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Patch Update 2.0.1 - Page 11

Forum Index > StarCraft 2 HotS
709 CommentsPost a Reply
Prev 1 9 10 11 12 13 36 Next All
chrissummers
Profile Joined March 2011
243 Posts
November 01 2012 12:12 GMT
#201
if blizzard actually creates a clan-ladder I would be so happy.

A matchmaking system for an allkill- 4vs4 ... uh that would be so sexy.
However, it is probably not possible.
Ramiz1989
Profile Joined July 2012
12124 Posts
Last Edited: 2012-11-01 12:17:47
November 01 2012 12:17 GMT
#202
I like everything, but I really like the changes to the Observer mode, it will make much easier for casters, and spectators.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
November 01 2012 12:51 GMT
#203
On November 01 2012 21:12 chrissummers wrote:
if blizzard actually creates a clan-ladder I would be so happy.

A matchmaking system for an allkill- 4vs4 ... uh that would be so sexy.
However, it is probably not possible.


It would probably be abused in case there's a 1v1 + obs you mean, and if it isn't with obs then I don't really see the point it would suck to be the last guy having to wait for your friends.
Too weird to live, too rare to die.
MrJoKer
Profile Joined November 2011
France232 Posts
November 01 2012 13:03 GMT
#204
Nice job blizzard.
@AbeggJip
Damrak
Profile Joined January 2012
Netherlands124 Posts
November 01 2012 13:14 GMT
#205
When are ppl able to play it?
Eitros
Profile Joined June 2012
18 Posts
November 01 2012 13:14 GMT
#206
Looks great
Henk
Profile Joined March 2012
Netherlands578 Posts
November 01 2012 13:14 GMT
#207
Sounds really cool!
D4V3Z02
Profile Joined April 2011
Germany693 Posts
November 01 2012 13:18 GMT
#208
Hell yea, its about time!
http://www.twitch.tv/d4v3z02 all your base are belong to overlord
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
November 01 2012 13:18 GMT
#209
This is a fucking badass patch--for the first ime in a while I really feel like HotS might actually succeed in saving SC2 rather than destroying it
He drone drone drone. Me win. - ogsMC
Rah
Profile Joined February 2010
United States973 Posts
November 01 2012 13:21 GMT
#210
damn you Blizzard. I was so sure I'd forsaken this game and then you start doing things right. There's still deep seeded problems with the game however that will be difficult to address at this point. At least this gives a bit of hope.
Streaming on twitch. http://www.twitch.tv/rahsun86
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
November 01 2012 13:30 GMT
#211
nice patch!
voltaic
Profile Blog Joined November 2010
1071 Posts
November 01 2012 13:32 GMT
#212
editor works!
i tested it and the new physics engine is there.
looks sick, still unsure if it's good if 50 hydras fly dead around the map and you can't even tell how big your army is because the models just don't disappear straight away after they've been killed.
Nettom
Profile Joined February 2011
Netherlands3 Posts
November 01 2012 13:34 GMT
#213
On November 01 2012 22:32 Denda Reloaded wrote:
editor works!
i tested it and the new physics engine is there.
looks sick, still unsure if it's good if 50 hydras fly dead around the map and you can't even tell how big your army is because the models just don't disappear straight away after they've been killed.


Thats the sick part about it!
voltaic
Profile Blog Joined November 2010
1071 Posts
November 01 2012 13:37 GMT
#214
yes c:
in general it looks good (even tho an explosion would leave nothing but dust from a hydra) but still unure about it on the battle field.
am story + campaign fan anyway

did someone notice the graphical improvement on low graphic settings?
it was shown at blizzcon '11
MiQ
Profile Joined August 2012
Canada312 Posts
November 01 2012 13:53 GMT
#215
The new physics engine sounds really cool. Wish I had a beta to check it out
Tons of damage
voltaic
Profile Blog Joined November 2010
1071 Posts
November 01 2012 14:04 GMT
#216
probably there will be new videos on YT soon®
Buchan
Profile Joined July 2011
Canada184 Posts
Last Edited: 2012-11-01 14:16:05
November 01 2012 14:11 GMT
#217
There are actually a ton of changes in this patch. Your insignia now shows up on the ground beside your CC (which looks awesome, also if you play zerg the insignia you choose goes in a circle around your hatcheries. There are new shift cue command icons that look really cool. The worker number over your CC now is only brought up when you hover over it. The new physics are insane and even on low if you walk a bunch of units into siege tanks there will be parts flying absolutely everywhere, and peices that fly off of bigger units like ultras land and will move around or a while. So if you kill a bunch of ultras and then move your army past the peices the pieces will roll around infront of your army. Plus the graphics as a whole seem to be much better somehow. I tried it on ultra and then medium and I was kind of shocked to see that medium now looks exactly the same as ultra except for a few things like water etc.

This was just from the map maker so we'll see if theres anymore cool gameplay features later on today.

Edit: Oh and I'm not sure if it's just because I have an i7 but I didn't really get any frame rate dips with the physics on high even with a bunch of siege tanks blasting away lings and ultras.
Velinath
Profile Blog Joined March 2011
United States694 Posts
November 01 2012 14:11 GMT
#218
Looks sexy. I'm pretty sure I like all of the changes in this patch.
Sithril
Profile Joined April 2011
Slovakia169 Posts
November 01 2012 14:12 GMT
#219
The new observer options are just what was missing!

And the new art and all, reminds me of how this game is awesome and how I keep forgetting about it 'couse of all the critique and drama. :-)
doomed
Profile Joined May 2010
Australia420 Posts
Last Edited: 2012-11-01 14:24:39
November 01 2012 14:13 GMT
#220
On November 01 2012 22:32 Denda Reloaded wrote:
editor works!
i tested it and the new physics engine is there.
looks sick, still unsure if it's good if 50 hydras fly dead around the map and you can't even tell how big your army is because the models just don't disappear straight away after they've been killed.


dude please post a youtube video just showing some examples, not necessarily filling up caves with marines but just shit getting hit by tanks etc, bodies staying around for longer. :D still around 2-3 hours before there any hope for the server to be up

EDIT: Nevermind! I just started the editor myself, setup a simple scene with 2 players, 1 with a lot of units and 2 with a lot of tanks... ahha it looks sweeeeeeeeeeet.
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