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HotS Balance Update #6 10/12/12 - Page 13

Forum Index > StarCraft 2 HotS
551 CommentsPost a Reply
Prev 1 11 12 13 14 15 28 Next All
Sophia
Profile Joined April 2012
Germany115 Posts
Last Edited: 2012-10-13 03:39:19
October 13 2012 03:16 GMT
#241
Finally they fixed Terran with this Rename... NOT! -_-

Anything beside TvT is just completly broken right now. Give us the Warhound back!
Ai.Cola
Profile Joined May 2010
Germany236 Posts
Last Edited: 2012-10-13 03:20:12
October 13 2012 03:19 GMT
#242
going live again if anybody wants to watch.

http://www.own3d.tv/live/103247

Currently ranked #1 on GM.

I wonder if ppl will now use tempest more?
They can probably just remove the void ray though.
already had ppl whine about how imba terran still is ~~
check out my stream: http://www.own3d.tv/live/103247/Alien-Invasion_Cola HotS Terran, Grandmaster
thejamster
Profile Joined December 2010
Canada71 Posts
October 13 2012 03:32 GMT
#243
still haven't fixed the widow mine. Hallucination should stay as a research ability and I don't see a reason to take away evo chamber req for spores
GARcher
Profile Joined October 2012
Canada294 Posts
Last Edited: 2012-10-13 03:34:59
October 13 2012 03:33 GMT
#244
The biggest problem with Blizzard right now is coming up with stuff that has no place amongst the basic army composition of each race. And instead of fixing, they are trying to change the game to fit these additions.

My thoughts on this patch are negative.

The sentry buff allows Protoss to scout any sort of cheese/all in as long as they get that early sentry out. As we all know, the sentry is already a part of the FFE metagame. This just makes SC2 into more of a turtling macrofest than it already is. I still don't know why they still put so much effort into the Oracle when it is a dead end gimmicky unit. Unlike Hellion harass or Mutalisk harass, there is nothing to be improved with this unit. Simply put, no matter how much you practice using Entomb, it's still going to be tap+click+run away. The Tempest really needs to be reworked because what it's trying to be is an air and ground, long range Corsair with a huge cost. It doesn't change the fact that Protoss has poor air superiority. What Protoss needs right now is something like the Scout.

The spore buff completely shuts down cloaked units and allows Zerg to not be punished in the case of a lack of scouting since they can immediately drop down spores as soon as they see any airplay on the map. This buff doesn't benefit good players and is just making bad play more forgiving. Other than that, Zerg's other buffs are reasonable. I do want Blizzard to reconsider Abduct because I feel like Zerg already has an advantage when it comes to positioning due to creep and Infestors denying micro.

We finally come to Terran. I personally think the widow mine is completely retarded. This unit offers no benefit to the overall mech composition. With this unit, mech has become more about getting the most amount of mines instead of careful positioning and synergy between your units. My suggestion is to make the mine a research from the techlab as a replacement for the spidermines. They will be one time use and be 3 per Hellion. Secondly, scrap the Battle Hellion mode. Instead, they should bring back the Firebat.
ZvZ is like a shitty apartment: Roaches and Fungal Growth everywhere.
Crawdad
Profile Joined September 2012
614 Posts
October 13 2012 03:41 GMT
#245
On October 13 2012 11:50 Protein wrote:
Just to let everyone know. There was a sliiight nerf to tempests

They now deal 25 damage every 3.3 seconds as opposed to 30.


Is this true? Why was this not in the patch notes?
Cloak
Profile Joined October 2009
United States816 Posts
October 13 2012 03:41 GMT
#246
The Hallucination change being OP is pretty hyperbolic, unless you literally thought every game where Protoss researched it, it was GG. Besides, energy tension means less Forcefields for people to complain about.
The more you know, the less you understand.
Fungal Growth
Profile Joined November 2010
United States434 Posts
October 13 2012 03:44 GMT
#247
Not sure why the displeasure over the hallucination buff. As protoss you have to kind of get warpgate. Yet, initially WP took just 60 seconds to complete. So getting WP and hallucation then was a viable strategy. WP has been since nerfed to 140 seconds then to 160 seconds in a later patch. That's almost three minutes ...an eternity in game time. Put simply the WP research has been so heavily nerfed that it has shoved hallucination and a lot of creative uses for it out of the early game.

As WP has been nerfed it is only fair that hallucination receive a buff. Forget scouts, I would love to see more hallucinated units in battles soaking up damage and fooling the enemy...lot of potential this long neglected little brother of warpgate.
Uhh Negative
Profile Joined May 2010
United States1090 Posts
October 13 2012 03:54 GMT
#248
Reason for spores without evo is for easier detection of widow mines early game according to Blizz. But I mean, I feel like you are going to have evo vs terran by the time factory is up anyway.
Qntc.YuMe
Profile Joined January 2011
United States792 Posts
October 13 2012 03:58 GMT
#249
On October 13 2012 10:38 BoggieMan wrote:
Show nested quote +
On October 13 2012 10:36 OpTiKDream wrote:
whats the point of a void ray when u can tempest so early game lol

tempests still suck at everything other than being annoying, voidrays do actually attack more than twice an hour.

Lets see how that works when tempest just attacks scvs and u really cant do anything about it
734pot
Profile Joined June 2012
Australia294 Posts
October 13 2012 04:00 GMT
#250
To the firebatmobile!
niteowl
Profile Joined December 2010
Canada14 Posts
October 13 2012 04:36 GMT
#251

terrible patch....

-harass?
Oracle is still bad, boring and dumb...
now DTs are useless as well, even less harass, great, we get a new unit nobody wants and we lose a good unit we already had

-Widowmine
now they whole game is redesigned around it?
leading to....
free spore cralwer for zerg means they don't even have to scout anymore, and void rays are now 100% useless
why doesn't Blizz give them an auto-win when they play against protoss?

really disappointed with the designers...currently they look like they understand nothing about the game and are just stubbornly trying to shoehorn in the game some poorly thought out and poorly designed units
(all this after three years of waiting for the expo)

sad day for SC2, and now I really wonder if Hots will ever come out and actually be playable

peace

SirisH
Profile Joined September 2012
Israel20 Posts
October 13 2012 04:58 GMT
#252
Haha :D Huge changes and people just complain about the Spore crawler. I haver never seen a terran losing to a Dtrush how does it come? Oh wait free scan. I have never seen T or P losing to burrowed units, because they have anyways detection - cannon at the wall or again, the free scan. But i have seen many Z die to cloaked banshee, dt rush etc. and here is the thing.

People are complaining about zerg units and how they dont require skill etc. but they insist on Cloaked banshee, Dt rush A move no skill builds? hypocrites.

Some HotS guides for new player will look like this:
Install game, chose protoss, 5 cannons at the wall -> mass tempest. People at lower leagues cant scout (besides terran, A-move like no skill scan) nor spend fast enough their minerals and will die to it like mass voidrays :D

Lets summ up: People are mad that zerg now needs 30 seconds instead of 65 seconds to build earlygame detection/ AA to counter strategys which doesnt really require skill like the infestor. Terrans instant QQ but i dont know why - WHICH cloaked zerg unit causes an instant lose earlygame?
LoliSquad
Profile Joined December 2010
Norway45 Posts
Last Edited: 2012-10-13 05:02:52
October 13 2012 04:59 GMT
#253
On October 13 2012 05:49 GGzerG wrote:
Wow... The people were right... hallucination requiring no upgrade now is kind of crazy...also the spore crawler change umm... I am pretty happy I guess, but the widow mine will still be strong , I guess now you will have an extra second to kill it before it burrows, and it will be easier to stop the widow mine rushes since you won't have to build an evo chamber... interesting.....Also, hellbat? Haha, weird.

Hellion + Firebat = Hellbat ;D


Hellion + Battle = Hellbat

Also, is entomb the new bunker?
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
October 13 2012 04:59 GMT
#254
If detection is going to be this much more readily available, DTs need a buff or they'll be utterly useless. Maybe get rid of the DT shrine and put them back on the same building as HTs?
He drone drone drone. Me win. - ogsMC
Quintum_
Profile Joined May 2011
United States669 Posts
Last Edited: 2012-10-13 05:03:49
October 13 2012 05:02 GMT
#255
^
I
I
lol great minds think alike

edit

Do they want to kill DT play, it was rare enough as it is but it just seems no one is ever going to build a dark shrine anymore. They at least need to lower the build time if they plan on having all this detection now. Going to join the ranks of the WOL carrier in term of usage with these changes.
♠ (╯°□°)╯︵ ┻━┻ ♠ ¯\_(ツ)_/¯ ♠ (ノಠ益ಠ)ノ彡┻━┻ ♠
AndreiDaGiant
Profile Joined October 2010
United States394 Posts
October 13 2012 05:09 GMT
#256
On October 13 2012 13:58 SirisH wrote:
Haha :D Huge changes and people just complain about the Spore crawler. I haver never seen a terran losing to a Dtrush how does it come? Oh wait free scan. I have never seen T or P losing to burrowed units, because they have anyways detection - cannon at the wall or again, the free scan. But i have seen many Z die to cloaked banshee, dt rush etc. and here is the thing.

People are complaining about zerg units and how they dont require skill etc. but they insist on Cloaked banshee, Dt rush A move no skill builds? hypocrites.

Some HotS guides for new player will look like this:
Install game, chose protoss, 5 cannons at the wall -> mass tempest. People at lower leagues cant scout (besides terran, A-move like no skill scan) nor spend fast enough their minerals and will die to it like mass voidrays :D

Lets summ up: People are mad that zerg now needs 30 seconds instead of 65 seconds to build earlygame detection/ AA to counter strategys which doesnt really require skill like the infestor. Terrans instant QQ but i dont know why - WHICH cloaked zerg unit causes an instant lose earlygame?


you are talking out your ass with no real points... how is dt or banshee "no skill a move strat. if you lose the game instantly to either of these strats you really need to rethink your play because that is embarrassing. Comparing the infestor which is a main part of your army to dt's or banshee which are harass units is a silly comparison and makes no sense. also scan is not free and most of the time mules are used in order to compete with the zerg larva mechanic and chronoboost so in the early game scans are very valuable. Please dont post unless you have somthing usefull to say because your full of shit
Terran Metal for the Win
Rabiator
Profile Joined March 2010
Germany3948 Posts
October 13 2012 05:14 GMT
#257
On October 13 2012 13:36 niteowl wrote:

terrible patch....

-harass?
Oracle is still bad, boring and dumb...
now DTs are useless as well, even less harass, great, we get a new unit nobody wants and we lose a good unit we already had

-Widowmine
now they whole game is redesigned around it?
leading to....
free spore cralwer for zerg means they don't even have to scout anymore, and void rays are now 100% useless
why doesn't Blizz give them an auto-win when they play against protoss?

really disappointed with the designers...currently they look like they understand nothing about the game and are just stubbornly trying to shoehorn in the game some poorly thought out and poorly designed units
(all this after three years of waiting for the expo)

sad day for SC2, and now I really wonder if Hots will ever come out and actually be playable

peace


This pretty much sums up my thoughts perfectly, with the exception about the Spore Crawler change ... because you still have to build them and there is this terrible "Spore Crawler which he didnt want to build" mantra. Evo chambers are practically a "must build" thing in any game that lasts longer than a few minutes. Personally I think this change might come from smaller Blizzard beta maps where cloaked Banshee/Widow Mine rush has become too successful due to the reduced flying distance. In the end it really doesnt matter IMO.

Blizzard devs HAVE TO make the Widow Mine work, because it is the only new unit Terrans will get and without giving each race one or more new units they wouldnt be able to call it an expansion. The fact that it is terrible and doesnt really fit into the gameplay of either mech or bio doesnt matter.

Personally I would always build Carriers instead of Tempests simply because a unit with such a slow rate of fire will always suck, because you can only really use it to take down big units of which the opponent only has a few. Against small units it is useless.
If you cant say what you're meaning, you can never mean what you're saying.
Sophia
Profile Joined April 2012
Germany115 Posts
October 13 2012 05:14 GMT
#258
On October 13 2012 13:00 734pot wrote:
To the firebatmobile!


I hope we get that! :D
GARcher
Profile Joined October 2012
Canada294 Posts
October 13 2012 05:16 GMT
#259
On October 13 2012 13:58 SirisH wrote:
Haha :D Huge changes and people just complain about the Spore crawler. I haver never seen a terran losing to a Dtrush how does it come? Oh wait free scan. I have never seen T or P losing to burrowed units, because they have anyways detection - cannon at the wall or again, the free scan. But i have seen many Z die to cloaked banshee, dt rush etc. and here is the thing.

People are complaining about zerg units and how they dont require skill etc. but they insist on Cloaked banshee, Dt rush A move no skill builds? hypocrites.

Some HotS guides for new player will look like this:
Install game, chose protoss, 5 cannons at the wall -> mass tempest. People at lower leagues cant scout (besides terran, A-move like no skill scan) nor spend fast enough their minerals and will die to it like mass voidrays :D

Lets summ up: People are mad that zerg now needs 30 seconds instead of 65 seconds to build earlygame detection/ AA to counter strategys which doesnt really require skill like the infestor. Terrans instant QQ but i dont know why - WHICH cloaked zerg unit causes an instant lose earlygame?


Uninstall the game if you are bad enough to lose to DT rushes and Cloaked Banshee rushes. Unless of course you failed at scouting. Claiming DT rush and Cloaked Banshees require no skill when they are very micro intensive shows how ignorant you are. In the end you are no better than the QQers.

Scans are not free. They cost 150 minerals and 35 seconds of not building any SCVs.
ZvZ is like a shitty apartment: Roaches and Fungal Growth everywhere.
DoomDragoon
Profile Joined January 2011
United States38 Posts
October 13 2012 05:17 GMT
#260
Disappointed with these changes. It feels a lot like Blizzard is trying to force the new units into the game, when these units do not add anything to the WOL metagame. Instead, there is a clash between the new units being too powerful, and causing huge problems for the rest of the game, or gimmicky, with little application to the rest of the game.

Also, many of the new units just don't "feel" like they fit either in the race they are in, or in the Starcraft universe at all.
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