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HotS Balance Update #6 10/12/12 - Page 12

Forum Index > StarCraft 2 HotS
551 CommentsPost a Reply
Prev 1 10 11 12 13 14 28 Next All
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
October 13 2012 02:24 GMT
#221
Next patch marines and zealots are detectors.
Just how much shit are they willing to fuckup to keep these idiot widow mines relevant?
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
Last Edited: 2012-10-13 02:51:45
October 13 2012 02:26 GMT
#222
edit: better idea
Administrator
Ai.Cola
Profile Joined May 2010
Germany236 Posts
October 13 2012 02:26 GMT
#223
do not like, haven't tried though.
Is it up yet?
check out my stream: http://www.own3d.tv/live/103247/Alien-Invasion_Cola HotS Terran, Grandmaster
Tel Maethor
Profile Joined February 2012
United States11 Posts
October 13 2012 02:27 GMT
#224
Blizzard needs to take their heads out their asses and listen to some of the posts. Simply fucking around with the units they are introducing is not good enough and there are balance changes that need to be made everywhere because of them.

I don't like this direction and it's going to make the game worse if they continue down it.
Too_MuchZerg
Profile Blog Joined February 2008
Finland2818 Posts
Last Edited: 2012-10-13 02:28:47
October 13 2012 02:28 GMT
#225
I think "Quantic Reactor" should be renamed to "Sphere Equalizer" or something more protoss like. Now it sounds more terranish.
Zaurus
Profile Joined October 2010
Singapore676 Posts
October 13 2012 02:29 GMT
#226
lol entomb is a joke no matter how they balance it. They are giving trash after trash. Forcing their ideas to work. They have no idea, blizzard should just fire the entire team
emc
Profile Joined September 2010
United States3088 Posts
Last Edited: 2012-10-13 02:31:41
October 13 2012 02:30 GMT
#227
On October 13 2012 10:24 BoggieMan wrote:
Show nested quote +
On October 13 2012 10:21 Torrathyr wrote:
Hellbat.
They're just putting what we're all thinking, lol.

Spore crawler change has me scratching my head. I play Zerg and even I think that is OP.


its because widow mine rushes against zerg was a joke.


they are very easy to deal with, and with 3 second burrow time, it's even easier.

I was opening hatch first, and getting an evo at around 5-6 min and had 1 spore out in time for detection.

I wonder if you knew that mines don't hurt spines/spores? Plus sacrificing 1 zergling is entirely worth allowing your queen to attack the mine safely.

and it just so happens that Spores recieved a buff a long time ago that allow them to burrow in 4 seconds... go figure. with good creep spread and 1 spore, you can effectively negate mine harassment.
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
October 13 2012 02:33 GMT
#228
The oracle detection change and the free hallucination are confusing to me.

I was excited when I heard they were going to make a change to the sentry but was extremely disappointed by this change. I thought their goal was to make sentries easier to use. More longevity is also sorely needed. I don't know if you've noticed but sentries disappear in the late midgame. They are also not easy to use for newer players. I see a lot of newer players make sentries and then die because their army is so weak and they can't/don't know how to use forcefields effectively. This change to hallucination doesn't make THE SENTRY easier or better. Besides, the upgrade is such a piddling expense. I'd much rather see a damage or health upgrade so that it can have some longevity and actually pull its weight in the lategame. A neat, albeit strange, upgrade would be to reverse the mineral/gas costs so that it wouldn't kill you to make a few in the lategame. It could be on the TA or the robotics bay.

On a broader level, did Protoss have problems scouting? I don't see too many pro games where the terran is hiding something important. Usually it's the other way around. What is there to see before Hallucination research potentially finishes? The banshees terran won't be making? Again, if free Hallucination is so good, then why doesn't anybody get it?

Finally, why make this hallucination change and then make the oracle a scanner? Is the sole purpose of that spell to spot for tempests? I don't get it.
I'm not stupid, a marauder just shot my brain.
Crawdad
Profile Joined September 2012
614 Posts
October 13 2012 02:42 GMT
#229
On October 13 2012 11:33 Jerubaal wrote:
Finally, why make this hallucination change and then make the oracle a scanner? Is the sole purpose of that spell to spot for tempests? I don't get it.


Pretty much yeah. Tempests are beast now.

The thing I don't like about this patch, besides the obvious, is that it seems like half of a patch. They're clearly planning to change the Void Ray after this Tempest change, Void Siphon still hasn't been replaced or made useful (yes, a lower Entomb cost technically helps, but Revelation cost is now higher and Energize is gone), and the MsC had better get a new spell in compensation for Energize. I can understand time restraints, but releasing one half at a time is just going to piss off everybody.
vorxaw
Profile Joined April 2011
Canada245 Posts
October 13 2012 02:47 GMT
#230
On October 13 2012 10:21 Torrathyr wrote:
Hellbat.
They're just putting what we're all thinking, lol.

Spore crawler change has me scratching my head. I play Zerg and even I think that is OP.


I think they are going with the philosophy that if everything was OP, then nothing is OP?
Alex1Sun
Profile Blog Joined April 2010
494 Posts
October 13 2012 02:47 GMT
#231
In general, good changes. I however still dislike void siphon. Can oracle now have a weakened form of energize instead?
This is not Warcraft in space!
Sakray
Profile Blog Joined December 2008
France2198 Posts
October 13 2012 02:49 GMT
#232
Well I do like the protoss buff, but the fact that the DT opening just got killed against zerg make me think that this patch is just average.
Protein
Profile Joined August 2010
United States132 Posts
October 13 2012 02:50 GMT
#233
Just to let everyone know. There was a sliiight nerf to tempests

They now deal 25 damage every 3.3 seconds as opposed to 30.

Basically, though they have 15 range, they really don't deal ANY damage, and I'm sure that 2 vikings could easily solo a tempest.
mcmartini
Profile Blog Joined December 2010
Australia1972 Posts
October 13 2012 02:54 GMT
#234
Honestly each patch I feel like they're losing the plot more. Hellbat? Are they joking? If they keep with this trend I will be happy to see this fail as an esport. Also detection from Mothership core wtf. 13 range. Say goodbye to cloak banshee. Burrow roach etc. I am honestly lost for their thought process.
I just want to say I have 370 APM - Liquid'Tyler SotG 14-12-2011 "I mean it's too bad you can't be paid to be, you know, a chicken shit fucking whiny bitch on the internet or we would have lots of rich community members" Nick "Tasteless" Plott
raf3776
Profile Blog Joined August 2010
United States1904 Posts
October 13 2012 03:02 GMT
#235
On October 13 2012 11:54 mcmartini wrote:
Honestly each patch I feel like they're losing the plot more. Hellbat? Are they joking? If they keep with this trend I will be happy to see this fail as an esport. Also detection from Mothership core wtf. 13 range. Say goodbye to cloak banshee. Burrow roach etc. I am honestly lost for their thought process.

its beta... and the least itll b is for a week
WWJD (What Would Jaedong Do)
Iron_
Profile Joined April 2010
United States389 Posts
October 13 2012 03:02 GMT
#236
I've been out of SC2 gaming for about a month so I can not comment on the validity of the changes, but this looks quite familiar.

Toss: Huge buffs!
Zerg: Huge buffs!
Terran: Nerf and.... UNIT NAME CHANGE!

LOL good times. Hopefully the Terrans are holding their own.
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
Last Edited: 2012-10-13 03:06:29
October 13 2012 03:06 GMT
#237
On October 13 2012 12:02 Iron_ wrote:
I've been out of SC2 gaming for about a month so I can not comment on the validity of the changes, but this looks quite familiar.

Toss: Huge buffs!
Zerg: Huge buffs!
Terran: Nerf and.... UNIT NAME CHANGE!

LOL good times. Hopefully the Terrans are holding their own.


The didn't remove any Terran unit from the game, be happy with this patch
Phoenix2003
Profile Joined August 2012
126 Posts
October 13 2012 03:08 GMT
#238
On October 13 2012 11:24 Cabinet Sanchez wrote:
Next patch marines and zealots are detectors.
Just how much shit are they willing to fuckup to keep these idiot widow mines relevant?


Pretty much this. Half of this stuff wouldn't be needed if they would nerf the widow mine appropiately.
xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
Last Edited: 2012-10-13 03:12:24
October 13 2012 03:10 GMT
#239
i just tried oracle , and this new entombe is better , even without 2x enbomb in the begin from mothership core . it makes oracle feel much more efficient in mid-late game . and more efficient over the entire game since you get more entombes .
i never used oracle for detection it costed too much anyway .

hallucinations can serve as purpose to be " meat shield " vs terran mines . i alredy did some tests

1 halucinated colossus = 1 hit from widow mine , remain with 20 hp
1 halucinated archon = 1 hit from widow mine , remain with 20 shield 10 hp .
all other halucinated units die from 1 shot widow mine including immortal .

i find it strange that zerg can build spores and counter my tech path / stargate and he never invest into a evolution chamber but if that fixez tvz im ok with it .

i find carriers still better then tempests in pvt just becose widow mine and how short observer detection range is . when i mean better means that even if carriers have lower range then tempests , widow mine friendly fire helps a lot .

now 5 stalkers can double shot a burrowing widow mine . since stalker shot cd is 1.44 .

i find this patch good for zerg+toss , bad for terran .
1/4 \pi \epsilon_0
Ai.Cola
Profile Joined May 2010
Germany236 Posts
October 13 2012 03:15 GMT
#240
is the patch up already?
I dont get how this all works, lol.
check out my stream: http://www.own3d.tv/live/103247/Alien-Invasion_Cola HotS Terran, Grandmaster
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