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HotS Balance Update #6 10/12/12 - Page 11

Forum Index > StarCraft 2 HotS
551 CommentsPost a Reply
Prev 1 9 10 11 12 13 28 Next All
Torrathyr
Profile Joined June 2012
Canada95 Posts
October 13 2012 01:21 GMT
#201
Hellbat.
They're just putting what we're all thinking, lol.

Spore crawler change has me scratching my head. I play Zerg and even I think that is OP.
Talent < Skill < Practice < Dedication
BoggieMan
Profile Blog Joined August 2011
520 Posts
October 13 2012 01:23 GMT
#202
On October 13 2012 05:55 AndAgain wrote:
Protoss does have issues with scouting in WoL, but I think no research hellu is a little excessive. It's almost giving perfect information for the whole game.

Observers are better than what terran and zerg has if you ask me...
BoggieMan
Profile Blog Joined August 2011
520 Posts
October 13 2012 01:24 GMT
#203
On October 13 2012 10:21 Torrathyr wrote:
Hellbat.
They're just putting what we're all thinking, lol.

Spore crawler change has me scratching my head. I play Zerg and even I think that is OP.


its because widow mine rushes against zerg was a joke.
BronzeKnee
Profile Joined March 2011
United States5219 Posts
Last Edited: 2012-10-13 01:31:05
October 13 2012 01:26 GMT
#204
On October 13 2012 06:53 eviltomahawk wrote:
Battle Hellion

Bat Hellion

Bat Hell

Hellbat


...


Let me try...

Firebat

F-Bat

F-Bnet

F-Blizz

...

I'm just kidding, I love SC2 and Blizzard, but HOTS is going in a really odd direction. I think these detection changes are way too much. Cloak Banshee harass will be non-existent. DT's are only a very late game harass unit now.

The thing is, Blizzard is taking away strategies, and that isn't good. the Widow Mine is ruining the game. I preferred the Warhound, it was OP, but at least Blizzard didn't try to balance the rest of the game around it, they just nerfed it.
MChrome
Profile Joined May 2011
Netherlands201 Posts
October 13 2012 01:27 GMT
#205
No research hallucination is awful. AWFUL.

But the biggest thing for me are the constant buffs to Entomb. It's going to make bronze and silver protoss completely annihilate their opponents with a single spell from an early unit. What are they thinking? These kind of things need to work across ALL levels and right now this one will just mean a ridiculously skewed lower league population! I don't see bronze and silver players reacting correctly and quickly enough to overcome the MASSIVE MASSIVE MASSIVE advantage the oracle user gets through Entomb.

It's like Blizzard forgot that about half their customers are in bronze and silver. And for the record, i'm plat. >_>

Also, if spores no longer need evo chambers, turrets should no longer need engineering bays either. WTF are they thinking? Maybe cannons should not need forges either, since we're buffing protoss anyway?

And above all that, as a terran player, blinding cloud radius increased? Together with fungals, banelings and later on ultras, say goodbye to EVER seeing ANY bio play in a TvZ. It'll be pure 'mech' from now on. They're actually reducing the matchup's variety even more.

Same with Protoss. They now have 4(!) AOE units, one of which can just sit outside the range of any unit that can counter it that Terran has (unless Tempests don't do ground AOE damage, in which case my apoligies). Together with the Oracle and Sentry buffs, TvP is going to be made nigh impossible, again mostly for the lower leagues. At this rate, the widow mine is absolutely necessary rather than overpowered, what i previously thought. It's insane.

Has Blizzard lost any notion of the concept of 'subtlety'? WoL, with all it's imperfections, at least understands this.
If you do things right, people won't be sure you've done anything at all.
emc
Profile Joined September 2010
United States3088 Posts
Last Edited: 2012-10-13 01:30:58
October 13 2012 01:27 GMT
#206
we can make free spore crawlers with NO evo!? wow, I was already working the extra 75 minerals + drone into my builds as is, but now they are just giving it to us? Not sure on this one, but I will take it. I never had a problem with mines as Zerg other than their burrow time, now that it's increased a second, that should really balance the unit out.

Also FUCK yes on buffing viper acceleration, they are so damn fragile as is.

and oracle loses detection but in return, hallucinate is free and purify grants your nexus 13 range of detection. Well, I guess it solves early game PvT so that mines can baited with hallucinate and MsC can grant detection early on.

Good changes I think.

On October 13 2012 10:27 ChromeBallz wrote:
No research hallucination is awful. AWFUL.

But the biggest thing for me are the constant buffs to Entomb. It's going to make bronze and silver protoss completely annihilate their opponents with a single spell from an early unit. What are they thinking? These kind of things need to work across ALL levels and right now this one will just mean a ridiculously skewed lower league population! I don't see bronze and silver players reacting correctly and quickly enough to overcome the MASSIVE MASSIVE MASSIVE advantage the oracle user gets through Entomb.

It's like Blizzard forgot that about half their customers are in bronze and silver. And for the record, i'm plat. >_>

Also, if spores no longer need evo chambers, turrets should no longer need engineering bays either. WTF are they thinking? Maybe cannons should not need forges either, since we're buffing protoss anyway?

And above all that, as a terran player, blinding cloud radius increased? Together with fungals, banelings and later on ultras, say goodbye to EVER seeing ANY bio play in a TvZ. It'll be pure 'mech' from now on. They're actually reducing the matchup's variety even more.

Same with Protoss. They now have 4(!) AOE units, one of which can just sit outside the range of any unit that can counter it that Terran has (unless Tempests don't do ground AOE damage, in which case my apoligies). Together with the Oracle and Sentry buffs, TvP is going to be made nigh impossible, again mostly for the lower leagues. At this rate, the widow mine is absolutely necessary rather than overpowered, what i previously thought. It's insane.

Has Blizzard lost any notion of the concept of 'subtlety'? WoL, with all it's imperfections, at least understands this.


bro, calm down, nothing is set in stone, after 6 huge balance updates coming in weekly, you shouldn't be so upset. Also, viper needs a buff, it's currently too expensive for what it does and at 3 supply, by the time most zergs have hive they are already nearly maxed. But the point is that vipers still aren't making as huge of an impact as many thought them to be, but now that they are buffed, maybe we'll actually see more people using them and be able to accurately assess how good they really are. It's like the warhound, make it insanely good so a lot of people use it, then assess the situation from there.
Qntc.YuMe
Profile Joined January 2011
United States792 Posts
October 13 2012 01:36 GMT
#207
whats the point of a void ray when u can tempest so early game lol
BoggieMan
Profile Blog Joined August 2011
520 Posts
October 13 2012 01:37 GMT
#208
Is muledance in hots now :D?
BoggieMan
Profile Blog Joined August 2011
520 Posts
October 13 2012 01:38 GMT
#209
On October 13 2012 10:36 OpTiKDream wrote:
whats the point of a void ray when u can tempest so early game lol

tempests still suck at everything other than being annoying, voidrays do actually attack more than twice an hour.
Kyrao
Profile Joined July 2010
United States161 Posts
October 13 2012 01:44 GMT
#210
I will be very surprised if the hallucination w/o upgrade makes into the final build... seems more like a "hey protoss, stop complaining about widow mines and use your idle cybernetics core to get this inexpensive upgrade, it's really useful, look!"

Still waiting for the Warhound to make a return appearance...

lol @ Hellbat.
Protein
Profile Joined August 2010
United States132 Posts
October 13 2012 01:51 GMT
#211
On October 13 2012 05:50 AndAgain wrote:
Pretty big tempest buff.


It's still an incredibly boring unit that counters

a: broodlords
b: colossi

That's it.
emc
Profile Joined September 2010
United States3088 Posts
October 13 2012 01:59 GMT
#212
dkim just posted his thoughts on balance update, you might want to include that in the OP
AssyrianKing
Profile Blog Joined August 2011
Australia2116 Posts
October 13 2012 02:02 GMT
#213
I really dont get this patch, there isn't any point to it...
John 15:13
Shinespark
Profile Joined June 2011
Chile843 Posts
October 13 2012 02:06 GMT
#214
What's new for terran? A nerf and a name change? Gee, thanks.
"I, for one, welcome our new Korean overlords."
K_osss
Profile Joined June 2010
United States113 Posts
October 13 2012 02:08 GMT
#215
On October 13 2012 10:51 Protein wrote:
Show nested quote +
On October 13 2012 05:50 AndAgain wrote:
Pretty big tempest buff.


It's still an incredibly boring unit that counters

a: broodlords
b: colossi

That's it.


It'll add incredibly annoying to it's list of accolades because a tempest rush will hit between 7-8:30 probably and then zerg will have to build a spire because a 15 range tempest is popping their drones from behind their base with a MsC spotting and it'll warp the units back for no losses. I'm Toss btw.
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 13 2012 02:12 GMT
#216
Ahhhhh

Tempest/oracle harass is going to be siiiick.
As tempests can easily pick off GtA buildings while the oracle dives in and entombs both main and naturals mineral patch...
Cauterize the area
starslayer
Profile Joined August 2011
United States696 Posts
Last Edited: 2012-10-13 02:14:25
October 13 2012 02:13 GMT
#217
why not just make obs come out of nexus and give toss a new robo unit
i came here to kickass and chew bubblegum and i'm all out of bubble gum
vorxaw
Profile Joined April 2011
Canada245 Posts
Last Edited: 2012-10-13 02:20:21
October 13 2012 02:19 GMT
#218
sooOOoo the only buff terrans are getting are namechanges now?
next patch, hellbat nerfed to wombat... terran balance: complete.
X3GoldDot
Profile Joined August 2011
Malaysia3840 Posts
October 13 2012 02:21 GMT
#219
On October 13 2012 08:51 Kodak wrote:
Show nested quote +
On October 13 2012 07:42 Atrbyg wrote:
Not really sure about the spore crawler change. It affects way more than the problem it was intended to solve.


There wasn't even a problem that needed solving.


widow mines
prime/startale/[SexComaZerg, RoyalRoaderZerg, SirLifealot] ingame ID = GoodGame
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 13 2012 02:21 GMT
#220
I've always wanted to do a ninja army, units mixed in with hallucinated units to take fire.
Now they'll be able to come in at a time when one less stalker can make a huge difference.
Cauterize the area
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