• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:03
CEST 02:03
KST 09:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro8 Preview Pt2: Holding On7Maestros of the Game: Live Finals Preview (RO4)5TL.net Map Contest #21 - Finalists4Team TLMC #5: Vote to Decide Ladder Maps!0[ASL20] Ro8 Preview Pt1: Mile High15
Community News
5.0.15 Balance Patch Notes (Live version)65$2,500 WardiTV TL Map Contest Tournament 151Stellar Fest: StarCraft II returns to Canada11Weekly Cups (Sept 22-28): MaxPax double, Zerg wins, PTR12BSL Season 217
StarCraft 2
General
5.0.15 Balance Patch Notes (Live version) Stellar Fest: StarCraft II returns to Canada Had to smile :) 2024/25 Off-Season Roster Moves SC2 5.0.15 PTR Patch Notes + Sept 22nd update
Tourneys
$2,500 WardiTV TL Map Contest Tournament 15 Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament LANified! 37: Groundswell, BYOC LAN, Nov 28-30 2025 Maestros of The Game—$20k event w/ live finals in Paris
Strategy
Custom Maps
External Content
Mutation # 493 Quick Killers Mutation # 492 Get Out More Mutation # 491 Night Drive Mutation # 490 Masters of Midnight
Brood War
General
Any rep analyzer that shows resources situation? RepMastered™: replay sharing and analyzer site [ASL20] Ro8 Preview Pt2: Holding On Flash On JaeDongs ASL Struggles & Perseverance ASL20 General Discussion
Tourneys
[ASL20] Ro8 Day 4 Small VOD Thread 2.0 [ASL20] Ro8 Day 3 3D!Community Brood War Super Cup №3
Strategy
Current Meta I am doing this better than progamers do. Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Stormgate/Frost Giant Megathread Path of Exile Liquipedia App: Now Covering SC2 and Brood War!
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts The Automated Ban List BarCraft in Tokyo Japan for ASL Season5 Final
Blogs
Mental Health In Esports: Wo…
TrAiDoS
[AI] Sorry, Chill, My Bad :…
Peanutsc
Try to reverse getting fired …
Garnet
[ASL20] Players bad at pi…
pullarius1
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2252 users

TvP Mech still not viable? - Page 6

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 4 5 6 7 8 59 Next
Yoshi Kirishima
Profile Blog Joined July 2009
United States10357 Posts
October 16 2012 22:07 GMT
#101
On October 17 2012 06:42 Ry2D2 wrote:
Show nested quote +
On October 14 2012 16:05 MockHamill wrote:
My experience so far in beta is that mech works excellent in TvT and TvZ but not in TvP.

Widow mines do very little against Protoss since they can kill all the mines before getting into range. Hellbats protect the Tanks against Zealots much better then hellions do, but you still lose to mass Immortals.

Ghosts works but it is hard to get enough resources for both Mech, Ghosts and upgrades.

Is anyone successful with mech in TvP given equally skilled opponents? If so please describe in detail how you play the matchup.


Let's be honest, no army ever wins by having only one composition unless it's something cheesy. You'd think terrans wouldn't mind adding some marines to their mech comps to counter immortals but they don't. When terran mech they go full mech even late game, I would recommend a little more diversity in mech armies since mass immortal literally will own any factory-based unit composition.


You're totally right, i don't understand why many people (not referring to MockHamill)keep thinking that mech means pure mech. They do realize that bio uses medivacs and tanks, both which are not bio units right? no pure composition works in SC2, or at least it becomes increasingly difficult as the game gets longer and/or armies get larger

(TvZ: Marines -> Marine Marauder -> Marine Marauder Medivac -> MMMT -> MMMTV -> etc.)

Anyways there's different styles of mech, i find hellion heavy to be the best. Banshee/Thor works but i feel you give too much map control to your opponent and you can't be aggressive/mobile enough to punish things. For 3 base you can get Hellion Tank Ghost Viking or Thor Hellion Banshee with maybe some tanks. Both work but I like the first more.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
illidan333
Profile Joined August 2010
Iran102 Posts
October 16 2012 22:07 GMT
#102
On October 14 2012 16:05 MockHamill wrote:
My experience so far in beta is that mech works excellent in TvT and TvZ but not in TvP.

Widow mines do very little against Protoss since they can kill all the mines before getting into range. Hellbats protect the Tanks against Zealots much better then hellions do, but you still lose to mass Immortals.

Ghosts works but it is hard to get enough resources for both Mech, Ghosts and upgrades.

Is anyone successful with mech in TvP given equally skilled opponents? If so please describe in detail how you play the matchup.


Are you bronze or what ?
Avilo and morrow mech and they are in the top 10 GM.
I mech in every TvP and its so easy now with the battlehellion.
EvilContrarian
Profile Joined March 2012
United States26 Posts
October 16 2012 22:26 GMT
#103
I don't like that a protoss has an all ground composition that can ball up and a-move to break a massed siege tank position. Isn't the point of the siege tank to trade mobility for overwhelming positional strength? Seems counter intuitive that the winning strategy to beat a tank heavy composition would be a deathball ground army composition. How about requiring air play or exploiting mobility?
Blamajama
Profile Joined September 2010
156 Posts
October 16 2012 22:39 GMT
#104
On October 17 2012 06:08 SuperYo1000 wrote:



you do realize that thor has the highest dps of any unit in the game right?


I just need that crazy machine gun unit on the ground that tears up stray zeals and low HP immortals and other light to heavy units. Vikings cannot currently provide that. Only marines can while being cost effective. Give mines a missile cool down for AA damage (even if you need an upgrade for extra range or something) and give them a more efficient ground weapon. That way terran can control the map and get the mobility he needs for mech. I just think a more damaging auto turrent would suffice however. I do like the concept of missles that hit the air, but it overlaps with turrents and you don't want something that completely substitutes turrents.
captainwaffles
Profile Blog Joined February 2009
United States1050 Posts
October 16 2012 23:11 GMT
#105
To all the discussion regarding that Husky video with avilo and Wilko... Wilko simply outplayed avilo that game, he had a better economy and kept him on the backfoot with the warp prisms while he got the composition he needed to fight the mech army.

Not to mention the sick flanks, that game is not at all example worthy of mech not being viable TvP, put it too rest.
https://x.com/CaptainWaffless
RavenLoud
Profile Joined March 2011
Canada1100 Posts
Last Edited: 2012-10-16 23:29:46
October 16 2012 23:24 GMT
#106
I think that mech can benefit from another buffer unit that attack fast to deplete immortal shields.

Maybe Blizzard should try:

1) Make viking attack 2x7 instead of 12.

2) Give assault mode viking +1 armor

3) Make assault mode viking use ground mech upgrades instead of air.

4) Make it possible to produce assault mode viking from tech lab factory.

EDIT: Well hey, why not:

Assault mode vikings are now biological and can be healed.

Archons splash sucks against vikings anyway.
meltingmykohchoo
Profile Blog Joined November 2010
166 Posts
October 16 2012 23:43 GMT
#107
On October 14 2012 21:39 Aquila- wrote:
As soon as protoss sees mech, he can get a stargate, tempests and on the ground a few chargelots and immortals and later templer that can easily storm the vikings that try to kill tempests. Mines can easily be picked off. In order to be able to go mech you have to make so many units that are not mech, means as soon as you are going mech you already have to switch to something different like vikings or ghosts. Also with the increased mobility of protoss with the core and recall etc mech tvp is never going to work with the current stats.


You realize you're asking Protoss to go stargate, twilight council, and robo to counter factory right?
"HeRp DeRp"
rpgalon
Profile Joined April 2011
Brazil1069 Posts
Last Edited: 2012-10-19 02:57:36
October 16 2012 23:56 GMT
#108
On October 17 2012 08:43 meltingmykohchoo wrote:
Show nested quote +
On October 14 2012 21:39 Aquila- wrote:
As soon as protoss sees mech, he can get a stargate, tempests and on the ground a few chargelots and immortals and later templer that can easily storm the vikings that try to kill tempests. Mines can easily be picked off. In order to be able to go mech you have to make so many units that are not mech, means as soon as you are going mech you already have to switch to something different like vikings or ghosts. Also with the increased mobility of protoss with the core and recall etc mech tvp is never going to work with the current stats.


You realize you're asking Protoss to go stargate, twilight council, and robo to counter factory right?


it's because protoss players loves to put different shit in the same ball.
here is how a protoss army looks:
+ Show Spoiler +
[image loading]
badog
Psychobabas
Profile Blog Joined March 2006
2531 Posts
October 17 2012 00:07 GMT
#109
On October 17 2012 08:24 RavenLoud wrote:
I think that mech can benefit from another buffer unit that attack fast to deplete immortal shields.

Maybe Blizzard should try:

1) Make viking attack 2x7 instead of 12.

2) Give assault mode viking +1 armor

3) Make assault mode viking use ground mech upgrades instead of air.

4) Make it possible to produce assault mode viking from tech lab factory.

EDIT: Well hey, why not:

Assault mode vikings are now biological and can be healed.

Archons splash sucks against vikings anyway.


1 + 2 are good but it would need something like 8x2 or it would be even worse vs zealots.
Blamajama
Profile Joined September 2010
156 Posts
October 17 2012 00:44 GMT
#110
Yeah why not do for the Viking what they did with the battle helion. Don't let Vikings land until you get some upgrade. And have them produced from the factory after you research it. That way it is both air an mech unit and a meat shield. What say you Blizzard?
Yoshi Kirishima
Profile Blog Joined July 2009
United States10357 Posts
October 17 2012 00:45 GMT
#111
On October 17 2012 09:44 Blamajama wrote:
Yeah why not do for the Viking what they did with the battle helion. Don't let Vikings land until you get some upgrade. And have them produced from the factory after you research it. That way it is both air an mech unit and a meat shield. What say you Blizzard?


by that line of reasoning it would make sense to have the hellbat be able to be made from the barracks though
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Blamajama
Profile Joined September 2010
156 Posts
Last Edited: 2012-10-17 00:56:53
October 17 2012 00:50 GMT
#112
On October 17 2012 09:45 Yoshi Kirishima wrote:
Show nested quote +
On October 17 2012 09:44 Blamajama wrote:
Yeah why not do for the Viking what they did with the battle helion. Don't let Vikings land until you get some upgrade. And have them produced from the factory after you research it. That way it is both air an mech unit and a meat shield. What say you Blizzard?


by that line of reasoning it would make sense to have the hellbat be able to be made from the barracks though


The battle helion concept is just broken if you commit to bio play. I mean how can you get that upgrade reasonably if you are using your factory for reactor building and scouting? Then you have to drop the factory again and add a tech lab to my understanding to research that thing. Then you have to land it on another reactor after you research it.

What the hell is the point of it being a bio unit with mech upgrade? I haven't played HotS but just by reasoning, I don't see how it possibly works with bio play. Maybe as a clean up/emergency unit if anything, but not a late game unit with 0/0 upgrade.

I am completely lost with the reasoning here... can someone tell me how this is working out?

And how the hell do you build medivacs to heal them when you need tanks and ghosts and Vikings for mech.... I mean I guess energy is more cost effective than mineral but if you reactor the port and pump continuous Viking, medivac, just seems like a gas killer to me despite the fact you are saving money, even though helions are the mineral dump to begin with.
Fenris420
Profile Joined November 2011
Sweden213 Posts
October 17 2012 01:13 GMT
#113
On October 17 2012 09:50 Blamajama wrote:
The battle helion concept is just broken if you commit to bio play. I mean how can you get that upgrade reasonably if you are using your factory for reactor building and scouting? Then you have to drop the factory again and add a tech lab to my understanding to research that thing. Then you have to land it on another reactor after you research it.

What the hell is the point of it being a bio unit with mech upgrade? I haven't played HotS but just by reasoning, I don't see how it possibly works with bio play. Maybe as a clean up/emergency unit if anything, but not a late game unit with 0/0 upgrade.

I am completely lost with the reasoning here... can someone tell me how this is working out?

And how the hell do you build medivacs to heal them when you need tanks and ghosts and Vikings for mech.... I mean I guess energy is more cost effective than mineral but if you reactor the port and pump continuous Viking, medivac, just seems like a gas killer to me despite the fact you are saving money, even though helions are the mineral dump to begin with.


Isn't that part of the concept with terran though? Swapping buildings around to configure your army.

You could open with standard bio +1 naked factory for hellions. Then put down a tech lab for hellbats once you start 2/2 on bio. Once upgrade is done, you want to take your reactor off a barracks anyway since you likely prefer less marines in favour of hellbats. What you build next could be factories, barracks or starports, it doesnt change your hellbat production much at all.

The only reason your upgrades are poor on the factory units is because your armory is working on air upgrades. But if you have hellbats instead of marines, how does colossus hold up against that? With +2 ground mech instead of air you could even use tanks versus colossus. If there is a way to stop mass colossus without going double starports, you're set.
MasterCynical
Profile Joined September 2012
505 Posts
October 17 2012 08:00 GMT
#114
On October 17 2012 08:56 rpgalon wrote:

+ Show Spoiler +
[image loading]


LMAO thats gold.

Protoss play is like making a salad.
Ramiz1989
Profile Joined July 2012
12124 Posts
October 17 2012 08:15 GMT
#115
On October 17 2012 09:07 Psychobabas wrote:
Show nested quote +
On October 17 2012 08:24 RavenLoud wrote:
I think that mech can benefit from another buffer unit that attack fast to deplete immortal shields.

Maybe Blizzard should try:

1) Make viking attack 2x7 instead of 12.

2) Give assault mode viking +1 armor

3) Make assault mode viking use ground mech upgrades instead of air.

4) Make it possible to produce assault mode viking from tech lab factory.

EDIT: Well hey, why not:

Assault mode vikings are now biological and can be healed.

Archons splash sucks against vikings anyway.


1 + 2 are good but it would need something like 8x2 or it would be even worse vs zealots.

Yes, they are not suppose to counter Zealots, you have Battle Hellions for that, so what is the problem?
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Big J
Profile Joined March 2011
Austria16289 Posts
October 17 2012 08:22 GMT
#116
On October 17 2012 17:00 MasterCynical wrote:
Show nested quote +
On October 17 2012 08:56 rpgalon wrote:

+ Show Spoiler +
[image loading]


LMAO thats gold.

Protoss play is like making a salad.

I always thought of it more like this
+ Show Spoiler +
[image loading]
Dephy
Profile Joined January 2011
Lithuania163 Posts
October 17 2012 08:31 GMT
#117
its viable, but imo its still a gimmick in tvp. Basicly toss can do all kind of random builds with random timing/with differnt units and win. While bio builds in wol could basicly stop and handle any kind of cheeze/greedy play/abuse/allin/timing.

I still see morrow losing to bad players, building random stuff, which imo would never work vs standard tvp bio.
ZjiublingZ
Profile Joined September 2011
United Arab Emirates439 Posts
October 19 2012 02:53 GMT
#118
I do think it's viable, in the strictest sense of the word. A player can make it work and if they play better than their opponent they can win. Hell I think they can win if they just play as well as their opponent and get into the late game. But it's still very fickle: one bad engagement, one tech switched missed, a little bit of greediness unpunished, one time being caught out of position, being only a minute to late on Siege Tech or Ghosts or Vikings or Turrets, not coming out ahead in the early game, etc.

So I still don't see a reason for a top level player to play Mech instead of Bio. You can play a pretty turtley style of Bio or you can be hyper aggressive. Your late game army is still very strong. And there aren't all of these extremely fickle aspects for Bio. And so what will happen is the meta-game for Bio vs P will be 10x more developed than it is for Mech vs P and at a certain point it's just really hard for players to go back and spend months grinding out a style to try and make it work, while there is this other style that works extremely well.
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
October 19 2012 06:02 GMT
#119
Mech is really scary right now Widow mine with tank support is really hard to break also with vikings scouting you can easily snipe obs after obs and you get toss in a contain the game is pretty much over since Breaking through a tank widow mine wall is really damn hard. with some battlehellions to stop charge lots it's tough.
I am Godzilla You are Japan
pmp10
Profile Joined April 2012
3349 Posts
October 25 2012 16:02 GMT
#120
Morrow's giving up on mech
Prev 1 4 5 6 7 8 59 Next
Please log in or register to reply.
Live Events Refresh
Online Event
23:00
L4S: Americas
SteadfastSC206
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 215
UpATreeSC 161
SpeCial 122
StarCraft: Brood War
Hyuk 433
NaDa 22
Dota 2
monkeys_forever338
capcasts161
Counter-Strike
Stewie2K565
Other Games
summit1g7345
shahzam735
Day[9].tv560
Maynarde296
C9.Mang0270
ViBE120
Mew2King66
NeuroSwarm52
ArmadaUGS36
Models0
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• RyuSc2 62
• Hupsaiya 54
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• Kozan
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21662
• Ler64
Other Games
• imaqtpie1286
• Scarra751
• Day9tv560
• Shiphtur251
Upcoming Events
Wardi Open
10h 58m
Online Event
16h 58m
Online Event
1d 10h
[BSL 2025] Weekly
1d 17h
Safe House 2
1d 17h
Sparkling Tuna Cup
2 days
BSL Team Wars
2 days
Team Bonyth vs Team Dewalt
Dewalt vs kogeT
JDConan vs Tarson
RaNgeD vs DragOn
StRyKeR vs Bonyth
Aeternum vs Hejek
Replay Cast
3 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-09-25
Maestros of the Game
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
Acropolis #4 - TS2
EC S1
ESL Pro League S22
Frag Blocktober 2025
Urban Riga Open #1
FERJEE Rush 2025
Birch Cup 2025
DraculaN #2
LanDaLan #3
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
WardiTV TLMC #15
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.