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HotS Balance Update #6 10/12/12 - Page 18

Forum Index > StarCraft 2 HotS
551 CommentsPost a Reply
Prev 1 16 17 18 19 20 28 Next All
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
October 13 2012 18:45 GMT
#341
On October 14 2012 00:39 AmericanPsycho wrote:
I really hate what they did to Protoss this patch, seems like blizzard is really going backwards:

Mothership Core
add a copy of the terran "scan" macro mechanic, except it can only be used on the nexus??
Apparently the scan mechanic is so imbalanced that a nerf was needed in the form of removing the unique energise, possibly killing of a whole new tree of Protoss statagies involving energising D: (really hate this one)

Oracle
Slight "buff" to entomb (yay), but at the cost of mobile stargate detection, great protoss now needs to get a robo everygame before even thing of leaving their base.


Tempest
Seems the no fleet beacon requirement is gonna be patched anyway, I can see too many chap tactics with the oracle and Hallucination + tempest rush vs zerg.

Sentry
Hallucination no longer requires research, well can't complain about this, I guess we will actually see this ability used for once.


You got Hallucination free, you can just fly around their base and looks whats going on, you don't need to go Robo right from the start so I think you can still go Stargate in the beginning.
TheDraken
Profile Joined July 2011
United States640 Posts
October 13 2012 19:12 GMT
#342
On October 14 2012 01:15 teamhozac wrote:
Spore crawler not requiring a evo chamber because of ONE unit, STUPID! This is the same dumb thinking that nerfed rax build time to combat the 11/11 rax rush, ONE build. Taking a sledge hammer to hammer in a thumb tack, get your head out of your ass blizzard


if terrans weren't using 11/11 rax rush every game back then it wouldn't have gotten nerfed now would it? it's garbage to say they shouldn't nerf something because of one strategy if all you're doing is using that one strategy.

it worked, didn't it?
fast food. y u no make me fast? <( ಠ益ಠ <)
Epishade
Profile Blog Joined November 2011
United States2267 Posts
October 13 2012 19:14 GMT
#343
I don't have HOTS beta, but I still enjoy seeing the balance updates. I've always felt that Toss was always forced Robo because of the lack of scouting and detection that happens if you don't get it. But now that hallucination is free (SICK), and you can get detection via Mothership Core (only at your base but that's livable with), I feel that a lot of these problems are solved. Toss doesn't have to do a guessing game about "what's behind the wall?" with this new hallucination thing. Maybe I'm a bit biased toward Toss being that its my main race but I like these changes.
Pinhead Larry in the streets, Dirty Dan in the sheets.
Imzoo
Profile Joined June 2012
132 Posts
October 13 2012 19:43 GMT
#344
On October 14 2012 02:14 Spensaur wrote:
I like the change that sporecrawler doesnt require evolution chamber... however i don't see how that is fair to protoss and terran who need still need to build a forge or engineering bay to build canons and missile turrets. If you bring gum to class, make sure you bring enough for everyone blizzard.


+1

User was warned for this post
CHOMPMannER
Profile Joined September 2011
Canada175 Posts
October 13 2012 20:23 GMT
#345
It just seems like they are making HOTS for a more casual audience. WoL a little more geared toward competitive players.

You can always keep playing WoL if you don't like HOTS.

It's a beta and nothing is final.
http://www.ipstarcraft.com/ --iPCHOMP
MrJoKer
Profile Joined November 2011
France232 Posts
October 13 2012 20:23 GMT
#346
No evo for the spores ? What ?
Btw Hellbat is a badass name
@AbeggJip
Qikz
Profile Blog Joined November 2009
United Kingdom12042 Posts
Last Edited: 2012-10-13 20:25:54
October 13 2012 20:24 GMT
#347
On October 14 2012 05:23 CHOMPMannER wrote:
It just seems like they are making HOTS for a more casual audience. WoL a little more geared toward competitive players.

You can always keep playing WoL if you don't like HOTS.

It's a beta and nothing is final.


Eh? What a silly thing to say.

Firstly, HoTS is an expansion, not a seperate game so they're mixing it around in beta with the hots units currently to see where they can get them to fit. They'll then change the other units to fit around them too.

It's only the 6th? week of the beta and as you said nothing is final.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
cari-kira
Profile Joined March 2011
Germany655 Posts
Last Edited: 2012-10-13 20:59:32
October 13 2012 20:31 GMT
#348
seems like a very interesting patch.
i like these changes, its actually the first time i see a massive improvement.

the shift of the detection from revelation to the rather expensive purify makes stargate opening a bit more susceptible against cloaked units of course. before you could just cast revelation and then energize your oracle for the next DT/banshee, now with a 100 energy cost of you are only able to save 1 mineral line from these units when going stargate+expansion... quite a hard hit imho. makes stargate opening less viable. on the othe rhand you should be able to scout cloak tech easier now with hallucination, so it should be ok.
but this way you need a robo again, when facing cloaked units, thats a bit sad. i'd love to see the protoss opening moving away from being robo-centric in all matchups. thats because concerning low level players i dont think phoenix really make cloaked banshee useless.. for that youneed to actively scout the edges of the map with phoenix to deny banshees, and most people wont do that and let banshees slip through.
the spore change seems a bit over the top, you should need to tech for static aa and detection. not sure why that was changed, stargate openings usually come into play when the evo is up, same for cloak, it should not hit before lair. now zerg can again drone up like crazy in the earlygame without getting evo for security or lair for overseer/changeling scouting -.-

but overall very sound changes. not balance-wise, this only practice can tell, but perspective-wise.
the units get more interesting.
even old ones:-)
and fancy names ofc^^

edit:
On October 14 2012 05:23 CHOMPMannER wrote:
It just seems like they are making HOTS for a more casual audience. WoL a little more geared toward competitive players.


lol funny statement. add automine and a worker display to the game and suddenly the game is "more casual friendly"?
guess thats not really true. if you look at the new units you see many with new unique abilities that need constant micro.
you can ofc play like you played in WoL, but to utilize units like oracle, vyper, widow mines and hellbat you need skill and brain and can not just a-move. so i dont get your point at all.
Live and let live
TheLunatic
Profile Joined February 2011
309 Posts
October 13 2012 20:49 GMT
#349
Now we just need the ebay removed for turret construction and I'm good
StreetWise
Profile Joined January 2010
United States594 Posts
October 13 2012 20:56 GMT
#350
On October 14 2012 05:49 TheLunatic wrote:
Now we just need the ebay removed for turret construction and I'm good


Might as well, but with widow mines do you really need turrets? It one shots dts and does serious AOE vs mutas. In fact by skipping turrets, you might be inviting them to attack, and lose gas heavy units.
I will not be poisoned by your bitterness
teamhozac
Profile Joined April 2012
404 Posts
October 13 2012 20:59 GMT
#351
On October 14 2012 04:12 TheDraken wrote:
Show nested quote +
On October 14 2012 01:15 teamhozac wrote:
Spore crawler not requiring a evo chamber because of ONE unit, STUPID! This is the same dumb thinking that nerfed rax build time to combat the 11/11 rax rush, ONE build. Taking a sledge hammer to hammer in a thumb tack, get your head out of your ass blizzard


if terrans weren't using 11/11 rax rush every game back then it wouldn't have gotten nerfed now would it? it's garbage to say they shouldn't nerf something because of one strategy if all you're doing is using that one strategy.

it worked, didn't it?


Yeah and in the process it nerfed EVERY single build terran has, except CC first
StreetWise
Profile Joined January 2010
United States594 Posts
October 13 2012 20:59 GMT
#352
On October 13 2012 05:58 Treehead wrote:
Wow... MsC detection, a Tempest that's available early on and is really, really good against massive units.Free Hallu, too.

I can't believe they took away Energize, though. That was seriously the spell I was most looking forward to in HotS.


I made a post about this on the beta forums. Hopefully Blizzard will read it. I too liked energize.
I will not be poisoned by your bitterness
teamhozac
Profile Joined April 2012
404 Posts
October 13 2012 21:01 GMT
#353
I wonder if Blizzard is ever going to address late game Terran issues
Chrono000
Profile Blog Joined September 2011
Korea (South)358 Posts
October 13 2012 21:05 GMT
#354
On October 14 2012 05:59 StreetWise wrote:
Show nested quote +
On October 13 2012 05:58 Treehead wrote:
Wow... MsC detection, a Tempest that's available early on and is really, really good against massive units.Free Hallu, too.

I can't believe they took away Energize, though. That was seriously the spell I was most looking forward to in HotS.


I made a post about this on the beta forums. Hopefully Blizzard will read it. I too liked energize.


Energize was interesting because you could get a little creative with it. I'd like to see it used for just pure chrono boost none stop.

I would of liked to have entombed nerfed to bring back energize.
Scufo
Profile Joined October 2010
United States136 Posts
October 13 2012 21:07 GMT
#355
Protosses: Think of the Mothership like a flying Dragoon. Its role now is to boost P early game, on offense and defense. It's doing a fine job at that now, which I think is why they removed Energize.
happyness
Profile Joined June 2010
United States2400 Posts
October 13 2012 21:12 GMT
#356
On October 14 2012 05:23 CHOMPMannER wrote:
It just seems like they are making HOTS for a more casual audience. WoL a little more geared toward competitive players.

You can always keep playing WoL if you don't like HOTS.

It's a beta and nothing is final.


Uh what? I don't see any reasoning behind that. WoL was made for a more casual audience in the beginning. If anything the beta(when balanced correctly) will give pro players more options and make it more of a competitive game.

Blizz has said they want to break up the death ball, which is a very casual player friendly. But I doubt they can succeed because the problems with WoL are not being fixed.
Cloak
Profile Joined October 2009
United States816 Posts
October 13 2012 22:10 GMT
#357
I don't get the Revelation nerf. The one thing it was useful for was detection, now what's the point of it?
The more you know, the less you understand.
Testuser
Profile Blog Joined June 2011
6469 Posts
Last Edited: 2012-10-13 22:37:12
October 13 2012 22:37 GMT
#358
On October 14 2012 01:01 Freezd wrote:
Show nested quote +
On October 14 2012 00:22 Rukis wrote:
You people bitch and groan about updates but most of you dont even have a beta key... especially the polls its annoying to see all thumbs down, have even given a try for a week?


You don't need a beta key to acquire the ability to read.

I heard you do.

Trusted source, ya know?
https://soundcloud.com/papercranesdk
phodacbiet
Profile Joined August 2010
United States1740 Posts
October 13 2012 23:23 GMT
#359
Why are people complaining about spore buff? Back then Overlord had detection and things were still fine and dandy.
Viter
Profile Joined April 2011
Denmark22 Posts
October 13 2012 23:31 GMT
#360
Tbh protoss seems abit broken early game versus Z.
The mothership core is too fast, and they can gateway expand versus a zerg, making them come out WAAYYY ahead + putting on pressure, so the zerg can't take his fast third.

How is it that early game protoss got buffed in HOTS, but zerg got nothing? What is zerg supposed to do.

Also blizzard please fix widow mines <3
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