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http://us.battle.net/sc2/en/forum/topic/7004012417?page=4
"We have experienced a few unforeseen delays in the patching process for the beta today so we will unfortunately need a bit more time. We anticipate the need for another 2 hours to complete the patching process. Thank you for your patience!."
oh blizzard
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So just opened the 2.0.1 client and there was a "local host" option in the regions tab. Anyone else see that?
EDIT: So obviously people did. It's not lan, which doesn't surprise me. But what is it?
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juicyjames
United States3815 Posts
http://us.battle.net//sc2/en/blog/7747193
StarCraft II: Heart of the Swarm Beta Patch 2.0.1 is now live. This update to the beta test includes a number of new systems, art updates, and changes to the look and feel of the game interface.
There are still several features and improvements coming to Heart of the Swarm, and this is not a final pre-release patch. Please read the full patch notes and related articles to learn all about what’s available in the beta test.
General
- New Menu Screens
- Revamped overall UI layout, art, and graphic style.
- More detailed information on these changes can be found here.
- Clans Support Added
- Clan tags are now pre-pended to character names of all players who join a clan.
- More detailed information on Clan Support can be found here.
- Leveling System
- Players now earn XP when playing Ranked and Unranked matchmaking games or when playing Custom Games on Blizzard melee maps.
- As players earn XP they will progress in level, with a maximum level of 20 for each race.
- Decals and portraits are rewarded through the leveling system.
- More detailed information on the leveling system can be found here.
- Physics effects on the battlefield have been greatly enhanced.
- Death animations have been updated for many units.
- Ragdoll physics now cause units to get blasted away from explosions more naturally.
- After being killed, units can now fall off cliff edges, into caverns, etc.
- Improved Score Screen and Added Stats
- Experience Tab: Added a Score Screen tab that tracks XP gains and leveling progress.
- Performance Tab: Now tracks gameplay performance stats such as Average Float and Combat Efficiency, and displays lifetime averages and values for the current match.
- Added a “Play Again” button to the post-game Score Screen.
- Race Report: Added a profile section that tracks performance by race for each matchup.
- Map Report: Added a profile section that tracks performance on each ladder map.
User Interface
- Custom Games
- Many drop-down filters are now consolidated into side navigation.
- Merged Join Game and Create Game screens into a single page.
- Moved all party displays and controls into the Party Chat window.
- Updated the Profile Summary screen to include progress UI for the new leveling system.
- Updated loading screens with new background images, more clearly displayed player names, and the overhead map.
- New Copy Link buttons have been added, which automatically copy certain pages in-game to the clipboard, allowing players to share them with others via clickable links in chat or on the web. When clicked, these links will navigate to the in-game page.
- In-Game UI Polish
- Moved the Main Menu and Help buttons above the command card.
- Achievements and Message Log menus are now accessible via the Main Menu.
- Added a Select Army Units button next to the Idle Worker button.
- Unit Status bar settings have been added to the Gameplay Options screen.
- Show Unit Status Bars – Damaged: Show only status bars for units that are below max health or energy.
- Team Colored Status Bars: Status bar border frames match each player’s team color.
Observer Mode
- Leader Panel
- Added Structure tab and Upgrades tab.
- Observers can now click Leader Panel icons to center the game camera on a unit or structure.
- Clicking multiple times cycles through units of the same type.
- Minimap
- Attacked units now flash white for the observer.
- Nuclear Launch and Nydus Canals now create pings on the minimap for observers.
- Versus Mode Side Toggle
- Added a hotkey (Control-X) that flips the side on which players appear in various parts of the UI when watching a 1v1 Versus Mode game.
- By default, the player with the leftmost start location will appear on the left in the user interface.
Balance Bug Fixes
- A full list of documented game and service bugs can be found in our Known Issues sticky in the Beta Bug Report forum.
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Russian Federation4295 Posts
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On November 01 2012 09:11 stichtom wrote:Show nested quote +On November 01 2012 09:10 stormchaser wrote: What is the name of the clan u guys starting? I wanna join. ! The servers are still down. I'll try to create the first clan in the history of SCII 
Dare:
Name it "Clan FiRsT"
... and get immediately booted out of the system. For life 
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I like that they're making changes to help observers in tournaments
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Katowice25012 Posts
Lots of positive improvements here, should be fun to see how it all feels.
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I had doubts that they could make the Hellbat and Tempest look cool, but the artists did a fine job of doing just that. Those paintings are badass.
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To be honest, I haven't really watched many HotS beta streams. A few on the first day or two, but not much since. The units were always changing so I decided to wait until things were more final before investing much interest in it. But I've been checking TL.net all evening waiting for beta streams to pop up. I really want to see what Battle.net 2.0 2.0 looks like.
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On November 01 2012 10:48 Wingmancd wrote: To be honest, I haven't really watched many HotS beta streams. A few on the first day or two, but not much since. The units were always changing so I decided to wait until things were more final before investing much interest in it. But I've been checking TL.net all evening waiting for beta streams to pop up. I really want to see what Battle.net 2.0 2.0 looks like.
I'll be doing a first impressions stream, and a lot of games at around 11 when it pops up. You can look for my name in the stream list if you'd like(I stream in 1080p lossless omg?)! Sad they pushed it back 2 hours D:
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Lots of improvement! I am interested to see what else they add!
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Ah, I wish I had a beta key! Nonetheless, excited to see how these changes looked!
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Man I massively misinterpreted this last time I read it. I interpreted these UI changes as coming into effect when the next patch [that implemented them] would be live, but its the actual expansions release itself. God damnit.
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"Added a “Play Again” button to the post-game Score Screen."
Nice.
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yaknow... we should take a poll of how many people actually disliked battle.net 1.0 because this battle.net 2.0 is becoming more like battle.net 1.0 .... just prettier looking. >_>
Don't fix what ain't broke
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Looks awesome, wish the game was working right now so i could see it, but still looks awesome
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On November 01 2012 10:59 Buchan wrote: "Added a “Play Again” button to the post-game Score Screen."
Nice. that means u can rematch previous opponent? that's awesome
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On November 01 2012 11:09 ROOTFayth wrote:Show nested quote +On November 01 2012 10:59 Buchan wrote: "Added a “Play Again” button to the post-game Score Screen."
Nice. that means u can rematch previous opponent? that's awesome
No, it just means less clicks to requeue for ladder
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