• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:13
CET 23:13
KST 07:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
BGE Stara Zagora 2026 cancelled10Blizzard Classic Cup - Tastosis announced as captains12Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series18BSL Season 224
StarCraft 2
General
BGE Stara Zagora 2026 cancelled BGE Stara Zagora 2026 announced ByuL: The Forgotten Master of ZvT Terran AddOns placement Blizzard Classic Cup - Tastosis announced as captains
Tourneys
StarCraft Evolution League (SC Evo Biweekly) [GSL CK] Team Maru vs. Team herO WardiTV Team League Season 10 Master Swan Open (Global Bronze-Master 2) RSL Season 4 announced for March-April
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion BW General Discussion Gypsy to Korea Are you ready for ASL 21? Hype VIDEO
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread PC Games Sales Thread No Man's Sky (PS4 and PC)
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Mexico's Drug War NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
Formula 1 Discussion 2024 - 2026 Football Thread General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1596 users

KeSPA-ESF HotS Invitational - Page 7

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 5 6 7 8 Next All
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 10 2012 00:23 GMT
#121
On November 10 2012 08:48 Ramiz1989 wrote:
Show nested quote +
On November 10 2012 07:32 Aquila- wrote:
Without more changes TvP mech wont be viable. Mvp killed over 60 porbes in his game against Rain and he still got crushed by immortals and tempests. If he wanted to win he would play bio. I hope they come up with a solution because currently there is no reason to play mech TvP unless you want to lose.

It isn't good that he spread out his army that got killed because of the recall, even though he had 60 Probes killed, he didn't do any damage to the Rain's army, and MVP's army was wiped out, and we know how hard is to re-max with Mech. Rain just pushed after that to victory. No saying that Mech is good, or even viable, but this game really didn't show much about mech play in terms of being viable or not.


Yeah, I liked how he split up the super expensive army to two fronts, lost both parts, killed almost no units, and then tried again. No mines either. You gotta have mines.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
pmp10
Profile Joined April 2012
3389 Posts
November 10 2012 00:28 GMT
#122
On November 10 2012 09:23 Plansix wrote:
Show nested quote +
On November 10 2012 08:48 Ramiz1989 wrote:
On November 10 2012 07:32 Aquila- wrote:
Without more changes TvP mech wont be viable. Mvp killed over 60 porbes in his game against Rain and he still got crushed by immortals and tempests. If he wanted to win he would play bio. I hope they come up with a solution because currently there is no reason to play mech TvP unless you want to lose.

It isn't good that he spread out his army that got killed because of the recall, even though he had 60 Probes killed, he didn't do any damage to the Rain's army, and MVP's army was wiped out, and we know how hard is to re-max with Mech. Rain just pushed after that to victory. No saying that Mech is good, or even viable, but this game really didn't show much about mech play in terms of being viable or not.


Yeah, I liked how he split up the super expensive army to two fronts, lost both parts, killed almost no units, and then tried again. No mines either. You gotta have mines.

What you gotta have is ghosts.
Mines in 200/200 situations are a waste of supply.
Infernal Knight
Profile Joined July 2012
United States557 Posts
November 10 2012 03:11 GMT
#123
Keeping in mind that what we had was an unfinished product, I was actually quite impressed by the visual of the games that were played. I still do think that mech is going to need something else if it's going to be made to work, but I don't want to whinge about balance. Rather, I'm going to mention what I found most striking: it was actually the ZvP.

While Nestea really didn't look like he knew what he wanted to do with the new units (I thought his Swarm Host burrowing was way, way too aggressively forward, for example) looking at Rain's army in both that game and in his game against MvP made me like what I saw. Oracles seemed helpful and worthwhile to build, and when handled by a pro looked quite good indeed. As someone else mentioned, the Protoss army felt much less blobby when it wasn't a bunch of ground units huddling under Colossus, and overall it still felt like most things had a place, both old and new.
"It's like you were running away from bears, except that the bears have the power to make forcefields." - QxC
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
November 10 2012 04:24 GMT
#124
On November 10 2012 12:11 Infernal Knight wrote:
Keeping in mind that what we had was an unfinished product, I was actually quite impressed by the visual of the games that were played. I still do think that mech is going to need something else if it's going to be made to work, but I don't want to whinge about balance. Rather, I'm going to mention what I found most striking: it was actually the ZvP.

While Nestea really didn't look like he knew what he wanted to do with the new units (I thought his Swarm Host burrowing was way, way too aggressively forward, for example) looking at Rain's army in both that game and in his game against MvP made me like what I saw. Oracles seemed helpful and worthwhile to build, and when handled by a pro looked quite good indeed. As someone else mentioned, the Protoss army felt much less blobby when it wasn't a bunch of ground units huddling under Colossus, and overall it still felt like most things had a place, both old and new.


oracles are such a joke against terran, just not worth making them. The oracles did practically nothing for rain in this game:
they killed 2 addons, casted some useless time warps and did some revelations. It's quite a massive expense at 600/600 though just to get 3 oracles and a stargate like that, with terran being able to outrepair oracles easily they are just not worth it.

Time warp needs some sort of buff to be of any real use, at the moment the spell is a joke. Like actually letting it delay mining speed or letting it delay build/research times would make it much more useful. Time warp harass is a waste of energy now and for combat the spell has really marginal uses because units move out of the time warp way too quickly.
Bareleon
Profile Blog Joined May 2011
371 Posts
November 10 2012 04:41 GMT
#125
On November 10 2012 13:24 Markwerf wrote:
Show nested quote +
On November 10 2012 12:11 Infernal Knight wrote:
Keeping in mind that what we had was an unfinished product, I was actually quite impressed by the visual of the games that were played. I still do think that mech is going to need something else if it's going to be made to work, but I don't want to whinge about balance. Rather, I'm going to mention what I found most striking: it was actually the ZvP.

While Nestea really didn't look like he knew what he wanted to do with the new units (I thought his Swarm Host burrowing was way, way too aggressively forward, for example) looking at Rain's army in both that game and in his game against MvP made me like what I saw. Oracles seemed helpful and worthwhile to build, and when handled by a pro looked quite good indeed. As someone else mentioned, the Protoss army felt much less blobby when it wasn't a bunch of ground units huddling under Colossus, and overall it still felt like most things had a place, both old and new.


oracles are such a joke against terran, just not worth making them. The oracles did practically nothing for rain in this game:
they killed 2 addons, casted some useless time warps and did some revelations. It's quite a massive expense at 600/600 though just to get 3 oracles and a stargate like that, with terran being able to outrepair oracles easily they are just not worth it.

Time warp needs some sort of buff to be of any real use, at the moment the spell is a joke. Like actually letting it delay mining speed or letting it delay build/research times would make it much more useful. Time warp harass is a waste of energy now and for combat the spell has really marginal uses because units move out of the time warp way too quickly.


I've seen Time Warp cast on workers...

And no one figured out the game yet nor is anyone good at it yet. Be patient.
dragonblade369
Profile Joined May 2010
Canada464 Posts
November 10 2012 05:11 GMT
#126
On November 10 2012 13:41 Bareleon wrote:
Show nested quote +
On November 10 2012 13:24 Markwerf wrote:
On November 10 2012 12:11 Infernal Knight wrote:
Keeping in mind that what we had was an unfinished product, I was actually quite impressed by the visual of the games that were played. I still do think that mech is going to need something else if it's going to be made to work, but I don't want to whinge about balance. Rather, I'm going to mention what I found most striking: it was actually the ZvP.

While Nestea really didn't look like he knew what he wanted to do with the new units (I thought his Swarm Host burrowing was way, way too aggressively forward, for example) looking at Rain's army in both that game and in his game against MvP made me like what I saw. Oracles seemed helpful and worthwhile to build, and when handled by a pro looked quite good indeed. As someone else mentioned, the Protoss army felt much less blobby when it wasn't a bunch of ground units huddling under Colossus, and overall it still felt like most things had a place, both old and new.


oracles are such a joke against terran, just not worth making them. The oracles did practically nothing for rain in this game:
they killed 2 addons, casted some useless time warps and did some revelations. It's quite a massive expense at 600/600 though just to get 3 oracles and a stargate like that, with terran being able to outrepair oracles easily they are just not worth it.

Time warp needs some sort of buff to be of any real use, at the moment the spell is a joke. Like actually letting it delay mining speed or letting it delay build/research times would make it much more useful. Time warp harass is a waste of energy now and for combat the spell has really marginal uses because units move out of the time warp way too quickly.


I've seen Time Warp cast on workers...

And no one figured out the game yet nor is anyone good at it yet. Be patient.


Time warp on workers is actually a waste of energy. It decreases mining by around 10%.
KingofGods
Profile Joined July 2010
Canada1218 Posts
November 10 2012 05:35 GMT
#127
Gah, storm still wrecks the terran army.
WeRRa
Profile Joined December 2010
378 Posts
November 10 2012 05:39 GMT
#128
On November 10 2012 14:35 KingofGods wrote:
Gah, storm still wrecks the terran army.

Yeah TvP hasn't changed, terran still can't beat the protoss deathball, some things will never change.
InnoVation Fighting!!!
Xzopo
Profile Joined August 2012
7 Posts
November 10 2012 10:11 GMT
#129
horrible vods so much lag wtf, why free is always siht
Ramiz1989
Profile Joined July 2012
12124 Posts
November 10 2012 13:22 GMT
#130
On November 10 2012 19:11 Xzopo wrote:
horrible vods so much lag wtf, why free is always siht

It is not because it is free, whole GOMTV has been lagging for last few weeks, don't know why, it is just terrible. I want to watch GSL videos, and have to wait for 10-20 minutes for everything to buffer...
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
exltus
Profile Joined April 2010
Czech Republic100 Posts
November 10 2012 13:40 GMT
#131
Has anyone seen today's Matches? You can write here the results?
ETisME
Profile Blog Joined April 2011
12698 Posts
November 10 2012 14:21 GMT
#132
On November 10 2012 14:11 dragonblade369 wrote:
Show nested quote +
On November 10 2012 13:41 Bareleon wrote:
On November 10 2012 13:24 Markwerf wrote:
On November 10 2012 12:11 Infernal Knight wrote:
Keeping in mind that what we had was an unfinished product, I was actually quite impressed by the visual of the games that were played. I still do think that mech is going to need something else if it's going to be made to work, but I don't want to whinge about balance. Rather, I'm going to mention what I found most striking: it was actually the ZvP.

While Nestea really didn't look like he knew what he wanted to do with the new units (I thought his Swarm Host burrowing was way, way too aggressively forward, for example) looking at Rain's army in both that game and in his game against MvP made me like what I saw. Oracles seemed helpful and worthwhile to build, and when handled by a pro looked quite good indeed. As someone else mentioned, the Protoss army felt much less blobby when it wasn't a bunch of ground units huddling under Colossus, and overall it still felt like most things had a place, both old and new.


oracles are such a joke against terran, just not worth making them. The oracles did practically nothing for rain in this game:
they killed 2 addons, casted some useless time warps and did some revelations. It's quite a massive expense at 600/600 though just to get 3 oracles and a stargate like that, with terran being able to outrepair oracles easily they are just not worth it.

Time warp needs some sort of buff to be of any real use, at the moment the spell is a joke. Like actually letting it delay mining speed or letting it delay build/research times would make it much more useful. Time warp harass is a waste of energy now and for combat the spell has really marginal uses because units move out of the time warp way too quickly.


I've seen Time Warp cast on workers...

And no one figured out the game yet nor is anyone good at it yet. Be patient.


Time warp on workers is actually a waste of energy. It decreases mining by around 10%.

it's ok-ish, early game 10% mining is pretty huge but sniping tech lab is a much better choice of cause
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Qikz
Profile Blog Joined November 2009
United Kingdom12025 Posts
November 10 2012 14:44 GMT
#133
On November 10 2012 14:39 WeRRa wrote:
Show nested quote +
On November 10 2012 14:35 KingofGods wrote:
Gah, storm still wrecks the terran army.

Yeah TvP hasn't changed, terran still can't beat the protoss deathball, some things will never change.


Mech can destroy any protoss deathball with very good emps and a good engagement with little issues.

The issues come with dealing with the protoss who is massively mobile and doesn't engage into areas where emps are strong.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Infernal Knight
Profile Joined July 2012
United States557 Posts
November 10 2012 14:54 GMT
#134
On November 10 2012 22:22 Ramiz1989 wrote:
Show nested quote +
On November 10 2012 19:11 Xzopo wrote:
horrible vods so much lag wtf, why free is always siht

It is not because it is free, whole GOMTV has been lagging for last few weeks, don't know why, it is just terrible. I want to watch GSL videos, and have to wait for 10-20 minutes for everything to buffer...


As I recall, they apologized on their forums for the slowness, but the most recent bout of it was caused because they have some of their servers in New York, which was clobbered by a freak hurricane a week and a half ago, so...
"It's like you were running away from bears, except that the bears have the power to make forcefields." - QxC
Aunvilgod
Profile Joined December 2011
2653 Posts
November 10 2012 14:58 GMT
#135
I want a close-up of Kerrigan! D:
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Limniscate
Profile Joined October 2010
United States84 Posts
November 11 2012 05:22 GMT
#136
Is anyone else's stream stuttering a lot?
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
Last Edited: 2012-11-11 06:40:07
November 11 2012 06:09 GMT
#137
Well, all I have to say is that Zerg units are one and all extremely underwhelming.

Remove the infestor and the broodlord and what is left is just meh.

Doesn't it suggest something to the devs that right now the only viable strategy for a swarm host is a giant contain with spines and infestors...basically making it an earlier broodlord? I mean...come on guys...

I not once felt any excitement when watching the Zerg players play. The design of our units are boring. They do not feel powerful. They do not feel interesting or AWESOME to use.

I felt really bad for JD, because I could tell he was trying to use the SH like it was a lurker.

Z really needs a midgame power unit. We currently have nothing, and the swarm host is definitely not what the race needs to be revitalized and promote different styles.

Anyhow, <3<3<3<3<3<3<3<3 Jaedong!
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Buchan
Profile Joined July 2011
Canada184 Posts
November 11 2012 06:22 GMT
#138
lmao did anyone see that guy jizz when they showed his sign on screen?
Rabiator
Profile Joined March 2010
Germany3948 Posts
November 11 2012 06:24 GMT
#139
On November 11 2012 15:09 Qwyn wrote:
Well, all I have to say is that Zerg units are one and all extremely underwhelming...

Remove the infestor and the broodlord and it's just meh...and it says something, b/c even those are meh...

Doesn't it suggest something to the devs that right now the only viable strategy for a swarm host is a giant contain with spines and infestors...basically making it an earlier broodlord? I mean...come on guys...

I not once felt any excitement when watching the Zerg players play...

I felt really bad for JD, because I could tell he was trying to use the SH like it was a lurker...

Z really needs a midgame power unit. We currently have nothing...

Anyhow, <3<3<3<3<3<3<3<3 Jaedong!

Roflmao ... I just saw Leenock DESTROY a Protoss with masses of Swarm Hosts. Three Colossi and a bunch of Stalkers didnt kill those little free units fast enough to not take any damage and this is totally ridiculous. There was NOTHING the Protoss could do against it especially after Leenock used some Vipers to pull the Colossi into the middle of the free units.

Zerg only loses free units + Protoss loses units and has to reproduce = BAD game and totally not "Zerg have to rebuild their army constantly" and thus they get to stockpile even more larvae.

Swarm Host is the new overpowered Zerg unit after the Infestor ...
If you cant say what you're meaning, you can never mean what you're saying.
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
Last Edited: 2012-11-11 06:40:42
November 11 2012 06:38 GMT
#140
On November 11 2012 15:24 Rabiator wrote:
Show nested quote +
On November 11 2012 15:09 Qwyn wrote:
Well, all I have to say is that Zerg units are one and all extremely underwhelming...

Remove the infestor and the broodlord and it's just meh...and it says something, b/c even those are meh...

Doesn't it suggest something to the devs that right now the only viable strategy for a swarm host is a giant contain with spines and infestors...basically making it an earlier broodlord? I mean...come on guys...

I not once felt any excitement when watching the Zerg players play...

I felt really bad for JD, because I could tell he was trying to use the SH like it was a lurker...

Z really needs a midgame power unit. We currently have nothing...

Anyhow, <3<3<3<3<3<3<3<3 Jaedong!

Roflmao ... I just saw Leenock DESTROY a Protoss with masses of Swarm Hosts. Three Colossi and a bunch of Stalkers didnt kill those little free units fast enough to not take any damage and this is totally ridiculous. There was NOTHING the Protoss could do against it especially after Leenock used some Vipers to pull the Colossi into the middle of the free units.

Zerg only loses free units + Protoss loses units and has to reproduce = BAD game and totally not "Zerg have to rebuild their army constantly" and thus they get to stockpile even more larvae.

Swarm Host is the new overpowered Zerg unit after the Infestor ...


It doesn't mean that it is entertaining...and what you are talking about is definitely not "midgame." How is that good unit design to have another unit that spawns free units, in addition to the two units that already do this (it's no coincidence that Z players pair them together...) in the Zerg arsenal? In addition the units the thing spawns move slowly, attack slowly and are very easily out DPS'd, are not very aggressive by design, have to be massed to be used effectively...

They are spawned in such a long timing window and aren't microable...They don't even promote player skill. They're just one of those set it and forget it units...They really are. Yes people will talk about how you can maybe do some cool timings with burrowing/unburrowing the hosts and moving backwards, but that in and of itself is fucking boring! And tell me, does Zerg really need another unit which is literally designed to turtle? That's all this race can do...look at the lategame of all 3 MUs.

How is a set it and forget it, EARLIER broodlord any fun at all? Why doesn't Zerg get a MIDGAME power unit that they can use straight up, instead of having to mass 10+ of them and sit behind a wall of spine crawlers, or have a significant macro advantage, or hit a timing to use effectively?

I have never once seen them be effective in a ZvT where the terran is actually trying. Stats do nothing. They are SECONDARY to design. This game is all just "stats stats stats." That's all people ever talk about is balance through numbers. But that doesn't mean that the host is entertaining in the slightest! It's a stupid ripoff of two units Zerg already has!

Every other race has a unit which is straight out STRONG. Specifically in my mind is the siege tank. It is a power unit. You don't go wrong with them. Why are the devs so adverse to giving zerg a power unit that they can use in the midgame and instead give them piece of shit units that are only held together with either...

a. Amazing mechanics.
b. The infestor.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Prev 1 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 48m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 776
ProTech127
JuggernautJason80
StarCraft: Brood War
NaDa 21
Dota 2
monkeys_forever147
capcasts57
Counter-Strike
fl0m3468
Coldzera 405
minikerr1
Heroes of the Storm
Liquid`Hasu357
Khaldor127
Other Games
gofns56923
tarik_tv12674
summit1g9338
Grubby3921
FrodaN3900
B2W.Neo527
byalli467
KnowMe427
DeMusliM359
C9.Mang0182
shahzam74
ViBE19
Organizations
Other Games
gamesdonequick1876
ComeBackTV 206
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• davetesta23
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• RayReign 57
• blackmanpl 33
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21050
League of Legends
• Doublelift3677
Other Games
• imaqtpie1201
• Scarra790
Upcoming Events
Replay Cast
1h 48m
CranKy Ducklings
11h 48m
RSL Revival
11h 48m
MaxPax vs Rogue
Clem vs Bunny
WardiTV Team League
13h 48m
uThermal 2v2 Circuit
18h 48m
BSL
21h 48m
Sparkling Tuna Cup
1d 11h
RSL Revival
1d 11h
ByuN vs SHIN
Maru vs Krystianer
WardiTV Team League
1d 13h
Patches Events
1d 18h
[ Show More ]
BSL
1d 21h
Replay Cast
2 days
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
2 days
WardiTV Team League
3 days
GSL
4 days
The PondCast
5 days
WardiTV Team League
5 days
Replay Cast
6 days
WardiTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-03-12
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
Proleague 2026-03-13
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.