Especially when they add a spell like timewarp that effectivly buffs the Toss deathball against Terran .
Why does need mech need to be viable in TvP? - Page 3
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s3rp
Germany3192 Posts
Especially when they add a spell like timewarp that effectivly buffs the Toss deathball against Terran . | ||
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Inquisitor1323
370 Posts
On October 29 2012 13:27 ant-1 wrote: Man, I couldn't agree more. Why are all the terran so focused on having ALL their frickin options available ALL THE TIME? You know some stuff sucks in some matchups. I'm a toss, I must confess. Do I cry to mother'blizz because templar tech SUCKS in PvP? (And boy, does it suck). NO. Do I cry because stargate tech is unused in PvT? NO. I frickin get over it. But terran sometime act like the spoiled children of SC2. They want all, all the time. I do respect people like goody or Lyyna, though. They try stuff, and it even works! They don't cry, they innovate. Bio in TvP is very, very fragile and incredibly lopsided in terms of micro intensity. Also, guess what, Terrans have innovated. They have been innovating for years. There have been plenty of dedicated mech players who have tried to mech in TvP WoL and given up because it's impossible. You whine about the lack of Terran innovation when protoss players rarely try any compositions outside the A-Move deathball in PvT. That is fair to a point, because the deathball is actually the easiest and best competition to use in the MU and with good HT micro becomes nearly unbeatable. Terrans need a second option and mech wouldnt be that hard to make viable. If thor and bc energy was taken away that wouldnt affect any other MU and would improve TvP mech greatly. | ||
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Qikz
United Kingdom12027 Posts
TvP is literally the same, every single game. There's no variation from Terran as it isn't possible and Protoss can't go air because Bio destroys air. If mech is viable stargate play gets used and it gives more options to both sides of the matchup. Also, I find bio really, really boring to play/watch and find mech much more exciting. For personal reasons I want Blizzard to work damn hard to make it properly viable at a pro level. | ||
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Sapphire.lux
Romania2620 Posts
You say that mech makes MUs the same. Mech in TvT plays and feels different then mech in TvZ. If they make mech good in TvP, it would play different then in TvT and TvZ. Even in the same MU, you can play different styles of mech (or bio). Bio in HOTS is NOT the same as in WOL. For example mines do not need upgrades to function, so there is no reason why you couldn't add mines to the normal MMM composition. Hellbats are bio (i think this is terrible TBH) so they can be added to the MMM comp and be healed. So bio DOES have new toys, even if at this time people are not really exploring them. Also, you sound like you don't actually like mech play, but other people do. Why shouldn't Blizzard make mech viable? Because you don't like it is not a good reason lol. | ||
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BEARDiaguz
Australia2362 Posts
Currently we're stuck with bio vs Protoss with factory units generally being used for some sort of cheeky aggression. The matchup is sort of stagnant in this respect, and whilst the metagame shifts and players figure out a lot of small interesting new things, they're all, well, small. Opening up more stargate and Factory viable strategies will (hopefully in theory) lead to a more open and diverse set of strategies and hopefully a better matchup. At the very least HotS TvP cannot be like WoL TvP or blizzard would of failed at something. | ||
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Leviance
Germany4079 Posts
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vthree
Hong Kong8039 Posts
On October 29 2012 23:05 Sapphire.lux wrote: You make a few weird assumptions OP. You say that mech makes MUs the same. Mech in TvT plays and feels different then mech in TvZ. If they make mech good in TvP, it would play different then in TvT and TvZ. Even in the same MU, you can play different styles of mech (or bio). Bio in HOTS is NOT the same as in WOL. For example mines do not need upgrades to function, so there is no reason why you couldn't add mines to the normal MMM composition. Hellbats are bio (i think this is terrible TBH) so they can be added to the MMM comp and be healed. So bio DOES have new toys, even if at this time people are not really exploring them. Also, you sound like you don't actually like mech play, but other people do. Why shouldn't Blizzard make mech viable? Because you don't like it is not a good reason lol. Do hell bats work of bio upgrades? Can they be slimmed and kite along with the rest of the bio? | ||
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Razac
Netherlands101 Posts
Wings of Liberty: TvT can be: -Mech -Marine Tank -Bio TvZ can be: -Mech -Marine Tank -Bio TvP can be: -Bio PvZ can be: -Combination of protoss units -Combination of protoss units -Combination of protoss units -Combination of protoss units *Basicly allot of options (untill late game) PvP can be: -Anything into: -War of the worlds PvT can be: -2 base all in (lots of options) -Colli+Templar+lots of gateway's ZvZ can be: -Ling Bling into --Roach --Muta ---Infestor roach -End game? Cluster F*ck ZvT can be: -Infestors + units build depending on Terran's tech choice -Transition into GGLords with more GGFestors ZvP can be: -roach -Infestor BL corruptor So as one can see, There are matchups that just need more options. TvP is just very stale, every game is Bio, Bio and more Bio. There is nothing close to the effectiveness of it in the Terran arsenal atm. In HOTS they are trying to give more options in matchups that are stale, like PvP lategame -> Tempest, PvZ lategame-> Tempest. I'm not saying that its actually working but the idea of Blizzard is to change certain MU so they become more fun to watch. | ||
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Sapphire.lux
Romania2620 Posts
On October 29 2012 23:26 vthree wrote: Do hell bats work of bio upgrades? Can they be slimmed and kite along with the rest of the bio? No, but they do perform to a decent level even at low upgrades vs charge lots. At the very least, you have a mineral only, healed unit that can tank a bit more dmg then marines. They are inferior to the upgraded Hellbat used by mech of course, but still decent, especially for players that can not kite very good. Bio is fine either way, so everything that HOTS brings to it is an extra IMO. | ||
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Big J
Austria16289 Posts
I agree that there shouldn't be such an obsession about it - P/Z probably have much more stuff that is not viable or only viable if the opponent plays a certain style than T - but yes, they should try to make it work. Also siege tanks are an awesome unit by concept, they really should see more use for the sake of a good game. | ||
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Jermstuddog
United States2231 Posts
Some history: In BW, Mech was actually viable in all 3 MU, it was the endgame Terran army, eventually getting topped off with BCs if the Terran could afford it. To understand why Terrans used mech in the first place though, we need to look at the Marine, the core of the Terran army in both games. In BW, Marines had 40hp, stim literally doubled their DPS to the point that Marines without stim were basically worthless, there was no such thing as a reactor, and the medic's heal ability only had 2 range (i think). Compare those stats to the modern SC2 Marine for a minute. Now here are some of the reasons why the BW Marine was not even useable in 2 out of 3 MU involving Terran. -Zealots could kill Marines in 2 hits on even upgrades if the Marine used stim. -Dragoons were faster, had more hp, and more range than Marines, in fact, the ONLY Terran units that could fight Dragoons reasonably cost effectively were Siege Tanks in Siege-mode and Spider Mines. -Siege Tanks would 2-shot Marines. -Vultures would 2-shot Marines. -Lurkers would 2-shot Marines. -Hell, even Goliaths would 3-shot Marines. The moral of the story is that Marines weren't all that great. They could deal good damage, were very cheap, and expendable, which is why they were useful in TvZ, but beyond that, they just didn't have the robust HP needed to maintain utility on into the mid-late game in any MU. Even in TvZ, they would eventually get replaced with Goliaths, Ravens, and Vultures as gas allowed. Now, back to why anybody would actually use mech and why it was so beautiful. Terrans used mech because they didn't have a choice. When you get to know how BW works, Terran was the odd race. They were the ones missing the core bread-and-butter unit. Protoss had the Dragoon, which was easily the most standard and powerful shock-troop in the game, Zerg had the Hydralisk, which acted as a half-priced Dragoon as well as the Mutalisk, which was weaker in straight-up combat, but allowed for harassment while still fulfilling that bread-and-butter function. Terran had the Goliath, which actually kinda sucked when hitting ground units, the Vulture, which sucked when hitting everything but came with 3 badass spider mines, and the Siege Tank, which HAD to be sieged before the fight, couldn't shoot up, and did just as good a job at killing your own stuff as it did the enemy. Terran had to combine all 3 of these units to fill the same functionality that the other two races had by default, and to top it off, Siege Tanks couldn't move. That is why mech is so awesome to watch and play. You feel like you are working with a broken army, but history tells us that Terran was the best race throughout most of BW. Broken army, and still winning. Terrans don't give a fuck, they just win anyway. THIS is why mech is awesome. TLDR: Mech does not struggle because it's not good enough, Mech struggles because bio is viable. Or if you didn't understand: If Blizzard wants to make mech viable, the fastest way to do so is to reduce Marine HP | ||
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OkStyX
Canada1199 Posts
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link0
United States1071 Posts
BW TvP Mech was a beautiful game of positioning and space control. We want mech, not because nostalgia, but because the current TvP is one of the most boring and ugly matchups ever. | ||
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Big J
Austria16289 Posts
On October 30 2012 03:35 Jermstuddog wrote: TLDR: Mech does not struggle because it's not good enough, Mech struggles because bio is viable. Or if you didn't understand: If Blizzard wants to make mech viable, the fastest way to do so is to reduce Marine HP Ever heard of actual SC2 TvZ. Actual SC2 TvT? Bio and Mech are both viable side-by-side. So in conclusion, this has very little to do with the marine in general. Maybe in detail (like 1-1-1 rushes). But the real problem is, that Mech is an engegment ground style. Name one such style that can beat robo/archon armies... | ||
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a176
Canada6688 Posts
On October 30 2012 03:35 Jermstuddog wrote: For the record, mech being viable has a lot more to do with Terran than it does Protoss. Some history: In BW, Mech was actually viable in all 3 MU, it was the endgame Terran army, eventually getting topped off with BCs if the Terran could afford it. To understand why Terrans used mech in the first place though, we need to look at the Marine, the core of the Terran army in both games. In BW, Marines had 40hp, stim literally doubled their DPS to the point that Marines without stim were basically worthless, there was no such thing as a reactor, and the medic's heal ability only had 2 range (i think). Compare those stats to the modern SC2 Marine for a minute. Now here are some of the reasons why the BW Marine was not even useable in 2 out of 3 MU involving Terran. -Zealots could kill Marines in 2 hits on even upgrades if the Marine used stim. -Dragoons were faster, had more hp, and more range than Marines, in fact, the ONLY Terran units that could fight Dragoons reasonably cost effectively were Siege Tanks in Siege-mode and Spider Mines. -Siege Tanks would 2-shot Marines. -Vultures would 2-shot Marines. -Lurkers would 2-shot Marines. -Hell, even Goliaths would 3-shot Marines. The moral of the story is that Marines weren't all that great. They could deal good damage, were very cheap, and expendable, which is why they were useful in TvZ, but beyond that, they just didn't have the robust HP needed to maintain utility on into the mid-late game in any MU. Even in TvZ, they would eventually get replaced with Goliaths, Ravens, and Vultures as gas allowed. Now, back to why anybody would actually use mech and why it was so beautiful. Terrans used mech because they didn't have a choice. When you get to know how BW works, Terran was the odd race. They were the ones missing the core bread-and-butter unit. Protoss had the Dragoon, which was easily the most standard and powerful shock-troop in the game, Zerg had the Hydralisk, which acted as a half-priced Dragoon as well as the Mutalisk, which was weaker in straight-up combat, but allowed for harassment while still fulfilling that bread-and-butter function. Terran had the Goliath, which actually kinda sucked when hitting ground units, the Vulture, which sucked when hitting everything but came with 3 badass spider mines, and the Siege Tank, which HAD to be sieged before the fight, couldn't shoot up, and did just as good a job at killing your own stuff as it did the enemy. Terran had to combine all 3 of these units to fill the same functionality that the other two races had by default, and to top it off, Siege Tanks couldn't move. That is why mech is so awesome to watch and play. You feel like you are working with a broken army, but history tells us that Terran was the best race throughout most of BW. Broken army, and still winning. Terrans don't give a fuck, they just win anyway. THIS is why mech is awesome. TLDR: Mech does not struggle because it's not good enough, Mech struggles because bio is viable. Or if you didn't understand: If Blizzard wants to make mech viable, the fastest way to do so is to reduce Marine HP On October 30 2012 03:45 link0 wrote: Because Bio deathball vs Colossi/HT deathball is extremely boring to watch and to play, with the game decided by which AOE lands first. BW TvP Mech was a beautiful game of positioning and space control. We want mech, not because nostalgia, but because the current TvP is one of the most boring and ugly matchups ever. these posts pretty much sum it up. its true that pvt in bw was strictly mech, but it was a highly positional and highly apm intensive matchup. not just here's some colossus, heres some ghosts, ggnore. even for protoss in bw, it was always a uphill battle against mech because zealots would melt to vultures and tank splash. but most importantly, the struggle to remove siege tanks from the fight, from trying to pull off some clutch stasis without getting emp'd or great templar control and carpet storming a tank line. | ||
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Cloak
United States816 Posts
The GtG doesn't really diversify itself much from Tank shots or even Widow Mine, just slow explosive damage. It suffers along with the rest of Mech to Hardened Shields and other conventional counters to Mech. Goliath had soft rapid fire attacks that contrasted with Mines/Tank blast and was able to be good "filler" DPS to smooth out the kill curve. The Goliath was also more mobile, cheaper, and accessible, making it a lot easier to integrate, but not as strong of an army presence to justify spamming. Thor's GtA, the splash air, suffers similarly to that of the Valkyrie, that 95% of the time, you want hard single target DPS to air units than soft splash. The splash was originaly designed to hard counter Muta balls, but Goliaths held against Mutas just as well in BW. If we took away that splash, a lot of things that plague Mech can be solved by solid single target air DPS with good range. Colossus, Broodlords, Tempests, all metagame wreckers at the moment that need predators to dissuade them from being produced. Also, now that Oracles are in play, Mech needs a way to deal with those too. I'm not saying they should bring the Goliath back, I just think they should learn why the Goliath was a fantastic unit when considering the other units at play, and why the Thor is failing to complete the Tank/Mine/Goliath trinity. | ||
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