HotS Balance Update #6 10/12/12 - Page 15
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Nisyax
Netherlands756 Posts
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Leru
Romania257 Posts
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aZealot
New Zealand5447 Posts
On October 13 2012 07:53 IPA wrote: WoL beta updates were just as frequent and just as drastic. I like Blizz's approach and I think it creates interesting data and perspective. I was not on TL and did not participate or observe the WOL beta process. Other feedback I have heard around these parts tends to suggest that the HotS beta, while similar to the WOL beta, is actually worse in terms of scale and speed of change. In any case, I thought about my post later and thought I might be too hard on the Blizzard team. My concern is that it is hard to know where the game is being directed or to make out the shape of the final destination. But, to be fair to Blizzard it is early days yet of an admittedly long Beta process. Secondly, it may be that the Dev team have a general idea of what the final game will be like, but are unsure of the elements making up that final product. Rather like assembling a jigsaw from an incomplete picture while also not being confident you have all the pieces. If it works, so be it. I guess we will have to wait and see. My other concern, and this, I think, was borne out of the somewhat haphazard WOL beta process, is what happens after release of HotS?. The first year of WOL was full of continued patches, some quite substantive. We've really only had a settled game, more or less, for about a year or so. If this current HotS beta approach continues, I foresee a similar process soon after release. I do, hope, however, that the Balance team learned from the first time around, and that they ignore their own best intentions and community whining and leave the game alone as much as possible after release. | ||
Ramiz1989
12124 Posts
On October 13 2012 17:00 blade55555 wrote: What do you mean at this pace. Right now the widow rocket is incredibly powerful and this 1 second delay to burrow is far from making it completely useless lol. I mean look at the swarmhost for example, that unit has been nerfed quiet a bit since day 1 and they were doing a lot more severe changes to that unit then the widow rocket so far (with only 1 nerf, it's not longer a widow mine either imo). Quit arguing with biased people. They think that it was balanced that you can go in enemy base, burrow before Mines even died, and kill his whole army. And the whole point of the Mines were to be defensive, area control units, not offensive units. And now, a nerf to 1 second burrow time is TOO MUCH! Just wow... | ||
Telenil
France484 Posts
On October 13 2012 13:00 734pot wrote: <3To the firebatmobile! I don't think a fast tempest rush is as scary as it sounds. It has 15 range, but not 15 sight, you can destroy whatever unit spots for it. Fast tempest + observer could be scary for a zerg, but that's too much tech and gas to be really "fast". | ||
Evangelist
1246 Posts
- Entomb - Purify - Revelation Entomb will be gone within a patch or two. Revelation will go as well and they will redesign the Oracle entirely to be a proper air support caster ala the Raven. As the beta gets bigger they will realize just how messy Entomb is. Purify is in that awkward position of being either too weak or too strong. They'll eventually normalise it to range 9 and remove the detection. It'll be linked to the Nexus rather than the MSc. Widow Mines just need an extra 1-2s on their burrow time and to be linked to the Armory. Rushing for Widow Mines to deny a third should be a viable strategy, but not so viable that it instantly wins no matter when the Factory goes down. Spore Crawler will go back on the evo chamber. I don't think they will kill off early banshee/DT builds entirely. It will still hit air and cloaked units. Tempest will continue to get smaller. 2 of them (8 supply) one shot a worker from relative safety. That's actually pretty cool tbh. They have a mid game role of harassment from range which forces a specific response, hard counter the units they are supposed to hard counter and so on. Void Ray will lose its bonus to massive and be readjusted as a straight up engagement unit. | ||
Grummler
Germany743 Posts
On October 13 2012 13:00 734pot wrote: To the firebatmobile! na na na na na na na na ... firebatman! | ||
Roth
Germany165 Posts
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Zvenn3n
Sweden1196 Posts
This unit no longer requires an Evolution Chamber." The death of DT strats T_T I feel bad for InCa. | ||
nihlon
Sweden5581 Posts
On October 13 2012 17:27 aZealot wrote: I was not on TL and did not participate or observe the WOL beta process. Other feedback I have heard around these parts tends to suggest that the HotS beta, while similar to the WOL beta, is actually worse in terms of scale and speed of change. In any case, I thought about my post later and thought I might be too hard on the Blizzard team. My concern is that it is hard to know where the game is being directed or to make out the shape of the final destination. But, to be fair to Blizzard it is early days yet of an admittedly long Beta process. Secondly, it may be that the Dev team have a general idea of what the final game will be like, but are unsure of the elements making up that final product. Rather like assembling a jigsaw from an incomplete picture while also not being confident you have all the pieces. If it works, so be it. I guess we will have to wait and see. My other concern, and this, I think, was borne out of the somewhat haphazard WOL beta process, is what happens after release of HotS?. The first year of WOL was full of continued patches, some quite substantive. We've really only had a settled game, more or less, for about a year or so. If this current HotS beta approach continues, I foresee a similar process soon after release. I do, hope, however, that the Balance team learned from the first time around, and that they ignore their own best intentions and community whining and leave the game alone as much as possible after release. There is nothing"worse"with having big and frequent changes in a beta. | ||
MoonCricket
222 Posts
At least the Tempest is moving in the right direction, Oracle is still pointless. | ||
Hattori_Hanzo
Singapore1229 Posts
On October 13 2012 18:45 MoonCricket wrote: I can't believe Widow Mine 2.0 is actually being taken seriously, when a unit causes you to literally add detection to Purify and remove the Evolotion Chamber requirement for Spore Crawler then you clearly have a game warping unit, and the search for a new core unit for Terran is going to ruin the game ... again At least the Tempest is moving in the right direction, Oracle is still pointless. Why the big fuss, they already did that with the Marauder and Roach. I still remember being salty... At least they're taking *some* player feedback into consideration. e.g. Widow Mine 2.0, portable mini-missile silo! | ||
rename
Estonia329 Posts
Regular widow-mine = nerfed version Widow-mine with armory/techlab upgrade = its current form. | ||
Startyr
Scotland188 Posts
The widow mine coming so early has meant the other races need earlier detection which breaks the way other openers work. Why not just make the widow mine come later, require a tech building or it is initially visible when burrowed, until some research is done. I like the change for hallucination and think some are overestimating how powerful it could be. Of course earlier hallucination meant they had to remove energise, which is a shame as that ability had a lot of interesting potential. It feels like they are just trying to make the mothership core cover too many things. Why not remove the mothership core and oracle and just give protoss the arbiter already, with slightly altered abilities/research upgrades. Some version of stasis field would serve the same purpose as entomb on workers and has other uses(I don't actually know if it was ever really used for that?) Perhaps add an ability to the nexus to turn it into a temporary cannon, it could require a cyber core, then there are interesting choices between saving energy for defence or chrono boost, opponents can try and force nexus cannons or hit times when protoss have used all of the energy on chrono. Banshees and Dts have their place vs Terran even though they have scan. | ||
BuffaloSoldier
Italy11 Posts
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FeyFey
Germany10114 Posts
As for the better detection, it actually means they can reduce the timings on everything, faster shrine, cheaper cloak etc. they can nerf the anti air ability of the queen >:3. Burrow on t1 is probably to early since its only defensive for toss. Overall I think they listened way to much to the community on these changes :3 | ||
Jotoco
Brazil1342 Posts
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memcpy
United States459 Posts
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Kevoras
United States105 Posts
Protoss loses its non-robo detection method.... so in other words, must build Robo first is back.. hmmm.. feel like a backward step. | ||
Tomasy
Poland80 Posts
Adding more detection ONLY becouse of widow mines is utterly stupid, nerf widow mines instead of changing whole game to make them fit... | ||
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