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HotS balance update #8 - Page 21

Forum Index > StarCraft 2 HotS
2296 CommentsPost a Reply
Prev 1 19 20 21 22 23 115 Next
ShivaN
Profile Joined January 2007
United States933 Posts
December 06 2012 01:02 GMT
#401
Wow! As a Terran that has been very disappointed and saddened by the state of the game currently, I can't tell you how happy these changes make me! I've had a HoTS beta key for some months now and have yet to log in even one game, let alone play WoL in months. These changes, if they stick, are really getting my interest back in the game again. Pretty sure I'll be logging on to play some games now, I just hope I'm not too rusty at this point.

Cheers Blizzard!
SuperYo1000
Profile Joined July 2008
United States880 Posts
December 06 2012 01:02 GMT
#402
On December 06 2012 10:01 darkness wrote:
Mutalisk
Speed increased from 3.75 to 4. Acceleration stays at 3.5.

What the fuck is this? Mutas are already too fast, and they'll be even faster. Seriously?



pheonix got another range upgrade so they can be as fast as they want, you will have over double their range
Yoshi Kirishima
Profile Blog Joined July 2009
United States10382 Posts
December 06 2012 01:02 GMT
#403
On December 06 2012 09:58 GolemMadness wrote:
The seeker missile change is a bit uncreative as well. It's basically just a more powerful yamato. I don't think spells like that really have a place in the game anymore with smart casting. Basically just a hard counter to brood lords.


Would it not be great to have more transitions/phases of the game? Imagine a bio or mech player adding Ravens to deal with BLs (I think it's much more of a soft counter). The energy takes a while to remake -- this makes the nature of your combined army to be slower, more deathballish/turtlish/defensive. This would then give incentive for zerg to react to that by going back to T1/2 units like bling ling muta. Suddenly your Ravens have no energy and can't help out anyways -- SM only works well against high HP single target units.

You're right though, it doesn't feel very unique. Maybe it could be something like a missile that splits into 3 and hits the 2 closest units next to the target, does ~100 damage to all?

Well anyway they are definitely going to be patching more after this, so I can't wait to see how much better it will get!
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Inquisitor1323
Profile Joined March 2012
370 Posts
December 06 2012 01:03 GMT
#404
Although i think they should nerf the range in the seeker missile and give it splash so that it is a really fearsome space control utility for terran.
ElMeanYo
Profile Joined March 2011
United States1032 Posts
December 06 2012 01:03 GMT
#405
On December 06 2012 10:00 LOLItsRyann wrote:
Show nested quote +
On December 06 2012 09:58 GGzerG wrote:
So the big question is, when can we start playing?

This. I've asked like 16,000 times so far. When is it going live jesus?!?!?


I don't think anyone knows right now. No official word from Blizz except for the fact that you can't login to the beta right now, sooo... probably sometime tonight.
“The only man who never makes mistakes is the man who never does anything.” ― Theodore Roosevelt
TelecoM
Profile Blog Joined January 2010
United States10861 Posts
December 06 2012 01:04 GMT
#406
On December 06 2012 10:01 darkness wrote:
Mutalisk
Speed increased from 3.75 to 4. Acceleration stays at 3.5.

What the fuck is this? Mutas are already too fast, and they'll be even faster. Seriously?


Umm...Yeah seriously, considering they gave Pheonix + 1 range...Yeah, it makes complete sense, I bet pheonix will still Kite mutalisks easily with even more range than before, Imagine how much range a Pheonix with the range upgrade has now...Crazy to think about. Game hasn't even gone live so I don't think you should be so critical of a .25 change to speed lol
AKA: TelecoM[WHITE] Protoss fighting
dw.Justify
Profile Joined March 2012
Germany34 Posts
December 06 2012 01:04 GMT
#407
Ye its pretty clear if you read the patch log --> all Terrans will be happy only buffs and alot and strong of them. Mb it was necessarry i think most of them will vanish.

For Zerg mostly Buffs only Infestor got strong nerf

For Protoss like 50 % buffs 50 % nerfs... so yes its clear all terrans and zerg will be happy, some toss wil cry like me xD
Serpico
Profile Joined May 2010
4285 Posts
December 06 2012 01:04 GMT
#408
On December 06 2012 10:00 Inquisitor1323 wrote:
Hahahahaha you're all going to die to my medivac-supported armies now. Also the reapers is just ridiculous.

The reaper is gonna have 6 speed years from now if it still sucks. It's why blizzard's approach to balance isn't right. It's all about increasing or decreasing numbers, nothing about stuff like attack animations, carrier attack stuff like tyler posted or anything elegant. It's all just heavy handed hoping something will stick.
sitromit
Profile Joined June 2011
7051 Posts
December 06 2012 01:04 GMT
#409
On December 06 2012 09:53 Plansix wrote:
Show nested quote +
On December 06 2012 09:49 dw.Justify wrote:
Ok i try, first of all medivac changes are much too drastic that cant be the right way. The speed is so high even faster then mutaliscs with new speed ^^. And the healing will be so powerfull its a 60 % healting buff.

Also terran mech is rly rly strong in hots vs P. Just tempest totally owns it but this will not be the case anymore with the new patch. And mech will now be even stronger espc when thor rly has no more energy

I think most zerg changes are ok.
But muta speed... this is not rly necessary makes them just more annyoning but not better in fighting.

Im myself protoss, i think dt shrine is now too cheap but makes me anyway happy :-) dt pwnage but in caste of balance its prob also shit
.
Tempest beeing tier 3 together with carrier and no more + dmg vs massive ground will make it never been played again so tempest is no more new unit.

Blizzard said themselv since toss has now tempest they dont need vortex anymore vs Broodlords. But tempest will not be build against broodlords i guess but time will tell (carriers are better in this case and they also dont rly work).

(tempest dps is 9 vs massive 18) carrier has 25 dps against everything carrier range is 8 first later 14 so its not a big difference between those 2 but im not sure. In every caste the medivac speed and heal is shit this is 4 sure.


I find none of your arguments compelling or with any merit. Most of the changes are not about balancing the game, but shacking up the meta game to promote the use of different play styles. If they are OP, they can be toned down. But the patch makes good changes to may of the neglected units and structures in the game.


Medivacs are the least neglected units in the game, they did NOT need a buff.
happyness
Profile Joined June 2010
United States2400 Posts
December 06 2012 01:04 GMT
#410
I feel like with the medivac buff and widow mines muta/bling play won't be viable at all now TvZ, which makes me sad. I thought it might make a comeback with the infestor nerf. Well, I guess it is too early to tell.

Other than that I am really happy with the changes. Combining air and vehicle upgrades is really wonderful for going mech, and the Thor is much more versatile now.
trada
Profile Joined August 2012
Germany347 Posts
December 06 2012 01:05 GMT
#411
woah, thats quite a lot of changes and some massive changes at that
~
EnumaAvalon
Profile Blog Joined February 2012
Philippines3613 Posts
December 06 2012 01:05 GMT
#412
Is it just me or is toss screwed against infestor broodlord?
(._.) ( l: ) ( .-. ) ( :l ) (._.) They see me rolling. They hating.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
December 06 2012 01:05 GMT
#413
On December 06 2012 10:01 Existor wrote:
Show nested quote +
On December 06 2012 10:01 darkness wrote:
Mutalisk
Speed increased from 3.75 to 4. Acceleration stays at 3.5.

What the fuck is this? Mutas are already too fast, and they'll be even faster. Seriously?

Phoenixes with 7 range are already faster


7 range? Sure, if fleet beacon gets cost fixed. It's too expensive.
HexSCII
Profile Blog Joined October 2011
Canada115 Posts
December 06 2012 01:05 GMT
#414
garbage fucking patch. Should have just tossed out void rays..useless units.
Nexus first or die trying. partinG/MC/oz/Squirtle/Nani/ HerO
AssyrianKing
Profile Blog Joined August 2011
Australia2121 Posts
December 06 2012 01:05 GMT
#415
Did they forget to put in Carriers?
John 15:13
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
December 06 2012 01:05 GMT
#416
Holy shit this is awesome ahhahaha
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2012-12-06 01:06:16
December 06 2012 01:05 GMT
#417
On December 06 2012 10:05 EnumaAvalon wrote:
Is it just me or is toss screwed against infestor broodlord?



Has anything changed? xD
Qikz
Profile Blog Joined November 2009
United Kingdom12056 Posts
December 06 2012 01:06 GMT
#418
On December 06 2012 10:04 sitromit wrote:
Show nested quote +
On December 06 2012 09:53 Plansix wrote:
On December 06 2012 09:49 dw.Justify wrote:
Ok i try, first of all medivac changes are much too drastic that cant be the right way. The speed is so high even faster then mutaliscs with new speed ^^. And the healing will be so powerfull its a 60 % healting buff.

Also terran mech is rly rly strong in hots vs P. Just tempest totally owns it but this will not be the case anymore with the new patch. And mech will now be even stronger espc when thor rly has no more energy

I think most zerg changes are ok.
But muta speed... this is not rly necessary makes them just more annyoning but not better in fighting.

Im myself protoss, i think dt shrine is now too cheap but makes me anyway happy :-) dt pwnage but in caste of balance its prob also shit
.
Tempest beeing tier 3 together with carrier and no more + dmg vs massive ground will make it never been played again so tempest is no more new unit.

Blizzard said themselv since toss has now tempest they dont need vortex anymore vs Broodlords. But tempest will not be build against broodlords i guess but time will tell (carriers are better in this case and they also dont rly work).

(tempest dps is 9 vs massive 18) carrier has 25 dps against everything carrier range is 8 first later 14 so its not a big difference between those 2 but im not sure. In every caste the medivac speed and heal is shit this is 4 sure.


I find none of your arguments compelling or with any merit. Most of the changes are not about balancing the game, but shacking up the meta game to promote the use of different play styles. If they are OP, they can be toned down. But the patch makes good changes to may of the neglected units and structures in the game.


Medivacs are the least neglected units in the game, they did NOT need a buff.


Drop play has seriously died out in TvP over the last year, same goes for TvT and even TvZ thanks to fungal. It's promoting drops.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Yoshi Kirishima
Profile Blog Joined July 2009
United States10382 Posts
Last Edited: 2012-12-06 01:07:08
December 06 2012 01:06 GMT
#419
Btw help with these terms? I assume it just means Thors are bigger (MORE EPIC LIKE BACK THEN) right?

Thor radius, inner radius, and separation radius increased from 0.8215 to 1.


I'm guessing they mean, respectively

Size of the visual model
Collision size
The amount of space a pack of Thors will try to keep with each other, though you can still move them closer and/or have units walk between them (???)
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Meldon
Profile Joined May 2010
Greece128 Posts
December 06 2012 01:07 GMT
#420
Wow. The Dual Mech-Air upgrades seems broken.
Yashu Masha
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