HotS Balance Update #6 10/12/12 - Page 19
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[F_]aths
Germany3947 Posts
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Lysenko
Iceland2128 Posts
On October 14 2012 08:40 [F_]aths wrote: Do spores require a pool? Yes. | ||
CHOMPMannER
Canada175 Posts
On October 14 2012 05:31 cari-kira wrote: seems like a very interesting patch. i like these changes, its actually the first time i see a massive improvement. the shift of the detection from revelation to the rather expensive purify makes stargate opening a bit more susceptible against cloaked units of course. before you could just cast revelation and then energize your oracle for the next DT/banshee, now with a 100 energy cost of you are only able to save 1 mineral line from these units when going stargate+expansion... quite a hard hit imho. makes stargate opening less viable. on the othe rhand you should be able to scout cloak tech easier now with hallucination, so it should be ok. but this way you need a robo again, when facing cloaked units, thats a bit sad. i'd love to see the protoss opening moving away from being robo-centric in all matchups. thats because concerning low level players i dont think phoenix really make cloaked banshee useless.. for that youneed to actively scout the edges of the map with phoenix to deny banshees, and most people wont do that and let banshees slip through. the spore change seems a bit over the top, you should need to tech for static aa and detection. not sure why that was changed, stargate openings usually come into play when the evo is up, same for cloak, it should not hit before lair. now zerg can again drone up like crazy in the earlygame without getting evo for security or lair for overseer/changeling scouting -.- but overall very sound changes. not balance-wise, this only practice can tell, but perspective-wise. the units get more interesting. even old ones:-) and fancy names ofc^^ edit: lol funny statement. add automine and a worker display to the game and suddenly the game is "more casual friendly"? guess thats not really true. if you look at the new units you see many with new unique abilities that need constant micro. you can ofc play like you played in WoL, but to utilize units like oracle, vyper, widow mines and hellbat you need skill and brain and can not just a-move. so i dont get your point at all. you = casual gamer User was temp banned for this post. | ||
GARcher
Canada294 Posts
On October 14 2012 08:31 Viter wrote: Tbh protoss seems abit broken early game versus Z. The mothership core is too fast, and they can gateway expand versus a zerg, making them come out WAAYYY ahead + putting on pressure, so the zerg can't take his fast third. How is it that early game protoss got buffed in HOTS, but zerg got nothing? What is zerg supposed to do. Also blizzard please fix widow mines <3 It's because Zerg isn't supposed to take a blind fast third. It seems normal because the current map pool and metagame allows Zerg to be greedy. If Zerg wants to be greedy, they need to pay the price for not properly scouting and reacting. Perhaps go Lair before third? Plus Zerg gets another extremely good Caster and Siegebreaker so what else do they want? Not to mention that Hydras are semi viable again. I do agree that the Widow Mines needs to be nerfed or removed and give Terran an actual unit and not some gimmicky crap. | ||
GARcher
Canada294 Posts
On October 14 2012 08:23 phodacbiet wrote: Why are people complaining about spore buff? Back then Overlord had detection and things were still fine and dandy. Overlords can't attack Banshees. | ||
Savko
Canada45 Posts
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Carnate
United States62 Posts
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Qikz
United Kingdom12022 Posts
I do agree that the Widow Mines needs to be nerfed or removed and give Terran an actual unit and not some gimmicky crap. What? Widow Mines so far are by far the best unit in the expansion in terms of being designed really well without borrowing ideas from other units. | ||
GolemMadness
Canada11044 Posts
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Crawdad
614 Posts
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GARcher
Canada294 Posts
On October 14 2012 09:59 Qikz wrote: What? Widow Mines so far are by far the best unit in the expansion in terms of being designed really well without borrowing ideas from other units. I sincerely hope that you are trolling. | ||
unteqair
United States308 Posts
On October 14 2012 09:59 Qikz wrote: What? Widow Mines so far are by far the best unit in the expansion in terms of being designed really well without borrowing ideas from other units. Apparently "gimmick" just means "I don't like it," or ,"I have trouble against it," now. | ||
leova
266 Posts
On October 14 2012 10:01 GolemMadness wrote: Stop buffing entomb every patch. Just get rid of it. It's a lame and boring spell. this says it all why ever have a spell/unit that enables "YOU CANNOT MINE RESOURCES" ? its freakin ridiculous... | ||
teamhozac
404 Posts
On October 14 2012 10:52 leova wrote: this says it all why ever have a spell/unit that enables "YOU CANNOT MINE RESOURCES" ? its freakin ridiculous... Almost as stupid as forcefields | ||
Archeon
3251 Posts
i dont really like the detection changes. the old solution kinda fixed the detection problem that WoL-toss nowadays has, the way it is now only provides a temporary stealth-protection of only one base. if they wanted to nerf wm-rushes, they could have done that without changing revelation, i dont see what speaks against leaving both detections in, especially if they take out energize. on the other hand i really like the hallu change. sb said that it was giving toss free scouting, but that only is true if toss has already invested heavily into sentries, sth. toss currently tries to avoid. it could fix the "blind playing" that toss has nowadays and could heavily change pvp for the better. it also means that either hallu will become the new toss overlord-scout before tech or that robo-opening will become standard in two mu again. the tempest-change is interesting, but the unit will probably be way to expensive to get it for harass only. and i absolutely didnt understand the statement that the other races should take out the spotter while at the same time they buff revelation so that it spots buildings for 60 seconds. until i noticed that two or less tempest will need an additional round of revelation to kill a hatch. the widow-mine-change seems reasonable. while i dont like all the changes, i really like that blizz is playing around and testing different things. On October 14 2012 10:52 leova wrote: this says it all why ever have a spell/unit that enables "YOU CANNOT MINE RESOURCES" ? its freakin ridiculous... i fail to see how "3 workers die every second if they are in range 5" is a better concept. especially because the way to get rid of it is the same, except that entomb doesnt stack and doesnt fight back. | ||
Carnate
United States62 Posts
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whetherby
United States53 Posts
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archon256
United States363 Posts
On October 14 2012 07:10 Cloak wrote: I don't get the Revelation nerf. The one thing it was useful for was detection, now what's the point of it? Vision for tempests. | ||
MysteryMeat1
United States3291 Posts
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dragonblade369
Canada464 Posts
Widow mines are amazing. It creates a lot of positional play and makes TvX an interesting dynamism | ||
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