|
Does it matter your link is the US version (At least I figured) and I live in Europe?
Or does it do the same thing?
edit live, not love T_T
|
On November 01 2012 23:52 Henk wrote:Does it matter your link is the US version (At least I figured) and I love in Europe? Or does it do the same thing?
same thing, it s just for us server
|
for those who want to see the new physics: watch the tvz battle report on yoütube it was on howling peak and skip to the end or so, where tons of tanks are killing hydras. dats it
btw the nuke animation is the same but now mechanical parts fly off the screen when a nuke hits hellions for example. so the dynamic and logic is not contradicting, as in previous patches the exploding parts flew away like they wanted to, not from the center of the nuke explosion. basically it should be harder for the cpu to make all this in realtime, counting in which direction the debris should fly etc, but still it hasn't such an effect on the fps.
|
On November 01 2012 23:32 StreetWise wrote:Show nested quote +On November 01 2012 23:26 GrassEater wrote: Localhost probably just mean that it tries to find a local b.net server. This is probably how blizzard tests the game. A real lan client mean no b.net server. So, possibly this could mean a tournament server which would still be huge. That said, venues will still need internet to stream the games, so streams could still be affected by internet issues.
If blizzard releases the b.net server then we will have a lot of pirate b.net servers. This would possibly be worse then if they release LAN. With lan you need to have something like Hamachi to play over internet and it is often some connection issues. If there where pirate b.net servers you would just need to change a ip adress in the game and it would work like the real one.
|
|
Russian Federation216 Posts
On November 01 2012 23:56 GrassEater wrote:Show nested quote +On November 01 2012 23:32 StreetWise wrote:On November 01 2012 23:26 GrassEater wrote: Localhost probably just mean that it tries to find a local b.net server. This is probably how blizzard tests the game. A real lan client mean no b.net server. So, possibly this could mean a tournament server which would still be huge. That said, venues will still need internet to stream the games, so streams could still be affected by internet issues. If blizzard releases the b.net server then we will have a lot of pirate b.net servers. This would possibly be worse then if they release LAN. With lan you need to have something like Hamachi to play over internet and it is often some connection issues. If there where pirate b.net servers you would just need to change a ip adress in the game and it would work like the real one. Atleast the game will gain popularity boost
|
i doubt that tbh but i think all around the multiplayer itself gets better for sure (technology, UI, social networks, clan system etc)
|
New in-game UI:
|
|
u messed shit up didn't yoü? anyway terrain doesn't work for me either had to import other maps for terrain
|
|
On November 01 2012 23:53 Denda Reloaded wrote: for those who want to see the new physics: watch the tvz battle report on yoütube it was on howling peak and skip to the end or so, where tons of tanks are killing hydras. dats it
btw the nuke animation is the same but now mechanical parts fly off the screen when a nuke hits hellions for example. so the dynamic and logic is not contradicting, as in previous patches the exploding parts flew away like they wanted to, not from the center of the nuke explosion. basically it should be harder for the cpu to make all this in realtime, counting in which direction the debris should fly etc, but still it hasn't such an effect on the fps.
I doubt it's significantly more work for the CPU, to be honest. Before, the rag-doll pieces inherited their velocity from the last frames of the death animation. Now they can also get impulse from an explosion or other impact.
|
NVM looked it up myself. ~2 hours from now then.
|
The game timer has moved. This could be annoying. Also I don't think the idle worker notification will be as obvious, atleast at first.
|
On November 02 2012 00:44 CaptainTwig wrote:The game timer has moved. This could be annoying. Also I don't think the idle worker notification will be as obvious, atleast at first.
i don t like that tbh it s different sure, but better?
|
On November 02 2012 00:18 SarcasmMonster wrote:Love the minimalism.
Loved it too. Everything is much more compact, easier to see in just a glance.
|
I like the new positioning of idle worker and game timer. However, the terrain looks "slightly" buggy xD. Dont really understand why Blizzard had to add "select all army " as f2, though. Hate all the help players are getting.
|
Added a Select Army Units button next to the Idle Worker button.
Did everyone else seriously miss this?
Is 1a too hard for people these days? Lol
So overall this patch makes the game worse. GG blizzard
|
On November 02 2012 01:14 Sea_Food wrote:Did everyone else seriously miss this? Is 1a too hard for people these days? Lol So overall this patch makes the game worse. GG blizzard Yeah, because selecting all units you have and attack-moving is such a GREAT thing to do, right?
/sarcasm
|
On November 02 2012 01:16 labbe wrote:Show nested quote +On November 02 2012 01:14 Sea_Food wrote:Added a Select Army Units button next to the Idle Worker button. Did everyone else seriously miss this? Is 1a too hard for people these days? Lol So overall this patch makes the game worse. GG blizzard Yeah, because selecting all units you have and attack-moving is such a GREAT thing to do, right? /sarcasm
You no longer have to add units to control groups yourself.
If you dont know how huge this change is, then i dont know what to say.
1control group deathball just got huge buff.
|
|
|
|