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Patch Update 2.0.1 - Page 13

Forum Index > StarCraft 2 HotS
709 CommentsPost a Reply
Prev 1 11 12 13 14 15 36 Next All
Henk
Profile Joined March 2012
Netherlands578 Posts
Last Edited: 2012-11-01 14:54:04
November 01 2012 14:52 GMT
#241
On November 01 2012 23:36 Diceman45 wrote:
Show nested quote +
On November 01 2012 23:30 Henk wrote:
On November 01 2012 23:18 Lorch wrote:
All of you can download the beta client and see for yourself, you don't need a key to use the editor.


Where to download it? Can't find the place!


Try this: http://dist.blizzard.com/downloads/sc2-beta-installers/build1-96937bdf/StarCraft-II-Beta-Setup-enUS.exe


Does it matter your link is the US version (At least I figured) and I live in Europe?

Or does it do the same thing?

edit live, not love T_T
myRZeth
Profile Joined June 2011
Germany1047 Posts
November 01 2012 14:53 GMT
#242
On November 01 2012 23:52 Henk wrote:
Show nested quote +
On November 01 2012 23:36 Diceman45 wrote:
On November 01 2012 23:30 Henk wrote:
On November 01 2012 23:18 Lorch wrote:
All of you can download the beta client and see for yourself, you don't need a key to use the editor.


Where to download it? Can't find the place!


Try this: http://dist.blizzard.com/downloads/sc2-beta-installers/build1-96937bdf/StarCraft-II-Beta-Setup-enUS.exe


Does it matter your link is the US version (At least I figured) and I love in Europe?

Or does it do the same thing?



same thing, it s just for us server
voltaic
Profile Blog Joined November 2010
1071 Posts
Last Edited: 2012-11-01 14:57:11
November 01 2012 14:53 GMT
#243
for those who want to see the new physics:
watch the tvz battle report on yoütube
it was on howling peak and skip to the end or so, where tons of tanks are killing hydras.
dats it

btw the nuke animation is the same
but now mechanical parts fly off the screen when a nuke hits hellions for example. so the dynamic and logic is not contradicting, as in previous patches the exploding parts flew away like they wanted to, not from the center of the nuke explosion.
basically it should be harder for the cpu to make all this in realtime, counting in which direction the debris should fly etc, but still it hasn't such an effect on the fps.
GrassEater
Profile Joined July 2010
Sweden417 Posts
November 01 2012 14:56 GMT
#244
On November 01 2012 23:32 StreetWise wrote:
Show nested quote +
On November 01 2012 23:26 GrassEater wrote:
Localhost probably just mean that it tries to find a local b.net server. This is probably how blizzard tests the game. A real lan client mean no b.net server.


So, possibly this could mean a tournament server which would still be huge. That said, venues will still need internet to stream the games, so streams could still be affected by internet issues.


If blizzard releases the b.net server then we will have a lot of pirate b.net servers. This would possibly be worse then if they release LAN. With lan you need to have something like Hamachi to play over internet and it is often some connection issues. If there where pirate b.net servers you would just need to change a ip adress in the game and it would work like the real one.
Diceman45
Profile Joined September 2012
United States27 Posts
November 01 2012 15:02 GMT
#245
On November 01 2012 23:52 Henk wrote:
Show nested quote +
On November 01 2012 23:36 Diceman45 wrote:
On November 01 2012 23:30 Henk wrote:
On November 01 2012 23:18 Lorch wrote:
All of you can download the beta client and see for yourself, you don't need a key to use the editor.


Where to download it? Can't find the place!


Try this: http://dist.blizzard.com/downloads/sc2-beta-installers/build1-96937bdf/StarCraft-II-Beta-Setup-enUS.exe


Does it matter your link is the US version (At least I figured) and I live in Europe?

Or does it do the same thing?

edit live, not love T_T


EU and NA use the same client, but if you want to be safe just download it from here, lol.

EU: https://eu.battle.net/account/management/sc2/dashboard-hots-beta.html
pprrii
Profile Joined September 2012
Russian Federation216 Posts
November 01 2012 15:04 GMT
#246
On November 01 2012 23:56 GrassEater wrote:
Show nested quote +
On November 01 2012 23:32 StreetWise wrote:
On November 01 2012 23:26 GrassEater wrote:
Localhost probably just mean that it tries to find a local b.net server. This is probably how blizzard tests the game. A real lan client mean no b.net server.


So, possibly this could mean a tournament server which would still be huge. That said, venues will still need internet to stream the games, so streams could still be affected by internet issues.


If blizzard releases the b.net server then we will have a lot of pirate b.net servers. This would possibly be worse then if they release LAN. With lan you need to have something like Hamachi to play over internet and it is often some connection issues. If there where pirate b.net servers you would just need to change a ip adress in the game and it would work like the real one.

Atleast the game will gain popularity boost
voltaic
Profile Blog Joined November 2010
1071 Posts
November 01 2012 15:07 GMT
#247
i doubt that tbh
but i think all around the multiplayer itself gets better for sure (technology, UI, social networks, clan system etc)
stichtom
Profile Joined March 2011
Italy695 Posts
November 01 2012 15:14 GMT
#248
New in-game UI:

[image loading]
Favourite player: IM.MVP ~ Favorite league: IPL
SarcasmMonster
Profile Joined October 2011
3136 Posts
November 01 2012 15:18 GMT
#249
On November 02 2012 00:14 stichtom wrote:
New in-game UI:

+ Show Spoiler +
[image loading]


Love the minimalism.
MMA: The true King of Wings
voltaic
Profile Blog Joined November 2010
1071 Posts
November 01 2012 15:18 GMT
#250
u messed shit up didn't yoü?
anyway terrain doesn't work for me either had to import other maps for terrain
myRZeth
Profile Joined June 2011
Germany1047 Posts
November 01 2012 15:21 GMT
#251
http://us.battle.net/sc2/en/forum/topic/7006342854?page=1#3

update on state of the patch
10 PDT next major update about the status of the patch
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
November 01 2012 15:30 GMT
#252
On November 01 2012 23:53 Denda Reloaded wrote:
for those who want to see the new physics:
watch the tvz battle report on yoütube
it was on howling peak and skip to the end or so, where tons of tanks are killing hydras.
dats it

btw the nuke animation is the same
but now mechanical parts fly off the screen when a nuke hits hellions for example. so the dynamic and logic is not contradicting, as in previous patches the exploding parts flew away like they wanted to, not from the center of the nuke explosion.
basically it should be harder for the cpu to make all this in realtime, counting in which direction the debris should fly etc, but still it hasn't such an effect on the fps.


I doubt it's significantly more work for the CPU, to be honest. Before, the rag-doll pieces inherited their velocity from the last frames of the death animation. Now they can also get impulse from an explosion or other impact.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
Nausea
Profile Joined October 2010
Sweden807 Posts
Last Edited: 2012-11-01 15:31:47
November 01 2012 15:30 GMT
#253
On November 02 2012 00:21 myRZeth wrote:
http://us.battle.net/sc2/en/forum/topic/7006342854?page=1#3

update on state of the patch
10 PDT next major update about the status of the patch


NVM looked it up myself. ~2 hours from now then.
Set it ablaze!
CaptainTwig
Profile Joined August 2010
United Kingdom532 Posts
November 01 2012 15:44 GMT
#254
On November 02 2012 00:14 stichtom wrote:
New in-game UI:

+ Show Spoiler +
[image loading]


The game timer has moved. This could be annoying.
Also I don't think the idle worker notification will be as obvious, atleast at first.

myRZeth
Profile Joined June 2011
Germany1047 Posts
November 01 2012 15:51 GMT
#255
On November 02 2012 00:44 CaptainTwig wrote:
Show nested quote +
On November 02 2012 00:14 stichtom wrote:
New in-game UI:

+ Show Spoiler +
[image loading]


The game timer has moved. This could be annoying.
Also I don't think the idle worker notification will be as obvious, atleast at first.



i don t like that tbh
it s different sure, but better?
TiTanIum_
Profile Joined August 2011
Brazil1335 Posts
November 01 2012 16:12 GMT
#256
On November 02 2012 00:18 SarcasmMonster wrote:
Show nested quote +
On November 02 2012 00:14 stichtom wrote:
New in-game UI:

+ Show Spoiler +
[image loading]


Love the minimalism.


Loved it too. Everything is much more compact, easier to see in just a glance.
Utopi
Profile Joined July 2010
Denmark176 Posts
November 01 2012 16:14 GMT
#257
I like the new positioning of idle worker and game timer. However, the terrain looks "slightly" buggy xD. Dont really understand why Blizzard had to add "select all army " as f2, though. Hate all the help players are getting.
no.
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
November 01 2012 16:14 GMT
#258
Added a Select Army Units button next to the Idle Worker button.


Did everyone else seriously miss this?

Is 1a too hard for people these days?
Lol


So overall this patch makes the game worse. GG blizzard
labbe
Profile Joined October 2010
Sweden1456 Posts
November 01 2012 16:16 GMT
#259
On November 02 2012 01:14 Sea_Food wrote:
Show nested quote +
Added a Select Army Units button next to the Idle Worker button.


Did everyone else seriously miss this?

Is 1a too hard for people these days?
Lol


So overall this patch makes the game worse. GG blizzard

Yeah, because selecting all units you have and attack-moving is such a GREAT thing to do, right?

/sarcasm
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
Last Edited: 2012-11-01 16:19:33
November 01 2012 16:18 GMT
#260
On November 02 2012 01:16 labbe wrote:
Show nested quote +
On November 02 2012 01:14 Sea_Food wrote:
Added a Select Army Units button next to the Idle Worker button.


Did everyone else seriously miss this?

Is 1a too hard for people these days?
Lol


So overall this patch makes the game worse. GG blizzard

Yeah, because selecting all units you have and attack-moving is such a GREAT thing to do, right?

/sarcasm


You no longer have to add units to control groups yourself.

If you dont know how huge this change is, then i dont know what to say.

1control group deathball just got huge buff.
Prev 1 11 12 13 14 15 36 Next All
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