HotS Balance Update #6 10/12/12 - Page 17
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SkaPunk
United States471 Posts
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Breetai X
Israel6 Posts
On October 13 2012 22:26 See.Blue wrote: I'd love to see something more outside the box with the oracle, give it a small AoE ability that when it hits a unit, allows hallucinations to do damage to them or something new Awesome! Loved that idea. Oracle definitely in desperate need of a complete make over. | ||
Qikz
United Kingdom12022 Posts
On October 13 2012 23:43 Zaurus wrote: Did you watch BW PvZ? Do you know how slow overlord were and Toss can dominate air in the early game. Things are totally different now. My point still stands that the spore crawler needs to burrow/unborrow and works around the same speed (maybe a little faster, that could be changed) as the old overlords used to do, meaning if they increased the burrow time to compensate for having them able to run around or maybe increase the cost, dts still wouldn't be useless. | ||
Rukis
United States252 Posts
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AmericanPsycho
South Africa11 Posts
Mothership Core add a copy of the terran "scan" macro mechanic, except it can only be used on the nexus?? Apparently the scan mechanic is so imbalanced that a nerf was needed in the form of removing the unique energise, possibly killing of a whole new tree of Protoss statagies involving energising D: (really hate this one) Oracle Slight "buff" to entomb (yay), but at the cost of mobile stargate detection, great protoss now needs to get a robo everygame before even thing of leaving their base. Tempest Seems the no fleet beacon requirement is gonna be patched anyway, I can see too many chap tactics with the oracle and Hallucination + tempest rush vs zerg. Sentry Hallucination no longer requires research, well can't complain about this, I guess we will actually see this ability used for once. | ||
TheDraken
United States640 Posts
On October 13 2012 05:39 Limniscate wrote: Battle Hellion This unit has been renamed to “Hellbat.” BAHAHAHAHA. omg i wasn't expecting this at all. i'm going down the list thinking "good change, pretty good change, good change..." then this. wtf. haha. | ||
Freezd
United States139 Posts
On October 14 2012 00:22 Rukis wrote: You people bitch and groan about updates but most of you dont even have a beta key... especially the polls its annoying to see all thumbs down, have even given a try for a week? You don't need a beta key to acquire the ability to read. | ||
teamhozac
404 Posts
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Breetai X
Israel6 Posts
I think it has a fundamental flaw in it's design is that that it is both a harass unit and so massive and durable. The trick of using it should be abusing the long range and avoid close contact. If something got to it unprotected it should usually be game over. That will make for a unique and interesting unit. This is how I would go about it. Conservative version: supply reduce to 3 cost reduced to 150/150. Health and shields reduced to 150/75. Extreme version: supply reduced to 3 cost reduced to 150/150. Health and shields reduced to 100/50. Armor reduced to 1 range increased to 18 speed increased to 2.5 Personally, I think the extreme option is much cooler, but blizz is very conservative in their ways, so I see less chance of it happening. BTW, in combination with this change it could be great to redesign the Oracle as a spotter for the Tempest. This can be done by giving it an AOE spell that gives a speed buff to flying allies (instead of the stupid siphon). This can help tempests escape while the oracle is left behind to die. Other changes could be increasing oracle speed health and shields a bit as it will be in the forefront of battle and will need some protection. | ||
esprsjsalvz
Canada11 Posts
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SkaPunk
United States471 Posts
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niteowl
Canada14 Posts
On October 13 2012 20:52 Qikz wrote: How is it the death of DT builds? DT builds worked in SC1 and zergs could detect with normal overlords :p I think it's better to leave the widow mines as they are and buff everything else. Makes it more exciting and doesn't lead to boring games. WOL, as much as I love it, was ruined by the fact stuff was over nerfed in the beta, meaning nothing was super powerful and it ruined certain units, like the tank. I have to strongly disagree with those replies.... they're making strategies involving cloaking less effective all across the board just to force a unit in the game, like the mine... and regarding the overnerfing, well, that is so wrong I cna't even start... BW was a gret game because no units were too powerful by themselves... SC2 s already full of OP stuff that can often win you the game very quickly if the opponent is not prepared... (banshees doom drops, colossus of course, the list goes on) overall SC2 is already a little too fast for a strategy game, adding imba units and wrecking the whole game in the process is not the way to go about it... if widow mines can be so good they should come out later, simple as that, and protoss still has no detection outside of robo, Blizzard is just doing the worst possible job with this patch and shows no interest in making protoss fun or even playable | ||
6BiT
513 Posts
+ Show Spoiler + * - can shoot at cloaked units... close enough | ||
Spensaur
Canada24 Posts
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Sufinsil
United States760 Posts
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Dfgj
Singapore5922 Posts
On October 14 2012 02:14 Spensaur wrote: I like the change that sporecrawler doesnt require evolution chamber... however i don't see how that is fair to protoss and terran who need still need to build a forge or engineering bay to build canons and missile turrets. If you bring gum to class, make sure you bring enough for everyone blizzard. True, but MsC and Scan don't need specific tech either. | ||
teamhozac
404 Posts
On October 14 2012 02:49 Dfgj wrote: True, but MsC and Scan don't need specific tech either. theyre also temporary | ||
Henk
Netherlands578 Posts
Scan is also 'mobile'. (Used wherever you want it) | ||
PersonDudeGuy
Canada47 Posts
I'll sumarize my feelings: - Hmm. Maybe a bit far to make protoss basically immune to all cloaked unit rushes and make it so available but it sounds interesting. - Awww! Come on, that's a cool ability! Can the mothership-core get something like mass cloaking instead? Perhaps make the detection ability seperate. - Good decision, entomb was much too costly before. - A really interesting change! It's unfortunate that this is so similar to the queen's "parasite" ability but none the less a welcomed change. This being said, i wish it were not 75 energy as this seems to leave the orace with a odd-amount of energy. Rather than using 2 entombs and then a revelation they must have 50 energy left over now. - WOOOHOO! MASSIVE Tempest Change! I totally called this last time in a general forums thread as well! I'm really happy to see the tempest get a more specified role and to have it lowered to a non-fleet beacon non-6 supply status. All the changes in stats are great to me, my only complaint is the lack of micro that is involved still. I would like to see it's acceleration and max speed toyed around with to make it harder to move around and stutter with. - Exciting and odd to be sure but perhaps a bit much. I think that people far underestimate the power of hallucinate. While it may be expensive to cast, the oppertunity to really fool your opponent and soak damage is grand. - Seems alright, considering the viper's original intent (I think) was to be a more mobile support caster it's nice to see this promoted. Hopefully blinding cloud hasn't been overdone but i think that with the tempest change and terran's inherently strong a-a we should be fine. - Why...? This seems to be further discouraging aggression which is not necessarily a good thing. I think that allowing zerg to be this flexible against things such as cloaked banshees and dts makes the game a bit stale. While it's not fun to see someone gimick their way to a win with such cheesy-rushes it's also not too fun to watch two players turtle up on standard compositions and then fight off of three bases. - Absolutely required, perhaps change a bit more even. I would rather have seen the build time increased a tad or perhaps the set up time to 4 seconds but we'll see. - REALLY!? This just angers me. It's literally the only thing that bothers me at this point. Battlehellions are significantly different from firebats but blizzard has gradually made them more and more than same to the point that they're actually biological for some god forsaken reason. I would rather see them made more mech-ish through some manner, perhaps increase to transformation time and make the upgrade scale for battlehellions much higher. - Oh yeah. That's it. Terran got no buffs to BCs and Ravens.... We're still waiting blizzard. -_- | ||
Al Bundy
7257 Posts
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