HotS Balance Update #6 10/12/12 - Page 14
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shin_toss
Philippines2589 Posts
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Doc Daneeka
United States577 Posts
On October 13 2012 05:39 Limniscate wrote: http://us.battle.net/sc2/en/forum/topic/6863526811 Cloaken Community Manager Greetings all - We will be bringing the beta down shortly to make the following balance changes. Thanks again for all the great help you have contributed in testing Swarm; we look forward to receiving more of your input on the changes listed below. Hop in there, play a bunch of games and let us know! Protoss Mothership Core When Purify is cast on a player’s Nexus, it now also grants detection to 13 range. Energize has been removed. Oracle The cost of Entomb has been lowered from 100 to 75, while the duration has been increased from 50 to 60 seconds. Revelation has been changed to the following: This ability will now also work on buildings, granting 3 vision around every unit it hits. The duration has been increased from 45 seconds to 60 seconds, and the cost has been increased from 50 to 75. This ability will no longer grant detection. This ability will not affect cloaked targets, even if you have detection of them at the time. The button arrangement for this unit has been adjusted to list Void Siphon first and Entomb last. Tempest This unit’s native bonus damage to massive units has been removed. This unit no longer requires a Fleet Beacon. We have added a new weapon upgrade called Quantic Reactor at the Fleet Beacon which will grant Tempest attacks +35 damage to massive units. Quantic Reactor costs 200/200. The cost of this unit has been changed from 300/300 to 300/200. The supply cost for this unit has changed from 6 to 4. The scale of this unit has been lowered from 1 to 0.9. Sentry Hallucination no longer requires research. Zerg Viper Viper acceleration has been increased from 2.125 to 3. The radius of Blinding Cloud has increased from 1.5 to 2. Spore Crawler This unit no longer requires an Evolution Chamber. Terran Widow Mine The setup time for this unit has been increased from 2 seconds to 3 seconds. Battle Hellion This unit has been renamed to “Hellbat.” some interesting stuff, have to raise my eyebrows at some of it mothership core changes are fine, energize plus oracles is pretty freaking ridiculous. curious if they'll replace it with anything. oracle is meh, entomb is still a gay ability and i'll whine about it till the end of time. seems to be slowly turning into the protoss version of the BW queen, with revelation being somewhat like parasite, so i guess that's cool. void siphon is still dumb. tempest changes look very good to me. it looks like they're trying to use it as a bridge to allow you to go full-on air and eventually get the carrier. i'm not sure how much it'll step on the void ray's toes though. the balance team are probably curious about that as well so i guess we'll see how this develops over the next month or so. sentry change will be interesting, allow protoss players to make more spur-of-the-moment use of the spell which is otherwise often not worth the price of research, or at least i can't see it being worth it now that the mothership core is around. viper is ok i guess, i've seen blinding cloud used to ridiculous effect even with it's smaller radius, but maybe it's too cost prohibitive to rely on. spore crawler change is kind of "wut". i guess they want to kill stargate openers altogether, which is interesting considering at the same time they're busy trying to beef up stargate play. widow mine change is needed but it won't be enough. recharging their mines needs to cost minerals. "hellbats"? are you serious? | ||
AceOfCakez
United States72 Posts
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lorestarcraft
United States1049 Posts
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BlazinHot
United States8 Posts
My only problem with this patch is with hallucination. I think its a good move to make it no longer need researching but I do not like that this will add another scouting tool to protoss; who already have more than enough scouting units with the introduction of the oracle. I would like to suggest that hallucination no longer creates tier 1 units+phoenix. Personally I think the real strategy use of hallucination is fooling your opponent into countering units that dont exist. Example: Making several hallucinated colossi so a terran makes vikings or zergs make corruptors, which would then become useless. Really: who hallucinates zealots, stalkers and/or sentries... theres just no point to do that. (I can see a purpose to zealots but I have never once seen it in a pro game.) | ||
GARcher
Canada294 Posts
On October 13 2012 14:32 BlazinHot wrote: I really like decision to eliminate the need of an evo chamber to tech to spore crawler. Zerg has enough problems with anti air in the early game, and this will def help. That was actually my only gripe with zerg in HotS. My only problem with this patch is with hallucination. I think its a good move to make it no longer need researching but I do not like that this will add another scouting tool to protoss; who already have more than enough scouting units with the introduction of the oracle. I would like to suggest that hallucination no longer creates tier 1 units+phoenix. Personally I think the real strategy use of hallucination is fooling your opponent into countering units that dont exist. Example: Making several hallucinated colossi so a terran makes vikings or zergs make corruptors, which would then become useless. Really: who hallucinates zealots, stalkers and/or sentries... theres just no point to do that. (I can see a purpose to zealots but I have never once seen it in a pro game.) Except the Zerg already has a very good anti-air unit early on: the Queen. The only problem right now is Zerg being incredibly greedy with clown car drones and blind thirds before Lair. | ||
Jacopana
El Salvador210 Posts
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SirisH
Israel20 Posts
On October 13 2012 14:09 AndreiDaGiant wrote: you are talking out your ass with no real points... how is dt or banshee "no skill a move strat. if you lose the game instantly to either of these strats you really need to rethink your play because that is embarrassing. Comparing the infestor which is a main part of your army to dt's or banshee which are harass units is a silly comparison and makes no sense. also scan is not free and most of the time mules are used in order to compete with the zerg larva mechanic and chronoboost so in the early game scans are very valuable. Please dont post unless you have somthing usefull to say because your full of shit American kid is claiming just noobs lose to these strats? srsly? ![]() My point is, this community is real bad, huge changes people just continue to QQ about Zerg. I want to thx Digselect, ROOTod, Rotterdamn, Taeja, IDra etc. for showing low leagues that QQ is fully accepted and ok. Also all of you besides Taeja should just play more or retire expecially old man Tod, which made this year like 500 dollar pricemoney - even working at Mc´s would be more profitable. And if someone really thinks i was serious about everything in my post above he should google the word Hyperbole. | ||
Sophia
Germany115 Posts
On October 13 2012 13:59 awesomoecalypse wrote: If detection is going to be this much more readily available, DTs need a buff or they'll be utterly useless. Maybe get rid of the DT shrine and put them back on the same building as HTs? Then I want Cloak for Banshees and Ghosts without Upgrade! | ||
InVerno
258 Posts
this is how much they believe we are stupid, the ability sucks? Just put it first | ||
Rabiator
Germany3948 Posts
1) Entomb basically means you HAVE TO have anti-air defense around every base now, because they made it even longer. I seriously doubt any low league player will have the skill to defend/undo this and the longer duration just makes it more powerful in those leagues. 2) A name change? REALLY? 3) The Tempest really only has one job: anti-massive ... and only if you are bored enough to waste your supply and resources on building a bunch (because a few dont cut it). Why on earth do you allow them to be built without a Fleet Beacon? Just so it becomes OP in lower leagues to justify your decision to keep it in? 4) Why not have Concussive shells (or Stimpack or Combat shield) require no research anymore ... just like Hallucination and just like Spore Crawlers not requiring Evo Chambers anymore? Why not just throw away all of the research? Blizzard, you are going from bad to worse by this "lets get funkier and funkier" design. | ||
Ai.Cola
Germany236 Posts
Nothing feels different, I play just as I did before and keep winning just as before. The reason for this is that people simply don't know how to play. 99% of what people talk about is completly irrelevant. The changes were silly (except the small ones like the burrow time, that is the way to got, but why brainlessly redesign oracle?) My only loss today was against a guy who just ignored my widow mines and attacked me with archon/zealot, I don't think he killed 1 widow mine the entire game (I only build 5-6) | ||
SuperYo1000
United States880 Posts
purify detect is cool and will help with going a different tech but i dont like how they came to this decision. Widow mine forces 2 changes to other races (spore, which is a dumb change) and purify detect (needed but not for mines) If anything change the mines. requires armory? that seems like it would delay it enough for the other racees to have a fighting chance | ||
p14c
Vatican City State431 Posts
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MCDayC
United Kingdom14464 Posts
I like the Tempest change, it kinda makes the Void Ray redundant, but a 15 range unit at Stargate tech is just so mad fun that I hope it stays. | ||
Targe
United Kingdom14103 Posts
Hellbat? lol. | ||
Garmer
1286 Posts
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Pyloss
Germany1515 Posts
no energsize anymore? dont know... | ||
VKCA
Canada391 Posts
No evo-chamber requirement is nice as well, dealing with proxy widow mine allin will be much nicer. To everybody bitching about banshees and dts not being good enough, not even close to true. Late game, three/four/five banshees/dts can ruin a zerg base in seconds. This reduces cheese while having no effect on lategame (where they'll have evo anyways anyways). That is what people wanted isn't it? I don't know I guess I'll have to play around with it. | ||
blade55555
United States17423 Posts
On October 13 2012 16:15 p14c wrote: At this pace Blizzard will make Widow Mines completely useless..I knew from the start that it is a stupid designed unit. What do you mean at this pace. Right now the widow rocket is incredibly powerful and this 1 second delay to burrow is far from making it completely useless lol. I mean look at the swarmhost for example, that unit has been nerfed quiet a bit since day 1 and they were doing a lot more severe changes to that unit then the widow rocket so far (with only 1 nerf, it's not longer a widow mine either imo). | ||
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