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Mutalisks Against Widow Mines (ZvT) - Page 5

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happyness
Profile Joined June 2010
United States2400 Posts
December 04 2012 06:59 GMT
#81
I really like widow mines but I don't feel they should attack air. By being able to attack air they can effectively shut down mutas and drops, and that's about all the AA capability is good for. I think it would be best if they only attacked ground and had a sight buff to cooldown or something.

dosxx
Profile Joined September 2011
United States10 Posts
December 04 2012 23:53 GMT
#82
If the WM is activated, can you use a changeling to make it go off? If so, that is the answer to the muta harasss issue potentially and would hopefully make it a bit more micro intensive, but not overwhelming...
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
Last Edited: 2012-12-05 00:59:02
December 05 2012 00:58 GMT
#83
While i'm not against the existence of something like the widow mines and i don't have a beta account, so i don't really know, i do have some worries about this issue, familiar to what op is trying to say (i think, not sure though. edit: after reading op again, i'm even less sure).

The way i see muta play is the following:
Mutas are powerful harass units in flocks. 1 muta can't harass at all, a few mutas scattered around neither. So you need a group closely together to make a fist. Also, a lot of the mutas' strength is the threat. Josh Waitzkin said about chess something i think is relevant in this case: 'the threat is stronger than the execution'. What is needed in this case? Speed. Mutas are quite fast. It is possible to be at one side of your opponent's base, and 20 seconds later at the other side. This forces you opponent to be very aware of what is happening, make him believe the threat is real. This way the mutas give a player map control.

Now, in relation to the widow mine, i have a remark.
Suppose i have a flock of mutas. What i want to do is exactly like stated above. Harass while you can. Now suppose my opponent has made some widow mines. Not an extreme amount, just a few. Let's say like 4. He has the opportunity to put them anywhere. In order to move my mutas freely, i need to make sure there is no mine nearby. This of course is no different then let's say a group of marines. But i can avoid a group of marines when i see them. I don't really see a widow mine until it fires. Because of the dependence of effectiveness of mutas on group size and density, a firing widow mine is very dangerous. Well, all right. Let's make some overseers for detection. But they aren't really fast. At least, not as fast as the mutalisk. And now the point to my story: it strikes me as ironic that one needs some kind of map control to make a composition work that works because it gives map control.

As i said before, i never played against widow mines before. What i didn't say before is that i am quite the low level player, so i may have no clue what i'm talking about. Is there anyone who thinks the same thing? Or maybe thinks this is total bullshit? Please enlighten me
DaNkS
Profile Joined December 2012
United States9 Posts
Last Edited: 2012-12-05 02:48:03
December 05 2012 02:47 GMT
#84
Terran is WAY to OP i wish protoss ahd a unit that cost 50 min and just make mass marines and OWN i would easily trade the Zelot for Marine anyday and widow mines rape wayy too much they shouldnt be able to detect cloaked units like obs and dts and burrow units and people say terran are UNDERPOWERED LOL!
2eZ
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