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Cheers Blizzard!
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ShivaN
United States933 Posts
![]() Cheers Blizzard! | ||
SuperYo1000
United States880 Posts
On December 06 2012 10:01 darkness wrote: Mutalisk Speed increased from 3.75 to 4. Acceleration stays at 3.5. What the fuck is this? Mutas are already too fast, and they'll be even faster. Seriously? pheonix got another range upgrade so they can be as fast as they want, you will have over double their range | ||
Yoshi Kirishima
United States10292 Posts
On December 06 2012 09:58 GolemMadness wrote: The seeker missile change is a bit uncreative as well. It's basically just a more powerful yamato. I don't think spells like that really have a place in the game anymore with smart casting. Basically just a hard counter to brood lords. Would it not be great to have more transitions/phases of the game? Imagine a bio or mech player adding Ravens to deal with BLs (I think it's much more of a soft counter). The energy takes a while to remake -- this makes the nature of your combined army to be slower, more deathballish/turtlish/defensive. This would then give incentive for zerg to react to that by going back to T1/2 units like bling ling muta. Suddenly your Ravens have no energy and can't help out anyways -- SM only works well against high HP single target units. You're right though, it doesn't feel very unique. Maybe it could be something like a missile that splits into 3 and hits the 2 closest units next to the target, does ~100 damage to all? Well anyway they are definitely going to be patching more after this, so I can't wait to see how much better it will get! | ||
Inquisitor1323
370 Posts
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ElMeanYo
United States1032 Posts
On December 06 2012 10:00 LOLItsRyann wrote: Show nested quote + On December 06 2012 09:58 GGzerG wrote: So the big question is, when can we start playing? This. I've asked like 16,000 times so far. When is it going live jesus?!?!? I don't think anyone knows right now. No official word from Blizz except for the fact that you can't login to the beta right now, sooo... probably sometime tonight. | ||
TelecoM
United States10646 Posts
On December 06 2012 10:01 darkness wrote: Mutalisk Speed increased from 3.75 to 4. Acceleration stays at 3.5. What the fuck is this? Mutas are already too fast, and they'll be even faster. Seriously? Umm...Yeah seriously, considering they gave Pheonix + 1 range...Yeah, it makes complete sense, I bet pheonix will still Kite mutalisks easily with even more range than before, Imagine how much range a Pheonix with the range upgrade has now...Crazy to think about. Game hasn't even gone live so I don't think you should be so critical of a .25 change to speed lol | ||
dw.Justify
Germany34 Posts
For Zerg mostly Buffs only Infestor got strong nerf For Protoss like 50 % buffs 50 % nerfs... so yes its clear all terrans and zerg will be happy, some toss wil cry like me xD | ||
Serpico
4285 Posts
On December 06 2012 10:00 Inquisitor1323 wrote: Hahahahaha you're all going to die to my medivac-supported armies now. Also the reapers is just ridiculous. The reaper is gonna have 6 speed years from now if it still sucks. It's why blizzard's approach to balance isn't right. It's all about increasing or decreasing numbers, nothing about stuff like attack animations, carrier attack stuff like tyler posted or anything elegant. It's all just heavy handed hoping something will stick. | ||
sitromit
7051 Posts
On December 06 2012 09:53 Plansix wrote: Show nested quote + On December 06 2012 09:49 dw.Justify wrote: Ok i try, first of all medivac changes are much too drastic that cant be the right way. The speed is so high even faster then mutaliscs with new speed ^^. And the healing will be so powerfull its a 60 % healting buff. Also terran mech is rly rly strong in hots vs P. Just tempest totally owns it but this will not be the case anymore with the new patch. And mech will now be even stronger espc when thor rly has no more energy I think most zerg changes are ok. But muta speed... this is not rly necessary makes them just more annyoning but not better in fighting. Im myself protoss, i think dt shrine is now too cheap but makes me anyway happy :-) dt pwnage but in caste of balance its prob also shit . Tempest beeing tier 3 together with carrier and no more + dmg vs massive ground will make it never been played again so tempest is no more new unit. Blizzard said themselv since toss has now tempest they dont need vortex anymore vs Broodlords. But tempest will not be build against broodlords i guess but time will tell (carriers are better in this case and they also dont rly work). (tempest dps is 9 vs massive 18) carrier has 25 dps against everything carrier range is 8 first later 14 so its not a big difference between those 2 but im not sure. In every caste the medivac speed and heal is shit this is 4 sure. I find none of your arguments compelling or with any merit. Most of the changes are not about balancing the game, but shacking up the meta game to promote the use of different play styles. If they are OP, they can be toned down. But the patch makes good changes to may of the neglected units and structures in the game. Medivacs are the least neglected units in the game, they did NOT need a buff. | ||
happyness
United States2400 Posts
Other than that I am really happy with the changes. Combining air and vehicle upgrades is really wonderful for going mech, and the Thor is much more versatile now. | ||
trada
Germany347 Posts
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EnumaAvalon
Philippines3613 Posts
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Shield
Bulgaria4824 Posts
On December 06 2012 10:01 Existor wrote: Show nested quote + On December 06 2012 10:01 darkness wrote: Mutalisk Speed increased from 3.75 to 4. Acceleration stays at 3.5. What the fuck is this? Mutas are already too fast, and they'll be even faster. Seriously? Phoenixes with 7 range are already faster 7 range? Sure, if fleet beacon gets cost fixed. It's too expensive. | ||
HexSCII
Canada115 Posts
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AssyrianKing
Australia2111 Posts
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GTPGlitch
5061 Posts
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Shield
Bulgaria4824 Posts
On December 06 2012 10:05 EnumaAvalon wrote: Is it just me or is toss screwed against infestor broodlord? Has anything changed? xD | ||
Qikz
United Kingdom12022 Posts
On December 06 2012 10:04 sitromit wrote: Show nested quote + On December 06 2012 09:53 Plansix wrote: On December 06 2012 09:49 dw.Justify wrote: Ok i try, first of all medivac changes are much too drastic that cant be the right way. The speed is so high even faster then mutaliscs with new speed ^^. And the healing will be so powerfull its a 60 % healting buff. Also terran mech is rly rly strong in hots vs P. Just tempest totally owns it but this will not be the case anymore with the new patch. And mech will now be even stronger espc when thor rly has no more energy I think most zerg changes are ok. But muta speed... this is not rly necessary makes them just more annyoning but not better in fighting. Im myself protoss, i think dt shrine is now too cheap but makes me anyway happy :-) dt pwnage but in caste of balance its prob also shit . Tempest beeing tier 3 together with carrier and no more + dmg vs massive ground will make it never been played again so tempest is no more new unit. Blizzard said themselv since toss has now tempest they dont need vortex anymore vs Broodlords. But tempest will not be build against broodlords i guess but time will tell (carriers are better in this case and they also dont rly work). (tempest dps is 9 vs massive 18) carrier has 25 dps against everything carrier range is 8 first later 14 so its not a big difference between those 2 but im not sure. In every caste the medivac speed and heal is shit this is 4 sure. I find none of your arguments compelling or with any merit. Most of the changes are not about balancing the game, but shacking up the meta game to promote the use of different play styles. If they are OP, they can be toned down. But the patch makes good changes to may of the neglected units and structures in the game. Medivacs are the least neglected units in the game, they did NOT need a buff. Drop play has seriously died out in TvP over the last year, same goes for TvT and even TvZ thanks to fungal. It's promoting drops. | ||
Yoshi Kirishima
United States10292 Posts
Thor radius, inner radius, and separation radius increased from 0.8215 to 1. I'm guessing they mean, respectively Size of the visual model Collision size The amount of space a pack of Thors will try to keep with each other, though you can still move them closer and/or have units walk between them (???) | ||
Meldon
Greece128 Posts
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