out of the lion
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
December 06 2012 03:26 GMT
#662
On December 06 2012 12:23 Nightshade_ wrote:
is it up yet?

Not for me, says bnet is offline
da_head
Profile Blog Joined November 2008
Canada3350 Posts
December 06 2012 03:26 GMT
#663
On December 06 2012 12:23 Nightshade_ wrote:
is it up yet?

there will be 200 ppl posting excitedly when its up.
When they see MC Probe, all the ladies disrobe.
L0L
Profile Joined August 2012
United States176 Posts
December 06 2012 03:27 GMT
#664
servers are still down
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
December 06 2012 03:29 GMT
#665
On December 06 2012 12:26 Discarder wrote:
Show nested quote +
On December 06 2012 08:44 LOLItsRyann wrote:
On December 06 2012 08:41 Doodsmack wrote:
So pretty much every single thing in the game just got buffed LOL. I'm excited to see how this plays out. This basically transforms the game completely.

I really can't see the Medivac changes sticking...it's too powerful.


Agreed. When did Medivacs need SUCH a big buff anyway? It's a cool idea sure, but way too much of a buff IMO.

The idea was to give bio a better chance in the late game. I think high level play will suffer for this. With such an ability, imagine how the korean micro terrans will play. This can be abused in so many ways.

I'm happy that terran won't lose to colossus gateway armies that easy in the mid-late game.


I don't think you're going to see much Colossus in PvT ever again. The combo of Vikings and Banshees sharing mech upgrades, Thors getting a new powerful attack vs. Colossi, and Ravens getting an ability that can take a Colossus down to 50 hp in one shot...2 out of the 3 Terran tech structures are basically composed of units that are good to great against Colossi. Literally the only composition Colossi are effective against is bio.
He drone drone drone. Me win. - ogsMC
shockaslim
Profile Joined December 2010
United States1105 Posts
December 06 2012 03:29 GMT
#666
I am quite surprised that there isnt a cost nerf for the mech upgrades now that they are combined.
Dirty Deeds...DONE DIRT CHEAP!!!
WombaT
Profile Blog Joined May 2010
Northern Ireland27446 Posts
December 06 2012 03:30 GMT
#667
On December 06 2012 12:25 awesomoecalypse wrote:
HotS is finally looking like it will do for SC2 what BW did for SC--totally change the game. This is the kind of stuff I wanted from Blizzard.

Why is just throwing a load of stuff out there doing that?

I'm not saying it won't, but BW had nowhere near as many random and un-linked changes as even this one patch has thrown there. BW design as distinct from the Vanilla version wasn't because of a ton of new stuff being added, but because everything they added or close to it actually functioned properly.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
HTOMario
Profile Blog Joined March 2012
United States439 Posts
December 06 2012 03:32 GMT
#668
On December 06 2012 12:30 Wombat_NI wrote:
Show nested quote +
On December 06 2012 12:25 awesomoecalypse wrote:
HotS is finally looking like it will do for SC2 what BW did for SC--totally change the game. This is the kind of stuff I wanted from Blizzard.

Why is just throwing a load of stuff out there doing that?

I'm not saying it won't, but BW had nowhere near as many random and un-linked changes as even this one patch has thrown there. BW design as distinct from the Vanilla version wasn't because of a ton of new stuff being added, but because everything they added or close to it actually functioned properly.


A lot of things in brood war did not function properly, this is why there was the ability to mutalisk stack and hold command lurkers.
GM Mech T
Conut
Profile Joined April 2012
Canada1026 Posts
December 06 2012 03:32 GMT
#669
SOOOOO FUCKING GOOD IM SO HYPED TODAY FDSAJFDJSAFDSA
Sc2 always got your back
creamyturtle
Profile Blog Joined July 2011
United States487 Posts
December 06 2012 03:32 GMT
#670
everything good except the reaper. remind me again why they can see up cliffs? tvt early game is trash
Terran it up.
Goldfish
Profile Blog Joined August 2010
2230 Posts
December 06 2012 03:32 GMT
#671
On December 06 2012 12:25 awesomoecalypse wrote:
HotS is finally looking like it will do for SC2 what BW did for SC--totally change the game. This is the kind of stuff I wanted from Blizzard.


I agree. Though I still dislike the Vortex change. Again, even when playing as Zerg, I never was bothered with Vortex.

IMO, Vortex is less of a game changing spell than.... fungal growth!

To set up Vortex requires a lot of stuff while a clutch and game winning Fungal happens more often (of course, Infestors are used more than MS but still, I'm just saying Vortex shouldn't have been nerfed).

I rarely saw clutch game changing Vortex in the past months or so (most Zerg knew how to deal with it already).

I guess the most (major) recent event with a game changing "out of no where" vortex is MVP vs Squirtle.
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
Serpico
Profile Joined May 2010
4285 Posts
December 06 2012 03:33 GMT
#672
On December 06 2012 11:31 L0L wrote:
thank god comcast removed the 250gb bandwidth cap

wait what's the new cap?
WombaT
Profile Blog Joined May 2010
Northern Ireland27446 Posts
December 06 2012 03:34 GMT
#673
On December 06 2012 12:32 HTOMario wrote:
Show nested quote +
On December 06 2012 12:30 Wombat_NI wrote:
On December 06 2012 12:25 awesomoecalypse wrote:
HotS is finally looking like it will do for SC2 what BW did for SC--totally change the game. This is the kind of stuff I wanted from Blizzard.

Why is just throwing a load of stuff out there doing that?

I'm not saying it won't, but BW had nowhere near as many random and un-linked changes as even this one patch has thrown there. BW design as distinct from the Vanilla version wasn't because of a ton of new stuff being added, but because everything they added or close to it actually functioned properly.


A lot of things in brood war did not function properly, this is why there was the ability to mutalisk stack and hold command lurkers.

Apart from bugs/abuses, they functioned properly. They may not have been designed with that kind of stuff in mind though.

In this patch, I agree with a lot, disagree with a lot. It's merely the lack of a coherent philosophy in terms of what Blizzard are trying to do isn't visible. It's incredibly annoying because if there's no clear logic to what they do, that will make addressing certain concerns harder.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
FeUerFlieGe
Profile Joined April 2011
United States1193 Posts
December 06 2012 03:34 GMT
#674
I love how they buffed everything and/or made it more fun to use!
To unpathed waters, undreamed shores. - Shakespeare
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
December 06 2012 03:34 GMT
#675
On December 06 2012 12:32 Goldfish wrote:
Show nested quote +
On December 06 2012 12:25 awesomoecalypse wrote:
HotS is finally looking like it will do for SC2 what BW did for SC--totally change the game. This is the kind of stuff I wanted from Blizzard.


I agree. Though I still dislike the Vortex change. Again, even when playing as Zerg, I never was bothered with Vortex.

IMO, Vortex is less of a game changing spell than.... fungal growth!

To set up Vortex requires a lot of stuff while a clutch and game winning Fungal happens more often (of course, Infestors are used more than MS but still, I'm just saying Vortex shouldn't have been nerfed).

I rarely saw clutch game changing Vortex in the past months or so (most Zerg knew how to deal with it already).

I guess the most (major) recent event with a game changing "out of no where" vortex is MVP vs Squirtle.


As a Toss, I'm not sorry to see Vortex go. The tempest fill the anti-BL/Infestor role, without being half as gimmicky as Archon Toilet. The new ability is an awesome troll power.

He drone drone drone. Me win. - ogsMC
Yoshi Kirishima
Profile Blog Joined July 2009
United States10382 Posts
December 06 2012 03:37 GMT
#676
On December 06 2012 12:32 HTOMario wrote:
Show nested quote +
On December 06 2012 12:30 Wombat_NI wrote:
On December 06 2012 12:25 awesomoecalypse wrote:
HotS is finally looking like it will do for SC2 what BW did for SC--totally change the game. This is the kind of stuff I wanted from Blizzard.

Why is just throwing a load of stuff out there doing that?

I'm not saying it won't, but BW had nowhere near as many random and un-linked changes as even this one patch has thrown there. BW design as distinct from the Vanilla version wasn't because of a ton of new stuff being added, but because everything they added or close to it actually functioned properly.


A lot of things in brood war did not function properly, this is why there was the ability to mutalisk stack and hold command lurkers.


Not to mention SC2 is striving to become better than BW at this point, by attempting to make every unit find use, and making many compositions viable. Not to mention mirror match-ups not sucking dick.

(with exception of the "not serious unit" mothership...)
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Discarder
Profile Joined July 2012
Philippines411 Posts
December 06 2012 03:37 GMT
#677
THIS is cool:

Armory
The Armory now only has one weapon and one armor upgrade for both air and ground upgrades for both Factory and Starport units.

If you go mech, you can readily produce 3/3 battlecruisers.. is this for real?
You can take the lion out of the jungle, but you can't take the jungle out of the lion
Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2012-12-06 03:42:33
December 06 2012 03:38 GMT
#678
On December 06 2012 12:34 Wombat_NI wrote:
Show nested quote +
On December 06 2012 12:32 HTOMario wrote:
On December 06 2012 12:30 Wombat_NI wrote:
On December 06 2012 12:25 awesomoecalypse wrote:
HotS is finally looking like it will do for SC2 what BW did for SC--totally change the game. This is the kind of stuff I wanted from Blizzard.

Why is just throwing a load of stuff out there doing that?

I'm not saying it won't, but BW had nowhere near as many random and un-linked changes as even this one patch has thrown there. BW design as distinct from the Vanilla version wasn't because of a ton of new stuff being added, but because everything they added or close to it actually functioned properly.


A lot of things in brood war did not function properly, this is why there was the ability to mutalisk stack and hold command lurkers.

Apart from bugs/abuses, they functioned properly. They may not have been designed with that kind of stuff in mind though.

In this patch, I agree with a lot, disagree with a lot. It's merely the lack of a coherent philosophy in terms of what Blizzard are trying to do isn't visible. It's incredibly annoying because if there's no clear logic to what they do, that will make addressing certain concerns harder.


Hold Command Lurkers can easily be brought back.

Ghosts already have the ability - Hold Fire (prevents auto attacking) and Weapons Free (reenable auto attacking).

This can be added back to the Lurker to replicate the same thing.

As for Carrier micro, it's possible to have something similar to BW. Interceptors by default are set to not acquire any targets (I forgot which value to edit but it's set to none in its unit tab). Set this to acquire (I forgot the value, haven't checked in a while + also up their leash range and scan weapon range then you nearly have BW carriers.

This means even if the carrier a-moves to a location, the interceptors won't continuously seek out targets unless there is none (unlike BW). This prevents carriers from attack move moving (a-move into a bunch of units, then you can keep moving and the interceptors will keep attacking).

Mutalisk stacking is probably the only thing that can't be easily replicated in SC2 (mainly because the way Mutalisk stacking worked in BW was a bit weird and "unintuitive"). It'd be somewhat possible with triggers maybe (like a periodic timer trigger that checks if the player has mutalisks and a unit far away in the same selection group, if so - move trigger the mutalisk into a center location [not order the mutalisks to move but actually have a trigger that force moves/reposition the mutalisk into a stack in the same location]) but again, that'd be really weird in SC2's setting (in BW, it was more natural because that's how unit formation naturally worked in the engine).

It'd be though but it won't be exactly the same.
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
Scila
Profile Joined October 2010
Canada1849 Posts
December 06 2012 03:39 GMT
#679
Anyone know if any preorder methods get you a beta key? I'm hearing that amazon is out of beta keys.
All we have to decide is what to do with the time that is given to us.
Joedaddy
Profile Blog Joined July 2010
United States1948 Posts
Last Edited: 2012-12-06 03:42:13
December 06 2012 03:41 GMT
#680
On December 06 2012 12:37 Discarder wrote:
THIS is cool:

Armory
The Armory now only has one weapon and one armor upgrade for both air and ground upgrades for both Factory and Starport units.

If you go mech, you can readily produce 3/3 battlecruisers.. is this for real?


Its going to make an air transition when playing bio vs mech nearly impossible I think. Right or wrong, I've always gone for bio vs mech and relied on a lot of aggression and denying expansions while expanding greedily to set up an air transition with a superior economy. I don't see this being a viable option anymore.
I might be the minority on TL, but TL is the minority everywhere else.
Prev 1 32 33 34 35 36 115 Next
Please log in or register to reply.
Live Events Refresh
The PiG Daily
08:00
Best Games of SC
BASILISK vs T1
Maru vs Clem
Serral vs herO
Clem vs SHIN
PiGStarcraft5
LiquipediaDiscussion
OSC
07:00
Masters Cup #151: Group B
davetesta25
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 84
ViBE72
PiGStarcraft5
SpeCial 2
StarCraft: Brood War
White-Ra 191
Hyuk 58
Noble 50
NaDa 24
Bale 16
Dota 2
NeuroSwarm144
League of Legends
Doublelift4341
Counter-Strike
minikerr6
Super Smash Bros
hungrybox162
Mew2King52
Heroes of the Storm
Grubby5151
Khaldor676
Other Games
summit1g8019
FrodaN1705
Coldzera 687
shahzam540
JimRising 357
C9.Mang0285
KnowMe225
ZombieGrub94
ArmadaUGS68
PPMD47
Trikslyr41
CosmosSc2 15
Organizations
Other Games
gamesdonequick406
Dota 2
PGL Dota 2 - Main Stream59
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH366
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21070
Other Games
• imaqtpie768
• Shiphtur188
Upcoming Events
CranKy Ducklings
10h 53m
Online Event
11h 53m
FEL
16h 53m
AI Arena Tournament
17h 53m
BSL: Ladder Tournament
19h 53m
Sparkling Tuna Cup
1d 10h
INu's Battles
1d 12h
herO vs Classic
Percival vs Rogue
BSL Open Qualifier
1d 19h
BSL Open Qualifier
1d 19h
Replay Cast
2 days
[ Show More ]
Afreeca Starleague
2 days
Rush vs Light
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
Afreeca Starleague
3 days
Soma vs Soulkey
INu's Battles
3 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
4 days
The PondCast
5 days
INu's Battles
5 days
Liquipedia Results

Completed

Proleague 2026-10-01
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Proleague 2026-10-02
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.