• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:08
CET 07:08
KST 15:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Weekly Cups (Nov 3-9): Clem Conquers in Canada1SC: Evo Complete - Ranked Ladder OPEN ALPHA2StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4
StarCraft 2
General
Weekly Cups (Nov 3-9): Clem Conquers in Canada Mech is the composition that needs teleportation t Craziest Micro Moments Of All Time? SC: Evo Complete - Ranked Ladder OPEN ALPHA RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1846 users

HotS balance update #8 - Page 23

Forum Index > StarCraft 2 HotS
2296 CommentsPost a Reply
Prev 1 21 22 23 24 25 115 Next
s3rp
Profile Joined May 2011
Germany3192 Posts
December 06 2012 01:12 GMT
#441
Any timetable for the Server coming online ? I'd like to try out the changes a bit before going to sleep ...
Breach_hu
Profile Joined August 2009
Hungary2431 Posts
December 06 2012 01:12 GMT
#442
The raven seeker missile changed made the ravens the T3 counter againts Z, because they can kill BLs and Ultras cost effectively. IMO
Give thanks and praise!
dw.Justify
Profile Joined March 2012
Germany34 Posts
December 06 2012 01:12 GMT
#443
On December 06 2012 10:09 Breach_hu wrote:
Show nested quote +
On December 06 2012 10:08 dw.Justify wrote:
On December 06 2012 10:06 Qikz wrote:
On December 06 2012 10:04 sitromit wrote:
On December 06 2012 09:53 Plansix wrote:
On December 06 2012 09:49 dw.Justify wrote:
Ok i try, first of all medivac changes are much too drastic that cant be the right way. The speed is so high even faster then mutaliscs with new speed ^^. And the healing will be so powerfull its a 60 % healting buff.

Also terran mech is rly rly strong in hots vs P. Just tempest totally owns it but this will not be the case anymore with the new patch. And mech will now be even stronger espc when thor rly has no more energy

I think most zerg changes are ok.
But muta speed... this is not rly necessary makes them just more annyoning but not better in fighting.

Im myself protoss, i think dt shrine is now too cheap but makes me anyway happy :-) dt pwnage but in caste of balance its prob also shit
.
Tempest beeing tier 3 together with carrier and no more + dmg vs massive ground will make it never been played again so tempest is no more new unit.

Blizzard said themselv since toss has now tempest they dont need vortex anymore vs Broodlords. But tempest will not be build against broodlords i guess but time will tell (carriers are better in this case and they also dont rly work).

(tempest dps is 9 vs massive 18) carrier has 25 dps against everything carrier range is 8 first later 14 so its not a big difference between those 2 but im not sure. In every caste the medivac speed and heal is shit this is 4 sure.


I find none of your arguments compelling or with any merit. Most of the changes are not about balancing the game, but shacking up the meta game to promote the use of different play styles. If they are OP, they can be toned down. But the patch makes good changes to may of the neglected units and structures in the game.


Medivacs are the least neglected units in the game, they did NOT need a buff.


Drop play has seriously died out in TvP over the last year, same goes for TvT and even TvZ thanks to fungal. It's promoting drops.


Which game do you play ? i see terran drops when they play bio in 80 % of the games and in 60 % of them its sucessfull now will be 100 % and 95 % sucess (doenst mean winrate but advantage by drop)


Drops are common in TvZ, but in TvP they are just distraction in the current metagame more or less and when HT comes into play, drop plays gets obsolete really fast.


hm on some maps they can be game winner like antiga shipyard and toss has to get a complete bo for defending drops (like playing alot of blinkstalkers first ) so thats not rly the case ..
playa
Profile Blog Joined December 2010
United States1284 Posts
Last Edited: 2012-12-06 01:15:36
December 06 2012 01:13 GMT
#444
On December 06 2012 10:00 MonkeyKing_slk wrote:
Show nested quote +
On December 06 2012 08:31 Shikyo wrote:
Well Ultra seems situationally really strong now o_O

I like the Infestor changes and Mutalisk changes. Hydra speed change seems good as well.

Void Ray change seems pretty interesting as well.

DT rushes just got a lot stronger o_O Maybe it's to counterbalance the easier detection.

I don't really understand Tempest changes.

Vortex turned into shit.

Don't really know about Oracle changes.

Thor changes seem kind of interesting. No idea what Seeker Missile changes really do.

The Medivac changes seem interesting for making Bio stronger late though I'm not sure if making them even better in skirmishes is the way to go.

Reaper and Widow Mine changes seem all right though 1 second burrow might be too fast.



Overall the patch seems really good.

Tempest change is very obvious: it is dominating in PVP. There are three prevalent leaders in PVP: colossi, archons, tempests. Colossi and archons are massive, so tempests are now at the top of food chain.


Omg, I didn't think of that. Sucks, as I think the tempest was one of the big reasons for p vs p becoming a more enjoyable mu to play. Mass tempests never really seemed like that great of an idea unless it's on a small map like Aikon (or w/e it's called). Mass expand > tempest play. But, if you made some tempest, then it would cue the other player to simply limit how many colossi they would make, so you don't end up with "war of the worlds" every game.

I'm curious to see just how big of a buff the dt's got, especially in p vs z. The opening already seemed pretty strong. No complaints here on that front. Almost sounds too good to be true. Hopefully not too good to last. As for promoting medivac drops... I personally thought there were too many drops as is. Maybe not too many drops per se, but way too many uncontested drops in t vs z. As a viewer, I would do anything to see the scourge come back. Even if they could target the colosus, I can't even imagine seeing even more uncontested drops in t vs z without giving up watching.
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
December 06 2012 01:13 GMT
#445
On December 06 2012 10:12 s3rp wrote:
Any timetable for the Server coming online ? I'd like to try out the changes a bit before going to sleep ...


Yeah same, seems fruitless thought. Wish the could have stated something about it, oh well bed soon i guess.
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
Harbinger631
Profile Joined September 2010
United States376 Posts
December 06 2012 01:13 GMT
#446
Love the patch! I think the medivac speed boost should cost 50 energy, and I miss Ultra burrow charge. Why do you think they removed it?
iTzSnypah
Profile Blog Joined February 2011
United States1738 Posts
December 06 2012 01:14 GMT
#447
New Vortex could be epic depending on its Energy Cost. Also the Thor change is a huge buff to Mutalisks vs Mech.
I dislike the Hunter Seeker Missle change. I always thought of HSM as a Bomb not a Snipe.
Team Liquid needs more Terrans.
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
December 06 2012 01:14 GMT
#448
Actually, important thing.

Can a medivac with speed now get past a mine without setting it off?
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
larse
Profile Blog Joined March 2012
1611 Posts
Last Edited: 2012-12-06 01:14:47
December 06 2012 01:14 GMT
#449
Raven's seeker missile is better and with all the old functions intact.

In WOL, you need to fly your raven very close to BL and corruptor to fire seeker missile otherwise it won't hit.

Now, if you fly you raven very close to enemy units, you can still hit like in WOL, since slower enemy units can't escape from range 3 to 13. What's better is that, if you can't get close, you can now fire from distance.
Chemist
Profile Joined November 2011
Austria127 Posts
December 06 2012 01:14 GMT
#450
Vortex now kills a single target.


So i don't understand. Is vortex now the same as before and just kills one unit that is inside, or is it like a weapon that kills 1 unit?


If it's still the vortex which sucks things in:
Vortex does not affect massive units.

doesn't it suck massive units or just don't kill them?
Zim23
Profile Joined August 2010
United States1681 Posts
December 06 2012 01:14 GMT
#451
Can someone confirm/deny whether they fixed the clan invite bullshit?
Do an arranged marriage if she's not completely minging, and don't worry about dancing, get a go-kart, cheers.
Wafflelisk
Profile Joined October 2011
Canada1061 Posts
December 06 2012 01:15 GMT
#452
I'm not good enough at the game to talk about balance, but I'm sad about Ultralisk charge being removed as I found that really fun to use and it seemed to make engagements (especially in TvZ) more enjoyable for spectators too.
Waffles > Pancakes
BigKahunaBurger
Profile Joined June 2011
Australia334 Posts
December 06 2012 01:15 GMT
#453
On December 06 2012 09:52 Qikz wrote:
Show nested quote +
On December 06 2012 09:51 kasumimi wrote:
This patch looks quite interesting, the game needs big changes. Personally I'm a bit reluctant because there are too many buffs, while the game's units need an overall nerf in order to create more dynamic environment imho.
Good luck with testing.


I disagree considerably. One of the problems with WoL is that everything was nerfed far too much in the beta and it made certain things like the reaper and tank completely awful.


Yeah the Siege Tank sure is awful. You certainly don't see them used in every single Terran match up.

Jesus christ, so many negative people, who have about 4 beta keys between them.

Wait, test, play. Enjoy.
Inquisitor1323
Profile Joined March 2012
370 Posts
December 06 2012 01:15 GMT
#454
On December 06 2012 10:13 Harbinger631 wrote:
Love the patch! I think the medivac speed boost should cost 50 energy, and I miss Ultra burrow charge. Why do you think they removed it?

Medivacs really need their energy and costing 50 energy would mean you couldnt use it half the time anyway. Burrow charge was dumb.
osmanic
Profile Joined June 2009
Germany200 Posts
December 06 2012 01:15 GMT
#455
On December 06 2012 10:13 playa wrote:
Show nested quote +
On December 06 2012 10:00 MonkeyKing_slk wrote:
On December 06 2012 08:31 Shikyo wrote:
Well Ultra seems situationally really strong now o_O

I like the Infestor changes and Mutalisk changes. Hydra speed change seems good as well.

Void Ray change seems pretty interesting as well.

DT rushes just got a lot stronger o_O Maybe it's to counterbalance the easier detection.

I don't really understand Tempest changes.

Vortex turned into shit.

Don't really know about Oracle changes.

Thor changes seem kind of interesting. No idea what Seeker Missile changes really do.

The Medivac changes seem interesting for making Bio stronger late though I'm not sure if making them even better in skirmishes is the way to go.

Reaper and Widow Mine changes seem all right though 1 second burrow might be too fast.



Overall the patch seems really good.

Tempest change is very obvious: it is dominating in PVP. There are three prevalent leaders in PVP: colossi, archons, tempests. Colossi and archons are massive, so tempests are now at the top of food chain.


Omg, I didn't think of that. Sucks, as I think the tempest was one of the big reasons for p vs p becoming a more enjoyable mu to play. Mass tempests never really seemed like that great of an idea unless it's on a small map like Aikon (or w/e it's called). Mass expand > tempest play. But, if you made some tempest, then it would cue the other player to simply limit how many colossi they would make, so you don't end up with "war of the worlds" every game.

I'm curious as to see just how big of a buff the dt's got, especially in p vs z. The opening already seemed pretty strong. No complaints here on that front. Almost sounds too good to be true. Hopefully not too good to last. As for promoting medivac drops... I personally thought there were too many drops as is. Maybe not too many drops per se, but way too many uncontested drops in t vs z. As a viewer, I would do anything to see the scourge come back. Even if they could target the colosus, I can't even imagine seeing even more uncontested drops in t vs z without giving up watching.


collosus is considered as an air unit, sooooo.. tempest's will use their air attack on collosus
twitch.tv/manicx90 <- my master toss stream
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
Last Edited: 2012-12-06 01:16:34
December 06 2012 01:16 GMT
#456
On December 06 2012 10:14 Qikz wrote:
Actually, important thing.

Can a medivac with speed now get past a mine without setting it off?


Would add a cool aspect to the game, but i doubt it. Passing hellions die from the mines don't they.

Also that would maybe be a tad to strong. Is the ability costing energy? Seems fair that it should cost some.
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
Gormeroth
Profile Joined January 2011
United States16 Posts
December 06 2012 01:16 GMT
#457
I'm going to just point out an interesting little connection I made.

Yamato Cannon:
10 range
3 second charge/activation time
125 energy
300 damage

Hunter Seeker Missile:
Ditto yo
Synk
Profile Joined April 2010
United States297 Posts
December 06 2012 01:17 GMT
#458
Jesus, I cannot wait to start reading about how broken bio is going to be. It's going to be like the Warhound thing .. times a million. I can't believe it's not being pointed out more. 15 healing from 9? What kind of crazy fucking world are they living in? Their taking probably the most strong thing terran has and buffing it by SEVENTY FIVE PERCENT? What the ? .. I cant even ....

Think about this, a 3 armor marauder, literally will not be able to die against any number of zerglings. 1 marauder will be able to kill infinity zergling in the open it literally cannot die. A 3 armor marine will lose 1 hp per sec, roughly even if it was completely surrounded by zerglings. Bio will simply not be stopped by anything short of Infester+baneling ( with the projectile change i doubt this will be cost effective, plus you give up a lot to drop play ), and Collosi/Archon/HT. Literally no other unit composition can even kill bio units... think about that

bio literally cannot even die to any other unit comp, it's not possible, with the medivac upgrade

What the hell man .... I'm just so confused what the fuck their thinking?
Don't argue with stupid people, they will drag you down to their level and beat you with experience.
zerglingrodeo
Profile Joined September 2010
United States910 Posts
December 06 2012 01:17 GMT
#459
SO MANY BUFFS. This is the right idea for balance!
"This is how philosophers should salute one another: 'Take your time!'' - Wittgenstein
playa
Profile Blog Joined December 2010
United States1284 Posts
December 06 2012 01:17 GMT
#460
On December 06 2012 10:15 osmanic wrote:
Show nested quote +
On December 06 2012 10:13 playa wrote:
On December 06 2012 10:00 MonkeyKing_slk wrote:
On December 06 2012 08:31 Shikyo wrote:
Well Ultra seems situationally really strong now o_O

I like the Infestor changes and Mutalisk changes. Hydra speed change seems good as well.

Void Ray change seems pretty interesting as well.

DT rushes just got a lot stronger o_O Maybe it's to counterbalance the easier detection.

I don't really understand Tempest changes.

Vortex turned into shit.

Don't really know about Oracle changes.

Thor changes seem kind of interesting. No idea what Seeker Missile changes really do.

The Medivac changes seem interesting for making Bio stronger late though I'm not sure if making them even better in skirmishes is the way to go.

Reaper and Widow Mine changes seem all right though 1 second burrow might be too fast.



Overall the patch seems really good.

Tempest change is very obvious: it is dominating in PVP. There are three prevalent leaders in PVP: colossi, archons, tempests. Colossi and archons are massive, so tempests are now at the top of food chain.


Omg, I didn't think of that. Sucks, as I think the tempest was one of the big reasons for p vs p becoming a more enjoyable mu to play. Mass tempests never really seemed like that great of an idea unless it's on a small map like Aikon (or w/e it's called). Mass expand > tempest play. But, if you made some tempest, then it would cue the other player to simply limit how many colossi they would make, so you don't end up with "war of the worlds" every game.

I'm curious as to see just how big of a buff the dt's got, especially in p vs z. The opening already seemed pretty strong. No complaints here on that front. Almost sounds too good to be true. Hopefully not too good to last. As for promoting medivac drops... I personally thought there were too many drops as is. Maybe not too many drops per se, but way too many uncontested drops in t vs z. As a viewer, I would do anything to see the scourge come back. Even if they could target the colosus, I can't even imagine seeing even more uncontested drops in t vs z without giving up watching.


collosus is considered as an air unit, sooooo.. tempest's will use their air attack on collosus


My bad
Prev 1 21 22 23 24 25 115 Next
Please log in or register to reply.
Live Events Refresh
Next event in 5h 52m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 31052
Shuttle 870
Tasteless 221
ToSsGirL 20
Icarus 11
League of Legends
JimRising 576
Counter-Strike
Coldzera 546
Super Smash Bros
hungrybox439
Other Games
summit1g15377
C9.Mang097
NeuroSwarm53
Organizations
Other Games
gamesdonequick723
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH186
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Diggity3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra1716
• Stunt498
Upcoming Events
WardiTV Korean Royale
5h 52m
OSC
10h 52m
Replay Cast
16h 52m
Replay Cast
1d 2h
Kung Fu Cup
1d 5h
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
1d 16h
The PondCast
2 days
RSL Revival
2 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
2 days
WardiTV Korean Royale
2 days
[ Show More ]
PiGosaur Monday
2 days
RSL Revival
3 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
3 days
CranKy Ducklings
4 days
RSL Revival
4 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
4 days
BSL 21
4 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
BSL 21
5 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.