Just how much shit are they willing to fuckup to keep these idiot widow mines relevant?
HotS Balance Update #6 10/12/12 - Page 12
Forum Index > StarCraft 2 HotS |
Cabinet Sanchez
Australia1097 Posts
Just how much shit are they willing to fuckup to keep these idiot widow mines relevant? | ||
Deleted User 135096
3624 Posts
![]() | ||
Ai.Cola
Germany236 Posts
Is it up yet? | ||
Tel Maethor
United States11 Posts
I don't like this direction and it's going to make the game worse if they continue down it. | ||
Too_MuchZerg
Finland2818 Posts
| ||
Zaurus
Singapore676 Posts
| ||
emc
United States3088 Posts
On October 13 2012 10:24 BoggieMan wrote: its because widow mine rushes against zerg was a joke. they are very easy to deal with, and with 3 second burrow time, it's even easier. I was opening hatch first, and getting an evo at around 5-6 min and had 1 spore out in time for detection. I wonder if you knew that mines don't hurt spines/spores? Plus sacrificing 1 zergling is entirely worth allowing your queen to attack the mine safely. and it just so happens that Spores recieved a buff a long time ago that allow them to burrow in 4 seconds... go figure. with good creep spread and 1 spore, you can effectively negate mine harassment. | ||
Jerubaal
United States7684 Posts
I was excited when I heard they were going to make a change to the sentry but was extremely disappointed by this change. I thought their goal was to make sentries easier to use. More longevity is also sorely needed. I don't know if you've noticed but sentries disappear in the late midgame. They are also not easy to use for newer players. I see a lot of newer players make sentries and then die because their army is so weak and they can't/don't know how to use forcefields effectively. This change to hallucination doesn't make THE SENTRY easier or better. Besides, the upgrade is such a piddling expense. I'd much rather see a damage or health upgrade so that it can have some longevity and actually pull its weight in the lategame. A neat, albeit strange, upgrade would be to reverse the mineral/gas costs so that it wouldn't kill you to make a few in the lategame. It could be on the TA or the robotics bay. On a broader level, did Protoss have problems scouting? I don't see too many pro games where the terran is hiding something important. Usually it's the other way around. What is there to see before Hallucination research potentially finishes? The banshees terran won't be making? Again, if free Hallucination is so good, then why doesn't anybody get it? Finally, why make this hallucination change and then make the oracle a scanner? Is the sole purpose of that spell to spot for tempests? I don't get it. | ||
Crawdad
614 Posts
On October 13 2012 11:33 Jerubaal wrote: Finally, why make this hallucination change and then make the oracle a scanner? Is the sole purpose of that spell to spot for tempests? I don't get it. Pretty much yeah. Tempests are beast now. The thing I don't like about this patch, besides the obvious, is that it seems like half of a patch. They're clearly planning to change the Void Ray after this Tempest change, Void Siphon still hasn't been replaced or made useful (yes, a lower Entomb cost technically helps, but Revelation cost is now higher and Energize is gone), and the MsC had better get a new spell in compensation for Energize. I can understand time restraints, but releasing one half at a time is just going to piss off everybody. | ||
vorxaw
Canada245 Posts
On October 13 2012 10:21 Torrathyr wrote: Hellbat. They're just putting what we're all thinking, lol. Spore crawler change has me scratching my head. I play Zerg and even I think that is OP. I think they are going with the philosophy that if everything was OP, then nothing is OP? | ||
Alex1Sun
494 Posts
| ||
Sakray
France2198 Posts
| ||
Protein
United States132 Posts
They now deal 25 damage every 3.3 seconds as opposed to 30. Basically, though they have 15 range, they really don't deal ANY damage, and I'm sure that 2 vikings could easily solo a tempest. | ||
mcmartini
Australia1972 Posts
| ||
raf3776
United States1904 Posts
On October 13 2012 11:54 mcmartini wrote: Honestly each patch I feel like they're losing the plot more. Hellbat? Are they joking? If they keep with this trend I will be happy to see this fail as an esport. Also detection from Mothership core wtf. 13 range. Say goodbye to cloak banshee. Burrow roach etc. I am honestly lost for their thought process. its beta... and the least itll b is for a week | ||
Iron_
United States389 Posts
Toss: Huge buffs! Zerg: Huge buffs! Terran: Nerf and.... UNIT NAME CHANGE! LOL good times. Hopefully the Terrans are holding their own. | ||
CruelZeratul
Germany4588 Posts
On October 13 2012 12:02 Iron_ wrote: I've been out of SC2 gaming for about a month so I can not comment on the validity of the changes, but this looks quite familiar. Toss: Huge buffs! Zerg: Huge buffs! Terran: Nerf and.... UNIT NAME CHANGE! LOL good times. Hopefully the Terrans are holding their own. The didn't remove any Terran unit from the game, be happy with this patch ![]() | ||
Phoenix2003
126 Posts
On October 13 2012 11:24 Cabinet Sanchez wrote: Next patch marines and zealots are detectors. Just how much shit are they willing to fuckup to keep these idiot widow mines relevant? Pretty much this. Half of this stuff wouldn't be needed if they would nerf the widow mine appropiately. | ||
xsnac
Barbados1365 Posts
i never used oracle for detection it costed too much anyway . hallucinations can serve as purpose to be " meat shield " vs terran mines . i alredy did some tests 1 halucinated colossus = 1 hit from widow mine , remain with 20 hp 1 halucinated archon = 1 hit from widow mine , remain with 20 shield 10 hp . all other halucinated units die from 1 shot widow mine including immortal . i find it strange that zerg can build spores and counter my tech path / stargate and he never invest into a evolution chamber but if that fixez tvz im ok with it . i find carriers still better then tempests in pvt just becose widow mine and how short observer detection range is . when i mean better means that even if carriers have lower range then tempests , widow mine friendly fire helps a lot . now 5 stalkers can double shot a burrowing widow mine . since stalker shot cd is 1.44 . i find this patch good for zerg+toss , bad for terran . | ||
Ai.Cola
Germany236 Posts
I dont get how this all works, lol. | ||
| ||