• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:52
CET 15:52
KST 23:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners7Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!31$5,000+ WardiTV 2025 Championship5[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
Starcraft, SC2, HoTS, WC3, returning to Blizzcon! TL.net Map Contest #21: Winners 5.0.15 Patch Balance Hotfix (2025-10-8) RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BW General Discussion [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1700 users

The god of thunder - Page 3

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 2 3 All
Penev
Profile Joined October 2012
28500 Posts
October 25 2012 17:12 GMT
#41
On October 26 2012 01:55 rpgalon wrote:
Show nested quote +
On October 26 2012 01:48 Penev wrote:
On October 25 2012 20:25 rpgalon wrote:
This change shuts down the so wanted protoss AIR vs Mech, and makes protoss robo play the only viable choice in TvP (which is already the case in WoL).

the problem of zerg late game, is the infestor, not the broodlord.

On October 25 2012 19:20 Decendos wrote:
bad idea. mass thor (+ some support) is already close to unbeatable and a-move only in ZvT. just remove strike cannon and the energy bar to make thors more viable TvP.


can people stop saying this? Blizzard already tried this change and it did not work, it went from Thors being countered by Immortals with HT support to Thors killing everything protoss have, both in ground and air.
that was stupid and so Blizz rolled the patch back.

Why does this shut Protoss air vs mech down? Just because this is an anti air spell?

you are right, it does not, it's just another reason to go robo instead of air.

It would be nice if you at least tried to explain. Just curious, I cannot come up with any big problems..
I Protoss winner, could it be?
Fyrewolf
Profile Joined January 2010
United States1533 Posts
October 25 2012 17:22 GMT
#42
On October 25 2012 19:11 Penev wrote:
Show nested quote +
On October 25 2012 11:44 Najda wrote:
On October 25 2012 11:23 Whitewing wrote:
On October 25 2012 07:27 Penev wrote:
On October 25 2012 03:20 Whitewing wrote:
If you do this, mass thor is gonna be practically impossible to stop in TvZ.

No its not, please read the whole post. There are so many ways of balancing it it's at least worth trying imo (not that I have the illusion of course Blizzard even hears about it ).


You just say "you can balance it" but you don't explain how. If this skill is supposedly powerful enough to actually force your opponent to move out of it, then with sufficient thors, you'd effectively shut down air. Either it's useless or it's too strong, just like the strike cannon. Strike cannon without energy was way too strong, with energy it's useless. There really is no in between for things of this nature on such a beastly unit.

The thor itself has too strong of a ground to ground attack, and too strong of a ground to air (at least against light) attack to also have a powerful special ability.


QFT. If it's more powerful than the current AA attack, then it would be overpowered. If it was less powerful, no one would use it.

No, it's a different weapon (has a different role) its not more powerful.


No, it's still the same role. The thor's anti-air is already currently used for zoning with it's range and splash. I think you just really want something in the game called flak cannon.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2012-10-25 17:31:45
October 25 2012 17:30 GMT
#43
On October 25 2012 19:11 Penev wrote:
Show nested quote +
On October 25 2012 11:44 Najda wrote:
On October 25 2012 11:23 Whitewing wrote:
On October 25 2012 07:27 Penev wrote:
On October 25 2012 03:20 Whitewing wrote:
If you do this, mass thor is gonna be practically impossible to stop in TvZ.

No its not, please read the whole post. There are so many ways of balancing it it's at least worth trying imo (not that I have the illusion of course Blizzard even hears about it ).


You just say "you can balance it" but you don't explain how. If this skill is supposedly powerful enough to actually force your opponent to move out of it, then with sufficient thors, you'd effectively shut down air. Either it's useless or it's too strong, just like the strike cannon. Strike cannon without energy was way too strong, with energy it's useless. There really is no in between for things of this nature on such a beastly unit.

The thor itself has too strong of a ground to ground attack, and too strong of a ground to air (at least against light) attack to also have a powerful special ability.


QFT. If it's more powerful than the current AA attack, then it would be overpowered. If it was less powerful, no one would use it.

No, it's a different weapon (has a different role) its not more powerful.


If it's powerful enough to zone enemies (like broodlords as you suggest), it must be, by definition, more powerful, since the current attack is flat out insufficient for that task, unless you compensate by making it virtually useless against light air like mutalisks, which would make mech play ridiculously vulnerable to it and would be an awful idea.

You can't just come up with an idea, say "it can be balanced" and then leave it at that, you need to actually explain in what way it is balanced.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Penev
Profile Joined October 2012
28500 Posts
October 25 2012 17:30 GMT
#44
On October 25 2012 22:17 DKR wrote:
You'd be pigeonholing the Thor into a AA role. Currently the Thor has a lot of utility and there's no way Blizzard would increase the ability to kill air without sacrificing anything in terms of it's ground attacks.

Fighting Blords with Thors is about picking the right time to engage, as it should be. Viking, Thor Hellion late game Mech TvZ is an awesome thing to see and use.

It is cool, my position is that this will make it even cooler. Plus that in the (super) late game, the Zerg has a clear advantage. It is very hard to force a Zerg out if his position while for the Zerg to push a Terran away is easy (ier).
I Protoss winner, could it be?
rpgalon
Profile Joined April 2011
Brazil1069 Posts
October 25 2012 17:33 GMT
#45
On October 26 2012 02:12 Penev wrote:
Show nested quote +
On October 26 2012 01:55 rpgalon wrote:
On October 26 2012 01:48 Penev wrote:
On October 25 2012 20:25 rpgalon wrote:


the problem of zerg late game, is the infestor, not the broodlord.

On October 25 2012 19:20 Decendos wrote:
bad idea. mass thor (+ some support) is already close to unbeatable and a-move only in ZvT. just remove strike cannon and the energy bar to make thors more viable TvP.


can people stop saying this? Blizzard already tried this change and it did not work, it went from Thors being countered by Immortals with HT support to Thors killing everything protoss have, both in ground and air.
that was stupid and so Blizz rolled the patch back.

Why does this shut Protoss air vs mech down? Just because this is an anti air spell?

you are right, it does not, it's just another reason to go robo instead of air.

It would be nice if you at least tried to explain. Just curious, I cannot come up with any big problems..

explain what? I said you are right, this change will not shut down protoss air play, it will just give terran another way of dealing with air, and so it's another thing you have to think about if you want to go air vs a terran.
badog
avilo
Profile Blog Joined November 2007
United States4100 Posts
October 25 2012 17:41 GMT
#46
On October 24 2012 22:00 Steglich wrote:
I feel like thors already are good enough vs broodlords, at least when meching.
The 3-3 upgrades for the thor simply makes them really effective against a 0-0 broodlord. The issue is when terran goes bio, and doesn't have a huge thor count and/or great upgrades for their thors.

.. That is one of the reasons why I think terran mech i stronger than bio. Mech is also much less vulnerable against fungals.


Then you really haven't used thors before if you think they're good vs broodlords @_@ That's a situation you want to rarely be in, every Terran would rather have 4 seeker missiles than 4 thors vs brood/corruptor with vikings of course. Thor AA is terrible.

Yes, it is better than no AA at all, but it's still terrible vs massive units.
Sup
Penev
Profile Joined October 2012
28500 Posts
October 25 2012 17:43 GMT
#47
On October 26 2012 02:22 Fyrewolf wrote:
Show nested quote +
On October 25 2012 19:11 Penev wrote:
On October 25 2012 11:44 Najda wrote:
On October 25 2012 11:23 Whitewing wrote:
On October 25 2012 07:27 Penev wrote:
On October 25 2012 03:20 Whitewing wrote:
If you do this, mass thor is gonna be practically impossible to stop in TvZ.

No its not, please read the whole post. There are so many ways of balancing it it's at least worth trying imo (not that I have the illusion of course Blizzard even hears about it ).


You just say "you can balance it" but you don't explain how. If this skill is supposedly powerful enough to actually force your opponent to move out of it, then with sufficient thors, you'd effectively shut down air. Either it's useless or it's too strong, just like the strike cannon. Strike cannon without energy was way too strong, with energy it's useless. There really is no in between for things of this nature on such a beastly unit.

The thor itself has too strong of a ground to ground attack, and too strong of a ground to air (at least against light) attack to also have a powerful special ability.


QFT. If it's more powerful than the current AA attack, then it would be overpowered. If it was less powerful, no one would use it.

No, it's a different weapon (has a different role) its not more powerful.


No, it's still the same role. The thor's anti-air is already currently used for zoning with it's range and splash. I think you just really want something in the game called flak cannon.

Well, if you put it that way, almost every unit is used for zoning. The normal Thor AA makes the BL stutterstep, that's it. The flak cannons (OMG I love that word) will force them to relocate or, be blocked in their advancement.
I Protoss winner, could it be?
Penev
Profile Joined October 2012
28500 Posts
October 25 2012 17:45 GMT
#48
On October 26 2012 02:33 rpgalon wrote:
Show nested quote +
On October 26 2012 02:12 Penev wrote:
On October 26 2012 01:55 rpgalon wrote:
On October 26 2012 01:48 Penev wrote:
On October 25 2012 20:25 rpgalon wrote:


the problem of zerg late game, is the infestor, not the broodlord.

On October 25 2012 19:20 Decendos wrote:
bad idea. mass thor (+ some support) is already close to unbeatable and a-move only in ZvT. just remove strike cannon and the energy bar to make thors more viable TvP.


can people stop saying this? Blizzard already tried this change and it did not work, it went from Thors being countered by Immortals with HT support to Thors killing everything protoss have, both in ground and air.
that was stupid and so Blizz rolled the patch back.

Why does this shut Protoss air vs mech down? Just because this is an anti air spell?

you are right, it does not, it's just another reason to go robo instead of air.

It would be nice if you at least tried to explain. Just curious, I cannot come up with any big problems..

explain what? I said you are right, this change will not shut down protoss air play, it will just give terran another way of dealing with air, and so it's another thing you have to think about if you want to go air vs a terran.

Ah, misunderstood than, sorry.
I Protoss winner, could it be?
Fyrewolf
Profile Joined January 2010
United States1533 Posts
Last Edited: 2012-10-25 18:10:39
October 25 2012 18:00 GMT
#49
On October 26 2012 02:43 Penev wrote:
Show nested quote +
On October 26 2012 02:22 Fyrewolf wrote:
On October 25 2012 19:11 Penev wrote:
On October 25 2012 11:44 Najda wrote:
On October 25 2012 11:23 Whitewing wrote:
On October 25 2012 07:27 Penev wrote:
On October 25 2012 03:20 Whitewing wrote:
If you do this, mass thor is gonna be practically impossible to stop in TvZ.

No its not, please read the whole post. There are so many ways of balancing it it's at least worth trying imo (not that I have the illusion of course Blizzard even hears about it ).


You just say "you can balance it" but you don't explain how. If this skill is supposedly powerful enough to actually force your opponent to move out of it, then with sufficient thors, you'd effectively shut down air. Either it's useless or it's too strong, just like the strike cannon. Strike cannon without energy was way too strong, with energy it's useless. There really is no in between for things of this nature on such a beastly unit.

The thor itself has too strong of a ground to ground attack, and too strong of a ground to air (at least against light) attack to also have a powerful special ability.


QFT. If it's more powerful than the current AA attack, then it would be overpowered. If it was less powerful, no one would use it.

No, it's a different weapon (has a different role) its not more powerful.


No, it's still the same role. The thor's anti-air is already currently used for zoning with it's range and splash. I think you just really want something in the game called flak cannon.

Well, if you put it that way, almost every unit is used for zoning. The normal Thor AA makes the BL stutterstep, that's it. The flak cannons (OMG I love that word) will force them to relocate or, be blocked in their advancement.


Because every unit has ten range and splash for zoning? Thors aren't very good vs broodlords, but a unit shouldn't be good against everything in the first place. You are kind of supposed to take on broodlords with other air units, since their attack makes a living wall that continues to attack you and messes with the ai. Seeker missile is much better for taking on bl because it comes from an air unit. It just sucks that the range is short, and that the splash has falloff.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
Penev
Profile Joined October 2012
28500 Posts
Last Edited: 2012-10-25 19:03:21
October 25 2012 18:01 GMT
#50
On October 26 2012 02:30 Whitewing wrote:
Show nested quote +
On October 25 2012 19:11 Penev wrote:
On October 25 2012 11:44 Najda wrote:
On October 25 2012 11:23 Whitewing wrote:
On October 25 2012 07:27 Penev wrote:
On October 25 2012 03:20 Whitewing wrote:
If you do this, mass thor is gonna be practically impossible to stop in TvZ.

No its not, please read the whole post. There are so many ways of balancing it it's at least worth trying imo (not that I have the illusion of course Blizzard even hears about it ).


You just say "you can balance it" but you don't explain how. If this skill is supposedly powerful enough to actually force your opponent to move out of it, then with sufficient thors, you'd effectively shut down air. Either it's useless or it's too strong, just like the strike cannon. Strike cannon without energy was way too strong, with energy it's useless. There really is no in between for things of this nature on such a beastly unit.

The thor itself has too strong of a ground to ground attack, and too strong of a ground to air (at least against light) attack to also have a powerful special ability.


QFT. If it's more powerful than the current AA attack, then it would be overpowered. If it was less powerful, no one would use it.

No, it's a different weapon (has a different role) its not more powerful.


If it's powerful enough to zone enemies (like broodlords as you suggest), it must be, by definition, more powerful, since the current attack is flat out insufficient for that task, unless you compensate by making it virtually useless against light air like mutalisks, which would make mech play ridiculously vulnerable to it and would be an awful idea.

You can't just come up with an idea, say "it can be balanced" and then leave it at that, you need to actually explain in what way it is balanced.

Hmm, depends what you call more powerful; This will not increase dps but it will, temporarily, affect a bigger area. Furthermore, it's not just Broodlord vs Thor in the lategame is it? Both will have their full armies pitted against each other. And it isn't an instant spell. You are not going to directly hit mutas with this (if not for baller anticipation) but you could for instance, cut of their retreat path. About balancing; You want numbers?

Edit: For clarification: The cloud will do, for sake of argument, the same damage to several Broodlords at once as the normal attack does to one, so more Broodlords with health problems in the same time period; And on top of that, you're right, some extra dps should be added. I just wanted to make it clear that it shouldnt be a death cloud. Been replying to too many people I guess. My apologies.
I Protoss winner, could it be?
Penev
Profile Joined October 2012
28500 Posts
October 25 2012 18:19 GMT
#51
On October 26 2012 03:00 Fyrewolf wrote:
Show nested quote +
On October 26 2012 02:43 Penev wrote:
On October 26 2012 02:22 Fyrewolf wrote:
On October 25 2012 19:11 Penev wrote:
On October 25 2012 11:44 Najda wrote:
On October 25 2012 11:23 Whitewing wrote:
On October 25 2012 07:27 Penev wrote:
On October 25 2012 03:20 Whitewing wrote:
If you do this, mass thor is gonna be practically impossible to stop in TvZ.

No its not, please read the whole post. There are so many ways of balancing it it's at least worth trying imo (not that I have the illusion of course Blizzard even hears about it ).


You just say "you can balance it" but you don't explain how. If this skill is supposedly powerful enough to actually force your opponent to move out of it, then with sufficient thors, you'd effectively shut down air. Either it's useless or it's too strong, just like the strike cannon. Strike cannon without energy was way too strong, with energy it's useless. There really is no in between for things of this nature on such a beastly unit.

The thor itself has too strong of a ground to ground attack, and too strong of a ground to air (at least against light) attack to also have a powerful special ability.


QFT. If it's more powerful than the current AA attack, then it would be overpowered. If it was less powerful, no one would use it.

No, it's a different weapon (has a different role) its not more powerful.


No, it's still the same role. The thor's anti-air is already currently used for zoning with it's range and splash. I think you just really want something in the game called flak cannon.

Well, if you put it that way, almost every unit is used for zoning. The normal Thor AA makes the BL stutterstep, that's it. The flak cannons (OMG I love that word) will force them to relocate or, be blocked in their advancement.


Because every unit has ten range and splash for zoning? Thors aren't very good vs broodlords, but a unit shouldn't be good against everything in the first place. You are kind of supposed to take on broodlords with other air units, since their attack makes a living wall that continues to attack you and messes with the ai. Seeker missile is much better for taking on bl because it comes from an air unit. It just sucks that the range is short.

This will not make the Thor good vs BL in the sense that it will shoot them down. The purpose of it is to give the Zerg a harder time to secure his position. It definitely should be an energy expensive spell for it not to be too spammable. The current problem imo is that the Zerg just bruteforces into your army. Not too much zoning going on. Seeker missile forces them to spread which is cool but it only stalls them for a short time or just kills them.
I Protoss winner, could it be?
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
OSC
12:00
King of the Hill #230
WardiTV744
iHatsuTV 6
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 290
Codebar 34
StarCraft: Brood War
GuemChi 1731
Jaedong 1672
EffOrt 1079
Light 710
Mini 706
Stork 535
Larva 385
actioN 299
Snow 273
Barracks 218
[ Show more ]
Rush 198
hero 194
Leta 124
sSak 114
JYJ81
Sea.KH 51
Aegong 49
Backho 31
zelot 29
sorry 27
Movie 24
soO 23
HiyA 15
scan(afreeca) 13
NaDa 13
Bale 11
Terrorterran 5
Dota 2
qojqva2970
420jenkins229
syndereN100
Counter-Strike
zeus874
shoxiejesuss335
oskar108
edward73
Other Games
singsing2125
B2W.Neo879
DeMusliM378
crisheroes339
Sick303
Hui .259
Lowko254
XcaliburYe93
KnowMe5
Organizations
Counter-Strike
PGL239
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2311
• WagamamaTV440
League of Legends
• Jankos3924
• Nemesis2533
Upcoming Events
LAN Event
3h 8m
Lambo vs Harstem
FuturE vs Maplez
Scarlett vs FoxeR
Gerald vs Mixu
Zoun vs TBD
Clem vs TBD
ByuN vs TBD
TriGGeR vs TBD
Korean StarCraft League
12h 8m
CranKy Ducklings
19h 8m
IPSL
1d 3h
dxtr13 vs OldBoy
Napoleon vs Doodle
LAN Event
1d 3h
BSL 21
1d 5h
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
1d 8h
Sparkling Tuna Cup
1d 19h
WardiTV Korean Royale
1d 21h
IPSL
2 days
JDConan vs WIZARD
WolFix vs Cross
[ Show More ]
LAN Event
2 days
BSL 21
2 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
2 days
Wardi Open
2 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
5 days
The PondCast
5 days
RSL Revival
5 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.