• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:19
CEST 17:19
KST 00:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash9[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy16ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
Gypsy to Korea How Can I Add Timer & APM Count? [ASL21] Ro24 Preview Pt2: News Flash ASL21 General Discussion A cwal.gg Extension - Easily keep track of anyone
Tourneys
[ASL21] Ro24 Group E [ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM Escore Tournament StarCraft Season 2
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread NASA and the Private Sector Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1396 users

Why does need mech need to be viable in TvP? - Page 3

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 2 3 All
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-10-29 13:41:28
October 29 2012 13:39 GMT
#41
Blizzard is trying to give Protoss a Stargate option so Terran should have better Mech or Air options as well don't ya think ?

Especially when they add a spell like timewarp that effectivly buffs the Toss deathball against Terran .
Inquisitor1323
Profile Joined March 2012
370 Posts
October 29 2012 13:43 GMT
#42
On October 29 2012 13:27 ant-1 wrote:
Man, I couldn't agree more. Why are all the terran so focused on having ALL their frickin options available ALL THE TIME? You know some stuff sucks in some matchups.

I'm a toss, I must confess.

Do I cry to mother'blizz because templar tech SUCKS in PvP? (And boy, does it suck). NO.

Do I cry because stargate tech is unused in PvT?

NO.

I frickin get over it.

But terran sometime act like the spoiled children of SC2. They want all, all the time. I do respect people like goody or Lyyna, though. They try stuff, and it even works! They don't cry, they innovate.

Bio in TvP is very, very fragile and incredibly lopsided in terms of micro intensity. Also, guess what, Terrans have innovated. They have been innovating for years. There have been plenty of dedicated mech players who have tried to mech in TvP WoL and given up because it's impossible. You whine about the lack of Terran innovation when protoss players rarely try any compositions outside the A-Move deathball in PvT. That is fair to a point, because the deathball is actually the easiest and best competition to use in the MU and with good HT micro becomes nearly unbeatable. Terrans need a second option and mech wouldnt be that hard to make viable. If thor and bc energy was taken away that wouldnt affect any other MU and would improve TvP mech greatly.
Qikz
Profile Blog Joined November 2009
United Kingdom12027 Posts
October 29 2012 13:56 GMT
#43
Mech doesn't need to be viable, but it'd be much better if it was viable.

TvP is literally the same, every single game. There's no variation from Terran as it isn't possible and Protoss can't go air because Bio destroys air.

If mech is viable stargate play gets used and it gives more options to both sides of the matchup.

Also, I find bio really, really boring to play/watch and find mech much more exciting. For personal reasons I want Blizzard to work damn hard to make it properly viable at a pro level.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
October 29 2012 14:05 GMT
#44
You make a few weird assumptions OP.

You say that mech makes MUs the same. Mech in TvT plays and feels different then mech in TvZ. If they make mech good in TvP, it would play different then in TvT and TvZ.

Even in the same MU, you can play different styles of mech (or bio).

Bio in HOTS is NOT the same as in WOL. For example mines do not need upgrades to function, so there is no reason why you couldn't add mines to the normal MMM composition. Hellbats are bio (i think this is terrible TBH) so they can be added to the MMM comp and be healed. So bio DOES have new toys, even if at this time people are not really exploring them.

Also, you sound like you don't actually like mech play, but other people do. Why shouldn't Blizzard make mech viable? Because you don't like it is not a good reason lol.



Head Coach Park: "They should buff tanks!"
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
October 29 2012 14:16 GMT
#45
Having mech be viable simply opens up a whole new avenue of interest for the matchup.

Currently we're stuck with bio vs Protoss with factory units generally being used for some sort of cheeky aggression.

The matchup is sort of stagnant in this respect, and whilst the metagame shifts and players figure out a lot of small interesting new things, they're all, well, small.

Opening up more stargate and Factory viable strategies will (hopefully in theory) lead to a more open and diverse set of strategies and hopefully a better matchup.

At the very least HotS TvP cannot be like WoL TvP or blizzard would of failed at something.
ProgamerAustralian alcohol user follow @iaguzSC2
Leviance
Profile Joined November 2009
Germany4079 Posts
October 29 2012 14:22 GMT
#46
Because versatility is a good thing not only for the audience but also for the pros. And it requires more skill to be prepared against several options.
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
vthree
Profile Joined November 2011
Hong Kong8039 Posts
October 29 2012 14:26 GMT
#47
On October 29 2012 23:05 Sapphire.lux wrote:
You make a few weird assumptions OP.

You say that mech makes MUs the same. Mech in TvT plays and feels different then mech in TvZ. If they make mech good in TvP, it would play different then in TvT and TvZ.

Even in the same MU, you can play different styles of mech (or bio).

Bio in HOTS is NOT the same as in WOL. For example mines do not need upgrades to function, so there is no reason why you couldn't add mines to the normal MMM composition. Hellbats are bio (i think this is terrible TBH) so they can be added to the MMM comp and be healed. So bio DOES have new toys, even if at this time people are not really exploring them.

Also, you sound like you don't actually like mech play, but other people do. Why shouldn't Blizzard make mech viable? Because you don't like it is not a good reason lol.





Do hell bats work of bio upgrades? Can they be slimmed and kite along with the rest of the bio?
Razac
Profile Joined April 2011
Netherlands101 Posts
October 29 2012 14:28 GMT
#48
Because if it doesnt change TvP will never change and will become the most boring matchup to cast/watch.
Wings of Liberty:
TvT can be:
-Mech
-Marine Tank
-Bio
TvZ can be:
-Mech
-Marine Tank
-Bio
TvP can be:
-Bio
PvZ can be:
-Combination of protoss units
-Combination of protoss units
-Combination of protoss units
-Combination of protoss units
*Basicly allot of options (untill late game)
PvP can be:
-Anything into:
-War of the worlds
PvT can be:
-2 base all in (lots of options)
-Colli+Templar+lots of gateway's
ZvZ can be:
-Ling Bling into
--Roach
--Muta
---Infestor roach
-End game? Cluster F*ck
ZvT can be:
-Infestors + units build depending on Terran's tech choice
-Transition into GGLords with more GGFestors
ZvP can be:
-roach
-Infestor BL corruptor

So as one can see, There are matchups that just need more options. TvP is just very stale, every game is Bio, Bio and more Bio. There is nothing close to the effectiveness of it in the Terran arsenal atm. In HOTS they are trying to give more options in matchups that are stale, like PvP lategame -> Tempest, PvZ lategame-> Tempest. I'm not saying that its actually working but the idea of Blizzard is to change certain MU so they become more fun to watch.

www.twitch.tv/razac_
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
October 29 2012 14:35 GMT
#49
On October 29 2012 23:26 vthree wrote:
Show nested quote +
On October 29 2012 23:05 Sapphire.lux wrote:
You make a few weird assumptions OP.

You say that mech makes MUs the same. Mech in TvT plays and feels different then mech in TvZ. If they make mech good in TvP, it would play different then in TvT and TvZ.

Even in the same MU, you can play different styles of mech (or bio).

Bio in HOTS is NOT the same as in WOL. For example mines do not need upgrades to function, so there is no reason why you couldn't add mines to the normal MMM composition. Hellbats are bio (i think this is terrible TBH) so they can be added to the MMM comp and be healed. So bio DOES have new toys, even if at this time people are not really exploring them.

Also, you sound like you don't actually like mech play, but other people do. Why shouldn't Blizzard make mech viable? Because you don't like it is not a good reason lol.





Do hell bats work of bio upgrades? Can they be slimmed and kite along with the rest of the bio?

No, but they do perform to a decent level even at low upgrades vs charge lots. At the very least, you have a mineral only, healed unit that can tank a bit more dmg then marines. They are inferior to the upgraded Hellbat used by mech of course, but still decent, especially for players that can not kite very good.

Bio is fine either way, so everything that HOTS brings to it is an extra IMO.
Head Coach Park: "They should buff tanks!"
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2012-10-29 18:28:50
October 29 2012 18:28 GMT
#50
More styles should be viable, it makes the game more fun/interesting/complex.

I agree that there shouldn't be such an obsession about it - P/Z probably have much more stuff that is not viable or only viable if the opponent plays a certain style than T - but yes, they should try to make it work. Also siege tanks are an awesome unit by concept, they really should see more use for the sake of a good game.
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
Last Edited: 2012-10-29 18:38:57
October 29 2012 18:35 GMT
#51
For the record, mech being viable has a lot more to do with Terran than it does Protoss.

Some history:

In BW, Mech was actually viable in all 3 MU, it was the endgame Terran army, eventually getting topped off with BCs if the Terran could afford it.

To understand why Terrans used mech in the first place though, we need to look at the Marine, the core of the Terran army in both games.

In BW, Marines had 40hp, stim literally doubled their DPS to the point that Marines without stim were basically worthless, there was no such thing as a reactor, and the medic's heal ability only had 2 range (i think). Compare those stats to the modern SC2 Marine for a minute.

Now here are some of the reasons why the BW Marine was not even useable in 2 out of 3 MU involving Terran.

-Zealots could kill Marines in 2 hits on even upgrades if the Marine used stim.
-Dragoons were faster, had more hp, and more range than Marines, in fact, the ONLY Terran units that could fight Dragoons reasonably cost effectively were Siege Tanks in Siege-mode and Spider Mines.
-Siege Tanks would 2-shot Marines.
-Vultures would 2-shot Marines.
-Lurkers would 2-shot Marines.
-Hell, even Goliaths would 3-shot Marines.


The moral of the story is that Marines weren't all that great. They could deal good damage, were very cheap, and expendable, which is why they were useful in TvZ, but beyond that, they just didn't have the robust HP needed to maintain utility on into the mid-late game in any MU. Even in TvZ, they would eventually get replaced with Goliaths, Ravens, and Vultures as gas allowed.


Now, back to why anybody would actually use mech and why it was so beautiful.

Terrans used mech because they didn't have a choice. When you get to know how BW works, Terran was the odd race. They were the ones missing the core bread-and-butter unit. Protoss had the Dragoon, which was easily the most standard and powerful shock-troop in the game, Zerg had the Hydralisk, which acted as a half-priced Dragoon as well as the Mutalisk, which was weaker in straight-up combat, but allowed for harassment while still fulfilling that bread-and-butter function.

Terran had the Goliath, which actually kinda sucked when hitting ground units, the Vulture, which sucked when hitting everything but came with 3 badass spider mines, and the Siege Tank, which HAD to be sieged before the fight, couldn't shoot up, and did just as good a job at killing your own stuff as it did the enemy. Terran had to combine all 3 of these units to fill the same functionality that the other two races had by default, and to top it off, Siege Tanks couldn't move. That is why mech is so awesome to watch and play. You feel like you are working with a broken army, but history tells us that Terran was the best race throughout most of BW. Broken army, and still winning. Terrans don't give a fuck, they just win anyway. THIS is why mech is awesome.

TLDR: Mech does not struggle because it's not good enough, Mech struggles because bio is viable.

Or if you didn't understand: If Blizzard wants to make mech viable, the fastest way to do so is to reduce Marine HP
As it turns out, marines don't actually cost any money -Jinro
OkStyX
Profile Blog Joined October 2011
Canada1199 Posts
October 29 2012 18:42 GMT
#52
People hate being stuck Ina matchup that has little to no variable play. Similar to ZvP /PvZ where it's broken turtle test which is unfortunate because there should be alot of different ways to play!
Team Overklocked Gaming! That man is the noblest creature may be inferred from the fact that no other creature has contested this claim. - G.C. Lichtenberg
link0
Profile Joined March 2010
United States1071 Posts
October 29 2012 18:45 GMT
#53
Because Bio deathball vs Colossi/HT deathball is extremely boring to watch and to play, with the game decided by which AOE lands first.

BW TvP Mech was a beautiful game of positioning and space control. We want mech, not because nostalgia, but because the current TvP is one of the most boring and ugly matchups ever.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2012-10-29 20:08:39
October 29 2012 18:46 GMT
#54
On October 30 2012 03:35 Jermstuddog wrote:
TLDR: Mech does not struggle because it's not good enough, Mech struggles because bio is viable.

Or if you didn't understand: If Blizzard wants to make mech viable, the fastest way to do so is to reduce Marine HP


Ever heard of actual SC2 TvZ. Actual SC2 TvT?
Bio and Mech are both viable side-by-side. So in conclusion, this has very little to do with the marine in general. Maybe in detail (like 1-1-1 rushes). But the real problem is, that Mech is an engegment ground style. Name one such style that can beat robo/archon armies...
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 29 2012 18:52 GMT
#55
On October 30 2012 03:35 Jermstuddog wrote:
For the record, mech being viable has a lot more to do with Terran than it does Protoss.

Some history:

In BW, Mech was actually viable in all 3 MU, it was the endgame Terran army, eventually getting topped off with BCs if the Terran could afford it.

To understand why Terrans used mech in the first place though, we need to look at the Marine, the core of the Terran army in both games.

In BW, Marines had 40hp, stim literally doubled their DPS to the point that Marines without stim were basically worthless, there was no such thing as a reactor, and the medic's heal ability only had 2 range (i think). Compare those stats to the modern SC2 Marine for a minute.

Now here are some of the reasons why the BW Marine was not even useable in 2 out of 3 MU involving Terran.

-Zealots could kill Marines in 2 hits on even upgrades if the Marine used stim.
-Dragoons were faster, had more hp, and more range than Marines, in fact, the ONLY Terran units that could fight Dragoons reasonably cost effectively were Siege Tanks in Siege-mode and Spider Mines.
-Siege Tanks would 2-shot Marines.
-Vultures would 2-shot Marines.
-Lurkers would 2-shot Marines.
-Hell, even Goliaths would 3-shot Marines.


The moral of the story is that Marines weren't all that great. They could deal good damage, were very cheap, and expendable, which is why they were useful in TvZ, but beyond that, they just didn't have the robust HP needed to maintain utility on into the mid-late game in any MU. Even in TvZ, they would eventually get replaced with Goliaths, Ravens, and Vultures as gas allowed.


Now, back to why anybody would actually use mech and why it was so beautiful.

Terrans used mech because they didn't have a choice. When you get to know how BW works, Terran was the odd race. They were the ones missing the core bread-and-butter unit. Protoss had the Dragoon, which was easily the most standard and powerful shock-troop in the game, Zerg had the Hydralisk, which acted as a half-priced Dragoon as well as the Mutalisk, which was weaker in straight-up combat, but allowed for harassment while still fulfilling that bread-and-butter function.

Terran had the Goliath, which actually kinda sucked when hitting ground units, the Vulture, which sucked when hitting everything but came with 3 badass spider mines, and the Siege Tank, which HAD to be sieged before the fight, couldn't shoot up, and did just as good a job at killing your own stuff as it did the enemy. Terran had to combine all 3 of these units to fill the same functionality that the other two races had by default, and to top it off, Siege Tanks couldn't move. That is why mech is so awesome to watch and play. You feel like you are working with a broken army, but history tells us that Terran was the best race throughout most of BW. Broken army, and still winning. Terrans don't give a fuck, they just win anyway. THIS is why mech is awesome.

TLDR: Mech does not struggle because it's not good enough, Mech struggles because bio is viable.

Or if you didn't understand: If Blizzard wants to make mech viable, the fastest way to do so is to reduce Marine HP


On October 30 2012 03:45 link0 wrote:
Because Bio deathball vs Colossi/HT deathball is extremely boring to watch and to play, with the game decided by which AOE lands first.

BW TvP Mech was a beautiful game of positioning and space control. We want mech, not because nostalgia, but because the current TvP is one of the most boring and ugly matchups ever.


these posts pretty much sum it up.

its true that pvt in bw was strictly mech, but it was a highly positional and highly apm intensive matchup. not just here's some colossus, heres some ghosts, ggnore.

even for protoss in bw, it was always a uphill battle against mech because zealots would melt to vultures and tank splash. but most importantly, the struggle to remove siege tanks from the fight, from trying to pull off some clutch stasis without getting emp'd or great templar control and carpet storming a tank line.
starleague forever
Cloak
Profile Joined October 2009
United States816 Posts
October 29 2012 19:09 GMT
#56
I honestly think TvP Mech is being held back because of the Thor. DB thought he could make a better Goliath. Making it "cooler" because big bad units are the coolest. Making it bulkier with a bulky ground shot, and splash air shot. Neither modification really fits well with the needs of Terran.

The GtG doesn't really diversify itself much from Tank shots or even Widow Mine, just slow explosive damage. It suffers along with the rest of Mech to Hardened Shields and other conventional counters to Mech. Goliath had soft rapid fire attacks that contrasted with Mines/Tank blast and was able to be good "filler" DPS to smooth out the kill curve. The Goliath was also more mobile, cheaper, and accessible, making it a lot easier to integrate, but not as strong of an army presence to justify spamming.

Thor's GtA, the splash air, suffers similarly to that of the Valkyrie, that 95% of the time, you want hard single target DPS to air units than soft splash. The splash was originaly designed to hard counter Muta balls, but Goliaths held against Mutas just as well in BW. If we took away that splash, a lot of things that plague Mech can be solved by solid single target air DPS with good range. Colossus, Broodlords, Tempests, all metagame wreckers at the moment that need predators to dissuade them from being produced. Also, now that Oracles are in play, Mech needs a way to deal with those too.

I'm not saying they should bring the Goliath back, I just think they should learn why the Goliath was a fantastic unit when considering the other units at play, and why the Thor is failing to complete the Tank/Mine/Goliath trinity.
The more you know, the less you understand.
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 41m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .337
LamboSC2 313
Rex 69
trigger 59
Creator 48
BRAT_OK 46
StarCraft: Brood War
Britney 43746
Horang2 4866
Shuttle 2204
Mini 1003
Soulkey 772
Soma 733
ggaemo 382
Rush 286
scan(afreeca) 157
Last 99
[ Show more ]
Shinee 77
Movie 42
sorry 40
[sc1f]eonzerg 40
sSak 37
Sexy 29
Shine 17
GoRush 13
IntoTheRainbow 12
Rock 11
Bale 9
ajuk12(nOOB) 5
Dota 2
Gorgc5245
syndereN425
420jenkins224
monkeys_forever89
Counter-Strike
fl0m2655
oskar56
Heroes of the Storm
Liquid`Hasu332
Khaldor314
Other Games
B2W.Neo2283
Beastyqt726
FrodaN445
Lowko287
ProTech123
QueenE58
Mew2King55
Organizations
Counter-Strike
PGL16794
StarCraft 2
ComeBackTV 645
Other Games
BasetradeTV164
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Freeedom6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 14
• Michael_bg 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2547
Other Games
• Shiphtur28
• tFFMrPink 15
Upcoming Events
Ladder Legends
2h 41m
BSL
3h 41m
RSL Revival
15h 41m
Cure vs Rogue
Maru vs TBD
MaxPax vs TBD
uThermal 2v2 Circuit
22h 41m
BSL
1d 3h
Afreeca Starleague
1d 18h
Wardi Open
1d 18h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
Kung Fu Cup
3 days
[ Show More ]
The PondCast
4 days
Replay Cast
5 days
Replay Cast
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Escore Tournament S2: W1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
IPSL Spring 2026
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.