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HotS Balance Update #6 10/12/12 - Page 19

Forum Index > StarCraft 2 HotS
551 CommentsPost a Reply
Prev 1 17 18 19 20 21 28 Next All
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
October 13 2012 23:40 GMT
#361
Do spores require a pool?
You don't choose to play zerg. The zerg choose you.
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
October 13 2012 23:50 GMT
#362
On October 14 2012 08:40 [F_]aths wrote:
Do spores require a pool?


Yes.
http://en.wikipedia.org/wiki/Lysenkoism
CHOMPMannER
Profile Joined September 2011
Canada175 Posts
October 13 2012 23:50 GMT
#363
On October 14 2012 05:31 cari-kira wrote:
seems like a very interesting patch.
i like these changes, its actually the first time i see a massive improvement.

the shift of the detection from revelation to the rather expensive purify makes stargate opening a bit more susceptible against cloaked units of course. before you could just cast revelation and then energize your oracle for the next DT/banshee, now with a 100 energy cost of you are only able to save 1 mineral line from these units when going stargate+expansion... quite a hard hit imho. makes stargate opening less viable. on the othe rhand you should be able to scout cloak tech easier now with hallucination, so it should be ok.
but this way you need a robo again, when facing cloaked units, thats a bit sad. i'd love to see the protoss opening moving away from being robo-centric in all matchups. thats because concerning low level players i dont think phoenix really make cloaked banshee useless.. for that youneed to actively scout the edges of the map with phoenix to deny banshees, and most people wont do that and let banshees slip through.
the spore change seems a bit over the top, you should need to tech for static aa and detection. not sure why that was changed, stargate openings usually come into play when the evo is up, same for cloak, it should not hit before lair. now zerg can again drone up like crazy in the earlygame without getting evo for security or lair for overseer/changeling scouting -.-

but overall very sound changes. not balance-wise, this only practice can tell, but perspective-wise.
the units get more interesting.
even old ones:-)
and fancy names ofc^^

edit:
Show nested quote +
On October 14 2012 05:23 CHOMPMannER wrote:
It just seems like they are making HOTS for a more casual audience. WoL a little more geared toward competitive players.


lol funny statement. add automine and a worker display to the game and suddenly the game is "more casual friendly"?
guess thats not really true. if you look at the new units you see many with new unique abilities that need constant micro.
you can ofc play like you played in WoL, but to utilize units like oracle, vyper, widow mines and hellbat you need skill and brain and can not just a-move. so i dont get your point at all.


you = casual gamer

User was temp banned for this post.
http://www.ipstarcraft.com/ --iPCHOMP
GARcher
Profile Joined October 2012
Canada294 Posts
October 13 2012 23:51 GMT
#364
On October 14 2012 08:31 Viter wrote:
Tbh protoss seems abit broken early game versus Z.
The mothership core is too fast, and they can gateway expand versus a zerg, making them come out WAAYYY ahead + putting on pressure, so the zerg can't take his fast third.

How is it that early game protoss got buffed in HOTS, but zerg got nothing? What is zerg supposed to do.

Also blizzard please fix widow mines <3


It's because Zerg isn't supposed to take a blind fast third. It seems normal because the current map pool and metagame allows Zerg to be greedy. If Zerg wants to be greedy, they need to pay the price for not properly scouting and reacting. Perhaps go Lair before third?

Plus Zerg gets another extremely good Caster and Siegebreaker so what else do they want? Not to mention that Hydras are semi viable again.

I do agree that the Widow Mines needs to be nerfed or removed and give Terran an actual unit and not some gimmicky crap.
ZvZ is like a shitty apartment: Roaches and Fungal Growth everywhere.
GARcher
Profile Joined October 2012
Canada294 Posts
October 13 2012 23:54 GMT
#365
On October 14 2012 08:23 phodacbiet wrote:
Why are people complaining about spore buff? Back then Overlord had detection and things were still fine and dandy.


Overlords can't attack Banshees.
ZvZ is like a shitty apartment: Roaches and Fungal Growth everywhere.
Savko
Profile Joined August 2012
Canada45 Posts
October 13 2012 23:57 GMT
#366
Halluc without research is cool. The Purify dectect buff is nice. I find the removal of energize strange. It was a great spell and allowed the MC to be played in multiple ways. The name change of the BH to Hell Bat is lame but doesn't effect game balance so I don't really mind.
"Hello! Bye bye sucker. I have Recall. ADIOS" - PartinG
Carnate
Profile Joined September 2010
United States62 Posts
October 14 2012 00:50 GMT
#367
Hallucination without research seems unnecessary. Sentries are already strong and easy to use. Hallucination is such a great spell it's really more the fault of Protoss for not getting it than the balance. Besides warp gates the core is rarely being used. The free and quick map wide scouting should require at least some investment.
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
October 14 2012 00:59 GMT
#368
I do agree that the Widow Mines needs to be nerfed or removed and give Terran an actual unit and not some gimmicky crap.


What? Widow Mines so far are by far the best unit in the expansion in terms of being designed really well without borrowing ideas from other units.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
October 14 2012 01:01 GMT
#369
Stop buffing entomb every patch. Just get rid of it. It's a lame and boring spell.
http://na.op.gg/summoner/userName=FLABREZU
Crawdad
Profile Joined September 2012
614 Posts
October 14 2012 01:02 GMT
#370
I actually still have hope, because by the time beta is over, everything will be completely different.
GARcher
Profile Joined October 2012
Canada294 Posts
October 14 2012 01:03 GMT
#371
On October 14 2012 09:59 Qikz wrote:
Show nested quote +
I do agree that the Widow Mines needs to be nerfed or removed and give Terran an actual unit and not some gimmicky crap.


What? Widow Mines so far are by far the best unit in the expansion in terms of being designed really well without borrowing ideas from other units.


I sincerely hope that you are trolling.
ZvZ is like a shitty apartment: Roaches and Fungal Growth everywhere.
unteqair
Profile Joined November 2011
United States308 Posts
October 14 2012 01:05 GMT
#372
On October 14 2012 09:59 Qikz wrote:
Show nested quote +
I do agree that the Widow Mines needs to be nerfed or removed and give Terran an actual unit and not some gimmicky crap.


What? Widow Mines so far are by far the best unit in the expansion in terms of being designed really well without borrowing ideas from other units.

Apparently "gimmick" just means "I don't like it," or ,"I have trouble against it," now.
leova
Profile Joined April 2011
266 Posts
October 14 2012 01:52 GMT
#373
On October 14 2012 10:01 GolemMadness wrote:
Stop buffing entomb every patch. Just get rid of it. It's a lame and boring spell.

this says it all

why ever have a spell/unit that enables "YOU CANNOT MINE RESOURCES" ?

its freakin ridiculous...
teamhozac
Profile Joined April 2012
404 Posts
October 14 2012 01:57 GMT
#374
On October 14 2012 10:52 leova wrote:
Show nested quote +
On October 14 2012 10:01 GolemMadness wrote:
Stop buffing entomb every patch. Just get rid of it. It's a lame and boring spell.

this says it all

why ever have a spell/unit that enables "YOU CANNOT MINE RESOURCES" ?

its freakin ridiculous...


Almost as stupid as forcefields
Archeon
Profile Joined May 2011
3261 Posts
Last Edited: 2012-10-14 02:30:22
October 14 2012 02:03 GMT
#375
i understand why they are removing energize from the balancing side, but am sad because i liked the ability, it was imo the most interesting ability of the msc. the other abilities seem to be pretty one sided to use and boring.

i dont really like the detection changes. the old solution kinda fixed the detection problem that WoL-toss nowadays has, the way it is now only provides a temporary stealth-protection of only one base. if they wanted to nerf wm-rushes, they could have done that without changing revelation, i dont see what speaks against leaving both detections in, especially if they take out energize.

on the other hand i really like the hallu change. sb said that it was giving toss free scouting, but that only is true if toss has already invested heavily into sentries, sth. toss currently tries to avoid. it could fix the "blind playing" that toss has nowadays and could heavily change pvp for the better.
it also means that either hallu will become the new toss overlord-scout before tech or that robo-opening will become standard in two mu again.

the tempest-change is interesting, but the unit will probably be way to expensive to get it for harass only. and i absolutely didnt understand the statement that the other races should take out the spotter while at the same time they buff revelation so that it spots buildings for 60 seconds. until i noticed that two or less tempest will need an additional round of revelation to kill a hatch.

the widow-mine-change seems reasonable.

while i dont like all the changes, i really like that blizz is playing around and testing different things.

On October 14 2012 10:52 leova wrote:
Show nested quote +
On October 14 2012 10:01 GolemMadness wrote:
Stop buffing entomb every patch. Just get rid of it. It's a lame and boring spell.

this says it all

why ever have a spell/unit that enables "YOU CANNOT MINE RESOURCES" ?

its freakin ridiculous...

i fail to see how "3 workers die every second if they are in range 5" is a better concept. especially because the way to get rid of it is the same, except that entomb doesnt stack and doesnt fight back.
low gravity, yes-yes!
Carnate
Profile Joined September 2010
United States62 Posts
October 14 2012 02:52 GMT
#376
Entomb is a great example of Blizzard constantly using their imagination. It is a totally different ability that still accomplishes a similar goal of resource denying. It's not that you can't mine resources it's you have to do something on order to mine resources.
whetherby
Profile Joined May 2010
United States53 Posts
October 14 2012 02:56 GMT
#377
WOW no hallucination!! Makes sentries SO MUCH stronger, at least in lower level games. Helps counter MASS VOIDS.
archon256
Profile Joined August 2010
United States363 Posts
October 14 2012 03:12 GMT
#378
On October 14 2012 07:10 Cloak wrote:
I don't get the Revelation nerf. The one thing it was useful for was detection, now what's the point of it?

Vision for tempests.
"The troupe is ready, the stage is set. I come to dance, the dance of death"
MysteryMeat1
Profile Blog Joined June 2011
United States3292 Posts
October 14 2012 03:40 GMT
#379
i don't mind the spore crawler without evo chamber but i would like something were you can't unroot it unless you have an evo chamber.
"Cause ya know, Style before victory." -The greatest mafia player alive
dragonblade369
Profile Joined May 2010
Canada464 Posts
October 14 2012 04:17 GMT
#380
On October 14 2012 10:03 GARcher wrote:
Show nested quote +
On October 14 2012 09:59 Qikz wrote:
I do agree that the Widow Mines needs to be nerfed or removed and give Terran an actual unit and not some gimmicky crap.


What? Widow Mines so far are by far the best unit in the expansion in terms of being designed really well without borrowing ideas from other units.


I sincerely hope that you are trolling.


Widow mines are amazing. It creates a lot of positional play and makes TvX an interesting dynamism
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