HotS balance update #8 - Page 23
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s3rp
Germany3192 Posts
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Breach_hu
Hungary2431 Posts
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dw.Justify
Germany34 Posts
On December 06 2012 10:09 Breach_hu wrote: Drops are common in TvZ, but in TvP they are just distraction in the current metagame more or less and when HT comes into play, drop plays gets obsolete really fast. hm on some maps they can be game winner like antiga shipyard and toss has to get a complete bo for defending drops (like playing alot of blinkstalkers first ) so thats not rly the case .. | ||
playa
United States1284 Posts
On December 06 2012 10:00 MonkeyKing_slk wrote: Tempest change is very obvious: it is dominating in PVP. There are three prevalent leaders in PVP: colossi, archons, tempests. Colossi and archons are massive, so tempests are now at the top of food chain. Omg, I didn't think of that. Sucks, as I think the tempest was one of the big reasons for p vs p becoming a more enjoyable mu to play. Mass tempests never really seemed like that great of an idea unless it's on a small map like Aikon (or w/e it's called). Mass expand > tempest play. But, if you made some tempest, then it would cue the other player to simply limit how many colossi they would make, so you don't end up with "war of the worlds" every game. I'm curious to see just how big of a buff the dt's got, especially in p vs z. The opening already seemed pretty strong. No complaints here on that front. Almost sounds too good to be true. Hopefully not too good to last. As for promoting medivac drops... I personally thought there were too many drops as is. Maybe not too many drops per se, but way too many uncontested drops in t vs z. As a viewer, I would do anything to see the scourge come back. Even if they could target the colosus, I can't even imagine seeing even more uncontested drops in t vs z without giving up watching. | ||
Zorgaz
Sweden2951 Posts
On December 06 2012 10:12 s3rp wrote: Any timetable for the Server coming online ? I'd like to try out the changes a bit before going to sleep ... Yeah same, seems fruitless thought. Wish the could have stated something about it, oh well bed soon i guess. | ||
Harbinger631
United States376 Posts
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iTzSnypah
United States1738 Posts
I dislike the Hunter Seeker Missle change. I always thought of HSM as a Bomb not a Snipe. | ||
Qikz
United Kingdom12022 Posts
Can a medivac with speed now get past a mine without setting it off? | ||
larse
1611 Posts
In WOL, you need to fly your raven very close to BL and corruptor to fire seeker missile otherwise it won't hit. Now, if you fly you raven very close to enemy units, you can still hit like in WOL, since slower enemy units can't escape from range 3 to 13. What's better is that, if you can't get close, you can now fire from distance. | ||
Chemist
Austria127 Posts
Vortex now kills a single target. So i don't understand. Is vortex now the same as before and just kills one unit that is inside, or is it like a weapon that kills 1 unit? If it's still the vortex which sucks things in: Vortex does not affect massive units. doesn't it suck massive units or just don't kill them? | ||
Zim23
United States1681 Posts
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Wafflelisk
Canada1061 Posts
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BigKahunaBurger
Australia334 Posts
On December 06 2012 09:52 Qikz wrote: I disagree considerably. One of the problems with WoL is that everything was nerfed far too much in the beta and it made certain things like the reaper and tank completely awful. Yeah the Siege Tank sure is awful. You certainly don't see them used in every single Terran match up. Jesus christ, so many negative people, who have about 4 beta keys between them. Wait, test, play. Enjoy. | ||
Inquisitor1323
370 Posts
On December 06 2012 10:13 Harbinger631 wrote: Love the patch! I think the medivac speed boost should cost 50 energy, and I miss Ultra burrow charge. Why do you think they removed it? Medivacs really need their energy and costing 50 energy would mean you couldnt use it half the time anyway. Burrow charge was dumb. | ||
osmanic
Germany200 Posts
On December 06 2012 10:13 playa wrote: Omg, I didn't think of that. Sucks, as I think the tempest was one of the big reasons for p vs p becoming a more enjoyable mu to play. Mass tempests never really seemed like that great of an idea unless it's on a small map like Aikon (or w/e it's called). Mass expand > tempest play. But, if you made some tempest, then it would cue the other player to simply limit how many colossi they would make, so you don't end up with "war of the worlds" every game. I'm curious as to see just how big of a buff the dt's got, especially in p vs z. The opening already seemed pretty strong. No complaints here on that front. Almost sounds too good to be true. Hopefully not too good to last. As for promoting medivac drops... I personally thought there were too many drops as is. Maybe not too many drops per se, but way too many uncontested drops in t vs z. As a viewer, I would do anything to see the scourge come back. Even if they could target the colosus, I can't even imagine seeing even more uncontested drops in t vs z without giving up watching. collosus is considered as an air unit, sooooo.. tempest's will use their air attack on collosus | ||
Zorgaz
Sweden2951 Posts
On December 06 2012 10:14 Qikz wrote: Actually, important thing. Can a medivac with speed now get past a mine without setting it off? Would add a cool aspect to the game, but i doubt it. Passing hellions die from the mines don't they. Also that would maybe be a tad to strong. Is the ability costing energy? Seems fair that it should cost some. | ||
Gormeroth
United States16 Posts
Yamato Cannon: 10 range 3 second charge/activation time 125 energy 300 damage Hunter Seeker Missile: Ditto yo | ||
Synk
United States297 Posts
Think about this, a 3 armor marauder, literally will not be able to die against any number of zerglings. 1 marauder will be able to kill infinity zergling in the open it literally cannot die. A 3 armor marine will lose 1 hp per sec, roughly even if it was completely surrounded by zerglings. Bio will simply not be stopped by anything short of Infester+baneling ( with the projectile change i doubt this will be cost effective, plus you give up a lot to drop play ), and Collosi/Archon/HT. Literally no other unit composition can even kill bio units... think about that bio literally cannot even die to any other unit comp, it's not possible, with the medivac upgrade What the hell man .... I'm just so confused what the fuck their thinking? | ||
zerglingrodeo
United States910 Posts
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playa
United States1284 Posts
On December 06 2012 10:15 osmanic wrote: collosus is considered as an air unit, sooooo.. tempest's will use their air attack on collosus My bad ![]() | ||
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