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HotS Balance Update #6 10/12/12 - Page 14

Forum Index > StarCraft 2 HotS
551 CommentsPost a Reply
Prev 1 12 13 14 15 16 28 Next All
shin_toss
Profile Joined May 2010
Philippines2589 Posts
October 13 2012 05:17 GMT
#261
Hell bat lol. IMBA name
AKMU / IU
Doc Daneeka
Profile Joined March 2010
United States577 Posts
October 13 2012 05:17 GMT
#262
On October 13 2012 05:39 Limniscate wrote:
http://us.battle.net/sc2/en/forum/topic/6863526811


Cloaken
Community Manager
Greetings all -

We will be bringing the beta down shortly to make the following balance changes. Thanks again for all the great help you have contributed in testing Swarm; we look forward to receiving more of your input on the changes listed below. Hop in there, play a bunch of games and let us know!

Protoss
Mothership Core
When Purify is cast on a player’s Nexus, it now also grants detection to 13 range.
Energize has been removed.

Oracle
The cost of Entomb has been lowered from 100 to 75, while the duration has been increased from 50 to 60 seconds.
Revelation has been changed to the following:
This ability will now also work on buildings, granting 3 vision around every unit it hits.
The duration has been increased from 45 seconds to 60 seconds, and the cost has been increased from 50 to 75.
This ability will no longer grant detection.
This ability will not affect cloaked targets, even if you have detection of them at the time.
The button arrangement for this unit has been adjusted to list Void Siphon first and Entomb last.

Tempest
This unit’s native bonus damage to massive units has been removed.
This unit no longer requires a Fleet Beacon.
We have added a new weapon upgrade called Quantic Reactor at the Fleet Beacon which will grant Tempest attacks +35 damage to massive units.
Quantic Reactor costs 200/200.
The cost of this unit has been changed from 300/300 to 300/200.
The supply cost for this unit has changed from 6 to 4.
The scale of this unit has been lowered from 1 to 0.9.

Sentry
Hallucination no longer requires research.


Zerg
Viper
Viper acceleration has been increased from 2.125 to 3.
The radius of Blinding Cloud has increased from 1.5 to 2.

Spore Crawler
This unit no longer requires an Evolution Chamber.


Terran
Widow Mine
The setup time for this unit has been increased from 2 seconds to 3 seconds.

Battle Hellion
This unit has been renamed to “Hellbat.”



some interesting stuff, have to raise my eyebrows at some of it


mothership core changes are fine, energize plus oracles is pretty freaking ridiculous. curious if they'll replace it with anything.

oracle is meh, entomb is still a gay ability and i'll whine about it till the end of time. seems to be slowly turning into the protoss version of the BW queen, with revelation being somewhat like parasite, so i guess that's cool. void siphon is still dumb.

tempest changes look very good to me. it looks like they're trying to use it as a bridge to allow you to go full-on air and eventually get the carrier. i'm not sure how much it'll step on the void ray's toes though. the balance team are probably curious about that as well so i guess we'll see how this develops over the next month or so.

sentry change will be interesting, allow protoss players to make more spur-of-the-moment use of the spell which is otherwise often not worth the price of research, or at least i can't see it being worth it now that the mothership core is around.

viper is ok i guess, i've seen blinding cloud used to ridiculous effect even with it's smaller radius, but maybe it's too cost prohibitive to rely on.

spore crawler change is kind of "wut". i guess they want to kill stargate openers altogether, which is interesting considering at the same time they're busy trying to beef up stargate play.

widow mine change is needed but it won't be enough. recharging their mines needs to cost minerals.

"hellbats"? are you serious?
payed off security
AceOfCakez
Profile Joined August 2012
United States72 Posts
October 13 2012 05:28 GMT
#263
Wow. Blizzard is throwing out a bunch of random stuff hoping that it will work. Honestly, this looks like a great time to be involved with the beta. It's like you're playing a whole new meta-game with every patch release.
http://strangersarefriendswaitingtohappen.blogspot.com/
lorestarcraft
Profile Joined April 2011
United States1049 Posts
October 13 2012 05:31 GMT
#264
Just hammers out games using new tempest PvZ. Seems solid when followed up by blink. Also, keep the momma core with the tempests and recall if mutas attack or whatev.
SC2 Mapmaker
BlazinHot
Profile Joined April 2012
United States8 Posts
October 13 2012 05:32 GMT
#265
I really like decision to eliminate the need of an evo chamber to tech to spore crawler. Zerg has enough problems with anti air in the early game, and this will def help. That was actually my only gripe with zerg in HotS.
My only problem with this patch is with hallucination. I think its a good move to make it no longer need researching but I do not like that this will add another scouting tool to protoss; who already have more than enough scouting units with the introduction of the oracle. I would like to suggest that hallucination no longer creates tier 1 units+phoenix. Personally I think the real strategy use of hallucination is fooling your opponent into countering units that dont exist. Example: Making several hallucinated colossi so a terran makes vikings or zergs make corruptors, which would then become useless. Really: who hallucinates zealots, stalkers and/or sentries... theres just no point to do that. (I can see a purpose to zealots but I have never once seen it in a pro game.)
GARcher
Profile Joined October 2012
Canada294 Posts
October 13 2012 05:40 GMT
#266
On October 13 2012 14:32 BlazinHot wrote:
I really like decision to eliminate the need of an evo chamber to tech to spore crawler. Zerg has enough problems with anti air in the early game, and this will def help. That was actually my only gripe with zerg in HotS.
My only problem with this patch is with hallucination. I think its a good move to make it no longer need researching but I do not like that this will add another scouting tool to protoss; who already have more than enough scouting units with the introduction of the oracle. I would like to suggest that hallucination no longer creates tier 1 units+phoenix. Personally I think the real strategy use of hallucination is fooling your opponent into countering units that dont exist. Example: Making several hallucinated colossi so a terran makes vikings or zergs make corruptors, which would then become useless. Really: who hallucinates zealots, stalkers and/or sentries... theres just no point to do that. (I can see a purpose to zealots but I have never once seen it in a pro game.)


Except the Zerg already has a very good anti-air unit early on: the Queen. The only problem right now is Zerg being incredibly greedy with clown car drones and blind thirds before Lair.
ZvZ is like a shitty apartment: Roaches and Fungal Growth everywhere.
Jacopana
Profile Joined September 2009
El Salvador210 Posts
October 13 2012 05:44 GMT
#267
Why don´t they call the battle hellion, FireBat?? is that dificult to see that it is indeed a firebat with damage upgrade? oh blizzard, you want sc2 to become bw so bad, but you know it must stay somewhat masked....
SirisH
Profile Joined September 2012
Israel20 Posts
October 13 2012 05:47 GMT
#268
On October 13 2012 14:09 AndreiDaGiant wrote:
Show nested quote +
On October 13 2012 13:58 SirisH wrote:
Haha :D Huge changes and people just complain about the Spore crawler. I haver never seen a terran losing to a Dtrush how does it come? Oh wait free scan. I have never seen T or P losing to burrowed units, because they have anyways detection - cannon at the wall or again, the free scan. But i have seen many Z die to cloaked banshee, dt rush etc. and here is the thing.

People are complaining about zerg units and how they dont require skill etc. but they insist on Cloaked banshee, Dt rush A move no skill builds? hypocrites.

Some HotS guides for new player will look like this:
Install game, chose protoss, 5 cannons at the wall -> mass tempest. People at lower leagues cant scout (besides terran, A-move like no skill scan) nor spend fast enough their minerals and will die to it like mass voidrays :D

Lets summ up: People are mad that zerg now needs 30 seconds instead of 65 seconds to build earlygame detection/ AA to counter strategys which doesnt really require skill like the infestor. Terrans instant QQ but i dont know why - WHICH cloaked zerg unit causes an instant lose earlygame?


you are talking out your ass with no real points... how is dt or banshee "no skill a move strat. if you lose the game instantly to either of these strats you really need to rethink your play because that is embarrassing. Comparing the infestor which is a main part of your army to dt's or banshee which are harass units is a silly comparison and makes no sense. also scan is not free and most of the time mules are used in order to compete with the zerg larva mechanic and chronoboost so in the early game scans are very valuable. Please dont post unless you have somthing usefull to say because your full of shit


American kid is claiming just noobs lose to these strats? srsly? Dont have to talk to you, due to lack of knowlegde of this game/ highest level of play. Did i say Infestor = dt/banshee or did i say these units doesnt require skill? The Scan is free - you dont lose anything besides Energy, you dont have to build anything because there is a cloaked threat. And insisting on spending your energy only for mules is hilarious.

My point is, this community is real bad, huge changes people just continue to QQ about Zerg. I want to thx Digselect, ROOTod, Rotterdamn, Taeja, IDra etc. for showing low leagues that QQ is fully accepted and ok. Also all of you besides Taeja should just play more or retire expecially old man Tod, which made this year like 500 dollar pricemoney - even working at Mc´s would be more profitable.

And if someone really thinks i was serious about everything in my post above he should google the word Hyperbole.
Sophia
Profile Joined April 2012
Germany115 Posts
October 13 2012 05:50 GMT
#269
On October 13 2012 13:59 awesomoecalypse wrote:
If detection is going to be this much more readily available, DTs need a buff or they'll be utterly useless. Maybe get rid of the DT shrine and put them back on the same building as HTs?


Then I want Cloak for Banshees and Ghosts without Upgrade!
InVerno
Profile Joined May 2011
258 Posts
October 13 2012 05:50 GMT
#270
The button arrangement for this unit has been adjusted to list Void Siphon first and Entomb last

this is how much they believe we are stupid, the ability sucks? Just put it first
Rabiator
Profile Joined March 2010
Germany3948 Posts
October 13 2012 06:05 GMT
#271
A good lesson on how a squad of devs is wasting time by being stupid. Terrible terrible changes.

1) Entomb basically means you HAVE TO have anti-air defense around every base now, because they made it even longer. I seriously doubt any low league player will have the skill to defend/undo this and the longer duration just makes it more powerful in those leagues.
2) A name change? REALLY?
3) The Tempest really only has one job: anti-massive ... and only if you are bored enough to waste your supply and resources on building a bunch (because a few dont cut it). Why on earth do you allow them to be built without a Fleet Beacon? Just so it becomes OP in lower leagues to justify your decision to keep it in?
4) Why not have Concussive shells (or Stimpack or Combat shield) require no research anymore ... just like Hallucination and just like Spore Crawlers not requiring Evo Chambers anymore? Why not just throw away all of the research?

Blizzard, you are going from bad to worse by this "lets get funkier and funkier" design.
If you cant say what you're meaning, you can never mean what you're saying.
Ai.Cola
Profile Joined May 2010
Germany236 Posts
Last Edited: 2012-10-13 06:16:14
October 13 2012 06:11 GMT
#272
So I played several games today and am still playing, but I have to tell you, nothing has changed at all.
Nothing feels different, I play just as I did before and keep winning just as before.
The reason for this is that people simply don't know how to play.
99% of what people talk about is completly irrelevant.

The changes were silly (except the small ones like the burrow time, that is the way to got, but why brainlessly redesign oracle?)

My only loss today was against a guy who just ignored my widow mines and attacked me with archon/zealot, I don't think he killed 1 widow mine the entire game (I only build 5-6)
check out my stream: http://www.own3d.tv/live/103247/Alien-Invasion_Cola HotS Terran, Grandmaster
SuperYo1000
Profile Joined July 2008
United States880 Posts
Last Edited: 2012-10-13 06:44:23
October 13 2012 06:40 GMT
#273
I like the changes (except spore one) but...why is the void ray still in it....maybe they will give it photon missiles and call it scout....I can dream cant I?


purify detect is cool and will help with going a different tech but i dont like how they came to this decision. Widow mine forces 2 changes to other races (spore, which is a dumb change) and purify detect (needed but not for mines)

If anything change the mines. requires armory? that seems like it would delay it enough for the other racees to have a fighting chance
p14c
Profile Joined May 2010
Vatican City State431 Posts
October 13 2012 07:15 GMT
#274
At this pace Blizzard will make Widow Mines completely useless..I knew from the start that it is a stupid designed unit.
Game Over, Man! Game Over!
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
October 13 2012 07:27 GMT
#275
HellBat is kinda a dumb name, and I preferred having detection on Stargate rather than on MSC, but some of the other changes are quite nice.
I like the Tempest change, it kinda makes the Void Ray redundant, but a 15 range unit at Stargate tech is just so mad fun that I hope it stays.
VERY FRAGILE, LIKE A BABY PANDA EGG
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
October 13 2012 07:31 GMT
#276
Wow tempest is an expensive unit, I never realised!

Hellbat? lol.
11/5/14 CATACLYSM | The South West's worst Falco main
Garmer
Profile Joined October 2010
1286 Posts
October 13 2012 07:39 GMT
#277
rotfl hellbat, Sc2 is becoming a bad joke
Pyloss
Profile Joined August 2011
Germany1515 Posts
October 13 2012 07:46 GMT
#278
no resarch for hallu? Great :D

no energsize anymore? dont know...
<3 sOs, Parting, Mana, Honor, TaKe, Mcanning<3
VKCA
Profile Joined September 2011
Canada391 Posts
October 13 2012 07:57 GMT
#279
Viper acceleration fuck yes. God those things were fast but so slow to get started. No research for hallucination is also really nice, now players can trade two forcefields for a temporary fast observer that requires more apm and less resources.
No evo-chamber requirement is nice as well, dealing with proxy widow mine allin will be much nicer. To everybody bitching about banshees and dts not being good enough, not even close to true. Late game, three/four/five banshees/dts can ruin a zerg base in seconds. This reduces cheese while having no effect on lategame (where they'll have evo anyways anyways).

That is what people wanted isn't it?
I don't know I guess I'll have to play around with it.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2012-10-13 08:00:48
October 13 2012 08:00 GMT
#280
On October 13 2012 16:15 p14c wrote:
At this pace Blizzard will make Widow Mines completely useless..I knew from the start that it is a stupid designed unit.


What do you mean at this pace. Right now the widow rocket is incredibly powerful and this 1 second delay to burrow is far from making it completely useless lol.

I mean look at the swarmhost for example, that unit has been nerfed quiet a bit since day 1 and they were doing a lot more severe changes to that unit then the widow rocket so far (with only 1 nerf, it's not longer a widow mine either imo).
When I think of something else, something will go here
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