• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:28
CEST 09:28
KST 16:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)76ZeroSpace at Steam NextFest - Last free demo34Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) Daily SC2 Player Grid - feedback wanted The Death of Cheese: From a Professional Cheeser Mizenhauer's Douyu Cup Preview
Tourneys
Maestros of The Game 2 announcement and schedule ! Douyu Cup 2026: $20,000 Legends Event (June 26-28) RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
ASL 22 Proposed Map Pool Best thing happen to StarCraft since Remastered? Fact based Zerg Upgrade Tier List BGH Auto Balance -> http://bghmmr.eu/ Quality of life changes in BW that you will like ?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9862 users

The god of thunder - Page 3

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 2 3 All
Penev
Profile Joined October 2012
28531 Posts
October 25 2012 17:12 GMT
#41
On October 26 2012 01:55 rpgalon wrote:
Show nested quote +
On October 26 2012 01:48 Penev wrote:
On October 25 2012 20:25 rpgalon wrote:
This change shuts down the so wanted protoss AIR vs Mech, and makes protoss robo play the only viable choice in TvP (which is already the case in WoL).

the problem of zerg late game, is the infestor, not the broodlord.

On October 25 2012 19:20 Decendos wrote:
bad idea. mass thor (+ some support) is already close to unbeatable and a-move only in ZvT. just remove strike cannon and the energy bar to make thors more viable TvP.


can people stop saying this? Blizzard already tried this change and it did not work, it went from Thors being countered by Immortals with HT support to Thors killing everything protoss have, both in ground and air.
that was stupid and so Blizz rolled the patch back.

Why does this shut Protoss air vs mech down? Just because this is an anti air spell?

you are right, it does not, it's just another reason to go robo instead of air.

It would be nice if you at least tried to explain. Just curious, I cannot come up with any big problems..
I Protoss winner, could it be?
Fyrewolf
Profile Joined January 2010
United States1533 Posts
October 25 2012 17:22 GMT
#42
On October 25 2012 19:11 Penev wrote:
Show nested quote +
On October 25 2012 11:44 Najda wrote:
On October 25 2012 11:23 Whitewing wrote:
On October 25 2012 07:27 Penev wrote:
On October 25 2012 03:20 Whitewing wrote:
If you do this, mass thor is gonna be practically impossible to stop in TvZ.

No its not, please read the whole post. There are so many ways of balancing it it's at least worth trying imo (not that I have the illusion of course Blizzard even hears about it ).


You just say "you can balance it" but you don't explain how. If this skill is supposedly powerful enough to actually force your opponent to move out of it, then with sufficient thors, you'd effectively shut down air. Either it's useless or it's too strong, just like the strike cannon. Strike cannon without energy was way too strong, with energy it's useless. There really is no in between for things of this nature on such a beastly unit.

The thor itself has too strong of a ground to ground attack, and too strong of a ground to air (at least against light) attack to also have a powerful special ability.


QFT. If it's more powerful than the current AA attack, then it would be overpowered. If it was less powerful, no one would use it.

No, it's a different weapon (has a different role) its not more powerful.


No, it's still the same role. The thor's anti-air is already currently used for zoning with it's range and splash. I think you just really want something in the game called flak cannon.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2012-10-25 17:31:45
October 25 2012 17:30 GMT
#43
On October 25 2012 19:11 Penev wrote:
Show nested quote +
On October 25 2012 11:44 Najda wrote:
On October 25 2012 11:23 Whitewing wrote:
On October 25 2012 07:27 Penev wrote:
On October 25 2012 03:20 Whitewing wrote:
If you do this, mass thor is gonna be practically impossible to stop in TvZ.

No its not, please read the whole post. There are so many ways of balancing it it's at least worth trying imo (not that I have the illusion of course Blizzard even hears about it ).


You just say "you can balance it" but you don't explain how. If this skill is supposedly powerful enough to actually force your opponent to move out of it, then with sufficient thors, you'd effectively shut down air. Either it's useless or it's too strong, just like the strike cannon. Strike cannon without energy was way too strong, with energy it's useless. There really is no in between for things of this nature on such a beastly unit.

The thor itself has too strong of a ground to ground attack, and too strong of a ground to air (at least against light) attack to also have a powerful special ability.


QFT. If it's more powerful than the current AA attack, then it would be overpowered. If it was less powerful, no one would use it.

No, it's a different weapon (has a different role) its not more powerful.


If it's powerful enough to zone enemies (like broodlords as you suggest), it must be, by definition, more powerful, since the current attack is flat out insufficient for that task, unless you compensate by making it virtually useless against light air like mutalisks, which would make mech play ridiculously vulnerable to it and would be an awful idea.

You can't just come up with an idea, say "it can be balanced" and then leave it at that, you need to actually explain in what way it is balanced.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Penev
Profile Joined October 2012
28531 Posts
October 25 2012 17:30 GMT
#44
On October 25 2012 22:17 DKR wrote:
You'd be pigeonholing the Thor into a AA role. Currently the Thor has a lot of utility and there's no way Blizzard would increase the ability to kill air without sacrificing anything in terms of it's ground attacks.

Fighting Blords with Thors is about picking the right time to engage, as it should be. Viking, Thor Hellion late game Mech TvZ is an awesome thing to see and use.

It is cool, my position is that this will make it even cooler. Plus that in the (super) late game, the Zerg has a clear advantage. It is very hard to force a Zerg out if his position while for the Zerg to push a Terran away is easy (ier).
I Protoss winner, could it be?
rpgalon
Profile Joined April 2011
Brazil1069 Posts
October 25 2012 17:33 GMT
#45
On October 26 2012 02:12 Penev wrote:
Show nested quote +
On October 26 2012 01:55 rpgalon wrote:
On October 26 2012 01:48 Penev wrote:
On October 25 2012 20:25 rpgalon wrote:


the problem of zerg late game, is the infestor, not the broodlord.

On October 25 2012 19:20 Decendos wrote:
bad idea. mass thor (+ some support) is already close to unbeatable and a-move only in ZvT. just remove strike cannon and the energy bar to make thors more viable TvP.


can people stop saying this? Blizzard already tried this change and it did not work, it went from Thors being countered by Immortals with HT support to Thors killing everything protoss have, both in ground and air.
that was stupid and so Blizz rolled the patch back.

Why does this shut Protoss air vs mech down? Just because this is an anti air spell?

you are right, it does not, it's just another reason to go robo instead of air.

It would be nice if you at least tried to explain. Just curious, I cannot come up with any big problems..

explain what? I said you are right, this change will not shut down protoss air play, it will just give terran another way of dealing with air, and so it's another thing you have to think about if you want to go air vs a terran.
badog
avilo
Profile Blog Joined November 2007
United States4100 Posts
October 25 2012 17:41 GMT
#46
On October 24 2012 22:00 Steglich wrote:
I feel like thors already are good enough vs broodlords, at least when meching.
The 3-3 upgrades for the thor simply makes them really effective against a 0-0 broodlord. The issue is when terran goes bio, and doesn't have a huge thor count and/or great upgrades for their thors.

.. That is one of the reasons why I think terran mech i stronger than bio. Mech is also much less vulnerable against fungals.


Then you really haven't used thors before if you think they're good vs broodlords @_@ That's a situation you want to rarely be in, every Terran would rather have 4 seeker missiles than 4 thors vs brood/corruptor with vikings of course. Thor AA is terrible.

Yes, it is better than no AA at all, but it's still terrible vs massive units.
Sup
Penev
Profile Joined October 2012
28531 Posts
October 25 2012 17:43 GMT
#47
On October 26 2012 02:22 Fyrewolf wrote:
Show nested quote +
On October 25 2012 19:11 Penev wrote:
On October 25 2012 11:44 Najda wrote:
On October 25 2012 11:23 Whitewing wrote:
On October 25 2012 07:27 Penev wrote:
On October 25 2012 03:20 Whitewing wrote:
If you do this, mass thor is gonna be practically impossible to stop in TvZ.

No its not, please read the whole post. There are so many ways of balancing it it's at least worth trying imo (not that I have the illusion of course Blizzard even hears about it ).


You just say "you can balance it" but you don't explain how. If this skill is supposedly powerful enough to actually force your opponent to move out of it, then with sufficient thors, you'd effectively shut down air. Either it's useless or it's too strong, just like the strike cannon. Strike cannon without energy was way too strong, with energy it's useless. There really is no in between for things of this nature on such a beastly unit.

The thor itself has too strong of a ground to ground attack, and too strong of a ground to air (at least against light) attack to also have a powerful special ability.


QFT. If it's more powerful than the current AA attack, then it would be overpowered. If it was less powerful, no one would use it.

No, it's a different weapon (has a different role) its not more powerful.


No, it's still the same role. The thor's anti-air is already currently used for zoning with it's range and splash. I think you just really want something in the game called flak cannon.

Well, if you put it that way, almost every unit is used for zoning. The normal Thor AA makes the BL stutterstep, that's it. The flak cannons (OMG I love that word) will force them to relocate or, be blocked in their advancement.
I Protoss winner, could it be?
Penev
Profile Joined October 2012
28531 Posts
October 25 2012 17:45 GMT
#48
On October 26 2012 02:33 rpgalon wrote:
Show nested quote +
On October 26 2012 02:12 Penev wrote:
On October 26 2012 01:55 rpgalon wrote:
On October 26 2012 01:48 Penev wrote:
On October 25 2012 20:25 rpgalon wrote:


the problem of zerg late game, is the infestor, not the broodlord.

On October 25 2012 19:20 Decendos wrote:
bad idea. mass thor (+ some support) is already close to unbeatable and a-move only in ZvT. just remove strike cannon and the energy bar to make thors more viable TvP.


can people stop saying this? Blizzard already tried this change and it did not work, it went from Thors being countered by Immortals with HT support to Thors killing everything protoss have, both in ground and air.
that was stupid and so Blizz rolled the patch back.

Why does this shut Protoss air vs mech down? Just because this is an anti air spell?

you are right, it does not, it's just another reason to go robo instead of air.

It would be nice if you at least tried to explain. Just curious, I cannot come up with any big problems..

explain what? I said you are right, this change will not shut down protoss air play, it will just give terran another way of dealing with air, and so it's another thing you have to think about if you want to go air vs a terran.

Ah, misunderstood than, sorry.
I Protoss winner, could it be?
Fyrewolf
Profile Joined January 2010
United States1533 Posts
Last Edited: 2012-10-25 18:10:39
October 25 2012 18:00 GMT
#49
On October 26 2012 02:43 Penev wrote:
Show nested quote +
On October 26 2012 02:22 Fyrewolf wrote:
On October 25 2012 19:11 Penev wrote:
On October 25 2012 11:44 Najda wrote:
On October 25 2012 11:23 Whitewing wrote:
On October 25 2012 07:27 Penev wrote:
On October 25 2012 03:20 Whitewing wrote:
If you do this, mass thor is gonna be practically impossible to stop in TvZ.

No its not, please read the whole post. There are so many ways of balancing it it's at least worth trying imo (not that I have the illusion of course Blizzard even hears about it ).


You just say "you can balance it" but you don't explain how. If this skill is supposedly powerful enough to actually force your opponent to move out of it, then with sufficient thors, you'd effectively shut down air. Either it's useless or it's too strong, just like the strike cannon. Strike cannon without energy was way too strong, with energy it's useless. There really is no in between for things of this nature on such a beastly unit.

The thor itself has too strong of a ground to ground attack, and too strong of a ground to air (at least against light) attack to also have a powerful special ability.


QFT. If it's more powerful than the current AA attack, then it would be overpowered. If it was less powerful, no one would use it.

No, it's a different weapon (has a different role) its not more powerful.


No, it's still the same role. The thor's anti-air is already currently used for zoning with it's range and splash. I think you just really want something in the game called flak cannon.

Well, if you put it that way, almost every unit is used for zoning. The normal Thor AA makes the BL stutterstep, that's it. The flak cannons (OMG I love that word) will force them to relocate or, be blocked in their advancement.


Because every unit has ten range and splash for zoning? Thors aren't very good vs broodlords, but a unit shouldn't be good against everything in the first place. You are kind of supposed to take on broodlords with other air units, since their attack makes a living wall that continues to attack you and messes with the ai. Seeker missile is much better for taking on bl because it comes from an air unit. It just sucks that the range is short, and that the splash has falloff.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
Penev
Profile Joined October 2012
28531 Posts
Last Edited: 2012-10-25 19:03:21
October 25 2012 18:01 GMT
#50
On October 26 2012 02:30 Whitewing wrote:
Show nested quote +
On October 25 2012 19:11 Penev wrote:
On October 25 2012 11:44 Najda wrote:
On October 25 2012 11:23 Whitewing wrote:
On October 25 2012 07:27 Penev wrote:
On October 25 2012 03:20 Whitewing wrote:
If you do this, mass thor is gonna be practically impossible to stop in TvZ.

No its not, please read the whole post. There are so many ways of balancing it it's at least worth trying imo (not that I have the illusion of course Blizzard even hears about it ).


You just say "you can balance it" but you don't explain how. If this skill is supposedly powerful enough to actually force your opponent to move out of it, then with sufficient thors, you'd effectively shut down air. Either it's useless or it's too strong, just like the strike cannon. Strike cannon without energy was way too strong, with energy it's useless. There really is no in between for things of this nature on such a beastly unit.

The thor itself has too strong of a ground to ground attack, and too strong of a ground to air (at least against light) attack to also have a powerful special ability.


QFT. If it's more powerful than the current AA attack, then it would be overpowered. If it was less powerful, no one would use it.

No, it's a different weapon (has a different role) its not more powerful.


If it's powerful enough to zone enemies (like broodlords as you suggest), it must be, by definition, more powerful, since the current attack is flat out insufficient for that task, unless you compensate by making it virtually useless against light air like mutalisks, which would make mech play ridiculously vulnerable to it and would be an awful idea.

You can't just come up with an idea, say "it can be balanced" and then leave it at that, you need to actually explain in what way it is balanced.

Hmm, depends what you call more powerful; This will not increase dps but it will, temporarily, affect a bigger area. Furthermore, it's not just Broodlord vs Thor in the lategame is it? Both will have their full armies pitted against each other. And it isn't an instant spell. You are not going to directly hit mutas with this (if not for baller anticipation) but you could for instance, cut of their retreat path. About balancing; You want numbers?

Edit: For clarification: The cloud will do, for sake of argument, the same damage to several Broodlords at once as the normal attack does to one, so more Broodlords with health problems in the same time period; And on top of that, you're right, some extra dps should be added. I just wanted to make it clear that it shouldnt be a death cloud. Been replying to too many people I guess. My apologies.
I Protoss winner, could it be?
Penev
Profile Joined October 2012
28531 Posts
October 25 2012 18:19 GMT
#51
On October 26 2012 03:00 Fyrewolf wrote:
Show nested quote +
On October 26 2012 02:43 Penev wrote:
On October 26 2012 02:22 Fyrewolf wrote:
On October 25 2012 19:11 Penev wrote:
On October 25 2012 11:44 Najda wrote:
On October 25 2012 11:23 Whitewing wrote:
On October 25 2012 07:27 Penev wrote:
On October 25 2012 03:20 Whitewing wrote:
If you do this, mass thor is gonna be practically impossible to stop in TvZ.

No its not, please read the whole post. There are so many ways of balancing it it's at least worth trying imo (not that I have the illusion of course Blizzard even hears about it ).


You just say "you can balance it" but you don't explain how. If this skill is supposedly powerful enough to actually force your opponent to move out of it, then with sufficient thors, you'd effectively shut down air. Either it's useless or it's too strong, just like the strike cannon. Strike cannon without energy was way too strong, with energy it's useless. There really is no in between for things of this nature on such a beastly unit.

The thor itself has too strong of a ground to ground attack, and too strong of a ground to air (at least against light) attack to also have a powerful special ability.


QFT. If it's more powerful than the current AA attack, then it would be overpowered. If it was less powerful, no one would use it.

No, it's a different weapon (has a different role) its not more powerful.


No, it's still the same role. The thor's anti-air is already currently used for zoning with it's range and splash. I think you just really want something in the game called flak cannon.

Well, if you put it that way, almost every unit is used for zoning. The normal Thor AA makes the BL stutterstep, that's it. The flak cannons (OMG I love that word) will force them to relocate or, be blocked in their advancement.


Because every unit has ten range and splash for zoning? Thors aren't very good vs broodlords, but a unit shouldn't be good against everything in the first place. You are kind of supposed to take on broodlords with other air units, since their attack makes a living wall that continues to attack you and messes with the ai. Seeker missile is much better for taking on bl because it comes from an air unit. It just sucks that the range is short.

This will not make the Thor good vs BL in the sense that it will shoot them down. The purpose of it is to give the Zerg a harder time to secure his position. It definitely should be an energy expensive spell for it not to be too spammable. The current problem imo is that the Zerg just bruteforces into your army. Not too much zoning going on. Seeker missile forces them to spread which is cool but it only stalls them for a short time or just kills them.
I Protoss winner, could it be?
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
Douyu Cup 2020
06:00
2026 - Day 4
Scarlett vs NeebLIVE!
TY vs Oliveira
Ryung 875
RotterdaM650
WardiTV635
IndyStarCraft 134
CranKy Ducklings106
CranKy Ducklings SOOP20
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 875
WinterStarcraft752
RotterdaM 650
ViBE223
IndyStarCraft 134
StarCraft: Brood War
Leta 144
Mong 116
Mind 31
Purpose 7
NotJumperer 6
Dewaltoss 0
League of Legends
JimRising 700
Counter-Strike
m0e_tv512
Super Smash Bros
Mew2King141
Other Games
summit1g9835
Happy346
Organizations
Other Games
gamesdonequick1093
BasetradeTV230
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1733
Upcoming Events
BSL22 NKC (BSL vs China)
6h 32m
Mihu vs TBD
Online Event
7h 32m
RSL Revival
18h 32m
WardiTV Weekly
1d 3h
RSL Revival
2 days
RSL Revival
2 days
Bombastic Starleague
2 days
Kung Fu Cup
3 days
OSC
3 days
CrankTV Team League
4 days
[ Show More ]
Bombastic Starleague
4 days
Replay Cast
4 days
The PondCast
5 days
HomeStory Cup
5 days
Replay Cast
5 days
HomeStory Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 1
Maestros of the Game 2
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Douyu Cup 2026
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.