• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:11
CEST 18:11
KST 01:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)47Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1
StarCraft 2
General
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) SC4ALL: II SC2 Complete Invited Player Lineup How do you feel about the mass reverts in the 5.0.17 PTR? StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Grand Finals SC2 INu's Battles#21 [ 3-Days tournament ] ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Bot on ladder Fantasy returning? BW General Discussion ASL22 General Discussion a Announcement on the JEDI Ringing
Tourneys
[ASL22] Ro8 Day 4 [Megathread] Daily Proleagues [ASL22] Ro8 Day 3 [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread All you football fans (soccer)! Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8495 users

The god of thunder - Page 3

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 2 3 All
Penev
Profile Joined October 2012
28536 Posts
October 25 2012 17:12 GMT
#41
On October 26 2012 01:55 rpgalon wrote:
Show nested quote +
On October 26 2012 01:48 Penev wrote:
On October 25 2012 20:25 rpgalon wrote:
This change shuts down the so wanted protoss AIR vs Mech, and makes protoss robo play the only viable choice in TvP (which is already the case in WoL).

the problem of zerg late game, is the infestor, not the broodlord.

On October 25 2012 19:20 Decendos wrote:
bad idea. mass thor (+ some support) is already close to unbeatable and a-move only in ZvT. just remove strike cannon and the energy bar to make thors more viable TvP.


can people stop saying this? Blizzard already tried this change and it did not work, it went from Thors being countered by Immortals with HT support to Thors killing everything protoss have, both in ground and air.
that was stupid and so Blizz rolled the patch back.

Why does this shut Protoss air vs mech down? Just because this is an anti air spell?

you are right, it does not, it's just another reason to go robo instead of air.

It would be nice if you at least tried to explain. Just curious, I cannot come up with any big problems..
I Protoss winner, could it be?
Fyrewolf
Profile Joined January 2010
United States1533 Posts
October 25 2012 17:22 GMT
#42
On October 25 2012 19:11 Penev wrote:
Show nested quote +
On October 25 2012 11:44 Najda wrote:
On October 25 2012 11:23 Whitewing wrote:
On October 25 2012 07:27 Penev wrote:
On October 25 2012 03:20 Whitewing wrote:
If you do this, mass thor is gonna be practically impossible to stop in TvZ.

No its not, please read the whole post. There are so many ways of balancing it it's at least worth trying imo (not that I have the illusion of course Blizzard even hears about it ).


You just say "you can balance it" but you don't explain how. If this skill is supposedly powerful enough to actually force your opponent to move out of it, then with sufficient thors, you'd effectively shut down air. Either it's useless or it's too strong, just like the strike cannon. Strike cannon without energy was way too strong, with energy it's useless. There really is no in between for things of this nature on such a beastly unit.

The thor itself has too strong of a ground to ground attack, and too strong of a ground to air (at least against light) attack to also have a powerful special ability.


QFT. If it's more powerful than the current AA attack, then it would be overpowered. If it was less powerful, no one would use it.

No, it's a different weapon (has a different role) its not more powerful.


No, it's still the same role. The thor's anti-air is already currently used for zoning with it's range and splash. I think you just really want something in the game called flak cannon.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2012-10-25 17:31:45
October 25 2012 17:30 GMT
#43
On October 25 2012 19:11 Penev wrote:
Show nested quote +
On October 25 2012 11:44 Najda wrote:
On October 25 2012 11:23 Whitewing wrote:
On October 25 2012 07:27 Penev wrote:
On October 25 2012 03:20 Whitewing wrote:
If you do this, mass thor is gonna be practically impossible to stop in TvZ.

No its not, please read the whole post. There are so many ways of balancing it it's at least worth trying imo (not that I have the illusion of course Blizzard even hears about it ).


You just say "you can balance it" but you don't explain how. If this skill is supposedly powerful enough to actually force your opponent to move out of it, then with sufficient thors, you'd effectively shut down air. Either it's useless or it's too strong, just like the strike cannon. Strike cannon without energy was way too strong, with energy it's useless. There really is no in between for things of this nature on such a beastly unit.

The thor itself has too strong of a ground to ground attack, and too strong of a ground to air (at least against light) attack to also have a powerful special ability.


QFT. If it's more powerful than the current AA attack, then it would be overpowered. If it was less powerful, no one would use it.

No, it's a different weapon (has a different role) its not more powerful.


If it's powerful enough to zone enemies (like broodlords as you suggest), it must be, by definition, more powerful, since the current attack is flat out insufficient for that task, unless you compensate by making it virtually useless against light air like mutalisks, which would make mech play ridiculously vulnerable to it and would be an awful idea.

You can't just come up with an idea, say "it can be balanced" and then leave it at that, you need to actually explain in what way it is balanced.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Penev
Profile Joined October 2012
28536 Posts
October 25 2012 17:30 GMT
#44
On October 25 2012 22:17 DKR wrote:
You'd be pigeonholing the Thor into a AA role. Currently the Thor has a lot of utility and there's no way Blizzard would increase the ability to kill air without sacrificing anything in terms of it's ground attacks.

Fighting Blords with Thors is about picking the right time to engage, as it should be. Viking, Thor Hellion late game Mech TvZ is an awesome thing to see and use.

It is cool, my position is that this will make it even cooler. Plus that in the (super) late game, the Zerg has a clear advantage. It is very hard to force a Zerg out if his position while for the Zerg to push a Terran away is easy (ier).
I Protoss winner, could it be?
rpgalon
Profile Joined April 2011
Brazil1069 Posts
October 25 2012 17:33 GMT
#45
On October 26 2012 02:12 Penev wrote:
Show nested quote +
On October 26 2012 01:55 rpgalon wrote:
On October 26 2012 01:48 Penev wrote:
On October 25 2012 20:25 rpgalon wrote:


the problem of zerg late game, is the infestor, not the broodlord.

On October 25 2012 19:20 Decendos wrote:
bad idea. mass thor (+ some support) is already close to unbeatable and a-move only in ZvT. just remove strike cannon and the energy bar to make thors more viable TvP.


can people stop saying this? Blizzard already tried this change and it did not work, it went from Thors being countered by Immortals with HT support to Thors killing everything protoss have, both in ground and air.
that was stupid and so Blizz rolled the patch back.

Why does this shut Protoss air vs mech down? Just because this is an anti air spell?

you are right, it does not, it's just another reason to go robo instead of air.

It would be nice if you at least tried to explain. Just curious, I cannot come up with any big problems..

explain what? I said you are right, this change will not shut down protoss air play, it will just give terran another way of dealing with air, and so it's another thing you have to think about if you want to go air vs a terran.
badog
avilo
Profile Blog Joined November 2007
United States4100 Posts
October 25 2012 17:41 GMT
#46
On October 24 2012 22:00 Steglich wrote:
I feel like thors already are good enough vs broodlords, at least when meching.
The 3-3 upgrades for the thor simply makes them really effective against a 0-0 broodlord. The issue is when terran goes bio, and doesn't have a huge thor count and/or great upgrades for their thors.

.. That is one of the reasons why I think terran mech i stronger than bio. Mech is also much less vulnerable against fungals.


Then you really haven't used thors before if you think they're good vs broodlords @_@ That's a situation you want to rarely be in, every Terran would rather have 4 seeker missiles than 4 thors vs brood/corruptor with vikings of course. Thor AA is terrible.

Yes, it is better than no AA at all, but it's still terrible vs massive units.
Sup
Penev
Profile Joined October 2012
28536 Posts
October 25 2012 17:43 GMT
#47
On October 26 2012 02:22 Fyrewolf wrote:
Show nested quote +
On October 25 2012 19:11 Penev wrote:
On October 25 2012 11:44 Najda wrote:
On October 25 2012 11:23 Whitewing wrote:
On October 25 2012 07:27 Penev wrote:
On October 25 2012 03:20 Whitewing wrote:
If you do this, mass thor is gonna be practically impossible to stop in TvZ.

No its not, please read the whole post. There are so many ways of balancing it it's at least worth trying imo (not that I have the illusion of course Blizzard even hears about it ).


You just say "you can balance it" but you don't explain how. If this skill is supposedly powerful enough to actually force your opponent to move out of it, then with sufficient thors, you'd effectively shut down air. Either it's useless or it's too strong, just like the strike cannon. Strike cannon without energy was way too strong, with energy it's useless. There really is no in between for things of this nature on such a beastly unit.

The thor itself has too strong of a ground to ground attack, and too strong of a ground to air (at least against light) attack to also have a powerful special ability.


QFT. If it's more powerful than the current AA attack, then it would be overpowered. If it was less powerful, no one would use it.

No, it's a different weapon (has a different role) its not more powerful.


No, it's still the same role. The thor's anti-air is already currently used for zoning with it's range and splash. I think you just really want something in the game called flak cannon.

Well, if you put it that way, almost every unit is used for zoning. The normal Thor AA makes the BL stutterstep, that's it. The flak cannons (OMG I love that word) will force them to relocate or, be blocked in their advancement.
I Protoss winner, could it be?
Penev
Profile Joined October 2012
28536 Posts
October 25 2012 17:45 GMT
#48
On October 26 2012 02:33 rpgalon wrote:
Show nested quote +
On October 26 2012 02:12 Penev wrote:
On October 26 2012 01:55 rpgalon wrote:
On October 26 2012 01:48 Penev wrote:
On October 25 2012 20:25 rpgalon wrote:


the problem of zerg late game, is the infestor, not the broodlord.

On October 25 2012 19:20 Decendos wrote:
bad idea. mass thor (+ some support) is already close to unbeatable and a-move only in ZvT. just remove strike cannon and the energy bar to make thors more viable TvP.


can people stop saying this? Blizzard already tried this change and it did not work, it went from Thors being countered by Immortals with HT support to Thors killing everything protoss have, both in ground and air.
that was stupid and so Blizz rolled the patch back.

Why does this shut Protoss air vs mech down? Just because this is an anti air spell?

you are right, it does not, it's just another reason to go robo instead of air.

It would be nice if you at least tried to explain. Just curious, I cannot come up with any big problems..

explain what? I said you are right, this change will not shut down protoss air play, it will just give terran another way of dealing with air, and so it's another thing you have to think about if you want to go air vs a terran.

Ah, misunderstood than, sorry.
I Protoss winner, could it be?
Fyrewolf
Profile Joined January 2010
United States1533 Posts
Last Edited: 2012-10-25 18:10:39
October 25 2012 18:00 GMT
#49
On October 26 2012 02:43 Penev wrote:
Show nested quote +
On October 26 2012 02:22 Fyrewolf wrote:
On October 25 2012 19:11 Penev wrote:
On October 25 2012 11:44 Najda wrote:
On October 25 2012 11:23 Whitewing wrote:
On October 25 2012 07:27 Penev wrote:
On October 25 2012 03:20 Whitewing wrote:
If you do this, mass thor is gonna be practically impossible to stop in TvZ.

No its not, please read the whole post. There are so many ways of balancing it it's at least worth trying imo (not that I have the illusion of course Blizzard even hears about it ).


You just say "you can balance it" but you don't explain how. If this skill is supposedly powerful enough to actually force your opponent to move out of it, then with sufficient thors, you'd effectively shut down air. Either it's useless or it's too strong, just like the strike cannon. Strike cannon without energy was way too strong, with energy it's useless. There really is no in between for things of this nature on such a beastly unit.

The thor itself has too strong of a ground to ground attack, and too strong of a ground to air (at least against light) attack to also have a powerful special ability.


QFT. If it's more powerful than the current AA attack, then it would be overpowered. If it was less powerful, no one would use it.

No, it's a different weapon (has a different role) its not more powerful.


No, it's still the same role. The thor's anti-air is already currently used for zoning with it's range and splash. I think you just really want something in the game called flak cannon.

Well, if you put it that way, almost every unit is used for zoning. The normal Thor AA makes the BL stutterstep, that's it. The flak cannons (OMG I love that word) will force them to relocate or, be blocked in their advancement.


Because every unit has ten range and splash for zoning? Thors aren't very good vs broodlords, but a unit shouldn't be good against everything in the first place. You are kind of supposed to take on broodlords with other air units, since their attack makes a living wall that continues to attack you and messes with the ai. Seeker missile is much better for taking on bl because it comes from an air unit. It just sucks that the range is short, and that the splash has falloff.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
Penev
Profile Joined October 2012
28536 Posts
Last Edited: 2012-10-25 19:03:21
October 25 2012 18:01 GMT
#50
On October 26 2012 02:30 Whitewing wrote:
Show nested quote +
On October 25 2012 19:11 Penev wrote:
On October 25 2012 11:44 Najda wrote:
On October 25 2012 11:23 Whitewing wrote:
On October 25 2012 07:27 Penev wrote:
On October 25 2012 03:20 Whitewing wrote:
If you do this, mass thor is gonna be practically impossible to stop in TvZ.

No its not, please read the whole post. There are so many ways of balancing it it's at least worth trying imo (not that I have the illusion of course Blizzard even hears about it ).


You just say "you can balance it" but you don't explain how. If this skill is supposedly powerful enough to actually force your opponent to move out of it, then with sufficient thors, you'd effectively shut down air. Either it's useless or it's too strong, just like the strike cannon. Strike cannon without energy was way too strong, with energy it's useless. There really is no in between for things of this nature on such a beastly unit.

The thor itself has too strong of a ground to ground attack, and too strong of a ground to air (at least against light) attack to also have a powerful special ability.


QFT. If it's more powerful than the current AA attack, then it would be overpowered. If it was less powerful, no one would use it.

No, it's a different weapon (has a different role) its not more powerful.


If it's powerful enough to zone enemies (like broodlords as you suggest), it must be, by definition, more powerful, since the current attack is flat out insufficient for that task, unless you compensate by making it virtually useless against light air like mutalisks, which would make mech play ridiculously vulnerable to it and would be an awful idea.

You can't just come up with an idea, say "it can be balanced" and then leave it at that, you need to actually explain in what way it is balanced.

Hmm, depends what you call more powerful; This will not increase dps but it will, temporarily, affect a bigger area. Furthermore, it's not just Broodlord vs Thor in the lategame is it? Both will have their full armies pitted against each other. And it isn't an instant spell. You are not going to directly hit mutas with this (if not for baller anticipation) but you could for instance, cut of their retreat path. About balancing; You want numbers?

Edit: For clarification: The cloud will do, for sake of argument, the same damage to several Broodlords at once as the normal attack does to one, so more Broodlords with health problems in the same time period; And on top of that, you're right, some extra dps should be added. I just wanted to make it clear that it shouldnt be a death cloud. Been replying to too many people I guess. My apologies.
I Protoss winner, could it be?
Penev
Profile Joined October 2012
28536 Posts
October 25 2012 18:19 GMT
#51
On October 26 2012 03:00 Fyrewolf wrote:
Show nested quote +
On October 26 2012 02:43 Penev wrote:
On October 26 2012 02:22 Fyrewolf wrote:
On October 25 2012 19:11 Penev wrote:
On October 25 2012 11:44 Najda wrote:
On October 25 2012 11:23 Whitewing wrote:
On October 25 2012 07:27 Penev wrote:
On October 25 2012 03:20 Whitewing wrote:
If you do this, mass thor is gonna be practically impossible to stop in TvZ.

No its not, please read the whole post. There are so many ways of balancing it it's at least worth trying imo (not that I have the illusion of course Blizzard even hears about it ).


You just say "you can balance it" but you don't explain how. If this skill is supposedly powerful enough to actually force your opponent to move out of it, then with sufficient thors, you'd effectively shut down air. Either it's useless or it's too strong, just like the strike cannon. Strike cannon without energy was way too strong, with energy it's useless. There really is no in between for things of this nature on such a beastly unit.

The thor itself has too strong of a ground to ground attack, and too strong of a ground to air (at least against light) attack to also have a powerful special ability.


QFT. If it's more powerful than the current AA attack, then it would be overpowered. If it was less powerful, no one would use it.

No, it's a different weapon (has a different role) its not more powerful.


No, it's still the same role. The thor's anti-air is already currently used for zoning with it's range and splash. I think you just really want something in the game called flak cannon.

Well, if you put it that way, almost every unit is used for zoning. The normal Thor AA makes the BL stutterstep, that's it. The flak cannons (OMG I love that word) will force them to relocate or, be blocked in their advancement.


Because every unit has ten range and splash for zoning? Thors aren't very good vs broodlords, but a unit shouldn't be good against everything in the first place. You are kind of supposed to take on broodlords with other air units, since their attack makes a living wall that continues to attack you and messes with the ai. Seeker missile is much better for taking on bl because it comes from an air unit. It just sucks that the range is short.

This will not make the Thor good vs BL in the sense that it will shoot them down. The purpose of it is to give the Zerg a harder time to secure his position. It definitely should be an energy expensive spell for it not to be too spammable. The current problem imo is that the Zerg just bruteforces into your army. Not too much zoning going on. Seeker missile forces them to spread which is cool but it only stalls them for a short time or just kills them.
I Protoss winner, could it be?
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
Stellar Fest
13:00
Stellar Fest 2 The Moon: Qualifier Day 2
Serral vs herO
Solar vs Shino
Maru vs Clem
SHIN vs GgMaChine
IntoTheiNu 1225
ComeBackTV 618
SteadfastSC453
TaKeTV 446
LamboSC2398
IndyStarCraft 167
Rex132
EnkiAlexander 57
LiquipediaDiscussion
OSC
13:00
King of the Hill #263
EmpressLilyy23
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 453
LamboSC2 398
mouzHeroMarine 215
IndyStarCraft 167
ProTech152
Rex 132
BRAT_OK 80
UpATreeSC 62
StarCraft: Brood War
Britney 32665
Shuttle 1872
Mini 921
EffOrt 893
Light 577
Rush 335
firebathero 329
Soma 303
Snow 206
ZerO 174
[ Show more ]
hero 163
sorry 63
Sea.KH 57
Killer 44
Yoon 41
Liquid`Ret 34
Shinee 32
ToSsGirL 30
Mong 29
Sexy 24
Bale 21
soO 20
Trap 19
Shine 18
Free 12
Sacsri 9
ajuk12(nOOB) 9
Terrorterran 8
Noble 5
Dota 2
Gorgc8542
qojqva1339
Dendi1023
420jenkins155
Counter-Strike
fl0m1268
Heroes of the Storm
Khaldor2006
crisheroes1284
XaKoH 192
MindelVK11
Other Games
singsing1876
B2W.Neo1080
Hui .193
Liquid`VortiX168
ArmadaUGS145
Beastyqt131
KnowMe121
QueenE107
Mew2King76
ToD50
Trikslyr50
Dewaltoss35
ZerO(Twitch)20
Organizations
Dota 2
PGL Dota 2 - Main Stream90
StarCraft: Brood War
lovetv 4
[ Show 17 non-featured ]
StarCraft 2
• mYiSmile117
• Gemini_19 17
• Adnapsc2 1
• Kozan
• AfreecaTV YouTube
• Migwel
• intothetv
• IndyKCrew
StarCraft: Brood War
• HerbMon 18
• FirePhoenix14
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis3225
• TFBlade1104
Other Games
• Shiphtur246
• WagamamaTV204
Upcoming Events
OSC
7h 49m
Stellar Fest
20h 49m
OSC
1d 5h
CranKy Ducklings
1d 17h
Online Event
1d 18h
FEL
1d 23h
AI Arena Tournament
2 days
BSL: Ladder Tournament
2 days
Sparkling Tuna Cup
2 days
INu's Battles
2 days
herO vs Classic
Percival vs Rogue
[ Show More ]
BSL Open Qualifier
3 days
BSL Open Qualifier
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
Rush vs Light
WardiTV Weekly
3 days
Replay Cast
4 days
Afreeca Starleague
4 days
Soma vs Soulkey
INu's Battles
4 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
5 days
The PondCast
6 days
INu's Battles
6 days
Liquipedia Results

Completed

Proleague 2026-09-30
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.